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Super Star: Difference between revisions

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{{articleIcons|ssb=y|melee=y|brawl=y|ssb4=y|ultimate=y}}
{{articleIcons|allgames=y}}
{{Infobox Item
{{Infobox Item
|title = Super Star
|title = Super Star
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|item class = Duration/Attachment
|item class = Duration/Attachment
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|games = ''[[SSB]]''<br>''[[Melee]]''<br>''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]''
|requirements =  
|requirements =
|interwiki = mariowiki
|interwiki = mariowiki
|interwikiname = Super Mario Wiki
|interwikiname = Super Mario Wiki
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{{cquote|''The character who grabs the Star becomes INVINCIBLE! ...but only for a short while.''|cite=
{{cquote|''The character who grabs the Star becomes INVINCIBLE! ...but only for a short while.''|cite=
Description from the ''Super Smash Bros.'' instruction booklet}}
Description from the ''Super Smash Bros.'' instruction booklet}}
The '''Super Star''' ({{ja|スーパースター|Sūpā Sutā}}, ''Super Star''), known in earlier games as the '''Starman''', is an [[item]] in all games of the ''{{b|Super Smash Bros.|series}}'' series.
The '''Super Star''' ({{ja|スーパースター|Sūpā Sutā}}, ''Super Star''), known as the '''Starman''' prior to the PAL release of ''[[Super Smash Bros. Brawl]]'' and the NTSC release of ''[[Super Smash Bros. 4]]'', is an item from the {{uv|Mario}} series.


==Origin==
==Origin==
[[File:StarmanSMB.png|thumb|left|150px|A Super Star as seen in ''Super Mario Bros.'']]
[[File:StarmanSMB.png|thumb|left|150px|A Super Star as seen in ''Super Mario Bros.'']]
The Super Star made its first appearance in ''[[Super Mario Bros.]]'' and has been a recurring item ever since. When a player touches a Super Star, the player is temporarily invincible and is able to defeat enemies simply by touching them. Also, when the player is invincible, invincibility music is played. In the ''Super Smash Bros.'' series, the Super Star is used to turn a fighter invincible; however, the invincible fighter cannot deal damage to other fighters by simply touching them. In the ''{{iw|mariowiki|Mario Kart|series}}'' series, the Super Star makes the vehicle invincible, improves their top speed and can drive over other vehicles. In addition, the Super Star serves as the logo for the {{s|mariowiki|Star Cup}}.
The Super Star made its debut in ''[[Super Mario Bros.]]'' and has become a recurring item in later ''Mario'' games. The Super Star allowed the player to become temporary invincible and easily defeat enemies simply by touching them, giving them a multicolored, sparkling appearance. It is also accompanied by a special musical theme that plays over the level's theme music.
 
The Super Star has become a recurring item in the ''{{iw|mariowiki|Mario Kart|series}}'' series and serves as the logo for the {{s|mariowiki|Star Cup}}. When used, it allows the player to become temporarily invincible, increase their speed, and knock over any opponents they drive into.
 
Similar in appearance to the Super Star is the [[Power Star]], a collectable object throughout the ''Mario'' series.
{{clr}}
{{clr}}


==General overview==
==In ''[[Super Smash Bros.]]''==
It bounces on the field and off platforms or walls in large arcs, and can fall off the stage if not grabbed in time, mimicking its behavior in the {{uv|Mario}} games. A character who touches the Super Star is granted [[invincibility]] for 10 seconds, though characters with a Super Star can still be pushed off the stage by moves with the [[push]] effect and be hit with the [[Team Healer]]. In the same way that the {{b|Hammer|item}} comes with its own music, whenever a character is under the effect of a Super Star, special music will play in the background and the stage music will be lowered in volume to the point that it becomes extremely difficult to hear over the layered theme; however, in the original ''[[Super Smash Bros.]]'', it completely replaces the stage music, causing it to reset after the Star expires. As of ''[[Super Smash Bros. Brawl]]'', the music is very similar to how it sounds in ''Super Mario Bros.'', while the first two ''Smash'' games use a slight remix of the theme.
[[File:StarmanIconSSB.png|thumb|left|The Starman in ''SSB''.]]
The Starman debuts as a duration and attachment item.
 
The Super Star bounces on the field and off platforms or walls in large arcs, and can fall off the stage if not grabbed in time, mimicking its behavior in the {{uv|Mario}} games. The player's fighter will become invincible for ten seconds, but it doesn't damage the opponents when touched. Also, the player's fighter will be given a bright, sparkling appearance and is accompanied by the special music theme which completely replaces the stage music, causing it to reset after the Super Star's effect wears off. The music theme is given a slight remix.


==In ''[[Super Smash Bros.]]''==
{{clr}}
[[File:StarmanIconSSB.png|thumb|The Starman in ''SSB''.]]
The Super Star appears as in item that grants the user temporary invincibility from damage.
{{clear}}


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
[[File:Ssbmitemsstarman.png|thumb|The Starman in ''Melee''.]]
[[File:Star man melee.png|thumb|left|The Starman in ''Melee''.]]
The super star returns with the same ability, as well as a collectible trophy.
The Starman returns as an item, reprising its behavior from ''Super Smash Bros.''.
 
Unlike in the previous game, the Starman's theme music lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme.
{{clrl}}


===Trophy===
===Trophy===
[[File:Starman Trophy Melee.png|left|thumb|100px|The Starman trophy from ''Melee'']]
{{Trophy
Trophy #250<br>
|name=Starman
''This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.''
|image=Starman Trophy Melee.png
{{Trophy games|console1=NES|game1=Super Mario Bros.}}
|desc=This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.
{{clear}}
|gamelist={{Trophy games|game1=Super Mario Bros.|release1=10/85}}
|game=Melee
}}
{{clrl}}


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
The super star returns with the same ability, and again as a collectible trophy.
[[File:Ssbbitemsstarman.png|thumb|left|The Starman in ''Brawl''.]]
The Starman returns as an item, reprising its behavior from the previous games.
 
Unlike the previous games, the player's fighter who grabs the Starman is accompanied by the original theme music from ''Super Mario Bros.''. Also, the player's fighter under the Starman's effect can be hit with the [[Team Healer]].
{{clrl}}


===Trophy===
===Trophy===
[[File:Starman - Brawl Trophy.png|left||thumb|100px|The Starman trophy from ''Brawl'']]
{{Trophy
''An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears—watching your opponents turn and run from you makes it all worthwhile.''
|name=Starman
{{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
|name-ntsc=Starman
|name-pal=Super Star
|image=Starman - Brawl Trophy.png
|desc-ntsc=An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears--watching your opponents turn and run from you makes it all worthwhile.
|desc-pal=An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Super Star when it appears--watching your opponents turn and run from you makes it all worthwhile.
|gamelist={{Trophy games|console1=NES|game1=Super Mario Bros.|console2=SNES|game2=Super Mario World}}
|game=Brawl
}}
{{clrl}}
{{clrl}}


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! Game
! Game
! Effect
! Effect
! Characters
! Fighter(s)
|-
|-
| Starman
| Starman
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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Super Star (Super Smash Bros. for Wii U).jpg|thumb|The Super Star in ''SSB for Wii U''.]]
[[File:Super Star (Super Smash Bros. for Wii U).jpg|thumb|left|The Super Star in ''SSB for Wii U''.]]
The super star returns with the same ability, and not only as a collectible trophy, but in Smash Tour as well.
The Super Star returns as an item, reprising its behavior from the previous games.


===In [[Smash Tour]]===
===In [[Smash Tour]]===
The Super Star appears as a blue item. When selected on the game board, it makes the player invincible and twice as fast - meaning that any other players encountered will be launched.
The Super Star appears as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.
{{clear}}
{{clrl}}


===Trophy===
===Trophy===
The super star appears as a trophy in both versions.
The Super Star appears as a trophy in both versions.
[[File:SuperStarTrophyWiiU.png|left|thumb|100px|The Super Star trophy from ''for Wii U'']]
{{Trophy
[[File:SuperStarTrophy3DS.png|right|thumb|100px|The Super Star trophy from ''for 3DS'']]
|name=Super Star
{{Flag|ntsc}} ''You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared!''
|image-3ds=SuperStarTrophy3DS.png
 
|image-wiiu=SuperStarTrophyWiiU.png
{{Flag|pal}} ''You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately , they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them - you'll still need to put some effort in.''
|desc-ntsc=You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared!
{{Trophy games|console1=NES|game1=Super Mario Bros. (10/1985)|console2=SNES|game2=Super Mario World (08/1991)}}
|desc-pal=You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately, they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them you'll still need to put some effort in.
|gamelist-ntsc={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=10/1985|console2=SNES|game2=Super Mario World|release2=08/1991}}
|gamelist-pal={{Trophy games|console1=NES|game1=Super Mario Bros.|release1=05/1987|console2=SNES|game2=Super Mario World|release2=04/1992}}
}}
{{clrl}}
{{clrl}}


==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Super Star returns in ''Ultimate'' with the same abilities as in previous games and in addition, the Super Star is one of the collectible Spirits.
The Super Star returns as an item, reprising its behavior from the previous games.
 
===Spirit===
===Spirit===
{| class="wikitable sortable"
The Super Star also appears as an Ace-class [[support spirit]].
 
In [[Adventure Mode: World of Light]], the Super Star is presumably one of the countless spirits captured by [[Galeem]] during his takeover of the universe. The Super Star spirit is located in the eastern cloud area of [[The Light Realm]] and serves as the penultimate battle before battling Galeem.
 
The Super Star Spirit Battle uses a {{SSBU|Rosalina & Luma}} puppet fighter and is fought on the [[Peach's Castle]] stage, which is based on the main hub area of ''Super Mario 64'' where the game's goal item, the Power Star, highly resembles the Super Star. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.
 
{|class="wikitable"
! No. !! Image !! Name !! Type !! Class !! Cost !! Ability !! Series
|-
|-
! No. !! Image !! Name !! Type !! Class !! Ability !! Series
| 20 || {{SpiritTableName|Super Star}} || {{SpiritType|Support}} || ★★★ || 2 || First-Strike Advantage || ''Super Mario'' Series
|-
| 20 || [[File:Super Star Spirit.png|center|108x108px]] || Super Star || [[File:SpiritTypeSupport.png|20px|center|Support]] || ★★★ || First-Strike Advantage || ''Super Mario'' Series
|}
|}
{{clrl}}
{{clrl}}
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<gallery>
<gallery>
Super.Mario Bros-Starman.ogg|The jingle that plays when the Starman is obtained in the original ''[[Super Mario Bros]]''.
Super.Mario Bros-Starman.ogg|The jingle that plays when the Starman is obtained in the original ''[[Super Mario Bros]]''.
Starman Theme 64 Melee.ogg|The remix of the Starman jingle used in ''Super Smash Bros.'' and ''Super Super Smash Bros. Melee''.
Starman2.jpg|Artwork from ''Brawl''.
Starman2.jpg|Artwork from ''Brawl''.
Super Star (Super Smash Bros. Ultimate).png|Artwork from ''Super Smash Bros. Ultimate''.
Super Star (Super Smash Bros. Ultimate).png|Artwork from ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|スーパースター|Sūpā Sutā}}, ''Super Star''
|en=Super Star {{gameIcon|ssb4}} {{gameIcon|ssbu}} <br> Starman {{gameIcon|ssb}} {{gameIcon|ssbm}} {{gameIcon|ssbb}}
|fr=Super étoile
|frM=Super Star
|es=Superestrella
|esM=Super Star
|de=Superstern
|deM=Super Star
|it=Super stella
|itM=Super Star
|nl=Superster
|nlM=Super Star
|ru={{rollover|Суперзвезда|Superzvezda|?}}
|ruM=Super Star
|ko={{rollover|슈퍼스타|Syupeoseuta|?}}, ''Super Star''
|zh_cn={{rollover|无敌星|Wúdí Xīng|?}}
|zh_cnM=Invincibility Star
|zh_tw={{rollover|無敵星|Wúdí Xīng|?}}
|zh_twM=Invincibility Star
}}


==Trivia==
==Trivia==
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*In ''Brawl'', if {{SSBB|Snake}} obtains the Super Star and uses [[Grenade Launcher]], the visual effect of the Super Star will still appear. This happens whenever he uses an item that gives a visual effect, like the [[Smoke Ball]].
*In ''Brawl'', if {{SSBB|Snake}} obtains the Super Star and uses [[Grenade Launcher]], the visual effect of the Super Star will still appear. This happens whenever he uses an item that gives a visual effect, like the [[Smoke Ball]].
*Bulborbs on [[Distant Planet]] are still able to trap characters invincible from a Super Star, though they won't be KO'd.
*Bulborbs on [[Distant Planet]] are still able to trap characters invincible from a Super Star, though they won't be KO'd.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when this item is in effect, that doesn't happen.
*When the music would normally stop for a moment (i.e. a certain move or event such as [[KO Uppercut]] or [[Finishing Touch]] hitting somebody) when the Star is in effect, that doesn't happen.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, however will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
*In ''Ultimate'', the invincible theme doesn't loop correctly, as on every second repeat, the song audibly loops too early.
*In ''Ultimate,'' if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger [[Special Zoom]] as if they were KO'd, but won't take any damage or be KO'd.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.
*The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal {{b|Hammer|item}} and the [[Golden Hammer]]. Incidentally, all three come from Mario and its sub-universes.



Latest revision as of 16:36, March 27, 2024

Super Star
Super Star (New Super Mario Bros U Deluxe).png
MarioSymbol.svg
Artwork from New Super Mario Bros. U Deluxe.
Universe Mario
Appears in SSB
Melee
Brawl
SSB4
Ultimate
Item class Duration/Attachment
Article on Super Mario Wiki Super Star
The character who grabs the Star becomes INVINCIBLE! ...but only for a short while.
—Description from the Super Smash Bros. instruction booklet

The Super Star (スーパースター, Super Star), known as the Starman prior to the PAL release of Super Smash Bros. Brawl and the NTSC release of Super Smash Bros. 4, is an item from the Mario series.

Origin[edit]

The Super Star as it appears in Super Mario Bros.
A Super Star as seen in Super Mario Bros.

The Super Star made its debut in Super Mario Bros. and has become a recurring item in later Mario games. The Super Star allowed the player to become temporary invincible and easily defeat enemies simply by touching them, giving them a multicolored, sparkling appearance. It is also accompanied by a special musical theme that plays over the level's theme music.

The Super Star has become a recurring item in the Mario Kart series and serves as the logo for the Star Cup. When used, it allows the player to become temporarily invincible, increase their speed, and knock over any opponents they drive into.

Similar in appearance to the Super Star is the Power Star, a collectable object throughout the Mario series.

In Super Smash Bros.[edit]

The Starman in SSB.

The Starman debuts as a duration and attachment item.

The Super Star bounces on the field and off platforms or walls in large arcs, and can fall off the stage if not grabbed in time, mimicking its behavior in the Mario games. The player's fighter will become invincible for ten seconds, but it doesn't damage the opponents when touched. Also, the player's fighter will be given a bright, sparkling appearance and is accompanied by the special music theme which completely replaces the stage music, causing it to reset after the Super Star's effect wears off. The music theme is given a slight remix.

In Super Smash Bros. Melee[edit]

The Starman in Melee.

The Starman returns as an item, reprising its behavior from Super Smash Bros..

Unlike in the previous game, the Starman's theme music lowers the stage music's volume to the point that it becomes extremely difficult to hear over the layered theme.

Trophy[edit]

Starman trophy from Super Smash Bros. Melee.
Starman's trophy in Melee
Starman
This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence.
Super Mario Bros. (10/85)

In Super Smash Bros. Brawl[edit]

The Starman in Brawl.

The Starman returns as an item, reprising its behavior from the previous games.

Unlike the previous games, the player's fighter who grabs the Starman is accompanied by the original theme music from Super Mario Bros.. Also, the player's fighter under the Starman's effect can be hit with the Team Healer.

Trophy[edit]

Starman trophy from Super Smash Bros. Brawl.
Starman's trophy in Brawl
NtscStarman
PalSuper Star
NTSC An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Starman when it appears--watching your opponents turn and run from you makes it all worthwhile.
PAL An erratically bouncing item that is hard to catch. If you can grab it, though, you'll be invulnerable to all attacks for a short time. In addition, no one will be able to grab or throw you, either. Make the effort to grab the Super Star when it appears--watching your opponents turn and run from you makes it all worthwhile.
NES: Super Mario Bros.
SNES: Super Mario World

Sticker[edit]

Name Game Effect Fighter(s)
Starman New Super Mario Bros. AttackAura+006EffectIcon(Aura).png Attack +6 LucarioLucarioHeadSSBB.png
Brawl Sticker Starman (New Super Mario Bros.).png
Starman
(New Super Mario Bros.)

In Super Smash Bros. 4[edit]

The Super Star in Super Smash Bros. for Wii U.
The Super Star in SSB for Wii U.

The Super Star returns as an item, reprising its behavior from the previous games.

In Smash Tour[edit]

The Super Star appears as a blue trophy item. When used, it makes the player's fighter invincible and twice as fast.

Trophy[edit]

The Super Star appears as a trophy in both versions.

Super Star's trophy in Super Smash Bros. for Nintendo 3DS
Super Star's trophy in Super Smash Bros. for Wii U
Super Star
NTSC You may recognize these star-shaped items as they bounce across the stage. Picking one up will grant you a short period of invincibility. You can't wipe out enemies just by walking into them—like in Mario games—but you can still attack without fear. Your foes will be running scared!
NES: Super Mario Bros. (10/1985)
SNES: Super Mario World (08/1991)
PAL You'll see one of these little stars bouncing along the stage from time to time. Touch it to become invincible! (Well, for a while, at least.) Unfortunately, they don't work exactly the same way as they do in the Mario series, so you won't damage anyone just by walking into them – you'll still need to put some effort in.
NES: Super Mario Bros. (05/1987)
SNES: Super Mario World (04/1992)

In Super Smash Bros. Ultimate[edit]

The Super Star returns as an item, reprising its behavior from the previous games.

Spirit[edit]

The Super Star also appears as an Ace-class support spirit.

In Adventure Mode: World of Light, the Super Star is presumably one of the countless spirits captured by Galeem during his takeover of the universe. The Super Star spirit is located in the eastern cloud area of The Light Realm and serves as the penultimate battle before battling Galeem.

The Super Star Spirit Battle uses a Rosalina & Luma puppet fighter and is fought on the Peach's Castle stage, which is based on the main hub area of Super Mario 64 where the game's goal item, the Power Star, highly resembles the Super Star. During the battle, the Super Star appears as an item, while Rosalina & Luma becomes temporarily invincible when they reach high damage, referencing the invincibility effect of the Super Star. Also, all fighters become easy to launch, referencing the Super Star's ability to allow the player to easily defeat enemies by knocking them off-screen.

No. Image Name Type Class Cost Ability Series
20
SSBU spirit Super Star.png
Super Star
Support
★★★ 2 First-Strike Advantage Super Mario Series

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese スーパースター, Super Star
UK English Super Star Super Smash Bros. 4 Super Smash Bros. Ultimate
Starman Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl
France French Super étoile Super Star
Germany German Superstern Super Star
Spain Spanish Superestrella Super Star
Italy Italian Super stella Super Star
China Chinese (Simplified) 无敌星 Invincibility Star
Taiwan Chinese (Traditional) 無敵星 Invincibility Star
South Korea Korean 슈퍼스타, Super Star
Netherlands Dutch Superster Super Star
Russia Russian Суперзвезда Super Star

Trivia[edit]

  • Characters who have grabbed the Super Star can avoid the acid in Planet Zebes and Brinstar, or the lava on Norfair which will result in a self-destruct since fighters fall through it to the blast zone.
  • In Brawl, if Snake obtains the Super Star and uses Grenade Launcher, the visual effect of the Super Star will still appear. This happens whenever he uses an item that gives a visual effect, like the Smoke Ball.
  • Bulborbs on Distant Planet are still able to trap characters invincible from a Super Star, though they won't be KO'd.
  • When the music would normally stop for a moment (i.e. a certain move or event such as KO Uppercut or Finishing Touch hitting somebody) when the Star is in effect, that doesn't happen.
  • If a player touches a Super Star while grabbed by an opponent, they will stay grabbed for the normal duration, but will be immune to pummels, and will take no damage from throws. They still take full knockback from throws however.
  • In Ultimate, the invincible theme doesn't loop correctly, as on every second repeat, the song audibly loops too early.
  • In Ultimate, if a character is on their last stock in a Stamina Battle and is grabbed, becomes invincible from a Super Star while being grabbed, and then thrown with low enough HP that the throw would KO, they will trigger Special Zoom as if they were KO'd, but won't take any damage or be KO'd.
  • The Super Star is one of three items that will change the music being played on the stage temporarily, the other two being the normal Hammer and the Golden Hammer. Incidentally, all three come from Mario and its sub-universes.