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Charizard (SSBU)

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Revision as of 07:22, June 18, 2018 by 218.102.12.12 (talk)
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This article is about Charizard's appearance in Super Smash Bros. Ultimate. For other uses, see Charizard. Also, for information about Charizard in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Ivysaur (SSBU).
Charizard
in Super Smash Bros. Ultimate
Charizard
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearances in Brawl
in SSB4

Availability Unlockable
Final Smash Triple Finish
CharizardHeadSSBU.png

Charizard is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. 4

Aesthetics

  • Change As with all veterans returning from SSB4, Charizard's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a consequence. Its model and textures otherwise appear unchanged.
  • Change Charizard now hangs onto the edge with one hand instead of two.
  • Change Charizard has a new down throw animation where he hovers a bit.
  • Change Charizard has a new taunt where he stands upright, similarly to Ridley's taunt.

Attributes

  • Buff Charizard's mid air jumps carry it higher than before.
  • Buff When grabbing the ledge, Charizard's head no longer peaks above it. This makes it harder to attack Charizard when he's vulnerable.

Ground attacks

  • Change Charizard's up tilt now causes its wings to spread out more to the side, and Charizard jumps higher. As a result, the move has more horizontal coverage at the possible expense of vertical range.
  • Buff Charizard's forward smash is slightly stronger (17% → 19%).

Aerial attacks

  • Buff Neutral aerial's landing lag has been decreased significantly (20 frames → 13 frames).
  • Nerf Neutral aerial's autocancel window is unchanged, effectively increasing its ending lag before it can autocancel. However, this may be mitigated by the decrease in landing lag.
  • Buff Charizard pulls his head back during forward aerial, effectively increasing its disjoint range.
  • Nerf Forward aerial no longer autocancels out of a shorthop.
  • Buff Back aerial has increased vertical range.

Throws/other attacks

  • Nerf Down throw has a little more ending lag. However, this is offset by the reduction in his jumpsquat.

Special Moves

  • Buff Flamethrower has significantly larger hitboxes. Additionally, its size does not decrease as fast.
  • Buff Flare Blitz is significantly stronger (19% → 26%) and deals even more knockback.
  • Buff Fly's hitboxes were increased in size, making it link better.
  • Nerf Fly's knockback has been reduced.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time. Pokemon Change also has a cooldown of around two seconds.
  • Nerf Now that it is once again part of the Pokémon Trainer rotation, Charizard's down special, Rock Smash, has been replaced with Pokémon Change, effectively eliminating Rock Smash from its moveset.
  • Change Charizard's Final Smash has been reverted from Mega Charizard X to Triple Finish.