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Multi-Man Smash: Difference between revisions

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'''Multi-Man Smash'''  ({{ja|組み手|Kumi-te}}, ''Group Combat'') is a [[Stadium]] sub-mode appearing in ''[[Super Smash Bros. Melee]]'' as '''Multi-Man Melee''', ''[[Super Smash Bros. Brawl]]'' as '''Multi-Man Brawl''', ''[[Super Smash Bros. 4]]'' as '''Multi-Man Smash''', and ''[[Super Smash Bros. Ultimate]]'' as '''Mob Smash'''. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high [[knockback]] (moves with high enough base knockback are usually enough to [[OHKO]] them), has a low [[artificial intelligence]] level, and lacks the ability to perform special moves or grab ledges, making them easy to [[KO]]. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up [[damage]] taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on [[Battlefield]], and starting with ''Ultimate'', any [[Battlefield form]] can be chosen.
'''Multi-Man Smash'''  ({{ja|組み手|Kumi-te}}, ''Group Combat'') is a [[Stadium]] sub-mode appearing in ''[[Super Smash Bros. Melee]]'' as '''Multi-Man Melee''', ''[[Super Smash Bros. Brawl]]'' as '''Multi-Man Brawl''', ''[[Super Smash Bros. 4]]'' as '''Multi-Man Smash''', and ''[[Super Smash Bros. Ultimate]]'' as '''Mob Smash'''. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high [[knockback]] (moves with high enough base knockback are usually enough to [[OHKO]] them), has a low [[artificial intelligence]] level, and lacks the ability to perform special moves or grab ledges, making them easy to [[KO]]. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up [[damage]] taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on [[Battlefield]], and starting with ''Ultimate'', any [[Battlefield form]] can be chosen.


In ''Ultimate'', Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from the Games & More menu along with {{SSBU|Classic Mode}}, [[Training Mode]], [[Stage Builder]], [[Home-Run Contest]], and others.
In ''Ultimate'', Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from the [[Games & More]] menu along with {{SSBU|Classic Mode}}, [[Training Mode]], [[Stage Builder]], [[Home-Run Contest]], and others.


==List of Multi-Man modes==
==List of Multi-Man modes==
[[File:Fightingalloyteam.jpg|thumb|right|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]]
[[File:Fightingalloyteam.jpg|thumb|{{SSBB|Mario}} and {{SSBB|Sonic}} in Co-op 3-Minute Brawl.]]
[[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]]
[[File:Rival.jpeg|thumb|{{SSB4|Ryu}} and his Rival in Rival Smash in {{for3ds}}.]]
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves.
In ''Super Smash Bros. 4'', as with any Stadium sub-mode, players are unable to use any [[Character customization|customizations]], preventing players from using [[equipment]] to augment their characters' power or bypass the game mode's restrictions. As such, excluding the {{SSB4|Mii Fighter}}s, fighters are only allowed to use their default special moves.
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*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[15-Minute Smash|'''15-Minute''']] (''Melee'' and ''Brawl'' only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as [[spamming]] a certain move or evading the opponents altogether will generally suffice.
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4'' and is the only one not available in multiplayer.
*[[Rival Smash|'''Rival''']] (''SSB4'' only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in ''SSB4'' and is the only one not available in multiplayer.
*[[Endless Smash|'''Endless''']] (every game besides ''Ultimate'') / [[All-Star Mode#Super Smash Bros. Ultimate|'''All Star''']] (''Ultimate'') - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for an indefinite amount of time. In ''Ultimate'', players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[Endless Smash|'''Endless''']] (not present in ''Ultimate'') / [[All-Star Mode#Super Smash Bros. Ultimate|'''All Star''']] (''Ultimate'') - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for a theoretically indefinite amount of time. In ''Ultimate'', players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
*[[Cruel mode|'''Cruel''']] - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high [[AI]] level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
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==List of Multi-Man enemy teams==
==List of Multi-Man enemy teams==
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: Fighting Wire Frames in ''Melee'', Fighting Alloy Team in ''Brawl'', and Fighting Mii Team in ''Smash 4'' and ''Ultimate''.
Each game in the series features different [[enemy team]]s to fight against in Multi-Man modes: Fighting Wire Frames in ''Melee'', Fighting Alloy Team in ''Brawl'', and Fighting Mii Team in ''Smash 4'' and ''Ultimate''.
*'''[[Fighting Wire Frames]]''' {{GameIcon|SSBM|20px}} - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*'''[[Fighting Wire Frames]]''' {{GameIcon|SSBM|20px}} - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[flame]], [[electric]], or {{b|magic|effect}} effects.
*'''[[Fighting Alloy Team]]''' {{GameIcon|SSBB|20px}} - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack [[magic]] and [[fire]] attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*'''[[Fighting Alloy Team]]''' {{GameIcon|SSBB|20px}} - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*'''[[Fighting Mii Team]]''' {{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}} - [[Mii Fighter]]s wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character in ''SSB4''. Every 25th opponent fought is spawned as a character in ''Ultimate''.
*'''[[Fighting Mii Team]]''' {{GameIcon|SSB4|20px}}{{GameIcon|SSBU|20px}} - [[Mii Fighter]]s wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character in ''SSB4''. Every 25th opponent fought is spawned as a character in ''Ultimate''.


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==Other Multi-Man scenarios==
==Other Multi-Man scenarios==
[[File:VS Polygons SSB.png|thumb|right|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]]
[[File:VS Polygons SSB.png|thumb|Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.]]
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Duel Zone]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two.
*In ''Super Smash Bros.'', [[1P Game#Stage_10:_Fighting_Polygon_Team|Stage 10]] of the [[1P Game]] is a battle on [[Duel Zone]] versus 30 [[Fighting Polygon Team|Fighting Polygons]], which are purple polyhedrons modeled after the 12 characters in the game. They cannot [[grab]] or use [[special move]]s, and have reduced power, [[weight]], and tendencies for [[shield]]ing and [[Sidestep|dodging]] attacks, all of which change with the set [[difficulty]] level. This existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario due to the similarity between the two.
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character.
*[[Classic Mode]] features certain stages with [[Classic Mode#Multi-man_battle|Multi-Man battles]] versus clones of a certain character.
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|ja={{ja|組み手|Kumi-te}}
|ja={{ja|組み手|Kumi-te}}
|jaM=Group combat
|jaM=Group combat
|en=Mob Smash {{GameIcon|SSBU}}<br/>Multi-Man Smash {{GameIcon|SSB4}}<br/>Multi-Man Brawl {{GameIcon|SSBB}}<br/>Multi-Man Melee {{GameIcon|SSBM}}
|en=Multi-Man Melee {{GameIcon|SSBM}}<br/>Multi-Man Brawl {{GameIcon|SSBB}}<br/>Multi-Man Smash {{GameIcon|SSB4}}<br/>Mob Smash {{GameIcon|SSBU}}
|fr=Smash en masse
|fr=Test en masse {{GameIcon|SSBM}}<br/>Smash en masse {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|frM=Smash in a group
|frM=Test in a group {{GameIcon|SSBM}}<br/>Smash in a group {{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}}
|es=Asalto {{GameIcon|SSB4}}{{GameIcon|Ultimate}}<br/>Brawl multitudinario {{GameIcon|Brawl}}
|es=Cuerpo multitudinario {{GameIcon|SSBM}}<br/>Brawl multitudinario {{GameIcon|SSBB}}<br/>Asalto {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|esM=Assault
|esM=Assault {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|de=Multi-Smash {{GameIcon|SSB4}}{{GameIcon|Ultimate}}<br/>Multi-Brawl {{GameIcon|Brawl}}
|de=Multi-Nahkamph {{GameIcon|SSBM}}<br/>Multi-Brawl {{GameIcon|SSBB}}<br/>Multi-Smash {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|it=Mischia multipla {{GameIcon|SSB4}}{{GameIcon|Ultimate}}<br/>Brawl multiplo {{GameIcon|Brawl}}
|it=Mischia multiplo {{GameIcon|SSBM}}<br/>Brawl multiplo {{GameIcon|SSBB}}<br/>Mischia multipla {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|itM=Multiple fight<br/>Multiple Brawl
|itM=Mutiple Melee {{GameIcon|SSBM}}<br/>Multiple Brawl {{GameIcon|SSBB}}<br/>Multiple fight {{GameIcon|SSB4}}{{GameIcon|SSBU}}
|nl=Massa-smash
|nl=Massa-smash
|nlM=Mass-smash
|ru={{rollover|Бой с толпой|Boy s tolpoy|?}}
|ru={{rollover|Бой с толпой|Boy s tolpoy|?}}
|ruM=Fight with a crowd
|ruM=Fight with a crowd
|ko={{rollover|멀티 스매시|Meolti Seumaesi|?}} {{GameIcon|SSB4-3DS}}{{GameIcon|Ultimate}}<br/>{{rollover|논스톱 매지|Nonseutob maeji|?}} {{GameIcon|Brawl}}
|ko={{rollover|논스톱 매치|Nonseutob maechi|?}} {{GameIcon|SSBB}}<br/>{{rollover|멀티 스매시|Meolti Seumaesi|?}} {{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}}
|koM=Multi Smash<br/>Non-stop match
|koM=Non-stop match {{GameIcon|SSBB}}<br/>Multi Smash {{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}}
|zh_tw={{rollover|對打|Duìdǎ|?}}
|zh_tw={{rollover|對打|Duìdǎ|?}}
|zh_twM=Sparring
|zh_twM=Sparring
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==Trivia==
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|right|Egg Lay glitch]]
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|175px|thumb|Egg Lay glitch]]
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}.
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs the same as {{SSBM|Zelda}}.
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock an [[unlockable character]] via a 1 vs. 1 battle if the character has not been unlocked yet: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.

Latest revision as of 00:50, April 16, 2024

Ness in 100-Man Melee.

Multi-Man Smash (組み手, Group Combat) is a Stadium sub-mode appearing in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, Super Smash Bros. 4 as Multi-Man Smash, and Super Smash Bros. Ultimate as Mob Smash. This sub-mode pits the player against multiple consecutive simultaneous foes, challenging them to defeat as many as possible under various pretenses, while additionally allowing for more characters to be on-screen than allowed under normal circumstances. Though the player has only one stock, the enemy team generally sustains high knockback (moves with high enough base knockback are usually enough to OHKO them), has a low artificial intelligence level, and lacks the ability to perform special moves or grab ledges, making them easy to KO. The mode's difficulty arises from the fact that though individual opponents can be very easy to defeat, it becomes hard to divide one's attention among as many as five opponents at once, making it easy to slowly rack up damage taken over the course of the mode until one or more stray attacks can KO the player. Multi-Man modes take place on Battlefield, and starting with Ultimate, any Battlefield form can be chosen.

In Ultimate, Mob Smash and all modes within it are no longer a Stadium mode, instead accessible directly from the Games & More menu along with Classic Mode, Training Mode, Stage Builder, Home-Run Contest, and others.

List of Multi-Man modes[edit]

Mario and Sonic in Co-op 3-Minute Brawl.
Ryu and his Rival in Rival Smash in Super Smash Bros. for Nintendo 3DS.

In Super Smash Bros. 4, as with any Stadium sub-mode, players are unable to use any customizations, preventing players from using equipment to augment their characters' power or bypass the game mode's restrictions. As such, excluding the Mii Fighters, fighters are only allowed to use their default special moves.

  • 10-Man (not present in Ultimate) - challenges the player to defeat ten opponents. This is the shortest of all the Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man (titled Century in Ultimate) - challenges the player to defeat 100 opponents, which get tougher as the mode continues. This usually takes a few minutes for players to clear, and can get quite difficult towards the end of the mode. The final enemy to be fought will always sustain noticeably less knockback than the others.
  • 3-Minute (not present in Ultimate) - challenges the player to survive for 3 minutes, defeating as many opponents as possible.
  • 15-Minute (Melee and Brawl only) - challenges the player to survive for 15 minutes, defeating as many opponents as possible. Foes get stronger as time passes by. Despite the need for endurance, simple strategies such as spamming a certain move or evading the opponents altogether will generally suffice.
  • Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (an AI copy of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of the number of opponents they and their Rival defeated. This mode replaces 15-Minute mode in SSB4 and is the only one not available in multiplayer.
  • Endless (not present in Ultimate) / All Star (Ultimate) - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit nor enemy KO limit, and as such can go on for a theoretically indefinite amount of time. In Ultimate, players instead fight every fighter in the game. The fighters appear in order of their first appearance (based on Japanese release dates), and when all fighters have been killed it loops again from the beginning.
  • Cruel - challenges the player to defeat as many opponents as possible before being KO'd themselves, like Endless mode, but now the opponents have high handicap instead of the player, as well as increased aggressiveness and a high AI level, capable of dealing much more knockback than normal. Additionally, no items will appear. This is unarguably the most difficult Multi-Man mode, as the opponents are immensely harder to KO while the player is also much easier to KO compared to the other modes.
Game Number of players (aside from Rival Smash) Max enemies on-screen
Super Smash Bros. Melee 1 5
Super Smash Bros. Brawl 2 5
Super Smash Bros. for Nintendo 3DS 2 4 (1P), 3 (Multiplayer/Rival mode)
Super Smash Bros. for Wii U 4 5 (1P), 4 (Multiplayer/Rival mode)
Super Smash Bros. Ultimate 4 6 (1P) 5 (Multiplayer mode)

When playing multiplayer in for Wii U and Ultimate, individual players' scores will be shown along with the total score.

List of Multi-Man enemy teams[edit]

Each game in the series features different enemy teams to fight against in Multi-Man modes: Fighting Wire Frames in Melee, Fighting Alloy Team in Brawl, and Fighting Mii Team in Smash 4 and Ultimate.

  • Fighting Wire Frames Super Smash Bros. Melee - purple-colored male and female wireframe humanoids. Male Wire Frames are based on Captain Falcon, while the Female Wire Frames are based on Zelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no flame, electric, or magic effects.
  • Fighting Alloy Team Super Smash Bros. Brawl - metallic fighters based on four characters in the game. Red alloys are based on Captain Falcon, Blue Alloys are based on Zelda and Zero Suit Samus, Yellow Alloys are based on Mario, and Green Alloys are based on Kirby and Jigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive giant, tiny or flower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.
  • Fighting Mii Team Super Smash Bros. 4Super Smash Bros. Ultimate - Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from Miis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are all uniform. They can recover by footstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character in SSB4. Every 25th opponent fought is spawned as a character in Ultimate.

Items[edit]

For balancing reasons, certain items do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Additionally, no items will spawn at all in Cruel mode, as well as All-Star Smash in Ultimate.

Other Multi-Man scenarios[edit]

Ness prepares to fight the Fighting Polygon Team in Stage 10 of 1P Game.

Names in other languages[edit]

Japanese.png This article is missing the subject's name in other languages.
Help improve this page by adding the missing names from a reliable source.
Language Name Meaning
Japan Japanese 組み手 Group combat
UK English Multi-Man Melee Super Smash Bros. Melee
Multi-Man Brawl Super Smash Bros. Brawl
Multi-Man Smash Super Smash Bros. 4
Mob Smash Super Smash Bros. Ultimate
France French Test en masse Super Smash Bros. Melee
Smash en masse Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Test in a group Super Smash Bros. Melee
Smash in a group Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Germany German Multi-Nahkamph Super Smash Bros. Melee
Multi-Brawl Super Smash Bros. Brawl
Multi-Smash Super Smash Bros. 4Super Smash Bros. Ultimate
Spain Spanish Cuerpo multitudinario Super Smash Bros. Melee
Brawl multitudinario Super Smash Bros. Brawl
Asalto Super Smash Bros. 4Super Smash Bros. Ultimate
Assault Super Smash Bros. 4Super Smash Bros. Ultimate
Italy Italian Mischia multiplo Super Smash Bros. Melee
Brawl multiplo Super Smash Bros. Brawl
Mischia multipla Super Smash Bros. 4Super Smash Bros. Ultimate
Mutiple Melee Super Smash Bros. Melee
Multiple Brawl Super Smash Bros. Brawl
Multiple fight Super Smash Bros. 4Super Smash Bros. Ultimate
China Chinese (Simplified) 对打 Sparring
Taiwan Chinese (Traditional) 對打 Sparring
South Korea Korean 논스톱 매치 Super Smash Bros. Brawl
멀티 스매시 Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Non-stop match Super Smash Bros. Brawl
Multi Smash Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Netherlands Dutch Massa-smash Mass-smash
Russia Russian Бой с толпой Fight with a crowd

Trivia[edit]

Egg Lay glitch
  • Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in Melee, who weighs the same as Zelda.
  • Clearing 100-Man mode for the first time gives the player the opportunity to unlock an unlockable character via a 1 vs. 1 battle if the character has not been unlocked yet: Falco in Melee and Brawl and Wario in SSB4.
    • In Ultimate, due to the game having more unlockable characters than starter characters, it is the first installment in the Super Smash Bros. series which does not have an "unlocking an unlockable character" challenge for a reward. However, time spent in Mob Smash counts towards the playing time to initiate a challenger approaching battle.
  • The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on have them. They also do not change their facial expressions in battle.
  • The Fighting Mii Team can have varied head shapes, so when inflicted with the flower ailment, it sprouts from the back of their necks rather than from their heads.
  • Prior to version 1.0.4, a glitch in Super Smash Bros. for 3DS allowed players to use Egg Lay repeatedly to increase the size of giant opponents.
  • The final boss of the eShop game Kirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself.
  • In Ultimate, the Dutch name of Squad Strike is shared with the German name of Mob Smash (Multi Smash).