SSBU Icon.png

Wii Fit Trainer (SSBU)/Neutral attack/Hit 1

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Hitbox visualization showing Wii Fit Trainer's jab 1.

Overview

Wii Fit Trainer performs a Sideways Leg Lift, striking with both her arm and leg. It is her fastest grounded attack at frame 4, but has a fair amount of endlag and is quite unsafe on shield. The arm hit in front of Wii Fit Trainer leads into the second hit of her jab combo, and can jablock most opponents, although the attack may miss characters who have a very low prone animation. The attack's jablocking capabilities were improved in update 3.1.0, as the move can now also pull the opponent towards Wii Fit Trainer as it locks them, giving her more viable followup options. The arm hit of jab 1 also has above average vertical range, with a disjointed hitbox below Wii Fit Trainer's outstretched arm that was greatly lowered in the transition from Smash 4 to Ultimate to counteract the move's extreme susceptibility to low profiling and short characters in general. Unlike the arm hit, the leg hit behind Wii Fit Trainer acts as a standalone move, sending the opponent a short distance away at a low angle. Because of this, the back hit of jab 1 can be used to set up tech chases or even jablock scenarios. Overall, jab 1 has low horizontal range, but its unique ability to cover both the area directly in front of and behind Wii Fit Trainer as well as the move's relative speed makes it a strong anti-crossup tool and "get-off-me" option.

Update History

Super Smash Bros. Ultimate 3.1.0

  • Buff Neutral attack 1 has two new hitboxes which pull the opponent in, allowing the move to connect into neutral attack 2 more reliably.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hitstun
Clean hit
0 0 2.0% 0 AngleIcon361.png 20 25 0 2.5 top 0.0 12.5 4.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png +4 frames
1 0 2.0% 0 AngleIcon340.png 20 25 0 2.5 top 0.0 12.5 4.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2.0% 0 AngleIcon180.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png +4 frames
3 0 2.0% 0 AngleIcon200.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
4 0 2.0% 0 AngleIcon361.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png +4 frames
5 0 2.0% 0 AngleIcon361.png 40 130 0 2.5 footr 0.0 0.0 0.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
Late hit
0 0 2.0% 0 AngleIcon361.png 20 25 0 2.5 top 0.0 12.5 4.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png +4 frames
1 0 2.0% 0 AngleIcon340.png 20 25 0 2.5 top 0.0 12.5 4.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2.0% 0 AngleIcon180.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Punch SpecialsDirect.png +4 frames
3 0 2.0% 0 AngleIcon200.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
4 0 2.0% 0 AngleIcon361.png 15 25 0 2.5 top 0.0 13.2 7.8 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png +4 frames
5 0 2.0% 0 AngleIcon361.png 40 130 0 2.5 footr 0.0 0.0 0.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
6 0 2.0% 0 AngleIcon180.png 20 30 0 4.5 top 0.0 7.0 5.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png +4 frames
7 0 2.0% 0 AngleIcon361.png 20 30 0 4.5 top 0.0 7.0 5.0 1.0x 1.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png +4 frames

Timing

Clean hit 4-5
Late hit 5
Earliest continuable frame 9
Interruptible 26
Animation length 27
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
FrameIcon(Interruptible).png
Interruptible

Trivia

  • Out of the first hits of every character's neutral attacks, Wii Fit Trainer's has by far the most hitboxes simultaneously, at 8.


This move in SSB4 This move in SSBU Wii Fit Trainer's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash