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Wii Fit Trainer (SSBU)/Side special

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Hitbox visualization showing Wii Fit Trainer's side special, Header.
Hitbox visualization showing Header's soccer ball projectile.

Update History

Super Smash Bros. Ultimate 1.1.0

  • Buff Header's soccer ball travels more quickly when headed (2.8 → 3.5).

Super Smash Bros. Ultimate 3.0.0

  • Nerf Header's soccer ball deals less shield damage (-2.5).
  • Bug fix The interaction of Header's soccer ball with stage collision was fixed, removing several setups and making Header use from ledge less consistent. However, this in turn created a new tech known as Header Getup.
  • Nerf The soccer ball has a higher vertical air speed during Header's startup (1.5 → 1.6) ultimately leading to Header yielding more shallow angles.

Super Smash Bros. Ultimate 11.0.0

  • Buff Removed Header's landing lag, leaving only the universal landing lag (9 frames → 4).
    • Bug fix As a result, Header is no longer temporarily disabled after using Header in the air, charging Sun Salutation or using Deep Breathing while still airborne, and canceling the move as Wii Fit Trainer lands.

Super Smash Bros. Ultimate 11.0.1

  • Nerf Grounded Header has more landing lag (4 frames → 9), matching its lag prior to Update 11.0.0.

Hitboxes

Header

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hit bits
Clean hit
0 0 15.0% 0 AngleIcon295.png 30 71 0 5.7 head 2.0 1.5 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Head).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 15.0% 0 AngleIcon295.png 30 71 0 7.0 head 2.0 1.5 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Head).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No fighter
Late hit
0 0 10.0% 0 AngleIcon295.png 30 71 0 4.0 head 2.0 1.5 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Head).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png
1 0 10.0% 0 AngleIcon295.png 30 71 0 5.0 head 2.0 1.5 0.0 0.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Head).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Punch SpecialsDirect.png No fighter

Soccer ball

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct Hit bits Rehit rate
0 0 5.0% - 16.0% -2.5 AngleIcon55.png 40 80 0 3.5 top 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png TypeIcon(Weapon).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsIndirect.png No stage 43

Timing

Clean hit Input 15-16
No input 31-32
Late hit Input 17-19
No input 33-35