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Mii Gunner (SSBU): Difference between revisions

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(→‎Changes from Super Smash Bros. 4: https://twitter.com/ProtomWASH/status/1059127408958361600)
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===Ground attacks===
===Ground attacks===
*{{change|The Mii Gunner's neutral attack's first two hits are now a jab with the left hand, followed by a kick.}}
*{{change|Neutral attack's first two hits are now a jab with the left hand, followed by a kick.}}
*{{buff|Forward tilt has reduced startup and ending lag.}}
*{{buff|Down tilt has reduced startup and greatly reduced ending lag.}}
*{{buff|Forward smash has had slightly reduced startup and ending lag.}}
*{{buff|Up smash has had it's ending lag greatly reduced.}}
*{{nerf|Down smash has had its ranged reduced on the first hit.}}


===Aerial Attacks===
===Aerial Attacks===
*{{nerf|Forward aerial has overall more lag.}}
*{{buff|Neutral aerial has had its range increased and it's landing lag reduced by over half of what it was previously. It can now lead into followups upon landing.}}
*{{nerf|Forward aerial has had it's range reduced and it's landing lag slightly increased.}}
*{{buff|Back aerial has had it's landing lag reduced.}}
*{{change|Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.}}
**{{buff|The move itself has reduced startup and landing lag.}}
**{{nerf|The move's duration has been shortened, making it less effective at trapping opponents air dodges.}}
*{{buff|Down aerial has had it's startup and landing lag decreased}}


===Throws/other attacks===
===Throws/other attacks===
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}}
*{{change|The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.}}
*{{buff|All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.}}


===Special Moves===
===Special Moves===
*{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}}
*{{buff|Like [[Samus (SSBU)|Samus]]'s [[Charge Shot]], [[Charge Blast]] can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.}}
*{{buff|[[Flame Pillar]] has had it's startup and ending lag reduced. The projectile itself now hits multiple times, similar to [[Robin (SSBU) |Robin]]'s [[Arcfire]], making it better for pressuring shields and allowing for better follow-ups on stage.}}
*{{buff|[[Lunar Launch]] has had it's distance greatly increased, making it better for recovering with.}}
**{{nerf|Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.}}
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}
*{{change|[[Echo Reflector]] has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.}}



Revision as of 18:52, November 4, 2018

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This article is about Mii Gunner's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. Ultimate
Mii Gunner SSBU.png
Symbol of the Smash Bros. series.
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Unknown
Final Smash Full Blast
MiiGunnerHeadSSBU.png

Mii Gunner (Mii射撃タイプ, Mii Shooting Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Swordfighter.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  • Change Mii Gunners have had their body proportions adjusted.
  • Change While still based off the "Guest F" Mii, the default Mii Gunner has an altered appearance.
  • Change The default outfits for the Mii Gunners have significantly more detail, now being a bodysuit with a character-colored jacket and boots. They no longer wear an ammo backpack.
  • Change The Mii Gunner has a different idle animation.

Attributes

  • Buff Like all characters, the Mii Gunner's jumpsquat animation now takes three frames to complete.

Ground attacks

  • Change Neutral attack's first two hits are now a jab with the left hand, followed by a kick.
  • Buff Forward tilt has reduced startup and ending lag.
  • Buff Down tilt has reduced startup and greatly reduced ending lag.
  • Buff Forward smash has had slightly reduced startup and ending lag.
  • Buff Up smash has had it's ending lag greatly reduced.
  • Nerf Down smash has had its ranged reduced on the first hit.

Aerial Attacks

  • Buff Neutral aerial has had its range increased and it's landing lag reduced by over half of what it was previously. It can now lead into followups upon landing.
  • Nerf Forward aerial has had it's range reduced and it's landing lag slightly increased.
  • Buff Back aerial has had it's landing lag reduced.
  • Change Up aerial has a new animation. Mii Gunner now "stands" upright while performing the move, rather than laying on her back.
    • Buff The move itself has reduced startup and landing lag.
    • Nerf The move's duration has been shortened, making it less effective at trapping opponents air dodges.
  • Buff Down aerial has had it's startup and landing lag decreased

Throws/other attacks

  • Change The Mii Gunner's pummel is now a knee strike, rather than an arm cannon bash.
  • Buff All of Mii Gunner's throws have been buffed, each dealing much more damage, whereas previously each only did 5%.

Special Moves

  • Buff Like Samus's Charge Shot, Charge Blast can be now charged while in mid-air, allowing to gain damage and knockback towards opponents while off-stage.
  • Buff Flame Pillar has had it's startup and ending lag reduced. The projectile itself now hits multiple times, similar to Robin's Arcfire, making it better for pressuring shields and allowing for better follow-ups on stage.
  • Buff Lunar Launch has had it's distance greatly increased, making it better for recovering with.
    • Nerf Mii Gunner's aerial drift after using Lunar Launch has been reduced, making it worse for drifting back on stage after the move is over.
  • Change Echo Reflector has been redesigned; it is now two yellow hexagons that rotate around Mii Gunner.


Character Showcase Video

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