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Ivysaur (SSBU): Difference between revisions

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(Ivysaur is not a standalone character.)
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*{{buff|[[Ivysaur]]'s neutral aerial has a new animation where it points its bulb towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear [[disjointed]].}}
*{{buff|[[Ivysaur]]'s neutral aerial has a new animation where it points its bulb towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear [[disjointed]].}}
*{{change| Ivysaur's up aerial causes less downward momentum and no longer causes it to [[fast fall]]. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.}}
*{{change| Ivysaur's up aerial causes less downward momentum and no longer causes it to [[fast fall]]. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.}}
*{{buff| Ivysaur's down aerial is entirely a spike, instead of having a spike sweetspot at the base and a large non-spike sourspot.}}
*{{buff| Ivysaur's down aerial's large sourspot hitbox has been replaced with a large spike hitbox.}}
===Throws/other attacks===
*{{buff|Ivysaur's standing grab has less ending lag.}}


===Special Moves===
===Special Moves===
*{{buff|[[Bullet Seed]] now has a finishing blow.}}
*{{buff|[[Bullet Seed]] now has a finishing blow.}}
*{{buff|[[Vine Whip]] can now be angled up as well as diagonally.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
*{{buff| [[Pokémon Change]] can now be used in the air and is much quicker. Like in ''Brawl'', it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time.}}
**{{nerf|Spamming Pokémon Change will grant no invincibility frames for a period of time.}}

Revision as of 15:05, June 30, 2018

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All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
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This article is about Ivysaur's appearance in Super Smash Bros. Ultimate. For other uses, see Ivysaur. Also, for information about Ivysaur in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Charizard (SSBU).
Ivysaur
in Super Smash Bros. Ultimate
Ivysaur
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Other playable appearance in Brawl


Availability Unlockable
Final Smash Triple Finish
IvysaurHeadSSBU.png

Ivysaur is a playable sub-character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018.

Changes from Super Smash Bros. Brawl

Aesthetics

  • Change Ivysaur's plant bulb now features a more streamlined texture, rather than the "leaf veins" used in Brawl.
  • Change Much like other characters, Ivysaur always faces the screen regardless of which direction its facing, making its stance mirrored.

Attributes

  • Buff The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
  • Buff The removal of Edgehogging improves Ivysaur's tether dependant recovery.

Normal Moves

  • Buff Ivysaur's forward tilt reaches further and does far more damage.
  • Buff Ivysaur's down smash has greatly increased reach.
  • Change Ivysaur's dash attack has a new animation, appearing to be a shoulder charge/headbutt rather than a leap attack.

Aerial Moves

  • Buff Ivysaur's neutral aerial has a new animation where it points its bulb towards the screen and spins its leaves, hitting 6 times. It appears to possess more range than his previous neutral aerial, and its hitboxes appear disjointed.
  • Change Ivysaur's up aerial causes less downward momentum and no longer causes it to fast fall. This makes it easier to use as a conventional attack, but less safe since Ivysaur no longer pops downwards.
  • Buff Ivysaur's down aerial is entirely a spike, instead of having a spike sweetspot at the base and a large non-spike sourspot.
  • Buff Ivysaur's down aerial's large sourspot hitbox has been replaced with a large spike hitbox.

Throws/other attacks

  • Buff Ivysaur's standing grab has less ending lag.

Special Moves

  • Buff Bullet Seed now has a finishing blow.
  • Buff Vine Whip can now be angled up as well as diagonally.
  • Buff Pokémon Change can now be used in the air and is much quicker. Like in Brawl, it also offers brief invincibility upon switching out, though the quicker switch time allows it to potentially combo into another Pokémon's moves, or function somewhat as an alternative "air dodge". It also allows the user to essentially choose the recovery that suits a situation best.
    • Nerf Spamming Pokémon Change will grant no invincibility frames for a period of time.
  • Change Triple Finish has a different text box and animations, making it identical to how they appear in the Generation VII games.