User talk:DrakRoar

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Archives
Archives

Old

I can play Ultimate with others if they want, so you can message me on Discord in case you're interested. I can't guarantee a stable connection though. Additionally, in the rare case someone still doesn't have Ultimate, I could play Smash 4. I don't play any of the other games online though.

Recognition[edit]

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Your work on the Artificial intelligence article has been recognised, and the article has now been featured. In particular, thanks for the writeup you did on the Smash 64 AI, which completed the article and pushed it to being featured worthy. Keep up the great work. Omega Tyrant TyranitarMS.png 18:09, 8 December 2013 (EST)


I wanted to keep this, my shining star for my edits to the AI page :D Badass Nidoking.png DracoRexKing 16:09, 1 August 2015 (EDT)

You have 2 triple redirects...[edit]

for your user and talk page. You may want to tag those :P Serpent King (talk) 11:24, 6 August 2015 (EDT)

What do you mean? Badass Nidoking.png DracoRexKing 14:16, 6 August 2015 (EDT)
Well when you moved your user page, you left behind 2 redirects (I assume you renamed twice?). this redirects here, which redirects to your current user page. The talk page does the same thing. Serpent King (talk) 14:22, 6 August 2015 (EDT)
Yes, I renamed twice. And I didn't notice the Crazymasterhand98 one, wtf. So, how do I tag them? Badass Nidoking.png DracoRexKing 14:34, 6 August 2015 (EDT)
Put {{d|Double redirect}} at the top of the page. Serpent King (talk) 14:46, 6 August 2015 (EDT)

For your information[edit]

...it's usually not worth it to change things like "cancelling" to "canceling" unless you're making the entire page consistent, since they're both correct (see the manual of style). Toomai Glittershine ??? The Rainbow 22:33, 9 August 2015 (EDT)

Ok, just did that because I'm more used to "canceling". My edits weren't focused on that. Badass Nidoking.png DracoRexKing 22:42, 9 August 2015 (EDT)

Hai there.[edit]

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Thank you very much for helping out with the custom moveset page. SerpentKing (talk) 22:57, 8 September 2015 (EDT)'


Thanks.[edit]

Props for fixing the Kirby (PM) page. Ganonmew (talk) 21:19, 16 September 2015 (EDT)

And also the Ganondorf and Bowser PM pages. You're welcome :) Badass Nidoking.png DracoRexKing 14:09, 17 September 2015 (EDT)

Hey[edit]

Thanks again for helping with the custom move project. You've almost done as much work as I have on it, haha. SerpentKing (talk) 23:41, 21 September 2015 (EDT)

You're welcome. Yeah I was thinking of something else to do on the wiki, and that was my choice ;) Badass Nidoking.png DracoRexKing 12:33, 22 September 2015 (EDT)
I replied here in case you are not watching the page. SerpentKing (talk) 18:05, 22 September 2015 (EDT)
I saw it, thanks for the help. I was doing other stuff. Badass Nidoking.png DracoRexKing 18:15, 22 September 2015 (EDT)

"Cyclone isn't so useful to recover in Melee."[edit]

This simply isn't true. – Smiddle 16:25, 24 September 2015 (EDT)

Requires exorbitant mashing and that "charge" by using it on the ground first. Well, it is useful, but still Melee's Cyclone is the hardest to recover with out of all the games, and Luigi's Green Missile & SJP still consistently give more distance. Simply the Melee AI won't use it to recover because they never use anything other than up B to recover (or only side B with Luigi), so listing the move there wasn't necessary; I was just saying that. Badass Nidoking.png DracoRexKing 16:41, 24 September 2015 (EDT)
As a Luigi main, I have to agree with DracoRexKing here. SerpentKing (talk) 16:55, 24 September 2015 (EDT)

If I may ask[edit]

I couldn't help but catch that you found me on skype. Might I ask how? Changing the head icon used. No biggie.Aidan, Master of Speed and AuraPer Request, for User:Aidanzapunk. 21:06, 21 October 2015 (EDT)

Oh right, Serpent King told me you had a Skype account, so I searched "aidanzapunk" and there it appeared. Badass Nidoking.png DracoRexKing 22:25, 21 October 2015 (EDT)
Before you ask, no, I did not tell him your skype ID. SerpentKing (talk) 00:38, 23 October 2015 (EDT)

Can you help us?[edit]

Disaster Flare and I are working to clean up all deprecated code from the Smasher pages. Can you help us, considering there is more than 900 pages left? Ganonmew, The TERRIFYING Evil Clone 18:33, 30 October 2015 (EDT)

Fine. Badass Nidoking.png DracoRexKing 19:37, 30 October 2015 (EDT)
You don't have to if you don't want to, just a request so we can cut down in traffic. Ganonmew, The TERRIFYING Evil Clone 19:39, 30 October 2015 (EDT)
Don't worry, I'll go for it :) Badass Nidoking.png DracoRexKing 19:41, 30 October 2015 (EDT)
Thanks. It's just the way you said fine made you sound irritated. Ganonmew, The TERRIFYING Evil Clone 19:44, 30 October 2015 (EDT)
Not at all, it's like my alternate way of saying "ok" (English wasn't my first language). And seeing how minor most of my edits have been recently, this can make my contributions larger. Badass Nidoking.png DracoRexKing 19:47, 30 October 2015 (EDT)
Ok, thanks a lot! Ganonmew, The TERRIFYING Evil Clone 19:50, 30 October 2015 (EDT)

It's old, but...[edit]

I want to make a comment on your edit summary about Giant Hammer and Meteor Stone. I'm not offended by it, I just want to say something about. So, Giant Hammer I can kinda agree with, but I think it's a stretch to call Meteor Stone almost as bad as Farore's Windfall. Yeah they both cause you to just die offstage, but at least Meteor Stone KOs. It also breaks shields. Ganonmew, The Thankful Evil Clone 21:06, 21 November 2015 (EST)

Well, I admit that was just an exaggeration. Farore's Windfall completely ruins your recovery and KO potential for an insignificant angle change (when it's weaker than the regular Farore's Wind nevertheless) to a much further extent than Meteor Stone. But Meteor Stone is still similarly awful in that it's drastically inferior to the default special move: regular Stone is still better for KOing (any meteor smash not called Ganon's d-air is bad for KOing onstage) and breaking shields (deals more damage), and just like Windfall, its meteor smash property cannot be taken advantage of effectively against even a half-decent player. So that made me consider it a pretty lame move. 034.png DracoRex the Dino King (RAWR!) 17:51, 23 November 2015 (EST)
I always thought it was kinda useful. Also yeah, I was just calling it out because of how much of a stretch that sounded like. Also, I get rekt by Giant Hammer because of the armor. Ganonmew, The Thankful Evil Clone 18:42, 23 November 2015 (EST)
Giant Hammer is basically Warlock Punch but with marginally less power (unless charged, but that takes even longer). Mario can survive it at 100% from the center of FD with no DI, which is atrocious (Warlock Punch KOs him at like 40% if I'm correct). The super armor can be threatening but Kirby still takes damage while charging, so you can stall and force him to attack to get an easier KO on him afterwards. For me, it's pretty much a fun FFA trick, or a stylish move to finish Master Core. Nothing much else. 034.png DracoRex the Dino King (RAWR!) 11:45, 24 November 2015 (EST)

Giant hammer is legit, it's nothing like Warlock Punch. Omega Tyrant TyranitarMS.png 13:55, 24 November 2015 (EST)

So it is usable for competitive play? (Besides punishing stunned opponents, I mean) 034.png DracoRex the Dino King (RAWR!) 14:30, 24 November 2015 (EST)
K.I.D.Goggles, the second best Smash 4 player in upstate New York, has successfully used it in tourney, including killing Dark Wizzy, probably the third best player here after San and Goggles, with it. Super armor during charging + being able to hit ledge-hanging opponents + killing ridiculously early when charged makes it no joke for edge-guarding. Omega Tyrant TyranitarMS.png 15:43, 24 November 2015 (EST)
So edgeguarding is the optimal use for the move? Nice, I hadn't tried that! 034.png DracoRex the Dino King (RAWR!) 16:14, 24 November 2015 (EST)
I applaud you, Oliver. Ganonmew, The Thankful Evil Clone 21:09, 24 November 2015 (EST)

I'm going to assume that...[edit]

...you don't want this leftover redirect? AidanzapunkChristmasSig.pngAidan, the Jolly Space WarriorAidanzapunkChristmasSig2.png 09:48, 3 December 2015 (EST)

My userpage and your Wendy talk page are still linking to it. I can easily change the links now though and tag the redirect for speedy deletion if you want. 034.png DracoRex the Dino King (RAWR!) 09:51, 3 December 2015 (EST)
You can take care of your userpage, and I'll take care of mine. AidanzapunkChristmasSig.pngAidan, the Jolly Space WarriorAidanzapunkChristmasSig2.png 09:53, 3 December 2015 (EST)
Okay, I tagged it now. 034.png DracoRex the Dino King (RAWR!) 10:27, 3 December 2015 (EST)

About all star mode in SSBD[edit]

Can I place my character (Dream Kirby) in your allstar mode? Also he may have Kirby in his name but he's supposed to celebreate Game Boy (April 21, 1989) Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 21:49, 2 February 2016 (EST)

Sure, you can add him once you create his character page. 034.png DracoRex the Dino King (RAWR!) 20:18, 6 February 2016 (EST)

It's a me[edit]

Just wondering, do you want to play smash wiiu with me? I know you said i could just add you but I didn't want a random friend request popping up Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 17:36, 8 February 2016 (EST)

Sorry, I'm out of my home as of now and don't have my Wii U with me. I'll be back in late February though so I'll surely be able to play with you then. 034.png DracoRex the Dino King (RAWR!) 17:43, 8 February 2016 (EST)
It's almost late February, finally Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 16:07, 22 February 2016 (EST)
Sorry for the unreasonably late reply, but I've been too busy to play with others. =/ 034.png DracoRex the Dino King (RAWR!) 16:14, 5 April 2016 (EDT)
Oh. Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 16:17, 5 April 2016 (EDT)

Hello[edit]

Hello! I like animals, pokemon, event 37 too! The legendary event is cool as you see all legendarys. Dinosaurs are cool. Heck people hate me for spamming, most likely because anyone can do that. But we do share interests. Though I do have a short-temper. Other than that, I'm very likable. P.S. May I put your userbox on my page?SwagmanSig1.png Swagman, the Green Swordsman SwagmanSig2.png 11:49, 5 April 2016 (EDT)

Hi there! Dinos will always be cool, and it's nice to meet someone with interests in common. Yes, you may have my userbox. 034.png DracoRex the Dino King (RAWR!) 16:14, 5 April 2016 (EDT)
Yeah, can't go wrong with dinos. Who knows, maybe there will be a dino legendary pokemon. P.S. I sent a friend request just now on wii u. P.P.S. I will add your userbox now. P.P.P.S Will you add my userbox? Also, in Pokémon, I have caught every legendary!:)SwagmanSig1.png Swagman, the Green Swordsman SwagmanSig2.png 17:06, 5 April 2016 (EDT)
How do I get your userbox on my page?SwagmanSig1.png Swagman, the Green Swordsman SwagmanSig2.png 17:16, 5 April 2016 (EDT)
Go here and copy it :) 034.png DracoRex the Dino King (RAWR!) 17:40, 5 April 2016 (EDT)

SETTL I' I' SMAF[edit]

I'd like to play Smash U with you, if not early tomorrow. Ganonmew, The Evil Clone 21:46, 8 August 2016 (EDT)

Bermp. Ganonmew, The Evil Clone 22:02, 8 August 2016 (EDT)
Welcome back to the wiki! And sure, though it would have to be on Friday or the weekend. 034.png DracoRexKing, Creator of the Land 22:05, 8 August 2016 (EDT)
Thanks! Fine by me. Already have a 0-2 ratio against Drill Blaster M2, and a 1-0 ratio against Aidanzapunk, you may want to sharpen up so you don't end up in the latter.... Ganonmew, The Evil Clone 22:13, 8 August 2016 (EDT)

Sm4sh?[edit]

What days are you available to Sm4sh? Smash Master 17:24, 26 January 2017 (EST)

My internet is in a... less than stable state to play against other people. I've been meaning to fix it. Though even then I'll likely go on holiday starting on the weekend, and until I get back, I won't be able to play online on my Wii U. 034.png DracoRexKing, Creator of the Land 17:45, 26 January 2017 (EST)
Oh, okay. Smash Master 17:51, 26 January 2017 (EST)

Awkward thing I just did[edit]

I mistakenly undid a small series of edits that you had already addressed. My apologies, I know it is not a big deal but it looks very strange without context. RobSir RobSir-sig.jpg zx 01:41, 21 February 2017 (EST)

...I don't really see where the undo is. If you're referring to the Great Cave Offensive page, my edit summary was in response to the previous edits' obvious trolling attempt. 034.png DracoRexKing, Creator of the Land 08:13, 21 February 2017 (EST)

Link's Neutral Attack[edit]

When you say Link can jab lock with jab in SSB4, I assume you are referring to his reverse jab lock, right? Iridium77 (talk) 16:44, 10 August 2018 (EDT)

...Not sure what you mean by that, but yes, he can jab lock with the closest range hitbox of jab 1, which uses the Sakurai angle and has low enough knockback to do so. 034.png DracoRex, Creator of the Land 17:06, 10 August 2018 (EDT)

It's shown in this video, right at the start: https://www.youtube.com/watch?v=P_jn6lyZNQw. Maybe this is not what you are referring to, but this does exist. Iridium77 (talk) 17:18, 10 August 2018 (EDT)

Yeah that's the one. The jab's locking hitbox is pretty close to Link and has lower priority than the other hitboxes, which is why it's better to land from behind. But there's the basic point: his jab 1 can lock in SSB4, so it shouldn't be added as a buff in his SSBU page (implying it couldn't). 034.png DracoRex, Creator of the Land 19:38, 10 August 2018 (EDT)


Hi can you please stop removing my edit on Link in Super Smash Bros Ultimate, im new btw on this Wiki and I don’t like when someone messes with my edits, your edit was just wrong, it’s not their it’s his range and his lag, so please stop ok? Master J 789 (talk) 16:00, 7 October 2018 (EDT)

Look I don’t know these 3 persons but im just kindly asking you to stop removing my edit Master J 789 (talk) 16:05, 7 October 2018 (EDT)

Edits have to be constructive if you want them to remain. In this case, your edits worsen the grammar of the article. "Their" refers to Link's grabs; it's specifically the range of his grabs because otherwise "Link's range" could refer to any of his moves, and the point you edited is about his grabs. That said, please don't insist on re-adding the edit or an admin will give you a short block. Thanks in advance.
Also, new messages in talk pages should go at the bottom of the page. 034.png DracoRex, Creator of the Land 16:12, 7 October 2018 (EDT)

Your annoying me! I said you to STOP! Master J 789 (talk) 16:29, 7 October 2018 (EDT)

Too bad the wiki has its rules, and you didn't even read my reply. Also: *you're. 034.png DracoRex, Creator of the Land 16:33, 7 October 2018 (EDT)
What you're doing falls under edit warring, and due to you ignoring the rules and ignoring what was said to you, you've earned yourself a three day block. Have a nice day. Aidan, the Spooky Rurouni 16:35, 7 October 2018 (EDT)

SSB4 edits[edit]

  • The bullet point issue is because I assumed listing specific properties of attacks (ex. a clean hitbox having smaller/larger hitboxes, a late hitbox having modified knockback, etc.) under their own respective points was preferable in regard to making said properties easier to read. Your format in regard to the nerfs to Luigi's neutral aerial is one example in particular I wanted to point out, since it personally looks bloated and unfocused.
  • The prose issue is because I assumed it was the standard at best and sufficient at worst, since it's been used for almost the entirety of the game's veteran roster.

It's clear we've got our own specific preferences, but I'm willing to hash things out and find a middle ground if you're up to that. 173.169.65.241 23:23, 25 October 2018 (EDT)

Regarding this[edit]

Taunt cancel clearly states that ANY character can taunt cancel using the methods described therein. I’m not sure why Dr MARIO is getting special treatment but the wording addition to the fighter page is redundant. I firmly believe it should not be there. Black Vulpine of the Furry Nation. Furries make the internets go! :3 15:43, 30 November 2018 (EST)

Because he and Young Link are the only ones that can do it by running to an edge (A.K.A. edge-canceling it), which is how the section on the fighter page describes it's done. That's 2 characters out of 26, and unlike the other methods everyone can do (which involve the ground where the character was standing disappearing), this one can be done on any stage, so it's pretty notable. What was added to the fighter page could probably be reworded, but it definitely doesn't deserve a full removal. 034.png DracoRex, Creator of the Land 16:00, 30 November 2018 (EST)
And besides, the quote you're trying to argue with is only applicable to the Smash 64 characters, as it says "Any character can taunt cancel, but Luigi, Link, Samus, Kirby, and Fox will not produce a sound while doing so."; it links to the Smash 64 fighter pages. Aidan, the Festive Rurouni 16:03, 30 November 2018 (EST)

Undoing the edits[edit]

These edits are not to be undone. It is relevant to the SSB4 section anyway, It is still a change from SSB4. Also I don't know much about this technical data, only a bit. —Preceding unsigned comment added by Xerneasthebest (talkcontribs) 08:56, February 27, 2019 (EST)

No, there's a clear difference. Sonic's back air has 30 frames of landing lag in Smash 4. It was reduced to 18 frames in the base version of Ultimate (1.0.0), then again to 15 frames in 2.0.0. We only list the value from the latest version (30 frames → 15) in the Changes from SSB4 section, because different versions of Ultimate (which are what's being compared in the Update history) are still the same game, and the latest one is the most relevant. What you did was lazily copy "Back aerial has less landing lag (18 frames → 15)." from the Update history when there was already this line: "All aerials have less landing lag (Neutral: 16 frames → 10, Forward: 26 → 16, Back: 30 → 15, Up: 21 → 13, Down: 38 → 21)." Same goes for the FS meter change. That mechanic did not exist altogether in Smash 4, so it's irrelevant to the Changes from SSB4 section. We don't list how every character got a directional air dodge, for example. Either way, please try looking forward to more important contributions in the future, and show you don't only care about getting un-probated to keep editing your userspace.
Also, sign your talk page posts with four tildes (~). 034.png DracoRex, Creator of the Land 09:20, 27 February 2019 (EST)

Sorry[edit]

You're right. I should've done my research on melee chain grabs. Little Warrior Was Here. (talk) 19:55, 3 March 2019 (EST)

It's okay, you can learn from your mistakes. I wasn't intending to be aggresive with that edit summary either, just getting the point across. Though basically, it doesn't matter if the page has too many examples listed, as long as they're relevant, and the examples you removed all were (they can rack up a lot of damage, which is significant in any context of the game).
By the way, you have to sign your talk page posts with four tildes. (~) 034.png DracoRex, Creator of the Land 11:36, 3 March 2019 (EST)

Yes, of course. Thank you. Little Warrior Was Here. (talk) 19:55, 3 March 2019 (EST)

Can you stop undoing my edits?[edit]

I don't get how my changes to the Kirby page didn't just significantly improve it. I really don't. And I hate how keep undoing all my changes, even the ones that were just fixes to the syntax cause the bracket was unfinished or blatant mistakes. This makes me think you don't even read what I changed and just undo it cause it's me. "What did I tell you last time?" - You told me what I did was bad with zero explanation, thank you very much. All I did was remove redundancy and fix errors and you say it's bad. And I don't get it. - Ray001 (talk) 11:07, July 25, 2019 (EDT)

That edit summary was because of the argument you put up with me in the Yoshi page. I didn't add anything else because it wouldn't have fit in the summary, and given everything I had to point out about that edit, it was all or nothing. But since you're asking here now, I'll explain myself: (https://www.ssbwiki.com/index.php?title=Kirby_(SSBU)&diff=1266650&oldid=1266529 here are the diffs for reference)
  • Line 74: What was even the point of this? If anything it makes that section more redundant; it's a sub-bullet, we know Kirby is the subject.
  • Line 86: If you have an a/b → c/d/e type of knockback change or similar, it's not so easy to tell which one is base and which one is scaling, so removing the specification makes it confusing. How do you know if it's c base/d/e scaling or c/d base/e scaling? The "just look at the scripts yourself lol" argument doesn't work because for one, our purpose is exactly to make that info more understandable and accessible, and for two, that would confuse the hell out of people who aren't into technical data, which is a large part of our readers. As for the other part, it's important to note jab didn't connect well in S4 because that denotes the buff is more significant than the general case; same way a 5% damage increase is more significant than a 2% increase, right?
  • Line 98: Simply wrong. More knockback doesn't make a move lock better, if anything it's worse because the attack stops locking earlier. But that shouldn't be listed as a nerf either because Kirby already has other superior ways of locking (specifically jab and down tilt, which are both much faster and lock for longer than the unchanged forward tilt).
  • Line 109: Removal of a valuable comparison of how much better the move is. Don't tell me it bloats up the section, because that's why the changes are listed in bullet points in the first place. Not like it's excessively long either, unless you really don't like reading (which in that case why would you be in a wiki).
  • Line 132: This is notable enough to be listed. The move was buffed by basically undoing a nerf from 4, and several other pages do this.
  • Line 169: Again, simply wrong. Hitlag for a pummel is basically extra lag, because for one, the opponent can still mash out during it, and for two, it's always there because a pummel always hits (barring very rare edge cases). This means the effective duration of Kirby's pummel in S4 is 9 (FAF - 1) + 3 (hitlag - 1, because the 1st hitlag frame is when the hit connects) = 12, while in Ultimate it's 5 + 10 = 15, so it's slower. Let alone, seriously, this one is general knowledge, even people who aren't into technical data but have played Kirby in both games would notice his pummel is slower.
  • As for the rest, it's really nitpicky wording changes that add nothing alone, and shouldn't be the focus of an edit.


By the way, I don't undo your edits just because. You claim I keep undoing your changes, but I am the one who spends a lot of time cleaning up these pages and adding a majority of the character changes you see there (and for the record, I still have a bunch of character pages left to edit). If I see a downgrade in quality, I'll revert it. If you have a problem with that, I'm sorry, but the wiki's quality stands over users' personal wishes. I'd advise you to stop editing the character pages only for these kind of changes, because I'm not going to keep explaining and repeating myself over in every instance that comes. 034.png DracoRex, Creator of the Land 12:25, July 25, 2019 (EDT)
Okay, I'm sorry for the trouble I've been making. I overreacted and won't do this again. But I still wanna explain my thought process at least why the changes made sense to me.
  • line 74 - I made it another point instead of a subpoint cause I thought most pages word it like this.
  • line 86 - It made sense cause for a/b → c/d/e I left an empty space like c/d /e and thought that would be enough to see a is replaced by c/d and b by e.
  • line 98 - I thought it locked better cause it starts locking earlier (like Captain Falcon's ftilt, the buff in 3.1, that's really only so it locks earlier as well).
  • line 132 - I've removed this cause it's called "Changes from Smash 4" which made mentioning 64/Melee/Brawl seem wrong to me.
For the others I was just dumb. Sorry again, I think I needed this kind of explanation just once so I understand. Ray001 (talk) 18:40, July 25, 2019 (EDT)
I don't have much to say in this particular discussion, but for line 132, it isn't wrong to say "X move is now like it was in the game(s) before this one", since it's still referring to a change between the previous and current game. Aidan, the Rurouni 19:38, July 25, 2019 (EDT)

Pages[edit]

Is it just me or other pages have a lot of bias? I have a feeling that there’s a lot of posivity on some articles (Mewtwo from what I’ve been thinking) while other articles are very negative.

From what I can tell IMO “not enough to keep up with the rest of the cast” wouldn’t this apply to characters like Pit and Jigglypuff in Ultimate? Their success rate is around as sparse as a stereotypical “low-tier”. MemeDedede (talk) 14:51, September 28, 2019 (EDT)

Bias in other character pages (a character being considered better than what has been proven or vice versa) should be removed if possible, though I haven't fully gone into that yet. Also, if there are other characters that statement can apply to, then yeah, it should be added. It's not there out of bias, but as some sort of indication that a character's results haven't really improved despite their buffs, which should be noted. 034.png DracoRex, Creator of the Land 14:56, September 28, 2019 (EDT)

Reeling[edit]

I was trying to merge the reeling into the hitstun article, what's wrong with this? [1]

You need to reach a consensus in the talk page with other users, then an admin will keep it as is or change it depending on the result. The section you commented on is from years ago, so what was decided back then is no longer relevant for the recent proposal. 034.png DracoRex, Creator of the Land 14:03, October 8, 2019 (EDT)

Hey, sorry to bother you, but it looks like somebody wants to split your talk page on the Recent Changes menu with that template being there. What should we do about it? 72.203.118.154 01:49, January 12, 2020 (EST)

There, I've removed the template. I'm not sure if there's a way to keep it here without having my page show up in the menu, but that should do it for now. 034.png DracoRex, Creator of the Land 09:53, January 12, 2020 (EST)

Why do you flame me?[edit]

I am the anonymous who edits Kirby's page, as well as other pages. I know that i'm not the best, but at least i try to improve a page with more informations and explaining why. Just to make it clear, i never put something to exaggerate some buffs or nerfs, while you exaggerate in your thoughts and flame me. Please, DracoRexKing, stop flaming me and take everything i put with a grain of salt, or else you could be blocked for bad faith or disrespect. If you think i exaggerate, i won't do it again and i will improve the pages more seriously, but you can't remove every improvement i put because you don't agree with me.

I'm not the user in question, but I believe they responded to you here. Aidan, the Spooky Rurouni 16:13, October 17, 2019 (EDT)

Block Talk[edit]

Probably should watch out for the block talk that you did on Kirby's talk page. CookiesCnC Signature.pngCreme 16:19, October 17, 2019 (EDT)

Correction[edit]

Hello. I saw that you have undone one of my edits on Peach's Smash Ultimate page. I saw why you did so, but I would like to point out that not all moves that keep opponents on the ground have a chance to cause tripping. What's more is that all of my findings are ghe result of extensive testing of all of the characters and their properties.

So I assure you that I know what I am doing, and I must humbly request that if you plan to undo any more of my edits, that you actually have a valid reason to do so. Thecontributor22 (talk) 21:43, January 7, 2020 (EST)

The edit summary didn't allow me to explain it fully in detail, but it's true. It's listed in the tripping page; any move that leaves you on the ground and deals at least 55 units of knockback has a 7% chance of tripping, even if they have no trip chance assigned. This includes moves that launch at the Sakurai angle or meteor smash, and Peach's back air falls under the former category. The scripts for the move show it has no bonus trip chance, so it's this 7% trip chance that is taking effect. Because the Sakurai angle is so common across the cast, a lot of moves without a bonus trip chance can still trip due to this 7% chance, and thus it's not worth listing all of them. 034.png DracoRex, Creator of the Land 22:06, January 7, 2020 (EST)
Oh. I see. In that case, I would like to humbly apologize. I will make sure this mistake no longer persists.

Thecontributor22 (talk) 02:59, January 8, 2020 (EST)

Thanks[edit]

I would like to thank you for correcting the Sword of the Creator section of Byleth's page. I had no idea that I used autocanceling incorrectly as well. I really do appreciate the help. Thecontributor22 (talk) 12:51, February 4, 2020 (EST)

Here's what happened on the IP's talk[edit]

What happened was I thought the IP who made the edit on Wario's page also made this before, however I wasn't paying attention to the IP addresses and was looking at the wrong IP's contributions when typing that. Hope I didn't cause any problems, I sometimes tend to rush to type a message before realizing what's actually going on (it recently happened here). It's something I've been improving on but sometimes slip.

Also I know this is late but thanks for helping templating the characters' changelist, it was something I planned to start when the proposal passed but was doing it wrong, so I decided to lend a hand once I saw the template was finished. Image for my signiture icon. OmegαToαd64 04:46, February 17, 2020 (EST)

Sincere thanks[edit]

I would like to thank you for making the explanation of Fishing Rod much more accurate-sounding. I am sure people will understand Fishing Rod much better now, and I am one of those people. 👍 Thecontributor22 (talk) 11:12, August 7, 2020 (EDT)

Regarding this[edit]

I do not believe that it’s a placebo effect as you say. I do have visual proof - if Villager uses Timber while standing at the edge, he gets pushed backwards to make way for the seedling. It doesn’t work if he’s teetering, but using it again immediately will make it work. I am certain that this didn’t happen before - I just don’t know how to rollback the software version to check it. This phenomenon definitely didn’t happen in SSB4, and there’s no mention of it anywhere else. Black Vulpine of the 🦊Furry Nation🐺. Furries make the internets go! :3 19:55, August 14, 2020 (EDT)

That's the issue though. Simply saying "I'm certain" doesn't count as proof if nobody else has documented it, especially more dedicated Villager mains with better knowledge of the game's code. On my end, I follow some Twitter accounts that usually post changes not documented by the official patch notes when an update is released (such as these), but I've seen no mention of that Villager change. You could maybe ask the Villager Discord and see if they give you a concrete answer on whether that change is real or not, but otherwise it shouldn't be listed. 034.png DracoRex, Creator of the Land 23:41, August 14, 2020 (EDT)
There is definitely a change between SSB4 and SSBU at the very least. And just because nobody else has documented it doesn't mean the change isn't there. You are knowledgeable about special discords and the like, so why don't you at least help me investigate? Black Vulpine of the 🦊Furry Nation🐺. Furries make the internets go! :3 04:02, August 15, 2020 (EDT)

Perfect shield data[edit]

Do you happen to remember how you worked out the hitlag values you put on the perfect shield page? I haven't done much testing but my data doesn't quite add up with what is listed. Examples, Ganondorf's fsmash does 25 frames of hitlag to himself when parried versus the assumed 28 (INT(INT(24*.65+6)*.67)+14) and jab does 24 frames when parried versus the assumed 26 (INT(INT((11.5*.65+6)*1.5)*.67)+14). Then there is the defender who took 37 and 31 frames respectively (timed from first hit frame to first shield frame). I also did a test with Bowser's fsmash and got 27 frames, which lines up with the math (INT(INT(23*.65+6)*.67)+14). I mainly ask this because I've been knee-deep (probably mid-thigh at this point) in hitlag data for the past few weeks and I'm hoping to avoid going waist-deep. --CanvasK (talk) 16:47, June 26, 2021 (EDT)

I'm actually not quite sure about the specific hitlag amounts, so feel free to add any corrections to that. All I have fully confirmed so far is that the perfect shield advantages for each kind of attack are correct. 034.png DrakRoar the game design dragon 18:01, June 26, 2021 (EDT)
I did a couple more tests, this time timing based on when the models resume instead of the first frame they can do something; also used ZSS frame 1 jab for FAF. The difference in hitlag lines up with the listed numbers, but the additional hitlag itself doesn't, and the large values for the defender above turned out to be shieldstun. I'll add the additional hitlag to my hitlag test list, everything else seems accurate though. --CanvasK (talk) 19:06, June 26, 2021 (EDT)

Parameters missing[edit]

I think you're missing some Special Zoom parameters for Ness' PK Thunder 2 in Ultimate. I'm just letting you know. Juju1995 (talk) 15:02, June 16, 2022 (EDT)

Oh right, I missed that. Thanks :) 034.png DrakRoar the game design dragon 15:27, June 16, 2022 (EDT)
And also parameters for Peach's (and Daisy's) Vegetable? Juju1995 (talk) 16:09, June 16, 2022 (EDT)
Yeah, I've been intending to add that soon. Items have fairly more complex data so I didn't do that right away like their other specials. 034.png DrakRoar the game design dragon 16:45, June 16, 2022 (EDT)
Missing some parameters for Mr. Game & Watch's specials. Juju1995 (talk) 20:17, July 8, 2022 (EDT)
I appreciate your help with these pages, but it's not necessary to post here any time there's some information missing. I've been taking the time to fill out every character's move subpages, including special move info, and parameters are the more taxing part of it because of their extra complexity. I'm aware there's still a lot left, but I can't get to all of it right away, and the wiki is not in a rush for it either. 034.png DrakRoar the game design dragon 21:07, July 8, 2022 (EDT)

Props[edit]

Shiningstar.jpg
Nice work! Your contributions reflect the kind of awesome work we SmashWikidians like to see!
Literally just all the technical data edits done over the past forever it seems like, making sure everything's correct and displayed properly.


Aidan, the Rurouni 19:50, July 18, 2022 (EDT)

Oh neat! Thank you Aidan the Gamer Five. 034.png DrakRoar the game design dragon 19:52, July 18, 2022 (EDT)

Special Zoom page[edit]

I was wondering when someone would datamine the Special Zoom parameters! Do you think you could add said parameters to the Special Zoom page, as well as how the slowdown magnitude is applied to the game speed? ShootingStar7X (talk) 18:40, August 15, 2022 (EDT)

You're welcome! Also most definitely, I'd just need to make sure the params for everything are accurate before adding them there. 034.png DrakRoar the game design dragon 19:24, August 15, 2022 (EDT)