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  • Splattershot has more range (shots' active frames: 13 → 14). Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70
    3 KB (1,074 words) - 10:29, April 12, 2023
  • Event 13 may refer to: Event 13: Yoshi's Egg, an event match in Super Smash Bros. Melee Event 13: Dragoon Strike, an event match in Super Smash Bros. Brawl
    325 bytes (46 words) - 18:34, August 17, 2014
  • For the item found in the event, see Yoshi's Egg (item). Yoshi's Egg is the 13th event match of the 51 event matches in Super Smash Bros. Melee. The player
    3 KB (359 words) - 18:08, February 27, 2024
  • changes in version 13.0.0 of Super Smash Bros. Ultimate. Bury Tech Situation Storages have been removed. Yoshi's Story: Fly Guys will no longer carry food
    1 KB (779 words) - 10:14, April 12, 2023
  • range. Wolf no longer makes a unique noise when performing up smash. Down smash does slightly more damage (14%/12% (front), 13%/10% (back) → 15/13% (front)
    23 KB (2,364 words) - 14:42, March 20, 2024
  • Link's forward tilt has less startup lag with a longer duration (frames 11-13 → 10-13). Toon Link's forward tilt deals less damage (12%/11%/10% → 9%) without
    41 KB (4,778 words) - 19:54, April 21, 2024
  • multiple new minor universes. The 13 Sentinel Pilots and Zagreus spirits do not feature their series name, being 13 Sentinels: Aegis Rim and Hades respectively
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  • range and damage output of the move. The late hit has a longer duration (11-1313-16). The hitboxes on Diddy Kong's fists are larger (2.7u → 3.8u). It sends
    58 KB (7,322 words) - 18:46, April 27, 2024
  • late hit (frames 11-13/14-21 (clean/late) → 11-16/17-21). The hitbox is smaller and has been repositioned (Y offset: 1-13 → 2.8-13.5), making it less extended
    60 KB (7,828 words) - 21:24, April 19, 2024
  • positioned differently throughout the move (Y-offset: 6 → 6.5, Z-offset: 1313/18/22.5). This gives it much more range, making it a significantly more
    74 KB (9,414 words) - 23:31, April 24, 2024
  • smash's first hit no longer links into the second hit, instead acting like Young Link's. It deals more damage (7%/6% → 13%/15%) and no longer has set knockback
    37 KB (4,291 words) - 00:27, March 31, 2024
  • duration (frames 13-15 → 9-14). The late hit no longer deals consistent damage (10% → 11%/10%/9%). Up tilt has a shorter duration (frames 13-29 → 9-21) and
    36 KB (4,100 words) - 00:08, March 17, 2024
  • Red: 13.2% (clean)/10.8% (late) → 15.4%/12.6% Purple: 15.4% (clean)/12.6% (late) → 17.6%/14.4% All aerials have less landing lag (15 frames → 13 (neutral)
    56 KB (6,544 words) - 06:50, April 20, 2024
  • knockback (15 (base), 105 (scaling) → 30/100). Up tilt no longer deals consistent damage (13% → 15%/14%/13%/12%/11%). Both hits of down tilt deal more shield
    44 KB (3,118 words) - 23:38, July 19, 2023
  • chance of 40% when angled down. It deals less damage (15%/13% (up), 14%/12%/13% (non-angled), 13%/11% (down) → 11% (all)) along with less knockback (29/25/31
    51 KB (6,227 words) - 17:38, April 22, 2024
  • total of 11 hits instead of 13, reducing its total damage when uncharged despite the changes to stale-move negation (13.74% → 13%). The last hit has a higher
    79 KB (12,433 words) - 20:00, April 21, 2024
  • size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends. Grand Star's
    4 KB (2,950 words) - 14:11, November 10, 2023
  • duration (frames 8-13 (clean)/14-35 (late) → 7-8/9-15). Back aerial has less range especially vertically. Back aerial deals less damage (15% → 13% (clean), 10%
    50 KB (6,408 words) - 01:51, May 8, 2024
  • Brawl where it gained no distance. Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit). Peach's aerials no longer have IASA frames
    20 KB (1,674 words) - 17:22, March 16, 2024
  • later (frame 20 → 30), no longer doing so straight after the hitboxes are no longer active. The clean hit deals less damage (14%/13% → 12%), although its
    71 KB (9,008 words) - 19:11, May 1, 2024
  • offset: 13 → 12), giving up tilt less range in all directions overall. Up tilt has a shorter duration (frames 13-15 (clean)/16-28 (late) → 11-13/14-21)
    74 KB (8,566 words) - 03:36, April 22, 2024
  • hitboxes (5.8u/6.8u → 7u), and extending slightly further outward (Z2 offset 1313.5), improving its range overall. The single hitbox is placed higher up (Y
    53 KB (7,028 words) - 10:00, April 20, 2024
  • 85). The up and diagonal up variants deal less damage (up: 14% → 13%; diagonal up: 13% → 12%) and have less knockback scaling (both: 100 → 95), noticeably
    48 KB (6,555 words) - 18:33, April 23, 2024
  • has a longer duration (frame 12 → 12-13). Captain Falcon releases opponents from back throw one frame later (frame 13 → 14). The far hitbox's placement has
    68 KB (8,436 words) - 21:33, April 24, 2024
  • overall, as she can no longer use the Extended grapple or bomb out of a grapple. PAL Extended grapple is no longer possible. Can no longer bomb out of a
    54 KB (6,604 words) - 10:02, May 1, 2024
  • does more damage (14% (close), 13% (mid), 12% (far) → 16/15/13%) and knockback. Up smash does more damage (12% (close), 13% (mid), 14% (tip) → 14/15/16%)
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  • grounded opponents, no longer being shorter and attached to Peach. It no longer grants intangibility. The zero gravity glitch can no longer be performed
    59 KB (7,439 words) - 10:08, April 20, 2024
  • also toned down, as he can no longer create extended, near zero-to-death juggles with the aid of platforms and can also no longer close out stocks consistently
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  • (mid)/13-16 (late) → 12-13/14-16/17-22), now matching the other variants. Purple Pikmin-based up smash deals more damage (16% (clean sweetspot)/13% (clean
    102 KB (12,563 words) - 21:48, May 5, 2024
  • and now has a hitbox, it no longer gives intangibility, covers considerably less distance, can no longer be extended, and can no longer auto-snap the ledge
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  • slightly more damage (13%/10%/7%/6% → 13.18%). It can be angled forward for better horizontal recovery. It has a longer duration (6 frames → 13). It has slightly
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  • and as the first hit no longer deals consistent damage, dash attack as a whole no longer deals consistent damage (13% → 9%/11%/13%). Forward smash: Forward
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  • was significantly weakened, dealing less damage (13% → 9%) with no compensation on its knockback, no longer reliably KOing. However, even with the power
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  • Diddy no longer make noises when performing tilts. Forward tilt deals more damage when not angled or angled up (8%/10%/11% → 9/12% (not angled), 10/13% (angled
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  • does 9% damage, while Zelda's can deal 13%, 12%, or 11% depending on placement. Up tilt is 4% weaker. Down tilt has no sourspot (dealing 8% everywhere) but
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  • Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up). Forward smash has been improved. It received a
    3 KB (4,224 words) - 01:20, January 11, 2019
  • lag (frame 13 → 14), the early hit has noticeably less knockback (30 (base), 118 (scaling) → 34/100) and the late hit deals less damage (13%/12% → 12%/11%)
    51 KB (6,473 words) - 12:23, March 4, 2024
  • KoopaTroopa895 Posted November 29, 2015 Video Posted May 13, 2015 Posted September 1, 2014 Video Posted April 13, 2014 Video Honorable mention: J666 Panelists: Smoke2Jointz
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  • Up smash has a longer duration (frames 9-11 → 9-13) and increased intangibility frames (frames 9-11 → 9-13). Down smash: Down smash's front hit deals less
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  • it can no longer bounce off walls preventing Peach from indefinitely stalling up a wall. Additionally, inputting the move as a smash attack no longer increases
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  • lower (14% → 13% (ground)/11% (air)). It has a much shorter duration (frames 1-4, 7, 10, 13, 16, 19, 22, 25, 28, 31, 34, 37, 40, 43-44 → 8-9, 12-13, 15-16,
    48 KB (5,835 words) - 15:08, May 1, 2024
  • shorter duration (frames 9-29 → 13-21). Up tilt deals less damage (9% → 8%). Down tilt: Down tilt has a longer duration (frames 6-13 → 6-15). Down tilt hitbox
    46 KB (4,866 words) - 17:37, March 8, 2024
  • smash has less range. Down smash has a much shorter duration (frames 13-52 → 12 (clean), 13-31 (late)) and now has a drastically weaker late hit. Down smash
    53 KB (6,619 words) - 10:01, May 1, 2024
  • less damage (13%/14%/15% → 1.5% (hits 1-2)/4% (hit 3)/7% (total)). The final hit's knockback was mostly compensated compared to the previous 13% hitbox (10
    87 KB (11,114 words) - 09:56, April 23, 2024
  • two sourspots on the clean hit, both of which deal less damage (14% → 13%/12%). It no longer auto-cancels in a short hop due to Snake's higher falling speed
    35 KB (3,836 words) - 12:39, March 12, 2024
  • attacks. Both hits deal more damage (hit 1: 6%/11% → 7%/12%; hit 2: 13%/12% → 14%/13%). Thanks to this and the changes made to the second hit’s knockback
    66 KB (9,325 words) - 11:25, May 9, 2024
  • Falco Phantasm has less startup (frame 18 → 13), ending lag (FAF 61 → 50), and a longer hitbox duration (18-24 → 13-22). The grounded version has altered knockback
    62 KB (7,236 words) - 14:34, April 15, 2024
  • (frames 13-30 → 10-34), can be interrupted as quickly as the hitbox diminishes (frame 42 → 35), and its sweetspot deals more damage (10% → 13%) improving
    29 KB (2,700 words) - 12:29, March 12, 2024
  • second hit's hitboxes and leg intangibility have a longer duration (frames 13-18 → 13-20). The second hit's foot hitbox is larger (5u → 5.7u), and stretches
    6 KB (4,194 words) - 10:09, April 12, 2023
  • Sonic's foot which deals more damage (13% → 16%) improving its KO potential. It also has a longer duration (frames 13-16 → 13-21) and less ending lag (frame 37
    34 KB (4,112 words) - 08:24, May 11, 2024
  • attack: The first hit transitions into the second hit faster (frame 13 → 10 (hit), 16 → 13 (no hit)), which transitions into the neutral infinite faster (frame
    43 KB (7,195 words) - 02:16, May 2, 2024
  • 5-8) and can no longer trip opponents. Dash attack's clean hit deals more damage (12% → 13%) and the late hit has a longer duration (frames 9-13 → 9-17). Dash
    36 KB (4,135 words) - 13:07, March 17, 2024
  • shorter duration (frames 5-13 → 6-13). Up aerial has less vertical range. Up aerial no longer deals consistent damage (16% → 13%/12% (clean)/10%/8% (late))
    64 KB (8,097 words) - 10:57, March 6, 2024
  • Senpukyaku deals more base damage (9%/10%/11% → 11%/12%/13% (grounded, front hit), 8%/9.5%/11% → 10%/11.5%/13% (grounded, back hit), 8%/9%/10% → 10%/11%/12% (aerial
    73 KB (8,914 words) - 20:10, April 11, 2024
  • 4.3%-13.8%) and charges faster (max charge: frame 121 → 94, explosion startup: 123 → 97). However, they deal less damage at full charge (15% → 13.8%).
    4 KB (4,366 words) - 09:56, April 12, 2023
  • Ivysaur is no longer tied to the Pokémon Trainer. Because of this, Ivysaur is no longer affected by stamina or type effectiveness meaning that Ivysaur no longer
    39 KB (4,598 words) - 14:26, March 20, 2024
  • sweetspot deals consistent damage across every angle (13% (not angled)/14% (angled up)/12% (angled down) → 13%). This reduces the angled up variant's KO potential
    58 KB (7,505 words) - 17:11, April 23, 2024
  • 45/104). It has more startup with a shorter hitbox duration (frames 11-13 → 12-13). Up tilt: Up tilt has an altered animation, with Charizard jumping higher
    54 KB (7,033 words) - 07:52, February 21, 2024
  • smash: Forward smash has less startup lag with a longer duration (frames 12-13 → 11-13). It has less ending lag (FAF 49 → 47). It has more base knockback (30
    56 KB (10,078 words) - 16:13, May 3, 2024
  • size increased, (17, 27.5, -8, 13) → (17, 30.5, -14, 13) during the launch animation, (17, 27.5, -8, 13) → (17, 30.5, -11, 13) when the move ends. Grand Star's
    63 KB (8,803 words) - 21:25, April 12, 2024
  • The main benefit this provides is that Charizard no longer suffers from the Stamina system and it no longers suffers from the risk of changing Pokémon
    34 KB (3,829 words) - 14:28, March 20, 2024
  • tip: 1x → 1.5x). Up smash: Up smash has a longer active duration (frames 13-15 → 13-17). The tip has more knockback scaling (86 → 91). The tip has more vertical
    59 KB (8,213 words) - 18:24, May 9, 2024
  • 22 → 13, Back: 26 → 16, Up: 22 → 13, Down: 30 → 16). Due to Little Mac's faster falling speed and higher gravity, forward aerial and back aerial no longer
    84 KB (10,218 words) - 18:27, April 21, 2024
  • intangibility. Squirtle no longer moves forward when using down tilt and its hitboxes are smaller giving it less range. It also deals less damage (13% → 10%). Squirtle
    33 KB (3,672 words) - 12:40, March 12, 2024
  • tournaments such as his 2nd place at Sumabato SP 13 with a win over Masashi, and others such as 9th at Toyota Grand Slum 13 and 33rd at Umebura SP 6. Much like the
    63 KB (6,336 words) - 22:15, March 14, 2024
  • Watch). Outside of the shared name, both games have no relation to each other. It was released on March 13, 1983, three months prior to the arcade version's
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  • slamming/dragging animations and when another jump can be input. 13.0.1 Dash attack deals more damage (12% → 13.5%) with knockback scaling not fully compensated (70
    70 KB (5,612 words) - 19:02, May 6, 2024
  • (hits 2-13), 2% (hit 14)) and have inconsistent timing, only dealing full damage to opponents that are very close to Donkey Kong. The aerial version no longer
    66 KB (8,198 words) - 19:53, April 26, 2024
  • move on frame 9. It has significantly less startup lag (frame 11, 13, 15 → 4, 7), no longer being the slowest neutral attack in the game. The first portion's
    77 KB (10,149 words) - 23:39, April 23, 2024
  • (10%/9%/8%/6% → 12%/9%) has less start-up with a longer duration (frame 7-13 → 6-13), less ending lag (IASA 40 → 34) and has much more reach around Roy with
    36 KB (3,688 words) - 17:42, May 4, 2024
  • base/80 scaling → 85/62). Up tilt: Up tilt deals more damage (13% → 14.5% (clean), 12% → 13.5% (late)), with the clean hit's knockback not fully compensated
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  • duration (frames 12-17 → 13-17) as well as increased ending lag (FAF 50 → 58). The main sourspot deals less damage (14% → 13%). The tipper is smaller (4
    82 KB (10,193 words) - 21:03, December 5, 2023
  • Ace-class spirits Party Phil and Kazuhira Miller, will appear at set times. No sneakers, no hoodies. Spirits wearing ties or bow ties bring a touch of class to
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  • Metroid Dread. It ran from 6 a.m. on October 8, 2021 to 6 a.m. on October 13 (UTC). During the event, defeating spirits on the Spirit Board which were
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  • deals more damage (8% → 9%) and no longer has weak set knockback (10 → 0). Forward tilt has a shorter duration (frames 6-13 → 5-8). As its total duration
    73 KB (9,489 words) - 18:16, April 20, 2024
  • Forward tilt deals more damage (14%/13%/12% → 17%/16%/15%) and knockback (22 (base), 98 (scaling) → 35/100), and no longer has less-damaging sourspots.
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  • however deals much less damage (24% → 13/15/17% (R), 16% → 9/10/11% (Y), 22% → 11/12/13% (B), 9% → 5/6/7% (W), 22% → 13/14/15% (P)). It also has more end lag
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  • its previous sweetspot. Forward tilt: Forward tilt deals more damage (12%/13% → 13%/14%), with its knockback compensated (30 base/88 scaling → 31/82). It
    67 KB (9,116 words) - 11:44, April 21, 2024
  • tilt now has a weaker late hit after its first frame (frames 10-13 → 10 (clean)/11-13) which deals less damage (11%/9%/8% → 7%) and it lacks body hitboxes
    81 KB (10,554 words) - 10:02, May 1, 2024
  • (z offset: (16/-16)/0 → (13/-13)/z stretch: 5/-5), reducing their range. Edge attack: As with other edge attacks, edge attack no longer has set knockback
    107 KB (13,584 words) - 16:33, February 28, 2024
  • hit has a shorter duration (frames 9-13 → 9-11) and the move now has weaker sourspots which deal less damage (16% → 13%/11%). All hits deal less knockback
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  • It also has decreased start-up lag with a longer duration (frames 10-13 → 9-13). Forward tilt has increased ending lag (FAF 32 → 34). Up tilt: Up tilt
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  • a much better combo move. Falco's down smash deals more damage (15%/13%/12% → 16%/13%) and has more knockback scaling (65 → 70) than Fox's. It also gains
    51 KB (6,010 words) - 18:27, March 7, 2024
  • (hits 1-2 tip); 13%/11% total → 12%/11%). The first two hits have a shorter duration with gaps between them (frames 7-14 → 7-8, 11-12), no longer using a
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  • Back aerial: Back aerial has less startup lag (frame 16 → 13). It deals less damage (15% → 14%/13%), hindering its KO potential. It has more ending lag (FAF
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  • hitbox timings have been altered (frames 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29 → 5, 7, 9, 11, 13, 25). Because of this, the move has more ending
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  • on a handheld. Super Smash Bros. for Nintendo 3DS was released on September 13, 2014 in Japan, and was released in most other parts of the world on October
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  • Forward aerial deals 1% more damage: 11%/12% → 12%/13%. Back aerial deals 1% more damage: 15%/13%/10%/10% → 16%/14%/11%/11% and has a larger sweetspot
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  • decreased landing lag (26/13 frames → 13 (neutral), 25/12 frames → 14 (forward), 28/14 frames → 17 (back), 20/10 frames → 13 (up), 28/14 frames → 18 (down))
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  • Battle for Spirit Supremacy (スピリッツNo.1決定戦, Spirits No.1 Deciding Match) was an Event Tourney. It ran from 6 a.m. on October 4, 2019 to 6 a.m. on October
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  • 4.0.0 Dash attack has a longer hitbox duration (frames 13-15 → 13-17).
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  • whether or not they have save data from specific games on their account. As of 13.0.1, six spirits and one music track have been delivered through Presents
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  • has more startup lag with a shorter duration (frames 10-13 (clean)/14-23 (late) → 13-15/16-21) no longer being the fastest in the game. Forward smash has
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  • shorter duration (frames 10-13 (clean)/14-23 (late) → 10-12/13-20). Dash attack has more ending lag (FAF 42 → 50). Dash attack no longer grants intangibility
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  • Forward and up smash deal more damage: 5%, 12.5%/11% → 5.5%, 13%/11.5% (forward), 4%, 13% → 4.5%, 13.5% (up). Forward smash has been improved. It received a
    64 KB (6,628 words) - 22:46, April 10, 2024
  • Smash Bros. 4. There are 14 trophies shared between both versions of Smash 4, 13 that are exclusive to Super Smash Bros. for Nintendo 3DS, and 28 that are
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  • having a shorter duration instead (frames 10-11 (early)/12-13 (clean)/14-17 (late) → 10-12/13-14/15-17). Down smash: Down smash's looping hits have a lower
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  • altered functionality, its hitbox duration has been altered (frame 11, 13, 15 → 11-13). It lacks an electric effect, giving it less hitlag and allowing it
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  • shorter hitbox duration (frames 6, 8, 10, 12, 14 → 8-13). It deals less damage (2% (hits 1-4), 5% (hit 5); 13% total → 9%), with knockback compensated (40 base/130
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  • slightly faster (standing 7–8 → 6–7, FAF 38 → 37; dash 12–13 → 11–12, FAF 45 → 44; pivot 13–14 → 12–13, FAF 40 → 39). Forward throw deals less damage (9% →
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  • 22 → 13). However, the throw's total duration has not been fully compensated (FAF 56 → 54), increasing its ending lag by seven frames. Leaf Shield no longer
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  • 130. Forward aerial second damage: 10% → 13%. Forward aerial second hit knockback growth: 105 → 100. Down aerial no longer meteor smashes grounded opponents
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  • 4 is no longer possible due to the new finisher, removing their jab cancel mixups. Dash attack: Dash attack has noticeably less startup (frame 13 → 9)
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  • range (9.216u/9.216u/9.216u/9.216u/10.24u/10.24u/10.24u/10.24u → 13u/13u/13u/13u/13u/13u/13u/13u). It also has high base knockback and low knockback scaling
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  • trophies from the Mega Man series that appear in Super Smash Bros. 4. There are 13 trophies shared between both versions of Smash 4 and 7 that are exclusive
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  • back hit also has less startup lag (frame 13 → 12). Both hits have a shorter duration (frames 4-7 (front), 13-16 (back) → 4-6/12-14) and it has more ending
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  • 7%/10% (forward), 12% (back), 9%/12% (up), 11%/13%/14% (down) → 3.5%/5%, 9.5%, 8%/11.5%, 12.5%, 9.5%/13%, 12%/14%/15%. The tipper hitboxes on neutral,
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  • the second one has no practical effect due to being coded to only detect fighters. The tether recovery can be triggered on frame 13.
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  • the second one has no practical effect due to being coded to only detect fighters. The tether recovery can be triggered on frame 13.
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  • attack that causes tumbling (or reeling), characters can now air dodge after 13 frames of hitstun, or use an aerial attack after 25 frames, regardless of
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  • The Sword Beam's damage can increase up to 13% depending on the forward smash's charge. More specifically, its damage output is equal to 5 + 8 * (charge
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  • attack. It is considered a disadvantage to lack a projectile (with there being 13 characters who do not have a projectile), as they can be very useful in both
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  • to the previous down tilt. It also has a shorter duration (frames 7-18 → 6-13), has more ending lag (FAF 36 → 38), and can whiff if used too close to the
    68 KB (8,107 words) - 04:24, May 3, 2024
  • Forward aerial deals 1% more damage: 11%/12% → 12%/13%. Back aerial deals 1% more damage: 15%/13%/10%/10% → 16%/14%/11%/11% and has a larger sweetspot
    79 KB (8,863 words) - 21:44, April 16, 2024
  • 5u/9.8u/1.8u → 9.6u-10.8u/−7.5u-−8.8u/−1u-6u/−1u-6u (hit 2), −11u/13u/1.8u → 13.3u-13.6u/−9.9u-−9.7u/−1-6u/−1-6u (hit 3), −11u/12.7u → −10.2u-10u/1.8u-3
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  • (17%-19% (clean), 13% (mid) → 14%/13%/11%) and has less knockback scaling (110 → 90) significantly reducing its KO potential. This makes it no longer the strongest
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  • also a notable Brawl player, placed 4th at Super Sumabato, 7th at Umebura 13, and 13th at Umebura 33. Similarly, Somé placed 3rd at Sumabato Smash 4 Final
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  • Zelda's grabs extend further out (z offset: 10 (standing)/9 (dash)/-13 (pivot) → z stretch: 13.5u/14.5u/-16.7), giving them more range. All grabs have more ending
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  • (11% (unangled)/12%/11% (angled up)/10%/11% (angled down) → 13%/12%/11% (unangled)/14%/13%/12% (angled up)/12%/11%/10% (angled down)) It has more base
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  • -4), reducing its range. Up smash's second hit's sourspot deals less damage (13% → 11%), significantly hindering its KO potential. Up smash's late second
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  • usual. The spirits for this event were exclusive to it at the time. After July 13, 2021, these spirits became available in the Shop and on the Spirit Board
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  • deals significantly more damage (early: 3.7% → 13%, middle: 2.9% → 11%, late: 2% → 10%, total: 11% → 13%). The gale has less startup. (frame 23 → 20).
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  • shorter duration (frames 13-33 → 14-28). The latch has lower base knockback (60 → 50). The throw deals much less damage (15% → 7%), with no compensation on its
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  • has less startup (frame 15 → 13) and less ending lag (FAF 40 → 38). Dash attack has a longer hitbox duration (frames 15-16 → 13-17). Dash attack has increased
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  • tilt's sweetspot even without charging does slightly more damage (14/13/12 → 15/14/13) and is a stronger KO move. Can be delayed for about 30 frames by holding
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  • 6 a.m. on July 26, 2021 (UTC), and will be repeated from 6 a.m. on January 13, 2023 to 6 a.m. on January 16, 2023 (UTC). During the event, defeating spirits
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  • usual. The spirits for this event were exclusive to it at the time. After July 13, 2021, these spirits became available in the Shop and on the Spirit Board
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  • Propeller Shy Guys carry fruit and will drop it after being attacked. 13.0.0 Fly Guys will no longer carry food when items are turned off. The lack of intrusive
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  • damage scales less as it charges. Dragon Fang Shot's hitbox deals less damage (13% → 11%). Dragon Fang Shot's projectile has a shorter duration (55 frames (uncharged)/53
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  • Lariat: Darkest Lariat's clean first hit deals more damage (16%/12% → 17%/13%) with no compensation on knockback. The clean first hit's hitboxes on Incineroar's
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  • Initial damage: 15%/14%/13% → 14%/13%/12% Late hit added that makes it one frame more active but deals 4% less damage with no extra shield damage, 0 base
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  • 8-20 → 8-14). Up smash has a shorter duration overall (frame 11/13/15/17/19/21 → 11-12/13). Up smash has more ending lag (FAF 47 → 58). Up smash has a smaller
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  • has been removed, while all its other hitboxes deal more damage (13%/11%/10% → 15%/13%/11%) and have increased base knockback (20 → 37). This drastically
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  • its speed decreased. 1.0.6 Aerial KO Uppercut's duration decreased: frames 9-13 → 9-12. Jolt Haymaker and Grounding Blow's knockback increased: 25 (base)/95
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  • consisting of six hits instead of seven, down smash deals 2% less damage (15% → 13%), and the final hit has less base knockback (70 → 55) and launches opponents
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  • Senpukyaku deals more base damage (9%/10%/11% → 11%/12%/13% (grounded, front hit), 8%/9.5%/11% → 10%/11.5%/13% (grounded, back hit), 8%/9%/10% → 10%/11%/12% (aerial
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  • Bros. Ultimate. She was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct in tandem with the then-untitled Animal Crossing: New
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  • charged. Pound: Pound deals less damage (13% → 11%), hindering its KO potential. It has more startup (frame 12 → 13) with a longer total duration (FAF 45
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  • second hit has lower knockback scaling (96 → 94). Up aerial deals less damage (13% (clean)/9.5% (late) →12%/8.5%), hindering its KO potential. However, this
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  • any character other than the summoner that makes contact with it will take 13% damage and decent knockback. Ho-Oh will then release a large column of fire
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  • Zorg, Kebabman13, NuclearLunch Honorable Mentions: Xp0z, Aspro, RealPhazmito, Dolphino, Blob, Urko, Milamber Panelists: MisFaya, Kebabman13, NuclearLunch
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  • spike airborne opponents. Flying Fox does not go as far and deals no damage, but has almost no start-up and propels Fox faster, making it harder to gimp. Twisting
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  • Hook cannot grab ledges as early (frame 5 → 7). 13.0.1 The animation for jab resets was adjusted to no longer be much longer than the rest of the cast
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  • It also no longer has any interruptibility frames, removing Link's "jab cancel death combo".[1] Non-tippered dash attack deals 1% less damage: 13% → 12%
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  • has larger hitboxes and no longer has sourspots. Due to its angle being altered (20° → 55°), aerial Hammer Flip's second hit is no longer a semi-spike, significantly
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  • 5% more damage: 11% → 11.5%. All tilt attacks deal 0.5% more damage: 13%/11.5% → 13.5%/12% (forward), 8%/7% → 8.5%/7.5% (up), 9%/7% → 9.5%/7.5% (down).
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  • improving its KO potential. The mid hit's sourspot (12% → 13%) and late hit (12%/11% → 13%/12%) deal more damage. Down smash: Down smash launches at a
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  • (Active frames 11, 13, 15, 17 → 11-12). Female Wire Frame's dash attack deals less damage, but had its sweet and sourspots removed (13%/9% and 8%/7% → 10%
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  • as well (FAF 49 → 46). The 13% hitboxes have more knockback scaling (96 → 105). The stronger "attack connect" HD rumble no longer triggers. The rising
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  • the fiery explosion from the Arm Cannon and deals more damage (14%/13%/12% → 15%/14%/13.5%) and its base knockback has been doubled (20 → 40), while the
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  • addition, the footstool no longer has to be inputted with the jump button. Flip Jump has increased partial intangibility (frames 13-43 → 13-49). Flip Jump has
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  • Dedede retains it Brawl damage, dealing less than Melee as a result (15% → 13%), hindering its potential in Doubles. The removal of lightshielding benefits
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  • focused on motherly spirits. It ran from 6 a.m. on May 10, 2019 to 6 a.m. on May 13, 2019 (UTC), and was repeated on the following dates: 6 a.m. on May 6, 2022
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  • GameCube. It ran from 6 a.m. on September 10, 2021 to 6 a.m. on September 13, 2021 (UTC). During the event, defeating spirits on the Spirit Board which
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  • auto-cancels later (frame 28 → 37), no longer doing so in a short hop, led alone almost straight after the hitboxes are no longer active. This noticeably hinders
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  • → 0.6). As with the returning veterans, Sheik's falling speed is slower (2.13 → 1.58). Compared to the returning veterans, however, Sheik falls faster.
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  • landing lag (15 frames → 13). It has significantly increased startup lag (frame 5 → 14), less active frames (frame 5/7/9/11/13/23 → 14-17) and more ending
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  • The move first sets Zero Suit Samus' vertical momentum to 0.5 on frames 1-13, then sets her horizontal momentum to 1 and her vertical momentum to -5 from
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  • event focused on spirits from Ring Fit Adventure. It ran from 6 a.m on March 13, 2020 to 6 a.m. on March 18, 2020 (UTC). During the event, defeating spirits
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  • (base)/125 (scaling) → 30/122). Up tilt has a longer duration (Frames 4-12 → 4-13). Dr. Mario's down tilt sends opponents behind him at a semi-spike angle (80°
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  • Thunder's lightning bolt has less startup lag (frame 13 → 9). It deals less damage (8% → 4%) with no compensation on knockback. It launches at a higher angle
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  • lag. It deals more total damage (13% → 2.5% (hits 1-4), 5% (hit 5); 15% total), with knockback adjusted on the last hit (13 base/109 scaling → 40/180). The
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  • Gravity: x1.17 ~ x1.2 Initial dash speed: x1.1 ~ x1.13 Run speed: x1.1 ~ x1.13 Ground traction x1.1 ~ x1.13 Successfully using Deep Breathing gives a larger
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  • Suit Samus also received some nerfs. She no longer starts a round with Power Suit Pieces meaning that she no longer has access to powerful items she can
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  • units. Conversely, Zelda received the smallest decrease, going from 1.4 to 1.13, a difference of just 0.27 units. Lucario's falling speed: 1.56 → 1.68 Samus's
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  • intangibility (frames 18-20 → 14-18). It modifies Sonic's jostle area on frame 13, making it less likely for opponents to get pushed out of the move's range
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  • cancel setups. The first hit transitions slower into the second hit (frame 13 → 15). The first hit has gained a hitstun modifier of 4, increasing its safety
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  • Age of Calamity. It ran from 6 a.m. on January 8, 2021 to 6 a.m. on January 13, 2021 (UTC). During the event, defeating spirits on the Spirit Board which
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  • Blades of the Quick and Mighty is the 13th co-op event match out of a total of 21 in Super Smash Bros. Brawl. In it, the players, Marth and Ike, respectively
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  • less range, especially the former (Z2 offset: 11.4u → 9.4u (standing), 13.7u → 13.1u (dash)). Dash and pivot grabs have more startup (frame 9 → 10 (dash)
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  • Melee's forward smash frame data (though it no longer hits on frame 12 like it did in Melee, now hitting on frame 13). Fire Fox landing lag: 6 frames → 20 frames
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  • 2-5 times with 18 base power for every hit. Zoroark can learn it at level 13 when still a Zorua, or via Move Reminder. Zoroark appears as a Poké Ball and
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  • being listed specifically under Kirby's Epic Yarn. Excluding universes with no new games at all, Kirby, F-Zero and Wario are the only first-party universes
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  • anniversary. It ran from 6 a.m. on December 8, 2023 to 6 a.m. on December 13, 2023 (UTC). During the event, defeating spirits on the Spirit Board or DLC
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  • midair jump. Buried opponents no longer take less knockback from attacks. Using a flame attack on a frozen character no longer thaws them out. The physics
    95 KB (13,565 words) - 13:22, May 3, 2024
  • has been adjusted to match her different running animation (Y offset: 12u → 13.5u), better covering her arms and giving the spirit effect slightly more vertical
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  • (Hitstun modifier: 0 → 3). Up smash has a longer hitbox duration (frames 13-15 → 13-17). Up smash's sweetspot has more range (Y offset: 27u-26u → 30u-26u)
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  • event focused on spirits of elderly characters. It ran from 6 a.m on September 13, 2019 to 6 a.m. on September 16, 2019 (UTC), and was repeated on the following
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  • begins!" respectively. The Binding Blade and its sheath are no longer present in Roy's Defeated/No Contest animations. As with all previous downloadable fighters
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  • 13.0.1 Hitbox ID 0 of up smash's magma block has less fixed knockback (40 → 20), making it harder for Steve to combo off of it should he cancel the move
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  • Rosalina cannot immediately summon Luma once it is KO'd, which forces her to wait 13 seconds until another Luma appears. Luma also can not experience status effects
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  • 12 → 12-13). The hitbox can no longer be SDIed (SDI multiplier: 2x → 0x). Ganondorf releases opponents from back throw one frame later (frame 13 → 14).
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  • most of the move's duration. Up tilt: Up tilt has less startup lag (frame 13 → 10). Up tilt now consists of two hits, increasing its maximum damage potential
    82 KB (8,978 words) - 17:21, January 28, 2024
  • experiencing knockback can no longer hit other victims during hitstun. When a character is KO'd over the top blast line, a Star or Screen KO is no longer guaranteed
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  • deals less damage (8% → 7%) and the down angled version no longer has higher base knockback (13 → 8). However, this allows it to lock for longer. It has
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  • aerial has less landing lag (13 frames → 9). Forward aerial: Forward aerial's clean and mid hits deal more damage (14%/12% → 15.5%/13.5%) with knockback not
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  • Panelists: Anonimon, Chape, Falco13, Jo$ha, NDJ, Raikin, Rocket Honorable Mentions: Nyx, Pumm Panelists: Mapache, Crono, Falco13, NDJ, Raikin, Chape Honorable
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  • improving its safety at lower percentages. It has a shorter duration (frames 13-15 → 13-14 (clean), 16-18 → 15-16 (late)) and travels a shorter distance, noticeably
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  • range/30 (So Fox's range for example is 400u, which would roughly convert to 13.33u using the scale from later games) Mario is slightly bigger (x1.0 → x1
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  • will be repeated again from 6 a.m. on February 10, 2023 to 6 a.m. on February 13, 2023 (UTC). During the event, defeating spirits on the Spirit Board which
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  • Grab aerial no longer auto-cancels on landing now having 15 frames of landing lag. It also now leaves him helpless. All grabs are faster (frame 13 (standing)
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  • aerial no longer has a late hit, shortening its duration (frames 8-16 → 9-12). Back aerial deals less damage compared to the previous clean hit (13% → 12%)
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  • through playing). Stickers with the same effects do not stack; e.g. if an Arm +13 and an Arm +20 are placed on the base of a trophy, that character will only
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  • Forward tilt no longer launches opponents at a consistent angle (70° → 80°/70°/60°). Forward tilt deals less damage when not angled or angled down (13% → 12%
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  • representation of different generations in gaming history. The game has sold 13.32 million units as of March 31, 2020, making it the eighth best-selling Wii
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  • → 9-21) now matching its animation and the move can no longer cause tripping. Lastly, Dedede can no longer perform two back aerials in a short hop due to
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  • and fighter offset from 6 → 8, making it no longer have Joker clip into the walls of stages. Makarakarn no longer reflects projectiles that have been
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  • path in Classic Mode. 1.1.4 Neutral aerial landing lag: 13 → 11 Forward aerial landing lag: 15 → 13 Up aerial landing lag: 16 → 14 Back aerial landing lag:
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  • forward back and up aerials come out on frame 14 and down aerial on frame 13. While he has his projectiles, they each have noticeable startup and are susceptible
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  • (frame 14 → 10) and uninterrupted duration (14 (hit 1)/16-17 (hit 2) → 10-13). However, its total duration is only one frame shorter (FAF 36 → 35), giving
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  • easier to DI. All aerials have less landing lag (13 frames → 10 (neutral), 14 → 8 (forward), 17 → 10 (back), 13 → 8 (up), 18 → 11 (down)). Neutral aerial: The
    76 KB (10,106 words) - 14:19, May 3, 2024
  • Forward smash: Forward smash deals more damage (14% (up)/13% (non-angled)/12% (down) → 15%/14%/13%), improving its KO potential. It also has drastically
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  • smash; the move no longer has a second hit, while its single hit instead is slightly slower, deals less aggregate damage, possesses no mixup or spacing
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  • more damage (2% → 3%) and knockback (13 (base)/60 (growth) → 40/100). Neutral attack can no longer be held and it can no longer be used to jab lock opponents
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  • 10. Zero Suit Samus, +27 10. Wario, +27 12. Mr. Game & Watch, +21 13. Lucario, +20 13. Toon Link, +20 15. Wolf, +17 16. Pit, +14 17. Fox, +11 18. Peach
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  • (frames 5-13 → 5-7), leaving Sonic more vulnerable to edgeguards. Using the move incurs 10 frames of landing lag. Grabbing onto a ladder no longer causes
    64 KB (9,094 words) - 02:46, April 13, 2024
  • pose no longer generates a sword trail. The right-inputted victory pose has Chrom properly loop during the post-victory animation, although he no longer
    76 KB (8,152 words) - 21:19, May 8, 2024
  • a longer duration (frames 12-17 → 13-20) and gives Link more distance. Dash grab has more startup lag (frame 12 → 13). Up throw deals much more knockback
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  • (relatively) low knockback, and have high traction. Purple Shellcreepers deal 13% damage, walk at a medium speed, deal medium knockback, and have average traction
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  • (12% → 13%) and knockback (26 base/90 scaling → 28/97), making them much stronger. The move has slightly more startup lag (frame 17 → 18). The move no longer
    64 KB (7,890 words) - 12:20, May 8, 2024
  • auto-cancel window and it no longer sends opponents vertically significantly hindering its combo and juggling potential (no longer leading into Super Jump
    55 KB (6,929 words) - 10:02, May 1, 2024
  • having no KO potential. 3.0.0 Its clean hit has a longer duration, with the late hit having a shorter duration instead (frame 12 (strong)/13-14 (mid)/15-17
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  • while jumping. However unlike the previous jump, the jump no longer has a hitbox and it can no longer be cancelled (even by released the Spin Dash), hindering
    76 KB (9,429 words) - 10:25, May 1, 2024
  • categorized within the Pokédex at #615 as the "Crystallizing Pokémon". It has no evolutionary relatives and is very rare; it is only found in icy areas. Ice
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  • duration (frame 3/7/8/9/10/12/14 → 3/7/9/11/13/15/17). The looping hits are weight-independent and can no longer be SDIed, allowing them to connect more
    70 KB (8,484 words) - 04:48, May 4, 2024
  • size (3u → 3.5u) and x/y/z offset (-1/0/-7 (both) → 0/10/12.5 (hit 1), 0/7.7/13 (hit 2)) were not fully compensated. This also means that the first hit always
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  • but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit. Certain hitboxes of up smash's first hit no longer use
    4 KB (2,562 words) - 04:49, April 17, 2021
  • smash comes out a frame slower with a frame less hitbox activity (12-16 → 13-15), with a frame gap between the initial hit and late hit (both being 17-21)
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  • its combo potential. It also deals slightly less damage than Pikachu's (13.83% → 13%). Despite dealing more damage than the final hit of Pikachu's down smash
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  • aerial version no longer restores Captain Falcon's midair jump. The grounded version also deals less damage (15% (clean), 12% (mid), 9% (late) → 13%/11%/7%)
    48 KB (6,216 words) - 10:25, May 1, 2024
  • finisher will have no hitboxes at all, and therefore deal no damage or knockback. Forward throw. Without ink, the Splattershot's hitbox deals no damage and will
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  • duration (frames 12-31 → 13-35 (down), 13-36 (up)). Down smash also has less end lag (FAF 62 → 57). Both his up and down smash no longer increase in damage
    37 KB (4,557 words) - 16:38, March 8, 2024
  • a sourspot at the tip of Falco's tail (13% → 12%/9%), and has drastically less knockback scaling (125 → 90), no longer being a reliable KO move (KOing
    58 KB (6,812 words) - 11:25, April 25, 2024
  • three turnips with his down air. 1.0.6 Villager can no longer pocket Sonic's spring. Villager can no longer pocket Pac-Man's trampoline. 1.0.8 All grabs
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  • ending lag (FAF: 56 → 46). It is no longer the sex kick with the most ending lag by a significant margin. Mii Brawler's leg no longer extends at the start of
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • does not generate any hitboxes. The tether recovery can be triggered on frame 13.
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  • 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (115
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  • 9.0.0 The looping hits deal more damage (1.7% → 2%; 12% total → 13.5%). The last hit has more base knockback (70 → 80), but less knockback scaling (115
    2 KB (46 words) - 22:11, August 7, 2022
  • having no Arts active is disadvantageous, as Shulk's balanced attributes do not allow him to easily approach or catch up with opponents. Having no Arts active
    74 KB (9,477 words) - 16:26, March 29, 2024
  • January 10, 2020 to 6 a.m. on January 13, 2020 (UTC), and was repeated on the following dates: 6 a.m. on May 13, 2022 to 6 a.m. on May 16, 2022 (UTC) 6
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  • Forward smash deals less damage (15%/14%/13% → 14%/13%/12%) and knockback (30 (base), 104 (scaling) → 20/100), no longer being a viable finisher at high
    43 KB (5,409 words) - 02:54, March 30, 2024
  • into the second hit. It no longer grants intangibility on Zero Suit Samus' legs, making it less effective as an anti-air. It no longer has anti-rebound
    63 KB (8,339 words) - 09:59, April 20, 2024
  • seen some decent results at majors, including placing 33rd at Maesuma TOP 13.  quiK  - The third-best Samus player of all-time who was the definitive best
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  • which can go through the stage; three small, yellow spheres (each one deals 13%); or three quick, thin, white shots (each one deals 8%, and sets up the next
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  • 15 → 12), with its total duration reduced as well (FAF 49 → 46). Up smash's 13% hitboxes have more knockback scaling (96 → 105).
    3 KB (32 words) - 22:10, August 1, 2022
  • Attack + 4 Moltres: [Flame] Attack +20 Pokémon Trainer: [Arm, Leg] Attack +13 Staryu: [Specials: Direct] Attack + 3 Togepi: [Body, Spin] Attack +11 Torchic:
    28 KB (2,957 words) - 22:15, March 6, 2024
  • he can no longer pull out Bombs as a way to potentially break out of combos, making him slightly more vulnerable to them. Since Remote Bombs no longer
    63 KB (9,553 words) - 16:09, May 8, 2024
  • changes, Piranha Plant received a small number of useful buffs via update 13.0.1. Forward tilt's second hit gained more knockback, granting it better KO
    45 KB (4,343 words) - 17:29, May 6, 2024
  • most 3D Zelda games. Its somewhat slow startup is made up by its high damage (13%) and KOing power, and good range, but it also has moderate lag. It is safe
    2 KB (60 words) - 14:54, December 19, 2020
  • change he received was in update 13.0.1, where his jab reset animation was adjusted to match the rest of the cast. 13.0.1 Adjusted jab resets animation
    64 KB (5,534 words) - 12:18, April 28, 2024
  • Non-playable character Background character https://sourcegaming.info/2015/12/13/sakurai-fe25/
    30 KB (1,339 words) - 18:54, April 13, 2024
  • strike instead of a punch. Forward tilt: The move deals more damage (12% → 13%) with no compensation on knockback. This turns it into one of the strongest forward
    70 KB (9,060 words) - 19:59, May 8, 2024
  • throw deals more damage (from 9% to 13%), and has increased knockback. Back throw has less endlag. Aerial Flame Choke is no longer techable before final hit
    34 KB (3,857 words) - 18:58, April 12, 2024
  • specials are worse for recovering. Green Missile can no longer auto-snap the ledge, and the regular version no longer grants Luigi intangibility, making it a
    93 KB (11,305 words) - 11:02, April 17, 2024
  • scaling → 40/97). Up smash: Both hits of up smash have less startup lag (frame 13/16 → 11/15) with its duration increased on the second hit (16-26 → 15-28,
    59 KB (8,220 words) - 09:51, April 20, 2024
  • 1.0.6 Startup lag (frame 21 → 20). Near hit damage (13% → 12%) and knockback scaling (78 → 72), hindering its KO potential. 1.1.5 Knockback scaling (78
    1 KB (44 words) - 08:56, May 7, 2024
  • Coincidentally, the total number of Spirits for the Kingdom Hearts series is 13, an important number in the Kingdom Hearts series. Likewise, all spirits are
    18 KB (225 words) - 21:21, May 4, 2024
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