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Ganondorf (SSBU)

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
GanondorfHeadSSBU.png
His new design matches his appearance in The Legend of Zelda: Ocarina of Time! Now he uses his sword for all his smash attacks. He's a bit slimmer then [sic] he was before, but his Warlock Punch is devastating! For his final smash he transforms into Ganon, The Demon King and quickly charges forward.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate. Ganondorf is once again voiced by his original voice actor, Takashi Nagasako, with updated voice clips.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Ganondorf was granted some of the most notable changes from the transition from Smash 4 to Ultimate, with a boost in power and attack speed, and a reduction in landing lag. Many of his moves have altered animations and his smash attacks now involve him wielding his sword from the Space World 2000 tech demo, both of which further separate him from Captain Falcon.

Aesthetics

  • Change Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing a closer resemblance to his official art from Ocarina of Time 3D, but his younger hair is remained.
  • Change Ganondorf's initial dash and running animations were altered, with his arms placed more out to the side rather than next to him.
  • Change Ganondorf's on-screen appearance now shows him stepping out of a liquid-like vortex of darkness.
  • Change All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.
  • Change Ganondorf has new victory animations: the first has him flip his cape before pumping a fist; the second has him levitate in the air, land on the ground while punching his right hand into his palm, then reeling back his fist before thrusting his hand towards the screen. He retains his victory pose where he laughs wickedly, but now flips his cape prior to laughing. [1]
  • Change When Ganondorf activates his Final Smash, the Triforce of Power can briefly be seen on the back of his hand.

Attributes

  • Buff The universal 3-frame jumpsquat significantly improves Ganondorf's ground-to-air mobility, down from 7 frames.
  • Buff Ganondorf jumps higher.
  • Buff Ganondorf can dash cancel into his forward tilt and down tilt, letting him to use his fast options alongside dash attack on the ground, allowing for potential mixups. This also helps Ganondorf mitigate forward tilt's range, and lets him have a potent semi-spike while approaching.
  • Buff Ganondorf’s air speed is slightly faster.
  • Buff Ganondorf dashes slightly faster.
  • Buff Ganondorf's initial dash speed and range are noticeably faster and longer.

Ground attacks

  • Buff Neutral attack deals slightly more damage and no longer has a sourspot.
  • Buff Forward tilt deals slightly more damage.
  • Buff Down tilt deals slightly more damage.
  • Buff Up tilt has significantly faster startup and less ending lag.
  • Change Up tilt now has a flame effect on Ganondorf's foot during the startup, and no longer has him holding up his leg, similar to its animation in Super Smash Bros. Melee.
  • Buff All of Ganondorf's new smash attacks involve his sword from the Space World 2000 tech demo. This grants them both extra range and disjointed hitboxes.
  • Buff Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, covers overhead, and deals slightly more damage.
  • Nerf Forward smash has more startup, more ending lag, and fewer active frames.
  • Buff Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has less startup, a much larger sweetspot, more active frames, significantly improved range, and covers around his body.
  • Nerf Up smash has more ending lag.
  • Buff Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, the second hit comes out slightly faster, it has less ending lag, sends opponents at a semi-spike angle, has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.
  • Nerf First hit of down smash deals slightly less damage.

Aerial attacks

  • Buff All aerials have significantly lower landing lag, improving his offensive and defensive game, grants him landing options.
  • Buff Forward aerial has Ganondorf lean more forward as he swings, similar to its animation in Melee, giving it more range.
  • Bug fix Forward aerial's auto-cancel window was restored.
  • Buff Back aerial does more damage.
  • Change Back aerial has an altered animation, where Ganondorf no longer crosses his legs.
  • Nerf Up aerial has more start-up and no longer hits below, significantly weakening its gimping potential while completely removing its jab reset combos.
  • Change Up aerial is now a right-legged kick instead of his left.
  • Buff Down aerial's reduced landing lag makes it no longer susceptible to being punished at low percentages.
  • Change Down aerial has Ganondorf lean back slightly as he stomps, similar to its animation in Melee, which in turn was originally derived from Captain Falcon.

Throws/other attacks

  • Buff Grab range improved.
  • Nerf Grab has slightly more start-up and ending lag.
  • Change Ganondorf now grabs with his left hand instead of his right, and has an altered dash grab animation.
  • Change Pummel deals less damage but is faster.
  • Change Ganondorf's forward throw is now an uppercut.
  • Buff Up throw deals more damage.

Special Moves

  • Buff Warlock Punch deals more damage and has higher knockback.
  • Buff Grounded Flame Choke has less ending lag, significantly improving its combo capabilities and allowing more possible follow-ups on missed techs; in particular, a combo into down tilt is now guaranteed against the entire cast. Ganondorf also no longer dashes over the edge when using it on the ground. It also deals more damage.
  • Nerf Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility.
  • Buff Dark Dive does more damage with significantly higher knockback, launches opponents at a lower angle, and the grab release has lower ending lag. Opponents released by trading attacks now receive damage.
  • Change Dark Dive's explosion is now a vibrant burst of purple magic, rather than a standard explosion.
  • Bug fix Fixed landing lag glitch on Flame Choke and Dark Dive.
  • Buff Grounded Wizard's Foot does more damage, no longer has late weak hits, and the start-up no longer has blindspots. It also travels faster with significantly lower ending lag, making the move much safer at low percentages while giving it combo starting potential.
  • Buff Grounded opponents can no longer tech the initial hit of aerial Wizard's Foot
  • Change Wizard's Foot now resembles its Falcon Kick-like Melee appearance.
  • Change Beast Ganon's appearance is now that of his incarnation in Ocarina of Time. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.

Alternate costumes

Ganondorf Palette (SSBU).png

Gallery

Character Showcase video

<youtube>Q7pzoLQlrsM</youtube>

Trivia

  • Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
    • Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.
  • One of Ganondorf's updated clips, specifically relegated to his down smash, features him shouting "Oooh-yah!", which was a clip that notably went unused in Melee. It also made an appearance in Brawl as Ganondorf's Wii Remote selection sound.
  • Ganondorf's entry on the official Super Smash Blog has a slight grammatical error. The entry states that Ganondorf is "a bit slimmer then he was before", when it is supposed to be "a bit slimmer than he was before".
    • Similarly, the words "Final Smash" in his blog entry are lowercased instead of uppercased, unlike what is seen on other fighters' entries.