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Mushroom Kingdom (SSB): Difference between revisions

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This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'', in which {{s|mariowiki|Mario}} can enter {{s|mariowiki|Warp Pipe}}s to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have {{s|mariowiki|Piranha Plant}}s that emerge from them as a hazard. There are also certain levels that have {{s|mariowiki|scale}}s that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward.
This stage is based on the overworld levels of ''{{s|mariowiki|Super Mario Bros.}}'', in which {{s|mariowiki|Mario}} can enter {{s|mariowiki|Warp Pipe}}s to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have {{s|mariowiki|Piranha Plant}}s that emerge from them as a hazard. There are also certain levels that have {{s|mariowiki|scale}}s that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in ''{{s|mariowiki|Super Mario Bros.: The Lost Levels}}'' from [[mariowiki:World 4 (Super Mario Bros.: The Lost Levels)|World 4]] onward.
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==In [[competitive play]]==
==Tournament Legality==
This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage.
This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side [[camping]], and the walk-off [[blast line]]s allowing even further side camping and allowing characters who can [[chaingrab]] past the blast line (such as {{SSB|Pikachu}} using its forward throw) to KO at very low percentages. Alongside [[Sector Z]], it has never been considered a legal stage.



Revision as of 22:47, September 16, 2018

This article is about the Super Smash Bros. stage. For other uses, see Mushroom Kingdom (disambiguation).
Mushroom Kingdom
SSBU-Mushroom Kingdom (SSB).png
Mushroom Kingdom in Super Smash Bros. Ultimate
MarioSymbol.svg
Universe Mario
Appears in SSB
Ultimate
Availability Unlockable (SSB)
Starter (Ultimate)
Unlock criteria Clear 1-Player mode with the eight starter characters, and play every other stage in Vs. Mode.
Maximum players 8
Tracks available Track #13
Tournament legality
Super Smash Bros. Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Mushroom Kingdom (stage)

Mushroom Kingdom (いにしえの王国, Ancient Kingdom) is the only unlockable VS. Mode stage in Super Smash Bros.. While it did not return in Super Smash Bros. Melee, a similar stage also called Mushroom Kingdom appears. The stage later returns in Super Smash Bros. Ultimate as a familiar stage.

This stage is the only one which is never seen in 1-Player mode: even if it is unlocked, Mario and Luigi will still be fought on Peach's Castle.

Stage Overview

Official art of Mushroom Kingdom from Smash 64.

In the middle of this stage is a pit. To the right of it, there are two soft floating platforms, and a pipe to the right of them. To the left of the hole, there is a single floating soft platform, and a solid brick platform left of that which extends to the edge of the stage.

This stage is unique among the ones in Smash 64 in that it features walk-off blast lines: this is even further referenced by a "danger" sign that appears beyond the blast lines themselves.

There are three pipes which characters can warp in between. When standing on a pipe, if the player presses down on the controller, their character will transfer through to another pipe. One of these pipes is on the ground to the right of the stage, and another is on top of the brick platform to the left. There is a third pipe in the chasm, through which a character may come out of, but not enter. Characters are randomly sent to either pipe, although if one pipe is blocked, the character will always come out of the alternate pipe. Additionally, two Piranha Plants occasionally come out of the pipes and inflict low damage (5%), but can be knocked away with a powerful attack. The Piranha Plants knock any characters who hit them straight upward with relatively high base knockback albeit extremely low knockback scaling, usually not KOing until very high percentages. They can be used during combos or to setup moves. Using the pipes is not typically a reliable strategy, as the player may exit into the abyss, which could lead to the player falling down the bottom blast line and self-destructing, or at minimum being left open to attack.

In the middle of this stage is a fissure, which is the place players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many AI flaws.

Occasionally, a small, rectangular POW Block will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% damage and great knockback.

Origin

World 1-1 of Super Mario Bros..
This stage has a variety of elements from Super Mario Bros., some of which can be seen here in World 1-1.

This stage is based on the overworld levels of Super Mario Bros., in which Mario can enter Warp Pipes to underground levels or bonus rooms; when underground, the player has to go into another Warp Pipe to return to the overworld. Some Warp Pipes have Piranha Plants that emerge from them as a hazard. There are also certain levels that have scales that have a platform that goes down when Mario is standing on it, while the other platform connected to it goes up. If Mario stands on the platform for too long, the scale breaks and both platforms fall. This stage retains the aforementioned elements; however, the Piranha Plants are red, as in Super Mario Bros.: The Lost Levels from World 4 onward.

Tournament Legality

This stage is universally banned in standard tournaments due to hazards such as the POW blocks and randomized Piranha Plants disrupting gameplay, the pipes allowing heavy side camping, and the walk-off blast lines allowing even further side camping and allowing characters who can chaingrab past the blast line (such as Pikachu using its forward throw) to KO at very low percentages. Alongside Sector Z, it has never been considered a legal stage.

In the arcade game Mario Bros., the goal is to hit the enemies from under a platform to flip them over, and then get to the top of the platform to kick them off. If the player feels overwhelmed by how many enemies are on the screen at once, the player can go to a POW Block to knock all the enemies on their back. In this stage, if a fighter hits the POW Block that occasionally appears, it launches their opponents upward.

There are also many elements in the background that are from Super Mario Bros., such as Koopa Troopas, Mushroom Platforms, a Beanstalk, a Goal Pole, etc.

Gallery

Trivia