Luigi (SSB4)/Down throw

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Hitbox visualization showing Luigi's down throw.
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Luigi forces his opponent on the floor and Ground Pounds them. Depending on percentage, this throw can be followed up by up tilt, any smash attack, any aerial attack, Luigi Cyclone or Super Jump Punch. It serves as Luigi's starting move for some of his most powerful KO combos.

Update history

Super Smash Bros. 4 1.1.1

  • Nerf Down throw's knockback has been altered (75 base/30 growth → 55 base/83 growth). The new knockback scaling removes Luigi's most notable follow-ups (very few moves are now only semi-guaranteed KO set-ups), particularly outside of medium percents.


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: DThrow doesn't have hitboxes, these are throw specifiers and only one is used.
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ID Damage Angle BK KS FKV Bone FFx Type Effect Sound
0 6% AngleIcon80.png Forwards 55 83 0 0 1.0x TypeIcon(Throwing).png EffectIcon(Normal).png S None
1 3% AngleIcon361.png Forwards 40 100 0 0 None TypeIcon(Throwing).png EffectIcon(Normal).png S None

This move in SSBM This move in SSBB This move in SSB4 This move in SSBU Luigi's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special (def · c1 · c2) · Side special (def · c1 · c2) · Up special (def · c1 · c2) · Down special (def · c1 · c2) · Final Smash
Down taunt