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Ridley (SSBU): Difference between revisions

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(Undid edit by Tigt: Looking through the entirety of this edit, it makes the page less descriptive and the wording less encyclopedic overall)
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{{clr}}
{{clr}}
''The following damage values were calculated '''without''' the 1.2× damage multiplier active that is during one-on-one fights.''
''The following damage values were calculated '''without''' the 1.2× damage multiplier that is active during one-on-one fights.''


''For [[aerial attack]]s, full hop damage values are shown. Hovering over them shows the [[short hop]] damage values (air attacks performed during a short hop have a 0.85× damage multiplier).''
''For [[aerial attack]]s, full hop damage values are shown. Hovering over them shows the [[short hop]] damage values (aerial attacks performed during a short hop have a 0.85× damage multiplier).''
{{MovesetTable
{{MovesetTable
|game=SSBU
|game=SSBU
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|neutral3dmg=5%
|neutral3dmg=5%
|neutralinfdmg=0.7% (loop), 2% (end)
|neutralinfdmg=0.7% (loop), 2% (end)
|neutraldesc=A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the third hit becomes a rapid-fire tail stab that ends with a swing. The third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. The neutral infinite's finisher has high base knockback but very low knockback scaling, unable to KO under 500% from center stage.
|neutraldesc=A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of {{SSBU|Final Destination}}. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
|ftiltname= 
|ftiltname= 
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdmg=10% (tail), 13% (tip)
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs around 155% from center stage.
|ftiltdesc=Grabs his tail and thrusts it forward. Can be [[angle]]d. Has long range and moderately low ending lag, making it a powerful [[spacing]] tool. The sweetspot KOs at around 155% from center stage.
|utiltname= 
|utiltname= 
|utiltdmg=7% (wing), 9% (tip)
|utiltdmg=7% (wing), 9% (tip)
|utiltdesc=Swipes a wing in an arc above himself, starting from behind. Ridley's wing is [[intangible]] while the hitboxes are active, making it an effective anti-air move. Its moderate speed lets it combo into itself at low/mid percents, or into any aerial attack at mid/high percents. Cannot hit targets next to Ridley.
|utiltdesc=Swipes one wing in an arc above himself, starting from behind. Renders Ridley's wing [[intangible]] while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
|dtiltname= 
|dtiltname= 
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdmg=6% (tail), 9% (tip)
|dtiltdesc=A low swipe. Long-range like his forward tilt, and launches opponents upward, letting it combo into aerial attacks or low-percents up-angled forward tilts, dash attacks, or up tilts (against larger characters).
|dtiltdesc=A low tail swipe. Has long range like his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
|dashname= 
|dashname= 
|dashdmg=12%
|dashdmg=12%
|dashdesc=A leaning bite. A powerful dash attack, KOing around 100% at Final Destination's edge and around 160% from the center.
|dashdesc=A leaning bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 160% from the center.
|fsmashname= 
|fsmashname= 
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdmg={{ChargedSmashDmgSSBU|20}}
|fsmashdesc=Rears back then generates an explosion from his mouth. Slow startup and short range (shorter reach than his forward tilt), but very high damage and knockback: KOs under 80% from center stage.
|fsmashdesc=Rears back, then generates an explosion from his mouth in front of himself. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
|usmashname= 
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdmg={{ChargedSmashDmgSSBU|17}}
|usmashdesc=A frontflip kick covering Ridley's entire overhead. Unlike most other up smashes of similar function, Ridley's flip starts from behind him, meaning it covers his back faster than his front. Moderate startup and ending lag, but a large overall hitbox and makes Ridley's leg intangible while the hitboxes are active, making it a powerful anti-air like his up tilt. KOs around 105% from ground level.
|usmashdesc=A frontflip kick, covering Ridley's entire overhead. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Can KO at around 105% from ground level.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdmg={{ChargedSmashDmgSSBU|16}}
|dsmashdesc=Leaps and slams his wings onto the ground. Hits both sides simultaneously with wide coverage. The starting leap dodge some ground attacks if timed right (especially ledge attacks or the floor attacks that may be used after hitting with Skewer), and the edges use the intangible half of Ridley's wings. Has the slowest startup of Ridley's smash attacks and deals the least damage, and is only slightly stronger than his up smash. Launches opponents upward and KOs around 100%.
|dsmashdesc=Leaps and slams his open wings onto the ground. Hits both of Ridley's sides simultaneously with large coverage, and the leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
|nairname= 
|nairname= 
|nairdmg={{ShortHopDmgSSBU|9}} (clean, tail), {{ShortHopDmgSSBU|12}} (clean, tip), {{ShortHopDmgSSBU|5}} (late)
|nairdmg={{ShortHopDmgSSBU|9}} (clean, tail), {{ShortHopDmgSSBU|12}} (clean, tip), {{ShortHopDmgSSBU|5}} (late)
|nairdesc=Backflips and swings his tail around himself, like {{SSBU|Charizard}}'s neutral aerial with a reversed rotation. Has the lowest startup, ending lag, and landing lag of Ridley's aerials, as well as a long duration and a large hitbox, producing one of his main approach options. On landing, it can combo into a jab, forward tilt, down tilt, or grab at low percents, and another neutral aerial or forward aerial at mid percents, especially if the sourspot is landed.
|nairdesc=Backflips and swings his tail around himself, similar to {{SSBU|Charizard}}'s neutral aerial except backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it one of his main approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
|fairname= 
|fairname= 
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1–2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdmg={{ShortHopDmgSSBU|3}} (hits 1-2, tail), {{ShortHopDmgSSBU|5}} (hits 1-2, tip; hit 3, tail), {{ShortHopDmgSSBU|7}} (hit 3, tip)
|fairdesc=Stabs forward with his tail 3 times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total), but knocks back the least and has the smallest hitboxes. Has moderate landing lag, but the first hit can set up a jab.
|fairdesc=Stabs with his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up a jab.
|bairname= 
|bairname= 
|bairdmg={{ShortHopDmgSSBU|15}}
|bairdmg={{ShortHopDmgSSBU|15}}
|bairdesc=A roundhouse kick behind himself, like his archnemesis {{SSBU|Samus}}'s back aerial. Ridley's strongest aerial, KOing around 130% from center stage. Its horizontal range and high damage make it a relatively safe approach option, despite moderate landing lag.
|bairdesc=A roundhouse kick behind himself, similar to his archnemesis {{SSBU|Samus}}'s back aerial. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
|uairname= 
|uairname= 
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdmg={{ShortHopDmgSSBU|12}} (wings), {{ShortHopDmgSSBU|14}} (tip)
|uairdesc=Thrusts both wings upward. Has a sweetspot at the tip of the wings, which KOs around 120% in the air. Its moderate startup and landing lag with Ridley's speed make it effective for [[juggling]]. On landing, it can combo into an up tilt or up smash at low percents as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|uairdesc=Thrusts both wings upward while closed. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for [[juggling]]. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
|dairname= 
|dairname= 
|dairdmg={{ShortHopDmgSSBU|14}} (clean, feet), {{ShortHopDmgSSBU|12}} (clean, legs; late)
|dairdmg={{ShortHopDmgSSBU|14}} (clean, feet), {{ShortHopDmgSSBU|12}} (clean, legs; late)
|dairdesc=Plummets stomping with both feet. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike other stall-then-falls, Ridley can recover offstage if initiated high enough. However, it has very high landing lag, so it's unsafe as a landing option and it prevents any onstage followups. Resembles an Omega Ridley move in ''Metroid Prime 3: Corruption''.
|dairdesc=Plummets down stomping with both feet. A [[stall-then-fall]] with a sweetspot on its clean hit that [[meteor smash]]es opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. Resembles a move Omega Ridley uses in ''Metroid Prime 3: Corruption'' where he stomps down.
|grabname= 
|grabname= 
|grabdesc=Reaches out with his right hand.
|grabdesc=Reaches out with his right hand.
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|fthrowname= 
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Tosses the opponent forward.
|fthrowdesc=Tosses the opponent forward with one arm.
|bthrowname= 
|bthrowname= 
|bthrowdmg=11%
|bthrowdmg=11%
|bthrowdesc=Turns around and performs an underhanded toss.
|bthrowdesc=Turns around and performs an underhanded toss with one arm.
|uthrowname= 
|uthrowname= 
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdmg=8% (hit 1), 4% (throw)
|uthrowdesc=Holds the opponent overhead and stabs with his tail. Ridley's most damaging throw. Combos into an up aerial at mid percents if the opponent does not air dodge, otherwise leading into a frame trap by landing and punishing their air dodge landing lag.
|uthrowdesc=Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Can combo into an up aerial at mid percents if the opponent does not air dodge, and otherwise lead into a frame trap by landing and punishing their air dodge landing lag.
|dthrowname= 
|dthrowname= 
|dthrowdmg=7%
|dthrowdmg=7%
|dthrowdesc=Slams the opponent onto the ground. Low ending lag, letting it combo into an up-angled forward tilt or down tilt at low percents, and neutral/forward/back aerials or run-canceled up tilt at low to mid percents.
|dthrowdesc=Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an up-angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents.
|floorfname= 
|floorfname= 
|floorfdmg=7%
|floorfdmg=7%
|floorfdesc=Swipes his claw around himself while getting up, starting from the front.
|floorfdesc=Performs a claw swipe around himself while getting up, starting from the front.
|floorbname= 
|floorbname= 
|floorbdmg=7%
|floorbdmg=7%
|floorbdesc=Swings his tail forward then back while getting up.
|floorbdesc=Swings his tail forward, then backward while getting up.
|floortname= 
|floortname= 
|floortdmg=5%
|floortdmg=5%
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|edgename= 
|edgename= 
|edgedmg=10%
|edgedmg=10%
|edgedesc=Climbs up with a claw swipe.
|edgedesc=Climbs up and performs a claw swipe.
|nsname=Plasma Breath
|nsname=Plasma Breath
|nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late)
|nsdmg=4.5%-5.66% (clean), 3.5%-4.4% (late)
|nsdesc=Spits a fireball which bounces along the ground. Can be charged to spit up to 5 fireballs which increase in size and damage, dealing up to 28.3% if all connect. Effective for camping and edgeguarding due to its low ending lag, and quickly racks up damage if uninterrupted. However, has rather high startup, and hitting Ridley's mouth while charging causes [[recoil damage]] depending on the charge amount.
|nsdesc=Spits a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley spit up to a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes [[recoil damage]] to him depending on how much it had been charged.
|ssname=Space Pirate Rush
|ssname=Space Pirate Rush
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdmg=4% (slam), 2% (drag loop), 7% (throw)
|ssdesc=Rushes forward to grab an opponent as a [[command grab]]. If successful, Ridley slams them into the ground and drags them forward dealing continuous damage, then throws them upon reaching an edge or if the special move button is held. Deals more damage the more distance the opponent is dragged: 17% minimum when throwing manually, and can rack up a lot of damage shortly. However, they can [[mash]] out of the move before the throw, depending on the difference between their damage and Ridley's. Doesn't incur [[helplessness]], letting it extend Ridley's recovery. Grabbing an opponent midair brings them down with Ridley until landing, throwing them manually, or as a [[sacrificial KO]]. Has some startup lag, and the aerial version causes Ridley to dropafter its horizontal momentum ends, making it possible to mistime a recovery.
|ssdesc=Rushes forward to grab an opponent, functioning as a [[command grab]]. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can [[mash]] out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur [[helplessness]], allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a [[sacrificial KO]]. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
|usname=Wing Blitz
|usname=Wing Blitz
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdmg=18% (up), 16% (forward/back), 15% (down), 5% (down, landing)
|usdesc=Charges up then performs a flying tackle in four possible directions: straight up, forward and slightly down, backward and slightly up, or down and slightly forward. Travels a long distance, doesn't lose power while traveling, and is noticeably powerful: the forward/up tackles can KO under 130% from center stage. The down tackle meteor smashes aerial targets and lets Ridley save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. Has very slow startup, and its predetermined angles limit where Ridley can safely recover.
|usdesc=Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for [[edgeguard]]ing. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it.
|dsname=Skewer
|dsname=Skewer
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdmg=5% (tail), 40% (tip, hit 1), 10% (tip, hit 2)
|dsdesc=Brings his tail back as it glows briefly, then stabs forward with it. If hit near the tip of the tail, deals extremely high damage (50% total) and crumples opponents, like a fully charged [[Focus Attack]]. Deals minimal shield damage. Very slow startup of half a second/30 [[frame]]s, and deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up, making followups based on reading the opponent's getup option.
|dsdesc=Brings his tail back as it glows briefly, then stabs forward with it. If hit near the tip of the tail, it deals extremely high damage (50% total) and causes opponents to crumple, akin to a fully charged [[Focus Attack]]; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 [[frame]]s), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option.
|fsname=Plasma Scream
|fsname=Plasma Scream
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdmg=15% (dash), 40% (cutscene), 15% (release)
|fsdesc=Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic begins with Ridley headbutting them onto Samus's ship; as the ship flies off, he shoots it with a laser that engulfs the ship and the targets in an explosion. After the cutscene, the opponent is meteor smashed and the gunship crashes in the stage background. This Final Smash is an [[instant KO]] on targets at 100% damage or higher before the cutscene ends.
|fsdesc=Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he shoots it down with a laser that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an [[instant KO]] on opponents at 100% damage or higher before the cutscene ends.
}}
}}


===[[On-screen appearance]]===
===[[On-screen appearance]]===
[[File:RidleyOnScreenAppearanceUltimate.jpg|thumb|Ridley's on-screen appearance.]]
[[File:RidleyOnScreenAppearanceUltimate.jpg|thumb|Ridley's on-screen appearance.]]
*Swoops down at an angle before landing and roaring.
*Swoops down at an angle, before landing and letting out a roar.


===[[Taunt]]s===
===[[Taunt]]s===
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Up taunt''': Roars and strikes a menacing pose, flapping his wings rapidly.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose.
*'''Side taunt''': Spins in a circle, finishing in a celebrating pose.
*'''Down taunt''': Straightens up his body as if noticing something, then eases up while slightly smiling. His body crackles noticeably as he stands upright.
*'''Down taunt''': Straightens up his body as if noticing something, before easing up while slightly smiling. His body lets out a noticeable crackle as he stands upright.


===[[Idle pose]]s===
===[[Idle pose]]s===
*Spreads his wings out and shakes his body a little.
*Spreads his wings out and shakes his body a little.
*Caresses his chin with his claw and licks the edge of his mouth while snarling.
*Caresses his chin with his claw and licks the edge of his mouth while audibly snarling .


===[[Victory pose]]s===
===[[Victory pose]]s===
*Faces away from the camera while clawing at the ground forcefully, before glancing back with a smirk.
*Faces away from the screen while clawing at the ground forcefully, before glancing back with a smirk.
*Skids into frame, then turns around and poses.
*Skids into frame, then turns around and poses.
*Flies off, does a somersault while roaring, then lands striking a pose. [https://youtu.be/KDmL6qWYvUc?t=17m1s]
*Flies off of the ground, does a somersault while roaring, and then lands back on the ground striking a pose. [https://youtu.be/KDmL6qWYvUc?t=17m1s]


=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
=={{SSBU|Classic Mode}}: It Can't Be! Space Pirates!==
Ridley fights characters who pilot spaceships.
Ridley fights characters who pilot their own spaceships.


{|class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
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==Trivia==
==Trivia==
*Ridley has the largest character model of all playable characters; even his hunched posture is taller than the Bowser and Donkey Kong, his head alone is taller than Mario, and his total wingspan is far wider than most heights. This is most noticeable in his down taunt, where his straightened back demonstrates how much taller he is than other characters.  
*As of the current version of the game, Ridley has the largest character model of all playable characters, with even his hunched over posture being taller than the likes of Bowser and Donkey Kong, his head alone being taller than Mario, and his total wingspan being far longer than most character's entire height. This is most noticeable during his down taunt, where his straightened back demonstrates how much taller he is than other characters.  
*Ridley’s model appears to be based on his ''Super Metroid'' sprite with additional details, some of which loosely resemble his design in ''Metroid: Other M''. His size is reduced to that of the NES Game ''Metroid'', where his hunched posture is only slightly taller than Samus.
*Ridley’s model appears to be based on his ''Super Metroid'' sprite with additional details and embellishments, some of which loosely resemble his design in ''Metroid: Other M''. His size is significantly reduced to that of his appearance in the NES Game ''Metroid'', where his hunched posture is only slightly taller than Samus.
** Sakurai is reported to have based Ridley on his original ''Metroid'' depiction, specifically how he appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
** Sakurai was reported to have heavily based Ridley on his depiction in the original ''Metroid'', specifically how the sprite appeared hunched over even while flying.<ref>https://www.eventhubs.com/news/2018/jul/23/masahiro-sakurai-designed-ridley-super-smash-bros-ultimate-based-his-appearance-original-metroid-nes/</ref>
*Previously, Sakurai did not want to include Ridley in ''Super Smash Bros.'' as a fighter for various reasons, including believing that reducing his power to playable levels will undermine his presentation and, more infamously, being too big to properly integrate into the universe, the latter to the point that [https://knowyourmeme.com/memes/ridley-is-too-big it has widely been considered an internet meme.]
*Previously, Sakurai did not want to include Ridley in ''Super Smash Bros.'' as a playable fighter due to various reasons, including believing that reducing his power to playable levels will undermine his presentation and, more infamously, his size being too big to properly integrate into the universe, the latter to the point that [https://knowyourmeme.com/memes/ridley-is-too-big it has widely been considered an internet meme.]
**His English fighter tagline "Ridley Hits the Big Time!" likely references the size debacle.
**His fighter tagline, "Ridley Hits the Big Time!", likely references the size debacle.
*His playable ''Smash Bros.'' debut is the first time Ridley is playable in any game.
*Since this is his playable ''Smash Bros.'' debut, this also marks the first time Ridley has been made playable in any Nintendo game.
*Ridley's official artwork pose resembles the pose {{SSB4|Bowser}} in his ''SSB4'' artwork, only mirrored.
*Ridley's pose in his official artwork resembles the pose {{SSB4|Bowser}} makes in his official art for ''SSB4'', only mirrored.
*His reveal trailer is the first time since the ''Metroid'' manga where Ridley has displayed a sense of humor: playfully twirling a defeated Mario's hat and flashing an inhuman grin when revealing himself to Samus.
*His animated reveal trailer is the first time since Ridley's role in the ''Metroid'' manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while flashing an inhuman grin.
**The way Ridley twirls Mario's hat resembles Mario in the beginning of the reveal trailer of ''{{s|mariowiki|Super Mario Odyssey}}''.
**The way Ridley twirls Mario's hat bears a striking resemblance to Mario in the beginning of the reveal trailer of ''{{s|mariowiki|Super Mario Odyssey}}''.
**The part where a {{b|Metroid|creature}} attacks Ridley before a [[stun]]ned {{SSBU|Pikachu}} likely refers to the end of ''Super Metroid'' when the Baby Metroid protects Samus from [[Mother Brain]].
**The part where a {{b|Metroid|creature}} attacks Ridley before a [[stun]]ned {{SSBU|Pikachu}} is likely a reference to the ending of ''Super Metroid'' when the Baby Metroid protects Samus from [[Mother Brain]].
***It also resembles a pivotal point in his boss fight in ''Metroid: Samus Returns'', where the Baby Metroid saves Samus by leeching some of Ridley's energy.
***It also resembles a pivotal point in his boss fight in ''Metroid: Samus Returns'', where the Baby Metroid saves Samus from Ridley by leeching some of his energy.
***The fact that it is Pikachu might also be a call back to [[The Research Facility (Part II)|their previous encounter]] during [[the Subspace Emissary]].
***The fact that it is Pikachu might also be a call back to [[The Research Facility (Part II)|their previous encounter]] during [[the Subspace Emissary]].
****Both Pikachu and the baby Metroid save Samus in their respective games, with Ridley briefly clutching his head then roaring in rage.
****Coincidentally, both Pikachu and the baby Metroid save Samus in a similar manner in their respective games, with Ridley in both instances briefly clutching his head and then roaring with rage.
***Pikachu also appears on Pyrosphere in the 2014 Smash Bros. Direct [http://www.youtube.com/watch?v=7xUWnQu2Grs&t=7m18s when Ridley's appearance as a boss on that stage was first teased.]
***Interestingly, Pikachu also appears on Pyrosphere in the 2014 Smash Bros. Direct [http://www.youtube.com/watch?v=7xUWnQu2Grs&t=7m18s when Ridley's appearance as a boss character on that stage was first teased.]
*Ridley's appearance in his introductory trailer resembles his pre-fight cinematic in ''Metroid: Zero Mission'': Samus looks at the screen, then Ridley's enters with the same music timing.
*The moment Ridley appears in his introductory trailer resembles his appearance in ''Metroid: Zero Mission'', just before his fight. This includes the way Samus looks at the screen, Ridley's entrance animation, and music timing.
*Ridley is the second ''Smash Bros.'' boss to become playable after [[Giga Bowser]], and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]].
*Ridley is the second ''Smash Bros.'' boss character to become playable in the series after [[Giga Bowser]] and the only boss character to be playable at all times, as Giga Bowser is limited to [[Giga Bowser (Final Smash)|Bowser's Final Smash]].
*There is an error on Ridley's page on the Latin American and Canadian French version of the ''Smash Bros.'' website. The reveal trailer videos are unavailable, with the Latin American version mistakenly linking to a Japanese ''Mario Tennis Aces'' video.<ref>[https://www.smashbros.com/es_LA/fighter/65.html][https://www.smashbros.com/fr_CA/fighter/65.html]</ref>
*There is an error on Ridley's page on the Latin American and Canadian French version of the ''Smash Bros.'' website. The reveal trailer videos are unavailable, with the Latin American version mistakenly linking to a Japanese ''Mario Tennis Aces'' video.<ref>[https://www.smashbros.com/es_LA/fighter/65.html][https://www.smashbros.com/fr_CA/fighter/65.html]</ref>
*Ridley is the first playable character from ''Metroid'' that isn't a variation of [[Samus Aran]]. As such, he's the only male ''Metroid'' fighter, and the only one without "Samus" as part of his name.
*Ridley is the first playable character from the ''Metroid'' universe to not be a variation of [[Samus Aran]].
*[[Masahiro Sakurai]] stated in an interview that Ridley's down taunt is among his favorites.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
**As such, he's the only ''Metroid'' fighter to be male, and not have "Samus" as part of his name.
*Ridley is one of two newcomers ({{SSBU|Inkling}} is the other) in a veteran's gallery on the official website, specifically {{SSBU|Marth}}'s.
*[[Masahiro Sakurai]] has stated in an interview that Ridley's down taunt is among his favorite taunts in the game.<ref>https://nintendoeverything.com/sakurai-on-smash-bros-ultimate-tempo-items-changes-and-additions-choosing-taunts-much-more/2/</ref>
*Ridley has the fastest run speed out of all the newcomers: the same as Charizard.
*Ridley is one of two newcomers (the other being {{SSBU|Inkling}}) to be in a veteran's gallery on the official website, specifically {{SSBU|Marth}}'s.
*Ridley is the only ''Metroid'' character to not have a [[grab aerial]].
*Ridley has the fastest running speed out of all the newcomers, running at the same speed as Charizard.


==References==
==References==

Revision as of 13:17, January 2, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Ridley's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ridley.
Ridley
in Super Smash Bros. Ultimate
Ridley SSBU.png
MetroidSymbol.svg
Universe Metroid
Availability Unlockable
Final Smash Plasma Scream
RidleyHeadSSBU.png
Ridley Hits the Big Time!
—Introduction Tagline
Joining the battle from the storied Metroid series, Ridley's long tail and sharp claws let him unleash a torrent of devastating attacks. His Final Smash is a powerful stream of plasma breath intense enough to bring down Samus's starship.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Ridley (リドリー, Ridley) is a playable character in Super Smash Bros. Ultimate. He was revealed as a newcomer alongside Inkling and Daisy from Nintendo's 2018 E3 press conference, on June 12th, 2018, with an animated trailer. Ridley is classified as fighter #65.

Similar to Bowser and Donkey Kong, Ridley has no voice actor and instead roars and screeches, similarly to his sounds in Super Smash Bros. Brawl, Super Smash Bros. for Wii U, and various Metroid games.

How to unlock

Complete one of the following:

  • Play VS. matches; Ridley is the 25th character unlocked.
  • Clear Classic Mode with Yoshi or anyone in his unlock tree; Ridley is the 6th character unlocked after Lucina.
  • Have Ridley join the player's party in World of Light: defeat the Frankenstein and Fleaman spirit in Dracula's Castle inside ,the World of Dark.

Except for the third method, Ridley must then be defeated on Norfair.

Attributes

  • Ridley is a heavyweight, though he weights noticeably less than other similarly-sized characters like Bowser and Charizard. However, he possesses outstanding mobility with fast grounded movement, average air speed, and fast fall speed.
  • Ridley's whiplike tail has a spiked tip that acts as a sweetspot on attacks with it.
  • The outer half of Ridley's tail and wings lack hurtboxes, and so are disjointed in moves that use them.

Moveset

The following damage values were calculated without the 1.2× damage multiplier that is active during one-on-one fights.

For aerial attacks, full hop damage values are shown. Hovering over them shows the short hop damage values (aerial attacks performed during a short hop have a 0.85× damage multiplier). Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% A double claw swipe followed by a bite. Alternatively, if the attack button is pressed quickly for each hit, the second hit transitions into a rapid-fire tail stab that ends with a swing. The third hit is relatively strong for a neutral attack, KOing middleweights under 200% from the center of Final Destination. Conversely, the neutral infinite's finisher has high base knockback, but very low knockback scaling, being unable to KO under 500% from center stage.
1.5%
5%
0.7% (loop), 2% (end)
Forward tilt   10% (tail), 13% (tip) Grabs his tail and thrusts it forward. Can be angled. Has long range and moderately low ending lag, making it a powerful spacing tool. The sweetspot KOs at around 155% from center stage.
Up tilt   7% (wing), 9% (tip) Swipes one wing in an arc above himself, starting from behind. Renders Ridley's wing intangible while the hitboxes are active, which along with its coverage allows it to function as an effective anti-air. Its moderate speed also allows it to combo into itself at low to mid percents, and into any aerial attack at mid to high percents. Has blind spots beside Ridley.
Down tilt   6% (tail), 9% (tip) A low tail swipe. Has long range like his forward tilt, and launches opponents upward, allowing it to combo into aerial attacks at a wide range of percents, as well as an up-angled forward tilt, dash attack, or up tilt (against larger characters) at low percents.
Dash attack   12% A leaning bite. A powerful dash attack especially near edges, KOing at around 100% at the edge of Final Destination, and at around 160% from the center.
Forward smash   20% Rears back, then generates an explosion from his mouth in front of himself. Has slow startup and short range (covering less horizontal distance than his forward tilt), but deals very high damage and knockback, KOing under 80% from center stage.
Up smash   17% A frontflip kick, covering Ridley's entire overhead. Has moderate startup and ending lag, but has a large overall hitbox and grants intangibility on Ridley's leg while the hitboxes are active, making it a powerful anti-air similarly to his up tilt. Can KO at around 105% from ground level.
Down smash   16% Leaps and slams his open wings onto the ground. Hits both of Ridley's sides simultaneously with large coverage, and the leap during startup can allow him to dodge some ground attacks if timed right (especially floor attacks that may be used after hitting with Skewer, or ledge attacks), while the edges of the attack utilize the intangible half of Ridley's wings. However, it has the slowest startup out of Ridley's smash attacks, and deals the least damage, while being only slightly stronger than his up smash. Launches opponents upward, KOing at around 100%.
Neutral aerial   9% (clean, tail), 12% (clean, tip), 5% (late) Backflips and swings his tail around himself, similar to Charizard's neutral aerial except backwards instead of forwards. Has the lowest startup, ending lag and landing lag out of Ridley's aerials, as well as a long duration and a large hitbox, making it one of his main approach options. Upon landing, it can also combo into a jab, forward tilt, down tilt or grab at low percents, and another neutral aerial or a forward aerial at mid percents, especially if the sourspot is landed.
Forward aerial   3% (hits 1-2, tail), 5% (hits 1-2, tip; hit 3, tail), 7% (hit 3, tip) Stabs with his tail forward three times in quick succession. Deals the most damage out of Ridley's aerials if all hits are sweetspotted (17% total); however, it is also his weakest aerial knockback-wise, while its hitboxes are small compared to his other moves. Has moderate landing lag, albeit the first hit can set up a jab.
Back aerial   15% A roundhouse kick behind himself, similar to his archnemesis Samus's back aerial. Ridley's strongest aerial, KOing at around 130% from center stage. Its horizontal range and high damage also make it a relatively safe approach option, despite its moderate landing lag.
Up aerial   12% (wings), 14% (tip) Thrusts both wings upward while closed. Has a sweetspot at the tip of the wings, which can KO at around 120% in the air. Its moderate startup and landing lag alongside Ridley's speed make it effective for juggling. On landing, it can also combo into an up tilt or up smash at low percents, as well as any aerial (except down aerial) up to high percents, including a sweetspotted up aerial as a potential KO setup.
Down aerial   14% (clean, feet), 12% (clean, legs; late) Plummets down stomping with both feet. A stall-then-fall with a sweetspot on its clean hit that meteor smashes opponents. Unlike most other moves of its kind, Ridley can also recover from it offstage if initiated at least at some height above the stage. However, it has very high landing lag, leaving it unsafe as a landing option and preventing any followups out of its meteor smash onstage. Resembles a move Omega Ridley uses in Metroid Prime 3: Corruption where he stomps down.
Grab   Reaches out with his right hand.
Pummel   1.6% Thrusts his tail into the opponent.
Forward throw   9% Tosses the opponent forward with one arm.
Back throw   11% Turns around and performs an underhanded toss with one arm.
Up throw   8% (hit 1), 4% (throw) Sets the opponent overhead and stabs them with his tail. Ridley's most damaging throw. Can combo into an up aerial at mid percents if the opponent does not air dodge, and otherwise lead into a frame trap by landing and punishing their air dodge landing lag.
Down throw   7% Slams the opponent onto the ground. Has low ending lag, allowing it to combo into an up-angled forward tilt or down tilt at low percents, and a neutral, forward, back aerial or run-canceled up tilt at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Performs a claw swipe around himself while getting up, starting from the front.
Floor attack (back)
Floor getups (back)
  7% Swings his tail forward, then backward while getting up.
Floor attack (trip)
Floor getups (trip)
  5% Swipes an arm backward, then kicks forward.
Edge attack
Edge getups
  10% Climbs up and performs a claw swipe.
Neutral special Plasma Breath 4.5%-5.66% (clean), 3.5%-4.4% (late) Spits a fireball from his mouth forward, which bounces along the ground. It can be charged to have Ridley spit up to a maximum of five fireballs, which also increase in size and damage, dealing up to 28.3% if all of them connect. When charged, it is fairly effective for camping and edgeguarding due to its low ending lag, and can rack up damage quickly if uninterrupted. However, it has rather high startup, and hitting Ridley's mouth while he is charging the move causes recoil damage to him depending on how much it had been charged.
Side special Space Pirate Rush 4% (slam), 2% (drag loop), 7% (throw) Rushes forward to grab an opponent, functioning as a command grab. If successful, Ridley slams them onto the ground and drags them forward along it, dealing continuous damage, then throws them either upon reaching an edge or if the special move button is held. The move deals more damage the more distance the opponent is dragged along the ground, dealing 17% minimum when throwing manually, and can rack up a lot of damage in a short span of time. However, they can mash out of the move before Ridley throws them, with how fast they can escape depending on the difference between their percent and Ridley's. In midair, it doesn't incur helplessness, allowing it to extend Ridley's recovery, and grabbing an opponent causes him to fall down with them until landing or throwing them manually, allowing it to be used for a sacrificial KO. However, it has some startup lag, and the aerial version causes Ridley to drop downwards after its horizontal momentum ends, making it possible to mistime a recovery.
Up special Wing Blitz 18% (up), 16% (forward/back), 15% (down), 5% (down, landing) Charges up, then performs a flying tackle in any of four possible directions: straight up by default; forward and slightly down; backward and slightly up; and down and slightly forward. The move travels a long distance, does not lose power while traveling and is noticeably powerful, with the forward and up tackles KOing under 130% from center stage. The down tackle also meteor smashes aerial targets, while allowing Ridley to save himself by grabbing an edge, making it potentially deadly for edgeguarding. However, the move has very slow startup, and its few angles limit the positions from which Ridley can safely recover with it.
Down special Skewer 5% (tail), 40% (tip, hit 1), 10% (tip, hit 2) Brings his tail back as it glows briefly, then stabs forward with it. If hit near the tip of the tail, it deals extremely high damage (50% total) and causes opponents to crumple, akin to a fully charged Focus Attack; both the sweetspot and the sourspot deal minimal shield damage, however. It has a very slow startup of half a second (30 frames), and conversely deals low damage and knockback if any other part of Ridley's tail hits, making it significantly hard to land especially in one-on-one battles. Additionally, the sweetspotted attack only allows Ridley to move after the opponent gets up again, making followup attacks based on reading the opponent's getup option.
Final Smash Plasma Scream 15% (dash), 40% (cutscene), 15% (release) Lets out a roar and dashes forward. Upon hitting an opponent, a cinematic sequence begins with Ridley headbutting them onto Samus's gunship; as the gunship flies off, he shoots it down with a laser that engulfs both the ship and the target in an explosion. After the cutscene ends, the opponent is meteor smashed and the gunship can be seen crashing in the background of the stage. This Final Smash is an instant KO on opponents at 100% damage or higher before the cutscene ends.

On-screen appearance

File:RidleyOnScreenAppearanceUltimate.jpg
Ridley's on-screen appearance.
  • Swoops down at an angle, before landing and letting out a roar.

Taunts

  • Up taunt: Roars and strikes a menacing pose, flapping his wings rapidly.
  • Side taunt: Spins in a circle, finishing in a celebrating pose.
  • Down taunt: Straightens up his body as if noticing something, before easing up while slightly smiling. His body lets out a noticeable crackle as he stands upright.

Idle poses

  • Spreads his wings out and shakes his body a little.
  • Caresses his chin with his claw and licks the edge of his mouth while audibly snarling .

Victory poses

  • Faces away from the screen while clawing at the ground forcefully, before glancing back with a smirk.
  • Skids into frame, then turns around and poses.
  • Flies off of the ground, does a somersault while roaring, and then lands back on the ground striking a pose. [3]

Classic Mode: It Can't Be! Space Pirates!

Ridley fights characters who pilot their own spaceships.

Round Opponent Stage Music Notes
1 Samus Norfair Title Theme - Metroid
2 Fox and Falco Venom Break: Through the Ice
3 Olimar Distant Planet Fragment of Hope
4 Rosalina & Luma, Mario, and Peach Mario Galaxy Fated Battle
5 Meta Knight Halberd Dangerous Dinner
6 Zero Suit Samus Frigate Orpheon Vs. Ridley
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Ridley does not appear in the World of Light opening cutscene, he was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Ridley was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat. He is in the Dracula's Castle sub-area, appearing on the map once the player defeats The Creature & Flea Man spirit in the subterranean area.

Alternate costumes

Ridley Palette (SSBU).png
RidleyHeadSSBU.png RidleyHeadMetaSSBU.png RidleyHeadRedSSBU.png RidleyHeadBlueSSBU.png RidleyHeadGreenSSBU.png RidleyHeadPurpleSSBU.png RidleyHeadYellowSSBU.png RidleyHeadGreySSBU.png

Ridley had two palettes in demo versions of Ultimate that are not available in the final game. Each corresponds to the colors of a Meta Ridley palette.

Ridley's cut palettes.


Reveal trailer

<youtube>aisZuQxMZZc</youtube>

Gallery

Character Showcase Video

<youtube>EDi1Zf_vJsY</youtube>

Trivia

  • As of the current version of the game, Ridley has the largest character model of all playable characters, with even his hunched over posture being taller than the likes of Bowser and Donkey Kong, his head alone being taller than Mario, and his total wingspan being far longer than most character's entire height. This is most noticeable during his down taunt, where his straightened back demonstrates how much taller he is than other characters.
  • Ridley’s model appears to be based on his Super Metroid sprite with additional details and embellishments, some of which loosely resemble his design in Metroid: Other M. His size is significantly reduced to that of his appearance in the NES Game Metroid, where his hunched posture is only slightly taller than Samus.
    • Sakurai was reported to have heavily based Ridley on his depiction in the original Metroid, specifically how the sprite appeared hunched over even while flying.[1]
  • Previously, Sakurai did not want to include Ridley in Super Smash Bros. as a playable fighter due to various reasons, including believing that reducing his power to playable levels will undermine his presentation and, more infamously, his size being too big to properly integrate into the universe, the latter to the point that it has widely been considered an internet meme.
    • His fighter tagline, "Ridley Hits the Big Time!", likely references the size debacle.
  • Since this is his playable Smash Bros. debut, this also marks the first time Ridley has been made playable in any Nintendo game.
  • Ridley's pose in his official artwork resembles the pose Bowser makes in his official art for SSB4, only mirrored.
  • His animated reveal trailer is the first time since Ridley's role in the Metroid manga where Ridley has displayed a sense of humor, playfully twirling the hat of a defeated Mario when revealing himself to Samus while flashing an inhuman grin.
    • The way Ridley twirls Mario's hat bears a striking resemblance to Mario in the beginning of the reveal trailer of Super Mario Odyssey.
    • The part where a Metroid attacks Ridley before a stunned Pikachu is likely a reference to the ending of Super Metroid when the Baby Metroid protects Samus from Mother Brain.
      • It also resembles a pivotal point in his boss fight in Metroid: Samus Returns, where the Baby Metroid saves Samus from Ridley by leeching some of his energy.
      • The fact that it is Pikachu might also be a call back to their previous encounter during the Subspace Emissary.
        • Coincidentally, both Pikachu and the baby Metroid save Samus in a similar manner in their respective games, with Ridley in both instances briefly clutching his head and then roaring with rage.
      • Interestingly, Pikachu also appears on Pyrosphere in the 2014 Smash Bros. Direct when Ridley's appearance as a boss character on that stage was first teased.
  • The moment Ridley appears in his introductory trailer resembles his appearance in Metroid: Zero Mission, just before his fight. This includes the way Samus looks at the screen, Ridley's entrance animation, and music timing.
  • Ridley is the second Smash Bros. boss character to become playable in the series after Giga Bowser and the only boss character to be playable at all times, as Giga Bowser is limited to Bowser's Final Smash.
  • There is an error on Ridley's page on the Latin American and Canadian French version of the Smash Bros. website. The reveal trailer videos are unavailable, with the Latin American version mistakenly linking to a Japanese Mario Tennis Aces video.[2]
  • Ridley is the first playable character from the Metroid universe to not be a variation of Samus Aran.
    • As such, he's the only Metroid fighter to be male, and not have "Samus" as part of his name.
  • Masahiro Sakurai has stated in an interview that Ridley's down taunt is among his favorite taunts in the game.[3]
  • Ridley is one of two newcomers (the other being Inkling) to be in a veteran's gallery on the official website, specifically Marth's.
  • Ridley has the fastest running speed out of all the newcomers, running at the same speed as Charizard.

References