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Wii Fit Trainer (SSBU)/Forward tilt

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Hitbox visualization showing Wii Fit Trainer's forward tilt.

Overview

Wii Fit Trainer performs the Dancer pose, attacking with both an outstretched arm in front of her and a raised leg behind her. This move is the staple of Wii Fit Trainer's ground game, being one of her fastest grounded options after jab and up tilt, coming out on frame 6 on both sides. The move is active for 5 frames, which can sometimes allow it to catch early spotdodges or ledge getups. Together between the arm and leg hitboxes, the move can cover a fairly large area, sometimes even working as a decent antiair. The arm hit of the move is a notoriously powerful horizontal kill move for its speed; if near the ledge, it will KO most characters by 100% with Deep Breathing (if not earlier) and around 25% later without Deep Breathing. It also serves as a good "get-off-me" tool, allowing Wii Fit Trainer to quickly put space between herself and her opponent even at low percents, which can then allow her to charge Sun Salutation, activate Deep Breathing, or simply gain stage control. Because of the fairly high positioning of the arm's hitboxes, it can also sometimes be used to catch jumps and landings. The leg hit of forward tilt launches the opponent straight up and is still a decent kill move, although it tends to KO opponents roughly 40% later than the arm hit without the help of a platform. However, the leg hit makes up for its lower kill power with combo potential; it combos into itself or up tilt at low percents and aerials at mid percents, most notably up aerial. Despite this, the leg hit of forward tilt is typically overshadowed by up tilt, which is almost always a better combo-starting option. Forward tilt can also be pivot canceled, greatly improving its horizontal coverage.

The fatal flaw of Wii Fit Trainer's forward tilt is its glaring blindspots both on the arm and leg hits. For the arm hit, a large blindspot is left directly below Wii Fit Trainer's outstretched arm, leaving the move extremely susceptible to short characters and pancaking, hampering its whiff-punish capabilities. The leg hit's blindspot is simply a result of its poor horizontal reach as well as the lower hitbox's single active frame, causing the move to often whiff even when it seems that the opponent is almost touching Wii Fit Trainer.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 11.0% 0 AngleIcon361.png 50 85 0 3.7 top 0.0 11.9 8.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 11.0% 0 AngleIcon361.png 50 85 0 3.7 top 0.0 12.7 4.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 11.0% 0 AngleIcon90.png 50 85 0 2.5 top 0.0 18.5 -6.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
3 0 11.0% 0 AngleIcon90.png 50 85 0 2.5 top 0.0 8.2 -7.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 11.0% 0 AngleIcon361.png 50 85 0 3.7 top 0.0 11.9 8.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
1 0 11.0% 0 AngleIcon361.png 50 85 0 3.7 top 0.0 12.7 4.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
2 0 11.0% 0 AngleIcon90.png 50 85 0 2.5 top 0.0 18.5 -6.5 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png

Timing

Clean hit 6
Late hit 7-10
Interruptible 33
Animation length 47
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Interruptible).png
Interruptible


This move in SSB4 This move in SSBU Wii Fit Trainer's moveset
Neutral attack (1 · 2 · 3) · Forward tilt · Up tilt · Down tilt · Dash attack · Forward smash · Up smash · Down smash
Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial
Grab · Pummel · Forward throw · Back throw · Up throw · Down throw
Floor attack (front) · Floor attack (back) · Floor attack (trip) · Edge attack
Neutral special · Side special · Up special · Down special · Final Smash