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{{redirect|Heavy|the Special Smash gravity condition|Special gravity}} | |||
{{ImageCaption|Image:Weight Comparison 1 Brawl.gif|File:Weight Comparison 2 Brawl.gif|width1=200x125px|width2=200x125px|caption=Mario's back throw speed differs depending on the weight of the character being thrown.}} | |||
'''Weight''' is a measurement of how much a [[character]] can resist [[knockback]]. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled. | |||
==Overview== | |||
[[File:SSB4 Weight and Knockback graph.png|thumb|300px|right|A graph demonstrating how the rate of knockback increase is affected by weight, labeled with Bowser's and Jigglypuff's weights in SSB4]] | |||
Weight is in practice understood as how difficult it is to send a character flying away. In this sense, it is usually considered an advantage for a character to be heavy, as less knockback makes it more difficult to [[KO]] a character. Additionally, many [[throws]] [[Frame speed multiplier|take longer to execute]] on heavier characters, giving the opponent more time to properly react to throws and [[DI]] effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is let go, the viability of throw [[combo]]s may be affected; for example, {{SSBB|Mr. Game & Watch}}'s down throw-to-down smash combo isn't guaranteed on heavier characters who don't [[tech]] the throw; the {{SSBB|Ice Climbers}}' infinite [[chain grab]]s in ''Brawl'' are more difficult to perform on heavyweights; and in ''Melee'', {{SSBM|Captain Falcon}} is not vulnerable to many of the [[up throw]] chain throws (such as from {{SSBM|Marth}}) that the [[space animal]]s are vulnerable to despite having equivalent falling speed. | |||
Lighter characters have a few advantages. Weight-sensitive [[platform]]s such as those in [[Mushroom Kingdom]] and [[Rainbow Cruise]] fall slower while holding less weight, making them safer to use for lighter characters. Many combos are less effective on lighter characters because their higher received knockback makes it easier to escape — these combos include some of {{SSBM|Fox}}'s [[waveshine]] combos in ''Melee'' and {{SSBB|King Dedede}}'s chaingrab in ''Brawl'', where characters below a certain weight usually receive enough knockback to escape. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC ''Melee'' and Link's down throw in ''Brawl'', both of which miss their pre-throw hit on Jigglypuff. | |||
Heavier characters tend to have stronger attacks, longer [[range]], worse [[recovery]], bigger [[hitbox|hurtboxes]], and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a very loose correlation that many characters defy in some way — Captain Falcon is heavy but [[dash]]es incredibly fast, Yoshi is heavy but rather weak for his weight, Wario is heavy but short and highly maneuverable, Zelda is light-medium with slow and strong attacks, Falco is light with a very high falling speed and lackluster vertical recovery, and Little Mac is light but is considered among the worst at recovering in ''[[SSB4]]''. | |||
In single player [[mode]]s, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting [[Metal Mario]]; this is often paired with additional [[Armor|knockback resistance]], since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0. | |||
On an additional note, some attacks are weight independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt would remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the [[bury]], [[paralyze]], or [[stun]] effects. However, other factors, such as knockback taken multipliers, and knockback resistance, would still affect the amount of knockback dealt. | |||
==''[[Super Smash Bros.]]'' weight values== | |||
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.[http://smashboards.com/threads/simple-facts-that-you-may-not-know.308210/page-16] | |||
{|style="margin:1em auto 1em auto" | |||
|width="33%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+JPN | |||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | |||
|- | |||
|'''1'''||{{head|Donkey Kong|g=SSB|s=20px}} {{SSB|Donkey Kong}}||0.84||138.095 | |||
|- | |||
|'''2'''||{{head|Samus|g=SSB|s=20px}} {{SSB|Samus}}||0.92||117.391 | |||
|- | |||
|'''3'''||{{head|Yoshi|g=SSB|s=20px}} {{SSB|Yoshi}}||0.93||115.054 | |||
|- | |||
|'''4-5'''||{{head|Captain Falcon|g=SSB|s=20px}} {{SSB|Captain Falcon}}||0.96||108.333 | |||
|- | |||
|'''4-5'''||{{head|Link|g=SSB|s=20px}} {{SSB|Link}}||0.96||108.333 | |||
|- | |||
|'''6-8'''||{{head|Fox|g=SSB|s=20px}} {{SSB|Fox}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Luigi|g=SSB|s=20px}} {{SSB|Luigi}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Mario|g=SSB|s=20px}} {{SSB|Mario}}||1||100.000 | |||
|- | |||
|'''9'''||{{head|Ness|g=SSB|s=20px}} {{SSB|Ness}}||1.1||81.818 | |||
|- | |||
|'''10'''||{{head|Pikachu|g=SSB|s=20px}} {{SSB|Pikachu}}||1.16||72.414 | |||
|- | |||
|'''11'''||{{head|Kirby|g=SSB|s=20px}} {{SSB|Kirby}}||1.19||68.067 | |||
|- | |||
|'''12'''||{{head|Jigglypuff|g=SSB|s=20px}} {{SSB|Jigglypuff}}||1.3||53.846 | |||
|} | |||
|width="33%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+NTSC | |||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | |||
|- | |||
|'''1'''||{{head|Donkey Kong|g=SSB|s=20px}} {{SSB|Donkey Kong}}||0.83||140.964 | |||
|- | |||
|'''2'''||{{head|Samus|g=SSB|s=20px}} {{SSB|Samus}}||0.92||117.391 | |||
|- | |||
|'''3'''||{{head|Yoshi|g=SSB|s=20px}} {{SSB|Yoshi}}||0.93||115.054 | |||
|- | |||
|'''4-5'''||{{head|Captain Falcon|g=SSB|s=20px}} {{SSB|Captain Falcon}}||0.96||108.333 | |||
|- | |||
|'''4-5'''||{{head|Link|g=SSB|s=20px}} {{SSB|Link}}||0.96||108.333 | |||
|- | |||
|'''6-8'''||{{head|Fox|g=SSB|s=20px}} {{SSB|Fox}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Luigi|g=SSB|s=20px}} {{SSB|Luigi}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Mario|g=SSB|s=20px}} {{SSB|Mario}}||1||100.000 | |||
|- | |||
|'''9'''||{{head|Ness|g=SSB|s=20px}} {{SSB|Ness}}||1.1||81.818 | |||
|- | |||
|'''10'''||{{head|Pikachu|g=SSB|s=20px}} {{SSB|Pikachu}}||1.16||72.414 | |||
|- | |||
|'''11'''||{{head|Kirby|g=SSB|s=20px}} {{SSB|Kirby}}||1.19||68.067 | |||
|- | |||
|'''12'''||{{head|Jigglypuff|g=SSB|s=20px}} {{SSB|Jigglypuff}}||1.3||53.846 | |||
|} | |||
|width="33%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+PAL | |||
!Rank!!Character!!Weight (coded)!!Weight (comparison) | |||
|- | |||
|'''1'''||{{head|Donkey Kong|g=SSB|s=20px}} {{SSB|Donkey Kong}}||0.83||140.964 | |||
|- | |||
|'''2'''||{{head|Link|g=SSB|s=20px}} {{SSB|Link}}||0.9||122.222 | |||
|- | |||
|'''3'''||{{head|Samus|g=SSB|s=20px}} {{SSB|Samus}}||0.92||117.391 | |||
|- | |||
|'''4'''||{{head|Yoshi|g=SSB|s=20px}} {{SSB|Yoshi}}||0.93||115.054 | |||
|- | |||
|'''5'''||{{head|Captain Falcon|g=SSB|s=20px}} {{SSB|Captain Falcon}}||0.96||108.333 | |||
|- | |||
|'''6-8'''||{{head|Fox|g=SSB|s=20px}} {{SSB|Fox}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Luigi|g=SSB|s=20px}} {{SSB|Luigi}}||1||100.000 | |||
|- | |||
|'''6-8'''||{{head|Mario|g=SSB|s=20px}} {{SSB|Mario}}||1||100.000 | |||
|- | |||
|'''9'''||{{head|Ness|g=SSB|s=20px}} {{SSB|Ness}}||1.1||81.818 | |||
|- | |||
|'''10'''||{{head|Pikachu|g=SSB|s=20px}} {{SSB|Pikachu}}||1.16||72.414 | |||
|- | |||
|'''11'''||{{head|Kirby|g=SSB|s=20px}} {{SSB|Kirby}}||1.19||68.067 | |||
|- | |||
|'''12'''||{{head|Jigglypuff|g=SSB|s=20px}} {{SSB|Jigglypuff}}||1.3||53.846 | |||
|} | |||
|} | |||
==''[[Super Smash Bros. Melee]]'' weight values== | |||
Following are the characters in ''Super Smash Bros. Melee'', ranked in order of heaviest to lightest. The [[Metal Box]] multiplies a character's base weight by 3, the [[Super Mushroom]] by 1.6, and the [[Poison Mushroom]] by 0.625. | |||
{|style="margin:1em auto 1em auto" | |||
|width="50%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+NTSC | |||
!Rank!!Character!!Weight | |||
|- | |||
|'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140 | |||
|- | |||
|'''1'''||{{head|Bowser|g=SSBM|s=20px}} {{SSBM|Bowser}}||117 | |||
|- | |||
|'''2'''||{{head|Donkey Kong|g=SSBM|s=20px}} {{SSBM|Donkey Kong}}||114 | |||
|- | |||
|'''3'''||{{head|Samus|g=SSBM|s=20px}} {{SSBM|Samus}}||110 | |||
|- | |||
|'''4'''||{{head|Ganondorf|g=SSBM|s=20px}} {{SSBM|Ganondorf}}||109 | |||
|- | |||
|'''5'''||{{head|Yoshi|g=SSBM|s=20px}} {{SSBM|Yoshi}}||108 | |||
|- | |||
|'''6-7'''||{{head|Captain Falcon|g=SSBM|s=20px}} {{SSBM|Captain Falcon}}||104 | |||
|- | |||
|'''6-7'''||{{head|Link|g=SSBM|s=20px}} {{SSBM|Link}}||104 | |||
|- | |||
|'''8-10'''||{{head|Dr. Mario|g=SSBM|s=20px}} {{SSBM|Dr. Mario}}||100 | |||
|- | |||
|'''8-10'''||{{head|Luigi|g=SSBM|s=20px}} {{SSBM|Luigi}}||100 | |||
|- | |||
|'''8-10'''||{{head|Mario|g=SSBM|s=20px}} {{SSBM|Mario}}||100 | |||
|- | |||
|'''11'''||{{head|Ness|g=SSBM|s=20px}} {{SSBM|Ness}}||94 | |||
|- | |||
|'''12-14'''||{{head|Peach|g=SSBM|s=20px}} {{SSBM|Peach}}||90 | |||
|- | |||
|'''12-14'''||{{head|Sheik|g=SSBM|s=20px}} {{SSBM|Sheik}}||90 | |||
|- | |||
|'''12-14'''||{{head|Zelda|g=SSBM|s=20px}} {{SSBM|Zelda}}||90 | |||
|- | |||
|'''15'''||{{head|Ice Climbers|g=SSBM|s=20px}} {{SSBM|Ice Climbers}}||88 | |||
|- | |||
|'''16'''||{{head|Marth|g=SSBM|s=20px}} {{SSBM|Marth}}||87 | |||
|- | |||
|'''17-19'''||{{head|Mewtwo|g=SSBM|s=20px}} {{SSBM|Mewtwo}}||85 | |||
|- | |||
|'''17-19'''||{{head|Roy|g=SSBM|s=20px}} {{SSBM|Roy}}||85 | |||
|- | |||
|'''17-19'''||{{head|Young Link|g=SSBM|s=20px}} {{SSBM|Young Link}}||85 | |||
|- | |||
|'''20-21'''||{{head|Falco|g=SSBM|s=20px}} {{SSBM|Falco}}||80 | |||
|- | |||
|'''20-21'''||{{head|Pikachu|g=SSBM|s=20px}} {{SSBM|Pikachu}}||80 | |||
|- | |||
|'''22'''||{{head|Fox|g=SSBM|s=20px}} {{SSBM|Fox}}||75 | |||
|- | |||
|'''23'''||{{head|Kirby|g=SSBM|s=20px}} {{SSBM|Kirby}}||70 | |||
|- | |||
|'''24-25'''||{{head|Jigglypuff|g=SSBM|s=20px}} {{SSBM|Jigglypuff}}||60 | |||
|- | |||
|'''24-25'''||{{head|Mr. Game & Watch|g=SSBM|s=20px}} {{SSBM|Mr. Game & Watch}}||60 | |||
|- | |||
|'''26'''||{{head|Pichu|g=SSBM|s=20px}} {{SSBM|Pichu}}||55 | |||
|} | |||
|width="50%" style="vertical-align:top"| | |||
{| class="wikitable sortable collapsible collapsed" style="text-align:center" | |||
|+PAL | |||
!Rank!!Character!!Weight | |||
|- | |||
|'''n/a'''||{{head|Giga Bowser|g=SSBM|s=20px}} [[Giga Bowser]]||140 | |||
|- | |||
|'''1''' | |||
|{{head|Bowser|g=SSBM|s=20px}} {{SSBM|Bowser}}||118 | |||
|- | |||
|'''2''' | |||
|{{head|Donkey Kong|g=SSBM|s=20px}} {{SSBM|Donkey Kong}}||114 | |||
|- | |||
|'''3''' | |||
|{{head|Yoshi|g=SSBM|s=20px}} {{SSBM|Yoshi}}||111 | |||
|- | |||
|'''4''' | |||
|{{head|Samus|g=SSBM|s=20px}} {{SSBM|Samus}}||110 | |||
|- | |||
|'''5''' | |||
|{{head|Ganondorf|g=SSBM|s=20px}} {{SSBM|Ganondorf}}||109 | |||
|- | |||
|'''6-7''' | |||
|{{head|Captain Falcon|g=SSBM|s=20px}} {{SSBM|Captain Falcon}}||104 | |||
|- | |||
|'''6-7''' | |||
|{{head|Link|g=SSBM|s=20px}} {{SSBM|Link}}||104 | |||
|- | |||
|'''8-9''' | |||
|{{head|Dr. Mario|g=SSBM|s=20px}} {{SSBM|Dr. Mario}}||100 | |||
|- | |||
|'''8-9''' | |||
|{{head|Luigi|g=SSBM|s=20px}} {{SSBM|Luigi}}||100 | |||
|- | |||
|'''10''' | |||
|{{head|Mario|g=SSBM|s=20px}} {{SSBM|Mario}}||98 | |||
|- | |||
|'''11''' | |||
|{{head|Ness|g=SSBM|s=20px}} {{SSBM|Ness}}||94 | |||
|- | |||
|'''12-14''' | |||
|{{head|Peach|g=SSBM|s=20px}} {{SSBM|Peach}}||90 | |||
|- | |||
|'''12-14''' | |||
|{{head|Sheik|g=SSBM|s=20px}} {{SSBM|Sheik}}||90 | |||
|- | |||
|'''12-14''' | |||
|{{head|Zelda|g=SSBM|s=20px}} {{SSBM|Zelda}}||90 | |||
|- | |||
|'''15''' | |||
|{{head|Ice Climbers|g=SSBM|s=20px}} {{SSBM|Ice Climbers}}||88 | |||
|- | |||
|'''16-19''' | |||
|{{head|Marth|g=SSBM|s=20px}} {{SSBM|Marth}}||85 | |||
|- | |||
|'''16-19''' | |||
|{{head|Mewtwo|g=SSBM|s=20px}} {{SSBM|Mewtwo}}||85 | |||
|- | |||
|'''16-19''' | |||
|{{head|Roy|g=SSBM|s=20px}} {{SSBM|Roy}}||85 | |||
|- | |||
|'''16-19''' | |||
|{{head|Young Link|g=SSBM|s=20px}} {{SSBM|Young Link}}||85 | |||
|- | |||
|'''20-21''' | |||
|{{head|Falco|g=SSBM|s=20px}} {{SSBM|Falco}}||80 | |||
|- | |||
|'''20-21''' | |||
|{{head|Pikachu|g=SSBM|s=20px}} {{SSBM|Pikachu}}||80 | |||
|- | |||
|'''22''' | |||
|{{head|Kirby|g=SSBM|s=20px}} {{SSBM|Kirby}}||74 | |||
|- | |||
|'''23''' | |||
|{{head|Fox|g=SSBM|s=20px}} {{SSBM|Fox}}||73 | |||
|- | |||
|'''24-25''' | |||
|{{head|Jigglypuff|g=SSBM|s=20px}} {{SSBM|Jigglypuff}}||60 | |||
|- | |||
|'''24-25''' | |||
|{{head|Mr. Game & Watch|g=SSBM|s=20px}} {{SSBM|Mr. Game & Watch}}||60 | |||
|- | |||
|'''26''' | |||
|{{head|Pichu|g=SSBM|s=20px}} {{SSBM|Pichu}}||55 | |||
|} | |||
|} | |||
==''[[Super Smash Bros. Brawl]]'' weight values== | |||
This is a list of characters' weights in ''Super Smash Bros. Brawl''. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
! Rank!!Character!!Weight | |||
|- | |||
|'''1'''||{{head|Bowser|g=SSBB|s=20px}} {{SSBB|Bowser}}||120 | |||
|- | |||
|'''2'''||{{head|Donkey Kong|g=SSBB|s=20px}} {{SSBB|Donkey Kong}}||116 | |||
|- | |||
|'''3'''||{{head|Snake|g=SSBB|s=20px}} {{SSBB|Snake}}||113 | |||
|- | |||
|'''4'''||{{head|King Dedede|g=SSBB|s=20px}} {{SSBB|King Dedede}}||112 | |||
|- | |||
|'''5'''||{{head|Charizard|g=SSBB|s=20px}} {{SSBB|Charizard}}||110 | |||
|- | |||
|'''6'''||{{head|Ganondorf|g=SSBB|s=20px}} {{SSBB|Ganondorf}}||109 | |||
|- | |||
|'''7'''||{{head|Samus|g=SSBB|s=20px}} {{SSBB|Samus}}||108 | |||
|- | |||
|'''8-9'''||{{head|Wario|g=SSBB|s=20px}} {{SSBB|Wario}}||107 | |||
|- | |||
|'''8-9'''||{{head|Yoshi|g=SSBB|s=20px}} {{SSBB|Yoshi}}||107 | |||
|- | |||
|'''10'''||{{head|R.O.B.|g=SSBB|s=20px}} {{SSBB|R.O.B.}}||106 | |||
|- | |||
|'''11'''||{{head|Ike|g=SSBB|s=20px}} {{SSBB|Ike}}||105 | |||
|- | |||
|'''12-13'''||{{head|Captain Falcon|g=SSBB|s=20px}} {{SSBB|Captain Falcon}}||104 | |||
|- | |||
|'''12-13'''||{{head|Link|g=SSBB|s=20px}} {{SSBB|Link}}||104 | |||
|- | |||
|'''14'''||{{head|Wolf|g=SSBB|s=20px}} {{SSBB|Wolf}}||102 | |||
|- | |||
|'''15-16'''||{{head|Ivysaur|g=SSBB|s=20px}} {{SSBB|Ivysaur}}||100 | |||
|- | |||
|'''15-16'''||{{head|Lucario|g=SSBB|s=20px}} {{SSBB|Lucario}}||100 | |||
|- | |||
|'''17'''||{{head|Mario|g=SSBB|s=20px}} {{SSBB|Mario}}||98 | |||
|- | |||
|'''18'''||{{head|Luigi|g=SSBB|s=20px}} {{SSBB|Luigi}}||97 | |||
|- | |||
|'''19'''||{{head|Sonic|g=SSBB|s=20px}} {{SSBB|Sonic}}||95 | |||
|- | |||
|'''20-22'''||{{head|Lucas|g=SSBB|s=20px}} {{SSBB|Lucas}}||94 | |||
|- | |||
|'''20-22'''||{{head|Ness|g=SSBB|s=20px}} {{SSBB|Ness}}||94 | |||
|- | |||
|'''20-22'''||{{head|Pit|g=SSBB|s=20px}} {{SSBB|Pit}}||94 | |||
|- | |||
|'''23'''||{{head|Diddy Kong|g=SSBB|s=20px}} {{SSBB|Diddy Kong}}||93 | |||
|- | |||
|'''24-25'''||{{head|Ice Climbers|g=SSBB|s=20px}} {{SSBB|Ice Climbers}}||92 | |||
|- | |||
|'''24-25'''||{{head|Toon Link|g=SSBB|s=20px}} {{SSBB|Toon Link}}||92 | |||
|- | |||
|'''26'''||{{head|Peach|g=SSBB|s=20px}} {{SSBB|Peach}}||90 | |||
|- | |||
|'''27'''||{{head|Marth|g=SSBB|s=20px}} {{SSBB|Marth}}||87 | |||
|- | |||
|'''28-29'''||{{head|Sheik|g=SSBB|s=20px}} {{SSBB|Sheik}}||85 | |||
|- | |||
|'''28-29'''||{{head|Zelda|g=SSBB|s=20px}} {{SSBB|Zelda}}||85 | |||
|- | |||
|'''30-31'''||{{head|Falco|g=SSBB|s=20px}} {{SSBB|Falco}}||82 | |||
|- | |||
|'''30-31'''||{{head|Olimar|g=SSBB|s=20px}} {{SSBB|Olimar}}||82 | |||
|- | |||
|'''32'''||{{head|Zero Suit Samus|g=SSBB|s=20px}} {{SSBB|Zero Suit Samus}}||81 | |||
|- | |||
|'''33'''||{{head|Fox|g=SSBB|s=20px}} {{SSBB|Fox}}||80 | |||
|- | |||
|'''34-35'''||{{head|Meta Knight|g=SSBB|s=20px}} {{SSBB|Meta Knight}}||79 | |||
|- | |||
|'''34-35'''||{{head|Pikachu|g=SSBB|s=20px}} {{SSBB|Pikachu}}||79 | |||
|- | |||
|'''36'''||{{head|Kirby|g=SSBB|s=20px}} {{SSBB|Kirby}}||78 | |||
|- | |||
|'''37-38'''||{{head|Mr. Game & Watch|g=SSBB|s=20px}} {{SSBB|Mr. Game & Watch}}||75 | |||
|- | |||
|'''37-38'''||{{head|Squirtle|g=SSBB|s=20px}} {{SSBB|Squirtle}}||75 | |||
|- | |||
|'''39'''||{{head|Jigglypuff|g=SSBB|s=20px}} {{SSBB|Jigglypuff}}||68 | |||
|} | |||
==''[[Super Smash Bros. 4]]'' weight values== | |||
This is a list of characters' weights in ''Super Smash Bros. 4''. | |||
According to the game, weight is the base factor in determining how many powers can be equipped in [[Smash Run]]. There are other factors — namely a character's [[Walking|speed]] — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25. | |||
Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of {{SSB4|Sheik}} and {{SSB4|Bowser}}, who are considered to be worse and better after their weight alterations, respectively. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
! Rank!!Character!!Weight!!Power Limit | |||
|- | |||
|'''+2'''||{{b|Giga Bowser|Final Smash}}||400|| | |||
|- | |||
|'''+1'''||[[Giga Mac]]||140|| | |||
|- | |||
|'''1'''||{{head|Bowser|g=SSB4|s=20px}} {{SSB4|Bowser}}||130||29 | |||
|- | |||
|'''2'''||{{head|Donkey Kong|g=SSB4|s=20px}} {{SSB4|Donkey Kong}}||122||27 | |||
|- | |||
|'''3'''||{{head|King Dedede|g=SSB4|s=20px}} {{SSB4|King Dedede}}||119||28 | |||
|- | |||
|'''4'''||{{head|Charizard|g=SSB4|s=20px}} {{SSB4|Charizard}}||116||27 | |||
|- | |||
|'''5'''||{{head|Ganondorf|g=SSB4|s=20px}} {{SSB4|Ganondorf}}||113||29 | |||
|- | |||
|'''6-7'''||{{head|Bowser Jr.|g=SSB4|s=20px}} {{SSB4|Bowser Jr.}}||108||27 | |||
|- | |||
|'''6-7'''||{{head|Samus|g=SSB4|s=20px}} {{SSB4|Samus}}||108||27 | |||
|- | |||
|'''8-9'''||{{head|Ike|g=SSB4|s=20px}} {{SSB4|Ike}}||107||26 | |||
|- | |||
|'''8-9'''||{{head|Wario|g=SSB4|s=20px}} {{SSB4|Wario}}||107||27 | |||
|- | |||
|'''n/a'''||[[Wario-Man]]||107|| | |||
|- | |||
|'''10'''||{{head|R.O.B.|g=SSB4|s=20px}} {{SSB4|R.O.B.}}||106||26 | |||
|- | |||
|'''11-13'''||{{head|Captain Falcon|g=SSB4|s=20px}} {{SSB4|Captain Falcon}}||104||25 | |||
|- | |||
|'''11-13'''||{{head|Link|g=SSB4|s=20px}} {{SSB4|Link}}||104||26 | |||
|- | |||
|'''11-13'''||{{head|Yoshi|g=SSB4|s=20px}} {{SSB4|Yoshi}}||104||26 | |||
|- | |||
|'''14'''||{{head|Ryu|g=SSB4|s=20px}} {{SSB4|Ryu}}||103||25 | |||
|- | |||
|'''15-16'''||{{head|Mega Man|g=SSB4|s=20px}} {{SSB4|Mega Man}}||102||25 | |||
|- | |||
|'''15-16'''||{{head|Shulk|g=SSB4|s=20px}} {{SSB4|Shulk}}||102||25 | |||
|- | |||
|'''n/a'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (heaviest)||102||25 | |||
|- | |||
|'''n/a'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (default)||100||25 | |||
|- | |||
|'''17'''||{{head|Cloud|g=SSB4|s=20px}} {{SSB4|Cloud}}||100||25 | |||
|- | |||
|'''18'''||{{head|Lucario|g=SSB4|s=20px}} {{SSB4|Lucario}}||99||25 | |||
|- | |||
|'''n/a'''||[[Mega Lucario]]||99|| | |||
|- | |||
|'''19-21'''||{{head|Corrin|g=SSB4|s=20px}} {{SSB4|Corrin}}||98||25 | |||
|- | |||
|'''19-21'''||{{head|Dr. Mario|g=SSB4|s=20px}} {{SSB4|Dr. Mario}}||98||25 | |||
|- | |||
|'''19-21'''||{{head|Mario|g=SSB4|s=20px}} {{SSB4|Mario}}||98||25 | |||
|- | |||
|'''22-23'''||{{head|Luigi|g=SSB4|s=20px}} {{SSB4|Luigi}}||97||24 | |||
|- | |||
|'''22-23'''||{{head|Villager|g=SSB4|s=20px}} {{SSB4|Villager}}||97||24 | |||
|- | |||
|'''n/a'''||{{head|Mii Brawler|g=SSB4|s=20px}} {{head|Mii Swordfighter|g=SSB4|s=20px}} {{head|Mii Gunner|g=SSB4|s=20px}} {{SSB4|Mii Fighter}} (lightest)||97||25 | |||
|- | |||
|'''24-26'''||{{head|Dark Pit|g=SSB4|s=20px}} {{SSB4|Dark Pit}}||96||24 | |||
|- | |||
|'''24-26'''||{{head|Pit|g=SSB4|s=20px}} {{SSB4|Pit}}||96||24 | |||
|- | |||
|'''24-26'''||{{head|Wii Fit Trainer|g=SSB4|s=20px}} {{SSB4|Wii Fit Trainer}}||96||24 | |||
|- | |||
|'''27-29'''||{{head|Pac-Man|g=SSB4|s=20px}} {{SSB4|Pac-Man}}||95||25 | |||
|- | |||
|'''27-29'''||{{head|Robin|g=SSB4|s=20px}} {{SSB4|Robin}}||95||24 | |||
|- | |||
|'''27-29'''||{{head|Roy|g=SSB4|s=20px}} {{SSB4|Roy}}||95||25 | |||
|- | |||
|'''30-33'''||{{head|Greninja|g=SSB4|s=20px}} {{SSB4|Greninja}}||94||24 | |||
|- | |||
|'''30-33'''||{{head|Lucas|g=SSB4|s=20px}} {{SSB4|Lucas}}||94||25 | |||
|- | |||
|'''30-33'''||{{head|Ness|g=SSB4|s=20px}} {{SSB4|Ness}}||94||25 | |||
|- | |||
|'''30-33'''||{{head|Sonic|g=SSB4|s=20px}} {{SSB4|Sonic}}||94||23 | |||
|- | |||
|'''34-35'''||{{head|Diddy Kong|g=SSB4|s=20px}} {{SSB4|Diddy Kong}}||93||24 | |||
|- | |||
|'''34-35'''||{{head|Toon Link|g=SSB4|s=20px}} {{SSB4|Toon Link}}||93||24 | |||
|- | |||
|'''36-37'''||{{head|Duck Hunt|g=SSB4|s=20px}} {{SSB4|Duck Hunt}}||91||23 | |||
|- | |||
|'''36-37'''||{{head|Palutena|g=SSB4|s=20px}} {{SSB4|Palutena}}||91||23 | |||
|- | |||
|'''38-39'''||{{head|Lucina|g=SSB4|s=20px}} {{SSB4|Lucina}}||90||23 | |||
|- | |||
|'''38-39'''||{{head|Marth|g=SSB4|s=20px}} {{SSB4|Marth}}||90||23 | |||
|- | |||
|'''40'''||{{head|Peach|g=SSB4|s=20px}} {{SSB4|Peach}}||89||23 | |||
|- | |||
|'''41'''||{{head|Zelda|g=SSB4|s=20px}} {{SSB4|Zelda}}||85||22 | |||
|- | |||
|'''42'''||{{head|Bayonetta|g=SSB4|s=20px}} {{SSB4|Bayonetta}}||84||25 | |||
|- | |||
|'''43-44'''||{{head|Falco|g=SSB4|s=20px}} {{SSB4|Falco}}||82||22 | |||
|- | |||
|'''43-44'''||{{head|Little Mac|g=SSB4|s=20px}} {{SSB4|Little Mac}}||82||23 | |||
|- | |||
|'''45'''||{{head|Sheik|g=SSB4|s=20px}} {{SSB4|Sheik}}||81||24 | |||
|- | |||
|'''46'''||{{head|Zero Suit Samus|g=SSB4|s=20px}} {{SSB4|Zero Suit Samus}}||80||23 | |||
|- | |||
|'''47'''||{{head|Meta Knight|g=SSB4|s=20px}} {{SSB4|Meta Knight}}||80||22 | |||
|- | |||
|'''48-51'''||{{head|Fox|g=SSB4|s=20px}} {{SSB4|Fox}}||79||24 | |||
|- | |||
|'''48-51'''||{{head|Kirby|g=SSB4|s=20px}} {{SSB4|Kirby}}||79||21 | |||
|- | |||
|'''48-51'''||{{head|Olimar|g=SSB4|s=20px}} {{SSB4|Olimar}}||79||23 | |||
|- | |||
|'''48-51'''||{{head|Pikachu|g=SSB4|s=20px}} {{SSB4|Pikachu}}||79||23 | |||
|- | |||
|'''52'''||{{head|Rosalina|g=SSB4|s=20px}} {{SSB4|Rosalina}}||77||22 | |||
|- | |||
|'''53'''||{{head|Mr. Game & Watch|g=SSB4|s=20px}} {{SSB4|Mr. Game & Watch}}||75||23 | |||
|- | |||
|'''54'''||{{head|Mewtwo|g=SSB4|s=20px}} {{SSB4|Mewtwo}}||74||25 | |||
|- | |||
|'''55'''||{{head|Jigglypuff|g=SSB4|s=20px}} {{SSB4|Jigglypuff}}||68||21 | |||
|} | |||
===Update history=== | |||
====[[1.1.3]]==== | |||
*{{change|Ganondorf's weight|112|113}} | |||
*{{change|Kirby's weight|77|79}} | |||
*{{change|Sonic's weight|95|94}} | |||
====[[1.1.4]]==== | |||
*{{change|Rosalina's weight|78|77}} | |||
*{{change|Sheik's weight|85|84}} | |||
*{{change|Zero Suit Samus's weight|81|80}} | |||
====[[1.1.5]]==== | |||
*{{change|Bowser's weight|128|130}} | |||
*{{change|Charizard's weight|115|116}} | |||
*{{change|Mewtwo's weight|72|74}} | |||
*{{change|Sheik's weight|84|81}} | |||
==''[[Super Smash Bros. Ultimate]]'' weight values== | |||
This is a list of characters' weights in ''Super Smash Bros. Ultimate''. | |||
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center" | |||
! Rank!!Character!!Weight | |||
|- | |||
|'''1'''||{{head|Bowser|g=SSBU|s=20px}} {{SSBU|Bowser}}||135 | |||
|- | |||
|'''2'''||{{head|King K. Rool|g=SSBU|s=20px}} {{SSBU|King K. Rool}}||133 | |||
|- | |||
|'''3-4'''||{{head|Donkey Kong|g=SSBU|s=20px}} {{SSBU|Donkey Kong}}||127 | |||
|- | |||
|'''3-4'''||{{head|King Dedede|g=SSBU|s=20px}} {{SSBU|King Dedede}}||127 | |||
|- | |||
|'''5'''||{{head|Ganondorf|g=SSBU|s=20px}} {{SSBU|Ganondorf}}||118 | |||
|- | |||
|'''6-7'''||{{head|Charizard|g=SSBU|s=20px}} {{SSBU|Charizard}}||116 | |||
|- | |||
|'''6-7'''||{{head|Incineroar|g=SSBU|s=20px}} {{SSBU|Incineroar}}||116 | |||
|- | |||
|'''8'''||{{head|Piranha Plant|g=SSBU|s=20px}} {{SSBU|Piranha Plant}}||112 | |||
|- | |||
|'''9-11'''||{{head|Samus|g=SSBU|s=20px}} {{SSBU|Samus}}||108 | |||
|- | |||
|'''9-11'''||{{head|Dark Samus|g=SSBU|s=20px}} {{SSBU|Dark Samus}}||108 | |||
|- | |||
|'''9-11'''||{{head|Bowser Jr.|g=SSBU|s=20px}} {{SSBU|Bowser Jr.}}||108 | |||
|- | |||
|'''12-16'''||{{head|Wario|g=SSBU|s=20px}} {{SSBU|Wario}}||107 | |||
|- | |||
|'''12-16'''||{{head|Ike|g=SSBU|s=20px}} {{SSBU|Ike}}||107 | |||
|- | |||
|'''12-16'''||{{head|Ridley|g=SSBU|s=20px}} {{SSBU|Ridley}}||107 | |||
|- | |||
|'''12-16'''||{{head|Simon|g=SSBU|s=20px}} {{SSBU|Simon}}||107 | |||
|- | |||
|'''12-16'''||{{head|Richter|g=SSBU|s=20px}} {{SSBU|Richter}}||107 | |||
|- | |||
|'''17-18'''||{{head|Snake|g=SSBU|s=20px}} {{SSBU|Snake}}||106 | |||
|- | |||
|'''17-18'''||{{head|R.O.B.|g=SSBU|s=20px}} {{SSBU|R.O.B.}}||106 | |||
|- | |||
|'''19-22'''||{{head|Link|g=SSBU|s=20px}} {{SSBU|Link}}||104 | |||
|- | |||
|'''19-22'''||{{head|Yoshi|g=SSBU|s=20px}} {{SSBU|Yoshi}}||104 | |||
|- | |||
|'''19-22'''||{{head|Captain Falcon|g=SSBU|s=20px}} {{SSBU|Captain Falcon}}||104 | |||
|- | |||
|'''19-22'''||{{head|Mii Gunner|g=SSBU|s=20px}} {{SSBU|Mii Gunner}}||104 | |||
|- | |||
|'''23-24'''||{{head|Ryu|g=SSBU|s=20px}} {{SSBU|Ryu}}||103 | |||
|- | |||
|'''23-24'''||{{head|Ken|g=SSBU|s=20px}} {{SSBU|Ken}}||103 | |||
|- | |||
|'''25'''||{{head|Mega Man|g=SSBU|s=20px}} {{SSBU|Mega Man}}||102 | |||
|-<!-- | |||
|N/A||"Brave"||101--> | |||
|- | |||
|'''26-27'''||{{head|Mii Swordfighter|g=SSBU|s=20px}} {{SSBU|Mii Swordfighter}}||100 | |||
|- | |||
|'''26-27'''||{{head|Cloud|g=SSBU|s=20px}} {{SSBU|Cloud}}||100 | |||
|- | |||
|'''28-30'''||{{head|Mario|g=SSBU|s=20px}} {{SSBU|Mario}}||98 | |||
|- | |||
|'''28-30'''||{{head|Dr. Mario|g=SSBU|s=20px}} {{SSBU|Dr. Mario}}||98 | |||
|- | |||
|'''28-30'''||{{head|Corrin|g=SSBU|s=20px}} {{SSBU|Corrin}}||98 | |||
|- | |||
|'''31-32'''||{{head|Luigi|g=SSBU|s=20px}} {{SSBU|Luigi}}||97 | |||
|- | |||
|'''31-32'''||{{head|Shulk|g=SSBU|s=20px}} {{SSBU|Shulk}}||97 | |||
|- | |||
|'''33-36'''||{{head|Pit|g=SSBU|s=20px}} {{SSBU|Pit}}||96 | |||
|- | |||
|'''33-36'''||{{head|Dark Pit|g=SSBU|s=20px}} {{SSBU|Dark Pit}}||96 | |||
|- | |||
|'''33-36'''||{{head|Ivysaur|g=SSBU|s=20px}} {{SSBU|Ivysaur}}||96 | |||
|- | |||
|'''33-36'''||{{head|Wii Fit Trainer|g=SSBU|s=20px}} {{SSBU|Wii Fit Trainer}}||96 | |||
|- | |||
|'''37-40'''||{{head|Roy|g=SSBU|s=20px}} {{SSBU|Roy}}||95 | |||
|- | |||
|'''37-40'''||{{head|Chrom|g=SSBU|s=20px}} {{SSBU|Chrom}}||95 | |||
|- | |||
|'''37-40'''||{{head|Robin|g=SSBU|s=20px}} {{SSBU|Robin}}||95 | |||
|- | |||
|'''37-40'''||{{head|Pac-Man|g=SSBU|s=20px}} {{SSBU|Pac-Man}}||95 | |||
|- | |||
|'''41-44'''||{{head|Ness|g=SSBU|s=20px}} {{SSBU|Ness}}||94 | |||
|- | |||
|'''41-44'''||{{head|Lucas|g=SSBU|s=20px}} {{SSBU|Lucas}}||94 | |||
|- | |||
|'''41-44'''||{{head|Mii Brawler|g=SSBU|s=20px}} {{SSBU|Mii Brawler}}||94 | |||
|- | |||
|'''41-44'''||{{head|Inkling|g=SSBU|s=20px}} {{SSBU|Inkling}}||94 | |||
|- | |||
|'''45-48'''||{{head|Ice Climbers|g=SSBU|s=20px}} {{SSBU|Ice Climbers}}||92 | |||
|- | |||
|'''45-48'''||{{head|Lucario|g=SSBU|s=20px}} {{SSBU|Lucario}}||92 | |||
|- | |||
|'''45-48'''||{{head|Wolf|g=SSBU|s=20px}} {{SSBU|Wolf}}||92 | |||
|- | |||
|'''45-48'''||{{head|Villager|g=SSBU|s=20px}} {{SSBU|Villager}}||92 | |||
|- | |||
|'''49-50'''||{{head|Toon Link|g=SSBU|s=20px}} {{SSBU|Toon Link}}||91 | |||
|- | |||
|'''49-50'''||{{head|Palutena|g=SSBU|s=20px}} {{SSBU|Palutena}}||91 | |||
|- | |||
|'''51-53'''||{{head|Marth|g=SSBU|s=20px}} {{SSBU|Marth}}||90 | |||
|- | |||
|'''51-53'''||{{head|Diddy Kong|g=SSBU|s=20px}} {{SSBU|Diddy Kong}}||90 | |||
|- | |||
|'''51-53'''||{{head|Lucina|g=SSBU|s=20px}} {{SSBU|Lucina}}||90 | |||
|- | |||
|'''54-56'''||{{head|Peach|g=SSBU|s=20px}} {{SSBU|Peach}}||89 | |||
|- | |||
|'''54-56'''||{{head|Daisy|g=SSBU|s=20px}} {{SSBU|Daisy}}||89 | |||
|- | |||
|'''54-56'''||{{head|Joker|g=SSBU|s=20px}} {{SSBU|Joker}}||89 | |||
|- | |||
|'''57-59'''||{{head|Young Link|g=SSBU|s=20px}} {{SSBU|Young Link}}||88 | |||
|- | |||
|'''57-59'''||{{head|Greninja|g=SSBU|s=20px}} {{SSBU|Greninja}}||88 | |||
|- | |||
|'''57-59'''||{{head|Isabelle|g=SSBU|s=20px}} {{SSBU|Isabelle}}||88 | |||
|- | |||
|'''60'''||{{head|Little Mac|g=SSBU|s=20px}} {{SSBU|Little Mac}}||87 | |||
|- | |||
|'''61-62'''||{{head|Sonic|g=SSBU|s=20px}} {{SSBU|Sonic}}||86 | |||
|- | |||
|'''61-62'''||{{head|Duck Hunt|g=SSBU|s=20px}} {{SSBU|Duck Hunt}}||86 | |||
|- | |||
|'''63'''||{{head|Zelda|g=SSBU|s=20px}} {{SSBU|Zelda}}||85 | |||
|- | |||
|'''64-65'''||{{head|Falco|g=SSBU|s=20px}} {{SSBU|Falco}}||82 | |||
|- | |||
|'''64-65'''||{{head|Rosalina|g=SSBU|s=20px}} {{SSBU|Rosalina}}||82 | |||
|- | |||
|'''66'''||{{head|Bayonetta|g=SSBU|s=20px}} {{SSBU|Bayonetta}}||81 | |||
|- | |||
|'''67-68'''||{{head|Meta Knight|g=SSBU|s=20px}} {{SSBU|Meta Knight}}||80 | |||
|- | |||
|'''67-68'''||{{head|Zero Suit Samus|g=SSBU|s=20px}} {{SSBU|Zero Suit Samus}}||80 | |||
|- | |||
|'''69-71'''||{{head|Kirby|g=SSBU|s=20px}} {{SSBU|Kirby}}||79 | |||
|- | |||
|'''69-71'''||{{head|Pikachu|g=SSBU|s=20px}} {{SSBU|Pikachu}}||79 | |||
|- | |||
|'''69-71'''||{{head|Olimar|g=SSBU|s=20px}} {{SSBU|Olimar}}||79 | |||
|- | |||
|'''72'''||{{head|Sheik|g=SSBU|s=20px}} {{SSBU|Sheik}}||78 | |||
|- | |||
|'''73-74'''||{{head|Fox|g=SSBU|s=20px}} {{SSBU|Fox}}||77 | |||
|- | |||
|'''73-74'''||{{head|Mewtwo|g=SSBU|s=20px}} {{SSBU|Mewtwo}}||77 | |||
|- | |||
|'''75-76'''||{{head|Mr. Game & Watch|g=SSBU|s=20px}} {{SSBU|Mr. Game & Watch}}||75 | |||
|- | |||
|'''75-76'''||{{head|Squirtle|g=SSBU|s=20px}} {{SSBU|Squirtle}}||75 | |||
|- | |||
|'''77'''||{{head|Jigglypuff|g=SSBU|s=20px}} {{SSBU|Jigglypuff}}||68 | |||
|- | |||
|'''78'''||{{head|Pichu|g=SSBU|s=20px}} {{SSBU|Pichu}}||62 | |||
|} | |||
==Notes/Trivia== | |||
*According to ''[[Super Smash Bros. Melee]]''{{'}}s Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC ''Melee'' (having a weight of 100), the PAL version dropped Mario's weight to 98, which was slightly below-average. This was carried over for future installments. | |||
*In each game, the [[enemy team]] all have the same weight as Mario, despite each being based on characters of different weights. | |||
**However, one exception applies to the Female Wire Frame in ''Melee'', who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame. | |||
*In ''Brawl'', {{b|Giga Bowser|Final Smash}} and [[Wario-Man]] are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as [[Rainbow Cruise]]'s see-saw platforms. | |||
**In ''Smash 4'', Giga Bowser retains his weight of 400, and [[Giga Mac]] possesses a weight of 140, however Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by [[windbox]]es (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements. | |||
*Jigglypuff is the lightest character in every ''Smash'' game except for ''Melee'' and ''Ultimate''; in ''Melee'' it is tied with Mr. Game and Watch and weighs more than Pichu while in ''Ultimate'' it weighs more than Pichu. | |||
**Likewise, Bowser is the heaviest playable character in every game since his debut in ''Melee'', with Donkey Kong being the heaviest in the original ''Super Smash Bros.'' and the second heaviest in every game afterwards until ''Ultimate'' where King K Rool replaces him. | |||
*A [[tip]] in ''Smash 4'' states that Kirby is the third lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect. | |||
*Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is [[Limit Charge#Finishing Touch|Finishing Touch]]. | |||
*Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight. | |||
*The PAL version of the original ''[[Super Smash Bros.]]'' is the only version of any ''Smash'' game where [[Link]] and [[Captain Falcon]] do not weigh the same. | |||
*In the ''Mario Kart'' series, [[Rosalina]] is seen as one of the heavier characters, while [[Yoshi]] is seen as a light-mediumweight. Though in the ''Smash'' series, Yoshi is one of the heavier characters while Rosalina is a lightweight. | |||
==References== | |||
* [http://www.smashboards.com/showthread.php?t=210557 Brawl weight and falling speed calculations and explanation] | |||
* [http://www.smashboards.com/showthread.php?t=162546 Brawl weight list and falling speed calculations] | |||
* [http://www.smashboards.com/showthread.php?t=232957 Some character's weight with DI] | |||
* [http://kuroganehammer.com/Smash4/Weight Smash 4 character weight values] | |||
* http://smashboards.com/threads/1-1-4-patch-notes.430023/ | |||
* http://smashboards.com/threads/1-1-5-patch-notes.433162/ | |||
* http://kuroganehammer.com/Ultimate/Weight | |||
{{reflist}} | |||
[[Category:Game physics]] | |||
[[Category:Character attributes]] |
Revision as of 13:59, January 29, 2019
- "Heavy" redirects here. For the Special Smash gravity condition, see Special gravity.
Weight is a measurement of how much a character can resist knockback. Weight is one of several factors used in calculating the amount of knockback a character experiences. Characters with a higher weight (heavy) tend to suffer less knockback, and characters with a lower weight (light) tend to suffer more knockback, all other factors controlled.
Overview
Weight is in practice understood as how difficult it is to send a character flying away. In this sense, it is usually considered an advantage for a character to be heavy, as less knockback makes it more difficult to KO a character. Additionally, many throws take longer to execute on heavier characters, giving the opponent more time to properly react to throws and DI effectively. Because throwing heavier characters causes the throwing animation to continue longer once the target is let go, the viability of throw combos may be affected; for example, Mr. Game & Watch's down throw-to-down smash combo isn't guaranteed on heavier characters who don't tech the throw; the Ice Climbers' infinite chain grabs in Brawl are more difficult to perform on heavyweights; and in Melee, Captain Falcon is not vulnerable to many of the up throw chain throws (such as from Marth) that the space animals are vulnerable to despite having equivalent falling speed.
Lighter characters have a few advantages. Weight-sensitive platforms such as those in Mushroom Kingdom and Rainbow Cruise fall slower while holding less weight, making them safer to use for lighter characters. Many combos are less effective on lighter characters because their higher received knockback makes it easier to escape — these combos include some of Fox's waveshine combos in Melee and King Dedede's chaingrab in Brawl, where characters below a certain weight usually receive enough knockback to escape. Finally, certain weight-based throws have hitboxes that appear for very short lengths of time, and if the target is very light, the animation may progress so quickly that the hitbox appears and vanishes in less than a frame without hitting — this causes the lightest characters to take less damage, notably with Bowser's down throw in NTSC Melee and Link's down throw in Brawl, both of which miss their pre-throw hit on Jigglypuff.
Heavier characters tend to have stronger attacks, longer range, worse recovery, bigger hurtboxes, and slower movement, while lighter characters tend to have weaker attacks, shorter range, better recovery, smaller hurtboxes, and faster movement. However, this is a very loose correlation that many characters defy in some way — Captain Falcon is heavy but dashes incredibly fast, Yoshi is heavy but rather weak for his weight, Wario is heavy but short and highly maneuverable, Zelda is light-medium with slow and strong attacks, Falco is light with a very high falling speed and lackluster vertical recovery, and Little Mac is light but is considered among the worst at recovering in SSB4.
In single player modes, sometimes unnaturally high weight is introduced to challenge the player, such as when fighting Metal Mario; this is often paired with additional knockback resistance, since even characters with infinite weight will still take knockback from any attack with a base knockback greater than 0.
On an additional note, some attacks are weight independent, and will always act as if the target fighter's weight is set to 100; the amount of knockback dealt would remain consistent, no matter how light or heavy the target is. This is especially notable for attacks that have the bury, paralyze, or stun effects. However, other factors, such as knockback taken multipliers, and knockback resistance, would still affect the amount of knockback dealt.
Super Smash Bros. weight values
These values use a different scale than the later games - heavier characters have lower numbers, representing a direct multiplier in the knockback formula. For comparison purposes, the equivalent value in the newer system is also listed.[1]
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Super Smash Bros. Melee weight values
Following are the characters in Super Smash Bros. Melee, ranked in order of heaviest to lightest. The Metal Box multiplies a character's base weight by 3, the Super Mushroom by 1.6, and the Poison Mushroom by 0.625.
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Super Smash Bros. Brawl weight values
This is a list of characters' weights in Super Smash Bros. Brawl.
Rank | Character | Weight |
---|---|---|
1 | Bowser | 120 |
2 | Donkey Kong | 116 |
3 | Snake | 113 |
4 | King Dedede | 112 |
5 | Charizard | 110 |
6 | Ganondorf | 109 |
7 | Samus | 108 |
8-9 | Wario | 107 |
8-9 | Yoshi | 107 |
10 | R.O.B. | 106 |
11 | Ike | 105 |
12-13 | Captain Falcon | 104 |
12-13 | Link | 104 |
14 | Wolf | 102 |
15-16 | Ivysaur | 100 |
15-16 | Lucario | 100 |
17 | Mario | 98 |
18 | Luigi | 97 |
19 | Sonic | 95 |
20-22 | Lucas | 94 |
20-22 | Ness | 94 |
20-22 | Pit | 94 |
23 | Diddy Kong | 93 |
24-25 | Ice Climbers | 92 |
24-25 | Toon Link | 92 |
26 | Peach | 90 |
27 | Marth | 87 |
28-29 | Sheik | 85 |
28-29 | Zelda | 85 |
30-31 | Falco | 82 |
30-31 | Olimar | 82 |
32 | Zero Suit Samus | 81 |
33 | Fox | 80 |
34-35 | Meta Knight | 79 |
34-35 | Pikachu | 79 |
36 | Kirby | 78 |
37-38 | Mr. Game & Watch | 75 |
37-38 | Squirtle | 75 |
39 | Jigglypuff | 68 |
Super Smash Bros. 4 weight values
This is a list of characters' weights in Super Smash Bros. 4.
According to the game, weight is the base factor in determining how many powers can be equipped in Smash Run. There are other factors — namely a character's speed — so it is not a direct linear correlation, but as a general rule weight definitely carries a positive correlation: the higher the weight, the greater the number of powers, with the only exceptions being Miis and the DLC fighters having a power limit of 25.
Certain updates have made slight alterations to the weights of characters, affecting both survivability and resistance to combos. These changes have not had a major effect on most characters in the metagame, with the exceptions of Sheik and Bowser, who are considered to be worse and better after their weight alterations, respectively.
Rank | Character | Weight | Power Limit |
---|---|---|---|
+2 | Giga Bowser | 400 | |
+1 | Giga Mac | 140 | |
1 | Bowser | 130 | 29 |
2 | Donkey Kong | 122 | 27 |
3 | King Dedede | 119 | 28 |
4 | Charizard | 116 | 27 |
5 | Ganondorf | 113 | 29 |
6-7 | Bowser Jr. | 108 | 27 |
6-7 | Samus | 108 | 27 |
8-9 | Ike | 107 | 26 |
8-9 | Wario | 107 | 27 |
n/a | Wario-Man | 107 | |
10 | R.O.B. | 106 | 26 |
11-13 | Captain Falcon | 104 | 25 |
11-13 | Link | 104 | 26 |
11-13 | Yoshi | 104 | 26 |
14 | Ryu | 103 | 25 |
15-16 | Mega Man | 102 | 25 |
15-16 | Shulk | 102 | 25 |
n/a | Mii Fighter (heaviest) | 102 | 25 |
n/a | Mii Fighter (default) | 100 | 25 |
17 | Cloud | 100 | 25 |
18 | Lucario | 99 | 25 |
n/a | Mega Lucario | 99 | |
19-21 | Corrin | 98 | 25 |
19-21 | Dr. Mario | 98 | 25 |
19-21 | Mario | 98 | 25 |
22-23 | Luigi | 97 | 24 |
22-23 | Villager | 97 | 24 |
n/a | Mii Fighter (lightest) | 97 | 25 |
24-26 | Dark Pit | 96 | 24 |
24-26 | Pit | 96 | 24 |
24-26 | Wii Fit Trainer | 96 | 24 |
27-29 | Pac-Man | 95 | 25 |
27-29 | Robin | 95 | 24 |
27-29 | Roy | 95 | 25 |
30-33 | Greninja | 94 | 24 |
30-33 | Lucas | 94 | 25 |
30-33 | Ness | 94 | 25 |
30-33 | Sonic | 94 | 23 |
34-35 | Diddy Kong | 93 | 24 |
34-35 | Toon Link | 93 | 24 |
36-37 | Duck Hunt | 91 | 23 |
36-37 | Palutena | 91 | 23 |
38-39 | Lucina | 90 | 23 |
38-39 | Marth | 90 | 23 |
40 | Peach | 89 | 23 |
41 | Zelda | 85 | 22 |
42 | Bayonetta | 84 | 25 |
43-44 | Falco | 82 | 22 |
43-44 | Little Mac | 82 | 23 |
45 | Sheik | 81 | 24 |
46 | Zero Suit Samus | 80 | 23 |
47 | Meta Knight | 80 | 22 |
48-51 | Fox | 79 | 24 |
48-51 | Kirby | 79 | 21 |
48-51 | Olimar | 79 | 23 |
48-51 | Pikachu | 79 | 23 |
52 | Rosalina | 77 | 22 |
53 | Mr. Game & Watch | 75 | 23 |
54 | Mewtwo | 74 | 25 |
55 | Jigglypuff | 68 | 21 |
Update history
1.1.3
- Ganondorf's weight: 112 → 113
- Kirby's weight: 77 → 79
- Sonic's weight: 95 → 94
1.1.4
- Rosalina's weight: 78 → 77
- Sheik's weight: 85 → 84
- Zero Suit Samus's weight: 81 → 80
1.1.5
- Bowser's weight: 128 → 130
- Charizard's weight: 115 → 116
- Mewtwo's weight: 72 → 74
- Sheik's weight: 84 → 81
Super Smash Bros. Ultimate weight values
This is a list of characters' weights in Super Smash Bros. Ultimate.
Rank | Character | Weight |
---|---|---|
1 | Bowser | 135 |
2 | King K. Rool | 133 |
3-4 | Donkey Kong | 127 |
3-4 | King Dedede | 127 |
5 | Ganondorf | 118 |
6-7 | Charizard | 116 |
6-7 | Incineroar | 116 |
8 | Piranha Plant | 112 |
9-11 | Samus | 108 |
9-11 | Dark Samus | 108 |
9-11 | Bowser Jr. | 108 |
12-16 | Wario | 107 |
12-16 | Ike | 107 |
12-16 | Ridley | 107 |
12-16 | Simon | 107 |
12-16 | Richter | 107 |
17-18 | Snake | 106 |
17-18 | R.O.B. | 106 |
19-22 | Link | 104 |
19-22 | Yoshi | 104 |
19-22 | Captain Falcon | 104 |
19-22 | Mii Gunner | 104 |
23-24 | Ryu | 103 |
23-24 | Ken | 103 |
25 | Mega Man | 102 |
26-27 | Mii Swordfighter | 100 |
26-27 | Cloud | 100 |
28-30 | Mario | 98 |
28-30 | Dr. Mario | 98 |
28-30 | Corrin | 98 |
31-32 | Luigi | 97 |
31-32 | Shulk | 97 |
33-36 | Pit | 96 |
33-36 | Dark Pit | 96 |
33-36 | Ivysaur | 96 |
33-36 | Wii Fit Trainer | 96 |
37-40 | Roy | 95 |
37-40 | Chrom | 95 |
37-40 | Robin | 95 |
37-40 | Pac-Man | 95 |
41-44 | Ness | 94 |
41-44 | Lucas | 94 |
41-44 | Mii Brawler | 94 |
41-44 | Inkling | 94 |
45-48 | Ice Climbers | 92 |
45-48 | Lucario | 92 |
45-48 | Wolf | 92 |
45-48 | Villager | 92 |
49-50 | Toon Link | 91 |
49-50 | Palutena | 91 |
51-53 | Marth | 90 |
51-53 | Diddy Kong | 90 |
51-53 | Lucina | 90 |
54-56 | Peach | 89 |
54-56 | Daisy | 89 |
54-56 | Joker | 89 |
57-59 | Young Link | 88 |
57-59 | Greninja | 88 |
57-59 | Isabelle | 88 |
60 | Little Mac | 87 |
61-62 | Sonic | 86 |
61-62 | Duck Hunt | 86 |
63 | Zelda | 85 |
64-65 | Falco | 82 |
64-65 | Rosalina | 82 |
66 | Bayonetta | 81 |
67-68 | Meta Knight | 80 |
67-68 | Zero Suit Samus | 80 |
69-71 | Kirby | 79 |
69-71 | Pikachu | 79 |
69-71 | Olimar | 79 |
72 | Sheik | 78 |
73-74 | Fox | 77 |
73-74 | Mewtwo | 77 |
75-76 | Mr. Game & Watch | 75 |
75-76 | Squirtle | 75 |
77 | Jigglypuff | 68 |
78 | Pichu | 62 |
Notes/Trivia
- According to Super Smash Bros. Melee's Blue Smash Trophy of Mario, his mass is the standard upon which other Smash fighters are measured. While this is true in NTSC Melee (having a weight of 100), the PAL version dropped Mario's weight to 98, which was slightly below-average. This was carried over for future installments.
- In each game, the enemy team all have the same weight as Mario, despite each being based on characters of different weights.
- However, one exception applies to the Female Wire Frame in Melee, who has a weight of 90. This is due to the development team copying Zelda's moveset over to the Female Wire Frame.
- In Brawl, Giga Bowser and Wario-Man are programmed to have weights of 400 and 130, respectively; however, they cannot be knocked back, so their weight only has an effect on certain stage elements, such as Rainbow Cruise's see-saw platforms.
- In Smash 4, Giga Bowser retains his weight of 400, and Giga Mac possesses a weight of 140, however Wario-Man no longer has a higher weight than Wario. Additionally, unlike Giga Bowser, Giga Mac can be affected by windboxes (but is still unaffected by regular knockback), making him the only transforming character who has a weight change that can affect gameplay outside of stage elements.
- Jigglypuff is the lightest character in every Smash game except for Melee and Ultimate; in Melee it is tied with Mr. Game and Watch and weighs more than Pichu while in Ultimate it weighs more than Pichu.
- Likewise, Bowser is the heaviest playable character in every game since his debut in Melee, with Donkey Kong being the heaviest in the original Super Smash Bros. and the second heaviest in every game afterwards until Ultimate where King K Rool replaces him.
- A tip in Smash 4 states that Kirby is the third lightest character in the game, and Mr. Game and Watch is the second. While this was originally true, the addition of Mewtwo, as well as Kirby's weight being changed, made this tip incorrect.
- Some moves treat character weights as a set value (such as 100), regardless of the recipient's actual weight. An example of this is Finishing Touch.
- Weight changes from items such as the Metal Box do not affect the speed of throws affected by weight.
- The PAL version of the original Super Smash Bros. is the only version of any Smash game where Link and Captain Falcon do not weigh the same.
- In the Mario Kart series, Rosalina is seen as one of the heavier characters, while Yoshi is seen as a light-mediumweight. Though in the Smash series, Yoshi is one of the heavier characters while Rosalina is a lightweight.
References
- Brawl weight and falling speed calculations and explanation
- Brawl weight list and falling speed calculations
- Some character's weight with DI
- Smash 4 character weight values
- http://smashboards.com/threads/1-1-4-patch-notes.430023/
- http://smashboards.com/threads/1-1-5-patch-notes.433162/
- http://kuroganehammer.com/Ultimate/Weight