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Luigi (SSB4)

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This article is about Luigi's appearance in Super Smash Bros. 4. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. 4
Luigi
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Poltergust 5000
Tier D (16)
Luigi's stock icon in Super Smash Bros. for Wii U.

Luigi (ルイージ, Luigi) is a playable character in Super Smash Bros. 4. As part of Nintendo's Year of Luigi, his return to the series was announced during the Nintendo Direct on August 7th, 2013.[1] Traditionally, Luigi has always been an unlockable character revealed after an installment of Super Smash Bros. had been released. However, SSB4 is the first installment to break that tradition,[1] as he was both revealed before release and is now a starter character. Charles Martinet reprises his role as Luigi's voice actor, albeit through voice clips recycled from Super Smash Bros. Brawl.[2]

Luigi is currently ranked 16th out of 56 in the tier list, placing him at the top of the D tier. This is a vast improvement over his 28th out of 38 ranking in Brawl, where he was at the top of the low mid-tier. Luigi's most notable strengths are the immense utility of his moves and his outstanding combo versatility, with many flexible combo starters that allow him to rack up to at least 30% with a single combo sequence. He retains his fast attack speed from Brawl, making him difficult to punish and gives him an defensive yet extremely dangerous aerial game. His recovery is also unpredictable and long-distanced, with Green Missile and Luigi Cyclone being risky to intercept.

However, Luigi retains his slow mobility; his infamously low air speed and traction hinders his movement, punishment ability and out of shield options. His recovery is also very slow, making edgeguarding detrimental to him. Finally, his range is very limited, preventing him from racking up damage from a safe distance and making him prone to camping despite having a projectile in Fireball. Like in previous games, Luigi tends to run hot-and-cold, but while his representation remains average, his results are better than ever before.

Attributes

Luigi is a middleweight with slow mobility overall. He has average walking and dashing speeds, low gravity, above average air acceleration, very slow falling speed and air speed, as well as the fourth highest jumps and the lowest traction.

Luigi's greatest strength is the immense utility of his moves. All of his grounded moves are fast and launch opponents at favorable angles. His neutral attack and forward tilt are very fast and have decent range. Up tilt can be followed up by an aerial attack until high percentages or KO at very high percentages, while down tilt's Sakurai angle can trip grounded opponents and launch aerial ones away. His smash attacks are all very fast and at the same time very powerful, with their low base knockback even allowing follow-ups at low percentages. His aerial attacks are also very useful. Neutral aerial is fast, its clean hit has high vertical knockback, and the late hit has low vertical knockback, which can allow additional follow-ups. Forward aerial is the fastest of its kind and is an all-around useful move. Up aerial is very fast and deals plenty of damage and vertical knockback, making it excellent at combos. Back aerial is very powerful and has long range. Down aerial is not only a meteor smash, but also the fastest of its kind. Lastly, Luigi is one of the few characters whose entire set of aerial attacks has the benefit of autocanceling from a short hop.

His special moveset is also very useful. Fireball is a projectile that can limit an opponent's approach, recovery or edgeguarding attempt. With adequate charge, Green Missile is powerful and can fly forward a long distance, especially in the case of a "misfire". In this case, it becomes even stronger than the fully charged variant and the distance given covers about 60% of Final Destination. Its new ending animation can also be used for mindgames. Super Jump Punch is a quick attack, with its clean hit, the Fire Jump Punch, being devastatingly powerful. Finally, Luigi Cyclone can be used to approach, KO near the upper blast line and, with enough button mashing, can even provide vertical recovery and gimp recoveries.

Finally, Luigi's grab game is among the best in the game. His grabs have short range, but are among the fastest. His pummel is moderately slow, but deals impressive damage, making it very good for damage racking. His forward and up throws have minimal utility, but they are quick and deal respectable damage, with the former being a capable edgeguard set-up. His back throw, though weakened since Brawl, is just as strong as Lucas' and can KO at high percentages. His down throw, however, is by far his most useful throw. Even after the significant nerf to its knockback brought about by update 1.1.1, it remains the most versatile throw in the game. At low percentages, it can be followed up by forward tilt, up tilt and any smash attack. Until medium percentages, it can be followed up by any aerial attack, Luigi Cyclone and Super Jump Punch. Even at medium to high percentages, it can reliably set up an up aerial. These combos vary between floaty characters and fast-fallers, but his versatile aerial attacks can still rack up large amounts of damage regardless.

However, Luigi has noticeable weaknesses. His mobility is a serious drawback, as it prevents him from approaching quickly, especially from the air. This gives Luigi significant trouble keeping up with faster opponents, like Sheik, Zero Suit Samus and Sonic, weakening his otherwise excellent neutral game. However, there are a few methods that, at varying degrees, alleviate Luigi's problematic traction. Shielding while dashing negates his dash's noticeable skid, improving his approach's safety. Fox-trotting enables Luigi to dash while only enduring a slight slide rather than his dash's skid, making it slightly risky, yet allowing him to go on the offensive more reliably and even enabling him to play mindgames, particularly baiting. The last method is simply walking: although Luigi's walking speed is average like his dashing speed, it is not as glaringly susceptible to his slippery traction like his dash is. When coupled with proper usage of Fireball, this method can also enable him to maintain stage presence. A notable user and proponent of the walking method is J.Miller.[1]

Most of Luigi's attacks also lack range, making it very difficult for him to fight opponents with disjointed hitboxes, especially in the air. His plentiful and effective out of shield options are also usable only sporadically, since he gets pushed back very far when shielding due to his low traction, while his lack of a reflection-capable move leaves him vulnerable to camping. Luigi's most significant flaw, however, is his recovery. Green Missile is slow and can be stopped by opponents willing to take the hit, while Luigi Cyclone requires a lot of button mashing to be effective without prior momentum. Lastly, Super Jump Punch is the least effective recovery option in his arsenal, due to it lacking any sort of horizontal movement as Luigi rises. This means he is overly reliant on his double jump to recover, as his low air speed will make it very difficult to return to the stage, making his long-distanced recovery slow and easily gimped.

With custom moves enabled, Luigi gets a number of useful options. Ice Ball, while having slower movement speed, has more range and can momentarily freeze opponents, completely disrupting their approach. Burial Header grants more height, descends faster, has much less landing lag and buries grounded opponents, at the cost of not having a very powerful sweetspot. Mach Cyclone gives almost no horizontal distance and all loop hits become wind-based, but covers a tremendous amount of vertical distance and the final hit is stronger, making it great at edgeguarding. His most notable custom moves, however, are Floating Missile and Quick Missile. Floating Missile flies perfectly straight and is weaker, but charges in less than a second, making it much riskier to intercept. Quick Missile goes much further and moves much faster, like in Melee, but has less power, no traction and heavily increased ending lag. The rest of his custom moves have advantages that are situational at best, making them generally not worth using.

Overall, despite his significant flaws, Luigi is be a force to be reckoned with and a successful character in tournaments, having seen high representation and great results.

Changes from Brawl

Luigi has been significantly buffed in the transition from Brawl to Super Smash Bros. 4. His neutral and combo games have been improved, with the latter in particular being arguably most effective in the entire game. Additionally, he is more agile overall, which further supplements these improved traits. However, Luigi did receive a number of nerfs. His recovery was worsened moderately, some of his moves (including all of his KOing options) had their power weakened and most of his moves deal less damage. Nonetheless, he is still one of the most successful characters in tournament play.

Aesthetics

  • Change Due to the aesthetic used in SSB4, Luigi has a more cartoonish and sleeker design instead of the more realistic look he had in Brawl, which more closely resembles his appearances in the Mario series. Like Mario, his design is also more in-line with his design in eighth generation Mario games, such as Super Mario 3D Land and Super Mario 3D World. Like Mario, Luigi's chest now always faces the foreground.
  • Change Luigi is more expressive and, notably, less depressive. While Luigi retains his panicked expression in some instances, such as when using his dash attack or his back aerial, he now smiles in other instances, such as when using Fireball and during the results screen if he was defeated or if the match ended in a no contest. He now sports a fairly neutral expression for other instances, such as when using Luigi Cyclone or his forward aerial, Super Smash Bros. for Wii Uas well as humorous or quirky expressions to further reference his awkwardness, such as while sidestepping and upon being Screen KO'd.
  • Change Like Mario, the coin emitted from Luigi's Super Jump Punch is now rendered in 3D and its design is now similar to the Star Coins from the New Super Mario Bros. games.
  • Change Jump's animation has changed. Luigi now pedals his legs back and forth while in midair, similarly to the Scuttle, one of his signature techniques that debuted in Super Mario Bros. 2 and has appeared in a number of other Mario games.
  • Change Up taunt's animation has slightly changed. Luigi now has different facial expressions.

Attributes

  • Buff Luigi dashes faster (1.34 → 1.5).
  • Buff Luigi's traction has increased (0.022 → 0.024), though it is still the lowest in the game.
  • Buff Luigi's air speed is faster (0.7332 → 0.73418).
  • Change Luigi's falls faster (1.22 → 1.25).
  • Buff Luigi's fast falling speed is faster (1.708 → 2.0).
  • Buff Luigi's gravity is higher (0.065 → 0.075). While this is typically a nerf due to it affecting a character's overall survivability, it is a buff in Luigi's case due to it somewhat alleviating the negatives that his floatiness provides.
  • Buff Short hop is lower and full jump is higher, improving his air game and aerial maneuverability.

Ground attacks

  • Buff Neutral attack's last hit now sends Luigi forward, improving its range. Additionally, it has increased base knockback (30 → 65).
  • Change Neutral attack's animation has slightly changed. The last hit is now more pronounced and Luigi smiles while performing it.
  • Nerf All tilt attacks deal less damage (9% → 6% (up), 10% → 8% (forward), 9% → 8% (down)).
  • Nerf Forward tilt's hitbox duration is 3 frames shorter (6 → 3).
  • Buff Up tilt has altered knockback (30 (base)/127 (growth) → 8/150). This improves its combo and juggling potentials, yet still enables it to KO at very high percentages, improving its utility.
  • Nerf Down tilt no longer meteor smashes.
  • Buff Dash attack's hits connect together much better and its last hit has increased knockback (50 (base)/100 (growth) → 60/128), improving it reliability and safety.
  • Nerf Forward smash has decreased knockback growth (135 (all) → 121 (angled up)/116 (non-angled)/117 (angled down)).
  • Change All angled versions of forward smash deal consistent damage rather than each angle having a respective damage output.
  • Nerf Down smash and sweetspotted up smash deal less damage (16%/17% → 14%/15% (down), 15% → 14% (up)).
  • Nerf Down smash comes out later (frame 3 → 6 (front), frame 12 → 14 (back)).
  • Buff Down smash has increased knockback growth (80 (both) → 85 (front)/104 (back)).

Aerial attacks

  • Nerf Neutral, forward, up, and down aerials all deal less damage (14% → 12% (neutral), 10% → 8% (forward), 13% → 11% (up), 11% → 8%/10% (down)).
  • Nerf Neutral and back aerials have increased landing lag (10 → 14 (neutral), 12 → 16 (back)).
  • Nerf Clean neutral aerial has decreased knockback growth (100 → 90). It can also no longer be performed twice from a single short hop and its hitbox duration is 1 frame shorter.
  • Change Neutral aerial's late hit's angle has been altered (90° → 80°).
  • Buff Forward aerial has increased range.
  • Buff Back aerial deals 2% more damage (12% → 14%).
  • Nerf Back aerial has increased ending lag (interruptibility frame 37 → 46). When coupled with Luigi's lower short hop, it can no longer be used twice from one short hop. Its clean hitbox's duration is also 3 frames shorter (5 → 2).
  • Nerf Down aerial has 8 more frames of landing lag. Additionally, its meteor smash hitbox has decreased knockback growth (100 → 80).
  • Buff Down aerial's meteor smash hitbox is now timing-based instead of position-based, improving its reliability.

Throws/other attacks

  • Buff Grab has decreased ending lag.
  • Buff Dash grab has decreased start-up (frame 12 → 8).
  • Change Grab's animation has slightly changed. Luigi now grabs with one hand instead of both.
  • Buff Pummel inflicts 0.2% more damage (3% → 3.2%).
  • Nerf Back throw deals 2% less damage (12% → 10%), reverting it to how it functioned in Melee and thus hindering its KO potential.
  • Buff The changes to hitstun canceling significantly improves down throw's combo potential.
  • Change Down throw's animation has changed. Luigi now shoves the opponent onto the ground and Ground Pounds them, similarly to Peach's and Wario's down throws.
  • Buff Floor attacks deal 1% more damage (6% → 7%).

Special moves

  • Nerf Late Fireball deals 1% less damage (6% → 5%).
  • Buff Fireball covers more range.
  • Change Fireball's animation has slightly changed. Luigi now smiles when using it.
  • Buff Uncharged Green Missile deals 5% more damage (5% → 10%) and its hitbox has been re-positioned to now cover Luigi's entire head instead of only his neck, improving its accuracy.
  • Nerf Fully charged Green Missile deals ≈6.2% less damage (26% → ≈19.8%).
  • Change Holding a fully charged grounded Green Missile past a certain point will now cancel the move, instead of holding the charge indefinitely. Upon being overcharged, Luigi will be vulnerable for a very brief moment. While this makes it impossible to use Green Missile to stall opponents and thus force them to go into Luigi's line of fire if they want to continue fighting, it also makes it so that Luigi will not be stuck in a position that could potentially prove fatal.
  • Change Green Missile's chance of misfiring has decreased (12.5% → 10%). While this makes misfires rarer, it lowers the risk of flying off-stage at a fast pace.
  • Change Green Missile's animation has changed. Luigi now pants briefly after grounded Green Missile's charge is held for too long, while a misfired Green Missile now emits a fiery aura around him.
  • Nerf Aerial Super Jump Punch's horizontal distance has been decreased after ascending. It also gains much less vertical distance (now being unable to reach the top platform in Battlefield), comes out 2 frames later (frame 6 → 8) and has increased landing lag.
  • Buff Grounded Super Jump Punch's sweetspot has increased knockback growth (73 → 77), improving its KO potential. Its decreased vertical distance also makes Luigi less vulnerable after use, improving its safety.
  • Change Super Jump Punch's angle has been altered (90° → 88°).
  • Change Super Jump Punch's animation has slightly changed. A minuscule spark appears at the start of the move to indicate its sweetspot.
  • Nerf Luigi Cyclone deals 3% less damage (12% → 9%) due to consisting of six hits instead of eight. Its first hit comes out 3 frames later (frame 7 → 10). Additionally, it gains much less vertical distance when used in midair and is also extremely difficult to ascend with it without a jump and much more button mashing, hindering its recovery potential.
  • Buff Luigi Cyclone's hits connect together better and its last hit has increased knockback (60 (base)/115 (growth) → 80/130 (grounded)/120 (aerial)).
  • Change Luigi Cyclone's animation has changed. Luigi no longer closes his eyes in fear when performing it and he now emits whitish-blue, wind-like trails, rather than silvery-white trails while spinning.
  • Change Luigi has a new Final Smash, Poltergust 5000. Unlike Negative Zone, Poltergust 5000 only affects nearby opponents rather than covering a very wide area. However, it compensates for this by being purely offensive rather than purely supportive like Negative Zone is. It traps the nearby opponents, even multiple ones at once, by vacuuming them into the Poltergust 5000 before launching them upward while dealing both high damage and knockback, rather than enabling Luigi easy openings to only inflict more damage or only possibly secure KOs.

Update history

Luigi has received a mix of buffs and nerfs via game updates, though his buffs outweighed his nerfs until update 1.1.1. While said update brought about only two nerfs, the nerf to his down throw was considerable enough to counter the numerous buffs that the updates gave him. The changes to shield mechanics also indirectly nerf Luigi, as it is even harder for him to punish out of shield and his best moves do not have noticeable hitlag. As a result, Luigi has become a slightly less effective character than he was during the initial release of SSB4, although he is still viable despite his most notable strengths (his combo and punishing games) being toned down.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Buff Forward smash damage: 14%15%
  • Change Forward smash's side angle: 55° → 53°
  • Change Down smash's second hit angle: 70° → 60°
  • Buff Down smash's second hit knockback scaling: 80 → 100
  • Buff Forward aerial's hand hitbox radius: 4.8 → 5.6
  • Change Order of hitboxes of forward aerial reversed (no practical effect).
  • Buff Super Jump Punch (default) ground sweetspot radius: 1.6 → 1.7
  • Change Super Jump Punch (default) ground sweetspot z-offset: 6.1 → 7.0
  • Buff Super Jump Punch (default) air sweetspot radius: 2.1 → 2.2
  • Change Super Jump Punch (default) air sweetspot z-offset: 4.7 → 5.5


Super Smash Bros. 4 1.0.6

  • Nerf Fireball deals 1% less damage the farther it goes: 6% → 5% (late).


Super Smash Bros. 4 1.1.0

  • Change Forward aerial deals less damage (9% → 8%). While this slightly worsens its edgeguarding abilities, it also slightly improves its combo abilities.
  • Nerf Fireball's ending lag is increased (total: 40 → 43 frames).
  • Buff Fiery Jump Punch (custom 2) knockback growth increased (40 → 50).
  • Buff Super Jump Punch's default grounded hitbox size increased (1.7u → 2.2u).
  • Buff Super Jump Punch's default aerial hitbox size increased (2.2u → 2.7u).
  • Nerf Down tilt's angle altered from 74° to the Sakurai angle significantly hindering its function as a combo starter or set-up.
  • Buff Down tilt's knockback growth increased (54 → 65).
  • Buff Down tilt's ending lag is decreased (29 → 26).
  • Buff Down tilt's new angle improves its edgeguarding potential, though not to the same degree as in Brawl.

Super Smash Bros. 4 1.1.1

  • Nerf The changes to shield mechanics have been detrimental to Luigi, as the increase in shieldstun makes it much harder for him to punish from out of shield due to his already low traction. Additionally, only a very select few of his moves benefit from these changes, with the most notable example being a fully charged or misfired Green Missile.
  • Nerf Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents.
  • Buff Down aerial spike hitbox increased (1.8 → 2.5).
  • Buff Down smash knockback growth increased (80/100 → 82/104 first/second strikes)
  • Buff Fiery Jump Punch hitbox size increased (3.8 → 4.0).
  • Buff Fiery Jump Punch horizontal displacement (6.4 → 7.0).
  • Change Luigi Cyclone initial hitbox hitlag increased (1.0 → 1.3).
  • Change Luigi Cyclone angle 90° → 89°.
  • Nerf Aerial Luigi Cyclone final hitbox growth decreased 130 → 120.
  • Buff Clothesline Tornado damage increased (8% → 10%/12% depending on the hitbox.)
    • Buff The sweetspot hitbox is larger.
    • Buff The sweetspot has more base knockback: 60 → 100.
    • Nerf The sweetspot has drastically decreased growth: 120 → 70.


Moveset

  Name Damage Description
Neutral attack Luigi Combo 3% Two alternating jabs followed by a hip thrust. The last hit slightly moves Luigi forward and, when coupled with its decent damage output and its fast overall speed, it is a safe yet reliable damage racking option. It can also be jab canceled into a grab or Super Jump Punch, although this requires fairly precise timing due to its aforementioned fast speed.
2%
5%
Forward tilt Reverse Roundhouse 8% A reverse roundhouse kick. It can be angled and is decent for spacing beginning at 55%.
Up tilt Vertical Swipe 6% An overhead swipe. It can hit opponents directly behind Luigi. Like Mario's up tilt, it is very useful for initiating combos and partaking in juggling. However, it also possesses enough knockback to KO at very high percentages.
Down tilt Timid Leg Jab 8% A crouching back kick. It can trip at lower percentages and even hit opponents trying to grab the edge.
Dash attack Flailing Fists 1% (hits 1-6), 2% (hit 7) A rapid flurry of childish punches, with the last hit launching the opponent. However, it is very punishable.
Forward smash Knife Thrust 15% Rears his arm back before thrusting it forward to perform a knifehand thrust. It can be angled like his forward tilt, with the upward angled version dealing the most knockback and the the non-angled version dealing the least. Regardless of the angle, it has respectable power and speed, yet very poor range. However, its range issue can be alleviated somewhat with pivoting, due to Luigi's pivot being tied with Little Mac's as the second best in the game.
Up smash Snapping Headbutt 14% (head), 12% (body) An upward headbutt. The most consistent KOing option out of Luigi's smash attacks. The angle at which opponents are launched changes depending on where they were hit. Hitting from Luigi's front will cause them to be launched backward and vice versa.
Down smash Breakspin Kick 14% (legs), 15% (body) A legsweep performed from a flare, an acrobatic technique used in breakdancing and gymnastics. The front hit's knockback is fairly unreliable for KOing, but it launches the opponent at an angle favorable for follow-ups. Conversely, the back hit's knockback is much stronger, to the point of KOing noticeably earlier.
Neutral aerial Flying Kick 12% (clean), 6% (late) A flying kick. It is the only sex kick in the game that deals vertical knockback, which makes it a capable combo starter either while falling or from a short hop, a very useful anti-pressure option and even a surprise KOing option near the upper blast line if the opponent does not react properly. Originates from Super Mario 64.
Forward aerial Flying Chop 8% A downward knifehand strike. It is a quick and reliable follow-up from down throw at medium percentages, as well as being capable at edgeguarding or spacing. In addition to the hitbox on Luigi's hand, a hitbox exists on his body that has the quirk of launching opponents in the opposite direction.
Back aerial Double-Legged Kick 14% (clean feet), 8% (clean legs, late) A dropkick. It is reliable for KOing and capable for spacing, especially when used as part of a reverse aerial rush. Like forward aerial, this move's hitbox, while slightly covering Luigi's body up to his front side, has the same quirk of launching the opponent in the opposite direction if the body portion of the hitbox lands.
Up aerial Flip Kick 11% (clean), 7% (late) A backflip kick. It can combo into itself, similarly to Mario's, though not past low percentages.
Down aerial Leg Screw 10% (clean), 8% (late) A diagonal corkscrew dropkick. Its sweetspot is a meteor smash, but only lasts for 1 frame. Unlike in previous games, the sweetspot is now based on timing rather than positioning, making it easier to land. When coupled with down throw, its meteor smash can extend combos or even act as a KOing combo near the edge. Conversely, its sourspot deals slightly horizontal knockback, which is unreliable for edgeguarding unless performed off-stage and beginning at 140%.
Grab Grab Reaches out. While Luigi's grab range is relatively short, it has minimal lag and his grab is the fastest in the game. His pivot grab is also very effective, due to his pivot being tied with Little Mac's as the second best in the game.
Pummel Headbutt 3.2% A headbutt. Moderately slow, but one of the most damaging pummels in the game.
Forward throw Spin Throw 9% Spins the opponent around once and tosses them forward. Very fast and Luigi's second most damaging throw, but has very minimal utility outside of dealing damage. Its only other benefits are acting either as an edgeguard set-up at high percentages, or as a set-up into dash attack, a combo which is not effective beyond 0%.
Back throw Super Spin Throw 10% (throw), 6% (collateral) Spins the opponent by their legs three times before tossing them backward. It also can hit other opponents while spinning, which deals minor damage and knockback. Due to reverting to how it functioned in Melee, it is less reliable at KOing, although it is Luigi's only throw that KOs at reasonable percentages. Originates from Super Mario 64.
Up throw Upward Toss 8% Heaves the opponent into the air with both hands. Like his forward throw, it is fast, but has very minimal utility outside of dealing damage. Its only other benefit is acting as a set-up into a short hopped Luigi Cyclone, which is not effective beyond 0%, especially on lightweights.
Down throw Ground Pound 6% Shoves the opponent under himself and Ground Pounds them. An excellent combo starter that can lead into up tilt and any smash attack beginning at 0%, as well as any aerial, Luigi Cyclone and Super Jump Punch until medium percentages.
Floor attack (front) Double Kick 7% Gets up and kicks behind himself and then in front of himself.
Floor attack (back) Wake-Up Punch 7% Gets up and punches behind himself and then in front of himself.
Floor attack (trip) Double Kick 5% Gets up and kicks behind himself and then in front of himself.
Edge attack Surprise Dropkick 7% Flips over the edge and performs a dropkick.
Neutral special Default Fireball 6% (clean), 5% (late) Fires a green fireball that ignores gravity. Fairly spammable, which enables it to pressure, zone, stop approaches or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. While it can edgeguard, it is less suitable at doing so compared to Mario's, due to being unaffected by gravity.
Custom 1 Bouncing Fireball 6% (clean), 5% (mid), 4% (late) Functions almost identically to Mario's Fireball, although its bouncing arc is more vertical. It weakens even more than the default version, as it covers more distance, while also having a large amount of ending lag.
Custom 2 Ice Ball 4% Fires a whitish-blue ball of ice. Deals less damage and is slow, but freezes opponents at higher percentages and has longer range.
Side special Default Green Missile 10% (uncharged), ≈19.8% (fully charged) 25% (misfire) Crouches and charges up before shooting himself forward to perform a flying battering ram. If charged on the ground for too long, the charge is canceled. It also has a 10% chance to misfire, which deals considerably more damage and knockback, as well as always traveling the same distance regardless of the charge. Its lag makes it punishable whether it is used for offense or recovering, which makes reads very important in order to use it effectively.
Custom 1 Floating Missile ≈4.3% (uncharged), ≈18% (fully charged), 23% (misfire) Flies directly straight, which can improve its accuracy for either offense or recovery. It also charges quicker, but deals less damage, especially when uncharged, and knockback.
Custom 2 Quick Missile ≈5.15% (uncharged), ≈20% (fully charged), 20% (misfire) Flies much farther and faster, but missing causes Luigi to slide across the ground, making it even riskier than either version. It also deals less damage when uncharged and misfired, but negligibly more damage when fully charged.
Up special Default Super Jump Punch 25% (ground sweetspot), 20% (aerial sweetspot), 1% (sourspot) A jumping uppercut. It deals considerable flame damage, respectable shield damage and strong knockback if sweetspotted, but minuscule damage and no knockback if sourspotted. In the air, the sweetspot is bigger but weaker and does not produce the ping sound, with the jump covering more vertical distance had the player used Luigi's double jump beforehand. A very potent punishing option, though its ending lag makes it very punishable as well.
Custom 1 Fiery Jump Punch 18% (ground sweetspot), 15% (aerial sweetspot), 1% (sourspot) The sweetspot is easier to hit, it grants more horizontal distance and grants slightly more invincibility, but at the cost of less damage, lowered vertical distance and having noticeable ending lag. It is comparable to the version of Luigi's Super Jump Punch in Melee. However, it also has higher height when double jumped. Like the aerial Super Jump Punch, it does not make the ping sound effect when sweetspotted.
Custom 2 Burial Header 8% (descent), 8% (landing), 1% (sourspot) Instead of a fiery sweetspot, Luigi deals burying damage as he falls down faster. Luigi will also get up much faster, allowing for follow-ups. Compared to his other up specials, this one gives the best vertical distance of the three, as it is able to reach the top platform in Battlefield), and also grants even higher height when paired with his double jump.
Down special Default Luigi Cyclone 1.5% (loop hits), 3% (last hit) Rapidly spins around, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists, with the last hit launching them. Unlike Mario's Mario Tornado and compared to Dr. Mario's Dr. Tornado, it can enable Luigi to move quickly to one side on the ground, making it decent as a surprise approach option. While in the air, button mashing grants it two special quirks: it will enable Luigi to ascend vertically (which also carries his double jump momentum to enable an easier ascent) and can act as a pseudo-spike, though both of these techniques are considerably difficult to perform. Outside of these two quirks, it can also function as a KOing option near the upper blast line.
Custom 1 Mach Cyclone 6% Pushes back opponents who are close and can rise a great amount compared to the other variations. However, only the ending deals any damage and launches opponent sideways instead of upward. Grants much less horizontal movement, but provides a subsequent boost of vertical movement at the end.
Custom 2 Clothesline Cyclone 8% Has slower start-up, grants little vertical movement, has considerable ending lag and has only one hitbox, but the hitbox deals more damage and knockback. It is comparable to the version of Luigi Cyclone in Super Smash Bros.
Final Smash Poltergust 5000 30% (max captured), 10% (throw) The Poltergust 5000 from Luigi's Mansion: Dark Moon suddenly appears on Luigi's back and he proceeds to vacuum nearby opponents before launching them out with great force. The sooner the opponents are vacuumed in, the more damage they accumulate before being launched.

On-screen appearance

  • A green Warp Pipe appears. Luigi leaps out with both hands on his face and hesitantly says "Let's-a go!"[2] while sporting a frightened expression that appears very similar to the one he has on the cover of Luigi's Mansion.
LuigiOnScreenAppearanceSSB4.gif

Taunts

  • Up taunt: Luigi strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the V sign with the other, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sports on the cover of Luigi's Mansion.
  • Side taunt: Luigi has his arms straight down and his body fully erect. The pose causes Luigi to fall forward and briefly balance on his belly, during which he says "Pow, pow!" It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as Fox and Falco's Blasters, may actually miss him as a result.
  • Down taunt: Luigi bashfully kicks the ground and sighs. If it contacts with an opponent that is hanging on a ledge or off-stage, Luigi will perform a powerful meteor smash; if the opponent is on the stage, they instead receive set knockback. It is similar to the action Luigi performs when he lost in the minigames of Mario Party 2.
Up taunt Side taunt Down taunt
Luigi's up taunt in Smash 4 Luigi's side taunt in Smash 4 Luigi's down taunt in Smash 4

Idle poses

  • Rubs the back of his head sheepishly.
  • Pulls on his nose, which slightly stretches and then snaps back into place.
Luigi's first idle pose in Super Smash Bros. for Wii U. Luigi's second idle pose in Super Smash Bros. for Wii U.

Crowd cheer

English Japanese
Cheer
Description Wee-gee! Rui-ji!
Pitch Group chant Group chant

Victory poses

A flourished remix directly from Brawl based on the sound clip that would play when Luigi reaches the end of a level in Super Mario Bros.
  • Falls twice, stiff as a board. It is also similar to his side taunt and character artwork.
  • Childishly swings his arms at the air similarly to his dash attack, then exhaustively gasps afterwards. It is also the same animation used when he is selected in Super Smash Bros.
  • Turns around and makes gun motions with his fingers, saying "Bang, bang!"
LuigiPose1WiiU.gif LuigiPose2WiiU.gif LuigiPose3WiiU.gif

In competitive play

Official Custom Moveset Project

Character Custom sets available
Luigi's stock icon in Super Smash Bros. for Wii U. Luigi 1311 1211 3311 3211 3111
1312 3312 3212 2311 3231

Notable players

Active

Inactive

Trophies

Luigi
Ntsc Super Smash Bros. for Nintendo 3DS Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros., Luigi takes a lot of cues from his brother in fighting style, adding flair to moves like Super Jump Punch. His taunts, however, are truly unique.
Ntsc Super Smash Bros. for Wii U Luigi recently celebrated his 30th anniversary with the Year of Luigi, but all that attention just made him even more shy and awkward. In Smash Bros. (as in life), Luigi tends to follow his brother's lead, but he adds his own flair to moves like Super Jump Punch. His taunts, however, are 100% Weegee.
Pal With the Year of Luigi long gone now, it's up to you to prove to everyone that Mario's cowardly co-star is still awesome. He may share a lot of moves with his brother, but he still puts his own spin on things. When you Super Jump Punch a foe just right, for example, the noise he makes is epic. His taunts are pretty funny too. Try them!
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013
Luigi (Alt.)
Ntsc Luigi may sulk when his down taunt is used, but his little dejected kick can actually hurt a nearby enemy fighter. It can even trigger a meteor smash! Notice an enemy leisurely hanging from the edge? Run over and pout on the edge—that foe will be the one with something to pout about!
Pal Luigi might look a bit sulky when you use his down taunt, but when he does it next to another fighter, it can get in a little hit - well, a "little hit" that can also sometimes be a meteor smash! Say you spot a fighter hanging off the edge of the stage. Just give them a pout and a kick with this taunt, and they'll fall to their doom.
Mario Bros. 1983
3DS: Luigi's Mansion: Dark Moon 03/2013
Poltergust 5000
Ntsc A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and complete terror. In this game, it sucks in enemies, damages them, and then fires them diagonally upward. If it's used in an area with no ceilings, you might send them soaring right off the screen!
Pal A ghost-sucking vacuum cleaner created by Professor E. Gadd. In Luigi's ghostly adventures, it's the only thing standing between him and abject terror. In this game, it sucks in enemies, damages them, then fires them diagonally upward. Use it in an area with no ceilings, and you might send them soaring right off the screen!

In Event Matches

Solo Events

Co-op Events

Alternate costumes

Luigi Palette (SSB4).png
Luigi's stock icon in Super Smash Bros. for Wii U. LuigiHeadOrangeSSB4-U.png LuigiHeadPinkSSB4-U.png LuigiHeadCyanSSB4-U.png LuigiHeadWhiteSSB4-U.png LuigiHeadPurpleSSB4-U.png LuigiHeadBlueSSB4-U.png LuigiHeadYellowSSB4-U.png

Gallery

Trivia

  • Luigi's official artwork is based on his side taunt.
  • Early in development, Luigi could wall jump, though this was scrapped in the final release.
  • The trophy description for Luigi in the North American version of Super Smash Bros. for Wii U makes a reference to Weegee, a popular internet meme. However, it could also be a reference to a number of games where he excitedly refers to himself "Weegee".
  • Luigi's All-Star trophy in Super Smash Bros. for Nintendo 3DS resembles his Adventure Mode trophy from Melee, albeit with a different costume.
  • Luigi was the first of the original four unlockable characters to be confirmed for SSB4.
  • If timed correctly, Luigi's side taunt can actually enable him to avoid several attacks, as displayed in the opening video for Super Smash Bros. for Wii U.
  • In Super Smash Bros. for Nintendo 3DS, the trophy titled "Luigi (With Poltergust 3000)" is an error. The Poltergust that Luigi is wearing is actually the Poltergust 5000 from Luigi's Mansion: Dark Moon, as evident by the Strobulb located on its back.
  • When Luigi is crawling, the running sound effect from Mario Bros. can be heard.
  • Due to the fact that Luigi's head comes forward into the z axis when he crouches, he can avoid certain projectiles that go behind his head.

References