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Techniques (SSBU)

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Revision as of 23:45, February 27, 2020 by TurquoiseJ (talk | contribs)
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The Techniques sub menu.

Techniques is a sub menu of the Help menu in Super Smash Bros. Ultimate. This menu will provide a list of various techniques in the game on the left side of the screen, which can be sorted by Common techniques, Fighter-specific techniques, or All techniques using the L or R buttons. Highlighting a technique will give players information on that specific technique and a quick demonstration video on the right side of the screen.

List of techniques

An icon for denoting incomplete things.

Common

Technique Description
Moving Tilt the left stick left and right to walk.
  • Tilt it slowly to walk
  • Tilt it quickly to dash
  • Keep the left stick tilted to keep running
Jumping Jump using the jump button.

You can also tilt the left stick upward!

You can jump in midair as well.

Attacking
Special Moves
Shielding
Dodging
Grabs and Throws
Getting Up
Grabbing Edges
Throwing Items
Stun Recovery
Final Smash
Meteor Smash
Shifting Attacks
Charging Smash Attacks
Short Hop
Breaking Your Fall
Launch Shuffling
Hitstun Shuffling
Perfect Shield
Shield Shift
Shield-Cancel Up Smash
Air Dodge
Catching Items
Footstool Jump
Juggling
Fast Falling
Dash Grabbing
Edge Meteor
Stealing the Edge
Repeated Edge-Grabbing
Value of the Last Hit

Fighter-specific

Technique Characters Description
Storing Your Charge Donkey Kong, Samus... Some fighters have special moves that can be charged up. A fully charged special move will deal some serious damage!

If you use your shield while charging, you can store the charged attack. Chargeable Special Moves

And more!

Counters Marth, Little Mac...
Reflecting Mario, Fox...
Absorbing to Heal Ness, Lucas...
Absorbs and Reflect Mr. Game & Watch
Counter and Reflect Palutena
Edge Grappling Samus, Toon Link...
Wall Jumping Mario, Samus...
Multiple Jumps Kirby, Pit...
Special-Move Input Link, Yoshi...
Flip Mario, Dr. Mario...
Kong Karry Donkey Kong
Remote Bomb Link, Snake
Inhale Kirby
Directional Special Moves Pikachu, Greninja...
Recover with PK Thunder Ness, Lucas
Rest Jigglypuff
Rocketbarrel Boost Diddy Kong
Gliding in the Air Peach, Daisy
Pokémon Change Pokémon Trainer
Monado Arts Shulk
Pikmin Information Olimar
Wario Waft Wario
Lloid Rocket Villager
Pocket Villager, Isabelle
Balloon Trip
Robo Burner R.O.B.
KO Uppercut Little Mac
The Levin Sword and Tomes Robin
Luma's Attacks Rosalina & Luma
Shooting Duck Hunt
Spin Sonic
Holding Attacks Ryu, Ken
Special Command Input
Attack Canceling
Focus Attack
Limit Break Cloud
Dragon Lunge Corrin
Special Controls Bayonetta
Reload Ink Inkling
Whip Hold Simon, Richter
Belly Power King K. Rool
Blunderbuss
Revenge Incineroar
Alolan Whip
Ptooie Piranha Plant
Long-Stem Strike
Gun / Gun Special Joker
Rebellion Gauge The Rebellion Gauge will fill quickly if you're hit by an opponent's attack while using the Rebel's Guard down special. The gauge will also fill if Joker or a teammate is hit or KO'd.

When the Rebellion Gauge is full, Joker will summon Arsene, who will power up Joker's attacks and special moves.

Special Moves That Change When Charged Hero
Command Selection
Wonderwing Banjo & Kazooie
Breegull Blaster
Differentiating Special Moves and Commands Terry
Attack Canceling
Super Special Move
Dodge Attack
Failnaught Byleth
Sword of the Creator
Aymr