SSBU Icon.png

Kirby (SSBU)

Revision as of 18:15, September 17, 2018 by SonicSpeed48 (talk | contribs) (Undid edit by 69.127.38.51: )
Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Kirby's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros. Ultimate
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Ultra Sword
KirbyHeadSSBU.png
Kirby's ability to copy other fighters is totally unique! While he is light and can be launched easily, he can also jump up to five times in the air, so he has great recovery. Look for his new Stone transformation, too.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Kirby (カービィ, Kirby) is a playable character in Super Smash Bros. Ultimate. He was confirmed on June 12th, 2018. Makiko Ōmoto once again reprises her role as the voice of Kirby, with most clips re-used from Super Smash Bros. 4.

Changes from Super Smash Bros. 4

  NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  •   As with all veterans returning from Smash 4, Kirby's model features a more subdued color scheme.
  •   Like many other characters, Kirby is more expressive, both with his face and his movement.
  •   Some of Kirby's animations, particularly his dash and initial jump, have been changed to closer resemble games from Kirby's Return to Dream Land onward.
  •   Kirby's voice line for taking medium damage has been changed to his alternate KO sound from Smash 4.
    •   As a result, he gains a new KO sound.
  •   Kirby's on-screen appearance has a more intense, fiery explosion than in previous games. The large, cartoony stars that appear have been removed, and while the sparkle effects are still present, they have been drastically toned down. All in all, it more closely resembles how it appeared in the original Super Smash Bros.
  •   Up taunt has been shortened, removing the Kirby Dance to simply being the end pose. The pose itself has been tweaked; Kirby now raises one of his feet, resembling the pose he makes when gaining an ability in his games.
  •   His victory poses have been modified. New dances based off of Kirby’s Return to Dream Land were added, and each one has a unique end pose. Kirby also splits into three separate Kirbys when not in team battles, referencing his home series.
    •   Kirby now faces forward instead of away in one of his victory poses.
  •   When Kirby gains a new Copy Ability, he briefly poses like he does in his home series. This animation can be canceled.
  •   Some Copy Ability hats have been changed.

Attributes

  •   Like all characters, Kirby's jumpsquat animation now takes three frames to complete.
  •   Kirby's dash is much faster.
  •   Kirby's air speed is slightly faster.
  •   Now that taunts can be cancelled, Kirby can act quicker after discarding a Copy Ability.

Ground attacks

  •   First hit of neutral attack now has the ability to jab lock.
  •   The last hit of neutral attack deals more knockback.
  •   Kirby's dash attack has reverted to its Melee iteration, where Kirby does a tackle identical to the "Burning" copy ability. Its start-up is now twice as fast, it no longer goes off of ledges but compared to his previous dash attack it overall deals more damage, can't be SDI'd, and can even KO at higher percents.
  •   Up tilt has much more range.
  •   Up tilt has slightly more knockback, making it harder to perform combos.
  •   Up tilt has increased ending lag.
  •   Forward smash sends Kirby further, improving its range.
  •   Forward smash has slightly higher ending lag.
  •   Forward smash has a different start-up animation: Kirby now pulls back before executing a thrust kick instead of performing a spin first.
  •   Down smash has increased range and acts similarly to the version in Brawl, as the ends of Kirby's feet send opponents at a horizontal angle.

Aerial attacks

  •   Neutral aerial does more damage.
  •   Neutral aerial has slightly increased startup lag.
  •   Back aerial has less landing lag.

Special Moves

  •   Inhale has more range and has reduced startup lag. In addition, Kirby can now inhale projectiles like a fully charged Charge Shot and choose to spit it out as a star or heal himself. It now KOs inhaled opponents first when performing a Sacrificial KO.
  •   Inhale has an updated visual effect.
  •   Hammer KOs even earlier when fully charged.
  •   Kirby may now use his uncharged or fully-charged voice lines from Smash 4 when swinging an uncharged Hammer.
  •   Final Cutter's ascending hitbox has been greatly improved.
  •   Stone has been given a new item to transform into: a Treasure Chest found in The Legend of Zelda: Breath of the Wild's shrines.
  •   Like most Final Smashes, Ultra Sword now features a special background effect upon usage, in a similar fashion to the use of Super Abilities in Kirby's Return to Dream Land.

Alternate costumes

 

Gallery

Character Showcase Video

<youtube>1FPJs_c3qY4</youtube>

Trivia

  • Kirby's stock icon is one of four to show eyes (the others being Meta Knight, R.O.B. and Sonic), likely due to it being a simplistic pink circle otherwise.
  • Kirby's pose resembles his character artwork in Kirby Super Star, but rotated to slightly face the screen. Coincidentally, this was also used for his character select artwork in the original Super Smash Bros..
    • Kirby's stock icon in Ultimate also bears a strong resemblance to his stock icon from the original Super Smash Bros..
  • The "Everyone is Here!" trailer features a Kirby using the Splattershot with blue ink instead of orange.
  • When Kirby uses Rollout from Jigglypuff's copy ability, his ears don't curl inwards like Jigglypuff's.
  • This is the first game where Kirby's voice from the previous game remains unchanged, not counting new copy ability voices and the his new alternate KO sound. This also applies to Ness.
    • Coincidentally, both are voiced by Makiko Ōmoto.