Wii Fit Trainer (SSBU)/Forward throw
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Overview[edit]
Wii Fit Trainer does a jump serve, using the opponent as a the ball. This throw has moderate combo potential, being Wii Fit Trainer's only throw with true followups on the vast majority of the cast at 0% (see table below). Forward throw is also Wii Fit Trainer's highest damaging throw, and can be used as a decent kill move near the ledge, although it typically won't kill until the opponent is well past 150% unless Deep Breathing is active.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||||||||||||||||||||
| Throw | 0 | 7.0% | Forward | 50 | 86 | 0 | 0.0× | ||||||||||||||||||||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||||||||||||||||||||
Timing[edit]
| Invincibility | 1-38 |
|---|---|
| Hitbox | 36-37 |
| Throw release | 38 |
| Interruptible | 50 |
| Animation length | 79 |