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Wii Fit Trainer (SSBU)/Up tilt

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Hitbox visualization showing Wii Fit Trainer's up tilt.

Overview

Wii Fit Trainer performs the Triangle pose, bending down and stretching an arm straight up. This attack is an excellent antiair due to its large, long-lasting hitboxes and similarly long-lasting intangibility on Wii Fit Trainer's outstretched arm, which creates a very large disjoint that only a select few characters can successfully challenge from above. Up tilt also serves as a reliable combo tool, comboing into itself at low percents and aerials (typically up aerial) at mid and even high percents. With Deep Breathing active, up tilt can sometimes even true combo into up air as a kill confirm. As of Update 8.0.0, up tilt can also true combo into up smash as a kill confirm, although the confirm is very percent and character specific, not to mention Deep Breathing dependent. Aside from up tilt's arm hitboxes, the move also has a smaller sourspot on Wii Fit trainer's butt which sends the opponent away instead of straight up, making it much less useful as a combo starter, although it can still sometimes combo into back aerial at low percents. Up tilt can also be pivot canceled, greatly improving its horizontal coverage. The move's only real weakness is its complete inability to hit short or pancaking characters directly in front of Wii Fit Trainer, although there are many antiair moves in Ultimate that share this issue, such as Falco's up smash. Overall, up tilt is one of Wii Fit Trainer's only moves with notably large and consistent hitboxes, and is one of her most reliable moves as a result.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
0 0 10.0% 0 AngleIcon90.png 40 70 0 5.5 armr 3.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 10.0% 0 AngleIcon90.png 40 70 0 4.5 armr -1.5 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
0 0 10.0% 0 AngleIcon75.png 60 50 0 3.0 top 0.0 10.0 -5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png

Timing

Hitbox 5-12
Right arm intangibile 3-12
Interruptible 30
Animation length 53
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Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible


This move in SSB4 This move in SSBU Wii Fit Trainer's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash