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Wii Fit Trainer (SSBU)

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This article is about Wii Fit Trainer's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Wii Fit Trainer.
Wii Fit Trainer
in Super Smash Bros. Ultimate
Wii Fit Trainer SSBU.png
WiiFitSymbol.svg
Universe Wii Fit
Other playable appearance in SSB4


Availability Unlockable
Final Smash Wii Fit
WiiFitTrainerHeadSSBU.png
A fighter that attacks with healthy moves like stretching and yoga poses. You can pick between male and female versions. Charging up Sun Salutation all the way recovers a bit of health!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a playable character in Super Smash Bros. Ultimate, officially confirmed on June 12th, 2018. Wii Fit Trainer is classified as fighter #47. As in Smash 4, both the female and male versions of Wii Fit Trainer are playable.

The female and male Wii Fit Trainers are voiced by October Moore and Steve Heinke in the American version (or when the Switch's region settings is set to the Americas) respectively, through recycled voice clips from Smash 4.

How to unlock

Complete one of the following:

  • Play VS. matches, with Wii Fit Trainer being the 9th character to be unlocked.
  • Clear Classic Mode with Samus or any character in her unlock tree, being the second character unlocked after Inkling.
  • Have Wii Fit Trainer join the player's party in World of Light.

With the exception of the third method, Wii Fit Trainer must then be defeated on Wii Fit Studio.

Changes from Super Smash Bros. 4

Previously a near bottom tier character, Wii Fit Trainer has been buffed in a variety of ways. While the extra bells and whistles to many moves such as framedata altercations do buff them and their neutral game, many hitboxes are still wonky even if improved heavily. However, some moves (such as Deep Breathing) are far more reliable than they already were, strengthening Wii Fit Trainer’s offense as well. Their recovery has also taken a small hit due to the distance's changes, but can now fend off some projectiles offstage and give an extra bit of offstage survivability. Overall, Wii Fit Trainer is a much better character, but still has difficulty getting in.

It is currently unknown how Wii Fit Trainer will fare in the meta.

Aesthetics

  • Change As with all veterans returning from SSB4, Wii Fit Trainer's model features a more subdued color scheme. Both genders are now slightly more muscular, and their clothing and hair also feature simple detailing.
  • Change Wii Fit Trainer's face is clearer and has more detailed eyes, similarly to Wii Fit U's trainer. According to Sakurai, this was a requested change from the Wii Fit development team.
  • Change Wii Fit Trainer's body faces the screen more compared to the previous entry; however, the stance is not mirrored.
  • Change Much like other fighters, Wii Fit Trainer is more expressive. In particular, Wii Fit Trainer smiles while taunting and using Header, and appears angry while using smash attacks.

Attributes

  • Buff Like all characters, Wii Fit Trainer's jumpsquat animation now takes three frames to complete (down from 5).
  • Buff Wii Fit Trainer dashes much faster (1.696 → 1.866). The initial dash speed is also improved.
  • Buff Wii Fit Trainer walks faster (1.166 → 1.224).
  • Buff Wii Fit Trainer's air speed is slightly faster (0.97 → 1.019).

Ground attacks

  • Neutral attack:
    • Buff The first hit of neutral attack, when hitting opponents behind the Wii Fit Trainer, now hits opponents backwards, making successful cross-ups more rewarding.
    • Buff Jab 3 has less startup.
  • Forward tilt:
    • Buff Forward tilt has less endlag.
    • Nerf Forward tilt is slightly weaker.
  • Up tilt:
    • Buff Up tilt now reaches far further upwards, as Wii Fit Trainer's pose is slightly extended and lifted off the ground, and now combos into itself at low percents.
    • Buff Up tilt has less endlag (FAF 35 → 30).
  • Forward smash
    • Buff Forward smash has less endlag (FAF 62 → 57).
  • Up smash:
    • Buff Up smash has a bigger hitbox on the sourspot.
  • Down smash
    • Buff Down smash has less endlag (FAF 57 → 52).

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: frame 14 → 8, Forward: 15 → 9, Back: 20 → 12, Up: 15 → 9, Down: 20 → 12).
  • Buff Down aerial has less startup lag (20 → 15).
  • Buff All aerials have improved hitboxes, though some are still hard to land and use for approaches.

Throws/other attacks

  • Buff Dash grab has slightly less startup.
  • Buff Pummel is faster.
  • Back throw:
    • Buff Back throw deals more knockback.
  • Up throw:
    • Nerf Up throw deals far less knockback.
  • Down throw:
    • Buff Down throw has less endlag, making it a better combo starter.

Special Moves

  • Sun Salutation:
    • Change Sun Salutation is now orange in color instead of bright yellow, and no longer has a "lens flare" effect when charging.
    • Buff Sun Salutation has less startup lag.
    • Buff Sun Salutation's projectile moves faster and stays onscreen longer.
    • Buff Sun Salutation's projectile does more knockback.
  • Header:
    • Buff Header's soccer ball is around 50% bigger.
    • Buff Header has significantly decreased lag.
    • Buff Header's soccer ball has adjusted physics. It now bounces faster and lower, and now always keeps its hitbox after being hit. The ball's lower launch angle now allows a fully delayed Header to hit grounded opponents at a close range.
    • Buff Header's ball keeps its hitbox even after hitting a shield, allowing for some new niche setups.[1]
  • Super Hoop:
    • Buff Super Hoop travels higher and requires less mashing for increased height.
    • Nerf Super Hoop's overall vertical distance has been reduced significantly. It is not possible to travel as far as in "Smash 4", even after reaching the maximum amount of button-mashing possible.
    • Change Super Hoop is now a multi-hit attack.
  • Deep Breathing:
    • Buff Deep Breathing's initial speed is faster.
    • Buff There is now a wider window for Deep Breathing to successfully activate.
    • Buff There is a significantly lower duration penalty for failing a Deep Breathing.
    • Buff Deep Breathing's buff duration now lasts around 10 seconds, longer than previously.
    • Buff Successfully using Deep Breathing now increases Wii Fit Trainer's fall speed and initial dash speed, significantly improving its use as an approaching tool.
  • Wii Fit:
    • Nerf Wii Fit's silhouettes now have a limited travel distance. This trait is shared with Final Edge.
    • Buff Wii Fit now launches a large, slow-moving Dancer pose image at the end of the move. This image has KO potential, increasing the Final Smash's overall reliability.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Buff Dash attack has less ending lag (FAF 43 → 39).

Moveset

  • Wii Fit Trainer can increase her overall damage output and overall knockback with Deep Breathing by ×1.2 and ×1.3, respectively. The following moveset list details the properties of her attacks when she has not used Deep Breathing.
  • Wii Fit Trainer can crawl and wall jump.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack Lunge 2.0% (front), 2.0% (rear) Performs a Single Leg Extension, Knee Raise, and Single Leg Kneeling Squat to attack with an outstretched arm, knee strike, and kneeling stomp, respectively. The first hit also has a rear hitbox on Wii Fit Trainer's leg. The third hit is able to bury grounded opponents, which can easily follow up into a tilt attack or a smash attack. However, Wii Fit Trainer can also wait for the opponent to wriggle out of being buried and catch them with an aerial attack.
2.0%
3.0%
Forward tilt Dancer 11% Assumes the Dancer pose to simultaneously perform a knifehand thrust and scorpion kick. As a result, it is useful for punishing rolling opponents. Does not move her at all on use, which can make it difficult to land. Both of Wii Fit Trainer's limbs have differing traits: her arm launches the opponent horizontally, whereas her leg launches them vertically. Her arm KOs middleweights at 144% while near the edge, whereas her leg KOs them at 155%.
Up tilt Triangle 10% Assumes the Triangle pose to attack with her outstretched arm. The hitbox covers Wii Fit Trainer's arm and body as she steps backward to assume triangle pose. Her rising arm is intangible. Launches the opponent straight up and is reliable for combos, particularly into itself and up smash, or as a follow-up from a short hopped up aerial.
Down tilt Bridge 13.5% Assumes the Bridge pose to attack with her knees. It has fairly quick start-up and deals both respectable damage and high hitstun, but lacks knockback for its power and has high ending lag. Useful for retaliating after dodging with her effective crouch.
Dash attack Gate 10% (early), 6% (late) Assumes the Gate pose while sliding to attack with her arcing arm. It has a respectable duration, which makes it useful for mindgames when used alongside a fox-trot. However, it is punishable on shield.
Forward smash Warrior 15.5% Assumes the Warrior pose to attack with her outstretched arms on both sides. Strikes in both directions. Its considerable start-up and ending lag make it very punishable. The uncharged forward smash KOs Mario around 78% at the edge of Final Destination.
Up smash Tree 18% (hands), 15% (late hands/body) Assumes the Tree pose to attack with her outstretched, clasped hands. Hits around Wii Fit Trainer with a weaker body hitbox. It has good vertical range and it grants intangibility from start-up, making it useful for aerial protection. The uncharged body hitbox KOs Mario around 103% off the top of Final Destination, and the uncharged early hands KOs Mario at 90%.
Down smash Arm & Leg Lift 12% Performs an Arm & Leg Lift to attack with an outstretched arm and outstretched leg. It is a semi-spike. The uncharged down smash KOs Mario around 86% at the edge of Final Destination, however it's low trajectory launch angle result in KOs at lower percentages against characters with poor recovery.
Neutral aerial Jackknife 5% (hit 1), 9% (hit 2) Assumes the Jackknife pose to attack with her arms and legs. It deals impressive damage when both of its hits connect, connects much easier compared to most of her attacks thanks to its fairly large hitbox, has minimal ending and landing lag. Altogether, these traits make it a very useful combo starter when SHFF'd, and her overall best combo starter.
Forward aerial Single-Leg Extension 10.2% (front arm), 8.5% (rear leg) Performs a Single Leg Extension to attack with an outstretched arm and outstretched leg. Due to its hitbox placements, it can hit opponents in front of and/or behind her, but can be awkward to connect with due to its small hitboxes. Wii Fit Trainer's leg can meteor smash when clean, and thanks to it coming out on frame 9 like her arm hitbox, it is among the fastest meteor smashes in the game.
Back aerial Cobra 13.5% (clean feet), 11.4% (clean legs), 7.6% (clean body), 5.1% (late) Assumes the Cobra pose to perform a double-footed back kick. It comes out on frame 5, making it Wii Fit Trainer's fastest aerial, and a fast attack in general. When coupled with its high knockback growth, its clean feet hitbox enables it to KO Mario at 91% while near the edge of Final Destination.
Up aerial Half Moon 8.5% Assumes the Half Moon pose to attack with her outstretched, clasped hands. It comes out on frame 6, making it Wii Fit Trainer's second fastest aerial, and a fast attack in general. In addition to having a wide range compared to the Trainer's other aerials, it has good juggling potential, auto-cancels from a short hop. It KOs Mario at 150% off the top of Final Destination.
Down aerial Chair 13% (clean grounded), 14% (clean aerial), 10% (late) Assumes the Chair pose to perform a double foot stomp. It can meteor smash aerial opponents, but not grounded ones. Despite this, it is still fairly powerful against grounded opponents, as it KOs middleweights at 144% while near the edge. However, it comes out on frame 15, which makes it Wii Fit Trainer's slowest aerial.
Grab   Performs a bodyweight squat to grab and lift the opponent off the ground. Wii Fit Trainer's grabs have extremely short ranges, to the point that they almost require her to be physically touching the opponent in order to connect.
Pummel 1.3% Squeezes the opponent. It is an average speed pummel.
Forward throw   3% (hit 1), 7% (throw) A jump serve, a technique used in volleyball.
Back throw   3% (hit 1), 6% (throw) Throws the opponent behind herself and then dropkicks them away.
Up throw   8% A jump set, a technique used in volleyball.
Down throw   7% Slams the opponent onto the ground between her legs.
Floor attack (front)   7% Performs a spinning, double-footed roundhouse kick.
Floor attack (back)   7% Kicks around herself while getting up.
Floor attack (trip)   5% Kicks around herself while getting up.
Edge attack   7% Performs a dropkick while climbing up.
Neutral special Sun Salutation 5% (uncharged), 21% (fully charged) Assumes the Sun Worship pose and charges a yellow energy ball in front of herself. Like Charge Shot, the energy ball grows in size as it charges. A fully charged Sun Salutation is quite strong, KOing Mario near the edge of Final Destination at 110%. Firing a fully charged Sun Salutation also heals Wii Fit Trainer by 2%. Charging a Sun Salutation also causes a weak push effect during the charge.
Side special Header 15% (clean headbutt) Heads a soccer ball. It has impressive mindgame potential overall, due to its manipulable nature and hitboxes. The ball can be hit early if the special button is pressed, which launches the ball at different angles. Wii Fit Trainer can also air dodge upon initiating it, which drops the ball next to her and allows her to subsequently launch it with any other attack. However, air dodging while using Header renders her helpless. Aside from hitting the ball, the headbutt itself can be used as an attack and is able to meteor smash. In addition to its offensive potential, it has recovery potential: using it after a jump grants a slight boost upward, whereas using it while descending will briefly stall her, similarly to Cape. However, it cannot be used again until Wii Fit Trainer lands on a platform or stage, while its meteor smash hitbox is small due to only covering her head.
Up special Super Hoop 5% per hit. 3 hits. Twirls hula hoops around herself in order to ascend. Button mashing will make Wii Fit Trainer ascend higher and faster, which greatly improves its ascent. The hoops hit multiple times.
Down special Deep Breathing Takes a deep breath. When used correctly, it heals 2%, increases her walking speed, dash speed, fall speed, and overall damage output by 20%, and increases her overall knockback by 30% for 10 seconds. However, it has a long recharge time. Subsequent uses also grant a lower damage output increase (16%) and a shorter duration (≈7 seconds), regardless of whether or not the initial use was successful.
Final Smash Wii Fit 5%, 4%, 3% (based on position and timing) Assumes the Warrior pose to emit several multicolored afterimages forward, with each afterimage dealing damage and launching any opponents hit.

On-screen appearance

  • Walks in and stands on a yoga mat while striking their signature pose. They then kick their yoga mat away.

Taunts

  • Up taunt: Stretches their arms above their head, saying "Let's get a good stretch." (ストレッチは念入りにしましょう, Stretch thoroughly.)
  • Side taunt: Crosses their arms and stretches their shoulders, saying "Stretch those shoulders." (肩の筋肉を伸ばします, Stretch those shoulder muscles.)
  • Down taunt: Sits down and stretches their legs, saying "Let's stretch our legs." (脚を伸ばしましょう, Let's stretch our legs.) Much like Luigi's side taunt, this taunt can allow Wii Fit Trainer to avoid attacks with high hitboxes.

Victory poses

  • Does the Tree pose and then the Warrior pose.
  • Does the Arm and Leg Lift.
  • Wipes her forehead with a towel draped around her shoulders and does a thumbs up.
    • Both the female and male Wii Fit Trainers have a selection of sayings picked at random during all of the above victory poses:
Female outfits Male outfits
"The key is to focus on your balance."
"Feel the stretch through your arm and leg."
"Work hard to tone that tummy!"
"Let's work on building a strong upper body."
"That's it, feel the burn!"
"Stretching your spine will help stimulate your body."
"Let's tone up those legs."
"Time to firm up your thighs and back muscles!"
"Good posture begins with a strong base."
"This pose strengthens the back and improves posture."
"Let's step up the intensity!"
"Stabilize your upper body."
"Let's work on your balance."
"Let's work on your coordination."
"Feel the burn in your thighs and glutes!"
"This exercise works your core muscles."
"Don't forget to exhale when exerting yourself."
"Keep at it every day to improve your posture!"
"How about some deep breathing?"
"Let's do some jackknife exercises!"
"Watch your posture. Keep those glutes tucked in!"
"Follow my lead as we do this pose together!"
"Tuck in those glutes!"
"Exercise every day to tone your body!"
"Now that was a great workout!"
"That was a great workout!"
"Work towards strong, firm abs!"
"Your lower body is key for support."
"When exerting yourself, remember to keep breathing."
"Firm up those abs!"
"You're wobbling! Try to keep your balance."
"Now, let's try it together!"
"Let's get fired up!"
A remix of the tune that plays after a save file is selected in the original Wii Fit.

Classic Mode: Aerobic Smash

The opponents are rotund characters, such as King Dedede and Jigglypuff. Dr. Mario appears as a teammate.

Round Opponent Stage Music Notes
1 Wario Wii Fit Studio Super Hoop
2 3 Kirbys The Great Cave Offensive Advanced Step
3 Pac-Man Wii Fit Studio (Battlefield form) Rhythm Boxing
4 Giant King K. Rool Jungle Japes Mischievous Mole-way Dr. Mario appears as a teammate.
5 King Dedede Wuhu Island (Ω form) Core Luge
6 Giant Jigglypuff Wii Fit Studio Wii Fit Plus Medley
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Note: Every stage plays a track from the Wii Fit universe, no matter what universe the stage originated from.

Role in World of Light

The female Wii Fit Trainer was among the fighters that were summoned to fight against the army of Master Hands. She was also present when Galeem unleashed his beams of light. She was seen alongside a panicking Duck Hunt and Villager. She seemed to accept her fate, and performed the Tree yoga pose as she was hit by a beam of light. She was then placed under Galeem's imprisonment along with the rest of the fighters, excluding Kirby.

In the mode itself, she can be found by choosing to save Sheik instead of Villager or Marth in a city area. In the battle, you fight her on an Omega version of Wii Fit Studio. In the battle, she is a shield spirit with 3300 power.

Spirits

Wii Fit Trainer's Fighter Spirits can be obtained by completing Classic Mode. They are also available periodically for purchase in the shop for 500 coins. Unlocking Wii Fit Trainer in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, they cannot be used in Spirit Battles and are purely aesthetic. Unlike most fighters, the Spirits for Wii Fit Trainer only use their artwork from Ultimate, rather than also having alternative artwork from a previous appearance.

Additionally, the Wii Fit Trainers makes an appearance in various Support Spirits.

Alternate costumes

Wii Fit Trainer Palette (SSBU).png
WiiFitTrainerHeadSSBU.png WiiFitTrainerHeadMaleSSBU.png WiiFitTrainerHeadGreenSSBU.png WiiFitTrainerHeadMaleGreenSSBU.png WiiFitTrainerHeadRedSSBU.png WiiFitTrainerHeadMaleRedSSBU.png WiiFitTrainerHeadYellowSSBU.png WiiFitTrainerHeadMaleYellowSSBU.png

Gallery

Character Showcase Video

Trivia

  • Wii Fit Trainer and Ryu are the only two characters whose full renders are not on the official website. In this case, the picture stops just below the thighs.
  • In the World of Light trailer, the female Wii Fit Trainer performs the Tree yoga pose just before she is hit by a beam of light. This may reference the fact that her up smash, which uses the same pose, grants her intangibility for a brief moment.
  • In French, Spanish, and German, the voice clip from the announcer on the victory screen is slightly different from the one used on the character select screen, instead featuring a noticeable translation of "the" ("l'Entraîneuse Wii Fit"/"l'Entraîneur Wii Fit", "la Entrenadora de Wii Fit"/"el Entrenador de Wii Fit", and "die Wii Fit-Trainerin"/"der Wii Fit-Trainer"). She shares this trait with Inkling, Pokémon Trainer, Villager, and the Mii Fighters.