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Charizard (SSBU)

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Revision as of 22:50, June 22, 2018 by 218.102.12.12 (talk)
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This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
CharizardHeadSSBU.png

Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
  • Change Charizard has a new down throw animation where it hovers a bit.
  • Change Charizard has a new taunt where it stands upright, similarly to Ridley's taunt.

Attributes

  • Buff Charizard now hangs onto a ledge with one hand instead of two, making its head no longer peek above the ledge while grabbing onto one. This give Charizard more safety when ledge hanging.

Ground attacks

  • Change Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
  • Buff Charizard's forward smash is slightly stronger (17% → 19%).

Aerial attacks

  • Buff Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames) and its animation has been sped up.
  • Change Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this is very mitigated by the decrease in landing lag.
  • Buff Charizard pulls its head back during forward aerial, effectively increasing its disjointed range.
  • Nerf Forward aerial no longer autocancels out of a shorthop.
  • Buff Back aerial has increased vertical range.

Throws/other attacks

  • Change Down throw has a little more ending lag. However, this is offset by the reduction in its jumpsquat.

Special Moves

  • Buff Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
  • Buff Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback and shield damage.
  • Change Flare Blitz has Charizard emit orange flames instead of a blue glow. Additionally, its flame effects are noticeably more intense.
  • Buff Fly's hitboxes were increased in size, making it link better.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around two seconds.
  • Nerf Now that it is once again part of the Pokémon Trainer rotation, Charizard's old down special, Rock Smash, has been replaced with Pokémon Change.
  • Change Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.
  • Change Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.

Trivia

  • Charizard is the only character to have gained a new Final Smash in a future iteration of a game, only for it to be reverted back to its original Final Smash. In its case, it gained Mega Charizard X in Smash 4 before it was reverted back to Triple Finish in Ultimate, as a consequence of being grouped back into the Pokémon Trainer's party.