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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|brawl=y}}
{{disambig2|Luigi's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Luigi}}
{{disambig2|Luigi's appearance in ''Super Smash Bros. Brawl''|the character in other contexts|Luigi}}
{{Infobox Character
{{Infobox Character
|name         = Luigi
|name = Luigi
|image       = [[File:Luigi SSBB.jpg|250px|Luigi]]
|image = [[File:Luigi SSBB.jpg|250px]]
|game         = Brawl
|game = SSBB
|ssbgame1     = SSB
|ssbgame1 = SSB
|ssbgame2     = SSBM
|ssbgame2 = SSBM
|ssbgame3     = SSB4
|ssbgame3 = SSB4
|ssbgame4 = SSBU
|availability = [[Unlockable character|Unlockable]]
|availability = [[Unlockable character|Unlockable]]
|voiceactor  = Charles Martinet
|tier = E
|tier         = E
|ranking = 28
|ranking     = 28
}}
}}
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!!]] website on February 18th, 2008. Unlike his voice in the previous two games, which was just a higher-pitched version of Mario's, Luigi now has a unique voice recorded separately from Mario's by Charles Martinet.
'''Luigi''' ({{ja|ルイージ|Ruīji}}, ''Luigi'') is an [[unlockable character]] in ''[[Super Smash Bros. Brawl]]'', who also appeared as an unlockable character in the previous two games, ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Melee]]''. He was announced on the [[Smash Bros. DOJO!! (SSBB)|Smash Bros. DOJO!!]] website on February 18th, 2008.


Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier. This is a vast drop from his Melee tier, where he was 13th out of 26. He is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi himself is slow moving and has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction which causes him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. He is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle, giving him more negative points than positive. This results in him having mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}}. This, combined with his general lack of representation in [[tournament]]s, results in him having below average tournament results.
{{s|mariowiki|Charles Martinet}} reprises his role as Luigi in all regions of ''Brawl''; rather than re-purposing and altering Mario's portrayal from ''Super Mario 64'' as in previous games, Martinet provides entirely new voice clips that mimic the ones he recorded for ''{{s|mariowiki|Luigi's Mansion}}'' and ''{{s|mariowiki|Super Mario Galaxy}}''.
 
Luigi is currently ranked 28th on the current ''Brawl'' [[tier list]], on the top of the lower-mid tier, placing him three places above his older brother, {{SSBB|Mario}}. This is a moderate drop from the ''Melee'' tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably [[KO]] under 100%, including, but not limited to, his [[forward smash]] and [[Fire Jump Punch]]. His attacks also flow well together, making for a lot of effective set-up moves and [[combo]]s. However, Luigi has poor mobility, adding to the fact that he is [[floaty]], a slow [[dash]]er, and extremely slow [[air speed|in the air]] as well, which makes [[approach]]ing opponents difficult. These problems are further worsened by the general [[reach]] of his attacks being among the worst in ''Brawl'', his signature lack of traction causing him to be pushed back considerably while [[shield]]ing and limiting [[out of shield]] [[punishing]] options, and his only [[projectile]] being too slow and short-ranged to effectively [[camp]] most characters. Luigi is also crippled by the removal of [[wavedashing]] more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor [[matchup]]s, especially against characters with [[disjointed hitbox]]es and strong camping abilities, like {{SSBB|Meta Knight}} or {{SSBB|Falco}}. When combined with his lack of [[tournament]] representation, Luigi has also achieved below-average [[tournament]] results.


==How to unlock==
==How to unlock==
Complete one of the following:  
Complete one of the following:
*Play 22 [[VS. match]]es.  
*Play 22 [[VS. match]]es.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Beat {{SSBB|Classic Mode}} with no [[continue]]s.
*Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).
*Have Luigi join the player's party in the [[Subspace Emissary]] ([[Subspace (Part I)]]).
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==Attributes==
==Attributes==
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his [[Fireball]]s are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to {{SSBB|Falco}}'s), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful [[sex kick]] and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for {{SSBB|King Dedede}}'s infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be [[chain grab]]bed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to [[crawl]], which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during [[Luigi Cyclone]] while moving upward (as the movement is momentum based), Luigi will rise up, greatly aiding his recovery. His side special, the [[Green Missile]], can be used for horizontal recovery to make up for the lack of horizontal recovery from his [[Super Jump Punch]]. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A green missile misfire can be good in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to [[self-destruct]]. His Super Jump Punch is unique in the fact that if [[sweet spot (hitbox)|sweetspotted]], it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge.
Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his [[Fireball]]s are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to {{SSBB|Falco}}'s), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful [[sex kick]] and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for {{SSBB|King Dedede}}'s infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be [[chain grab]]bed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to [[crawl]], which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during [[Luigi Cyclone]] while moving upward (as the movement is momentum-based), Luigi will rise up, greatly aiding his recovery. His side special, the [[Green Missile]], can be used for horizontal recovery to make up for the lack of horizontal recovery from his [[Super Jump Punch]]. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A Green Missile misfire can benefit in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to [[self-destruct]] offstage. His Super Jump Punch is unique in the fact that if [[sweet spot (hitbox)|sweetspotted]], it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. Uniquely, Luigi’s taunt can hit opponents and deal 2% of damage, [[meteor smash]]ing opponents in the air or on ledge (though its use is limited by its heavy startup and endlag).
 
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well.  


Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. But his abysmal approach and his poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.
Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and {{SSBB|Kirby}}'s throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing {{SSBB|Diddy Kong}}'s banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like {{SSBB|Marth}} and {{SSBB|Lucario}}) fare well.


Luigi's taunt is also unique in the sense that it can hit opponents and deal 2% of damage, but if it is used when the opponent is on the ledge or in the air, it is a [[meteor smash]].
Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.


==Changes from ''Melee'' to ''Brawl''==
==Changes from ''[[Super Smash Bros. Melee]]''==
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's loss of wavedashing has harmed him drastically, especially with the stronger defensive play of ''Brawl'' (and the defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield with it is a more significant problem in ''Brawl''). As such, despite the overall buffs, Luigi is a much less effective character than he was in ''Melee''.
In the transition from ''Melee'' to ''Brawl'', Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's better recovery and more powerful attacks was not significant enough to compensate for his loss of wavedashing, which drastically harmed him with the slower paced play of ''Brawl''. The defensive nature of ''Brawl'' also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates approaching and mobility problems. The introduction of [[hitstun canceling]] is also detrimental as it significantly limits Luigi's combo game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in ''Melee''.


===Aesthetics===
===Aesthetics===
*{{change|Luigi has new animations for his back aerial, down smash, and his free fall, in order to further distinguish him from his brother.}}
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the ''Super Mario'' series snice ''Luigi's Mansion'', though with his current proportions and height introduced in ''Mario Party 4''. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.}}
*{{change|Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his recent appearances in the Mario games. His overalls, shirt, and hat are also a lighter shade of blue and green respectively.}}  
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.}}
*{{change|Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of {{s|mariowiki|Fire Luigi}}, rather than Super Luigi from the original ''Super Mario Bros.'' Luigi also gains two new [[alternate costume]]s: an orange costume and a purple costume, the latter of which is based on [[Waluigi]].}}
*{{change|Luigi's previous taunt is now assigned as his down taunt.}}
*{{change|Luigi is significantly more vocal. He vocalizes when using [[Green Missile]], his taunts, and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.}}
**{{change|Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his [[on-screen appearance]]. His left-inputted victory pose also makes the same sound effect used for his side taunt.}}
**{{change|Luigi no longer uses his [[stun]] voice clip when waking out of [[asleep|sleep]] status.}}


===Attributes===
===Attributes===
*{{buff|Luigi's slow [[air speed]] has been slightly improved (0.68 0.7332), going from the worst in ''Melee'' to the 2nd lowest in ''Brawl''.}}
*{{nerf|Luigi [[walk]]s slightly slower (1.1 1.08).}}
*{{nerf|Luigi's [[walking speed|walks]] slightly slower (1.1 → 1.08).}}
*{{nerf|Luigi’s initial [[dash]] is slower (1.34 → 1.28).}}
*{{nerf|Luigi is lighter (100 → 97).}}
*{{change|Luigi is [[Weight|lighter]] (100 → 97).}}
*{{change|Luigi falls slower (1.6 →1.22).}}
*{{change|Luigi falls slower (1.6 → 1.22).}}
*{{buff|Luigi's traction is lower (0.025 → 0.022), although it is still the lowest. Compared with the returning veterans, however, Luigi's traction is higher, making it easier to punish out of shield.}}
*{{change|Luigi's [[gravity]] is lower (0.069 → 0.065) although relative to the cast, it has gone from the 3rd lowest out of 26 characters to the 7th lowest out of 39.}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which (combined with his poor mobility and terrible reach) causes Luigi to perform significantly less effectively overall in ''Brawl'''s more defensive environment. Considering his very poor mobility, his traction now does more harm than good.}}
*{{nerf|Luigi's [[traction]] is lower (0.025 → 0.022).}}
*{{change|Luigi now has the ability to [[crawl]], though it doesn't reduce his height enough to give it real practical use.}}
*{{buff|Luigi's [[air speed]] has been slightly improved (0.68 → 0.7332), going from the lowest in ''Melee'' to the 2nd lowest in ''Brawl''.}}
*{{buff|Luigi's additional [[air acceleration]] is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).}}
*{{nerf|[[Jumpsquat]] is slower (4 → 5 frames).}}
*{{nerf|The loss of [[wavedashing]] has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in ''Brawl''{{'}}s more defensive environment. Because of this, his traction now does more harm than good.}}
*{{buff|Luigi now has the ability to [[crawl]], allowing him to move while shrinking his hurtbox.}}


===Ground attacks===
===Ground attacks===
*{{buff|[[Up tilt]] is slightly stronger.}}
*[[Neutral attack]]:
*{{buff|The final hit of his [[dash attack]] now has a new animation where Luigi punches forward with both fists, which produces real knockback (though still very minor) that makes the move slightly less punishable. The base knockback also has been increased.}}
**{{buff|Neutral attack's first and second hits have different angles (83°/85° → 90°/65°/50° (hit 1), 70°/60° (hit 2)), with the latter's [[set knockback]] also being altered (20 → 15/20). Coupled with [[DI]] in ''Brawl'' no longer having any effect if an attack doesn't cause [[tumbling]], this allows the move to connect all hits more reliably and improves the first hit's [[jab cancel]]ing potential. The third hit also has more knockback (10 (base)/100 (scaling) → 50/80), improving its safety on hit at low percents.}}
*{{nerf|[[Dash attack]] deals 2% less damage.}}
**{{nerf|The third hit has more ending lag (FAF 23 → 31).}}
*{{buff|[[Forward smash]] is significantly stronger, now reliably KOing under 100%.}}
*[[Forward tilt]]:
*{{nerf|[[Up smash]] now has a sourspot (which deals 3% less damage than the sweetspot), and the sweetspot deals 2% less damage than the ''Melee'' up smash (for 15% total).}}
**{{buff|Forward tilt has a longer duration (frames 4-8 → 5-10).}}
*{{change|Up smash's animation is altered, where Luigi now akin to his original up smash animation from the first game, hops forward for the headbutt.}}
**{{nerf|It has more startup (frame 4 → 5) and ending lag (FAF 32 → 33).}}
*{{nerf|[[Down smash]] no longer hits at a pure vertical angle (instead hitting in a less desirable diagonal angle), which makes it slightly less effective at KOing.}}
*[[Up tilt]]:
*{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{buff|Up tilt is more reliable as a KO move due to the generally slower [[falling speed]]s of the cast.}}
**{{nerf|It has more startup (frame 4 → 5), a shorter duration (frames 4-12 → 5-10) and more ending lag (FAF 30 → 31). The introduction of [[hitstun canceling]] also removes all of its combo potential except into itself at low percents.}}
*[[Down tilt]]:
**{{buff|Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a [[meteor smash]]. It has also received a [[trip]] chance of 35%. These changes grant it [[edgeguarding]] potential and much more effective combos, drastically improving its utility.}}
*[[Dash attack]]:
**{{buff|Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of [[hitlag]] multipliers in ''Brawl'', deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to [[SDI]]. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.}}
**{{nerf|Its first six hits deal less damage (2% → 1%), decreasing the move's total amount (11.1% → 8%). It also has more ending lag (FAF 59 → 68).}}
**{{change|The seventh hit has a new animation where Luigi punches forward with both fists.}}
*[[Forward smash]]:
**{{buff|Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.}}
*[[Up smash]]:
**{{buff|Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original ''Super Smash Bros.''. Lastly, the introduction of the [[DACUS]] improves its approach potential especially when charged.}}
**{{nerf|It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.}}
*[[Down smash]]:
**{{buff|Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.}}
**{{nerf|Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.}}


===Aerial attacks===
===Aerial attacks===
*{{nerf|[[Neutral aerial]] deals slightly less damage, and the late hit deals 2% less damage.}}
*{{change|All aerials have decreased landing lag (15/7 frames → 10 (neutral), 25/12 frames → 22 (forward), 15/7 frames → 12 (back), 15/7 frames → 12 (up), 18/9 frames → 12 (down)). Due to the removal of [[L-canceling]], however, their landing lag is not fully compensated.}}
*{{buff|[[Forward aerial]] has significantly less ending lag and much more combo potential.}}
*{{buff|Due to his reduced falling speed, Luigi can now perform all of his aerials twice in a [[short hop]], and do three aerials in a short hop by doing two forward aerials into either an up or neutral aerial.}}
*{{nerf|Forward aerial deals 2% less damage (for 10% total) and much weaker knockback, no longer being able to KO until around 200% outside of edgeguarding.}}
*[[Neutral aerial]]:
*{{buff|[[Back aerial]] deals slightly more damage, and deals more knockback.}}
**{{nerf|[[Neutral aerial]] deals less damage (15% (clean)/8% (late) → 14%/6%), though it can still KO opponents reliably at around 120% when clean. The hitstun changes also remove its combo potential beyond low percents.}}
*{{change|Back aerial has a new animation, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]''.}}
*[[Forward aerial]]:
*{{buff|[[Up aerial]] is stronger.}}
**{{buff|Forward aerial has less ending lag (FAF 33 → 24), which along with its weaker knockback improves its combo potential at low percents.}}
*{{nerf|[[Down aerial]] deals 5% less damage (for 11% total) and weaker knockback, where now opponents have to be around 150% for it to KO.}}
**{{nerf|It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also [[autocancel]]s later (frame 20 → 21).}}
*[[Back aerial]]:
**{{buff|Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to [[lock]] opponents for longer due to its reduced knockback.}}
**{{nerf|It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and [[autocancel]]s much later (frame 19 → 33).}}
**{{change|Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original ''[[Super Smash Bros.]]'').}}
*[[Up aerial]]:
**{{buff|Up aerial has received a late hit that extends its duration (frames 5-7 → 5-7 (clean)/8-11 (late)), giving it more range behind Luigi. This late hit is also weaker than the clean hit due to dealing less damage (13% → 7%), improving the move's combo potential at low to mid percents.}}
**{{nerf|It [[autocancel]]s later (frame 16 → 19).}}
*[[Down aerial]]:
**{{nerf|[[Down aerial]] deals less damage (16% → 11%), significantly reducing its knockback to the point opponents have to be around 150% for it to KO effectively.}}


===Throws/other attacks===
===Throws/other attacks===
*{{buff|Luigi's throws (except [[down throw]]) have been improved; his [[forward throw|forward]] and [[back throw|back]] throws dealing 2% more damage (7% → 9% and 10% → 12% total respectively), while his [[up throw]] deals 1% more damage (7% → 8%).}}
*[[Grab]]s:
*{{buff|Back throw is stronger, reliably KOing around 150% near the ledge.}}
**{{buff|Standing grab has less startup (frame 7 → 6), and both it and dash grab have less ending lag (FAF 31 → 30 (standing), frame 41 → 40 (dash)).}}
*{{nerf|Down throw deals slightly less damage.}}
**{{nerf|Dash grab has more startup (frame 11 → 12).}}
*{{change|Down throw sends the opponent upwards rather than behind Luigi. This grants him new follow-up options, but causes him to lose some as well.}}
*[[Forward throw]]:
*{{buff|Luigi's returning taunt (down taunt) deals drastically more set knockback and 1% more damage (1% → 2%), with it now being strong enough to KO offstage opponents at 0%. The move is still virtually impossible to land on offstage opponents in serious play, however, making this buff ''somewhat'' negligible.}}
**{{buff|Forward throw deals more damage (8% → 9%).}}.
**{{buff|Like Mario's, forward throw can now [[chain grab]] at low percents due to the DI changes in ''Brawl''.}}
*[[Back throw]]:
**{{buff|Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in ''Melee''.}}
*[[Up throw]]:
**{{buff|Up throw deals more damage (7% → 8%).}}.
**{{nerf|Up throw can no longer combo or chaingrab due to the hitstun changes.}}
*[[Down throw]]:
**{{nerf|Down throw can no longer combo or chaingrab due to the hitstun changes, and deals less damage (7% → 6%).}}
**{{change|Down throw's angle has been altered (110° → 80°).}}
*[[Floor attack]]:
**{{buff|Front floor attack no longer has a hitbox with set knockback.}}
*[[Edge attack]]:
**{{buff|Both edge attacks have increased set knockback (90 → 110).}}
*[[Taunt|Down taunt]]:
**{{buff|Luigi's returning taunt (now his down taunt) deals more damage (1% → 2%) with drastically more set knockback (100 → 180), making it strong enough to [[one-hit KO]] opponents offstage if they fail to [[meteor cancel]].}}
**{{change|Down taunt's angle has been altered (280° → 270°). It now also uses the [[ping]] sound effect.}}


===Special moves===
===Special moves===
*{{nerf|[[Fireball]]s travel slightly less distance.}}
*[[Fireball]]:
*{{buff|[[Green Missile]] can now be held indefinitely, and it is harder to self-destruct with misfires due to the slightly less distance it travels. Luigi can now also grab ledges out of it, and ''Brawl'''s slower falling speeds allows Luigi to charge it up longer when recovering.}}
**{{buff|[[Fireball]] has less ending lag (FAF 47 → 41).}}
*{{change|Green Missile upon misfiring no longer has Luigi close his eyes fully, instead having him keep the same expression as with the normal Green Missile.}}
**{{nerf|It travels slightly less distance and has a shorter duration (50 frames → 48).}}
*{{buff|[[Super Jump Punch]] allows for much more horizontal movement after the move, giving Luigi significantly more breathing room when recovering. Sweetspotted Super Jump Punch is much more powerful and can KO reliably around 50%.}}
**{{change|It has a revamped sound effect.}}
*{{nerf|Super Jump Punch has greater landing lag, making Luigi easier to punish when he whiffs the move; this is made even worse with it having an even smaller sweet spot hitbox.}}
*[[Green Missile]]:
*{{buff|[[Luigi Cyclone]] now hits multiple times and can move faster on the ground. Additionally, it's much easier to rise with the move due to less required button mashing. Vertical distance has been slightly buffed when the move is used at the apex of a jump,and horizontal distance has been extended as well.}}
**{{buff|Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.}}
*{{nerf|Luigi Cyclone deals 8% less damage overall (20→12%) with less knockback, making it weaker and hindering its combo potential.}}
**{{nerf|Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.}}
*{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone.}}
**{{buff|It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.}}
**{{change|It travels an extremely shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will [[self-destruct]] with it.}}
**{{change|It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.}}
*[[Super Jump Punch]]:
**{{buff|Super Jump Punch allows for much more horizontal movement after it is executed, improving Luigi's recovery. It can also KO earlier when sweetspotted due to the generally slower falling speeds of the cast.}}
**{{nerf|It has more startup (frame 5 → 6) and landing lag (40 frames → 45).}}
**{{change|The ending animation has been changed with Luigi falling upside-down as opposed to falling on his back like his brother. Additionally, when falling to a ground, Luigi buries his head and gets himself out.}}
*[[Luigi Cyclone]]:
**{{buff|Luigi Cyclone hits five times instead of two, with its first four hits having different angles (90° → 160°/20°/90°), and less knockback on the ground (50 (base)/80 (scaling) → 20/60), allowing it to connect all hits more reliably. It also moves faster horizontally, improving Luigi's approach with it. Lastly, mashing the special move button to recover with the move is much more effective, as each button press offers more height, especially when it is used at the apex of a jump, and rising with it no longer requires it to be used on the ground first.}}
**{{nerf|Its damage outputs have been altered (8%/9% (hit 1, grounded/aerial)/12% (hit 2) → 2% (hits 1-4)/4% (hit 5)), decreasing its total damage as a result (18.92%/19.92% → 12%), and significantly hindering its KO potential despite the last hit's knockback being slightly compensated (50 (base)/80 (scaling) → 60/115). The move also has more startup (frame 6 → 7).}}
**{{change|Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.}}
*[[Negative Zone]]:
**{{change|Luigi has a [[Final Smash]], [[Negative Zone]]. Luigi dances, creating a large, greenish-tint void that inverts both the environment and characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: [[flower]]ing, [[Stun|dizziness]], [[sleep]], take more knockback, and forced [[taunt]]ing.}}


==Moveset==
==Moveset==
Line 96: Line 156:
|neutral2dmg=2%
|neutral2dmg=2%
|neutral3dmg=5%
|neutral3dmg=5%
|neutraldesc=Performs a one-two combo and then turns,performing a hip thrust.The first hit is extremely quick. Can jab lock by jab canceling and can also be followed up by a Fire Jump Punch.
|neutraldesc=Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be [[jab cancel]]ed, most notably into a Fire Jump Punch.
|ftiltname= 
|ftiltname= 
|ftiltdmg=10%
|ftiltdmg=10%
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.  
|ftiltdesc=Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.
|utiltname= 
|utiltname= 
|utiltdmg=9%
|utiltdmg=9%
|utiltdesc=Luigi swipes over his head with his fist that is great for juggling and it can KO at 131%.
|utiltdesc=Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
|dtiltname= 
|dtiltname= 
|dtiltdmg=9%
|dtiltdmg=9%
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.  
|dtiltdesc=Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
|dashname= 
|dashname= 
|dashdmg=1% (hits 1-6), 2% (hit 7)
|dashdmg=1% (hits 1-6), 2% (hit 7)
Line 115: Line 175:
|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdowndmg={{ChargedSmashDmgSSBB|13}}
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|fsmashdesc=Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged.  Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra [[shield damage]]. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier [[interruptibility]], making it a great move.
|usmashname= 
|usmashname=Lead Headbutt ({{ja|スマッシュヘッドバット|Sumasshu Heddobatto}}, ''Smash Headbutt'')
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdmg={{ChargedSmashDmgSSBB|15}} (head), {{ChargedSmashDmgSSBB|12}} (body)
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but it has higher knockback and sends foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. KOs at 68% when fully charged at the head.  
|usmashdesc=Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
|dsmashname= 
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdmg={{ChargedSmashDmgSSBB|16}} (feet), {{ChargedSmashDmgSSBB|17}} (legs)
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|dsmashdesc=Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
|nairname= 
|nairname= 
|nairdmg=14% (clean), 6% (late)
|nairdmg=14% (clean), 6% (late)
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusual for a sex kick, it has pure vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% and it is one of the strongest [[sex kick]]s in the game.
|nairdesc=Luigi does a [[sex kick]] that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some [[chain throws]], like {{SSBB|Falco}} and [[Pikachu (SSBB)|Pikachu's]] chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest [[sex kick]]s in the game.
|fairname= 
|fairname= 
|fairdmg=10%
|fairdmg=10%
Line 129: Line 189:
|bairname= 
|bairname= 
|bairdmg=12% (clean), 8% (late)
|bairdmg=12% (clean), 8% (late)
|bairdesc=Luigi performs a backwards dropkick similar Mario's with similar knockback. Luigi's new back aerial is similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 145% from the center of Final Destination.
|bairdesc=Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original ''Super Smash Bros.'' KOs at 113% at the ledge and 153% from the center of Final Destination.
|uairname= 
|uairname= 
|uairdmg=13% (clean), 7% (late)
|uairdmg=13% (clean), 7% (late)
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO at 171% from the center of Final Destination.  
|uairdesc=Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
|dairname= 
|dairname= 
|dairdmg=11%
|dairdmg=11%
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until opponent is at around 150%, unless [[edgeguarding]].
|dairdesc=Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a [[meteor smash]] - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless [[edgeguarding]].
|grabname= 
|grabname= 
|grabdesc=Luigi's grab range is short.
|grabdesc=Luigi's grab range is short.
Line 143: Line 203:
|fthrowname= 
|fthrowname= 
|fthrowdmg=9%
|fthrowdmg=9%
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 250%.
|fthrowdesc=Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
|bthrowname= 
|bthrowname=Airplane Swing ({{ja|ジャイアントスイング|Jaianto Suingu}}, ''Giant Swing'')
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdmg=12% (throw), 8% (collateral)
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing characters around 160% from the center of most stages. But being such a slow throw causes it to be very easy to DI however, which when combined with its lowish knockback scaling, keeps it from being able to reliably KO under 160% in most situations.
|bthrowdesc=Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in ''Super Mario 64''. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
|uthrowname= 
|uthrowname= 
|uthrowdmg=8%
|uthrowdmg=8%
|uthrowdesc=Luigi tosses the enemy upward. It is a throw that is inferior to the down throw for setting up due to its higher knockback.
|uthrowdesc=Luigi tosses the enemy upward. It can KO at around 188%.
|dthrowname= 
|dthrowname= 
|dthrowdmg=6%
|dthrowdmg=6%
|dthrowdesc=Luigi slams his opponent on the ground. This move is a great combo starter, as it allows him to easily follow up with a up tilt, up smash, neutral aerial, forward aerial, or up aerial at very low to medium percentages.
|dthrowdesc=Luigi slams his opponent onto the ground.
|floorfname= 
|floorfname= 
|floorfdmg=6%
|floorfdmg=6%
Line 173: Line 233:
|ssname=Green Missile
|ssname=Green Missile
|ssdmg=5%-26% (normal), 25% (misfire)
|ssdmg=5%-26% (normal), 25% (misfire)
|ssdesc=Charges up and shoots forward like a missile. This move has a 12.5% chance of misfiring, which has greater damage, knockback, and always go the same distance no matter the charge. KOs at 377% when uncharged and 70% when fully charged, while a misfire can KO at 53%.
|ssdesc=Charges up and shoots forward like a missile. This move has a 12.5% chance of misfiring, which has greater damage, knockback, and always go a set (but far) distance no matter the charge. KOs at 377% when uncharged and 70% when fully charged, while a misfire can KO at 53%.
|usname=Super Jump Punch
|usname=Super Jump Punch
|usdmg=25% (clean ground), 20% (clean air), 1% (late)
|usdmg=25% (clean ground), 20% (clean air), 1% (late)
|usdesc=Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a [[Fire Jump Punch]], which can KO at 57%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.  
|usdesc=Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a [[Fire Jump Punch]], which can KO at 50%, although the aerial version is much weaker, not KOing until 84%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.
|dsname=Luigi Cyclone
|dsname=Luigi Cyclone
|dsdmg=2% (loop hits), 4% (last hit)
|dsdmg=2% (loop hits), 4% (last hit)
Line 183: Line 243:
|fsdmg=0%
|fsdmg=0%
|fsdesc=Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced [[taunt]]ing.
|fsdesc=Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: [[flower]]ing, [[dizziness]], [[sleep]], greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced [[taunt]]ing.
|dtauntname=
|dtauntdmg=2%
|dtauntdesc=Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag.
}}
===Stats===
{{technical data|Needs short hop and double jump heights}}
{{Attributes
|cast      = 39
|weight    = 97
|rweight    = 18
|dash      = 1.28
|rdash      = 36
|run        = 1.34
|rrun      = 34
|walk      = 1.08
|rwalk      = 20
|trac      = 0.022
|rtrac      = 39
|airfric    = 0.0075
|rairfric  = 27-31
|air        = 0.7332
|rair      = 38
|baseaccel  = 0.0
|rbaseaccel = 37-39
|addaccel  = 0.075
|raddaccel  = 18
|gravity    = 0.065
|rgravity  = 32-33
|fall      = 1.22
|rfall      = 31
|ff        = 1.708
|rff        = 32
|jumpsquat  = 5
|rjumpsquat = 11-26
|jumpheight = 41.31389423
|rjumpheight= 3
|shorthop  = ?
|rshorthop  = ?
|djump      = ?
|rdjump    = ?
}}
}}


Line 194: Line 295:
{{Taunt/SSBB
{{Taunt/SSBB
|char=Luigi
|char=Luigi
|desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in {{s|supermariowiki|Luigi's Mansion}} where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for ''{{s|supermariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, as if he's sad. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of the Nintendo GameCube game ''Luigi's Mansion''. The switch between each expression is so fast, it can't be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
|desc-up=Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in ''{{s|supermariowiki|Luigi's Mansion}}'' where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for ''{{s|supermariowiki|Mario & Luigi: Partners in Time}}''. Then he turns away from the screen, crouching, much like his losing animation in ''{{iw|supermariowiki|Mario Golf|Nintendo 64}}''. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of ''Luigi's Mansion''. The switch between each expression is fast, to the point that it cannot be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
|desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow".
|desc-side=Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in ''Melee'' and ''Brawl''). He says something that resembles "Pow pow".
|desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is farther complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in the minigames of ''[[supermariowiki:Mario Party 2|Mario Party 2]]''. Deals 2%.}}
|desc-down=Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in ''Brawl'', strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is further complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in some minigames in ''{{iw|supermariowiki|Mario Party 2}}''. Deals 2%.}}
===[[Announcer]] call===
{{audio|Needs announcer calls from other languages.}}
<gallery>
Luigi English Announcer SSBB.wav|English/Japanese
</gallery>


===[[Wii Remote selection sound]]===
{{SelectSound|char=Luigi|desc=Luigi says "Hii-yah!".}}
===[[Idle pose]]===
===[[Idle pose]]===
{{Idle
{{Idle
Line 203: Line 311:
|desc-2=Pulls on his nose, stretching it and snapping it back.
|desc-2=Pulls on his nose, stretching it and snapping it back.
|image-1=LuigiIdle.png
|image-1=LuigiIdle.png
|image-2=Luigi_Idle_Pose_1_Brawl.png}}
|image-2=Luigi Idle Pose 1 Brawl.png}}


===[[Crowd cheer]]===
===[[Crowd cheer]]===
Line 214: Line 322:
|pitch-jp=Male}}
|pitch-jp=Male}}


===[[Wii Remote selection sound]]===
{{SelectSound|char=Luigi|desc=Luigi says "Hii-yah!".}}


===[[Victory pose]]s===
===[[Victory pose]]s===
Line 221: Line 327:
|victory-theme=MarioUniverseTheme.ogg
|victory-theme=MarioUniverseTheme.ogg
|victory-desc=A cover of the "Level Completed" music from ''{{s|supermariowiki|Super Mario Bros.}}''
|victory-desc=A cover of the "Level Completed" music from ''{{s|supermariowiki|Super Mario Bros.}}''
|desc-1=Turns around and makes gun motions with his fingers, saying "Bang, bang."
|desc-up=Turns around and makes gun motions with his fingers, saying "Bang, bang."
|desc-2=Falls to the ground twice, stiff as a board. His nose twitches occasionally. Similar to his side taunt.
|desc-left=Planks twice. His nose twitches occasionally. Similar to his side taunt.
|desc-3=Childishly swings his arms at the air, similarly to his dash attack, and gasps twice with exhaustion. This is a reference to what he did when chosen in ''Super Smash Bros.''
|desc-right=Childishly swings his arms at the air (like his dash attack, but he stands still) and gasps twice with exhaustion. (This is a reference to what he did when chosen in ''[[Super Smash Bros.]]'')
|char=Luigi}}
|char=Luigi}}


==In [[competitive play]]==
==In [[competitive play]]==
===Matchups===
===Most historically significant players===
{{SSBBMatchupTable|luigi=yes}}
<!--This character has a ten player limit for this section. Before adding and/or removing a player, read these guidelines: https://www.ssbwiki.com/SmashWiki:Notability#%22Most_historically_significant_players%22_guidelines -->
 
:''See also: [[:Category:Luigi players (SSBB)]]''
===Notable players===
*{{sm|Big Lou|USA}} - One of the best Luigi players. Placed 2nd at {{Trn|MomoCon 2013}}, 8th at {{Trn|MLG Orlando 2010}}, 25th at {{Trn|MLG Dallas 2010}}, and 49th at {{trn|Apex 2010}}.
:''See also: [[:Category:Luigi professionals (SSBB)]]''
*{{sm|Boss|USA}} - Considered to be one of the best Luigi players. Placed 17th at {{Trn|Apex 2009}} and {{Trn|MLG Columbus 2010}}, 33rd at {{Trn|Pound 4}}, and 49th at Apex 2010.
*{{Sm|Desti|Germany}} - Plaed 9th at {{Trn|Bushido Brawl Impact 2}}. Has defeated {{Sm|Glutonny}}.
*{{Sm|DJ Delta|USA}} - Placed 5th at {{Trn|GUTS 3}} and 7th at {{Trn|Return to Subspace 3 - A New Era}}.


*{{sm|Big Lou|USA}}
===Tier placement and history===
*{{sm|Boss|USA}}
From the beginning of ''Brawl''’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in ''Brawl''’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of ''Brawl''’s mechanics.
*{{sm|Jbandrew|USA}}
*{{sm|J.Miller| UK}}
*{{sm|Mr. ConCon|USA}}
*{{sm|YoshQ|USA}}
*{{sm|zhao_guang|Canada}}


==Role in [[The Subspace Emissary]]==
==Role in [[The Subspace Emissary]]==
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in the Subspace Emissary]]
[[File:SubspaceIntro-Luigi.png|thumb|250px|Luigi in ''SSE''.]]
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.
Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming [[Waddle Dee]]s. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by {{SSBB|King Dedede}}, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for {{SSBB|Wario}}, who is coming down the road. Wario takes the bait, and Dedede manages to steal {{SSBB|Peach}}/{{SSBB|Zelda}}, {{SSBB|Ness}}, and Luigi's trophy along with Wario's Cargo.


Dedede places a [[Dedede Cap|special badge]] on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when {{SSBB|Bowser}} flies off with the princess in his [[Koopa Clown Car]] and is later swallowed by {{SSBB|Kirby}}. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when [[Tabuu]] turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, the {{SSBB|Pokémon Trainer}} and {{SSBB|Ike}}. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from Sonic and restored the World Of Trophies to normal (except the Isle Of The Ancients that couldn't return due to the massive number of Subspace Bombs going off at once).
Dedede places a [[Dedede Cap|special badge]] on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when {{SSBB|Bowser}} flies off with the princess in his [[Koopa Clown Car]] and is later swallowed by {{SSBB|Kirby}}. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when [[Tabuu]] turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out {{SSBB|Mario}}, {{SSBB|Donkey Kong}}, {{SSBB|Samus}}, {{SSBB|Fox}}, {{SSBB|Pikachu}}, {{SSBB|Captain Falcon}}, {{SSBB|Marth}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Falco}}, {{SSBB|Pit}}, {{SSBB|Olimar}}, {{SSBB|Lucas}}, {{SSBB|Diddy Kong}}, the {{SSBB|Pokémon Trainer}} and {{SSBB|Ike}}. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from {{SSBB|Sonic}} and restored most of the World of Trophies to normal.


===Playable appearances===
===Playable appearances===
 
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.
Luigi was ambushed and turned into a trophy by {{SSBB|King Dedede}} during the epilogue of [[The Battlefield Fortress]], and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.  


*[[Subspace (Part I)]]
*[[Subspace (Part I)]]
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Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.
Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.


==In [[Event Match]]es==
==In Solo Modes==
===Solo Events===
==={{SSBB|Classic Mode}}===
In Classic Mode, Luigi can appear as an opponent or ally in Stage 8 if he has been unlocked along with {{SSBB|Mario}}, {{SSBB|Peach}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked). Luigi can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 8.
 
===[[All-Star Mode]]===
In All-Star Mode, Luigi is fought in Stage 2 alongside {{SSBB|Mario}}, {{SSBB|Peach}}, and {{SSBB|Bowser}} on [[Delfino Plaza]], {{SSBB|Mario Circuit}}, [[Mushroomy Kingdom]], or [[Luigi's Mansion]] (with the latter available if it has been unlocked).
 
===[[Event Match]]es===
====Solo Events====
*'''[[Event 19: Wario Bros.]]''': The player controls {{SSBB|Wario}} and must defeat {{SSBB|Mario}} and Luigi on the [[Mario Bros.]] stage.
*'''[[Event 19: Wario Bros.]]''': The player controls {{SSBB|Wario}} and must defeat {{SSBB|Mario}} and Luigi on the [[Mario Bros.]] stage.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Luigi is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.
*'''[[Event 29: All-Star Semifinal Regulars]]''': Luigi is one of the opponents fought in this event. All opponents are characters that were unlockable from the original ''[[Super Smash Bros.]]'' game.


===Co-op Events===
====Co-Op Events====
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Luigi and {{SSBB|Captain Falcon}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 6: Unwanted Suitors]]''': {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}} must defeat an invisible Luigi and {{SSBB|Captain Falcon}} on [[Port Town Aero Dive]].
*'''[[Co-Op Event 8: ALL MINE!]]''': {{SSBB|Wario}} and {{SSBB|Bowser}} must collect 2,000 coins together in [[Skyworld]] while fighting against {{SSBB|Mario}} and Luigi.
*'''[[Co-Op Event 8: ALL MINE!]]''': {{SSBB|Wario}} and {{SSBB|Bowser}} must collect 2,000 coins together in [[Skyworld]] while fighting against {{SSBB|Mario}} and Luigi.
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*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].
*'''[[Co-Op Event 21: The True All-Star Battle]]''': Two players select a character and take on the entire roster on [[Battlefield (SSBB)|Battlefield]].


==Trophies==
===[[Congratulations_screen#Super_Smash_Bros._Brawl|Ending Images]]===
<center>
<gallery>
Luigi Congratulations Screen Classic Mode Brawl.png|Classic Mode
Luigi Congratulations Screen All-Star Brawl.png|All-Star Mode
</gallery>
</center>
 
==[[Trophies]]==
Luigi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Luigi.
Luigi's main and [[Final Smash]] trophies can be obtained by clearing {{SSBB|Classic Mode}} and [[All-Star]] mode respectively with Luigi.


===Trophy descriptions===
{{Trophy/Fighter
:'''Luigi'''
|name=Luigi
::''Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all- around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.''
|image=Luigi - Brawl Trophy.png
|mode=Classic
|desc-ntsc=Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
|desc-pal=Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-round skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
|gamelist={{Trophy games|console1=NES|game1=Mario Bros.|console2=GCN|game2=Luigi's Mansion}}
|game=Brawl
}}
{{clrl}}


{{Trophy games|console1=NES|game1=[[Mario (universe)#Mario Bros.|Mario Bros]]|console2=GC|game2=[[Luigi's Mansion]]}}
{{Trophy/Fighter
 
|name=Negative Zone
:'''Negative Zone'''
|image=Negative Zone - Brawl Trophy.png
::''Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.''
|desc-ntsc=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
 
|desc-pal=Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
{{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|gamelist={{Trophy games|console1=Wii|game1=Super Smash Bros. Brawl}}
|game=Brawl
}}
{{clrl}}


<center>
<gallery>
Luigi - Brawl Trophy.png|Classic Mode trophy
Negative Zone - Brawl Trophy.png|[[Negative Zone]] trophy
</gallery>
</center>
==[[Alternate costume (SSBB)#Luigi|Alternate costumes]]==
==[[Alternate costume (SSBB)#Luigi|Alternate costumes]]==
{|style="margin:1em auto 1em auto;text-align:center"
{|style="margin:1em auto 1em auto;text-align:center"
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|{{Head|Luigi|g=SSBB|s=25px|cl=Purple}}
|{{Head|Luigi|g=SSBB|s=25px|cl=Purple}}
|}
|}
==Gallery==
<gallery>
SSBBDojoLuigi1.jpg|[[Taunt]]ing on {{SSBB|Yoshi's Island}}.
SSBBDojoLuigi2.jpg|Taunting alongside {{SSBB|Peach}} on [[Castle Siege]].
SSBBDojoLuigi3.jpg|Using [[Super Jump Punch]] alongside {{SSBB|Mario}} on [[Smashville]].
SSBBDojoLuigi4.jpg|Using his [[dash attack]] on [[Distant Planet]].
</gallery>


==Trivia==
==Trivia==
*Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of his aerials in a single short hop.
*Luigi is one of only three characters in ''Brawl'' able to perform three aerials in one short hop. He is the only one that can string ''any'' two of their aerials in a single short hop.
*The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother.
*The sparsity of Luigi's {{SSBB|crowd}} chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the ''Super Mario'' series that Luigi is rarely mentioned or remembered as well as his older brother.
**The fact that Luigi is consistently considered number two to Mario is also referenced in ''Super Smash Bros. Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]].
**The fact that Luigi is consistently considered number two to Mario is also referenced in ''Super Smash Bros. Brawl''; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the [[Sound Test]].
*In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
*In the [[Home-Run Contest]], Luigi's forward smash is notable for being able to send the [[Sandbag]] farther than the [[Warlock Punch]] at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
**Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14  feet (2937.4 meters), as seen in this video [http://www.youtube.com/watch?v=GqMremy-qoA].
**Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14  feet (2937.4 meters), as seen in [http://www.youtube.com/watch?v=GqMremy-qoA this video].
*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Like {{SSBB|Zelda}}, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though [[Beta elements (SSBB)#Scrapped trophies|some data on the disc]] shows that Luigi was intended to have a trophy with a similar pose.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*Luigi and {{SSBB|Snake}} are the only characters in ''Brawl'' to have a [[taunt]] that can damage a player.
*Luigi's [[AI]] has a reputation of being the best AI of any character in the game (though {{SSBB|Pikachu}}'s is also debatable for this title). As such, "level nine Luigi" is often joked about in the Smash community as an unbeatable character, and occasionally players who lack a partner will enter doubles tournaments with a level nine CPU Luigi if the TO allows it. Level nine Luigi is also the CPU partner of choice in ''Melee'' too, though ''Melee'' Luigi's AI does not have the same reputation. The AI's success with Luigi can be attributed to the fact that the AI's extremely fast reactions is its best trait, while Luigi, with his very fast and very powerful attacks, and who is also heavily reliant on perfect-shielding, is perhaps the character who benefits from such fast reactions the most.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice.
*In ''Super Smash Bros. Brawl'', Luigi's pant-legs are rolled up to his ankles. This is a reference to the [[mariowiki:Mario and Luigi (series)|''Mario & Luigi'' series]], where Luigi's pants would never reach his shoes.
*Whenever Luigi throws an item downwards while in midair, his model [[Media:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.
*This is the first time Luigi is given his own voice in a ''Super Smash Bros.'' game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice, and in ''Melee'', his Green Missile sound effects were taken from Pikachu's [[Skull Bash]].
*Whenever Luigi throws an item downwards while in midair, his model [[:File:Disfigured Luigi.png|becomes disfigured until the animation is finished]]. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.


==External links==
==External links==
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{{SSBBCharacters}}
{{SSBBCharacters}}
{{Mario universe}}
{{Mario universe}}
[[Category:Mario universe]]
[[Category:Luigi (SSBB)| ]]
[[Category:Luigi (SSBB)]]
[[Category:Trophies (SSBB)]]
[[es:Luigi (SSBB)]]

Latest revision as of 20:09, April 21, 2024

This article is about Luigi's appearance in Super Smash Bros. Brawl. For the character in other contexts, see Luigi.
Luigi
in Super Smash Bros. Brawl
Luigi SSBB.jpg
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in SSB4
in Ultimate
Availability Unlockable
Final Smash Negative Zone
Tier E (28)
LuigiHeadSSBB.png

Luigi (ルイージ, Luigi) is an unlockable character in Super Smash Bros. Brawl, who also appeared as an unlockable character in the previous two games, Super Smash Bros. and Super Smash Bros. Melee. He was announced on the Smash Bros. DOJO!! website on February 18th, 2008.

Charles Martinet reprises his role as Luigi in all regions of Brawl; rather than re-purposing and altering Mario's portrayal from Super Mario 64 as in previous games, Martinet provides entirely new voice clips that mimic the ones he recorded for Luigi's Mansion and Super Mario Galaxy.

Luigi is currently ranked 28th on the current Brawl tier list, on the top of the lower-mid tier, placing him three places above his older brother, Mario. This is a moderate drop from the Melee tier list, where he was ranked 12th out of 26. Luigi is best known for his fast, yet powerful attacks, possessing several potential finishers, some of which can reliably KO under 100%, including, but not limited to, his forward smash and Fire Jump Punch. His attacks also flow well together, making for a lot of effective set-up moves and combos. However, Luigi has poor mobility, adding to the fact that he is floaty, a slow dasher, and extremely slow in the air as well, which makes approaching opponents difficult. These problems are further worsened by the general reach of his attacks being among the worst in Brawl, his signature lack of traction causing him to be pushed back considerably while shielding and limiting out of shield punishing options, and his only projectile being too slow and short-ranged to effectively camp most characters. Luigi is also crippled by the removal of wavedashing more than most other veterans, as his low traction greatly exacerbates his approach and makes his general maneuverability difficult to handle. This results in mostly poor matchups, especially against characters with disjointed hitboxes and strong camping abilities, like Meta Knight or Falco. When combined with his lack of tournament representation, Luigi has also achieved below-average tournament results.

How to unlock[edit]

Complete one of the following:

With the exception of the third method, Luigi must then be defeated on Luigi's Mansion.

Attributes[edit]

Luigi is a surprisingly strong middleweight with very quick attack speed (almost no slow attacks), yet slow mobility and short range. While many consider Luigi a clone or semi-clone of Mario, there are some important differences between them. Like Mario, his Fireballs are spammable and help his approach, but Luigi’s travel less distance and are not affected by gravity, which can be good or bad depending on the situation. Luigi has the second highest initial jump in the game (second only to Falco's), which helps his air game. Luigi is also a good juggler due to his very fast up tilt, neutral aerial, and up aerial. Luigi's neutral aerial is a powerful sex kick and can often KO at high damage percentages on most characters. He is able to use his down throw to set up his juggles on many characters when they are at low percentages, but Luigi himself is a candidate for King Dedede's infinite chaingrab without a wall (Luigi is the only character that can be infinited by King Dedede without a wall but cannot be chain grabbed by the normal way), a major issue as King Dedede is a very common character in tournament-level play and has a huge grab range. Luigi has the ability to crawl, which can help him dodge certain projectiles. His smashes, like most of his attacks, are considered fast and unusually strong, especially his forward smash. His specials are also considered to be good overall and great for recovery. If one keeps pressing the special attack button during Luigi Cyclone while moving upward (as the movement is momentum-based), Luigi will rise up, greatly aiding his recovery. His side special, the Green Missile, can be used for horizontal recovery to make up for the lack of horizontal recovery from his Super Jump Punch. However, the Green Missile requires charging and can be stopped with projectiles normally, but if he gets a misfire (which happens 12.5% of the time), it is an extremely powerful attack. A Green Missile misfire can benefit in some situations because it has more power and covers more distance than normally, but it can also be bad because it can cause Luigi to self-destruct offstage. His Super Jump Punch is unique in the fact that if sweetspotted, it will become the Fire Jump Punch, a much stronger version that deals fire damage and can KO at very low percentages (about 50%). However, if Luigi's Super Jump Punch does not sweetspot, it only does 1% with almost no knockback and is very punishable unless he grabs a ledge. Uniquely, Luigi’s taunt can hit opponents and deal 2% of damage, meteor smashing opponents in the air or on ledge (though its use is limited by its heavy startup and endlag).

Luigi's main problems revolve around his unusual mobility and his poor reach. Luigi has slow falling speed (although this also has its advantages, such as preventing certain chain grabs and Kirby's throw combos, as well as aiding his overall aerial game), the second-slowest lateral air speed, slow dash speed, and the lowest traction (but low traction also has advantages, such as preventing Diddy Kong's banana follow-ups), all of which make approaching with Luigi a chore. His moves are quick, but short-ranged, so characters that can keep Luigi away with their speed and range (like Marth and Lucario) fare well.

Overall, Luigi is a character who tends to run hot and cold. If he is able to get within close distance of an opponent so that he can land his blows, he is extremely dangerous. However, his abysmal approach and poor reach leave him at a clear disadvantage if opponents can time their attacks to keep him out of range. He operates well on both the ground and in the air, but Luigi's issues with range and his overall shaky defensive game make him tough to deploy successfully.

Changes from Super Smash Bros. Melee[edit]

In the transition from Melee to Brawl, Luigi has received a mix of buffs and nerfs, with the number of buffs being greater overall, as many of his attacks been made more powerful or faster, along with a significantly improved recovery. However, Luigi's better recovery and more powerful attacks was not significant enough to compensate for his loss of wavedashing, which drastically harmed him with the slower paced play of Brawl. The defensive nature of Brawl also makes his poor traction much more of a liability, as the inability to punish out of shield exacerbates approaching and mobility problems. The introduction of hitstun canceling is also detrimental as it significantly limits Luigi's combo game. As such, despite the greater quantity of buffs, Luigi is a much less effective character than he was in Melee.

Aesthetics[edit]

  • Change Luigi has been graphically updated, with significantly higher quality textures on his overalls and a more triangular, rather than a more rounder head shape, to better match his appearances in the Super Mario series snice Luigi's Mansion, though with his current proportions and height introduced in Mario Party 4. His overalls, shirt, and hat are also a lighter shade of blue and green, respectively.
  • Change His overalls have been changed back to purple in dark areas, and the pants legs are rolled up to the ankles.
  • Change Luigi's white costumes has been altered. His gloves and the "L" symbol on his cap are now white and green respectively, instead of golden, while his skin is now fair instead of tanned. These changes make Luigi based on the modern appearance of Fire Luigi, rather than Super Luigi from the original Super Mario Bros. Luigi also gains two new alternate costumes: an orange costume and a purple costume, the latter of which is based on Waluigi.
  • Change Luigi's previous taunt is now assigned as his down taunt.
  • Change Luigi is significantly more vocal. He vocalizes when using Green Missile, his taunts, and his right-inputted victory pose, and always uses a specific voice clip for his dash attack.
    • Change Luigi's "gunman" victory pose now has him saying "Bang, bang!" instead of "Let's-a go!", likely due to the latter now being used for his on-screen appearance. His left-inputted victory pose also makes the same sound effect used for his side taunt.
    • Change Luigi no longer uses his stun voice clip when waking out of sleep status.

Attributes[edit]

  • Nerf Luigi walks slightly slower (1.1 → 1.08).
  • Nerf Luigi’s initial dash is slower (1.34 → 1.28).
  • Change Luigi is lighter (100 → 97).
  • Change Luigi falls slower (1.6 → 1.22).
  • Change Luigi's gravity is lower (0.069 → 0.065) although relative to the cast, it has gone from the 3rd lowest out of 26 characters to the 7th lowest out of 39.
  • Nerf Luigi's traction is lower (0.025 → 0.022).
  • Buff Luigi's air speed has been slightly improved (0.68 → 0.7332), going from the lowest in Melee to the 2nd lowest in Brawl.
  • Buff Luigi's additional air acceleration is higher (0.025 → 0.075), increasing the total amount (0.04 → 0.075) despite his base air acceleration being removed (0.015 → 0).
  • Nerf Jumpsquat is slower (4 → 5 frames).
  • Nerf The loss of wavedashing has adversely affected Luigi far more than any other character. It greatly limits Luigi's ability to approach, which combined with his poor mobility and terrible reach causes him to perform significantly less effectively overall in Brawl's more defensive environment. Because of this, his traction now does more harm than good.
  • Buff Luigi now has the ability to crawl, allowing him to move while shrinking his hurtbox.

Ground attacks[edit]

  • Neutral attack:
    • Buff Neutral attack's first and second hits have different angles (83°/85° → 90°/65°/50° (hit 1), 70°/60° (hit 2)), with the latter's set knockback also being altered (20 → 15/20). Coupled with DI in Brawl no longer having any effect if an attack doesn't cause tumbling, this allows the move to connect all hits more reliably and improves the first hit's jab canceling potential. The third hit also has more knockback (10 (base)/100 (scaling) → 50/80), improving its safety on hit at low percents.
    • Nerf The third hit has more ending lag (FAF 23 → 31).
  • Forward tilt:
    • Buff Forward tilt has a longer duration (frames 4-8 → 5-10).
    • Nerf It has more startup (frame 4 → 5) and ending lag (FAF 32 → 33).
  • Up tilt:
    • Buff Up tilt is more reliable as a KO move due to the generally slower falling speeds of the cast.
    • Nerf It has more startup (frame 4 → 5), a shorter duration (frames 4-12 → 5-10) and more ending lag (FAF 30 → 31). The introduction of hitstun canceling also removes all of its combo potential except into itself at low percents.
  • Down tilt:
    • Buff Down tilt has a longer duration (frames 5-7 → 5-8), and its angles (80° → 361° (aerial only)/270°) and knockback (10 (base)/80 (scaling) → 30/50) have been altered, turning it into a meteor smash. It has also received a trip chance of 35%. These changes grant it edgeguarding potential and much more effective combos, drastically improving its utility.
  • Dash attack:
    • Buff Dash attack's first six hits have less knockback (2 (base)/100 (scaling) → 1/80), and with the addition of hitlag multipliers in Brawl, deals no hitlag due to their very low multiplier (1× → 0.3×), making them impossible to SDI. Both of these changes allow the move to connect more reliably. Lastly, it has received a seventh hit on frames 48-50 that deals higher base knockback (2 → 50), making the move much less punishable on hit.
    • Nerf Its first six hits deal less damage (2% → 1%), decreasing the move's total amount (11.1% → 8%). It also has more ending lag (FAF 59 → 68).
    • Change The seventh hit has a new animation where Luigi punches forward with both fists.
  • Forward smash:
    • Buff Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically less ending lag when angled up (FAF 42 → 29), giving it the fastest duration of all forward smashes in the game.
  • Up smash:
    • Buff Up smash has a longer duration (frames 9-11 → 9-13). Like Mario's, it also has more range, due to its animation being altered to have Luigi hop forward for the headbutt more akin to its animation in the original Super Smash Bros.. Lastly, the introduction of the DACUS improves its approach potential especially when charged.
    • Nerf It deals less damage with a sourspot on Luigi's body (17% → 15%/12%), drastically hindering its KO potential. Luigi also no longer slides when performing a running up smash without charging it.
  • Down smash:
    • Buff Down smash has a new animation, where Luigi lies down sideways on the ground during the charging animation, and sweeps with both legs in a sideways spin instead of a flare kick like with Mario's version. This gives Luigi a lower profile upon charging it, and makes him cover both sides quicker upon attacking.
    • Nerf Both front and back hits launch at lower angles (90° → 120° (front)/70° (back)), and has gained a sourspot at Luigi's legs that takes priority over the sweetspot and deals less damage (17% → 16%). This hinders their KO potential.

Aerial attacks[edit]

  • Change All aerials have decreased landing lag (15/7 frames → 10 (neutral), 25/12 frames → 22 (forward), 15/7 frames → 12 (back), 15/7 frames → 12 (up), 18/9 frames → 12 (down)). Due to the removal of L-canceling, however, their landing lag is not fully compensated.
  • Buff Due to his reduced falling speed, Luigi can now perform all of his aerials twice in a short hop, and do three aerials in a short hop by doing two forward aerials into either an up or neutral aerial.
  • Neutral aerial:
    • Nerf Neutral aerial deals less damage (15% (clean)/8% (late) → 14%/6%), though it can still KO opponents reliably at around 120% when clean. The hitstun changes also remove its combo potential beyond low percents.
  • Forward aerial:
    • Buff Forward aerial has less ending lag (FAF 33 → 24), which along with its weaker knockback improves its combo potential at low percents.
    • Nerf It deals less damage (12% → 10%) and knockback (43 (base)/100 (scaling) → 30/80), no longer being able to KO until around 200% outside of edgeguarding. It also autocancels later (frame 20 → 21).
  • Back aerial:
    • Buff Back aerial's clean hit deals more damage (11% → 12%), improving its KO potential. The late hit also enables it to lock opponents for longer due to its reduced knockback.
    • Nerf It has a shorter duration with a late hit (frames 6-17 → 6-10 (clean)/11-16 (late)), which deals less damage (11% → 8%), significantly reducing the move's power on its later frames. It also has more ending lag (FAF 29 → 37) and autocancels much later (frame 19 → 33).
    • Change Back aerial has a new animation like with Mario, where Luigi dropkicks behind himself in the same fashion as the previous animation, only with his arms waving out even more (making it akin to the animation of his forward aerial from the original Super Smash Bros.).
  • Up aerial:
    • Buff Up aerial has received a late hit that extends its duration (frames 5-7 → 5-7 (clean)/8-11 (late)), giving it more range behind Luigi. This late hit is also weaker than the clean hit due to dealing less damage (13% → 7%), improving the move's combo potential at low to mid percents.
    • Nerf It autocancels later (frame 16 → 19).
  • Down aerial:
    • Nerf Down aerial deals less damage (16% → 11%), significantly reducing its knockback to the point opponents have to be around 150% for it to KO effectively.

Throws/other attacks[edit]

  • Grabs:
    • Buff Standing grab has less startup (frame 7 → 6), and both it and dash grab have less ending lag (FAF 31 → 30 (standing), frame 41 → 40 (dash)).
    • Nerf Dash grab has more startup (frame 11 → 12).
  • Forward throw:
    • Buff Forward throw deals more damage (8% → 9%)..
    • Buff Like Mario's, forward throw can now chain grab at low percents due to the DI changes in Brawl.
  • Back throw:
    • Buff Back throw deals more damage (10% → 12%), making it now as powerful as Mario's in Melee.
  • Up throw:
    • Buff Up throw deals more damage (7% → 8%)..
    • Nerf Up throw can no longer combo or chaingrab due to the hitstun changes.
  • Down throw:
    • Nerf Down throw can no longer combo or chaingrab due to the hitstun changes, and deals less damage (7% → 6%).
    • Change Down throw's angle has been altered (110° → 80°).
  • Floor attack:
    • Buff Front floor attack no longer has a hitbox with set knockback.
  • Edge attack:
    • Buff Both edge attacks have increased set knockback (90 → 110).
  • Down taunt:
    • Buff Luigi's returning taunt (now his down taunt) deals more damage (1% → 2%) with drastically more set knockback (100 → 180), making it strong enough to one-hit KO opponents offstage if they fail to meteor cancel.
    • Change Down taunt's angle has been altered (280° → 270°). It now also uses the ping sound effect.

Special moves[edit]

  • Fireball:
    • Buff Fireball has less ending lag (FAF 47 → 41).
    • Nerf It travels slightly less distance and has a shorter duration (50 frames → 48).
    • Change It has a revamped sound effect.
  • Green Missile:
    • Buff Green Missile can now be held indefinitely. Luigi can also grab ledges out of it, and charge it more safely when recovering due to his slower falling speed.
    • Nerf Using the move partially charged near a wall causes Luigi's head to get stuck inside for a brief moment and having to pull himself free, increasing his vulnerability.
    • Buff It no longer overrides his vertical speed, allowing him to gain vertical height while charging as well as combine the vertical speed from starting the move in the air with a double jump to gain extra height.
    • Change It travels an extremely shorter distance when misfired. This hinders its recovery potential, but also makes it less likely that Luigi will self-destruct with it.
    • Change It no longer has Luigi fully close his eyes upon misfiring, instead having him keep the same expression as with the normal Green Missile.
  • Super Jump Punch:
    • Buff Super Jump Punch allows for much more horizontal movement after it is executed, improving Luigi's recovery. It can also KO earlier when sweetspotted due to the generally slower falling speeds of the cast.
    • Nerf It has more startup (frame 5 → 6) and landing lag (40 frames → 45).
    • Change The ending animation has been changed with Luigi falling upside-down as opposed to falling on his back like his brother. Additionally, when falling to a ground, Luigi buries his head and gets himself out.
  • Luigi Cyclone:
    • Buff Luigi Cyclone hits five times instead of two, with its first four hits having different angles (90° → 160°/20°/90°), and less knockback on the ground (50 (base)/80 (scaling) → 20/60), allowing it to connect all hits more reliably. It also moves faster horizontally, improving Luigi's approach with it. Lastly, mashing the special move button to recover with the move is much more effective, as each button press offers more height, especially when it is used at the apex of a jump, and rising with it no longer requires it to be used on the ground first.
    • Nerf Its damage outputs have been altered (8%/9% (hit 1, grounded/aerial)/12% (hit 2) → 2% (hits 1-4)/4% (hit 5)), decreasing its total damage as a result (18.92%/19.92% → 12%), and significantly hindering its KO potential despite the last hit's knockback being slightly compensated (50 (base)/80 (scaling) → 60/115). The move also has more startup (frame 6 → 7).
    • Change Luigi no longer says "Yahoo!" when using Luigi Cyclone, instead grunting when performing the last hit.
  • Negative Zone:
    • Change Luigi has a Final Smash, Negative Zone. Luigi dances, creating a large, greenish-tint void that inverts both the environment and characters that enter it (including Luigi himself). Character inside the void receive the following negative status effects: flowering, dizziness, sleep, take more knockback, and forced taunting.

Moveset[edit]

For a visual representation of Luigi's attack hitboxes, see this page.
  Name Damage Description
Neutral attack   3% Performs a one-two combo and then turns, performing a hip thrust. The first hit is extremely quick and can be jab canceled, most notably into a Fire Jump Punch.
2%
5%
Forward tilt   10% Luigi performs a reverse roundhouse kick. This move can be angled. KOs at 185% at the center of Final Destination when angled up.
Up tilt   9% Luigi swipes over his head with his fist. It is great for juggling and it can KO at 129%.
Down tilt   9% Luigi does a tripping kick for minimal damage. Acts as a meteor smash, but the largest hitbox (Luigi's foot) only does this to grounded opponents. The other two (smaller) hitboxes (the leg portion) are much more difficult to connect with. Very weak knockback, not KOing until around 500%.
Dash attack   1% (hits 1-6), 2% (hit 7) Luigi flails his fists as he slows to a stop. The last hit has more knockback than Melee.
Forward smash   15% Luigi does a spearhand stab that KO at medium percentages. To be exact, it KOs at 80% when uncharged and 50% when fully charged. Very fast, but has poor range and, if shielded, it is easy to punish - however, the attack does 5 extra shield damage. It is notable for its extremely high knockback scaling, being the forward smash with the third highest knockback scaling in the game. This, along with its diagonal trajectory, makes momentum canceling not very effective on it. Can be angled; angling up gives it much earlier interruptibility, making it a great move.
14%
13%
Up smash Lead Headbutt (スマッシュヘッドバット, Smash Headbutt) 15% (head), 12% (body) Luigi does an upwards headbutt similar to Mario's up smash, but with higher knockback and sending foes on a more diagonal trajectory behind him. Can slide if dashes and few frames after charge it, which slides slower than Mario, but slides farther. Luigi's head is intangible while the hitboxes are active. The sweetspot KOs at 106% uncharged, and as early as 68% when fully charged.
Down smash   16% (feet), 17% (legs) Luigi does a twisting breakdancing sweepkick with decent vertical knockback that pulls victim behind him if sweetspotted (the first hit). KOs at 122% when uncharged and 69% when fully charged with the legs.
Neutral aerial   14% (clean), 6% (late) Luigi does a sex kick that has great vertical knockback. Hits on frame 3, allowing to be an excellent combo breaker due to its almost instantaneous start-up which can break some chain throws, like Falco and Pikachu's chain throws. Unusually for a sex kick, it has purely vertical knockback. It is Luigi's most powerful aerial, capable of KOing at 118% from the ground, and it is one of the strongest sex kicks in the game.
Forward aerial   10% Luigi performs a quick knifehand chop that has below average horizontal knockback and can be used in succession due to it having low start up and very little ending lag. This is Luigi's fastest aerial, duration-wise. However, this attack cannot KO until opponent is at around 150%, unless edgeguarding.
Back aerial   12% (clean), 8% (late) Luigi performs a backwards dropkick similar to Mario's, and with similar knockback. Similar to his forward aerial in the original Super Smash Bros. KOs at 113% at the ledge and 153% from the center of Final Destination.
Up aerial   13% (clean), 7% (late) Luigi does a flip kick that is great for juggling due to its speed and vertical knockback. Like his other aerials, it has almost no start-up and ending lag. It has more vertical knockback than Mario's up aerial and can KO vertically at 171% from the ground and horizontally at 143% from the ledge.
Down aerial   11% Luigi does a quick downwards corkscrew dropkick. It usually has average horizontal knockback, but one of the hitboxes is a meteor smash - it's rather difficult to hit with this part of the attack. The hitbox's largest portion is just off of Luigi's right hip/below his right elbow. If hit with the wrong hitbox, this attack cannot KO until the opponent is at around 150%, unless edgeguarding.
Grab   Luigi's grab range is short.
Pummel   3% Luigi headbutts the opponent. A slow pummel.
Forward throw   9% Luigi spins once with his victim and throws them forward. Below average knockback scaling for a throw, KOing at 166% at the ledge, and lacking KO power from further away.
Back throw Airplane Swing (ジャイアントスイング, Giant Swing) 12% (throw), 8% (collateral) Luigi spins three times and throws the target behind him, reminiscent of Mario throwing Bowser in Super Mario 64. This is one of the strongest throws in the game, being capable of KOing Mario as early as 71% at the ledge, potentially being stronger than Ness, and at 157% from the center of Final Destination. But being such a slow throw causes it to be very easy to DI however.
Up throw   8% Luigi tosses the enemy upward. It can KO at around 188%.
Down throw   6% Luigi slams his opponent onto the ground.
Floor attack (front)   6% Gets up then kicks behind him, then in front of him.
Floor attack (back)   6% Gets up then punches behind him, then in front of him.
Floor attack (trip)   5% Kicks behind him, then in front of him while getting up.
Edge attack (fast)   8% (legs), 6% (body) Flips over the edge, kicking the opponent during the flip.
Edge attack (slow)   10% Slowly gets up and kicks.
Neutral special Fireball 6% Fires a small, weak projectile. The fireball isn't affected by gravity.
Side special Green Missile 5%-26% (normal), 25% (misfire) Charges up and shoots forward like a missile. This move has a 12.5% chance of misfiring, which has greater damage, knockback, and always go a set (but far) distance no matter the charge. KOs at 377% when uncharged and 70% when fully charged, while a misfire can KO at 53%.
Up special Super Jump Punch 25% (clean ground), 20% (clean air), 1% (late) Soars upwards, hitting enemies a bit. If the target is in the perfect spot, it becomes a Fire Jump Punch, which can KO at 50%, although the aerial version is much weaker, not KOing until 84%. Otherwise, it deals pitiful damage and next to no knockback. The Fire Jump Punch can also be set up with the first hit of his neutral attack.
Down special Luigi Cyclone 2% (loop hits), 4% (last hit) Luigi performs a series of spinning backfists and discus spinning clotheslines, trapping and dealing damage to the opponent before sending them flying with a backfist body stretch. Can be mashed to gain height, and carries Luigi's double jump momentum to enable easier rise.
Final Smash Negative Zone 0% Luigi dances, and a large, greenish-tint void surrounds him. Inside the void, the colors of the environment, characters inside the void and Luigi himself become inverted. Can cause various negative status effects if the opponents is caught in the void, these being: flowering, dizziness, sleep, greater launch distance (which makes a lot of Luigi's moves, such as his Fire Jump Punch, effective finishers even at low and mid percentages), and forced taunting.
Down taunt 2% Bashfully kicks to the ground. Its high fixed knockback value makes it a very potent meteor smash, allowing it to potentially OHKO a ledge-hanging opponent. However, it is held back by pitiful reach and slow start-up lag.

Stats[edit]

Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs short hop and double jump heights
You can discuss this issue on the talk page or edit this page to improve it.
Stats Weight Dash speed Walk speed Traction Air friction Air speed Air acceleration Gravity Falling speed Jumpsquat Jump Height Double jump Height
Value 97 1.28 – Initial dash
1.34 – Run
1.08 0.022 0.0075 0.7332 0.0 – Base
0.075 – Additional
0.065 1.22 – Base
1.708Fast-fall
5 41.31389423 - Base
? - Short hop
?

On-screen appearance[edit]

  • A green pipe appears, Luigi leaps out with his hands on his head and hesitantly says "Let's-a go!"
LuigiOnScreenAppearanceSSBB.gif

Taunts[edit]

  • Up taunt: Does a variety of humorous poses very quickly in a set order: Faces the screen with one hand on his waist, the other giving the peace symbol, referencing his animation in Luigi's Mansion where he would find a key. Next he turns to the right slightly, pointing his hands that direction. Then, he places his right hand just below his nose, as if he is thinking, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching, much like his losing animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look, reminiscent to the box art of Luigi's Mansion. The switch between each expression is fast, to the point that it cannot be seen unless the game speed is slowed down a bit. He also makes a sound during each expression: Hoh! Hah! Hee! Hey! Hoo! The last pose is his trophy pose in the Subspace Emissary.
  • Side taunt: Stands straight up with hands on hips, falls forward stiff on the floor, then seems to balance himself back up again (similar to his victory pose in Melee and Brawl). He says something that resembles "Pow pow".
  • Down taunt: Kicks at the ground while uttering a bashful "Hm." The kick delivers a hitbox that produces a strong meteor smash on airborne opponents and weaker knockback on grounded opponents, dealing set knockback. It is the meteor smash with the highest base knockback in Brawl, strong enough to OHKO an airborne opponent above a pit, but with pitiful reach, it can typically only be landed on opponents hanging on an edge. Landing the attack is further complicated by its slow start-up lag. It resembles the action Luigi would perform when he misses in some minigames in Mario Party 2. Deals 2%.
Up taunt Side taunt Down taunt
Luigi's up taunt in Brawl. LuigiSideTauntBrawl.gif LuigiDownTauntBrawl.gif

Announcer call[edit]

Sound.png This article could use additional or higher-quality audio files.
The editor who added this tag suggests: Needs announcer calls from other languages.
If you have a good audio file for this article, upload it here.

Wii Remote selection sound[edit]

  • Luigi says "Hii-yah!".
Luigi's selection sound

Idle pose[edit]

  • Rubs the back of his head sheepishly.
  • Pulls on his nose, stretching it and snapping it back.
LuigiIdle.png Luigi Idle Pose 1 Brawl.png

Crowd cheer[edit]

English Japanese
Cheer
Description Lu-i-gi! Lu-i-gi!
Pitch Male Male


Victory poses[edit]

A cover of the "Level Completed" music from Super Mario Bros.
  • Up: Turns around and makes gun motions with his fingers, saying "Bang, bang."
  • Left: Planks twice. His nose twitches occasionally. Similar to his side taunt.
  • Right: Childishly swings his arms at the air (like his dash attack, but he stands still) and gasps twice with exhaustion. (This is a reference to what he did when chosen in Super Smash Bros.)
Up Left Right
Luigi-VictoryUp-SSBB.gif Luigi-VictoryLeft-SSBB.gif Luigi-VictoryRight-SSBB.gif

In competitive play[edit]

Most historically significant players[edit]

See also: Category:Luigi players (SSBB)

Tier placement and history[edit]

From the beginning of Brawl’s competitive lifetime, the introduction of hitstun cancelling, Luigi’s loss of wavedashing, as well as the inability to punish out of shield were quickly noticed. Combined with his poor range, this has culminated to subpar tournament results, and a small player base. As a result, Luigi was placed 23rd in Brawl’s first tier list, with him hovering around 21st and 20th on the second through fifth versions. As the meta went on, Luigi’s flaws and unimpressive matchups were only further exploited on. Because of this, he dropped to 25th and 29th on the sixth and seventh tier lists respectively, and currently sits on 28th in the eighth tier list. While Luigi managed to secure some noteworthy results throughout the metagame, he wasn’t a very popular character in tournaments, thanks to the hurtful changes of Brawl’s mechanics.

Role in The Subspace Emissary[edit]

Luigi in SSE.

Luigi first appears in a green meadow, where he pretends to threaten and attack on-coming Waddle Dees. They are harmless, and make no move to attack him, but he is frightened by them, nonetheless. Then, out of nowhere, he is attacked from behind by King Dedede, who slams Luigi with his mallet, sending him flying into the air. After he comes back down, he becomes a trophy (making him the only character to become a trophy in the same cut scene in which he is introduced). Luigi's trophy in Subspace Emissary is different from his collectible trophy. Instead of adjusting his hat, Luigi holds his hands to his face making a surprised expression, which is the last of the poses from his up taunt. This distinction is unique to Luigi. King Dedede places him on the road as bait for Wario, who is coming down the road. Wario takes the bait, and Dedede manages to steal Peach/Zelda, Ness, and Luigi's trophy along with Wario's Cargo.

Dedede places a special badge on Luigi, Ness, and Peach/Zelda, though Peach/Zelda's badge is knocked off when Bowser flies off with the princess in his Koopa Clown Car and is later swallowed by Kirby. King Dedede's castle, along with the trophies of Luigi, Ness, and King Dedede are sucked into Subspace when the Ancient Minister and two R.O.B. units detonate a Subspace Bomb at the castle. Luigi is not seen again until much later in the story when Tabuu turns everyone into trophies, and the badges manage to revive him and Ness, revealing what they were for. The two then decide to turn King Dedede back to life in return, and the unlikely trio set off to help out Mario, Donkey Kong, Samus, Fox, Pikachu, Captain Falcon, Marth, Mr. Game & Watch, Falco, Pit, Olimar, Lucas, Diddy Kong, the Pokémon Trainer and Ike. Luigi, along with Ness, then watched as Dedede fought Bowser, and later helped him convince Wario to join them. After they turned everyone back to normal, they all fought Tabuu, with help from Sonic and restored most of the World of Trophies to normal.

Playable appearances[edit]

Luigi was ambushed and turned into a trophy by King Dedede during the epilogue of The Battlefield Fortress, and when he was taken into King Dedede's castle, a Subspace Bomb exploded in front the castle and he was brought into Subspace in Trophy Form.

Using stickers[edit]

Since Luigi's primary attacks are kicks and punches, Arm and Leg stickers have the widest effect. Using a Head sticker will only affect Luigi's up smash and Green Missile (since pummels cannot be used against most enemies), while a Fire one will affect his Fireball, the Green Missile, and the Fire Jump Punch. The Luigi Cyclone is considered a Spin attack, but seeing as it's his only Spin attack, there is minimal benefit to using a Spin sticker. Similarly, the final hit of Luigi's neutral attack is a Body attack, so applying a Body sticker will have only limited benefits.

In Solo Modes[edit]

Classic Mode[edit]

In Classic Mode, Luigi can appear as an opponent or ally in Stage 8 if he has been unlocked along with Mario, Peach, and Bowser on Delfino Plaza, Mario Circuit, Mushroomy Kingdom, or Luigi's Mansion (with the latter available if it has been unlocked). Luigi can also appear as an opponent in Stage 11, but only if he hasn't appeared in Stage 8.

All-Star Mode[edit]

In All-Star Mode, Luigi is fought in Stage 2 alongside Mario, Peach, and Bowser on Delfino Plaza, Mario Circuit, Mushroomy Kingdom, or Luigi's Mansion (with the latter available if it has been unlocked).

Event Matches[edit]

Solo Events[edit]

Co-Op Events[edit]

Ending Images[edit]

Trophies[edit]

Luigi's main and Final Smash trophies can be obtained by clearing Classic Mode and All-Star mode respectively with Luigi.

Luigi trophy from Super Smash Bros. Brawl.
Classic Mode trophy
Luigi
NTSC Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-around skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
PAL Mario's younger twin brother. He's shy and quiet and overshadowed by his sibling, but he's actually quite talented. His jumping ability surpasses Mario's, and his all-round skills let him overcome any problem. He's a bit cowardly and really afraid of ghosts. Even so, in Luigi's Mansion, he was charged with cleaning up a whole house full of spirits.
NES: Mario Bros.
GameCube: Luigi's Mansion
Negative Zone trophy from Super Smash Bros. Brawl.
Negative Zone trophy
Negative Zone
NTSC Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. This technique is a reflection of the dark side he embraced in his brother's shadow.
PAL Luigi's Final Smash. As exotic music plays, he performs a dance befitting a sorcerous incantation. A barrier envelops him, negatively impacting all in his area. Random effects include getting launched, sleeping, moving in slow motion, tripping, fainting, and losing attack power. In contrast to the oddness of the dance, this is a terribly powerful Final Smash.
Wii: Super Smash Bros. Brawl

Alternate costumes[edit]

Luigi's palette swaps, with corresponding tournament mode colours.
LuigiHeadSSBB.png LuigiHeadOrangeSSBB.png LuigiHeadPinkSSBB.png LuigiHeadBlueSSBB.png LuigiHeadWhiteSSBB.png LuigiHeadPurpleSSBB.png

Gallery[edit]

Trivia[edit]

  • Luigi is one of only three characters in Brawl able to perform three aerials in one short hop. He is the only one that can string any two of their aerials in a single short hop.
  • The sparsity of Luigi's crowd chant (which sounds like only two or three people are cheering) and the announcer's tone of voice when announcing him (implying surprise) both contribute to the running joke in the Super Mario series that Luigi is rarely mentioned or remembered as well as his older brother.
    • The fact that Luigi is consistently considered number two to Mario is also referenced in Super Smash Bros. Brawl; Luigi may be unlocked after 22 Brawls, and his sound effects are the 22nd to be listed in the Sound Test.
  • In the Home-Run Contest, Luigi's forward smash is notable for being able to send the Sandbag farther than the Warlock Punch at extreme percentages (above 250%). This is not because it produces stronger knockback at this percentage (as it has lower base knockback and knockback scaling than the Warlock Punch), but because its extremely high knockback scaling combined with its much more vertical trajectory allows it to send the Sandbag farther at these percentages.
    • Despite this, Ganondorf still holds the solo world record at 10,499 feet (3200.1 meters). Luigi is in second place at 9,637.14 feet (2937.4 meters), as seen in this video.
  • Like Zelda, Luigi's trophy in the SSE's cutscenes is different from that of his actual trophy; the reason for this difference is unknown, though some data on the disc shows that Luigi was intended to have a trophy with a similar pose.
  • Luigi and Snake are the only characters in Brawl to have a taunt that can damage a player.
  • This is the first time Luigi is given his own voice in a Super Smash Bros. game. In the past two games, his voice was simply a higher-pitched variation of Mario's voice.
  • Whenever Luigi throws an item downwards while in midair, his model becomes disfigured until the animation is finished. This is due to copying Mario's animation to Luigi; however, unlike the other copied moves (such as his up smash and neutral aerial), Luigi's bones weren't adjusted properly, therefore leading to a disfigured state.

External links[edit]