Super Smash Bros. Ultimate

Zelda (SSBU): Difference between revisions

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*{{change|Zelda hangs onto the ledge with one hand.}}
*{{change|Zelda hangs onto the ledge with one hand.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile during several animations.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile during several animations.}}
*{{change|Many of Zelda's attacks produce brighter, flashier magical effects.}}
*{{change|Many of Zelda's attacks produce brighter trails of magic.}}
*{{change|Zelda's standing pose, [[idle poses]], [[walking]] animation, up [[taunt]], and down taunt have been changed.}}
*{{change|Zelda's standing pose, [[idle poses]], [[walking]] animation, up [[taunt]], and down taunt have been changed.}}
*{{change|All of Zelda's [[victory pose]]s have been changed:}}  
*{{change|All of Zelda's [[victory pose]]s have been changed:}}  
Line 32: Line 32:


===Attributes===
===Attributes===
*{{buff|Like all characters, Zelda's [[jumpsquat]] is now 3 frames (down from 6 frames).}}
*{{buff|Like all characters, Zelda's [[jumpsquat]] animation now takes 3 frames to complete (down from 6).}}
*{{buff|Zelda's initial [[dash]] speed (1.6 → 1.958) and running speed (1.3 → 1.43) are faster.}}
*{{buff|Zelda [[jump]]s higher.}}
*{{buff|Zelda [[jump]]s higher.}}
*{{buff|Zelda's [[air speed]] is slightly faster (1.04 → 1.092).}}
*{{buff|Zelda [[dash]]es faster.}}


===Ground attacks===
===Ground attacks===
*[[Neutral attack]]:
*{{change|[[Neutral attack]] is now a rapid jab with a finishing hit.}}
**{{change|Neutral attack is now a rapid jab with a finishing hit.}}
**{{buff|Neutral attack has fewer startup frames. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack has less startup. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.}}
**{{buff|Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.}}
**{{buff|Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably [[combo]]s into dash attack or dash grab at low percents.}}
**{{nerf|Neutral attack has more endlag, is less safe on shield, and no longer reliably combos into dash attack or dash grab at low percents.}}
*[[Dash attack]]:
*{{buff|[[Dash attack]] deals more knockback.}}
**{{buff|Dash attack deals more knockback.}}
**{{buff|Dash attack has less endlag.}}
**{{buff|Dash attack has less endlag.}}
*[[Forward tilt]]:
*{{nerf|[[Forward tilt]] has slightly more endlag.}}
**{{nerf|Forward tilt has slightly more endlag.}}
*{{buff|[[Down tilt]] has slightly less endlag.}}
*[[Down tilt]]:
**{{nerf|[[Down tilt]] now launches opponents a bit further away.}}
**{{buff|Down tilt has slightly less endlag.}}
*{{buff|[[Up smash]] has more horizontal range.}}
**{{nerf|Down tilt launches opponents further away, reducing its combo potential.}}
*[[Up smash]]:
**{{buff|Up smash has more horizontal range.}}


===Aerial attacks===
===Aerial attacks===
Line 59: Line 53:


===Throws/other attacks===
===Throws/other attacks===
*{{nerf|[[Dash grab]] has slightly more startup and endlag.}}
*{{change|[[Grab|Standing grab]] and [[pummel]] have altered animations.}}
**{{buff|Pummel is faster.}}
**{{buff|Pummel is faster.}}
**{{change|Zelda grabs and pummels opponents with one hand instead of two.}}
*{{nerf|[[Dash grab]] has slightly more startup frames and endlag.}}
*{{change|Forward throw, back throw, and up throw have altered animations, and Zelda's hands emit brighter trails of magic.}}
*{{change|[[Forward throw]] and [[up throw]] have altered animations with her hands emanating bright trails of magic.}}
*[[Forward throw]]:
*{{buff|Forward throw has more knockback growth.}}
**{{buff|Forward throw has more knockback growth.}}
**{{nerf|Forward throw deals less damage.}}
**{{nerf|Forward throw deals less damage.}}
*[[Up throw]]:
*{{buff|Up throw has more knockback growth and is now potentially one of the strongest up throws in the game.}}
**{{buff|Up throw has more knockback growth and is now potentially one of the strongest up throws in the game.}}
*{{buff|[[Down throw]] deals more damage.}}
*[[Down throw]]:
**{{buff|Down throw deals more damage.}}


===Special moves===
===Special moves===
*[[Nayru's Love]]:
*[[Nayru's Love]]:
**{{buff|Nayru's Love's intangibility starts 1 frame earlier.}}
**{{buff|Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.}}
**{{buff|Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.}}
**{{buff|Nayru's Love's intangibility frames start 1 frame earlier.}}
*[[Din's Fire]]:
*[[Din's Fire]]:
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire no longer leaves Zelda [[helpless]] in the air.}}
**{{buff|Din's Fire can travel slightly farther and is slightly more maneuverable.}}
**{{buff|Din's Fire can travel slightly farther and is slightly more maneuverable.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are riskier to use offstage, recovering opponents are left in a more vulnerable position if they try to avoid Din's Fire.}}
**{{buff|The changes to [[airdodge]] mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are much riskier to use offstage, this also makes it riskier to dodge through Din's Fire.}}
**{{change|Din's Fire's flame has a more stylized appearance.}}
**{{change|Din's Fire's flame is more stylized in appearance.}}
*[[Farore's Wind]]:
*[[Farore's Wind]]:
**{{buff|Farore's Wind has less startup and endlag.}}
**{{buff|Farore's Wind has fewer startup frames and less endlag.}}
**{{buff|Farore's Wind travels faster after disappearing and preserves more momentum when used right after a jump.}}
**{{buff|Farore's Wind travels faster after disappearing and preserves more momentum when used right after a jump.}}
**{{buff|Zelda can drift in the air much sooner after reappearing.}}
**{{buff|Zelda can drift in the air much sooner after reappearing.}}
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*[[Masahiro Sakurai]] chose to base Zelda's design in ''Ultimate'' off of her ''A Link to the Past'' incarnation instead of her more recent ''Breath of the Wild'' incarnation because that version of Zelda, according to him, "is more into research than fighting."   
*[[Masahiro Sakurai]] chose to base Zelda's design in ''Ultimate'' off of her ''A Link to the Past'' incarnation instead of her more recent ''Breath of the Wild'' incarnation because that version of Zelda, according to him, "is more into research than fighting."   
*Zelda's current default design was previously an alternate costume, while her previous default design based on ''Twilight Princess'' has now become an alternate costume.
*Zelda's current default design was previously an alternate costume, while her previous default design based on ''Twilight Princess'' has now become an alternate costume.
**Coincidentally, Zelda was revealed in ''SSB4'' at the same time ''A Link Between Worlds'' was released, which inspired her current design.
**Coincidentally, Zelda was revealed in ''Smash 4'' at the same time ''A Link Between Worlds'' was released, which inspired her current design.
*In the "World of Light" trailer, Zelda is heard speaking English; however, unlike her ''Breath of the Wild'' incarnation, who spoke with a [[wikipedia:Received Pronunciation|Received Pronunciation]] accent, she speaks with an American accent.  
*Zelda is currently the only playable ''Legend of Zelda'' character in ''Smash'' whose design originates from a handheld game rather than a home console game.
*The ''World of Light'' trailer marks the first time Zelda has spoken with dialogue in the ''Smash'' series.
**This is also the first time Zelda has ever spoken with an American accent. Her ''Breath of the Wild'' incarnation spoke with a British accent.  
**Zelda speaks English in all Western language versions of ''Ultimate'', unlike her ''Breath of the Wild'' incarnation who was dubbed into multiple languages.
**Zelda speaks English in all Western language versions of ''Ultimate'', unlike her ''Breath of the Wild'' incarnation who was dubbed into multiple languages.
**This also marks the first time Zelda speaks with dialogue in the ''Super Smash Bros.'' series.
*This is the first game where Zelda is no longer voiced by Jun Mizusawa, who had voiced her since ''Melee''; however, Mizusawa still voices Zelda's alter-ego, Sheik.
*This is the first game where Zelda is no longer voiced by Jun Mizusawa, who had voiced her since ''Melee''. Curiously enough, Mizusawa still voices Sheik.
*''Ultimate'''s version of Zelda is the only playable ''Zelda'' character to originate from a handheld game rather than a home console game, as well as the only character to originate from the "Downfall" timeline instead of the pre-split, "Child", or "Adult" timelines (not counting Link, who originates from ''Breath of the Wild'', which takes place at the end of either timeline).
*For some reason, this version of Zelda is revealed to be wearing sandals, much like her appearance in ''Skyward Sword'' and ''Breath of the Wild'' instead of either heels or boots, despite neither showing her legs in ''A Link to the Past'' nor in ''A Link Between Worlds''.


==References==
==References==

Revision as of 03:54, December 10, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Zelda's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. Ultimate
Zelda SSBU.png
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Triforce of Wisdom
Zelda (SSBU)
You might recognize Zelda's look from The Legend of Zelda: A Link Between Worlds game. In battle she uses magical moves to reflect and teleport, and for her Final Smash, she seals her opponents away in the Triforce of Wisdom. If an opponent has 100% damage or more, they will be instantly KO'd!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018. Zelda is classified as fighter #17.

Zelda is voiced by Ayumi Fujimura,[citation needed] who previously voiced the character in The Legend of Zelda: A Link Between Worlds. Zelda speaks English in the Adventure Mode: World of Light trailer, but it is currently unclear who is portraying her.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2][3] and A Link Between Worlds.[4]
  • Change Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.
  • Change Zelda hangs onto the ledge with one hand.
  • Change Zelda is more positively expressive, boasting a cheery smile during several animations.
  • Change Many of Zelda's attacks produce brighter trails of magic.
  • Change Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
  • Change All of Zelda's victory poses have been changed:
    • For the first, she conjures a small flame out of her finger and swirls it around playfully.
    • For the second, she summons the Phantom armor and proudly poses in front of it.
    • For the third, she emits magic out of two fingers and points at the screen.

Attributes

  • Buff Like all characters, Zelda's jumpsquat animation now takes 3 frames to complete (down from 6).
  • Buff Zelda jumps higher.
  • Buff Zelda dashes faster.

Ground attacks

  • Change Neutral attack is now a rapid jab with a finishing hit.
    • Buff Neutral attack has fewer startup frames. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
    • Buff Neutral attack's final hit deals much more knockback and is capable of KOing at high percents.
    • Nerf Neutral attack has more endlag, is less safe on shield, and no longer reliably combos into dash attack or dash grab at low percents.
  • Buff Dash attack deals more knockback.
    • Buff Dash attack has less endlag.
  • Nerf Forward tilt has slightly more endlag.
  • Buff Down tilt has slightly less endlag.
    • Nerf Down tilt now launches opponents a bit further away.
  • Buff Up smash has more horizontal range.

Aerial attacks

Throws/other attacks

  • Change Standing grab and pummel have altered animations.
    • Buff Pummel is faster.
  • Nerf Dash grab has slightly more startup frames and endlag.
  • Change Forward throw and up throw have altered animations with her hands emanating bright trails of magic.
  • Buff Forward throw has more knockback growth.
    • Nerf Forward throw deals less damage.
  • Buff Up throw has more knockback growth and is now potentially one of the strongest up throws in the game.
  • Buff Down throw deals more damage.

Special moves

  • Nayru's Love:
    • Buff Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.
    • Buff Nayru's Love's intangibility frames start 1 frame earlier.
  • Din's Fire:
    • Buff Din's Fire no longer leaves Zelda helpless in the air.
    • Buff Din's Fire can travel slightly farther and is slightly more maneuverable.
    • Buff The changes to airdodge mechanics indirectly improve Din's Fire's edgeguarding utility. Since airdodges are much riskier to use offstage, this also makes it riskier to dodge through Din's Fire.
    • Change Din's Fire's flame is more stylized in appearance.
  • Farore's Wind:
    • Buff Farore's Wind has fewer startup frames and less endlag.
    • Buff Farore's Wind travels faster after disappearing and preserves more momentum when used right after a jump.
    • Buff Zelda can drift in the air much sooner after reappearing.
    • Nerf Farore's Wind travels a shorter distance.
    • Change Farore's Wind produces a more intense green/yellow vortex at the start and end of the move.
  • Phantom Slash:
    • Change Phantom Slash has been heavily reworked. The Phantom armor now assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her. It is now a single-press chargeable move; Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack:
      • 1. Kick
      • 2. Punch
      • 3. Outward slash
      • 4. Downward slash
      • 5. Upward slash
      • 6. Delayed upward slash
    • Buff Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru's Love.
    • Buff Zelda can summon a new Phantom much more quickly after the previous one is destroyed
    • Nerf Phantom Slash's fully charged attack deals less damage since it no longer hits twice.
  • Triforce of Wisdom:
    • Change Zelda has a new Final Smash called Triforce of Wisdom. She magically opens a glowing, triangular portal that sucks in the opponent and immobilizes them while dealing damage. If the opponent is at or above 100% damage before the portal closes, they are instantly KO'd; otherwise, they receive mediocre knockback.

Classic Mode: Wisdom Prevails

All of Zelda's battles are on The Legend of Zelda themed stages against villains that can be perceived as lacking in wisdom or intelligence.

Round Opponent Stage Notes
1 Wario Great Plateau Tower
2 Bowser Skyloft
3 Team Mii Swordfighter x5 Temple Mii Swordfighters are dressed in Yiga Clan costumes.
4 King K. Rool Bridge of Eldin
5 Dark Samus Gerudo Valley
6 4 Dark Links Hyrule Castle
Bonus Stage
Final Ganondorf/Ganon ? Ganondorf transforms into Ganon upon defeat.

Role in World of Light

Zelda was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Zelda tried to rally the other fighters to fight the army of Master Hands by saying, "Stow your fear; it's now or never!". Zelda was present when Galeem unleashed his beams of light. Zelda and Mewtwo attempted to reflect the beams using Nayru's Love and Confusion, respectively, but this attempt failed, and both of them were vaporized and placed under Galeem's imprisonment along with the rest of the fighters (excluding Kirby).

Zelda is unlocked in the Sacred Realm of the World of Dark on the bottom left corner of the land which makes up the Triforce of Wisdom. The player must defeat the Spirit of Impa (which is revealed by solving a clock-based puzzle) to clear a boulder that's blocking the path to her unlock battle. Unlocking her reveals the Triforce of Wisdom in the center of the map and clears one of the boulders leading to the Master Sword.

Alternate costumes

Zelda Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>fMDgFn3qQ_c</youtube>

Trivia

  • Masahiro Sakurai chose to base Zelda's design in Ultimate off of her A Link to the Past incarnation instead of her more recent Breath of the Wild incarnation because that version of Zelda, according to him, "is more into research than fighting."
  • Zelda's current default design was previously an alternate costume, while her previous default design based on Twilight Princess has now become an alternate costume.
    • Coincidentally, Zelda was revealed in Smash 4 at the same time A Link Between Worlds was released, which inspired her current design.
  • Zelda is currently the only playable Legend of Zelda character in Smash whose design originates from a handheld game rather than a home console game.
  • The World of Light trailer marks the first time Zelda has spoken with dialogue in the Smash series.
    • This is also the first time Zelda has ever spoken with an American accent. Her Breath of the Wild incarnation spoke with a British accent.
    • Zelda speaks English in all Western language versions of Ultimate, unlike her Breath of the Wild incarnation who was dubbed into multiple languages.
  • This is the first game where Zelda is no longer voiced by Jun Mizusawa, who had voiced her since Melee; however, Mizusawa still voices Zelda's alter-ego, Sheik.

References

  1. ^ Masahiro Sakurai (translated by Brando) (2018-06-20). "Smash is Special – Part 1" Sakurai's Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda's new design is based on "The Legend of Zelda: A Link to the Past"
  2. ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
  3. ^ Super Smash Bros. Ultimate (North America) - Palutena's Guidance: "Yes, that's Zelda from A Link to the Past. She's a descendant of the Seven Sages. When she was captured, she used telepathy to ask Link for help."
  4. ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”