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List of spirits (The Legend of Zelda series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''The Legend of Zelda'' series)}}{{ArticleIcons|ultimate=y}}
{{Title|List of spirits (''The Legend of Zelda'' series)}}{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|The Legend of Zelda}} series in ''[[Super Smash Bros. Ultimate]]''.


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|-
|-
|180
|180
|{{SpiritTableName|Moblin|link=y|iw=zeldawiki}}
|{{SpiritTableName|Moblin|iw=zeldawiki}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
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|-
|-
|181
|181
|{{SpiritTableName|Tektite|link=y|iw=zeldawiki}}
|{{SpiritTableName|Tektite|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★
|★
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|-
|-
|185
|185
|{{SpiritTableName|Agahnim|link=y|iw=zeldawiki}}
|{{SpiritTableName|Agahnim|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 157: Line 157:
|-
|-
|193
|193
||{{SpiritTableName|Impa (Ocarina of Time)|customname={{iw|zeldawiki|Impa}} (Ocarina of Time)}}
|{{SpiritTableName|Impa (Ocarina of Time)|customname={{iw|zeldawiki|Impa}} (Ocarina of Time)}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★★
|★★★
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|-
|-
|200
|200
|{{SpiritTableName|Ruto|link=y|iw=zeldawiki}}
|{{SpiritTableName|Ruto|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★★
|★★★
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|-
|-
|207
|207
|{{SpiritTableName|Deku Link|link=y|iw=zeldawiki}}
|{{SpiritTableName|Deku Link|iw=zeldawiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★
|★★
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|-
|-
|208
|208
|{{SpiritTableName|Fierce Deity Link|link=y|iw=zeldawiki}}
|{{SpiritTableName|Fierce Deity Link|iw=zeldawiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★★
|★★★★
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|-
|-
|224
|224
|{{SpiritTableName|Zant|link=y|iw=zeldawiki}}
|{{SpiritTableName|Zant|iw=zeldawiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 397: Line 397:
|-
|-
|229
|229
|{{SpiritTableName|The Imprisoned|link=y|iw=zeldawiki}}
|{{SpiritTableName|The Imprisoned|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
Line 412: Line 412:
|-
|-
|230
|230
|{{SpiritTableName|Demise|link=y|iw=zeldawiki}}
|{{SpiritTableName|Demise|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★★
|★★★
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|-
|-
|232
|232
|{{SpiritTableName|Groose|link=y|iw=zeldawiki}}
|{{SpiritTableName|Groose|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|-
|-
|237
|237
|{{SpiritTableName|Yuga|link=y|iw=zeldawiki}}
|{{SpiritTableName|Yuga|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★★
|★★★
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|-
|-
|240
|240
|{{SpiritTableName|Daruk|link=y|iw=zeldawiki}}
|{{SpiritTableName|Daruk|iw=zeldawiki}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|★★
|★★
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|-
|-
|242
|242
|{{SpiritTableName|Urbosa|link=y|iw=zeldawiki}}
|{{SpiritTableName|Urbosa|iw=zeldawiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
Line 532: Line 532:
|-
|-
|243
|243
|{{SpiritTableName|Calamity Ganon|link=y|iw=zeldawiki}}
|{{SpiritTableName|Calamity Ganon|iw=zeldawiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★★★
|★★★★
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|-
|-
|244
|244
|{{SpiritTableName|Bokoblin|link=y|iw=zeldawiki}}
|{{SpiritTableName|Bokoblin|iw=zeldawiki}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
|★
|★
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|-
|-
|255
|255
|{{SpiritTableName|Vaati|link=y|iw=zeldawiki}}
|{{SpiritTableName|Vaati|iw=zeldawiki}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|★★★
|★★★
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|-
|-
|261
|261
|{{SpiritTableName|Byrne|link=y|iw=zeldawiki}} {{Flag|North America}}<br>Staven {{Flag|PAL}}
|{{SpiritTableName|Byrne|iw=zeldawiki}} {{Flag|North America}}<br>Staven {{Flag|PAL}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★
|★
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|Item Throw ↑
|Item Throw ↑
|''Hyrule Warriors: Age of Calamity''
|''Hyrule Warriors: Age of Calamity''
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once)<br>•Purchase from the Vault Shop for 6000G (once obtained)
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 6000G (once obtained, or since May 25, 2021)
|-
|-
|1,455
|1,455
|{{SpiritTableName|Master Kohga}}
|{{SpiritTableName|Master Kohga|iw=zeldawiki}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|★★
|★★
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|Weight ↑
|Weight ↑
|''The Legend of Zelda: Breath of the Wild''<br>(Artwork: ''Hyrule Warriors: Age of Calamity'')
|''The Legend of Zelda: Breath of the Wild''<br>(Artwork: ''Hyrule Warriors: Age of Calamity'')
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once)<br>•Purchase from the Vault Shop for 1000G (once obtained)
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 1000G (once obtained, or since May 25, 2021)
|}
|}


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|-
|-
|187
|187
|{{SpiritTableName|Marin|link=y|iw=zeldawiki}}
|{{SpiritTableName|Marin|iw=zeldawiki}}
|★★
|★★
|⬢⬢
|⬢⬢
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|-
|-
|188
|188
|{{SpiritTableName|Wind Fish|link=y|iw=zeldawiki}}
|{{SpiritTableName|Wind Fish|iw=zeldawiki}}
|★★★★
|★★★★
|⬢
|⬢
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|-
|-
|192
|192
|{{SpiritTableName|Saria|link=y|iw=zeldawiki}}
|{{SpiritTableName|Saria|iw=zeldawiki}}
|★★★
|★★★
|⬢
|⬢
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|-
|-
|194
|194
|{{SpiritTableName|Kaepora Gaebora|link=y|iw=zeldawiki}}
|{{SpiritTableName|Kaepora Gaebora|iw=zeldawiki}}
|★★
|★★
|⬢⬢
|⬢⬢
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|-
|-
|195
|195
|{{SpiritTableName|Malon|link=y|iw=zeldawiki}}
|{{SpiritTableName|Malon|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
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|-
|-
|196
|196
|{{SpiritTableName|Epona|link=y|iw=zeldawiki}}
|{{SpiritTableName|Epona|iw=zeldawiki}}
|★★★
|★★★
|⬢
|⬢
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|-
|-
|197
|197
|{{SpiritTableName|Goron|link=y|iw=zeldawiki}}
|{{SpiritTableName|Goron|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|-
|-
|199
|199
|{{SpiritTableName|Zora|link=y|iw=zeldawiki}}
|{{SpiritTableName|Zora|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|-
|-
|201
|201
|{{SpiritTableName|Great Fairy|link=y|iw=zeldawiki}}
|{{SpiritTableName|Great Fairy|iw=zeldawiki}}
|★★★
|★★★
|⬢⬢
|⬢⬢
|Critical-Health Healing
|Critical-Health Healing
|''The Legend of Zelda''<br>(Artwork: ''The Legend of Zelda: Majora's Mask 3D'')
|''The Legend of Zelda: A Link to the Past''<br>(Artwork: ''The Legend of Zelda: Majora's Mask 3D'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G
|-
|-
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|-
|-
|212
|212
|{{SpiritTableName|Happy Mask Salesman|link=y|iw=zeldawiki}}
|{{SpiritTableName|Happy Mask Salesman|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
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|-
|-
|213
|213
|{{SpiritTableName|Kafei|link=y|iw=zeldawiki}}
|{{SpiritTableName|Kafei|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
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|-
|-
|214
|214
|{{SpiritTableName|Postman|link=y|iw=zeldawiki}}
|{{SpiritTableName|Postman|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|⬢
|⬢
|Lava-Floor Resist
|Lava-Floor Resist
|''The Legend of Zelda: Oracle of Ages / Oracle of Seasons''
|''The Legend of Zelda: Oracle of Seasons''
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|•Purchase at Anna's Emporium for 1000SP<br>•Battle via Spirit Board
|-
|-
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|⬢
|⬢
|Perfect-Shield Reflect
|Perfect-Shield Reflect
|''The Legend of Zelda: Oracle of Ages / Oracle of Seasons''
|''The Legend of Zelda: Oracle of Ages''
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|•Battle via World of Light (Temple of Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G
|-
|-
|217
|217
|{{SpiritTableName|Ricky|link=y|iw=zeldawiki}}
|{{SpiritTableName|Ricky|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|-
|-
|219
|219
|{{SpiritTableName|Moosh|link=y|iw=zeldawiki}}
|{{SpiritTableName|Moosh|iw=zeldawiki}}
|★
|★
|⬢⬢
|⬢⬢
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|-
|-
|225
|225
|{{SpiritTableName|Agitha|link=y|iw=zeldawiki}}
|{{SpiritTableName|Agitha|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|-
|-
|227
|227
|{{SpiritTableName|Fi|link=y|iw=zeldawiki}}
|{{SpiritTableName|Fi|iw=zeldawiki}}
|★★★
|★★★
|⬢
|⬢
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|-
|-
|231
|231
|{{SpiritTableName|Loftwing|link=y|iw=zeldawiki}}
|{{SpiritTableName|Loftwing|iw=zeldawiki}}
|★
|★
|⬢
|⬢
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|-
|-
|235
|235
|{{SpiritTableName|Ravio|link=y|iw=zeldawiki}}
|{{SpiritTableName|Ravio|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
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|-
|-
|239
|239
|{{SpiritTableName|Mipha|link=y|iw=zeldawiki}}
|{{SpiritTableName|Mipha|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
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|-
|-
|241
|241
|{{SpiritTableName|Revali|link=y|iw=zeldawiki}}
|{{SpiritTableName|Revali|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
Line 1,003: Line 1,003:
|-
|-
|250
|250
|{{SpiritTableName|Aryll|link=y|iw=zeldawiki}}
|{{SpiritTableName|Aryll|iw=zeldawiki}}
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 1,011: Line 1,011:
|-
|-
|251
|251
|{{SpiritTableName|Medli|link=y|iw=zeldawiki}}
|{{SpiritTableName|Medli|iw=zeldawiki}}
|★★★
|★★★
|⬢⬢
|⬢⬢
Line 1,019: Line 1,019:
|-
|-
|252
|252
|{{SpiritTableName|Valoo|link=y|iw=zeldawiki}}
|{{SpiritTableName|Valoo|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
Line 1,027: Line 1,027:
|-
|-
|254
|254
|{{SpiritTableName|Fishman|link=y|iw=zeldawiki}}
|{{SpiritTableName|Fishman|iw=zeldawiki}}
|★
|★
|⬢
|⬢
Line 1,035: Line 1,035:
|-
|-
|256
|256
|{{SpiritTableName|Ezlo|link=y|iw=zeldawiki}}
|{{SpiritTableName|Ezlo|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
Line 1,051: Line 1,051:
|-
|-
|263
|263
|{{SpiritTableName|Madame Couture|link=y|iw=zeldawiki}}
|{{SpiritTableName|Madame Couture|iw=zeldawiki}}
|★★
|★★
|⬢
|⬢
Line 1,059: Line 1,059:
|-
|-
|1,323
|1,323
|{{SpiritTableName|Owl|link=y|iw=zeldawiki}}
|{{SpiritTableName|Owl|iw=zeldawiki}}
|★★
|★★
|⬢⬢
|⬢⬢
Line 1,067: Line 1,067:
|-
|-
|1,453
|1,453
|{{SpiritTableName|Diminutive Guardian}}
|{{SpiritTableName|Diminutive Guardian|iw=zeldawiki}}
|★
|★
|⬢
|⬢
|Improved Escape
|Improved Escape
|''Hyrule Warriors: Age of Calamity''
|''Hyrule Warriors: Age of Calamity''
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once)<br>•Purchase from the Vault Shop for 500G (once obtained)
|•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)<br>•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021)
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki}}
|★★★★
|⬢
|Special-Move Power ↑
|''The Legend of Zelda: Tears of the Kingdom''
|•Battle via Spirit Board (during the event "[[Fresh New Faces!]]")<br>•Purchase from the Vault Shop for 15,000G (once obtained)
|}
|}


Line 1,087: Line 1,095:
|-
|-
|198
|198
|{{SpiritTableName|Darunia|link=y|iw=zeldawiki}}
|{{SpiritTableName|Darunia|iw=zeldawiki}}
|Dojo (Boulder Style)
|Dojo (Boulder Style)
|''The Legend of Zelda: Ocarina of Time''
|''The Legend of Zelda: Ocarina of Time''
Line 1,094: Line 1,102:
|-
|-
|253
|253
|{{SpiritTableName|Beedle|link=y|iw=zeldawiki}}
|{{SpiritTableName|Beedle|iw=zeldawiki}}
|Shopping (Beedle's Tent)
|Shopping (Beedle's Tent)
|''The Legend of Zelda: The Wind Waker''
|''The Legend of Zelda: The Wind Waker''
Line 1,101: Line 1,109:
|-
|-
|257
|257
|{{SpiritTableName|Linebeck|link=y|iw=zeldawiki}}
|{{SpiritTableName|Linebeck|iw=zeldawiki}}
|Explore (Jungle)
|Explore (Jungle)
|''The Legend of Zelda: Phantom Hourglass''
|''The Legend of Zelda: Phantom Hourglass''
Line 1,157: Line 1,165:
|[[File:Toon Link SSBU.png|center|108x108px]]
|[[File:Toon Link SSBU.png|center|108x108px]]
|{{anchor|Toon Link}}[[Toon Link]]
|{{anchor|Toon Link}}[[Toon Link]]
|''The Legend of Zelda: The Wind Waker''
|''The Legend of Zelda: Four Swords''<br>(Artwork: ''The Legend of Zelda: The Wind Waker'')
|•Complete Classic Mode with {{SSBU|Toon Link}}<br>•Purchase from the Vault Shop for 300G (after unlocking Toon Link)
|•Complete Classic Mode with {{SSBU|Toon Link}}<br>•Purchase from the Vault Shop for 300G (after unlocking Toon Link)
|}
|}
Line 1,174: Line 1,182:
|•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly<br>•The enemy has increased attack power
|•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly<br>•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|
|'''Spirit Battle inspiration:'''
*Young Link resembles Link's youthful appearance in the original ''The Legend of Zelda'' game.
*The red Young Link represents Link from ''The Legend of Zelda'', who is depicted as a young sword-wielding boy whose tunic becomes red by equipping the {{s|zeldawiki|Red Ring}}.
*The stage references Death Mountain, the location of the final dungeon in ''The Legend of Zelda''. In World of Light, Link's spirit is located on a mountain-like area in the Mysterious Dimension map.
*The stage represents {{s|zeldawiki|Level 9}}, the final castle-like dungeon of ''The Legend of Zelda'' located in the {{s|zeldawiki|Death Mountain}} range, where Princess Zelda is imprisoned by Ganon.
*The music represents Link's debut in ''The Legend of Zelda''.
*The battle conditions reference the {{s|zeldawiki|Magical Sword}}, the most powerful sword in ''The Legend of Zelda'', which allows Link to easily defeat his enemies.
*This spirit’s Sword Attack ↑ ability, Young Link's red costume, and the battle conditions reference the Red Ring, an artifact in ''The Legend of Zelda'' that turns Link's green tunic to red and increases his power.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability further references the Magical Sword, the most powerful sword in ''The Legend of Zelda''.
*In World of Light, the Link (The Legend of Zelda) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the story of ''The Legend of Zelda'', where Hyrule was plunged into darkness.
|-
|-
|179
|179
|{{SpiritTableName|Octorok|size=64}}
|{{SpiritTableName|Octorok|iw=zeldawiki|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}×4
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}×4
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 1,189: Line 1,199:
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials
|•The enemy's neutral special has increased power<br>•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong's favored [[Peanut Popgun]] references the projectiles the Octoroks spits at Link.
*The green-and-red Diddy Kong represents the green-and-red grass variety of the Octorok, an octopus enemy who appears in groups.
*The stage and music represent the Octorok's appearance in ''The Legend of Zelda: Majora's Mask.''
*The stage is based on the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Octorok as an enemy.
*The music track is based on the overworld theme song of ''The Legend of Zelda'', which first features the Octorok as an enemy.
*Diddy Kong's favored [[Peanut Popgun]] references the Octorok's ability to attack by shooting rock projectiles from its nozzle-like mouth.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references how the Octorok's head is made of flora, which is susceptible to fires.
*This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires.
|-
|-
|180
|180
|{{SpiritTableName|Moblin|size=64}}
|{{SpiritTableName|Moblin|iw=zeldawiki|size=64}}
|•{{SSBU|King Dedede}} Team {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}×4
|•{{SSBU|King Dedede}} Team {{Head|King Dedede|g=SSBU|s=20px|cl=Grey}}×4
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 1,204: Line 1,216:
|•The enemy favors down specials<br>•The enemy has reduced move speed
|•The enemy favors down specials<br>•The enemy has reduced move speed
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The King Dedede Team's favored [[Jet Hammer]] likely references the Club Moblin, a species of Moblin seen in ''The Legend of Zelda: Ocarina of Time'' where this spirit's artwork is derived.
*The grey King Dedede and the Move Speed ↓ rule represent the Moblin, a large enemy who features slow, lumbering movements and appears in groups.
*The stage references the Shield Moblin, a species of Moblin appearing in ''Skyward Sword''.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'', which features the Moblin as an enemy.
*The music references the Moblins' debut in ''The Legend of Zelda''.
*The music track is based on the overworld theme song of ''The Legend of Zelda'', which first features the Moblin as an enemy.
*The Move Speed ↓ rule references the Moblin's low speed.
*King Dedede's favored [[Jet Hammer]] references the Moblin's usage of melee weapons in ''The Legend of Zelda'' series, which mostly includes two-handed weapons.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Moblin spirit is located in the Temple of Light, referencing how the Moblins are recurring enemies in different temples and dungeons in ''The Legend of Zelda'' series.
*In World of Light, the Moblin spirit is located in the Temple of Light map, referencing how the Moblins appear as enemies in the dungeons and temples of ''The Legend of Zelda'' series.
|-
|-
|181
|181
|{{SpiritTableName|Tektite|size=64}}
|{{SpiritTableName|Tektite|iw=zeldawiki|size=64}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Ivysaur}} {{Head|Ivysaur|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy loves to jump
|•The enemy loves to jump
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld Theme - The Legend of Zelda}}
|
|'''Spirit Battle inspiration:'''
*Ivysaur and the Tektites are both quadruped creatures.
*The green Ivysaur's red bulb and jumping represents the Red Tektite, the red-shelled variation of the quadrupedal Tektite enemy, who can jump from place to place.
*The music references the Tektites' debut ''The Legend of Zelda''.
*The stage's background features Death Mountain, the volcanic area in ''The Legend of Zelda: Ocarina of Time'', which features the Tektite as an enemy.
*This spirit’s Jump ↑ ability and battle condition reference how the Tektites are known for jumping from place to place.
*The music track is based on the overworld theme song in ''The Legend of Zelda'', which first features the Tektite as an enemy.
----'''Other trivia:'''
*This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks.
*This spirit's Jump ↑ ability further references the Tektite's ability to move by jumping from place to place.
|-
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|182
|182
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|•The floor is sticky<br>•You'll occasionally take sudden damage after a little while<br>•The enemy favors grabs and throws
|•The floor is sticky<br>•You'll occasionally take sudden damage after a little while<br>•The enemy favors grabs and throws
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|{{SSBUMusicLink|The Legend of Zelda|Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U)}}
|
|'''Spirit Battle inspiration:'''
*Yoshi and the Like Likes are both voracious creatures in their respective game series.
*The yellow-and-orange Yoshi and the stage represents the Like Like, a gelatinous creature who is depicted with a yellow-and-orange color scheme.
*The stage represents the Like Like's prominent appearance in the Great Bay in ''The Legend of Zelda: Majora's Mask''.
*The stage is based on the Great Bay, the oceanic area in ''The Legend of Zelda: Majora's Mask'', which features the Like Like as an enemy.
*The music references the Like Like's debut in ''The Legend of Zelda''.
*The music track is based on the overworld and dungeon theme songs in ''The Legend of Zelda'', which first features the Like Like as an enemy.
*The Sticky Floor hazard references the Like Like's gelatinous form.
*Yoshi's favored grab-and-throw moves and the battle conditions reference the Like Like's ability to swallow and restrain the player, damage them, and spit them out.
*This spirit's Grab type and the third battle condition reference the Like Like's nature to suck up its prey and steal their Shields before spitting them out.
----'''Other trivia:'''
*This spirit's Grab type references how the Like Like, while swallowing its player, steals their shields before spitting them back out.
*This spirit's Sticky-Floor Immunity ability further references the Like Like's gelatinous body.
|-
|-
|183
|183
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|•The enemy's melee weapons have increased power<br>•The enemy has increased move speed when the enemy's at high damage<br>•The enemy gets a major stat boost when badly damaged
|•The enemy's melee weapons have increased power<br>•The enemy has increased move speed when the enemy's at high damage<br>•The enemy gets a major stat boost when badly damaged
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|
|'''Spirit Battle inspiration:'''
*Link highly resembles the Darknuts with their armor removed.
*The black Link represents the Darknut, a "dark knight" enemy who wears black armor and wields a large sword and shield.
*The stage and music represent the Darknut's prominent appearance in ''The Legend of Zelda: Twilight Princess.''
*The stage's background features Hyrule Castle, the final dungeon in ''The Legend of Zelda: Twilight Princess'', which features the Darknut as a mini-boss.
*This spirit’s Shield type, Sword Attack ↑ ability, and battle conditions references the Darknut battles in ''The Legend of Zelda'' series where Darknuts often begin as slow but powerful enemies, but they'll gradually become more agile as they take damage and their armor is removed.
*The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.
----'''Other trivia:'''
*This spirit's Shield type references the defensive capabilities of the Darknut's armor in ''The Legend of Zelda'' series.
*This spirit's Sword Attack ↑ ability references the Darknut's usage of its large and powerful longsword during its mini-boss battle.
|-
|-
|184
|184
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|•All fighters take serious damage<br>•The enemy has increased defense<br>''•The enemy starts the battle with a Fairy Bottle''
|•All fighters take serious damage<br>•The enemy has increased defense<br>''•The enemy starts the battle with a Fairy Bottle''
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Young Link references how Link is accompanied by a Fairy in ''The Legend of Zelda: Ocarina of Time'' and its sequel, ''Majora's Mask.''
*Young Link's pink costume is based on a {{s|zeldawiki|Fairy}}, a glowing pink creature trapped inside the {{s|zeldawiki|Bottle}}, which appears as the item.
*The stage represents the Fairy Fountains where the Fairies are often found in ''The Legend of Zelda'' series.
*The stage represents the {{s|zeldawiki|Fairy Fountain}}, a magical water spring inhabited by the Fairies in ''The Legend of Zelda'' series.
*The music references Saria, a member of the Kokiri tribe where each member is accompanied by a Fairy guardian in ''Ocarina of Time''.
*The music track is based on Saria, a member of the {{s|zeldawiki|Kokiri}} tribe in ''The Legend of Zelda: Ocarina of Time'', where each member is accompanied by a guardian Fairy.
*Link starts off with a Fairy Bottle, referencing Link carrying around bottled Fairies in ''The Legend of Zelda'' series.
*The Sudden Damage rule and the Fairy Bottle item's ability reference the Fairy's healing abilities, which allows them to recover the player's health.
*This spirit's Support type and the Sudden Damage battle condition represents the bottled Fairy's ability to heal the player at high damage in both ''The Legend of Zelda'' series and the ''Super Smash Bros.'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Grab battle type references how Link can trap Fairies in the bottles.
*This spirit's Support type further references the Fairy's healing abilities, which allows them to recover the player's health.
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing the Fairy in the Fairy Bottle being a living creature.
*This spirit's Grab type and Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Fairy trapped inside the Fairy Bottle.
|-
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|185
|185
|{{SpiritTableName|Agahnim|size=64}}
|{{SpiritTableName|Agahnim|iw=zeldawiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=White}}×2
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power
|•The enemy's magic attacks have increased power<br>•The enemy favors special moves<br>•All fighters' reflected projectiles have increased power
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|
|'''Spirit Battle inspiration:'''
*Robin and Aganhim are both spellcasters, with the two Robins representing the number of times Agahnim is fought in ''The Legend of Zelda: A Link to the Past''.
*The red Robin represents Agahnim, a spellcaster wearing a red robe who is associated with his debut game's main antagonist.
*The music represents Agahnim's appearance in ''A Link to the Past''.
*The music track is based on the {{s|zeldawiki|Dark World}} in ''The Legend of Zelda: A Link to the Past'', which features Agahnim as an antagonist.
*This spirit’s Magic Attack ↑ and the battle conditions reference Agahnim's boss battle, where he fires shots of magic that Link must deflect with the Master Sword, which causes them to volley back and forth until one fails and takes damage.
*The Reflect-Damage Buffed rule references the {{s|zeldawiki|Dead Man's Volley}}, a technique which allows the player to deflect Agahnim's energy attack back at him.
*Robin's favored special moves and the battle conditions reference Agahnim's usage of powerful elemental magic attacks during his boss battles in ''A Link to the Past''.
----'''Other trivia:'''
*This spirit's Shield type references how Agahnim cannot be attacked directly in ''A Link to the Past''.
*This spirit's Magic Attack ↑ ability further references Agahnim's usage of powerful elemental magic attacks during his boss battles in ''A Link to the Past''.
*In World of Light, the Agahnim spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the Dark World, which features Agahnim's second boss battle in ''A Link to the Past''.
|-
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|186
|186
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|•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is easily distracted by items
|•The enemy favors neutral air attacks<br>•Reinforcements will appear after an enemy is KO'd<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Cucco appears as the item.
*The white Tiny Falco represents the Cucco, a small, white bird who appears in flocks and appears as the item.
*The first Falco starting off with damage and the battle conditions references the Cucco's vengeful nature to flock, swarm, and attack Link in midair for an extended period of time whenever he attacks one of them.
*The stage and the music track represent {{s|zeldawiki|Kakariko Village}}, a village in ''The Legend of Zelda'' series, which is commonly inhabited by the Cuccos.
*The stage features a sequence where it appears the players are flying around Skyloft, referencing a Cucco's ability to allow Link to glide in the air whenever he grabs a hold of one. This spirit's Support type and Floaty Jumps ability further references this.
*The battle conditions reference how the Cucco, after being damaged by the player, can summon a swarm of Cuccos to attack the player in midair.
*The music represents ''The Legend of Zelda: Four Swords Adventure'''s remix of the Kakariko Village theme from ''A Link to the Past'' where Cuccos are often found all around the village.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Timmy & Tommy’s, a shop that sells spirits related to items, referencing the Cucco being an item in the ''Super Smash Bros.'' series.
*This spirit's Support type references the Cucco's appearance as an item in the ''Super Smash Bros.'' series.
*This spirit's Grab type references how the Cucco's can be grabbed and carried around in their in-game appearances.
*This spirit's Floaty Jumps ability references the Cucco's ability to fall down its falling speed by flapping their wings in ''The Legend of Zelda'' series.
|-
|-
|187
|187
|{{SpiritTableName|Marin|size=64}}
|{{SpiritTableName|Marin|iw=zeldawiki|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Violet}}<br>•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The floor is sleep-inducing<br>•Timed battle (1:30)
|•The floor is sleep-inducing<br>•Timed battle (1:30)
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|'''Spirit Battle inspiration:'''
*Zelda references how Link mistakes Marin for Zelda in the beginning of ''The Legend of Zelda: Link's Awakening.''
*The violet Zelda represents Marin, a young woman who wears a dress with sandals and bears a resemblance to Princess Zelda.
*The Link minion's green costume references Link's overall appearance in ''Link's Awakening.''
*The green Link minion represents Link from ''The Legend of Zelda: Link's Awakening'', who initially mistakes Marin for Princess Zelda in the beginning of the game.
*The stage references Koholint Island, Marin's home island and the tropical setting of ''Link's Awakening.''
*The stage represents [[zeldawiki:Marin and Tarin's House|Marin's house]], a location on [[zeldawiki:Koholint Island|Koholint Island]], where Marin nurses Link back to health in the beginning of ''Link's Awakening''.
*The Slumber Floor hazard references the story of ''Link's Awakening'' taking place within the Wind Fish's dream.
*The music track is based on the {{s|zeldawiki|Tal Tal Mountain Range}}, a location in ''Link's Awakening'' where Link rescues Marin from a rotting wooden bridge crossing in {{s|zeldawiki|Tal Tal Heights}}.
*The Slumber Floor hazard and the timed battle condition reference how Marin was created by the sleeping Wind Fish, whose awakening eventually causes her to disappear.
----'''Other trivia:'''
*This spirit's Support type and Irreversible Controls ability reference Marin's role as Link's guide in ''Link's Awakening''.
*This spirit's Shield type further references how Link rescues Marin from a rotting wooden bridge in ''Link's Awakening''.
|-
|-
|188
|188
|{{SpiritTableName|Wind Fish|size=64}}
|{{SpiritTableName|Wind Fish|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Green}}
|•Giant {{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,330: Line 1,360:
|•The floor is sleep-inducing<br>•You constantly take minor damage<br>•The enemy is giant
|•The floor is sleep-inducing<br>•You constantly take minor damage<br>•The enemy is giant
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Jigglypuff and the Wind Fish are both floating creature with sleep-based powers.
*The Giant Jigglypuff's green nightcap and the Slumber Floor hazard represent the Wind Fish, a giant flying creature who features sleep-based powers.
*The Temple stage references both the palaces (which this stage is based on) and the Wind Fish's Egg being dungeons in early ''The Legend of Zelda'' games, with the latter being the location where the Wind Fish sleeps.
*The music track is based on the Tal Tal Mountain Range, a location in ''The Legend of Zelda: Link's Awakening'' where the {{s|zeldawiki|Wind Fish's Egg}} is located.
*The music references the Wind Fish's appearance in ''The Legend of Zelda: Link’s Awakening''.
*The Flowery rule references the {{s|zeldawiki|Nightmare}}s, the main bosses of ''Link's Awakening'' who attack the Wind Fish in his dreams and prevents him from awakening.
*Jigglypuff's green nightcap, the [[flower|Flowery]] rule, and the Slumber Floor hazard references the story of ''Link's Awakening'' taking place within the Wind Fish's dream where he is attacked by the Nightmares from within.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing the Wind Fish being a giant whale.
*This spirit's Support type references the Wind Fish's role by using the Owl to guide Link throughout Koholint Island in ''Link's Awakening''.
*This spirit's Shield type references how Link must rescue the sleeping Wind Fish from the invading Nightmares in ''Link's Awakening''.
*This spirit's Special-Move Power ↑ ability references the Wind Fish's ability to manifest Koholint Island and its inhabitants in his dreams while asleep.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Wind Fish, a giant flying whale.
|-
|-
|189
|189
|{{SpiritTableName|Young Zelda|size=64}}
|{{SpiritTableName|Young Zelda|iw=zeldawiki|size=64}}
|•Tiny {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
|3,700
|3,700
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Zelda's tiny size references Young Zelda's similarity in age and height with Young Link.
*The smaller purple Zelda represents Princess Zelda from ''The Legend of Zelda: Ocarina of Time'', who first appears as a young child.
*The stage, music, and Young Link minion references the events of ''The Legend of Zelda: Ocarina of Time'' where Young Link first meets Zelda after sneaking into Hyrule Castle.
*The red Young Link minion is based on his appearance in ''Ocarina of Time'', who befriends young Princess Zelda during his childhood.
*The stage is based on Hyrule Castle in ''Ocarina of Time'' where Young Link first meets Young Zelda by sneaking into the [[zeldawiki:Hyrule Castle Courtyard|castle courtyard]].
*The music track features "{{s|zeldawiki|Zelda's Lullaby}}", which Young Link learns to play after meeting with young Princess Zelda in ''Ocarina of Time''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Shield type references Young Zelda’s role of defending Hyrule from Ganondorf.
*This spirit's Shield type references Princess Zelda's role by teaming up with Link to defend Hyrule from Ganondorf in ''Ocarina of Time''.
|-
|-
|192
|192
|{{SpiritTableName|Saria|size=64}}
|{{SpiritTableName|Saria|iw=zeldawiki|size=64}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Teal}}<br>•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,362: Line 1,396:
|•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash
|•The stage is covered in fog<br>•The enemy will charge up a powerful Final Smash
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Isabelle and Saria are both female characters who helps and supports their respective game's young protagonist.
*The teal Isabelle and the music track represent Saria, a young Kokiri girl who wears a green outfit and features a similar hairstyle.
*The Young Link minion references both Link and Saria being childhood friends in ''Ocarina of Time''. In World of Light, Saria's spirit must be defeated in order to access the Young Link fighter, referencing their friendship.
*The red Young Link minion is based on his appearance in ''The Legend of Zelda: Ocarina of Time'', who serves as Saria's closest friend.
*The stage, music, and Fog hazard reference the Lost Woods, where Saria is found playing her song in the Lost Woods' Sacred Meadow. In World of Light, Saria's spirit is located in the Lost Woods section in the Sacred Land map.
*The stage represents {{s|zeldawiki|Kokiri Forest}}, the home village of the Kokiri tribe, which is located is an open forest area and features a little river.
*Isabelle only has a Final Smash Meter, referencing Saria's role in assisting the other Sages in sealing Ganondorf away in ''Ocarina of Time'', as Isabelle's Final Smash features her opponents being sealed in her [[Dream Town Hall]].
*The stage, the music track, and the Fog hazard reference the {{s|zeldawiki|Lost Woods}}, a labyrinthian forest where the player can navigate through by listening to "Saria's Song".
*Isabelle's [[Dream Town Hall]] Final Smash references how Saria helps the {{s|zeldawiki|Sage}}s seal Ganondorf away into the Dark Realm during the end of ''Ocarina of Time''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Saria’s role in ''Ocarina of Time'' by providing Link with information throughout his adventure, as well as aiding Link in defeating Ganondorf.
*This spirit's Support type references Saria's role in ''Ocarina of Time'' as Link's childhood friend, whom she provides with hints.
*This spirit's Shield type and Easier Perfect Shield ability further reference Saria's role by helping the Sages protect Hyrule and seal Ganondorf into the Dark Realm in ''Ocarina of Time''
*In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map, further referencing the Lost Woods where Link can navigate by listening to "Saria's Song".
*The Saria spirit must also be defeated in order to access the Young Link fighter in the Sacred Land map, further referencing their close friendship in ''Ocarina of Time''.
|-
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|193
|193
|{{SpiritTableName|Impa|iw=zeldawiki|size=64}}
|{{SpiritTableName|Impa (Ocarina of Time)|customname={{iw|zeldawiki|Impa}} (Ocarina of Time)|size=64}}  
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}
|•{{SSBU|Sheik}} {{Head|Sheik|g=SSBU|s=20px|cl=Indigo}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,379: Line 1,417:
|•The enemy has increased defense after a little while
|•The enemy has increased defense after a little while
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Sheik and Impa are both members of the Sheikah, with Sheik's indigo costume being based on Sheik's appearance in ''The Legend of Zelda: Ocarina of Time''.
*The indigo Sheik represents Impa, a member of the Sheikah tribe who trains Princess Zelda into Sheik in ''The Legend of Zelda: Ocarina of Time''.  
*The stage references the Temple of Light in ''Ocarina of Time'' where Link first meets Sheik after his seven-year absence.
*The Deku Nut item is based on the same item used by Impa and Sheik in ''Ocarina of Time'', which they use to disappear by throwing them.
*The Deku Nut item represents the Sheikah's ability to vanish in the flash of a used Deku Nut.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Impa's spirit is located in the Village in the Sacred Land map, referencing Impa's home village of Kakariko.  
*This spirit's Shield type references Impa's role in ''Ocarina of Time'' by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle.
*Impa’s spirit must be defeated in order to access the Zelda fighter, referencing Impa's role as Zelda's guardian and caretaker who raised her into Sheik in ''Ocarina of Time''. This spirit’s Shield type further references this.
*In World of Light, the Impa (Ocarina of Time) spirit is located in the Village section in the Sacred Land map, referencing Impa's hometown of Kakariko Village.
*The Impa (Ocarina of Time) spirit must also be defeated in order to access the Zelda fighter in the Sacred Land map, referencing Impa's role as Princess Zelda's guardian in ''Ocarina of Time''.
|-
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|194
|194
|{{SpiritTableName|Kaepora Gaebora|size=64}}
|{{SpiritTableName|Kaepora Gaebora|iw=zeldawiki|size=64}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 1,396: Line 1,434:
|•The screen will suddenly flip after a little while
|•The screen will suddenly flip after a little while
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Young Link, this spirit's Support type, and the music references Kaepora Gaebora's first appearance in ''The Legend of Zelda: Ocarina of Time'' where he guides Link to various places within Hyrule.
*The orange Young Link is based on his appearance in ''The Legend of Zelda: Ocarina of Time'', who befriends Kaepora Gaebora the owl.
*The stage references the Southern Swamp, a poisonous area in ''Majora's Mask'' where Kaepora Gaebora is once again encountered. In World of Light, Kaepora Gaebora's spirit is located in the Poison Woods section similar to the stage's woodland setting.
*The stage represents the entrance to the Kokiri Forest where Young Link first encounters Kaepora Gaebora in ''Ocarina of Time''.
*The Screen Flip hazard represents Kaepora Gaebora's ability to turn his head upside-down.
*The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fog Immunity effect references Kaepora Gaebora's role in helping Link crossing a chasm by dropping feathers on invisible platforms in ''Majora's Mask''.
*This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role as Link's guide in ''Ocarina of Time''.
*In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Kaepora Gaebora is first encountered in Kokiri Forest.
|-
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|195
|195
|{{SpiritTableName|Malon|size=64}}
|{{SpiritTableName|Malon|iw=zeldawiki|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,412: Line 1,451:
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers
|•The enemy becomes more powerful after eating<br>•Certain items will appear in large numbers
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Zelda represents Malon, a farm girl in a white dress who appears in ''The Legend of Zelda: Ocarina of Time''.
*The smaller yellow-and-white Zelda represents Malon, a young farm girl who wears a white-and-yellow dress.
*The stage features an aerial view of the Village, referencing Lon Lon Ranch, a ranch where Malon lives and works at which sits on top of a mesa overseeing Hyrule Field. In World of Light, Malon's spirit is located near a farm-like area in the Sacred Land map.
*The stage and the Cucco item represent {{s|zeldawiki|Lon Lon Ranch}}, a fenced farm ranch where Malon lives, which is inhabited by animals, including Cuccos.
*The Cucco items, and the Food item (Milk) in the Item Tidal Wave rule reference Lon Lon Ranch specializing in taking care of farm animals such as Cuccos and cows.
*The Food item (Milk) and the first battle condition reference {{s|zeldawiki|Lon Lon Milk}}, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Shooting Items ↑ ability references Romani, Malon’s Termina counterpart who is proficient with a Bow in ''Majora’s Mask''.
*This spirit's Support type references Malon's role in ''Ocarina of Time'' by assisting Link as a child or as an adult.
*This spirit's Shooting Items ↑ ability references {{s|zeldawiki|Romani}}, Malon's Termina counterpart in ''Majora's Mask'', who is often seen using bows and arrows.
|-
|-
|197
|197
|{{SpiritTableName|Goron|size=64}}
|{{SpiritTableName|Goron|iw=zeldawiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,428: Line 1,468:
|•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Goron are both muscular characters.
*The yellow Donkey Kong's favored dash attack represents the Goron, a large, yellow, muscular character who can roll into a boulder-like form.
*The stage references Goron City, a cavernous city within Death Mountain, the volcano where the Gorons reside.
*The stage and music track represent {{s|zeldawiki|Goron City}}, an underground cavern connecting Death Mountain and the Lost Woods in ''The Legend of Zelda: Ocarina of Time''.
*Donkey Kong's favored dash attacks represent the Goron's rolling ability.
*The Bob-omb item references the {{s|zeldawiki|Bomb Flower}}, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.
*The Bob-omb items reference the Goron's reliance and specialty in manufacturing powerful explosives. The item also likely references the Bomb Flowers found in Death Mountain during the Gorons' debut in ''The Legend of Zelda: Ocarina of Time''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Fire/Explosion Resist ↑ ability references the Goron’s handling of explosives, as well as their adaptability to Death Mountain’s intense heat.
*This spirit's Support type references the Gorons' role in ''The Legend of Zelda'' series by assisting Link in his quests.
*This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's ability to adapt to the intense heat from Death Mountain.
*This spirit's Fire/Explosion Resist ↑ ability further references the Goron's production and careful handling of explosives in ''The Legend of Zelda'' series.
|-
|-
|198
|198
|{{SpiritTableName|Darunia|size=64}}
|{{SpiritTableName|Darunia|iw=zeldawiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}×8
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•{{SSBU|Jigglypuff}} {{Head|Jigglypuff|g=SSBU|s=20px|cl=Blue}}×8
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 1,446: Line 1,487:
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|{{SSBUMusicLink|The Legend of Zelda|Hidden Mountain & Forest}}
|
|
*Donkey Kong and Darunia are both muscular characters.
*The yellow Donkey Kong represents Darunia, the large, muscular leader of the Goron Tribe in ''The Legend of Zelda: Ocarina of Time''.
*The Jigglypuff minions' frequent [[Rollout]] references the Gorons' ability to roll into a ball-like form. Coincidentally, Rollout is a Rock-type move used in the Pokémon series, referencing the Gorons being a race of rock people.
*The blue Jigglypuff minions' [[Rollout]] represent the Gorons, a race of mountainous creatures who can roll into a boulder-like form.
*The stage and Lava Floor hazard reference Death Mountain, the volcano where the Gorons reside.
*The Lava Floor hazard references the intense heat of Death Mountain, the volcanic home of the Gorons in ''The Legend of Zelda'' series.
*Donkey Kong starts off with the Hammer, referencing Darunia wielding the Hammer as his weapon of choice in ''Hyrule Warriors''.
*Donkey Kong starting off with a Hammer references the {{s|zeldawiki|Megaton Hammer}}, a legendary hammer wielded by Darunia's ancestor used to defeat the lava dragon, {{s|zeldawiki|Volvagia}}.
|-
|-
|199
|199
|{{SpiritTableName|Zora|size=64}}
|{{SpiritTableName|Zora|iw=zeldawiki|size=64}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Violet}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,460: Line 1,501:
|•The enemy's neutral special has increased power
|•The enemy's neutral special has increased power
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Greninja and Zora are both amphibious, aquatic creatures, with Zoras being more closely related to fish.
*The violet Greninja represents the Zora, a blue humanoid character based on an aquatic creature.
*The stage represents the Zoras' appearance in ''The Legend of Zelda: Majora's Mask''.
*The stage is based on the Great Bay, the oceanic area of Termina inhabited by the Zora race in ''The Legend of Zelda: Majora's Mask''.
*The music represents the Zoras' appearance in ''The Legend of Zelda: Ocarina of Time''.
*The music track is based on the medley of theme songs from ''Ocarina of Time'', which first features the Zora as an ally.
*Greninja's favored [[Water Shuriken]] references the [[zeldawiki:Zora (Enemy)|enemy Zora]] in ''The Legend of Zelda'' series, where they attack by shooting water at the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Boomerang Equipped ability references both Link acquiring the Boomerang inside the Zora's patron deity in ''Ocarina of Time'', and Zora Link using two boomerang-like fins as weapons in ''Majora's Mask''.
*This spirit's Support type references the Zora's role in ''The Legend of Zelda'' series by helping Link in his quests.
*In World of Light, the Zora spirit is located in the basement of the Dracula's Castle map, referencing the recurring aquatic enemies found in the Underground Caverns in the ''Castlevania'' series.
*This spirit's Boomerang Equipped ability references the boomerang weapons acquired in Zora populated areas in ''Ocarina of Time'' and ''Majora's Mask''.
*In World of Light, the Zora spirit is located in the Dracula's Castle map, with its specific placement referencing the Fish Man enemies that appear in Block 4 in ''Castlevania''.
|-
|-
|201
|201
|{{SpiritTableName|Great Fairy|size=64}}
|{{SpiritTableName|Great Fairy|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}
|•Giant {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy's special moves have increased power<br>•The enemy is healed significantly when the enemy's at high damage<br>•The enemy's FS Meter charges quickly
|•The enemy's special moves have increased power<br>•The enemy is healed significantly when the enemy's at high damage<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|{{SSBUMusicLink|The Legend of Zelda|Ocarina of Time Medley}}
|
|'''Spirit Battle inspiration:'''
*The Giant Zelda and the Great Fairy are both large female characters who uses the magic spells passed down to Link in ''The Legend of Zelda: Ocarina of Time''.
*The purple Giant Zelda represents the Great Fairy, the giant form of the Fairies who appear as a giant red-haired woman.
*The stage and music reference the Fairy Fountains where the Great Fairies are often found in ''The Legend of Zelda'' games where playing "Zelda's Lullaby" can summon the Great Fairies in ''Ocarina of Time''.
*The represents the {{s|zeldawiki|Great Fairy Fountain}}, a magical water spring inhabited by the Great Fairies in ''The Legend of Zelda'' series.
*This spirit’s Support type, Critical-Health Healing ability, and the Health Recovery rule references the Great Fairy's ability to recover Link's health.
*The music track features "Zelda's Lullaby", which can be played to summon the Great Fairies at the Great Fairy Fountain in ''The Legend of Zelda: Ocarina of Time''.
*The Fast FS Meter battle condition references the Great Fairy's ability to restore Link's Magic Meter in ''Ocarina of Time'' and ''Majora's Mask''.  
*The Health Recovery rule and the third battle condition reference the Great Fairy's ability to restore Link's health and {{s|zeldawiki|Magic Meter}} in ''Ocarina of Time''.
*Zelda's Final Smash, [[Triforce of Wisdom]], part of the Triforce, is found engraved on the Great Fairy Fountains in ''Ocarina of Time''.
*Zelda's special moves, [[Din's Fire]], [[Nayru's Love]], and [[Farore's Wind]], are based on the same magic spells the {{s|zeldawiki|Great Fairy of Magic}} bestows onto Link in ''Ocarina of Time''.
----'''Other trivia:'''
*This spirit's Support type references the Great Fairy's role in ''The Legend of Zelda'' series by rewarding the player with important items or power-ups.
*This spirit's Critical-Health Healing ability further references the Great Fairy's ability to restore Link's health in ''The Legend of Zelda'' series.
|-
|-
|202
|202
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|•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy starts the battle with a [[Freezie]]
|•The enemy starts the battle with a [[Fire Flower]]<br>•The enemy starts the battle with a [[Freezie]]
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|{{SSBUMusicLink|The Legend of Zelda|Gerudo Valley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Koume & Kotake are both witches.
*The pink and blue Bayonettas each represent the twin Gerudo witches, the red witch Koume and the blue witch Kotake, who appear as stage hazards.
*The red and blue Bayonettas each start off with a [[Fire Flower]] and a [[Freezie]], representing Koume & Kotake’s dual fire-and-ice theme.
*The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in ''The Legend of Zelda: Ocarina of Time'',  
*The stage and music represent Gerudo Valley, a desert area in ''The Legend of Zelda'' series where it is home to the Gerudo, the same race as Koume & Kotake where they appear as stage hazards.
*The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references how Koume & Kotake go from enemies to passive NPCs between ''The Legend of Zelda: Ocarina of Time'' and ''Majora's Mask''.
*This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out and destroy each other.
*This spirit is obtainable through summoning, referencing how Koume & Kotake combine themselves into Twinrova, this spirit's enhanced form.
*This spirit can be obtained by summoning, referencing how Koume and Kotake can combine themselves to form {{s|zeldawiki|Twinrova}}.
|-
|-
|204
|204
|{{SpiritTableName|ReDead|size=64}}
|{{SpiritTableName|ReDead|link=y|size=64}}
|•{{SSBU|Mewtwo}} Team {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}×4 (50 HP)
|•{{SSBU|Mewtwo}} Team {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}}×4 (50 HP)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 1,510: Line 1,556:
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy favors down specials
|•The enemy has super armor but moves slower<br>•[[Stamina battle]]<br>•The enemy favors down specials
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Mewtwo Team's favored [[Disable]] references the ReDeads' ability to petrify the player with their scream.
*The purple Mewtwo represents the ReDead, a dark, humanoid, zombie-like enemy who appears in groups.
*The stage and music references the ReDeads overrunning Castle Town in the seven-year absence of Link in ''The Legend of Zelda: Ocarina of Time''. In World of Light, the ReDead spirit is located at the entrance of the Dracula's Castle map similar to the stage's castle setting.
*The stage is based on Hyrule Castle in ''The Legend of Zelda: Ocarina of Time'', which first features the ReDead as an enemy.
*This spirit’s Jump ↓ ability and the battle condition references how the ReDeads are slow, staggering, zombie-like creatures that are impossible to kill.
*The first battle condition references the ReDead's slow, lumbering movements, and their ability to withstand being attacked before they are defeated.
*Mewtwo's favored [[Disable]] references the ReDead's ability to petrify its nearby victims, which can temporarily disable their movements and leave them vulnerable to attacks.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the ReDead's nature of grabbing ahold of their victims and drain their health.
*This spirit's Grab type references how the ReDead attacks by grabbing ahold of the player and damaging them.
*In World of Light, the ReDead spirit located at the entrance into the Dracula's Castle map, referencing the recurring zombie enemies in the ''Castlevania'' series.
*This spirit's Jump ↓ ability references the ReDead's inability to jump.
*In World of Light, the ReDead spirit is located at the entrance of the Dracula's Castle map, with its specific placement referencing the Zombie enemies that appear in Block 1 in ''Castlevania''.
|-
|-
|205
|205
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|•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear
|•Defeat the main fighter to win<br>•The stage is covered in fog<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Song / Middle Boss Battle}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Mii Brawler's costume represents Skull Kid and Majora's Mask, this spirit's enhanced form, who appears as the Assist Trophy enemy.
*The Mii Brawler's costume represents Skull Kid, a forest imp wearing Majora's Mask, who appears as the Assist Trophy enemy.
*The Tiny Meta Knight minions represents Tatl and Tael, Skull Kid’s fairy companions in ''The Legend of Zelda: Majora’s Mask''.
*The pink and navy Tiny Meta Knight minions each represent Skull Kid's Fairy companions, {{s|zeldawiki|Tatl}} and {{s|zeldawiki|Tael}}, who appear as small yellow and purple winged orbs.
*The stage, music, and Fog hazard reference the Lost Woods where Skull Kids are often found in ''Ocarina of Time''. In World of Light, Skull Kid's spirit is located in the Lost Woods section of the Sacred Land map.
*The stage and the Fog hazard represent the Lost Woods, a dense forest where Link encounters the Skull Kid in ''The Legend of Zelda: Ocarina of Time'' and ''Majora's Mask''.
*The Skull Kid Assist Trophy's invisibility ability likely references Skull Kids teleporting away from Link if he doesn't befriend them.
*The music track features "Saria's Song", which Young Link plays to the Skull Kid in ''Ocarina of Time'' and later serves as his theme song in ''The Legend of Zelda'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Grab type references how Skull Kid steals Majora's Mask from the Happy Mask Salesman in ''Majora's Mask''.
*This spirit's Grab type references the Skull Kid's role as a thief in ''Majora's Mask'', who steals the titular mask and the {{s|zeldawiki|Ocarina of Time}}.
*In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map, referencing how the Skull Kid can be encountered in the Lost Woods.
|-
|-
|207
|207
|{{SpiritTableName|Deku Link|size=64}}
|{{SpiritTableName|Deku Link|iw=zeldawiki|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 1,544: Line 1,593:
|•The enemy favors neutral specials<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|•The enemy favors neutral specials<br>•Certain items will appear in large numbers after a little while<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Saria's Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong's favored [[Peanut Popgun]] references Deku Link attacking using the bubbles from his nozzle-like mouth.
*The green Diddy Kong represents Deku Link, the {{s|zeldawiki|Deku Mask}} transformation of Young Link, who appears as a brown, humanoid creature wearing green clothes.
*The stage and music reference the Lost Woods in the beginning of ''The Legend of Zelda: Majora's Mask'' where Link first encountered Skull Kid wearing Majora's Mask, who curses Link by transforming him Deku Link. In World of Light, Deku Link's spirit is located in the Kongo Jungle section similar to the stage's woodland setting.
*The stage represents the portal connecting the Lost Woods to {{iw|zeldawiki|Termina}}, where Young Link is cursed into his Deku form by the Skull Kid in ''The Legend of Zelda: Majora's Mask''.
*The Lip's Stick item represents the Deku Flowers, which allows Link to fly.  
*The Lip's Stick item represents the flower-like propellers that allow Deku Link to fly in the air by launching out of a {{s|zeldawiki|Deku Flower}}.
*The Deku Nut item in the Item Tidal Wave rule references Deku Link attacking enemies using Deku Nuts while flying in the air.
*Diddy Kong's favored Peanut Popgun and the Deku Nut item each reference the projectiles that Deku Link uses to attack enemies, including bubbles and Deku Nuts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Deku Link's role by retrieving the stolen Ocarina of Time from the Skull Kid in ''Majora's Mask''.
*This spirit's Fire Weakness ability references how Deku Link is made of flora, which is susceptible to fires.
*This spirit's Fire Weakness ability references how Deku Link is made of flora, which is susceptible to fires.
*In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting.
|-
|-
|208
|208
|{{SpiritTableName|Fierce Deity Link|size=64}}
|{{SpiritTableName|Fierce Deity Link|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Grey}}
|•Giant {{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Grey}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 1,561: Line 1,612:
|•You are easy to launch<br>•You have reduced defense after a little while<br>•The enemy has increased attack power
|•You are easy to launch<br>•You have reduced defense after a little while<br>•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Link's grey costume is based on Fierce Deity Link’s appearance and color scheme.
*The Giant Link's grey costume is based on Fierce Deity Link, the {{s|zeldawiki|Fierce Deity Mask}} form of Young Link, who resembles a larger version of his adult form.
*The stage represents Fierce Deity Link’s appearance in ''The Legend of Zelda: Majora's Mask'', with the Moon appearing in the background, referencing how Fierce Deity Link can be obtained inside the Moon before the final boss battle.
*The stage's background features the [[Moon]], the final location of ''The Legend of Zelda: Majora's Mask'' where the Fierce Deity Mask can be obtained from [[zeldawiki:Inside the Moon|inside the Moon]].
*The music references both Majora’s Mask and Calamity Ganon being the main antagonists of their respective games whose boss battles feature multiple phases.
*The music track references how Fierce Deity Link is a dark and vengeful deity, who first appears during the final boss battle of ''Majora's Mask''.
*This spirit’s Attack type, Sword Attack ↑ ability, and battle conditions references Fierce Deity Link’s raw power incorporated in his double-handed sword.
*The rules reference how Fierce Deity Link's raw attack power is incorporated into his {{s|zeldawiki|Fierce Deity Sword}}, which can easily defeat any enemy in ''Majora's Mask''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is obtainable through summoning, referencing how the Fierce Deity Mask must be obtained by trading in twenty non-transformational masks with the Moon children.
*This spirit's Attack type and Sword Attack ↑ ability further reference how Fierce Deity Link's raw attack power is incorporated into his Fierce Deity Sword.
*In World of Light, Fierce Deity Link's spirit is located on Dharkon's side on The Final Battle map while Mythra is featured across from him on Galeem's side, referencing their ability to wield their giant swords with powers polar opposite from each other, which, in Fierce Deity Link's case, is darkness.
*This spirit can be obtained by summoning, referencing how the Fierce Deity Mask can be obtained by trading in twenty non-transformation Masks with the {{s|zeldawiki|Moon Children}}.
*In World of Light, the Fierce Deity Link spirit on Dharkon's side of the Final Battle map matches with the Mythra spirit on Galeem's side; both characters are swordfighters empowered by opposing elements of darkness and light.
|-
|-
|211
|211
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|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt
|•Defeat the main fighter to win<br>•All fighters move faster and can't stop quickly after a little while<br>•The enemy loves to taunt
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The cyan Villager and Tingle share similar facial expressions.  
*The cyan male Villager represents Tingle, an oddly-dressed man who features a similar facial expression and appears as a stage hazard.
*The other two Villager minions represent Tingle's brothers, Ankle and Knuckle, who appeared alongside Tingle in ''The Legend of Zelda: The Wind Waker''.
*The purple and yellow male Villagers each represent two of Tingle's brothers, {{s|zeldawiki|Ankle}} and {{s|zeldawiki|Knuckle}}, who all resemble each other wearing different colored clothes.
*The Young Link minion references Young Link "befriending" Tingle in ''Majora’s Mask''.
*The red Young Link minion is based on his appearance in ''The Legend of Zelda: Majora's Mask'', who encounters Tingle around the different regions of Termina.
*The stage and music represent Tingle's debut in ''Majora’s Mask'', with Tingle appearing as a stage element.
*The rules reference Tingle's Assist Trophy effect in the ''Super Smash Bros.'' series, where he throws [[Banana Peel]]s in the air and causes the players to [[trip]].
*This spirit's Support type, obtainability through summoning, and battle conditions reference Tingle's appearance as an Assist Trophy in the previous ''Super Smash Bros.'' games where he would perform a strange dance and cause different effects to occur, including making the floor slippery.
*The Villagers' [[Balloon Trip]] and the third battle condition reference how Tingle and his brothers perform a strange dance and float with balloons attached to their backs.
*The Villager fighters' frequent use of [[Balloon Trip]] references how Tingle, and to some extent, his brothers, are often found hovering in the air with a balloon.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in his game appearances.
*This spirit's Support type references Tingle's role by providing Link with maps of the areas in ''The Legend of Zelda'' series.
*This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in ''The Legend of Zelda'' series.
|-
|-
|212
|212
|{{SpiritTableName|Happy Mask Salesman|size=64}}
|{{SpiritTableName|Happy Mask Salesman|iw=zeldawiki|size=64}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,598: Line 1,650:
|•Timed battle (1:30)<br>•All fighters have increased jump power<br>•All fighters have increased move speed after a little while
|•Timed battle (1:30)<br>•All fighters have increased jump power<br>•All fighters have increased move speed after a little while
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|{{SSBUMusicLink|The Legend of Zelda|Song of Storms}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Young Link references both Link and the Happy Mask Salesman striking a deal to retrieve Majora's Mask in ''The Legend of Zelda: Majora's Mask''.
*The black Young Link is based on his appearance in ''The Legend of Zelda: Majora's Mask'', who is associated with Masks similar to the Happy Mask Salesman.
*The stage represents the Clock Tower, the building located in the center of Clock Town in ''Majora's Mask'' where the Happy Mask Salesman is first encountered. In World of Light, the Happy Mask Salesman's spirit is located near the clock tower in the Dracula's Castle map.
*The stage represents the {{s|zeldawiki|Clock Tower}}, a location in ''Majora's Mask'' where Young Link first encounters the Happy Mask Salesman.
*The music references Guru-Guru, a character in ''Majora's Mask'' who plays the Song of Storms on his Phonograph near the Laundry Pool at nighttime.
*The rules reference the abilities of Young Link's Mask transformations, which includes Deku Link's high jumps, {{s|zeldawiki|Zora Link}}'s swimming speed, and {{s|zeldawiki|Goron Link}}'s powerful attacks.
*The timed battle condition references the three days' time limit in ''Majora's Mask''.
*The timed battle condition references the three-day cycle in ''Majora's Mask'', where Young Link must retrieve the titular mask for the Happy Mask Salesman before the end of the third day.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Trade-Off Attacks ↑ ability references the deal between Link (in his cursed Deku transformation) and the Happy Mask Salesman where the Salesman teaches the Song of Healing to return Link to normal in exchange for retrieving Majora's Mask.
*This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in ''Majora's Mask'' by helping Young Link break his Deku curse.
*In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in ''Majora's Mask''.
|-
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|213
|213
|{{SpiritTableName|Kafei|size=64}}
|{{SpiritTableName|Kafei|iw=zeldawiki|size=64}}
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|•Timed battle (1:30)<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field (Remix)}}
|
|'''Spirit Battle inspiration:'''
*Young Link and Kafei are both characters cursed by Skull Kid in ''The Legend of Zelda: Majora's Mask''.
*The blue Bunny Young Link represents Kafei, a blue-haired character who is cursed into the form of a young boy by the Skull Kid.
*The stage references both the main setting of ''Majora's Mask'' and ''Skyward Sword'' taking place in a public residential area, with the former taking place in Clock Town and the latter taking place in Skyloft.
*The stage represents the {{s|zeldawiki|Laundry Pool}}, an area in {{s|zeldawiki|Clock Town}} featuring grass and a little river, which connects to Kafei's hideout behind the {{s|zeldawiki|Curiosity Shop}}.
*The music represents Kafei's appearance in ''Majora's Mask''.
*The 1:30 time limit represents the time during the end of the third day in ''The Legend of Zelda: Majora's Mask'', where Kafei reunites with his fiancée {{s|zeldawiki|Anju}} after retrieving the stolen {{s|zeldawiki|Sun's Mask}}.
*The timed battle condition references the three days' time limit in ''Majora's Mask''.
*Young Link starting off with a [[Bunny Hood]] and the second battle condition reference how Kafei, while disguised with the {{s|zeldawiki|Keaton Mask}}, will quickly run and hide away if seen by Young Link.
*Young Link starts off with a Bunny Hood, referencing both the Bunny Hood and the Keaton Mask that Kafei wears being obtainable masks in ''Majora's Mask''. This and the second battle condition also references Kafei going into hiding when Link spots him at the Laundry Pool.
----'''Other trivia:'''
*This spirit's Support and Grab types reference Kafei's role in ''Majora's Mask'' by helping Young Link retrieve the stolen Sun's Mask.
*This spirit's Mr. Saturn Equipped ability references {{s|zeldawiki|Kafei's Mask}}, a mask resembling Kafei's face, which features a simple design and black dots for eyes.
|-
|-
|214
|214
|{{SpiritTableName|Postman|size=64}}
|{{SpiritTableName|Postman|iw=zeldawiki|size=64}}
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} (120 HP)
|•{{SSBU|Wii Fit Trainer}} {{Head|Wii Fit Trainer|g=SSBU|s=20px|cl=MaleRed}} (120 HP)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Timed [[stamina battle]] (2:00)<br>•The enemy tends to avoid conflict
|•Timed [[stamina battle]] (2:00)<br>•The enemy tends to avoid conflict
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|{{SSBUMusicLink|The Legend of Zelda|Termina Field}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Male Wii Fit Trainer represents the Postman, who delivers the mail by running in ''The Legend of Zelda'' games.
*The red male Wii Fit Trainer represents the Postman, a physically fit postal worker who wears a red hat and a pair of shorts.
*The music represents the Postman's debut in ''Majora's Mask''.
*The timed battle condition references the three-day cycle in ''The Legend of Zelda: Majora's Mask'', where the Postman will perform his duties until the end of the third day.
*The timed battle condition references the three days' time limit in ''Majora's Mask''.
*The second battle condition references the Postman's diligent schedule in ''Majora's Mask'', where he doesn't stop to talk with Young Link while performing his duties.
*The second battle condition references the Postman's diligent schedule, as he never stops to talk with Link and instead continues to perform his duties.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Bunny Hood Equipped spirit references both the Bunny Hood and the Postman's Hat being obtainable Masks in ''Majora's Mask''.
*This spirit's Support type references the Postman's role by delivering letters to Link in ''The Legend of Zelda'' series.
*This spirit's Bunny Hood Equipped ability references the {{s|zeldawiki|Running Man}}, the Postman's Hyrule counterpart in ''Ocarina of Time'' whom Young Link must deliver the Bunny Hood to.
|-
|-
|215
|215
|{{SpiritTableName|Din|size=64}}
|{{SpiritTableName|Din|customname=[[zeldawiki:Din (Oracle)|Din]]|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}×2
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Red}}×2
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The floor is lava<br>•The enemy favors side specials
|•The floor is lava<br>•The enemy favors side specials
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The red Zelda represents Din, the red Goddess of Power who serves as the basis for Zelda's side special, [[Din's Fire]].
*The red Zelda and the music track represent Din, the red Oracle of Seasons who is named after the [[zeldawiki:Din (Goddess)|Goddess of Power]].
*The stage references the Eldin Province in ''The Legend of Zelda: Twilight Princess'' which is not only where the Eldin Bridge is located, but is also named after Din.
*The stage represents the Bridge of Eldin, a bridge located in the {{s|zeldawiki|Eldin Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Power.
*The music references Din's nature as a goddess.
*Zelda's favored side special and the Lava Floor hazard are based on Din's Fire, which allows the player to create a large explosion, leaving burning fire in its wake
*Zelda's favored Din's Fire and the Lava Floor hazard represent the fiery effect of Din's Fire cast by Link in ''Ocarina of Time''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Anna's Emporium, a shop that sells items related to equipment, referencing Din's knowledge of the Rod of Seasons, a mystical tool in ''Oracle of Seasons''.
*This spirit's Support type references Din's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the {{s|zeldawiki|Rod of Seasons}}, a mystical tool in ''Oracle of Seasons''.
|-
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|216
|216
|{{SpiritTableName|Nayru|size=64}}
|{{SpiritTableName|Nayru|customname=[[zeldawiki:Nayru (Oracle)|Nayru]]|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×2
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}×2
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy will occasionally be invincible after a little while<br>•The enemy favors neutral specials
|•The enemy will occasionally be invincible after a little while<br>•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|
|'''Spirit Battle inspiration:'''
*The blue Zelda represents Nayru, the blue Goddess of Wisdom who serves as the basis for Zelda's neutral special, [[Nayru's Love]] as well as Nayru's Triforce of Wisdom being wielded by Zelda.
*The blue Zelda and the music track represent Nayru, the blue Oracle of Ages who is named after the [[zeldawiki:Nayru (Goddess)|Goddess of Wisdom]].
*The music references Nayru's nature as a goddess. In World of Light, Nayru's spirit is located in the Temple of Light map which features divine spirits.
*The stage represents the Bridge of Eldin, a bridge leading to the {{s|zeldawiki|Lanayru Province}} in ''The Legend of Zelda: Twilight Princess'', which is named after the Goddess of Wisdom.
*The first battle condition references the invincibility effect of Nayru's Love on Link in ''The Legend of Zelda: Ocarina of Time''.
*Zelda's favored neutral special and the Temporary Invincibility rule are based on Nayru's Love, which creates a blue crystal shield around the player to protect them from taking damage.
----'''Other trivia:'''
*This spirit's Support type references Nayru's role in the linked ''Oracle'' games by aiding Link in rescuing Princess Zelda.
*This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent.
*In World of Light, the Nayru spirit is located in the Temple of Light map, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is named after the Goddess of Wisdom.
|-
|-
|217
|217
|{{SpiritTableName|Ricky|size=64}}
|{{SpiritTableName|Ricky|iw=zeldawiki|size=64}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Little Mac}} {{Head|Little Mac|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy loves to jump<br>•The enemy has increased jump power
|•The enemy loves to jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Little Mac and Ricky are both boxers.
*The yellow Little Mac and the battle conditions represent Ricky, a boxing kangaroo, whose species are known for jumping.
*The music is a remix of the ''Link's Awakening'' Overworld theme, which is reused in the ''Oracle'' games where Ricky can help Link navigate areas of the Overworld.
*The stage and music track represent the prairie cliff regions of the overworld of the ''Oracle'' games if the player chooses Ricky as Link's companion.
*The battle conditions Ricky being a species of kangaroo known for their jumping capabilities.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Ricky's ability to perform powerful punch attacks.
*This spirit's Support type references Ricky's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks in the ''Oracle'' games.
|-
|-
|218
|218
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|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|
|'''Spirit Battle inspiration:'''
*The red Yoshi's favored [[Egg Lay]] represents Dimitri, a red dinosaur character who, like Yoshi, attacks by eating enemies.
*The red Yoshi's favored [[Egg Lay]] represents Dimitri, a red-and-white dinosaur who can swallow enemies whole.
*The Young Link minion represents Link's youthful appearance in the ''Oracle'' games, as well as how Dimitri is one of Link's companions in the ''Oracle'' games.
*The stage and music track represent the flooded regions of the overworld of the ''Oracle'' games if the player chooses Dimitri as Link's companion.
*This spirit's Swimmer ability and the stage references Dimitri's swimming ability, as the Great Bay features the swimming gameplay mechanic.
----'''Other trivia:'''
*The music is a remix of the ''Link's Awakening'' Overworld theme, which is reused in the ''Oracle'' games where Dimitri can help Link navigate areas of the Overworld.
*This spirit's Support type references Dimitri's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas in the ''Oracle'' games.
|-
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|219
|219
|{{SpiritTableName|Moosh|size=64}}
|{{SpiritTableName|Moosh|iw=zeldawiki|size=64}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Bowser}} {{Head|Bowser|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,710: Line 1,771:
|•The enemy favors down specials
|•The enemy favors down specials
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The blue Bowser represents Moosh, a blue heavyweight companion of Link in the ''Oracle'' games.
*The blue Bowser's favored [[Bowser Bomb]] represents Moosh, a large, blue, winged bear who can defeat enemies with a ground pound attack.
*The stage features a giant pitfall, likely referencing Moosh's ability to fly, as obtaining Moosh as a companion in the ''Oracle'' games will alter certain sections in each game to feature pitfalls for Moosh to fly across.
*The stage and music track represent the pitfall regions of the overworld of the ''Oracle'' games if the player chooses Moosh as Link's companion.
*The music is a remix of the ''Link's Awakening'' Overworld theme, which is reused in the ''Oracle'' games where Moosh can help Link navigate areas of the Overworld.
*This spirit's Instadrop ability and Bowser's favored [[Bowser Bomb]] references Moosh's main method of attack, using Ground Pounds.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Moosh's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Moosh is Link's animal companion.
*This spirit's Support type references Moosh's role as one of Link's companions in the ''Oracle'' games.
*This spirit's Instadrop ability further references Moosh's ability to attack and defeat enemies by using a ground pound attack.
*In World of Light, the Moosh spirit is located in the Forest Hill map, which is occupied by animal-themed spirits, including Moosh, the winged bear.
|-
|-
|220
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|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|•[[Stamina battle]]<br>•The enemy has increased attack power when the enemy's at high damage
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|
|'''Spirit Battle inspiration:'''
*Ganondorf's grey costume represents his second appearance in ''The Legend of Zelda: Twilight Princess''.
*The grey Ganondorf and the music track are based on his appearance as the main antagonist of ''The Legend of Zelda: Twilight Princess''.
*The stage references Hyrule Castle where Ganondorf is fought in ''Twilight Princess''.
*The stage represents Hyrule Castle, the final dungeon of ''Twilight Princess'' which features multiple boss battles against Ganondorf.
*The music references both Ganondorf and Calamity Ganon being main antagonists of their respective games, as well as having multiple forms which involves transforming into a giant pig-like monster.
*The Attack Power ↑ rule references how Ganondorf obtains the {{s|zeldawiki|Triforce of Power}} while he was critically wounded during his execution prior to ''Twilight Princess''.
*The battle conditions references the boss battles against Ganondorf in ''Twilight Princess'', where after defeating Ganondorf possessing Zelda, he transforms into Beast Ganon, this spirit's enhanced form.
----'''Other trivia:'''
*This spirit's Attack type references Ganondorf's usage of the {{iw|zeldawiki|Sword of the Six Sages}} during his final boss battle in ''Twilight Princess''.
*In World of Light, the Ganondorf (Twilight Princess) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark {{s|zeldawiki|Twilight Realm}} where Ganondorf's spirit was banished prior to ''Twilight Princess''.
|-
|-
|222
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|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|{{SSBUMusicLink|The Legend of Zelda|Midna's Lament}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Midna appears as the Assist Trophy enemy.
*The green Bayonetta and the music track represent the true form of Midna, the curvaceous princess of the {{iw|zeldawiki|Twili}} tribe, who practice dark magic.
*Bayonetta and Midna are both characters who come from a tribe of dark magic practitioners prior to their respective games' events, as well as Bayonetta having similar appearances to Midna's true form.
*The stage's background features Hyrule Castle, where Link first encounters Midna while trapped in his [[zeldawiki:Wolf Link|wolf form]] in ''The Legend of Zelda: Twilight Princess''.
*The stage and music represent Midna's appearance in ''The Legend of Zelda: Twilight Princess''.
*The Transforming Type items references how Midna was transformed into an imp by Zant prior to ''Twilight Princess'', who appears as the Assist Trophy enemy.
*The Transforming Type items references how Midna is forcibly transformed into an imp by Zant, as well as Link's ability to transform into a wolf while Midna rides on his back (represented by Midna & Wolf Link, this spirit's enhanced form).
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Midna's ability to utilize her hair to grab enemies or objects.
*This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair.
*In World of Light, Midna's spirit is located on Dharkon's side on The Final Battle map while Tetra is featured across from her on Galeem's side, referencing both characters being Link's companions who were later revealed to be princesses, with Midna being the princess of the dark Twili race.
*In World of Light, the Midna spirit on Dharkon's side of the Final Battle map matches with the Tetra spirit on Galeem's side; both characters are Link's companions who are later revealed as princess descendants associated with dark and light magic powers.
|-
|-
|224
|224
|{{SpiritTableName|Zant|size=64}}
|{{SpiritTableName|Zant|iw=zeldawiki|size=64}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 1,760: Line 1,822:
|•The enemy is giant after a little while<br>•Timed battle (2:00)<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]])
|•The enemy is giant after a little while<br>•Timed battle (2:00)<br>•Only certain Pokémon will emerge from Poké Balls ([[Abra]])
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|
|'''Spirit Battle inspiration:'''
*Robin and Zant are both spellcasters.
*The blue Robin represents Zant, a blade-wielding spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The stage and music represent Zant's appearance in ''The Legend of Zelda: Twilight Princess'', with the stage also referencing the final phase of Zant's boss fight taking place outside of Hyrule Castle.
*The stage's background features Hyrule Castle, which was invaded by Zant and his {{s|zeldawiki|Shadow Beast}} army prior to ''The Legend of Zelda: Twilight Princess''.
*The battle conditions reference Zant's boss battle in ''Twilight Princess'' where Zant frequently teleports (referenced by the Poké Ball Pokémon Abra's teleportation effect) and grows giant during the fifth phase of the boss fight (referenced by the Giant rule).
*The Giant rule and the Abra Poké Ball Pokémon's {{s|bulbapedia|Teleport}} ability references Zant's ability to grow giant and teleport himself during his boss battle.
----'''Other trivia:'''
*This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle.
*In World of Light, the Zant spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark Twilight Realm where Zant usurped the throne from Midna prior to ''Twilight Princess''.
|-
|-
|225
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|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}
|{{SSBUMusicLink|The Legend of Zelda|The Hidden Village}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Peach and Agitha are both blonde female characters who wear a ball gown and hold the title of princess.
*The white Peach represents Agitha, a young blonde girl who wears a ballgown, carries a parasol, and carries the title of "princess".
*The Bayonetta minion and the Beehive item reference Agitha's hobby of collecting bugs, particularly butterflies, as Bayonetta is bound to [[Madama Butterfly]], the Infernal Demon who sports physical swallowtail butterfly traits.
*The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's affection for bugs, including butterflies and other insects.
*The stage likely references Agitha's Castle, Agitha's home that contains a forest-like environment inside.
*The stage represents the giant tree inside of {{s|zeldawiki|Agitha's Castle}}, the home of Agitha in ''The Legend of Zelda: Twilight Princess''.
*The music represents Agitha's appearance in ''The Legend of Zelda: Twilight Princes''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how Agitha rewards Link for each Golden Bug he gives her.
*This spirit's Support and Grab types reference Agitha's role by rewarding Link for each {{s|zeldawiki|Golden Bug}} he retrieves for her in ''Twilight Princess''.
*This spirit's Lip's Stick Equipped ability likely references Agitha's parasol she is often seen carrying around.
*This spirit's Lip's Stick Equipped ability references the large parasol that Agitha carries around with her in ''Twilight Princess''.
*This spirit can be obtained by collecting 10 unique spirits, referencing how Link must retrieve the Golden Bugs for Agitha in exchange for a reward in ''Twilight Princess''.
|-
|-
|226
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|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Twilight Princess}}
|
|
*Wario and King Bulbin are both bloated antagonists of their respective debut games.
*The yellow-and-green Wario represents King Bulblin, a large green {{s|zeldawiki|Bulblin}} who features a bloated belly and appears as the stage hazard.
*The stage represents the Eldin Bridge where King Bulblin is fought in ''The Legend of Zelda: Twilight Princess'', with King Bulblin & Lord Bullbo appearing as stage hazards.
*The stage and the battle condition reference King Bulblin's jousting match on the Bridge of Eldin, where he will charge at link while riding Lord Bullbo.
*This spirit's Attack type and Wario's favored dash attacks reference King Bulblin's battle taking the form of a jousting match.
|-
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|227
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|{{SpiritTableName|Fi|size=64}}
|{{SpiritTableName|Fi|iw=zeldawiki|size=64}}
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Link}} {{Head|Link|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,806: Line 1,870:
|•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly
|•The enemy's melee weapons have increased power<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Link is the companion and master of Fi, the spirit residing within Link's Master Sword, with Link's costume resembling his appearance in ''The Legend of Zelda: Skyward Sword''.
*The green Link represents Link from ''The Legend of Zelda: Skyward Sword'', who is accompanied by Fi, the spirit of his {{s|zeldawiki|Goddess Sword}}.
*The stage and music represent Fi's appearance in ''Skyward Sword''.
*The stage is based on Skyloft, the main hub area of ''Skyward Sword'', which features the {{s|zeldawiki|Statue of the Goddess}} where Link first encounters Fi.
*The Fast FS Meter battle condition likely references Link's previous Final Smash, [[Triforce Slash]], which involved the use of Link's sword.
*The music track is based on the "{{s|zeldawiki|Ballad of the Goddess}}", a song dedicated to the Goddess Hylia, who created Fi prior to ''Skyward Sword''.
*Link's [[Ancient Bow and Arrow]] Final Smash references the {{s|zeldawiki|Skyward Strike}}, a special move used by Link where he unleashes a powerful beam.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and obtainability through summoning references how Fi is summoned to aid Link on his quest in ''Skyward Sword''.
*This spirit's Support type references Fi's role as Link's main companion in ''Skyward Sword''.
*This spirit's Neutral Special ↑ ability references how Link's Sword attacks can be performed by using the B button, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit can be obtained by summoning, referencing how Fi is summoned to aid Link on his quest to search for and rescue Zelda in ''Skyward Sword''.
|-
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|228
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|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy has increased move speed
|•The enemy's melee weapons have increased power<br>•Hostile assist trophies will appear after a little while<br>•The enemy has increased move speed
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Ghirahim appears as the Assist Trophy enemy.
*The blue Corrin represents Ghirahim, a white-haired swordsman who wears a red cloak and appears as the Assist Trophy enemy.
*Corrin features similarities with Ghirahim's physical appearance, including a slim body type, short white hair, and his blue costume's black-and-white color scheme being similar to Ghirahim's true final form.
*The music track features a rock orchestra remix of Ghirahim's boss battle theme song in ''The Legend of Zelda: Skyward Sword''.
*The stage and music represent Ghirahim's appearance in ''The Legend of Zelda: Skyward Sword''.
*The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in ''Skyward Sword''.
*Corrin and the first and third battle condition references how Ghirahim is a nimble and powerful swordsman.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Ghirahim kidnapping Zelda to release his master, Demise in ''Skyward Sword''.
*This spirit's Grab type references Ghirahim's role by kidnapping Zelda in order to release his master, {{s|zeldawiki|Demise}} in ''Skyward Sword''.
|-
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|229
|229
|{{SpiritTableName|The Imprisoned|size=64}}
|{{SpiritTableName|The Imprisoned|iw=zeldawiki|size=64}}
|•Giant {{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}} (140 HP)
|•Giant {{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Black}} (140 HP)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•The enemy has super armor but moves slower<br>•Timed [[stamina battle]] (1:30)<br>•Hostile assist trophies will appear
|•The enemy has super armor but moves slower<br>•Timed [[stamina battle]] (1:30)<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Remix)}}
|
|'''Spirit Battle inspiration:'''
*King. K. Rool and the Imprisoned are both scaled antagonists with sharp teeth.
*The black Giant King K. Rool represents the Imprisoned, a giant boss who features fangs and a large body covered in black scales.
*The stage and music reference the Sealed Grounds where the Imprisoned was confined in ''The Legend of Zelda: Skyward Sword''.
*The stage represents the {{s|zeldawiki|Sealed Grounds}}, a large, deep pit where the Imprisoned is sealed away prior to ''The Legend of Zelda: Skyward Sword''.
*The Ghirahim Assist Trophy enemy references the Imprisoned being the sealed form of Ghirahim's master, Demise.
*The Ghirahim Assist Trophy enemy is based on his appearance in ''Skyward Sword'', who serves as the living weapon of Demise, the true form of the imprisoned.
*This spirit's Speed ↓ ability and the battle conditions reference the Imprisoned's boss battles where Link must defeat the Imprisoned as it reaches the temple at the Sealed Grounds. The Imprisoned is known for its slow, lumbering movement and near-invulnerability to most of the attacks on its body, except for its toes.
*The first battle condition references how the Imprisoned features a nearly indestructible body and slow lumbering movements during his boss battles.
*The timed stamina battle condition references how Link must defeat the Imprisoned before it reaches the top of the Sealed Grounds, which will result in a game over.
----'''Other trivia:'''
*This spirit's Shield type and Speed ↓ ability further reference the Imprisoned's nearly indestructible body and slow lumbering movements.
|-
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|231
|231
|{{SpiritTableName|Loftwing|size=64}}
|{{SpiritTableName|Loftwing|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,854: Line 1,923:
|•Dangerously high winds are in effect<br>•The enemy is giant
|•Dangerously high winds are in effect<br>•The enemy is giant
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|
|'''Spirit Battle inspiration:'''
*The Giant Falco and the Loftwings are both giant birds, with the Falco's red costume referencing the Crimson Loftwing, Link's loyal red-colored bird featured in this spirit's artwork.
*The red Giant Falco represents the {{s|zeldawiki|Crimson Loftwing}}, the red-colored variation of the Loftwing, a species of giant bird creatures.
*The stage and music represent the Loftwing's appearance in ''The Legend of Zelda: Skyward Sword''.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'', which is inhabited by the Loftwings.
*This spirit's Landing Lag ↓ ability and Heavy Wind hazard references the Loftwings' ability to fly through high winds.
*The Heavy Wind hazard references the Loftwing's ability to fly in the air and transport their users through different airborne regions in the sky.
----'''Other trivia:'''
*This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role by transporting Link through the skies in ''Skyward Sword''.
|-
|-
|232
|232
|{{SpiritTableName|Groose|size=64}}
|{{SpiritTableName|Groose|iw=zeldawiki|size=64}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Wario}} {{Head|Wario|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,868: Line 1,939:
|•The enemy starts the battle with a [[Bomber]]<br>•The enemy's throwing-type items have increased power<br>•The enemy loves to jump
|•The enemy starts the battle with a [[Bomber]]<br>•The enemy's throwing-type items have increased power<br>•The enemy loves to jump
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Wario and Groose are both arch-rivals of the protagonists in their respective debut games.
*The green Wario represents Groose, a burly, pointy-eared Skyloftian who wears a green tunic and serves as the rival of his debut game's protagonist.
*The stage and music represent Groose's appearance in ''The Legend of Zelda: Skyward Sword''.
*The stage is based on Skyloft, the main hub area of ''The Legend of Zelda: Skyward Sword'' where Groose originally lived as a citizen.
*The Exploding Type items and the first two battle conditions reference the Groosenator, a railed weapon that Groose constructs using Bomb Flowers as ammunition.
*The Throwing/Explosive Type items reference Groose's usage of the explosive Bomb Flowers, which he can launch with his railed catapult, the {{s|zeldawiki|Groosenator}}.
*The third battle condition references when Groose jumped after Link during the latter's search for Zelda.
*The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Groose's role in defending the Temple from the Imprisoned, as well as protecting Zelda from harm later in ''Skyward Sword''.
*This spirit's Shield type references Groose's role by defending the Temple from the Imprisoned in ''Skyward Sword''.
|-
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|233
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|•Reinforcements will appear after an enemy is KO'd
|•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Mr. Game & Watch and the stage reference the wall-merging mechanic in ''A Link Between Worlds'' which allows Link to become a flat, two-dimensional being able to traverse within walls.
*The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link, who can move sideways.
*The Young Link minion represents Link's three-dimensional, youthful appearance in ''The Legend of Zelda: A Link Between Worlds'' and this spirit's enhanced form.  
*The orange Young Link minion represents Link from ''The Legend of Zelda: A Link Between Worlds'', a young sword-wielding boy who can emerge from his Wall-Merged form.
*The minion and the battle condition references Link's ability to return to his three-dimensional self from his two-dimensional form.
*The stage references the {{s|zeldawiki|Wall Merging}} gameplay mechanic of ''A Link Between Worlds'', where Link's Wall-Merged form can travel along the walls.
*The music references Link's ability to travel to Lorule via fissures on the wall, which requires his wall-merging mechanic.
*The music track is based on the theme song of {{s|zeldawiki|Lorule}}, the darker parallel world of Hyrule, which Wall-Merged Link can travel to via fissures in ''A Link Between Worlds''.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Wall-Merged Link spirit is located in a Treasure Chest in the Sacred Land near the castle, likely referencing Link living in an area located near Hyrule Castle in ''A Link to the Past'' and ''A Link Between Worlds'' (represented by the ruins of Ganon's Castle, a corruption of Hyrule Castle in ''Ocarina of Time'').
*This spirit's Neutral type references Link's ability to transform himself into his two-dimensional Wall-Merged form and back in ''A Link Between Worlds''.
|-
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|235
|235
|{{SpiritTableName|Ravio|size=64}}
|{{SpiritTableName|Ravio|iw=zeldawiki|size=64}}
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,902: Line 1,973:
|•Timed battle (2:00)<br>•The enemy favors special moves<br>•The enemy is easily distracted by items
|•Timed battle (2:00)<br>•The enemy favors special moves<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Hyrule Main Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Bunny Young Link represents Ravio, Link's Lorule counterpart in ''The Legend of Zelda: A Link Between Worlds'' who wears a bunny-shaped hood.
*The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
*The stage featuring the Skyloft Bazaar, and the second and third battle condition references Ravio's Shop, an item shop inside Link's house where it features weapons used in Young Link's special moves.
*The stage and music track represent Central Hyrule, the grassy location in Hyrule where Ravio takes refuge inside {{s|zeldawiki|Link's House}} in ''The Legend of Zelda: A Link Between Worlds''.
*The music references Ravio's temporary residence in Hyrule and appearance in ''A Link Between Worlds''.
*Young Link starting off with a [[Boomerang]] and the battle conditions reference how Ravio serves as the owner of his own [[zeldawiki:Ravio's Shop|rental shop]], where he sells the {{s|zeldawiki|Rented Bow}}, {{s|zeldawiki|Rented Bomb}}, and the {{s|zeldawiki|Rented Boomerang}} to Link.
*The timed battle condition likely references Ravio's journal found in Lorule with the entries counting down the days until Ravio leaves for Hyrule.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Killing Edge Equipped ability references Ravio's role in ''A Link Between Worlds'' by selling Link weapons at Ravio's Shop.
*This spirit's Support type references Ravio's role by giving Link the ability to perform a Wall-Merge and help him defend Hyrule and Lorule in ''A Link Between Worlds''.
*This spirit's Killing Edge Equipped ability further references the rental weapons that Ravio sells in his shop in ''A Link Between Worlds''.
|-
|-
|236
|236
|{{SpiritTableName|Hilda (The Legend of Zelda)|size=64}}
|{{SpiritTableName|Hilda (The Legend of Zelda)|customname=Hilda (The Legend of Zelda)|size=64}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Black}}<br>•Bunny {{SSBU|Young Link}} {{Head|Young Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,919: Line 1,990:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Lorule Main Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Zelda and Hilda are both princesses of their kingdom's counterparts in ''The Legend of Zelda: A Link Between Worlds''.
*The black Zelda represents Princess Hilda, the Lorulean counterpart of Princess Zelda who features a different color scheme
*The Young Link minion represents Ravio, Lorule's counterpart to Link in ''A Link Between Worlds''.
*The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
*The stage and music represent Lorule, the ruined kingdom counterpart of Hyrule, to which Hilda is the princess of. In World of Light, Hilda's spirit is located at the Temple section in the Sacred Land map similar to the stage's setting.
*The stage, music track, and the Nightmare Assist Trophy enemy represent Lorule, the darker parallel counterpart of Hyrule in ''The Legend of Zelda: A Link Between Worlds''
*The Nightmare Assist Trophy enemy references how Lorule is a darker mirror version of Hyrule. The Assist Trophy enemy also likely references both Nightmare and Hilda's servant, Yuga sharing a resemblance with each other.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Hilda's ambition to restore Lorule, even going great lengths to do so.
*This spirit's Shield type references Hilda's role by protecting Hyrule in ''A Link Between Worlds''.
*In World of Light, the Hilda (Legend of Zelda) spirit is located in the Sacred Land map in the Dark Realm, further referencing Lorule, the dark parallel counterpart of Hyrule in ''A Link Between Worlds''.
|-
|-
|237
|237
|{{SpiritTableName|Yuga|size=64}}
|{{SpiritTableName|Yuga|iw=zeldawiki|size=64}}
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}<br>•Giant {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}<br>•Giant {{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,936: Line 2,007:
|•The enemy's side special has increased power<br>•Reinforcements will appear after an enemy is KO'd
|•The enemy's side special has increased power<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}
|{{SSBUMusicLink|The Legend of Zelda|Yuga Battle (Hyrule Castle)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Inkling and Yuga both use art-themed weapons.
*The purple Inkling and the music track represent Yuga, an antagonist who wears purple robes and uses art-themed weapons.
*The stage references Lorule Castle's throne room where Yuga-Ganon is encountered.
*The purple Giant Inkling minion represents {{s|zeldawiki|Yuga Ganon}}, the giant combined form of Yuga and Ganon after the former frees the latter from imprisonment.
*The music represents Yuga's appearance in ''The Legend of Zelda: A Link Between Worlds''.
*The stage represents the {{s|zeldawiki|Throne Room}} of {{s|zeldawiki|Lorule Castle}} where Yuga summons Ganon using a magic circle in ''The Legend of Zelda: A Link Between Worlds''.
*The battle conditions references battling with Yuga, who later combines with Ganon to form Yuga Ganon. Inkling's frequent use of [[Splat Roller]] references Yuga's ability to transform his victims and himself into two-dimensional works of art.
*Inkling's [[Splat Roller]] references Yuga's Wall Merging ability, which allows him to transform himself and his victims into flattened two-dimensional works of art.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is obtainable through summoning, referencing how Yuga summoned Ganon by using the power of the Seven Sages' descendants.
*This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles in ''A Link Between Worlds''.
*This spirit can be obtained by summoning, referencing how Yuga summons Ganon by using the power of the Seven Sages' descendants in ''A Link Between Worlds''.
*In World of Light, the Yuga spirit is located in the Dark Realm, referencing Lorule, the dark parallel counterpart of Hyrule in ''A Link Between Worlds''.
|-
|-
|238
|238
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|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•Defeat an army of fighters
|•[[Stamina battle]]<br>•Reinforcements will appear after an enemy is KO'd<br>•Defeat an army of fighters
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The minions represents the Champions of Hyrule: Mipha, Daruk, Revali, and Urbosa (each represented respectively by Inkling, Donkey Kong, Falco, and Zero Suit Samus), with each of the minion fighters' weapons and/or abilities referencing their own respective spirit battles.
*The blue Zelda represents Princess Zelda from ''The Legend of Zelda: Breath of the Wild'', who is depicted wearing royal blue clothing.
*Zelda and Link appear as the last fighters after the defeat of the minion fighters, referencing the story prior to the events of ''The Legend of Zelda: Breath of the Wild'' where both fighters become Hyrule's final hope after the fall of the Champions.
*The white Link is based on his appearance in ''Breath of the Wild'', who serves as Princess Zelda's bodyguard prior to the beginning of the game.
*The stage and music represent Zelda's appearance in ''Breath of the Wild''.
*The Zero Suit Samus starting off with a [[Killing Edge]] represents Urbosa, the Champion of the Gerudo Tribe who wields her signature weapon, the {{s|zeldawiki|Scimitar of the Seven}}.
*The stamina battle condition represents the stamina mechanic in ''The Legend of Zelda'' games.
*The blue Falco's [[Blaster (Falco)|Blaster]] in the air represents Revali, the Champion of the Rito Tribe who uses aerial archery attacks with his signature weapon, the {{s|zeldawiki|Great Eagle Bow}}.
*The yellow Giant Donkey Kong starting off with an [[Ore Club]] represents Daruk, the Champion of the Goron Tribe who wields his signature weapon, the {{s|zeldawiki|Boulder Breaker}}.
*The pink Inkling's Autoheal ability represents Mipha, the Champion of the Zora Tribe who uses her signature healing ability, {{s|zeldawiki|Mipha's Grace}}.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where Princess Zelda seals Calamity Ganon away prior to the beginning of the game.
*The second battle condition references the {{iw|zeldawiki|Great Calamity}}, an event prior to the beginning of ''Breath of the Wild'' where Link and Zelda are left as Hyrule's last hope after the Champions fall to Calamity Ganon.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Zelda's role in aiding Link by eliminating Calamity Ganon in ''Breath of the Wild''.
*This spirit's Support and Shield types reference Princess Zelda's role by helping Link and the Champions defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*This spirit's Poison Immunity ability references Zelda's ability of eliminating Calamity Ganon, whose body is made up of Malice, an evil sentient substance which damages Link upon contact.
*This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, {{s|zeldawiki|Malice}}.
*In World of Light, Zelda's spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protected a critically-injured Link from the Guardians in a flashback sequence in ''Breath of the Wild''.
*In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to ''Breath of the Wild''.
|-
|-
|239
|239
|{{SpiritTableName|Mipha|size=64}}
|{{SpiritTableName|Mipha|iw=zeldawiki|size=64}}
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (100 HP)
|•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Pink}} (100 HP)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,972: Line 2,049:
|•[[Stamina battle]]<br>•The enemy heals over time
|•[[Stamina battle]]<br>•The enemy heals over time
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Inkling and Mipha are both humanoid characters with fish-like physical features.
*The pink Inkling represents Mipha, a pink female Zora who is based on an aquatic creature and features fins hanging down from both sides of her face.
*The stage references the Great Bay Coast being the home of Zora Hall, the Terminian counterpart to Hyrule's Zora's Domain, where Mipha resided as the princess.
*The stage represents {{s|zeldawiki|Zora's Domain}}, a mountainous water region inhabited by the Zora Tribe, whom Mipha serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The music represents Mipha's appearance in ''The Legend of Zelda: Breath of the Wild''.
*The second battle condition references Mipha's signature ability, Mipha's Grace, which allows the user to create a magical aura that can restore their Hearts.
*The Autoheal battle condition represents Mipha's Grace, an ability once used by Mipha to heal Link.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and this spirit's Critical-Health Stats ↑ ability references how Mipha's Grace activates when Link's health is depleted from an attack in ''Breath of the Wild''.
*This spirit's Support and Shield types reference Mipha's role by helping Link and Princess Zelda defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*In World of Light, Mipha's spirit is located on Galeem's side on The Final Battle map while Kaptain K. Rool is featured across from her on Dharkon's side, referencing both characters being amphibious monarch characters, with Mipha being a Zora princess.
*This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace can immediately restore Link's Hearts after they are completely depleted in ''Breath of the Wild''.
|-
|-
|240
|240
|{{SpiritTableName|Daruk|size=64}}
|{{SpiritTableName|Daruk|iw=zeldawiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (180 HP)
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}} (180 HP)
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,990: Line 2,066:
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy's shield has extra durability
|•The floor is lava<br>•[[Stamina battle]]<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong and Daruk are both muscular characters.
*The yellow Donkey Kong represents Daruk, a large, muscular Goron who is depicted with a toothy grin.
*The stage and the Lava Floor hazard references Death Mountain, the volcano where the Gorons reside. In World of Light, Daruk's spirit is located at the Raging Volcano section with a setting similar to the stage and Lava Floor hazard.
*The stage and the Lava Floor hazard represent Death Mountain, the volcano home of the Goron Tribe, whom Daruk serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The music represents Daruk's appearance in ''The Legend of Zelda: Breath of the Wild''.
*Donkey Kong's shielding and the third battle condition reference Daruk's signature ability, {{s|zeldawiki|Daruk's Protection}}, which allows the user to create a protective barrier around them.
*Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker.
*Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed weapon which can deal massive damage.
*This spirit's Shield type and Shield Durability battle condition references Daruk's Protection, an ability once used by Daruk that conjured up an impenetrable shield around him.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↑ ability references Daruk being a heavyweight character.
*This spirit's Shield type references Daruk's role by helping Link and Zelda defend Hyrule from Calamity Ganon in ''Breath of the Wild''.
*This spirit's Shield type and Weight ↑ ability reference the protective properties of Daruk's Protection, which prevents the user from taking damage from enemy attacks.
*This spirit's Weight ↑ ability references how Daruk is a large-bellied character, which is often associated with being heavyweight.
*In World of Light, the Daruk spirit is located at the volcano area in the Light Realm, further referencing Death Mountain, a volcano home of the Goron Tribe.
|-
|-
|241
|241
|{{SpiritTableName|Revali|size=64}}
|{{SpiritTableName|Revali|iw=zeldawiki|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} (100 HP)
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Blue}} (100 HP)
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,008: Line 2,086:
|•Dangerously high winds are in effect<br>•[[Stamina battle]]
|•Dangerously high winds are in effect<br>•[[Stamina battle]]
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Falco's appearance and cocky attitude is similar to Revali's.
*The blue Falco represents Revali, a deep blue avian character who wears a blue sash and shares a similar appearance and cocky attitude.
*The stage references Rito Village, the home of Revali who is a Rito. In World of Light, Revali's spirit is located in the cloudy Floating Islands section similar to the stage's sky setting.
*The stage and music track represent {{s|zeldawiki|Rito Village}}, the home village of the Rito, whom Revali serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The music references Revali's appearance in ''The Legend of Zelda: Breath of the Wild'', as well as Kass, a Rito bard who is often seen playing the music.
*The Heavy Wind hazard references Revali's signature ability, {{s|zeldawiki|Revali's Gale}}, which allows the user to create a powerful gust of wind and soar up to higher altitudes.
*The Heavy Wind hazard not only references Rito Village where Revali resided, but also references Revali's Gale, an ability once used by Revali to soar into higher altitudes.
*Falco's Blaster in the air references Revali's usage of his signature weapon, the Great Eagle Bow, where he can shoot arrows while flying in the air.
*This spirit's Shooting Attack ↑ ability and Falco's frequent midair shooting references Revali's aerial archery combat.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Falco's role in aiding Link and Zelda by eliminating Calamity Ganon in ''Breath of the Wild''.
*This spirit's Support type references Revali's role by helping Link and Zelda defend Hyrule from Calamity Ganon in '' Breath of the Wild''.
*This spirit's Shooting Attack ↑ ability further references Revali's usage of his signature weapon, the Great Eagle Bow.
*In World of Light, the Revali spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting.
|-
|-
|242
|242
|{{SpiritTableName|Urbosa|size=64}}
|{{SpiritTableName|Urbosa|iw=zeldawiki|size=64}}
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} (100 HP)
|•{{SSBU|Zero Suit Samus}} {{Head|Zero Suit Samus|g=SSBU|s=20px|cl=ShortsBlue}} (100 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,026: Line 2,105:
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Killing Edge]]
|•The floor is electrified<br>•[[Stamina battle]]<br>•The enemy starts the battle with a [[Killing Edge]]
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Breath of the Wild}}
|
|'''Spirit Battle inspiration:'''
*Zero Suit Samus and Urbosa are both female fighters who wears her hair in a ponytail.
*Zero Suit Samus's blue Casual Outfit represents Urbosa, a female fighter whose appearance includes heels, an exposed midriff, and a ponytail hairstyle.
*The stage references Gerudo Desert, a desert area in ''The Legend of Zelda'' series where it is home to the Gerudo, the same race as Urbosa. In World of Light, Urbosa's spirit is located in the Gerudo Desert section of the Sacred Land map.
*The stage represents Gerudo Valley, the desert home of the Gerudo Tribe, whom Urbosa serves as their Champion in ''The Legend of Zelda: Breath of the Wild''.
*The music represents Urbosa's appearance in ''The Legend of Zelda: Breath of the Wild''.
*The Zap Floor hazard and the Lightning item reference Urbosa's signature ability, {{s|zeldawiki|Urbosa's Fury}}, which allows the user to create a powerful lightning attack.
*This spirit's Attack type and Zero Suit Samus starting off off with a Killing Edge references Urbosa's signature weapon, the Scimitar of the Seven.
*Zero Suit Samus starts off with a Killing Edge, referencing Urbosa's signature weapon, the Scimitar of the Seven, a one-handed curved sword.
*This spirit's Electric Attack ↑ ability, Lightning item, and the Zap Floor references Urbosa's Fury, an ability once used by Urbosa to strike her enemies with lightning.
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability further references Urbosa's signature ability, Urbosa's Fury, which allows the user to create a powerful lightning attack.
*In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map,further referencing Gerudo Desert, the desert home of the Gerudo Tribe.
|-
|-
|243
|243
|{{SpiritTableName|Calamity Ganon|size=64}}
|{{SpiritTableName|Calamity Ganon|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|•Giant {{SSBU|Ganondorf}} {{Head|Ganondorf|g=SSBU|s=20px|cl=Grey}}<br>•Ally: {{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,042: Line 2,123:
|•You lose if your CPU ally is KO'd<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is giant
|•You lose if your CPU ally is KO'd<br>•You'll occasionally take sudden damage after a little while<br>•The enemy is giant
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Ganondorf references Calamity Ganon being Ganondorf's giant primal form.
*The grey Giant Ganondorf and the music track represent Calamity Ganon, the giant primal form of Ganon's Malice, whose incomplete form slightly resembles Ganondorf.
*The Zelda ally references the story of ''The Legend of Zelda: Breath of the Wild'' where Link and Zelda must work in tandem to defeat Calamity Ganon.
*The blue Zelda ally represents Princess Zelda from ''The Legend of Zelda: Breath of the Wild'', who must work together with Link to defeat Calamity Ganon.
*The Zelda ally and the first battle condition references Zelda's hundred-year hold over Calamity Ganon weakening.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where Calamity Ganon is sealed away by Princess Zelda and serves as the location of his boss battle.
*The stage and music represent Calamity Ganon's appearance in ''Breath of the Wild'' with Calamity Ganon appearing in the background, imprisoned within Hyrule Castle.
*The Sudden Damage rule and the first battle condition reference Zelda's weakening hold over Calamity Ganon, which would allow him to break free from his imprisonment.
*The Sudden Damage rule references Malice, an evil sentient substance Calamity Ganon is made of which damages Link upon contact.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing the final boss fight in ''Breath of the Wild'' where defeating Calamity Ganon will enable the player to fight Dark Beast Ganon, the final boss of the game.
*In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing how Calamity Ganon is the penultimate boss of ''Breath of the Wild'', followed by Dark Beast Ganon.
|-
|-
|244
|244
|{{SpiritTableName|Bokoblin|size=64}}
|{{SpiritTableName|Bokoblin|iw=zeldawiki|size=64}}
|•Tiny {{SSBU|King K. Rool}} Team {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}}×4
|•Tiny {{SSBU|King K. Rool}} Team {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}}×4
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,060: Line 2,140:
|•The enemy starts the battle with an [[Ore Club]]
|•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|{{SSBUMusicLink|The Legend of Zelda|Kass's Theme}}
|
|'''Spirit Battle inspiration:'''
*The Tiny King. K. Rool Team references both Bokoblins and Kremlings being a common enemy in their respective games.
*The brown Tiny King K. Rool starting off with an Ore Club represents the Bokoblin, a red, large-snouted enemy who wields a club and appears in groups.
*The stage references the Great Plateau where the Bokoblins are first encountered in ''The Legend of Zelda: Breath of the Wild''.
*The stage represents the {{s|zeldawiki|Great Plateau}}, the mountainous starting area of ''The Legend of Zelda: Breath of the Wild'', which features the Bokoblin as an enemy.
*The music references the Bokoblins' prominent appearance in ''Breath of the Wild''.
----'''Other trivia:'''
*This spirit's Battering Items Power ↑ ability and King K. Rool starting off with an Ore Club references the Boko Clubs, the Bokoblins' primary weapon of choice.
*This spirit's Battering Items Power ↑ ability references the Bokoblin's usage of one-handed melee weapons, including the {{s|zeldawiki|Boko Club}} or the {{s|zeldawiki|Spiked Boko Club}}.
|-
|-
|245
|245
Line 2,075: Line 2,155:
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|•The enemy has super armor and is hard to launch or make flinch<br>•[[Stamina battle]]<br>•The enemy favors neutral specials
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|{{SSBUMusicLink|The Legend of Zelda|Nintendo Switch Presentation 2017 Trailer BGM}}
|
|'''Spirit Battle inspiration:'''
*The Giant R.O.B. and the Guardian are both giant automatons.  
*The purple Giant R.O.B. represents the Guardian Stalker, a giant robotic enemy corrupted by Calamity Ganon, which causes them to glow purple.
*The stage and music represent the Guardian's appearance in ''The Legend of Zelda: Breath of the Wild''.
*The stage's background features Hyrule Castle from ''Breath of the Wild'', where the surrounding area features the Guardian Stalker as an enemy.
*This spirit's Weapon Resist ↑ ability and the battle conditions references the battle against a Guardian where their armor makes them resistant to most attacks.  
*R.O.B.'s favored [[Robo Beam]] and the first battle condition reference the Guardian Stalker's ability to resist most attacks and shoot powerful laser beams from its eye.
*The stamina battle condition references a typical Guardian battle where its life gauge is visible when Link wears the Champion's Tunic.
----'''Other trivia:'''
*The R.O.B.'s favored [[Robo Beam]] references the powerful lasers the Guardians shoot from their eye.
*This spirit's Support type references how the Guardians were originally designed to battle Calamity Ganon prior to ''Breath of the Wild''.
*This spirit's Neutral type references how the Guardians are corrupted by Calamity Ganon's Malice and transformed into enemies prior to ''Breath of the Wild''.
*This spirit's Weapon Resist ↑ ability further references the Guardian's protective armor plating, which makes them resistant to most attacks.
|-
|-
|246
|246
Line 2,091: Line 2,173:
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|•Dangerously high winds are in effect<br>•The enemy is easily distracted by items
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Toon Link references both Toon Link and Tetra's debut in ''The Legend of Zelda: The Wind Waker''.
*The blue Toon Link represents Tetra, a young, blonde female pirate who wears a blue outfit and accompanies Link in ''The Legend of Zelda: The Wind Waker''.
*The stage and music represent Tetra's pirate ship mostly seen sailing the Great Sea.
*The stage and music track represent {{s|zeldawiki|Tetra's Ship}}, the pirate ship captained by Tetra, which she uses to sail the {{s|zeldawiki|Great Sea}} in ''The Wind Waker''.
*The Bullet Bill items reference Tetra launching Link in a barrel from a catapult into the Forsaken Fortress.
*The Heavy Wind hazard references the sailing gameplay mechanic of ''The Wind Waker'', where Link uses the [[zeldawiki:The Wind Waker (Item)|Wind Waker]] to manipulate the wind and sail the Great Sea.
*The Heavy Wind hazard references the wind gameplay mechanic in ''Wind Waker''.
*The Bullet Bill item references the barrels launched from the ship's catapult, which Tetra uses to hide Link inside and launch him into the {{s|zeldawiki|Forsaken Fortress}}.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Tetra's spirit is located on Galeem's side on The Final Battle map while Midna is across from her on Dharkon's side, referencing both characters being Link's companions who were later revealed to be princesses, with Tetra being the alternate identity of Princess Zelda (this spirit's enhanced form) who possesses light powers.
*This spirit's Shield type references Tetra's role by helping Link rescue his sister and later defend the Triforce from Ganondorf as Princess Zelda in ''The Wind Waker''.
*In World of Light, the Tetra spirit on Galeem's side of the Final Battle map matches with the Midna spirit on Dharkon's side; both characters are Link's companions who are later revealed as princess descendants associated with light and dark magic powers.
|-
|-
|250
|250
|{{SpiritTableName|Aryll|size=64}}
|{{SpiritTableName|Aryll|iw=zeldawiki|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,108: Line 2,191:
|•The enemy has increased attack power
|•The enemy has increased attack power
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The blue Villager and Aryll both wear blue dresses.
*The blue female Villager represents Aryll, a young girl who wears a blue dress and styles her hair into twin pigtails.
*The Toon Link minion references Link being Aryll's brother in ''The Legend of Zelda: The Wind Waker''.
*The teal Toon Link minion is based on his appearance in ''The Legend of Zelda: The Wind Waker'', who serves as Ayrll's older brother.
*The stage references the bridge of Outset Island, where Aryll is kidnapped by the Helmaroc King.
*The stage represents the wooden bridge connecting Link and Aryll's home island of {{s|zeldawiki|Outset Island}}, where Aryll is kidnapped by the {{s|zeldawiki|Helmaroc King}}.
*The music represents Aryll's appearance in ''Wind Waker''.
*The battle condition applied to Toon Link references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Helmaroc King.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Critical-Health Stats ↑ ↑ ability references how Link was injured by the Helmaroc King trying to save Aryll from the Forsaken Fortress, but eventually returned to save her.
*This spirit's Shield type references Aryll's role as the damsel-in-distress, whom Link must rescue and protect from the Helmaroc King in ''The Wind Waker''.
*This spirit's Critical-Health Stats ↑ ↑ ability references how Link was injured rescuing Aryll from the Helmaroc King, but later returns strong enough to rescue her.
*This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with 300% damage and without spirits, referencing how Link defeats the Helmaroc King and rescues Aryll.
|-
|-
|251
|251
|{{SpiritTableName|Medli|size=64}}
|{{SpiritTableName|Medli|iw=zeldawiki|size=64}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Isabelle}} {{Head|Isabelle|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,125: Line 2,210:
|•The enemy has increased jump power
|•The enemy has increased jump power
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|
|'''Spirit Battle inspiration:'''
*Isabelle and Medli are both anthropomorphic female characters who serve certain characters.
*The red Isabelle rerpesents Medli, a young female Rito who wears a red apron and serves as an assistant.
*The Charizard minion and Valoo both share draconian appearances.
*The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe, whom Medli serves as his attendant.
*The stage and music represents Medli's appearance in ''The Legend of Zelda: The Wind Waker'', with the music referencing Dragon Roost Island, the home of the Rito tribe and Valoo.
*The music track is based on {{s|zeldawiki|Dragon Roost Island}}, the home island of the Rito tribe in ''The Legend of Zelda: The Wind Waker''.
*This spirit's Strong-Wind Immunity ability and battle condition references Medli's ability to fly, being a Rito.
*The "increased jump power" battle condition references Medli's ability to fly, which she obtains by receiving her wings through Valoo's blessing.
----'''Other trivia:'''
*This spirit's Support type references Medli's role by helping Link restore the power of the Master Sword in the {{s|zeldawiki|Earth Temple}} in ''The Wind Waker''.
*This spirit's Strong-Wind Immunity ability further references Medli and the Rito tribe's ability to fly, which they will obtain by receiving their wings through Valoo's blessing.
|-
|-
|252
|252
|{{SpiritTableName|Valoo|size=64}}
|{{SpiritTableName|Valoo|iw=zeldawiki|size=64}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|•Giant {{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,140: Line 2,228:
|•The enemy is giant
|•The enemy is giant
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Charizard and Valoo are are both giant dragon-like characters.
*The red Giant Charizard represents Valoo, the giant red dragon patron deity of the Rito tribe who can breathe fire.
*The stage's Maka Wuhu layout and music references the Dragon Roost Cavern, the volcano in the center of the island where Valoo is agitated by the boss, Gohma within the volcanic chamber.
*The stage and music track represent {{s|zeldawiki|Dragon Roost Cavern}}, the volcano located on Dragon Roost Island where Valoo resides in ''The Legend of Zelda: The Wind Waker''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Falling Immunity ability references Valoo's role to grant the coming-of-age Rito their wings, enabling them to fly.
*This spirit's Support type references Valoo's role by helping Link in his quest in ''The Wind Waker''.
*This spirit's Falling Immunity ability references Valoo's ability to fly and grant the coming-of-age Rito their wings through his blessing.
|-
|-
|253
|253
|{{SpiritTableName|Beedle|size=64}}
|{{SpiritTableName|Beedle|iw=zeldawiki|size=64}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}
|•{{SSBU|Shulk}} {{Head|Shulk|g=SSBU|s=20px|cl=Trunks}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Brown}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,156: Line 2,245:
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|{{SSBUMusicLink|The Legend of Zelda|Dragon Roost Island}}
|
|
*The Trunks Shulk and Beedle are both seen wearing nothing but their trunks.
*Shulk's Trunks costume and the Beetle item represent Beedle, a shopkeeper who wears only his trunks and has a fondness for beetles.
*The Toon Link minion references both Toon Link's and Beedle's debut in ''The Legend of Zelda: Wind Waker'' and further appearances in ''The Phantom Hourglass'' and ''Spirit Tracks''.
*The brown Toon Link minion is based on his appearance in ''The Legend of Zelda: The Wind Waker'', who serves as Beedle's regular customer.
*The stage likely references Beedle's Island, Beedle's home island found in ''The Legend of Zelda: Skyward Sword''.
*The stage represents Hyrule Field, the main setting of ''Breath of the Wild'' where Beedle is often found at the {{s|zeldawiki|Stable}}s located near grasslands and cliff areas.
*The Beetle items and the Item Gravitation battle condition references Beedle's fondness for bugs. The item also references Beedle's name being a play on the word "beetle."
|-
|-
|254
|254
|{{SpiritTableName|Fishman|size=64}}
|{{SpiritTableName|Fishman|iw=zeldawiki|size=64}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Squirtle}} {{Head|Squirtle|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,170: Line 2,258:
|•You can't swim<br>•Left and right controls will suddenly reverse after a little while
|•You can't swim<br>•Left and right controls will suddenly reverse after a little while
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Squirtle and Fishman are both aquatic creatures.
*The blue Squirtle represents the Fishman, a blue aquatic character associated with water.
*The stage and music represent the Fishman's appearance in ''The Legend of Zelda: Wind Waker''. In World of Light, the Fishman's spirit is located in a lake, a giant body of water similar to the stage's sea setting.
*The stage represents the Great Sea, the main setting of ''The Legend of Zelda'' where the Fishman can be found in different locations
*The Reversible Controls hazard references Link getting lost in the Great Sea until the Fishman writes maps for Link to prevent him from getting lost.
*The Buoyancy Reduced rule references the limited swimming gameplay mechanic of ''The Wind Waker'', where Link can swim for a short time before sinking.
*The Buoyancy Reduced rule and battle condition references how Link is unable to swim in the Great Sea for long in ''Wind Waker''.
*The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in ''The Wind Waker''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type further references the Fishman's role by writing maps for Link to prevent him from getting lost in ''The Wind Waker''.
*This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
*This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
|-
|-
|255
|255
|{{SpiritTableName|Vaati|size=64}}
|{{SpiritTableName|Vaati|iw=zeldawiki|size=64}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|•{{SSBU|Ridley}} {{Head|Ridley|g=SSBU|s=20px|cl=Purple}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,187: Line 2,276:
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|•Dangerously high winds are in effect after a little while<br>•The enemy starts the battle with an [[Ore Club]]
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|{{SSBUMusicLink|The Legend of Zelda|Dark World (Brawl)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:''''
*Ridley and Vaati are both recurring winged antagonists in their respective game series.
*The purple Ridley starting off with an Ore Club represents Vaati, a purple winged antagonist who features a single demonic eye.
*The stage references the top of Hyrule Castle where Link fights Vaati in ''The Legend of Zelda: The Minish Cap''.  
*The stage hazard, the Heavy Wind hazard, and the Ore Club's ability reference Vatti's usage of wind-based attacks, including the ability to summon tornadoes.
*The stage, the Heavy Wind Hazard, and the second battle condition represent Vaati's boss battle in the Palace of Winds where Vaati resides in ''The Legend of Zelda: Four Swords''.
*The music track is based on the Dark World in ''The Legend of Zelda: Four Swords Adventure'', which features Vaati as a major antagonist.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Vaati must be defeated in order to access the Ganondorf fighter, referencing Vaati being the second-to-last boss to defeat in ''The Legend of Zelda: Four Swords Adventure'' with the final boss being Ganon.
*This spirit's Grab type references Vaati's role in kidnapping Princess Zelda in ''The Legend of Zelda'' series.
*In World of Light, the Vaati spirit is located in the Sacred Land map in the Dark Realm, further referencing the Dark World in ''Four Swords Adventures'', which features Vaati as a major antagonist.
*Also, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map, referencing how Vaati serves as the penultimate boss before battling Ganon in ''Four Swords Adventure''.
|-
|-
|256
|256
|{{SpiritTableName|Ezlo|size=64}}
|{{SpiritTableName|Ezlo|iw=zeldawiki|size=64}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,203: Line 2,294:
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|•The enemy is giant<br>•Left and right controls will suddenly reverse after a little while
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|{{SSBUMusicLink|The Legend of Zelda|Village of the Blue Maiden}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Toon Link resembles Link's appearance in ''The Legend of Zelda: The Minish Cap'', with his teal cap resembling the cursed form which Ezlo takes on.
*The teal Toon Link represents from ''The Legend of Zelda: The Minish Cap'', who is accompanied by Ezlo, a sentient green cap which resembles Link's cap.
*The stage references the miniature world of ''Minish Cap'', a setting similar to ''Pikmin''.
*The stage represents the {{s|zeldawiki|Minish Woods}}, a forested area in ''The Minish Cap'' where Link can explore Hyrule on a larger scale by shrinking down via a {{s|zeldawiki|Minish Portal}}.
*The Giant rule and battle condition reference Ezlo bestowing Link the ability to shrink and grow at will.
*The music track is based on the theme song from ''Four Swords Adventures'', which serves as a chronological sequel to ''The Minish Cap''.
*The Reversible Controls hazard and battle condition references Ezlo's role to provide Link advice and directions in case he ever gets lost.
*The Giant rule references Ezlo's ability to help Link grow back to normal size via the Minish Portal, which reflects the size different between the Hylians and the Minish.
*The Reversible Controls hazard references Ezlo's role in ''The Minish Cap'' by providing Link with directions in case he ever gets lost.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Beedle’s Tent, a shop that sells spirits related to living creatures, referencing Ezlo being a sentient hat.
*This spirit's Support type references Ezlo's role as Link's main companion in ''The Minish Cap''.
*This spirit's Toss & Meteor ability references the {{s|zeldawiki|Cane of Pacci}}, an item in ''The Minish Cap'' which can be used to flip over Jars to access a Minish Portal.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat.
|-
|-
|257
|257
|{{SpiritTableName|Linebeck|size=64}}
|{{SpiritTableName|Linebeck|iw=zeldawiki|size=64}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 2,221: Line 2,315:
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|{{SSBUMusicLink|The Legend of Zelda|The Great Sea / Menu Select}}
|
|
*Luigi and Linebeck both have cowardly natures.
*The cyan Luigi represents Linebeck, a lanky character who wears a blue jacket and features a mustache and a cowardly personality.
*The Toon Link minion references how Linebeck accompanies Link during his search for Tetra in ''The Legend of Zelda: Phantom Hourglass''
*The blue Toon Link minion is based on his appearance in ''The Legend of Zelda: Phantom Hourglass'', where Linebeck serves as his companion.
*The stage references Linebeck's steamboat, the ''S.S. Linebeck''.
*The stage represents the {{s|zeldawiki|SS Linebeck}}, a steamboat captained by Linebeck which allows him to travel to different islands in ''Phantom Hourglass''.
*The music references how ''Phantom Hourglass'' is a sequel to ''The Wind Waker''.
*The stage and music track represent the {{s|zeldawiki|World of the Ocean King}}, the oceanic main setting of ''Phantom Hourglass'', the sequel to ''The Wind Waker''.
*The Buoyancy Reduced rule and battle condition reference how Link is unable to swim in the Great Sea for long in ''Wind Waker'' and ''Phantom Hourglass''.
*The Buoyancy Reduced rule and the battle condition reference how Link and Linebeck cannot swim in the deep water terrain in ''Phantom Hourglass''.
|-
|-
|258
|258
Line 2,236: Line 2,330:
|•The enemy's down special has increased power<br>•The enemy favors down specials<br>•The enemy is invisible
|•The enemy's down special has increased power<br>•The enemy favors down specials<br>•The enemy is invisible
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Clear Zelda's favored [[Phantom Slash]] references Princess Zelda becoming a ghost who possesses the body of a Phantom (represented by Zelda (Spirit Tracks), this spirit's enhanced form).
*The black Clear Zelda's favored [[Phantom Slash]] represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in ''The Legend of Zelda: Spirit Tracks''.
*The stage and music represent the Phantoms' frequent appearance in ''The Legend of Zelda: Spirit Tracks''. In World of Light, the Phantom's spirit is located on a set of train tracks in the Badlands section, which requires the Alfonzo & Engineer Link spirit to be obtained.
*The stage is based on the Spirit Train, the main playable locomotive in ''Spirit Tracks'', which features the Phantom as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references the Phantom's defensive capabilities when Zelda's spirit form possesses a Phantom.
*This spirit's Shield type references the Phantom's defensive capabilities while Princess Zelda's spirit possesses its body in ''Spirit Tracks''.
*In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained.
|-
|-
|260
|260
|{{SpiritTableName|Alfonzo & Engineer Link|size=64}}
|{{SpiritTableName|Alfonzo & Engineer Link|customname={{iw|zeldawiki|Alfonzo}} & Engineer Link|size=64}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Captain Falcon}} {{Head|Captain Falcon|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 2,251: Line 2,346:
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|•The enemy's dash attacks have increased power<br>•The enemy has increased attack power after a little while<br>•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|
|'''Spirit Battle inspiration:'''
*Toon Link resembles Link's appearance in ''The Legend of Zelda: Spirit Tracks''.
*The blue Toon Link represents Link from ''The Legend of Zelda: Spirit Tracks'', a young sword-wielding boy who initially wears a blue engineer uniform.
*Captain Falcon and Alfonzo both pilot their own vehicles and share a muscular build.
*The yellow Captain Falcon minion represents Alfonzo, Link's burly engineering mentor, who wears a head accessory and appears as a background character.
*The stage and music represents Alfonzo & Engineer Link's appearance in ''Spirit Tracks'' with either Alfonzo or Engineer Link appearing as background characters where they operate the Spirit Train.
*The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.
*This spirit's Dash Attack ↑ ability and the first and third battle conditions reference the train battles in ''Spirit Tracks'', where trains deal damage by ramming into each other.  
----'''Other trivia:'''
*The second battle condition references how Alfonzo is injured early in ''Spirit Tracks'' and does not recover until later in the game.
*This spirit's Dash Attack ↑ ability further references how the Spirit Train stage can ram and KO any fighter standing on the tracks in front of it.
*In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm, referencing their careers as train engineers.
*Also, the Alfonzo & Engineer Link spirit is located on the eastern islands area in the Light Realm, referencing the tropical island-themed {{s|zeldawiki|Ocean Realm}} in ''Spirit Tracks''.
|-
|-
|261
|261
Line 2,268: Line 2,365:
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|{{SSBUMusicLink|The Legend of Zelda|Full Steam Ahead}}
|
|
*Sheik and Byrne are both agile characters with a scarf concealing the bottom half of their face.
*The green Sheik represents Byrne, an agile character who features scowling eyes and wears a green scarf concealing the bottom half of his face.
*The stage and music represent Byrne's appearance in ''The Legend of Zelda: Spirit Tracks''.
*The music track is based on the Spirit Train theme song in ''The Legend of Zelda: Spirit Tracks'', which is reused as Byrne's boss battle theme song.
*The first and third battle conditions represent Byrne's boss battle where Byrne uses his clawed hand to attack Link and Zelda.
*The battle conditions reference Byrne's boss battle in ''Spirit Tracks'', where he will attack using his clawed hand and throw magical attacks at Link and Zelda.
*The second battle condition references Byrne capturing Zelda's body and separating it from her spirit.
|-
|-
|262
|262
Line 2,283: Line 2,379:
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|
*The Toon Link Team and their colorations represents the three playable Links from ''The Legend of Zelda: Tri Force Heroes''.
*The brown, red, and blue Toon Link fighters each represent the green, red, and blue Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''.
*The stage references Hytopia Castle, a setting similar to Hyrule Castle in ''Tri Force Heroes''.
*The stage represents {{s|zeldawiki|Hytopia Castle}}, the castle located in the main setting of {{s|zeldawiki|Hytopia}}, which is similar in appearance with Hyrule Castle.
*The music represents Totem Link's appearance in ''Tri Force Heroes''.
*The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the {{s|zeldawiki|Bomb}}, {{s|zeldawiki|Boomerang}}, {{s|zeldawiki|Gust Jar}}, and {{s|zeldawiki|Magic Hammer}} items featured in ''Tri Force Heroes''.
|-
|-
|263
|263
|{{SpiritTableName|Madame Couture|size=64}}
|{{SpiritTableName|Madame Couture|iw=zeldawiki|size=64}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Rosalina & Luma}} {{Head|Rosalina|g=SSBU|s=20px|cl=Red}}<br>•{{SSBU|Toon Link}} {{Head|Toon Link|g=SSBU|s=20px|cl=Teal}}{{Head|Toon Link|g=SSBU|s=20px|cl=Red}}{{Head|Toon Link|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,296: Line 2,392:
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Main Theme - The Legend of Zelda: Tri Force Heroes}}
|
|'''Spirit Battle inspiration:'''
*Rosalina and Madame Couture are both accompanied by their respective companions, with Rosalina being accompanied Lumas, and Madame Couture being accompanied by cats.
*The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
*The Toon Link Team represents the three playable Links from ''The Legend of Zelda: Tri Force Heroes''.
*The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in ''The Legend of Zelda: Tri Force Heroes''.
*The stage references the Sky Temple where Madame Couture's rival and the antagonist of ''Tri Force Heroes'', Lady Maud, is encountered as the game's final boss.
*The stage represents Hytopia, the main hub area of ''Tri Force Heroes'', which features Madame Couture's own [[zeldawiki:Madame Couture's|tailor shop]].
*The music represents Madame Couture's appearance in ''Tri Force Heroes''.
----'''Other trivia:'''
*This spirit's Support type references Madame Couture's role by creating Outfits for Link in ''Tri Force Heroes''.
*This spirit's Physical Attack ↑ ability references the different abilities of the Outfits in ''Tri Force Heroes'', which includes the ability to increase Link's attack power.
|-
|-
|1,322
|1,322
Line 2,311: Line 2,409:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|{{SSBUMusicLink|The Legend of Zelda|Tal Tal Heights}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Toon Link resembles Link's cartoonish appearance in the remake of ''The Legend of Zelda: Link's Awakening''.
*The brown Toon Link represents Link from ''The Legend of Zelda: Link's Awakening'', who appears cartoon-like in the game's remake.
*The stage and music represent Koholint Island, the tropical setting of ''Link's Awakening''.
*The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of ''Link's Awakening''.
*The Chain Chomp Assist Trophy enemy references BowWow, a Chain Chomp that Link rescues during the events of ''Link's Awakening'', as well as how the game borrows multiple elements from other Nintendo games, including the ''Super Mario'' series.
*The Chain Chomp Assist Trophy enemy represents {{s|zeldawiki|BowWow}}, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in ''Link's Awakening''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' when Link is capsized at sea and washes up on Koholint Island.
*This spirit's Water Weakness ability references the beginning of ''Link's Awakening'' where Link is capsized at sea and washes up on the shores of Koholint Island.
|-
|-
|1,323
|1,323
|{{SpiritTableName|Owl|size=64}}
|{{SpiritTableName|Owl|iw=zeldawiki|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Orange}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 2,327: Line 2,425:
|•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])<br>•The enemy falls slowly
|•Only certain Pokémon will emerge from Poké Balls ([[Kyogre]])<br>•The enemy falls slowly
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|
|'''Spirit Battle inspiration:'''
*Falco and Owl are both bird creatures who aids the protagonist in their respective game appearances.
*The orange Falco and the third battle condition represent the Owl, a brown avian character who often descends slowly on-screen.
*The stage references the bridges found at the peak of the Tal Tal Mountain Range in ''Link's Awakening''.
*The stage represents the wooden bridges of the Tal Tal Mountain Range, a location of Koholint Island in ''The Legend of Zelda: Link's Awakening''.
*The music references both ''Tri Force Heroes'' and the remake of ''Link's Awakening'' sharing the same composer, Ryo Nagamatsu.
*The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in ''Link's Awakening''.
*The Kyogre Poké Ball Pokémon references both Kyogre and the Wind Fish being giant mythical whale-like creatures.
----'''Other trivia:'''
*This spirit's Support type and Screen-Flip Immunity ability reference the Owl's role by guiding Link through his journey and awaken the Wind Fish in ''Link's Awakening''.
|-
|-
|1,453
|1,453
|{{SpiritTableName|Diminutive Guardian|size=64}}
|{{SpiritTableName|Diminutive Guardian|customname=[[zeldawiki:Terrako|Diminutive Guardian]]|size=64}}
|•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|•Tiny {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px}} (INT)/{{Head|R.O.B.|g=SSBU|s=20px|cl=Grey}} (JP/CH/KR)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 2,342: Line 2,441:
|•Defeat the main fighter to win
|•Defeat the main fighter to win
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|{{SSBUMusicLink|The Legend of Zelda|Ballad of the Goddess (Original)}}
|
|'''Spirit Battle inspiration:'''
*The Tiny R.O.B represents the Diminutive Guardian, a smaller model of the Guardian.
*The grey/default Tiny R.O.B. represents Terrako, the Diminutive Guardian, the smaller version of the Guardian automatons.
*The Giant R.O.B. minion represents the ruined Guardians that the Diminutive Guardian activates in the "Road to the Ancient Lab" scenario.
*The green Giant R.O.B. minion represents the {{s|zeldawiki|Decayed Guardian}}, a giant moss-covered Guardian reactivated by Terrako in ''Hyrule Warriors: Age of Calamity''.
*This spirit’s Support type and the stage references Hyrule prior to Calamity Ganon’s attack where the Diminutive Guardian jumped back in time to save Princess Zelda.
*The stage represents the ruins of Hyrule Castle where Terrako is reactivated during the return of Calamity Ganon in the beginning of ''Age of Calamity''.
*This spirit's Improved Escape ability and the music references both ''Hyrule Warriors: Age of Calamity'' and ''The Legend of Skyward Sword'' featuring Gates of Time, which the Diminutive Guardian used to travel back in time to escape a corrupted Guardian's attack.
*The music track is based on ''The Legend of Zelda: Skyward Sword'', which features the {{s|zeldawiki|Gate of Time}}, a time-travelling portal used by Terrako in ''Age of Calamity''.
----'''Other trivia:'''
*This spirit's Support type references Terrako's role by helping Princess Zelda and the Champions defeat Calamity Ganon in ''Age of Calamity''.
*This spirit's Shield type references Terrako's role by protecting Princess Zelda in ''Age of Calamity''.
*This spirit's Improved Escape ability references how Terrako escapes a corrupted Guardian's attack by jumping through a Gate of Time in ''Age of Calamity''.
|-
|-
|1,454
|1,454
Line 2,357: Line 2,460:
|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy favors special moves<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}
|{{SSBUMusicLink|Fire Emblem|Destiny (Ablaze)}}
|
|'''Spirit Battle inspiration:'''
*Sheik and Impa’s ''Age of Calamity'' are both being a member of the Sheikah.
*The white Sheik represents Impa from ''Hyrule Warriors: Age of Calamity'', who is depicted wearing a white-and-red costume.
*The Sheik minions and the battle conditions reference Impa’s ability to create clones during battle.
*The two default Sheik minions and the battle conditions represent two of Impa's blue-colored clones, which she can create by absorbing the tags above enemies.
*The stage and music references "The Battle of Hyrule Field", the first scenario in ''Hyrule Warriors: Age of Calamity'' taking place in Hyrule Field where Impa is first playable.
*The stage and music track represent "{{s|zeldawiki|The Battle of Hyrule Field}}", the first scenario in ''Age of Calamity'' which first features Impa as a playable character.
*This spirit's Item Throw ↑ ability and Bob-omb item references Impa’s special attack, which allows her to conjure a large explosive barrel and throw it at the enemy.
*The Bob-omb item references Impa's special attacks, where she can summon explosive barrels and inflict massive damage, depending on the number of clones.
*Sheik's favored special moves references Impa's moveset in ''Age of Calamity'', which includes throwing knives, physical attacks, and teleportation.
----'''Other trivia:'''
*This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in ''Age of Calamity''.
|-
|-
|1,455
|1,455
|{{SpiritTableName|Master Kohga|size=64}}
|{{SpiritTableName|Master Kohga|iw=zeldawiki|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Orange}}<br>•Giant {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Yiga Clan Mask, Yiga Clan Outfit)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Orange}}<br>•Giant {{SSBU|Mii Swordfighter}} {{Head|Mii Swordfighter|g=SSBU|s=20px}} (Moveset [[Shuriken of Light|2]][[Airborne Assault|1]][[Hero's Spin|3]][[Power Thrust|3]], Yiga Clan Mask, Yiga Clan Outfit, Low Voice Type 5)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
|3,400
|3,400
Line 2,372: Line 2,478:
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy favors neutral specials<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|{{SSBUMusicLink|The Legend of Zelda|Woodlands - The Legend of Zelda: Tri Force Heroes}}
|
|'''Spirit Battle inspiration:'''
*King K. Rool and Master Kohga are both big-bellied leaders of their organization who are seen hoarding bananas in their respective debut games.
*The red King K. Rool represents Master Kohga, the big-bellied leader of the [[Yiga Clan]] who wears a full-body red suit.  
*The Giant Mii Swordfighter minion's costume, moveset, and starting off with a Killing Edge references Master Kohga's second-in-command, {{s|zeldawiki|Sooga}}, who dual-wields large two-handed swords in each hand and shares a similar moveset.
*The Giant Mii Swordfighter minion starting off with a Killing Edge represents {{s|zeldawiki|Sooga}}, the large right-hand man of Master Kohga who featuresa deep voice and wields dual katanas.
*The stage and music references Master Kohga's boss fight taking place in the Yiga Clan Hideout in ''Breath of the Wild''.
*The stage and music track represent the {{s|zeldawiki|Yiga Clan Hideout}}, a hideout with a traditional Japanese aesthetic, which serves as the location of Master Kohga's boss battle.
*This spirit's Weight ↑ ability and Banana Peel Item references the Yiga Clan’s diet mainly consisting of Mighty Bananas.
*The Banana Peel item represents the {{s|zeldawiki|Mighty Banana}}, a type of banana eaten by the Yiga Clan, which can be found in hordes throughout the Yiga Clan Hideout.
*King K. Rool's favored [[Blunderbuss]] references Master Kohga's ability to conjure up spherical spikey boulders, which can be used against him during his boss fight.
*King K. Rool's favored [[Blunderbuss]] references Master Kohga's ability to summon giant metallic boulders and throw them at his opponents.
*The Mii Swordfighter minion's moveset reference Sooga's moveset in ''Hyrule Warriors: Age of Calamity'', which includes [[Shuriken of Light|throwing X-shaped energy attacks]], a [[Hero's Spin|spinning attack]], and [[Airborne Assault|forward]] [[Power Thrust|thrusts]].
----'''Other trivia:'''
*This spirit's Weight ↑ ability references how Master Kohga is a large-bellied character, which is often associated with being heavyweight.
|-
|1,514
|{{SpiritTableName|Rauru|iw=zeldawiki|size=64}}
|•{{SSBU|Mewtwo}} {{Head|Mewtwo|g=SSBU|s=20px|cl=Purple}} (100 HP)<br>•{{SSBU|Zelda}} {{Head|Zelda|g=SSBU|s=20px}} (70 HP)<br>•Giant {{SSBU|R.O.B.}} {{Head|R.O.B.|g=SSBU|s=20px|cl=Green}} (70 HP)<br>•{{SSBU|Robin}} {{Head|Robin|g=SSBU|s=20px|cl=Red}} (60 HP)<br>•{{SSBU|Inkling}} {{Head|Inkling|g=SSBU|s=20px|cl=Cyan}} (60 HP)<br>•{{SSBU|Charizard}} {{Head|Charizard|g=SSBU|s=20px|cl=Yellow}} (60 HP)<br>•{{SSBU|Pit}} {{Head|Pit|g=SSBU|s=20px}} (60 HP)
|{{SpiritType|Neutral}}
|13,000
|[[Temple]] ([[Battlefield form]])
|N/A
|•[[Stamina battle]]<br>•The enemy favors neutral specials<br>•Reinforcements will appear after an enemy is KO'd
|{{SSBUMusicLink|The Legend of Zelda|Calamity Ganon Battle - Second Form}}
|'''Spirit Battle inspiration:'''
*The purple Mewtwo's favored [[Shadow Ball]] represents Rauru, a member of the {{s|zeldawiki|Zonai}} race who appears as a dark-skinned snouted humanoid and uses an energy beam attack.
*The default Zelda minion represents Princess Zelda from ''The Legend of Zelda: Tears of the Kingdom'', who serves as the Sage of Time and uses magic-based abilities.
*The green Giant R.O.B. minion represents {{s|zeldawiki|Mineru}}, the Sage of Spirit whose spirit is fused with a giant robotic Construct, which causes it to glow green.
*The default Pit's favored [[Palutena's Bow]] represents the Rito Sage of Wind, whose race can use their wings to fly and attack with their bows and arrows.
*The yellow Charizard minion's favored [[Flare Blitz]] represents the Goron Sage of Fire, whose power is used by {{s|zeldawiki|Yunobo}} to perform a fiery dash attack.
*The cyan Inkling's favored [[Splattershot]] represents the Zora Sage of Water, whose race is based on aquatic creatures and uses water-based abilities.
*The red Robin minion's favored {{b|Thunder|Robin}} represents the Gerudo Sage of Lightning, whose race consists of mostly women and can summon lightning to attack.
*The stage represents the {{s|zeldawiki|Temple of Time}} on the floating {{s|zeldawiki|Great Sky Island}} where Link first meets Rauru in the beginning of ''Tears of the Kingdom''.
*The music track and the third battle condition reference the {{iw|zeldawiki|Imprisoning War}}, an event prior to the beginning of ''Tears of the Kingdom'' where Rauru and the Sages battle Ganondorf before the former seals the latter away.
----'''Other trivia:'''
*This spirit's Support type references Rauru's role as a supportive character in ''Tears of the Kingdom''.
*This spirit's Special-Move Power ↑ references the {{s|zeldawiki|Secret Stone}}s, a series of powerful items which allow their users to amplify their power.
|}
|}


Line 2,385: Line 2,517:
! Number !! Name !! Series
! Number !! Name !! Series
|-
|-
| 172 || [[Link]] || rowspan="97" |''The Legend of Zelda'' Series
| 172 || [[Link]] || rowspan="98" |''The Legend of Zelda'' Series
|-
|-
| 173 || [[Zelda]]
| 173 || [[Zelda]]
Line 2,578: Line 2,710:
|-
|-
| 1,455 || Master Kohga
| 1,455 || Master Kohga
|-
| 1,514 || Rauru
|}
|}


Line 2,594: Line 2,728:
*Prior to version 7.0.0, Dimitri and Hilda did not contain the series title in their names. They were updated to be differentiated from the characters of the same name from ''Fire Emblem: Three Houses''. Similarly, Impa (Ocarina of Time)'s spirit did not contain the game title in its name prior to version 11.0.0, which was changed due to the addition of the Impa (Age of Calamity) spirit.
*Prior to version 7.0.0, Dimitri and Hilda did not contain the series title in their names. They were updated to be differentiated from the characters of the same name from ''Fire Emblem: Three Houses''. Similarly, Impa (Ocarina of Time)'s spirit did not contain the game title in its name prior to version 11.0.0, which was changed due to the addition of the Impa (Age of Calamity) spirit.
*Impa (Age of Calamity)'s spirit battle is the only ''The Legend of Zelda'' spirit battle not to play music from ''The Legend of Zelda'' universe.
*Impa (Age of Calamity)'s spirit battle is the only ''The Legend of Zelda'' spirit battle not to play music from ''The Legend of Zelda'' universe.
{{Spirit list}}
{{Spirit list}}
{{Zelda universe}}
{{Zelda universe}}
[[Category:Spirits (The Legend of Zelda universe)]]
[[Category:Spirits (The Legend of Zelda universe)]]

Latest revision as of 12:54, January 16, 2024

The following is the list of the spirits from the The Legend of Zelda series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
178
SSBU spirit Link (The Legend of Zelda).png
Link (The Legend of Zelda)
Neutral
★★★★ ⬡⬡⬡ 4,182 10,459 1,920 4,802 1,882 4,707 Sword Attack ↑ The Legend of Zelda •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
179
SSBU spirit Octorok.png
Octorok
Grab
1,126 5,636 547 2,737 536 2,683 Fire Weakness The Legend of Zelda
(Artwork: The Legend of Zelda: Skyward Sword)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
180
SSBU spirit Moblin.png
Moblin
Neutral
⬡⬡ 859 4,296 511 2,556 348 1,740 No Effect The Legend of Zelda
(Artwork: The Legend of Zelda: Ocarina of Time)
•Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
181
SSBU spirit Tektite.png
Tektite
Shield
861 4,317 382 1,914 431 2,159 Jump ↑ The Legend of Zelda
(Artwork: The Legend of Zelda: Twilight Princess)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
183
SSBU spirit Darknut.png
Darknut
Shield
★★ 1,877 7,536 597 2,398 1,110 4,453 Sword Attack ↑ The Legend of Zelda
(Artwork: The Legend of Zelda: Twilight Princess)
•Battle via World of Light (The Dark Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
185
SSBU spirit Agahnim.png
Agahnim
Shield
★★ 1,717 6,896 737 2,960 883 3,546 Magic Attack ↑ The Legend of Zelda: A Link to the Past
(Artwork: The Legend of Zelda: A Link to the Past and Four Swords)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
189
SSBU spirit Young Zelda.png
Young Zelda
Shield
★★ ⬡⬡ 1,700 6,824 876 3,514 824 3,310 Can Be Enhanced at Lv. 99 The Legend of Zelda: Ocarina of Time •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
190
SSBU spirit Zelda (Ocarina of Time).png
Zelda (Ocarina of Time)
Shield
★★★★ ⬡⬡ 5,007 12,519 1,661 4,154 2,891 7,227 Assist Killer The Legend of Zelda: Ocarina of Time •Enhance the Young Zelda spirit
191
SSBU spirit Ganon.png
Ganon
Neutral
★★★ ⬡⬡ 3,113 9,365 1,762 5,301 1,175 3,534 Weight ↑ The Legend of Zelda
(Artwork: The Legend of Zelda: Ocarina of Time)
•Defeat the Sacred Land boss in World of Light
193
SSBU spirit Impa (Ocarina of Time).png
Impa (Ocarina of Time)
Shield
★★★ ⬡⬡⬡ 2,806 8,442 1,403 4,221 1,403 4,221 No Effect The Legend of Zelda: Ocarina of Time •Battle via World of Light (Sacred Land)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
200
SSBU spirit Ruto.png
Ruto
Shield
★★★ ⬡⬡⬡ 2,853 8,563 1,123 3,370 1,519 4,559 Water Attack ↑ The Legend of Zelda: Ocarina of Time •Summon with cores from Zora, Princess Shokora, and any Shield core
202
SSBU spirit Koume & Kotake.png
Koume & Kotake
Neutral
★★ ⬡⬡⬡ 1,588 6,355 921 3,686 667 2,669 Can Be Enhanced at Lv. 99 The Legend of Zelda: Ocarina of Time •Summon with cores from Charlotte Aulin, Freezie, and Fire Flower
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
203
SSBU spirit Twinrova.png
Twinrova
Neutral
★★★ ⬡⬡⬡ 2,872 8,617 1,450 4,350 1,312 3,936 Magic Attack ↑ The Legend of Zelda: Ocarina of Time •Enhance the Koume & Kotake spirit
204
SSBU spirit ReDead.png
ReDead
Grab
1,314 6,577 537 2,688 727 3,636 Jump ↓ The Legend of Zelda: Ocarina of Time •Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
205
SSBU spirit Skull Kid.png
Skull Kid
Grab
★★ ⬡⬡ 1,538 6,174 931 3,735 607 2,439 Can Be Enhanced at Lv. 99 The Legend of Zelda: Ocarina of Time •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
206
SSBU spirit Skull Kid & Majora's Mask.png
Skull Kid & Majora's Mask
Grab
★★★★ ⬡⬡ 4,588 11,471 1,596 3,990 2,394 5,985 Lifesteal The Legend of Zelda: Majora's Mask •Enhance the Skull Kid spirit
207
SSBU spirit Deku Link.png
Deku Link
Grab
★★ 2,083 8,335 1,082 4,328 921 3,687 Fire Weakness The Legend of Zelda: Majora's Mask •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
208
SSBU spirit Fierce Deity Link.png
Fierce Deity Link
Attack
★★★★ 4,623 11,561 2,900 7,252 1,303 3,258 Sword Attack ↑ The Legend of Zelda: Majora's Mask •Summon with cores from Deku Link, Ultra Sword, Happy Mask Salesman, and any Attack core
•Battle via World of Light (The Final Battle - Dark)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
220
SSBU spirit Ganondorf (Twilight Princess).png
Ganondorf (Twilight Princess)
Attack
★★★ ⬡⬡⬡ 2,798 8,416 1,749 5,260 1,049 3,156 Can Be Enhanced at Lv. 99 The Legend of Zelda: Twilight Princess •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
221
SSBU spirit Beast Ganon.png
Beast Ganon
Attack
★★★★ ⬡⬡⬡ 4,349 10,876 2,593 6,484 1,589 3,974 Impact Run The Legend of Zelda: Twilight Princess •Enhance the Ganondorf (Twilight Princess) spirit
222
SSBU spirit Midna.png
Midna
Grab
★★★ ⬡⬡⬡ 2,672 8,040 1,269 3,819 1,403 4,221 Can Be Enhanced at Lv. 99 The Legend of Zelda: Twilight Princess •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Wolf Link amiibo
223
SSBU spirit Wolf Link & Midna.png
Wolf Link & Midna
Grab
★★★★ ⬡⬡⬡ 4,458 11,147 2,103 5,258 2,103 5,258 Dash Attack ↑ The Legend of Zelda: Twilight Princess •Enhance the Midna spirit
224
SSBU spirit Zant.png
Zant
Attack
★★ 1,828 7,357 978 3,936 850 3,421 No Effect The Legend of Zelda: Twilight Princess •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
226
SSBU spirit King Bulblin & Lord Bullbo.png
King Bulblin & Lord Bullbo
Attack
1,109 5,549 654 3,274 455 2,275 No Effect The Legend of Zelda: Twilight Princess •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
228
SSBU spirit Ghirahim.png
Ghirahim
Grab
★★★ ⬡⬡ 2,691 8,114 1,211 3,651 1,480 4,463 No Effect The Legend of Zelda: Skyward Sword •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
229
SSBU spirit The Imprisoned.png
The Imprisoned
Shield
★★ 2,326 9,353 1,346 5,413 808 3,248 Speed ↓ The Legend of Zelda: Skyward Sword •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
230
SSBU spirit Demise.png
Demise
Shield
★★★ 3,309 9,929 1,853 5,560 1,456 4,369 No Effect The Legend of Zelda: Skyward Sword •Summon with cores from The Imprisoned and Ghirahim
232
SSBU spirit Groose.png
Groose
Shield
★★ ⬡⬡⬡ 1,579 6,318 608 2,432 971 3,886 No Effect The Legend of Zelda: Skyward Sword •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
233
SSBU spirit Wall-Merged Link.png
Wall-Merged Link
Neutral
★★ ⬡⬡⬡ 1,429 5,716 793 3,172 636 2,544 Can be enhanced at Lv. 99 The Legend of Zelda: A Link Between Worlds •Treasure Chest in World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
234
SSBU spirit Link (A Link Between Worlds).png
Link (A Link Between Worlds)
Neutral
★★★ ⬡⬡⬡ 2,925 8,776 1,449 4,347 1,311 3,933 Weapon Attack ↑ The Legend of Zelda: A Link Between Worlds •Enhance the Wall-Merged Link spirit
236
SSBU spirit Hilda (The Legend of Zelda).png
Hilda (The Legend of Zelda)
Shield
★★★ ⬡⬡⬡ 2,792 8,400 1,340 4,032 1,452 4,368 No Effect The Legend of Zelda: A Link Between Worlds •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
237
SSBU spirit Yuga.png
Yuga
Shield
★★★ ⬡⬡ 2,963 8,933 1,378 4,154 1,585 4,779 No Effect The Legend of Zelda: A Link Between Worlds •Summon with cores from Vince, Gharnef, and any Neutral core
•Battle via World of Light (The Dark Realm)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
240
SSBU spirit Daruk.png
Daruk
Shield
★★ 1,814 7,283 796 3,195 916 3,676 Weight ↑ The Legend of Zelda: Breath of the Wild •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Daruk amiibo
242
SSBU spirit Urbosa.png
Urbosa
Attack
★★ ⬡⬡ 1,756 7,029 1,011 4,046 646 2,586 Electric Attack ↑ The Legend of Zelda: Breath of the Wild •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Urbosa amiibo
243
SSBU spirit Calamity Ganon.png
Calamity Ganon
Attack
★★★★ 4,932 12,330 2,466 6,165 2,466 6,165 No Effect The Legend of Zelda: Breath of the Wild •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
244
SSBU spirit Bokoblin.png
Bokoblin
Neutral
⬡⬡ 754 3,777 406 2,034 319 1,598 Battering Items Power ↑ The Legend of Zelda: The Wind Waker
(Artwork: The Legend of Zelda: Breath of the Wild)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Bokoblin amiibo
246
SSBU spirit Tetra.png
Tetra
Shield
★★★ ⬡⬡ 2,830 8,533 1,387 4,181 1,443 4,352 Can Be Enhanced at Lv. 99 The Legend of Zelda: The Wind Waker •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
247
SSBU spirit Zelda (The Wind Waker).png
Zelda (The Wind Waker)
Shield
★★★★ ⬡⬡ 4,975 12,440 1,937 4,844 2,466 6,165 Chance of Double Final Smash The Legend of Zelda: The Wind Waker •Enhance the Tetra spirit
248
SSBU spirit King of Red Lions.png
King of Red Lions
Attack
★★ ⬡⬡⬡ 1,574 6,300 913 3,654 661 2,646 Can Be Enhanced at Lv. 99 The Legend of Zelda: The Wind Waker •Purchase at Funky Kong's Shack for 1000SP
249
SSBU spirit King of Hyrule.png
King of Hyrule
Attack
★★★ ⬡⬡⬡ 3,027 9,082 1,601 4,803 1,310 3,930 Transformation Duration ↑ The Legend of Zelda: The Wind Waker •Enhance the King of Red Lions spirit
255
SSBU spirit Vaati.png
Vaati
Grab
★★★ ⬡⬡ 3,129 9,433 1,721 5,188 1,408 4,245 No Effect The Legend of Zelda: A Link to the Past and Four Swords •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
258
SSBU spirit Phantom.png
Phantom
Shield
★★ ⬡⬡ 1,713 6,878 788 3,164 925 3,714 Can Be Enhanced at Lv. 99 The Legend of Zelda: Phantom Hourglass •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
259
SSBU spirit Zelda (Spirit Tracks).png
Zelda (Spirit Tracks)
Shield
★★★ ⬡⬡ 3,014 9,068 1,326 3,989 1,465 4,408 Trade-Off Ability ↑ The Legend of Zelda: Spirit Tracks •Enhance the Phantom spirit
261
SSBU spirit Byrne.png
Byrne North America
Staven PAL
Attack
1,004 5,024 557 2,788 447 2,236 No Effect The Legend of Zelda: Spirit Tracks •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
262
SSBU spirit Totem Link.png
Totem Link
Grab
★★ ⬡⬡⬡ 1,511 6,047 710 2,842 801 3,205 No Effect The Legend of Zelda: Tri Force Heroes •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,322
SSBU spirit Link (Link's Awakening).png
Link (Link's Awakening)
Neutral
★★★ ⬡⬡⬡ 3,068 9,253 1,776 5,355 1,065 3,213 Water Weakness The Legend of Zelda: Link's Awakening
(Artwork: The Legend of Zelda: Link's Awakening (2019))
•Battle via Spirit Board (during the event "Return to Koholint", or after obtaining spirit once or directly since August 11, 2019)
•Purchase from the Vault Shop for 6000G (once obtained, or since August 11, 2019)
1,454
SSBU spirit Impa (Age of Calamity).png
Impa (Age of Calamity)
Grab
★★★ ⬡⬡⬡ 2,909 8,730 1,593 4,781 1,178 3,534 Item Throw ↑ Hyrule Warriors: Age of Calamity •Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)
•Purchase from the Vault Shop for 6000G (once obtained, or since May 25, 2021)
1,455
SSBU spirit Master Kohga.png
Master Kohga
Attack
★★ 1,902 7,638 1,140 4,576 655 2,630 Weight ↑ The Legend of Zelda: Breath of the Wild
(Artwork: Hyrule Warriors: Age of Calamity)
•Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)
•Purchase from the Vault Shop for 1000G (once obtained, or since May 25, 2021)

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
182
SSBU spirit Like Like.png
Like Like ★★ ⬢⬢ Sticky-Floor Immunity The Legend of Zelda •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
184
SSBU spirit Fairy Bottle.png
Fairy Bottle ★★ Fairy Bottle Equipped The Legend of Zelda: A Link to the Past
(Artwork: The Legend of Zelda: Majora's Mask 3D (In-game render))
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
186
SSBU spirit Cucco.png
Cucco Floaty Jumps The Legend of Zelda: A Link to the Past
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Timmy and Tommy's for 500SP
•Battle via Spirit Board
187
SSBU spirit Marin.png
Marin ★★ ⬢⬢ Irreversible Controls The Legend of Zelda: Link's Awakening
(Artwork: The Legend of Zelda: Link's Awakening DX)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
188
SSBU spirit Wind Fish.png
Wind Fish ★★★★ Special-Move Power ↑ The Legend of Zelda: Link's Awakening
(Artwork: The Legend of Zelda: Link's Awakening DX (In-game sprite))
•Purchase at Beedle's Tent for 10,000SP
•Battle via Spirit Board
192
SSBU spirit Saria.png
Saria ★★★ Easier Perfect Shield The Legend of Zelda: Ocarina of Time •Battle via World of Light (Sacred Land)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
194
SSBU spirit Kaepora Gaebora.png
Kaepora Gaebora ★★ ⬢⬢ Fog Immunity The Legend of Zelda: Ocarina of Time •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
195
SSBU spirit Malon.png
Malon ★★ Shooting Items ↑ The Legend of Zelda: Ocarina of Time •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
196
SSBU spirit Epona.png
Epona ★★★ Undamaged Attack & Speed ↑ The Legend of Zelda: Ocarina of Time •Summon with cores from Rapidash and Malon
197
SSBU spirit Goron.png
Goron Fire/Explosion Resist ↑ The Legend of Zelda: Ocarina of Time •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
199
SSBU spirit Zora.png
Zora Boomerang Equipped The Legend of Zelda
(Artwork: The Legend of Zelda: Ocarina of Time)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
201
SSBU spirit Great Fairy.png
Great Fairy ★★★ ⬢⬢ Critical-Health Healing The Legend of Zelda: A Link to the Past
(Artwork: The Legend of Zelda: Majora's Mask 3D)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
209
SSBU spirit Majora's Mask.png
Majora's Mask ★★★ Trade-Off Ability ↑ The Legend of Zelda: Majora's Mask
(Artwork: The Legend of Zelda: Majora's Mask 3D)
•Purchase at Timmy and Tommy's for 4000SP
210
SSBU spirit Moon.png
Moon ★★★ ⬢⬢ Giant The Legend of Zelda: Majora's Mask
(Artwork: The Legend of Zelda: Majora's Mask 3D)
•Summon with cores from Majora's Mask and any Support core
211
SSBU spirit Tingle.png
Tingle ★★★ Slumber Immunity The Legend of Zelda: Majora's Mask •Summon with cores from Balloon Fighter and Fairy Bottle
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
212
SSBU spirit Happy Mask Salesman.png
Happy Mask Salesman ★★ Trade-Off Attacks ↑ The Legend of Zelda: Ocarina of Time
(Artwork: The Legend of Zelda: Majora's Mask)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
213
SSBU spirit Kafei.png
Kafei ★★ Mr. Saturn Equipped The Legend of Zelda: Majora's Mask •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
214
SSBU spirit Postman.png
Postman Bunny Hood Equipped The Legend of Zelda: Majora's Mask •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
215
SSBU spirit Din.png
Din ★★ Lava-Floor Resist The Legend of Zelda: Oracle of Seasons •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
216
SSBU spirit Nayru.png
Nayru ★★ Perfect-Shield Reflect The Legend of Zelda: Oracle of Ages •Battle via World of Light (Temple of Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
217
SSBU spirit Ricky.png
Ricky Fist Attack ↑ The Legend of Zelda: Oracle of Ages / Oracle of Seasons •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
218
SSBU spirit Dimitri (The Legend of Zelda).png
Dimitri (The Legend of Zelda) Swimmer The Legend of Zelda: Oracle of Ages / Oracle of Seasons •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
219
SSBU spirit Moosh.png
Moosh ⬢⬢ Instadrop The Legend of Zelda: Oracle of Ages / Oracle of Seasons •Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
225
SSBU spirit Agitha.png
Agitha Lip's Stick Equipped The Legend of Zelda: Twilight Princess •Complete Challenge (Spirits): Collect 10 unique spirits.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
227
SSBU spirit Fi.png
Fi ★★★ Neutral Special ↑ The Legend of Zelda: Skyward Sword •Summon with cores from Serena and Aegislash
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
231
SSBU spirit Loftwing.png
Loftwing Landing Lag ↓ The Legend of Zelda: Skyward Sword •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
235
SSBU spirit Ravio.png
Ravio ★★ Killing Edge equipped The Legend of Zelda: A Link Between Worlds •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
238
SSBU spirit Zelda (Breath of the Wild).png
Zelda (Breath of the Wild) ★★★ ⬢⬢ Poison Immunity The Legend of Zelda: Breath of the Wild •Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
239
SSBU spirit Mipha.png
Mipha ★★ Critical-Health Stats ↑ The Legend of Zelda: Breath of the Wild •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Mipha amiibo
241
SSBU spirit Revali.png
Revali ★★ Shooting Attack ↑ The Legend of Zelda: Breath of the Wild •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Revali amiibo
245
SSBU spirit Guardian.png
Guardian ★★ ⬢⬢ Weapon Resist ↑ The Legend of Zelda: Breath of the Wild •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Guardian amiibo
250
SSBU spirit Aryll.png
Aryll ★★★ ⬢⬢ Critical-Health Stats ↑ ↑ The Legend of Zelda: The Wind Waker •Complete Challenge (Smash): Beat a Lv. 5 CPU in a 2-player battle. You must have a 300% handicap, the CPU must have a 0% handicap, and spirits must be off.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
251
SSBU spirit Medli.png
Medli ★★★ ⬢⬢ Strong-Wind Immunity The Legend of Zelda: The Wind Waker •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
252
SSBU spirit Valoo.png
Valoo ★★ Falling Immunity The Legend of Zelda: The Wind Waker •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
254
SSBU spirit Fishman.png
Fishman Water/Freezing Resist ↑ The Legend of Zelda: The Wind Waker •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
256
SSBU spirit Ezlo.png
Ezlo ★★ Toss & Meteor The Legend of Zelda: The Minish Cap •Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
260
SSBU spirit Alfonzo & Engineer Link.png
Alfonzo & Engineer Link ★★ Dash Attack ↑ The Legend of Zelda: Spirit Tracks •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
263
SSBU spirit Madame Couture.png
Madame Couture ★★ Physical Attack ↑ The Legend of Zelda: Tri Force Heroes •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,323
SSBU spirit Owl.png
Owl ★★ ⬢⬢ Screen-Flip Immunity The Legend of Zelda: Link's Awakening
(Artwork: The Legend of Zelda: Link's Awakening (2019))
•Battle via Spirit Board (during the event "Return to Koholint", or after obtaining spirit once or directly since August 11, 2019)
•Purchase from the Vault Shop for 1000G (once obtained, or since August 11, 2019)
1,453
SSBU spirit Diminutive Guardian.png
Diminutive Guardian Improved Escape Hyrule Warriors: Age of Calamity •Battle via Spirit Board (during the event "Hyrule Warriors: Age of Calamity", or after obtaining spirit once or directly since May 25, 2021)
•Purchase from the Vault Shop for 500G (once obtained, or since May 25, 2021)
1,514
SSBU spirit Rauru.png
Rauru ★★★★ Special-Move Power ↑ The Legend of Zelda: Tears of the Kingdom •Battle via Spirit Board (during the event "Fresh New Faces!")
•Purchase from the Vault Shop for 15,000G (once obtained)

Master Spirits[edit]

No. Image Name Facility Origin Game Acquisition Music
198
SSBU spirit Darunia.png
Darunia Dojo (Boulder Style) The Legend of Zelda: Ocarina of Time •Battle via World of Light (The Light Realm) Ocarina of Time Medley
253
SSBU spirit Beedle.png
Beedle Shopping (Beedle's Tent) The Legend of Zelda: The Wind Waker •Battle via World of Light (The Light Realm) Village of the Blue Maiden
257
SSBU spirit Linebeck.png
Linebeck Explore (Jungle) The Legend of Zelda: Phantom Hourglass •Battle via World of Light (The Light Realm) Main Theme - The Legend of Zelda: Tri Force Heroes

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
172
SSBU spirit Link.png
Link SSBU.png
Link The Legend of Zelda
(Artwork: The Legend of Zelda: Breath of the Wild)
•Complete Classic Mode with Link
•Purchase from the Vault Shop for 300G
173
SSBU spirit Zelda.png
Zelda SSBU.png
Zelda The Legend of Zelda
(Artwork: The Legend of Zelda: A Link Between Worlds)
•Complete Classic Mode with Zelda
•Purchase from the Vault Shop for 300G (after unlocking Zelda)
174
SSBU spirit Sheik.png
Sheik SSBU.png
Sheik The Legend of Zelda: Ocarina of Time •Complete Classic Mode with Sheik
•Purchase from the Vault Shop for 300G (after unlocking Sheik)
175
SSBU spirit Ganondorf.png
Ganondorf SSBU.png
Ganondorf The Legend of Zelda: Ocarina of Time
(Artwork: The Legend of Zelda: Ocarina of Time 3D)
•Complete Classic Mode with Ganondorf
•Purchase from the Vault Shop for 300G (after unlocking Ganondorf)
176
SSBU spirit Young Link.png
Young Link SSBU.png
Young Link The Legend of Zelda: Ocarina of Time •Complete Classic Mode with Young Link
•Purchase from the Vault Shop for 300G (after unlocking Young Link)
177
SSBU spirit Toon Link.png
Toon Link SSBU.png
Toon Link The Legend of Zelda: Four Swords
(Artwork: The Legend of Zelda: The Wind Waker)
•Complete Classic Mode with Toon Link
•Purchase from the Vault Shop for 300G (after unlocking Toon Link)

Spirit Battles[edit]

Conditions in italic are not listed on the Spirit Battle preview screen.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
178
SSBU spirit Link (The Legend of Zelda).png
Link (The Legend of Zelda) Young Link YoungLinkHeadRedSSBU.png
Neutral
13,500 Find Mii (hazards off) N/A •The enemy's melee weapons have increased power
•The enemy's FS Meter charges quickly
•The enemy has increased attack power
Overworld Theme - The Legend of Zelda Spirit Battle inspiration:
  • The red Young Link represents Link from The Legend of Zelda, who is depicted as a young sword-wielding boy whose tunic becomes red by equipping the Red Ring.
  • The stage represents Level 9, the final castle-like dungeon of The Legend of Zelda located in the Death Mountain range, where Princess Zelda is imprisoned by Ganon.
  • The battle conditions reference the Magical Sword, the most powerful sword in The Legend of Zelda, which allows Link to easily defeat his enemies.

Other trivia:
  • This spirit's Sword Attack ↑ ability further references the Magical Sword, the most powerful sword in The Legend of Zelda.
  • In World of Light, the Link (The Legend of Zelda) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the story of The Legend of Zelda, where Hyrule was plunged into darkness.
179
SSBU spirit Octorok.png
Octorok Diddy Kong Team DiddyKongHeadGreenSSBU.png×4
Grab
1,800 Great Bay N/A •The enemy's neutral special has increased power
•The enemy favors neutral specials
Termina Field Spirit Battle inspiration:
  • The green-and-red Diddy Kong represents the green-and-red grass variety of the Octorok, an octopus enemy who appears in groups.
  • The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Octorok as an enemy.
  • The music track is based on the overworld theme song of The Legend of Zelda, which first features the Octorok as an enemy.
  • Diddy Kong's favored Peanut Popgun references the Octorok's ability to attack by shooting rock projectiles from its nozzle-like mouth.

Other trivia:
  • This spirit's Fire Weakness ability references how the grass variety of the Octorok's head is made of flora, which is susceptible to fires.
180
SSBU spirit Moblin.png
Moblin King Dedede Team KingDededeHeadGreySSBU.png×4
Neutral
1,900 Skyloft (Battlefield form) •Move Speed ↓ •The enemy favors down specials
•The enemy has reduced move speed
Overworld Theme - The Legend of Zelda Spirit Battle inspiration:
  • The grey King Dedede and the Move Speed ↓ rule represent the Moblin, a large enemy who features slow, lumbering movements and appears in groups.
  • The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which features the Moblin as an enemy.
  • The music track is based on the overworld theme song of The Legend of Zelda, which first features the Moblin as an enemy.
  • King Dedede's favored Jet Hammer references the Moblin's usage of melee weapons in The Legend of Zelda series, which mostly includes two-handed weapons.

Other trivia:
  • In World of Light, the Moblin spirit is located in the Temple of Light map, referencing how the Moblins appear as enemies in the dungeons and temples of The Legend of Zelda series.
181
SSBU spirit Tektite.png
Tektite Ivysaur IvysaurHeadGreenSSBU.png
Shield
1,600 Hyrule Castle (Battlefield form) N/A •The enemy loves to jump Overworld Theme - The Legend of Zelda Spirit Battle inspiration:
  • The green Ivysaur's red bulb and jumping represents the Red Tektite, the red-shelled variation of the quadrupedal Tektite enemy, who can jump from place to place.
  • The stage's background features Death Mountain, the volcanic area in The Legend of Zelda: Ocarina of Time, which features the Tektite as an enemy.
  • The music track is based on the overworld theme song in The Legend of Zelda, which first features the Tektite as an enemy.

Other trivia:
  • This spirit's Shield type references the Tektite's shell, which makes it resistant to basic attacks.
  • This spirit's Jump ↑ ability further references the Tektite's ability to move by jumping from place to place.
182
SSBU spirit Like Like.png
Like Like Yoshi YoshiHeadYellowSSBU.png
Grab
4,000 Great Bay (Battlefield form) •Sudden Damage
•Item: Food
•Hazard: Sticky Floor
•The floor is sticky
•You'll occasionally take sudden damage after a little while
•The enemy favors grabs and throws
Overworld & Underworld - The Legend of Zelda (for 3DS / Wii U) Spirit Battle inspiration:
  • The yellow-and-orange Yoshi and the stage represents the Like Like, a gelatinous creature who is depicted with a yellow-and-orange color scheme.
  • The stage is based on the Great Bay, the oceanic area in The Legend of Zelda: Majora's Mask, which features the Like Like as an enemy.
  • The music track is based on the overworld and dungeon theme songs in The Legend of Zelda, which first features the Like Like as an enemy.
  • Yoshi's favored grab-and-throw moves and the battle conditions reference the Like Like's ability to swallow and restrain the player, damage them, and spit them out.

Other trivia:
  • This spirit's Grab type references how the Like Like, while swallowing its player, steals their shields before spitting them back out.
  • This spirit's Sticky-Floor Immunity ability further references the Like Like's gelatinous body.
183
SSBU spirit Darknut.png
Darknut Link LinkHeadBlackSSBU.png
Shield
3,800 Bridge of Eldin (Battlefield form) •Move Speed ↑
•Defense ↓
•The enemy's melee weapons have increased power
•The enemy has increased move speed when the enemy's at high damage
•The enemy gets a major stat boost when badly damaged
Main Theme - The Legend of Zelda: Twilight Princess Spirit Battle inspiration:
  • The black Link represents the Darknut, a "dark knight" enemy who wears black armor and wields a large sword and shield.
  • The stage's background features Hyrule Castle, the final dungeon in The Legend of Zelda: Twilight Princess, which features the Darknut as a mini-boss.
  • The Defense ↓ and Move Speed ↑ rules reference the Darknut's mini-boss battle, where its armor will be removed after taking damage, allowing them to move quicker.

Other trivia:
  • This spirit's Shield type references the defensive capabilities of the Darknut's armor in The Legend of Zelda series.
  • This spirit's Sword Attack ↑ ability references the Darknut's usage of its large and powerful longsword during its mini-boss battle.
184
SSBU spirit Fairy Bottle.png
Fairy Bottle Young Link YoungLinkHeadPinkSSBU.png
Grab
3,700 Fountain of Dreams •Sudden Damage •All fighters take serious damage
•The enemy has increased defense
•The enemy starts the battle with a Fairy Bottle
Saria's Theme Spirit Battle inspiration:
  • Young Link's pink costume is based on a Fairy, a glowing pink creature trapped inside the Bottle, which appears as the item.
  • The stage represents the Fairy Fountain, a magical water spring inhabited by the Fairies in The Legend of Zelda series.
  • The music track is based on Saria, a member of the Kokiri tribe in The Legend of Zelda: Ocarina of Time, where each member is accompanied by a guardian Fairy.
  • The Sudden Damage rule and the Fairy Bottle item's ability reference the Fairy's healing abilities, which allows them to recover the player's health.

Other trivia:
  • This spirit's Support type further references the Fairy's healing abilities, which allows them to recover the player's health.
  • This spirit's Grab type and Fairy Bottle Equipped ability reference how the Fairies can be grabbed and carried around in empty bottles.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Fairy trapped inside the Fairy Bottle.
185
SSBU spirit Agahnim.png
Agahnim Robin RobinHeadWhiteSSBU.png×2
Shield
3,600 Temple (Ω form) •Reflect-Damage Buffed •The enemy's magic attacks have increased power
•The enemy favors special moves
•All fighters' reflected projectiles have increased power
Dark World (Brawl) Spirit Battle inspiration:
  • The red Robin represents Agahnim, a spellcaster wearing a red robe who is associated with his debut game's main antagonist.
  • The music track is based on the Dark World in The Legend of Zelda: A Link to the Past, which features Agahnim as an antagonist.
  • The Reflect-Damage Buffed rule references the Dead Man's Volley, a technique which allows the player to deflect Agahnim's energy attack back at him.
  • Robin's favored special moves and the battle conditions reference Agahnim's usage of powerful elemental magic attacks during his boss battles in A Link to the Past.

Other trivia:
  • This spirit's Shield type references how Agahnim cannot be attacked directly in A Link to the Past.
  • This spirit's Magic Attack ↑ ability further references Agahnim's usage of powerful elemental magic attacks during his boss battles in A Link to the Past.
  • In World of Light, the Agahnim spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the Dark World, which features Agahnim's second boss battle in A Link to the Past.
186
SSBU spirit Cucco.png
Cucco •Tiny Falco Team FalcoHeadWhiteSSBU.png×5
Grab
2,200 Skyloft (hazards off) •Item: Cucco •The enemy favors neutral air attacks
•Reinforcements will appear after an enemy is KO'd
•The enemy is easily distracted by items
Village of the Blue Maiden Spirit Battle inspiration:
  • The white Tiny Falco represents the Cucco, a small, white bird who appears in flocks and appears as the item.
  • The stage and the music track represent Kakariko Village, a village in The Legend of Zelda series, which is commonly inhabited by the Cuccos.
  • The battle conditions reference how the Cucco, after being damaged by the player, can summon a swarm of Cuccos to attack the player in midair.

Other trivia:
  • This spirit's Support type references the Cucco's appearance as an item in the Super Smash Bros. series.
  • This spirit's Grab type references how the Cucco's can be grabbed and carried around in their in-game appearances.
  • This spirit's Floaty Jumps ability references the Cucco's ability to fall down its falling speed by flapping their wings in The Legend of Zelda series.
187
SSBU spirit Marin.png
Marin Zelda ZeldaHeadVioletSSBU.png
Link LinkHeadGreenSSBU.png
Shield
4,600 Tortimer Island (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing
•Timed battle (1:30)
Tal Tal Heights Spirit Battle inspiration:
  • The violet Zelda represents Marin, a young woman who wears a dress with sandals and bears a resemblance to Princess Zelda.
  • The green Link minion represents Link from The Legend of Zelda: Link's Awakening, who initially mistakes Marin for Princess Zelda in the beginning of the game.
  • The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
  • The music track is based on the Tal Tal Mountain Range, a location in Link's Awakening where Link rescues Marin from a rotting wooden bridge crossing in Tal Tal Heights.
  • The Slumber Floor hazard and the timed battle condition reference how Marin was created by the sleeping Wind Fish, whose awakening eventually causes her to disappear.

Other trivia:
  • This spirit's Support type and Irreversible Controls ability reference Marin's role as Link's guide in Link's Awakening.
  • This spirit's Shield type further references how Link rescues Marin from a rotting wooden bridge in Link's Awakening.
188
SSBU spirit Wind Fish.png
Wind Fish •Giant Jigglypuff JigglypuffHeadGreenSSBU.png
Shield
13,800 Temple (Battlefield form) •Flowery
•Hazard: Slumber Floor
•The floor is sleep-inducing
•You constantly take minor damage
•The enemy is giant
Tal Tal Heights Spirit Battle inspiration:
  • The Giant Jigglypuff's green nightcap and the Slumber Floor hazard represent the Wind Fish, a giant flying creature who features sleep-based powers.
  • The music track is based on the Tal Tal Mountain Range, a location in The Legend of Zelda: Link's Awakening where the Wind Fish's Egg is located.
  • The Flowery rule references the Nightmares, the main bosses of Link's Awakening who attack the Wind Fish in his dreams and prevents him from awakening.

Other trivia:
  • This spirit's Support type references the Wind Fish's role by using the Owl to guide Link throughout Koholint Island in Link's Awakening.
  • This spirit's Shield type references how Link must rescue the sleeping Wind Fish from the invading Nightmares in Link's Awakening.
  • This spirit's Special-Move Power ↑ ability references the Wind Fish's ability to manifest Koholint Island and its inhabitants in his dreams while asleep.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Wind Fish, a giant flying whale.
189
SSBU spirit Young Zelda.png
Young Zelda Zelda ZeldaHeadPurpleSSBU.png
Young Link YoungLinkHeadRedSSBU.png
Shield
3,700 Hyrule Castle N/A •Take your strongest team into this no-frills battle Ocarina of Time Medley Spirit Battle inspiration:
  • The smaller purple Zelda represents Princess Zelda from The Legend of Zelda: Ocarina of Time, who first appears as a young child.
  • The red Young Link minion is based on his appearance in Ocarina of Time, who befriends young Princess Zelda during his childhood.
  • The stage is based on Hyrule Castle in Ocarina of Time where Young Link first meets Young Zelda by sneaking into the castle courtyard.
  • The music track features "Zelda's Lullaby", which Young Link learns to play after meeting with young Princess Zelda in Ocarina of Time.

Other trivia:
  • This spirit's Shield type references Princess Zelda's role by teaming up with Link to defend Hyrule from Ganondorf in Ocarina of Time.
192
SSBU spirit Saria.png
Saria Isabelle IsabelleHeadTealSSBU.png
Young Link YoungLinkHeadRedSSBU.png
Shield
9,900 Garden of Hope •Hazard: Fog •The stage is covered in fog
•The enemy will charge up a powerful Final Smash
Saria's Theme Spirit Battle inspiration:
  • The teal Isabelle and the music track represent Saria, a young Kokiri girl who wears a green outfit and features a similar hairstyle.
  • The red Young Link minion is based on his appearance in The Legend of Zelda: Ocarina of Time, who serves as Saria's closest friend.
  • The stage represents Kokiri Forest, the home village of the Kokiri tribe, which is located is an open forest area and features a little river.
  • The stage, the music track, and the Fog hazard reference the Lost Woods, a labyrinthian forest where the player can navigate through by listening to "Saria's Song".
  • Isabelle's Dream Town Hall Final Smash references how Saria helps the Sages seal Ganondorf away into the Dark Realm during the end of Ocarina of Time.

Other trivia:
  • This spirit's Support type references Saria's role in Ocarina of Time as Link's childhood friend, whom she provides with hints.
  • This spirit's Shield type and Easier Perfect Shield ability further reference Saria's role by helping the Sages protect Hyrule and seal Ganondorf into the Dark Realm in Ocarina of Time
  • In World of Light, the Saria spirit is located in the Lost Woods section in the Sacred Land map, further referencing the Lost Woods where Link can navigate by listening to "Saria's Song".
  • The Saria spirit must also be defeated in order to access the Young Link fighter in the Sacred Land map, further referencing their close friendship in Ocarina of Time.
193
SSBU spirit Impa (Ocarina of Time).png
Impa (Ocarina of Time) Sheik SheikHeadIndigoSSBU.png
Shield
9,400 Temple •Defense ↑
•Item: Deku Nut
•The enemy has increased defense after a little while Gerudo Valley Spirit Battle inspiration:
  • The indigo Sheik represents Impa, a member of the Sheikah tribe who trains Princess Zelda into Sheik in The Legend of Zelda: Ocarina of Time.
  • The Deku Nut item is based on the same item used by Impa and Sheik in Ocarina of Time, which they use to disappear by throwing them.

Other trivia:
  • This spirit's Shield type references Impa's role in Ocarina of Time by protecting Young Zelda from Ganondorf during his invasion of Hyrule Castle.
  • In World of Light, the Impa (Ocarina of Time) spirit is located in the Village section in the Sacred Land map, referencing Impa's hometown of Kakariko Village.
  • The Impa (Ocarina of Time) spirit must also be defeated in order to access the Zelda fighter in the Sacred Land map, referencing Impa's role as Princess Zelda's guardian in Ocarina of Time.
194
SSBU spirit Kaepora Gaebora.png
Kaepora Gaebora Young Link YoungLinkHeadOrangeSSBU.png
Grab
3,700 Distant Planet (Battlefield form) •Hazard: Screen Flip •The screen will suddenly flip after a little while Ocarina of Time Medley Spirit Battle inspiration:
  • The orange Young Link is based on his appearance in The Legend of Zelda: Ocarina of Time, who befriends Kaepora Gaebora the owl.
  • The stage represents the entrance to the Kokiri Forest where Young Link first encounters Kaepora Gaebora in Ocarina of Time.
  • The Screen Flip hazard references Kaepora Gaebora's ability to turn his head upside-down, which makes the view appear upside-down.

Other trivia:
  • This spirit's Support type and Fog Immunity ability reference Kaepora Gaebora's role as Link's guide in Ocarina of Time.
  • In World of Light, the Kaepora Gaebora spirit is located in the foggy woods area in the Light Realm, referencing how Kaepora Gaebora is first encountered in Kokiri Forest.
195
SSBU spirit Malon.png
Malon Zelda ZeldaHeadWhiteSSBU.png
Shield
3,600 Smashville •Item Tidal Wave
•Item: Cucco
•The enemy becomes more powerful after eating
•Certain items will appear in large numbers
Ocarina of Time Medley Spirit Battle inspiration:
  • The smaller yellow-and-white Zelda represents Malon, a young farm girl who wears a white-and-yellow dress.
  • The stage and the Cucco item represent Lon Lon Ranch, a fenced farm ranch where Malon lives, which is inhabited by animals, including Cuccos.
  • The Food item (Milk) and the first battle condition reference Lon Lon Milk, a brand of milk produced by Lon Lon Ranch, which can restore Link's health by drinking it.

Other trivia:
  • This spirit's Support type references Malon's role in Ocarina of Time by assisting Link as a child or as an adult.
  • This spirit's Shooting Items ↑ ability references Romani, Malon's Termina counterpart in Majora's Mask, who is often seen using bows and arrows.
197
SSBU spirit Goron.png
Goron Donkey Kong DonkeyKongHeadYellowSSBU.png
Shield
1,700 The Great Cave Offensive (Battlefield form) •Item: Bob-omb •The enemy's dash attacks have increased power
•The enemy favors dash attacks
Hidden Mountain & Forest Spirit Battle inspiration:
  • The yellow Donkey Kong's favored dash attack represents the Goron, a large, yellow, muscular character who can roll into a boulder-like form.
  • The stage and music track represent Goron City, an underground cavern connecting Death Mountain and the Lost Woods in The Legend of Zelda: Ocarina of Time.
  • The Bob-omb item references the Bomb Flower, an explosive flower handled by the Gorons, which can be carried and blinks red before exploding.

Other trivia:
  • This spirit's Support type references the Gorons' role in The Legend of Zelda series by assisting Link in his quests.
  • This spirit's Shield type and Fire/Explosion Resist ↑ ability reference the Goron's ability to adapt to the intense heat from Death Mountain.
  • This spirit's Fire/Explosion Resist ↑ ability further references the Goron's production and careful handling of explosives in The Legend of Zelda series.
198
SSBU spirit Darunia.png
Darunia Donkey Kong DonkeyKongHeadYellowSSBU.png
Jigglypuff JigglypuffHeadBlueSSBU.png×8
Neutral
1,400 Gerudo Valley (Battlefield form) •Hazard: Lava Floor •Defeat the main fighter to win
•The floor is lava
•The enemy starts the battle with a Hammer
Hidden Mountain & Forest
  • The yellow Donkey Kong represents Darunia, the large, muscular leader of the Goron Tribe in The Legend of Zelda: Ocarina of Time.
  • The blue Jigglypuff minions' Rollout represent the Gorons, a race of mountainous creatures who can roll into a boulder-like form.
  • The Lava Floor hazard references the intense heat of Death Mountain, the volcanic home of the Gorons in The Legend of Zelda series.
  • Donkey Kong starting off with a Hammer references the Megaton Hammer, a legendary hammer wielded by Darunia's ancestor used to defeat the lava dragon, Volvagia.
199
SSBU spirit Zora.png
Zora Greninja GreninjaHeadVioletSSBU.png
Shield
1,800 Great Bay N/A •The enemy's neutral special has increased power Ocarina of Time Medley Spirit Battle inspiration:
  • The violet Greninja represents the Zora, a blue humanoid character based on an aquatic creature.
  • The stage is based on the Great Bay, the oceanic area of Termina inhabited by the Zora race in The Legend of Zelda: Majora's Mask.
  • The music track is based on the medley of theme songs from Ocarina of Time, which first features the Zora as an ally.
  • Greninja's favored Water Shuriken references the enemy Zora in The Legend of Zelda series, where they attack by shooting water at the player.

Other trivia:
  • This spirit's Support type references the Zora's role in The Legend of Zelda series by helping Link in his quests.
  • This spirit's Boomerang Equipped ability references the boomerang weapons acquired in Zora populated areas in Ocarina of Time and Majora's Mask.
  • In World of Light, the Zora spirit is located in the Dracula's Castle map, with its specific placement referencing the Fish Man enemies that appear in Block 4 in Castlevania.
201
SSBU spirit Great Fairy.png
Great Fairy •Giant Zelda ZeldaHeadPurpleSSBU.png
Shield
9,500 Fountain of Dreams (Battlefield form) •Health Recovery •The enemy's special moves have increased power
•The enemy is healed significantly when the enemy's at high damage
•The enemy's FS Meter charges quickly
Ocarina of Time Medley Spirit Battle inspiration:
  • The purple Giant Zelda represents the Great Fairy, the giant form of the Fairies who appear as a giant red-haired woman.
  • The represents the Great Fairy Fountain, a magical water spring inhabited by the Great Fairies in The Legend of Zelda series.
  • The music track features "Zelda's Lullaby", which can be played to summon the Great Fairies at the Great Fairy Fountain in The Legend of Zelda: Ocarina of Time.
  • The Health Recovery rule and the third battle condition reference the Great Fairy's ability to restore Link's health and Magic Meter in Ocarina of Time.
  • Zelda's special moves, Din's Fire, Nayru's Love, and Farore's Wind, are based on the same magic spells the Great Fairy of Magic bestows onto Link in Ocarina of Time.

Other trivia:
  • This spirit's Support type references the Great Fairy's role in The Legend of Zelda series by rewarding the player with important items or power-ups.
  • This spirit's Critical-Health Healing ability further references the Great Fairy's ability to restore Link's health in The Legend of Zelda series.
202
SSBU spirit Koume & Kotake.png
Koume & Kotake Bayonetta BayonettaHeadPinkSSBU.pngBayonettaHeadBlueSSBU.png
Neutral
3,700 Gerudo Valley N/A •The enemy starts the battle with a Fire Flower
•The enemy starts the battle with a Freezie
Gerudo Valley Spirit Battle inspiration:
  • The pink and blue Bayonettas each represent the twin Gerudo witches, the red witch Koume and the blue witch Kotake, who appear as stage hazards.
  • The stage and music track represent Gerudo Valley, the desert home of Koume and Kotake in The Legend of Zelda: Ocarina of Time,
  • The pink and blue Bayonettas each start off with a Fire Flower and a Freezie, each referencing Koume's fire spells and Kotake's ice spells.

Other trivia:
  • This spirit's Neutral type references how Koume and Kotake's fire and ice elements balance each other out and destroy each other.
  • This spirit can be obtained by summoning, referencing how Koume and Kotake can combine themselves to form Twinrova.
204
SSBU spirit ReDead.png
ReDead Mewtwo Team MewtwoHeadPurpleSSBU.png×4 (50 HP)
Grab
2,100 Hyrule Castle (Battlefield form) N/A •The enemy has super armor but moves slower
Stamina battle
•The enemy favors down specials
Song of Storms Spirit Battle inspiration:
  • The purple Mewtwo represents the ReDead, a dark, humanoid, zombie-like enemy who appears in groups.
  • The stage is based on Hyrule Castle in The Legend of Zelda: Ocarina of Time, which first features the ReDead as an enemy.
  • The first battle condition references the ReDead's slow, lumbering movements, and their ability to withstand being attacked before they are defeated.
  • Mewtwo's favored Disable references the ReDead's ability to petrify its nearby victims, which can temporarily disable their movements and leave them vulnerable to attacks.

Other trivia:
  • This spirit's Grab type references how the ReDead attacks by grabbing ahold of the player and damaging them.
  • This spirit's Jump ↓ ability references the ReDead's inability to jump.
  • In World of Light, the ReDead spirit is located at the entrance of the Dracula's Castle map, with its specific placement referencing the Zombie enemies that appear in Block 1 in Castlevania.
205
SSBU spirit Skull Kid.png
Skull Kid Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2123, Skull Kid's Hat, Skull Kid's Outfit)
•Tiny Meta Knight MetaKnightHeadNavySSBU.pngMetaKnightHeadPinkSSBU.png
Grab
4,000 Distant Planet (hazards off) •Assist Trophy Enemies (Skull Kid (Invisibility Effect))
•Hazard: Fog
•Defeat the main fighter to win
•The stage is covered in fog
•Hostile assist trophies will appear
Saria's Song / Middle Boss Battle Spirit Battle inspiration:
  • The Mii Brawler's costume represents Skull Kid, a forest imp wearing Majora's Mask, who appears as the Assist Trophy enemy.
  • The pink and navy Tiny Meta Knight minions each represent Skull Kid's Fairy companions, Tatl and Tael, who appear as small yellow and purple winged orbs.
  • The stage and the Fog hazard represent the Lost Woods, a dense forest where Link encounters the Skull Kid in The Legend of Zelda: Ocarina of Time and Majora's Mask.
  • The music track features "Saria's Song", which Young Link plays to the Skull Kid in Ocarina of Time and later serves as his theme song in The Legend of Zelda series.

Other trivia:
  • This spirit's Grab type references the Skull Kid's role as a thief in Majora's Mask, who steals the titular mask and the Ocarina of Time.
  • In World of Light, the Skull Kid spirit is located in the Lost Woods section of the Sacred Land map, referencing how the Skull Kid can be encountered in the Lost Woods.
207
SSBU spirit Deku Link.png
Deku Link Diddy Kong DiddyKongHeadGreenSSBU.png
Grab
3,700 Distant Planet (Battlefield form) •Item Tidal Wave
•Item: Lip's Stick
•The enemy favors neutral specials
•Certain items will appear in large numbers after a little while
•The enemy is easily distracted by items
Saria's Theme Spirit Battle inspiration:
  • The green Diddy Kong represents Deku Link, the Deku Mask transformation of Young Link, who appears as a brown, humanoid creature wearing green clothes.
  • The stage represents the portal connecting the Lost Woods to Termina, where Young Link is cursed into his Deku form by the Skull Kid in The Legend of Zelda: Majora's Mask.
  • The Lip's Stick item represents the flower-like propellers that allow Deku Link to fly in the air by launching out of a Deku Flower.
  • Diddy Kong's favored Peanut Popgun and the Deku Nut item each reference the projectiles that Deku Link uses to attack enemies, including bubbles and Deku Nuts.

Other trivia:
  • This spirit's Grab type references Deku Link's role by retrieving the stolen Ocarina of Time from the Skull Kid in Majora's Mask.
  • This spirit's Fire Weakness ability references how Deku Link is made of flora, which is susceptible to fires.
  • In World of Light, the Deku Link spirit is located in the jungle area in the Light Realm, similar to the stage's woodland setting.
208
SSBU spirit Fierce Deity Link.png
Fierce Deity Link •Giant Link LinkHeadGreySSBU.png
Attack
13,900 Great Bay (Ω form) •Defense ↓
•Easy to Launch
•Attack Power ↑
•You are easy to launch
•You have reduced defense after a little while
•The enemy has increased attack power
Calamity Ganon Battle - Second Form Spirit Battle inspiration:
  • The Giant Link's grey costume is based on Fierce Deity Link, the Fierce Deity Mask form of Young Link, who resembles a larger version of his adult form.
  • The stage's background features the Moon, the final location of The Legend of Zelda: Majora's Mask where the Fierce Deity Mask can be obtained from inside the Moon.
  • The music track references how Fierce Deity Link is a dark and vengeful deity, who first appears during the final boss battle of Majora's Mask.
  • The rules reference how Fierce Deity Link's raw attack power is incorporated into his Fierce Deity Sword, which can easily defeat any enemy in Majora's Mask.

Other trivia:
  • This spirit's Attack type and Sword Attack ↑ ability further reference how Fierce Deity Link's raw attack power is incorporated into his Fierce Deity Sword.
  • This spirit can be obtained by summoning, referencing how the Fierce Deity Mask can be obtained by trading in twenty non-transformation Masks with the Moon Children.
  • In World of Light, the Fierce Deity Link spirit on Dharkon's side of the Final Battle map matches with the Mythra spirit on Galeem's side; both characters are swordfighters empowered by opposing elements of darkness and light.
211
SSBU spirit Tingle.png
Tingle Villager VillagerHeadCyanSSBU.pngVillagerHeadPurpleSSBU.pngVillagerHeadYellowSSBU.png
Young Link YoungLinkHeadRedSSBU.png
Grab
9,000 Great Bay •Uncontrollable Speed
•Slippery Stage
•Defeat the main fighter to win
•All fighters move faster and can't stop quickly after a little while
•The enemy loves to taunt
Termina Field (Remix) Spirit Battle inspiration:
  • The cyan male Villager represents Tingle, an oddly-dressed man who features a similar facial expression and appears as a stage hazard.
  • The purple and yellow male Villagers each represent two of Tingle's brothers, Ankle and Knuckle, who all resemble each other wearing different colored clothes.
  • The red Young Link minion is based on his appearance in The Legend of Zelda: Majora's Mask, who encounters Tingle around the different regions of Termina.
  • The rules reference Tingle's Assist Trophy effect in the Super Smash Bros. series, where he throws Banana Peels in the air and causes the players to trip.
  • The Villagers' Balloon Trip and the third battle condition reference how Tingle and his brothers perform a strange dance and float with balloons attached to their backs.

Other trivia:
  • This spirit's Support type references Tingle's role by providing Link with maps of the areas in The Legend of Zelda series.
  • This spirit's Slumber Immunity ability references how Tingle is often found awake during the day-and-night cycles in The Legend of Zelda series.
212
SSBU spirit Happy Mask Salesman.png
Happy Mask Salesman Young Link YoungLinkHeadBlackSSBU.png
Shield
4,300 Umbra Clock Tower •Attack Power ↑
•Move Speed ↑
•Jump Power ↑
•Timed battle (1:30)
•All fighters have increased jump power
•All fighters have increased move speed after a little while
Song of Storms Spirit Battle inspiration:
  • The black Young Link is based on his appearance in The Legend of Zelda: Majora's Mask, who is associated with Masks similar to the Happy Mask Salesman.
  • The stage represents the Clock Tower, a location in Majora's Mask where Young Link first encounters the Happy Mask Salesman.
  • The rules reference the abilities of Young Link's Mask transformations, which includes Deku Link's high jumps, Zora Link's swimming speed, and Goron Link's powerful attacks.
  • The timed battle condition references the three-day cycle in Majora's Mask, where Young Link must retrieve the titular mask for the Happy Mask Salesman before the end of the third day.

Other trivia:
  • This spirit's Support type and Trade-Off Attacks ↑ ability reference the Happy Mask Salesman's role in Majora's Mask by helping Young Link break his Deku curse.
  • In World of Light, the Happy Mask Salesman spirit is located near the clock tower in the Dracula's Castle map, further referencing the Clock Tower where the Happy Mask Salesman is first encountered in Majora's Mask.
213
SSBU spirit Kafei.png
Kafei •Bunny Young Link YoungLinkHeadBlueSSBU.png
Grab
4,600 Skyloft N/A •Timed battle (1:30)
•The enemy tends to avoid conflict
Termina Field (Remix) Spirit Battle inspiration:
  • The blue Bunny Young Link represents Kafei, a blue-haired character who is cursed into the form of a young boy by the Skull Kid.
  • The stage represents the Laundry Pool, an area in Clock Town featuring grass and a little river, which connects to Kafei's hideout behind the Curiosity Shop.
  • The 1:30 time limit represents the time during the end of the third day in The Legend of Zelda: Majora's Mask, where Kafei reunites with his fiancée Anju after retrieving the stolen Sun's Mask.
  • Young Link starting off with a Bunny Hood and the second battle condition reference how Kafei, while disguised with the Keaton Mask, will quickly run and hide away if seen by Young Link.

Other trivia:
  • This spirit's Support and Grab types reference Kafei's role in Majora's Mask by helping Young Link retrieve the stolen Sun's Mask.
  • This spirit's Mr. Saturn Equipped ability references Kafei's Mask, a mask resembling Kafei's face, which features a simple design and black dots for eyes.
214
SSBU spirit Postman.png
Postman Wii Fit Trainer WiiFitTrainerHeadMaleRedSSBU.png (120 HP)
Grab
2,600 Temple N/A •Timed stamina battle (2:00)
•The enemy tends to avoid conflict
Termina Field Spirit Battle inspiration:
  • The red male Wii Fit Trainer represents the Postman, a physically fit postal worker who wears a red hat and a pair of shorts.
  • The timed battle condition references the three-day cycle in The Legend of Zelda: Majora's Mask, where the Postman will perform his duties until the end of the third day.
  • The second battle condition references the Postman's diligent schedule in Majora's Mask, where he doesn't stop to talk with Young Link while performing his duties.

Other trivia:
  • This spirit's Support type references the Postman's role by delivering letters to Link in The Legend of Zelda series.
  • This spirit's Bunny Hood Equipped ability references the Running Man, the Postman's Hyrule counterpart in Ocarina of Time whom Young Link must deliver the Bunny Hood to.
215
SSBU spirit Din.png
Din Zelda ZeldaHeadRedSSBU.png×2
Attack
4,000 Bridge of Eldin (Battlefield form) •Hazard: Lava Floor •The floor is lava
•The enemy favors side specials
Ballad of the Goddess (Remix) Spirit Battle inspiration:
  • The red Zelda and the music track represent Din, the red Oracle of Seasons who is named after the Goddess of Power.
  • The stage represents the Bridge of Eldin, a bridge located in the Eldin Province in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Power.
  • Zelda's favored side special and the Lava Floor hazard are based on Din's Fire, which allows the player to create a large explosion, leaving burning fire in its wake

Other trivia:
  • This spirit's Support type references Din's role in the linked Oracle games by aiding Link in rescuing Princess Zelda.
  • This spirit's Attack type and Lava-Floor Resist ability reference the offensive power of Din's Fire, which doesn't burn the player casting the spell.
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing Din's knowledge of the Rod of Seasons, a mystical tool in Oracle of Seasons.
216
SSBU spirit Nayru.png
Nayru Zelda ZeldaHeadBlueSSBU.png×2
Shield
3,500 Bridge of Eldin •Temporary Invincibility •The enemy will occasionally be invincible after a little while
•The enemy favors neutral specials
Ballad of the Goddess (Original) Spirit Battle inspiration:
  • The blue Zelda and the music track represent Nayru, the blue Oracle of Ages who is named after the Goddess of Wisdom.
  • The stage represents the Bridge of Eldin, a bridge leading to the Lanayru Province in The Legend of Zelda: Twilight Princess, which is named after the Goddess of Wisdom.
  • Zelda's favored neutral special and the Temporary Invincibility rule are based on Nayru's Love, which creates a blue crystal shield around the player to protect them from taking damage.

Other trivia:
  • This spirit's Support type references Nayru's role in the linked Oracle games by aiding Link in rescuing Princess Zelda.
  • This spirit's Shield type and Perfect-Shield Reflect ability reference how Zelda can use Nayru's Love to reflect any projectile attack back at her opponent.
  • In World of Light, the Nayru spirit is located in the Temple of Light map, which is occupied by divine-themed spirits, further referencing how the oracle Nayru is named after the Goddess of Wisdom.
217
SSBU spirit Ricky.png
Ricky Little Mac LittleMacHeadYellowSSBU.png
Attack
1,800 Bridge of Eldin (Battlefield form) N/A •The enemy loves to jump
•The enemy has increased jump power
Tal Tal Heights Spirit Battle inspiration:
  • The yellow Little Mac and the battle conditions represent Ricky, a boxing kangaroo, whose species are known for jumping.
  • The stage and music track represent the prairie cliff regions of the overworld of the Oracle games if the player chooses Ricky as Link's companion.

Other trivia:
  • This spirit's Support type references Ricky's role as one of Link's companions in the Oracle games.
  • This spirit's Attack type and Fist Attack ↑ ability reference Ricky's usage of powerful punch attacks in the Oracle games.
218
SSBU spirit Dimitri (The Legend of Zelda).png
Dimitri (The Legend of Zelda) Yoshi YoshiHeadRedSSBU.png
Young Link YoungLinkHeadRedSSBU.png
Shield
1,700 Great Bay N/A •The enemy favors neutral specials Tal Tal Heights Spirit Battle inspiration:
  • The red Yoshi's favored Egg Lay represents Dimitri, a red-and-white dinosaur who can swallow enemies whole.
  • The stage and music track represent the flooded regions of the overworld of the Oracle games if the player chooses Dimitri as Link's companion.

Other trivia:
  • This spirit's Support type references Dimitri's role as one of Link's companions in the Oracle games.
  • This spirit's Swimmer ability references Dimitri's ability to swim through flooded areas in the Oracle games.
219
SSBU spirit Moosh.png
Moosh Bowser BowserHeadBlueSSBU.png
Shield
1,900 Garden of Hope (Battlefield form) N/A •The enemy favors down specials Tal Tal Heights Spirit Battle inspiration:
  • The blue Bowser's favored Bowser Bomb represents Moosh, a large, blue, winged bear who can defeat enemies with a ground pound attack.
  • The stage and music track represent the pitfall regions of the overworld of the Oracle games if the player chooses Moosh as Link's companion.

Other trivia:
  • This spirit's Support type references Moosh's role as one of Link's companions in the Oracle games.
  • This spirit's Instadrop ability further references Moosh's ability to attack and defeat enemies by using a ground pound attack.
  • In World of Light, the Moosh spirit is located in the Forest Hill map, which is occupied by animal-themed spirits, including Moosh, the winged bear.
220
SSBU spirit Ganondorf (Twilight Princess).png
Ganondorf (Twilight Princess) Ganondorf GanondorfHeadGreySSBU.png (160 HP)
Attack
9,400 Hyrule Castle (hazards off) •Attack Power ↑ Stamina battle
•The enemy has increased attack power when the enemy's at high damage
Calamity Ganon Battle - Second Form Spirit Battle inspiration:
  • The grey Ganondorf and the music track are based on his appearance as the main antagonist of The Legend of Zelda: Twilight Princess.
  • The stage represents Hyrule Castle, the final dungeon of Twilight Princess which features multiple boss battles against Ganondorf.
  • The Attack Power ↑ rule references how Ganondorf obtains the Triforce of Power while he was critically wounded during his execution prior to Twilight Princess.

Other trivia:
  • This spirit's Attack type references Ganondorf's usage of the Sword of the Six Sages during his final boss battle in Twilight Princess.
  • In World of Light, the Ganondorf (Twilight Princess) spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark Twilight Realm where Ganondorf's spirit was banished prior to Twilight Princess.
222
SSBU spirit Midna.png
Midna Bayonetta BayonettaHeadGreenSSBU.png
Grab
9,200 Bridge of Eldin (hazards off) •Assist Trophy Enemies (Midna)
•Item: Transforming Types
•Hostile assist trophies will appear Midna's Lament Spirit Battle inspiration:
  • The green Bayonetta and the music track represent the true form of Midna, the curvaceous princess of the Twili tribe, who practice dark magic.
  • The stage's background features Hyrule Castle, where Link first encounters Midna while trapped in his wolf form in The Legend of Zelda: Twilight Princess.
  • The Transforming Type items references how Midna was transformed into an imp by Zant prior to Twilight Princess, who appears as the Assist Trophy enemy.

Other trivia:
  • This spirit's Grab type references Midna's ability to grab onto objects or enemies using her hand-like hair.
  • In World of Light, the Midna spirit on Dharkon's side of the Final Battle map matches with the Tetra spirit on Galeem's side; both characters are Link's companions who are later revealed as princess descendants associated with dark and light magic powers.
224
SSBU spirit Zant.png
Zant Robin RobinHeadBlueSSBU.png
Attack
4,100 Bridge of Eldin (Battlefield form) •Giant •The enemy is giant after a little while
•Timed battle (2:00)
•Only certain Pokémon will emerge from Poké Balls (Abra)
Main Theme - The Legend of Zelda: Twilight Princess Spirit Battle inspiration:
  • The blue Robin represents Zant, a blade-wielding spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
  • The stage's background features Hyrule Castle, which was invaded by Zant and his Shadow Beast army prior to The Legend of Zelda: Twilight Princess.
  • The Giant rule and the Abra Poké Ball Pokémon's Teleport ability references Zant's ability to grow giant and teleport himself during his boss battle.

Other trivia:
  • This spirit's Attack type references Zant's usage of blades and powerful dark magic during his boss battle.
  • In World of Light, the Zant spirit is located in the Mysterious Dimension map in the Dark Realm, referencing the dark Twilight Realm where Zant usurped the throne from Midna prior to Twilight Princess.
225
SSBU spirit Agitha.png
Agitha Peach PeachHeadWhiteSSBU.png
Bayonetta BayonettaHeadPinkSSBU.png
Grab
1,900 Kongo Falls •Item: Beehive •Take your strongest team into this no-frills battle The Hidden Village Spirit Battle inspiration:
  • The white Peach represents Agitha, a young blonde girl who wears a ballgown, carries a parasol, and carries the title of "princess".
  • The pink Bayonetta minion's butterfly wings and the Beehive item reference Agitha's affection for bugs, including butterflies and other insects.
  • The stage represents the giant tree inside of Agitha's Castle, the home of Agitha in The Legend of Zelda: Twilight Princess.

Other trivia:
  • This spirit's Support and Grab types reference Agitha's role by rewarding Link for each Golden Bug he retrieves for her in Twilight Princess.
  • This spirit's Lip's Stick Equipped ability references the large parasol that Agitha carries around with her in Twilight Princess.
  • This spirit can be obtained by collecting 10 unique spirits, referencing how Link must retrieve the Golden Bugs for Agitha in exchange for a reward in Twilight Princess.
226
SSBU spirit King Bulblin & Lord Bullbo.png
King Bulblin & Lord Bullbo Wario WarioHeadYellowSSBU.png
Attack
2,000 Bridge of Eldin N/A •The enemy favors dash attacks Main Theme - The Legend of Zelda: Twilight Princess
  • The yellow-and-green Wario represents King Bulblin, a large green Bulblin who features a bloated belly and appears as the stage hazard.
  • The stage and the battle condition reference King Bulblin's jousting match on the Bridge of Eldin, where he will charge at link while riding Lord Bullbo.
227
SSBU spirit Fi.png
Fi Link LinkHeadGreenSSBU.png
Shield
9,500 Skyloft (Ω form) N/A •The enemy's melee weapons have increased power
•The enemy's FS Meter charges quickly
Ballad of the Goddess (Remix) Spirit Battle inspiration:
  • The green Link represents Link from The Legend of Zelda: Skyward Sword, who is accompanied by Fi, the spirit of his Goddess Sword.
  • The stage is based on Skyloft, the main hub area of Skyward Sword, which features the Statue of the Goddess where Link first encounters Fi.
  • The music track is based on the "Ballad of the Goddess", a song dedicated to the Goddess Hylia, who created Fi prior to Skyward Sword.
  • Link's Ancient Bow and Arrow Final Smash references the Skyward Strike, a special move used by Link where he unleashes a powerful beam.

Other trivia:
  • This spirit's Support type references Fi's role as Link's main companion in Skyward Sword.
  • This spirit's Neutral Special ↑ ability references how Link's Sword attacks can be performed by using the B button, which is used as the player's neutral special in the Super Smash Bros. series.
  • This spirit can be obtained by summoning, referencing how Fi is summoned to aid Link on his quest to search for and rescue Zelda in Skyward Sword.
228
SSBU spirit Ghirahim.png
Ghirahim Corrin CorrinHeadBlueSSBU.png
Grab
8,800 Skyloft •Assist Trophy Enemies (Ghirahim) •The enemy's melee weapons have increased power
•Hostile assist trophies will appear after a little while
•The enemy has increased move speed
Ballad of the Goddess (Remix) Spirit Battle inspiration:
  • The blue Corrin represents Ghirahim, a white-haired swordsman who wears a red cloak and appears as the Assist Trophy enemy.
  • The music track features a rock orchestra remix of Ghirahim's boss battle theme song in The Legend of Zelda: Skyward Sword.
  • The battle conditions reference Ghirahim's usage of quick movement speed and powerful sword attacks during his first boss battle in Skyward Sword.

Other trivia:
  • This spirit's Grab type references Ghirahim's role by kidnapping Zelda in order to release his master, Demise in Skyward Sword.
229
SSBU spirit The Imprisoned.png
The Imprisoned •Giant King K. Rool KingKRoolHeadBlackSSBU.png (140 HP)
Shield
4,600 Gerudo Valley •Assist Trophy Enemies (Ghirahim) •The enemy has super armor but moves slower
•Timed stamina battle (1:30)
•Hostile assist trophies will appear
Ballad of the Goddess (Remix) Spirit Battle inspiration:
  • The black Giant King K. Rool represents the Imprisoned, a giant boss who features fangs and a large body covered in black scales.
  • The stage represents the Sealed Grounds, a large, deep pit where the Imprisoned is sealed away prior to The Legend of Zelda: Skyward Sword.
  • The Ghirahim Assist Trophy enemy is based on his appearance in Skyward Sword, who serves as the living weapon of Demise, the true form of the imprisoned.
  • The first battle condition references how the Imprisoned features a nearly indestructible body and slow lumbering movements during his boss battles.
  • The timed stamina battle condition references how Link must defeat the Imprisoned before it reaches the top of the Sealed Grounds, which will result in a game over.

Other trivia:
  • This spirit's Shield type and Speed ↓ ability further reference the Imprisoned's nearly indestructible body and slow lumbering movements.
231
SSBU spirit Loftwing.png
Loftwing •Giant Falco FalcoHeadRedSSBU.png
Shield
2,800 Skyloft (Battlefield form) •Hazard: Heavy Wind •Dangerously high winds are in effect
•The enemy is giant
Ballad of the Goddess (Original) Spirit Battle inspiration:
  • The red Giant Falco represents the Crimson Loftwing, the red-colored variation of the Loftwing, a species of giant bird creatures.
  • The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword, which is inhabited by the Loftwings.
  • The Heavy Wind hazard references the Loftwing's ability to fly in the air and transport their users through different airborne regions in the sky.

Other trivia:
  • This spirit's Support type and Landing Lag ↓ ability reference the Crimson Loftwing's role by transporting Link through the skies in Skyward Sword.
232
SSBU spirit Groose.png
Groose Wario WarioHeadGreenSSBU.png
Shield
3,800 Skyloft •Item: Exploding Types •The enemy starts the battle with a Bomber
•The enemy's throwing-type items have increased power
•The enemy loves to jump
Ballad of the Goddess (Original) Spirit Battle inspiration:
  • The green Wario represents Groose, a burly, pointy-eared Skyloftian who wears a green tunic and serves as the rival of his debut game's protagonist.
  • The stage is based on Skyloft, the main hub area of The Legend of Zelda: Skyward Sword where Groose originally lived as a citizen.
  • The Throwing/Explosive Type items reference Groose's usage of the explosive Bomb Flowers, which he can launch with his railed catapult, the Groosenator.
  • The third battle condition references how Groose jumps after Link from Skyloft while visiting the Sealed Grounds for a second time during his search for Zelda.

Other trivia:
  • This spirit's Shield type references Groose's role by defending the Temple from the Imprisoned in Skyward Sword.
233
SSBU spirit Wall-Merged Link.png
Wall-Merged Link Mr. Game & Watch MrGame&WatchHeadSSBU.png
Young Link YoungLinkHeadOrangeSSBU.png
Neutral
3,500 Flat Zone X N/A •Reinforcements will appear after an enemy is KO'd Lorule Main Theme Spirit Battle inspiration:
  • The default Mr. Game & Watch represents Wall-Merged Link, the two-dimensional form of Link, who can move sideways.
  • The orange Young Link minion represents Link from The Legend of Zelda: A Link Between Worlds, a young sword-wielding boy who can emerge from his Wall-Merged form.
  • The stage references the Wall Merging gameplay mechanic of A Link Between Worlds, where Link's Wall-Merged form can travel along the walls.
  • The music track is based on the theme song of Lorule, the darker parallel world of Hyrule, which Wall-Merged Link can travel to via fissures in A Link Between Worlds.

Other trivia:
  • This spirit's Neutral type references Link's ability to transform himself into his two-dimensional Wall-Merged form and back in A Link Between Worlds.
235
SSBU spirit Ravio.png
Ravio •Bunny Young Link YoungLinkHeadBlueSSBU.png
Shield
4,000 Skyloft N/A •Timed battle (2:00)
•The enemy favors special moves
•The enemy is easily distracted by items
Hyrule Main Theme Spirit Battle inspiration:
  • The blue Bunny Young Link represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
  • The stage and music track represent Central Hyrule, the grassy location in Hyrule where Ravio takes refuge inside Link's House in The Legend of Zelda: A Link Between Worlds.
  • Young Link starting off with a Boomerang and the battle conditions reference how Ravio serves as the owner of his own rental shop, where he sells the Rented Bow, Rented Bomb, and the Rented Boomerang to Link.

Other trivia:
  • This spirit's Support type references Ravio's role by giving Link the ability to perform a Wall-Merge and help him defend Hyrule and Lorule in A Link Between Worlds.
  • This spirit's Killing Edge Equipped ability further references the rental weapons that Ravio sells in his shop in A Link Between Worlds.
236
SSBU spirit Hilda (The Legend of Zelda).png
Hilda (The Legend of Zelda) Zelda ZeldaHeadBlackSSBU.png
•Bunny Young Link YoungLinkHeadBlueSSBU.png
Shield
9,100 Temple •Assist Trophy Enemies (Nightmare) •Hostile assist trophies will appear Lorule Main Theme Spirit Battle inspiration:
  • The black Zelda represents Princess Hilda, the Lorulean counterpart of Princess Zelda who features a different color scheme
  • The blue Bunny Young Link minion represents Ravio, the Lorulean counterpart of Link who features a different color scheme and wears a bunny-shaped hood.
  • The stage, music track, and the Nightmare Assist Trophy enemy represent Lorule, the darker parallel counterpart of Hyrule in The Legend of Zelda: A Link Between Worlds

Other trivia:
  • This spirit's Shield type references Hilda's role by protecting Hyrule in A Link Between Worlds.
  • In World of Light, the Hilda (Legend of Zelda) spirit is located in the Sacred Land map in the Dark Realm, further referencing Lorule, the dark parallel counterpart of Hyrule in A Link Between Worlds.
237
SSBU spirit Yuga.png
Yuga Inkling InklingHeadPurpleSSBU.png
•Giant Inkling InklingHeadPurpleSSBU.png
Shield
9,600 Kalos Pokémon League (hazards off) N/A •The enemy's side special has increased power
•Reinforcements will appear after an enemy is KO'd
Yuga Battle (Hyrule Castle) Spirit Battle inspiration:
  • The purple Inkling and the music track represent Yuga, an antagonist who wears purple robes and uses art-themed weapons.
  • The purple Giant Inkling minion represents Yuga Ganon, the giant combined form of Yuga and Ganon after the former frees the latter from imprisonment.
  • The stage represents the Throne Room of Lorule Castle where Yuga summons Ganon using a magic circle in The Legend of Zelda: A Link Between Worlds.
  • Inkling's Splat Roller references Yuga's Wall Merging ability, which allows him to transform himself and his victims into flattened two-dimensional works of art.

Other trivia:
  • This spirit's Shield type references how Yuga cannot be attacked directly during his boss battles in A Link Between Worlds.
  • This spirit can be obtained by summoning, referencing how Yuga summons Ganon by using the power of the Seven Sages' descendants in A Link Between Worlds.
  • In World of Light, the Yuga spirit is located in the Dark Realm, referencing Lorule, the dark parallel counterpart of Hyrule in A Link Between Worlds.
238
SSBU spirit Zelda (Breath of the Wild).png
Zelda (Breath of the Wild) Zelda ZeldaHeadBlueSSBU.png (50 HP)
Link LinkHeadWhiteSSBU.png (60 HP)
Inkling InklingHeadPinkSSBU.png (30 HP)
Donkey Kong DonkeyKongHeadYellowSSBU.png (60 HP)
Falco FalcoHeadBlueSSBU.png (50 HP)
Zero Suit Samus ZeroSuitSamusHeadShortsBlueSSBU.png (50 HP)
Shield
9,200 Great Plateau Tower N/A Stamina battle
•Reinforcements will appear after an enemy is KO'd
•Defeat an army of fighters
Main Theme - The Legend of Zelda: Breath of the Wild Spirit Battle inspiration:
  • The blue Zelda represents Princess Zelda from The Legend of Zelda: Breath of the Wild, who is depicted wearing royal blue clothing.
  • The white Link is based on his appearance in Breath of the Wild, who serves as Princess Zelda's bodyguard prior to the beginning of the game.
  • The Zero Suit Samus starting off with a Killing Edge represents Urbosa, the Champion of the Gerudo Tribe who wields her signature weapon, the Scimitar of the Seven.
  • The blue Falco's Blaster in the air represents Revali, the Champion of the Rito Tribe who uses aerial archery attacks with his signature weapon, the Great Eagle Bow.
  • The yellow Giant Donkey Kong starting off with an Ore Club represents Daruk, the Champion of the Goron Tribe who wields his signature weapon, the Boulder Breaker.
  • The pink Inkling's Autoheal ability represents Mipha, the Champion of the Zora Tribe who uses her signature healing ability, Mipha's Grace.
  • The stage's background features Hyrule Castle from Breath of the Wild, where Princess Zelda seals Calamity Ganon away prior to the beginning of the game.
  • The second battle condition references the Great Calamity, an event prior to the beginning of Breath of the Wild where Link and Zelda are left as Hyrule's last hope after the Champions fall to Calamity Ganon.

Other trivia:
  • This spirit's Support and Shield types reference Princess Zelda's role by helping Link and the Champions defend Hyrule from Calamity Ganon in Breath of the Wild.
  • This spirit's Poison Immunity ability references Zelda's sacred power, which can eliminate Calamity Ganon, whose body is made up of the evil poisonous substance, Malice.
  • In World of Light, the Zelda (Breath of the Wild) spirit must be defeated in order to access the Toon Link fighter, referencing how Zelda protects a critically-injured Link from the Guardians prior to Breath of the Wild.
239
SSBU spirit Mipha.png
Mipha Inkling InklingHeadPinkSSBU.png (100 HP)
Shield
3,900 Great Bay (Battlefield form) N/A Stamina battle
•The enemy heals over time
Main Theme - The Legend of Zelda: Breath of the Wild Spirit Battle inspiration:
  • The pink Inkling represents Mipha, a pink female Zora who is based on an aquatic creature and features fins hanging down from both sides of her face.
  • The stage represents Zora's Domain, a mountainous water region inhabited by the Zora Tribe, whom Mipha serves as their Champion in The Legend of Zelda: Breath of the Wild.
  • The second battle condition references Mipha's signature ability, Mipha's Grace, which allows the user to create a magical aura that can restore their Hearts.

Other trivia:
  • This spirit's Support and Shield types reference Mipha's role by helping Link and Princess Zelda defend Hyrule from Calamity Ganon in Breath of the Wild.
  • This spirit's Critical-Health Stats ↑ ability references how Mipha's Grace can immediately restore Link's Hearts after they are completely depleted in Breath of the Wild.
240
SSBU spirit Daruk.png
Daruk Donkey Kong DonkeyKongHeadYellowSSBU.png (180 HP)
Shield
4,300 Find Mii (Battlefield form) •Hazard: Lava Floor •The floor is lava
Stamina battle
•The enemy's shield has extra durability
Nintendo Switch Presentation 2017 Trailer BGM Spirit Battle inspiration:
  • The yellow Donkey Kong represents Daruk, a large, muscular Goron who is depicted with a toothy grin.
  • The stage and the Lava Floor hazard represent Death Mountain, the volcano home of the Goron Tribe, whom Daruk serves as their Champion in The Legend of Zelda: Breath of the Wild.
  • Donkey Kong's shielding and the third battle condition reference Daruk's signature ability, Daruk's Protection, which allows the user to create a protective barrier around them.
  • Donkey Kong starts off with an Ore Club, referencing Daruk's signature weapon, the Boulder Breaker, a large two-handed weapon which can deal massive damage.

Other trivia:
  • This spirit's Shield type references Daruk's role by helping Link and Zelda defend Hyrule from Calamity Ganon in Breath of the Wild.
  • This spirit's Shield type and Weight ↑ ability reference the protective properties of Daruk's Protection, which prevents the user from taking damage from enemy attacks.
  • This spirit's Weight ↑ ability references how Daruk is a large-bellied character, which is often associated with being heavyweight.
  • In World of Light, the Daruk spirit is located at the volcano area in the Light Realm, further referencing Death Mountain, a volcano home of the Goron Tribe.
241
SSBU spirit Revali.png
Revali Falco FalcoHeadBlueSSBU.png (100 HP)
Grab
4,400 Skyloft (Battlefield form) •Hazard: Heavy Wind •Dangerously high winds are in effect
Stamina battle
Kass's Theme Spirit Battle inspiration:
  • The blue Falco represents Revali, a deep blue avian character who wears a blue sash and shares a similar appearance and cocky attitude.
  • The stage and music track represent Rito Village, the home village of the Rito, whom Revali serves as their Champion in The Legend of Zelda: Breath of the Wild.
  • The Heavy Wind hazard references Revali's signature ability, Revali's Gale, which allows the user to create a powerful gust of wind and soar up to higher altitudes.
  • Falco's Blaster in the air references Revali's usage of his signature weapon, the Great Eagle Bow, where he can shoot arrows while flying in the air.

Other trivia:
  • This spirit's Support type references Revali's role by helping Link and Zelda defend Hyrule from Calamity Ganon in Breath of the Wild.
  • This spirit's Shooting Attack ↑ ability further references Revali's usage of his signature weapon, the Great Eagle Bow.
  • In World of Light, the Revali spirit is located in the eastern cloud area in the Light Realm, similar to the stage's sky setting.
242
SSBU spirit Urbosa.png
Urbosa Zero Suit Samus ZeroSuitSamusHeadShortsBlueSSBU.png (100 HP)
Attack
4,400 Gerudo Valley (Battlefield form) •Item: Lightning
•Hazard: Zap Floor
•The floor is electrified
Stamina battle
•The enemy starts the battle with a Killing Edge
Main Theme - The Legend of Zelda: Breath of the Wild Spirit Battle inspiration:
  • Zero Suit Samus's blue Casual Outfit represents Urbosa, a female fighter whose appearance includes heels, an exposed midriff, and a ponytail hairstyle.
  • The stage represents Gerudo Valley, the desert home of the Gerudo Tribe, whom Urbosa serves as their Champion in The Legend of Zelda: Breath of the Wild.
  • The Zap Floor hazard and the Lightning item reference Urbosa's signature ability, Urbosa's Fury, which allows the user to create a powerful lightning attack.
  • Zero Suit Samus starts off with a Killing Edge, referencing Urbosa's signature weapon, the Scimitar of the Seven, a one-handed curved sword.

Other trivia:
  • This spirit's Electric Attack ↑ ability further references Urbosa's signature ability, Urbosa's Fury, which allows the user to create a powerful lightning attack.
  • In World of Light, the Urbosa spirit is located in the Gerudo Desert area of the Sacred Land map,further referencing Gerudo Desert, the desert home of the Gerudo Tribe.
243
SSBU spirit Calamity Ganon.png
Calamity Ganon •Giant Ganondorf GanondorfHeadGreySSBU.png
•Ally: Zelda ZeldaHeadBlueSSBU.png
Attack
13,900 Great Plateau Tower (Ω form) •Sudden Damage •You lose if your CPU ally is KO'd
•You'll occasionally take sudden damage after a little while
•The enemy is giant
Calamity Ganon Battle - Second Form Spirit Battle inspiration:
  • The grey Giant Ganondorf and the music track represent Calamity Ganon, the giant primal form of Ganon's Malice, whose incomplete form slightly resembles Ganondorf.
  • The blue Zelda ally represents Princess Zelda from The Legend of Zelda: Breath of the Wild, who must work together with Link to defeat Calamity Ganon.
  • The stage's background features Hyrule Castle from Breath of the Wild, where Calamity Ganon is sealed away by Princess Zelda and serves as the location of his boss battle.
  • The Sudden Damage rule and the first battle condition reference Zelda's weakening hold over Calamity Ganon, which would allow him to break free from his imprisonment.

Other trivia:
  • In World of Light, the Calamity Ganon spirit must be defeated in order to access Ganon, the boss of the Sacred Land map, referencing how Calamity Ganon is the penultimate boss of Breath of the Wild, followed by Dark Beast Ganon.
244
SSBU spirit Bokoblin.png
Bokoblin •Tiny King K. Rool Team KingKRoolHeadBrownSSBU.png×4
Neutral
1,400 Gaur Plain (Battlefield form) N/A •The enemy starts the battle with an Ore Club Kass's Theme Spirit Battle inspiration:
  • The brown Tiny King K. Rool starting off with an Ore Club represents the Bokoblin, a red, large-snouted enemy who wields a club and appears in groups.
  • The stage represents the Great Plateau, the mountainous starting area of The Legend of Zelda: Breath of the Wild, which features the Bokoblin as an enemy.

Other trivia:
  • This spirit's Battering Items Power ↑ ability references the Bokoblin's usage of one-handed melee weapons, including the Boko Club or the Spiked Boko Club.
245
SSBU spirit Guardian.png
Guardian •Giant R.O.B. ROBHeadPurpleSSBU.png
Neutral
3,800 Great Plateau Tower (Ω form) N/A •The enemy has super armor and is hard to launch or make flinch
Stamina battle
•The enemy favors neutral specials
Nintendo Switch Presentation 2017 Trailer BGM Spirit Battle inspiration:
  • The purple Giant R.O.B. represents the Guardian Stalker, a giant robotic enemy corrupted by Calamity Ganon, which causes them to glow purple.
  • The stage's background features Hyrule Castle from Breath of the Wild, where the surrounding area features the Guardian Stalker as an enemy.
  • R.O.B.'s favored Robo Beam and the first battle condition reference the Guardian Stalker's ability to resist most attacks and shoot powerful laser beams from its eye.

Other trivia:
  • This spirit's Support type references how the Guardians were originally designed to battle Calamity Ganon prior to Breath of the Wild.
  • This spirit's Neutral type references how the Guardians are corrupted by Calamity Ganon's Malice and transformed into enemies prior to Breath of the Wild.
  • This spirit's Weapon Resist ↑ ability further references the Guardian's protective armor plating, which makes them resistant to most attacks.
246
SSBU spirit Tetra.png
Tetra Toon Link ToonLinkHeadBlueSSBU.png
Shield
9,800 Pirate Ship •Item: Bullet Bill
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
The Great Sea / Menu Select Spirit Battle inspiration:
  • The blue Toon Link represents Tetra, a young, blonde female pirate who wears a blue outfit and accompanies Link in The Legend of Zelda: The Wind Waker.
  • The stage and music track represent Tetra's Ship, the pirate ship captained by Tetra, which she uses to sail the Great Sea in The Wind Waker.
  • The Heavy Wind hazard references the sailing gameplay mechanic of The Wind Waker, where Link uses the Wind Waker to manipulate the wind and sail the Great Sea.
  • The Bullet Bill item references the barrels launched from the ship's catapult, which Tetra uses to hide Link inside and launch him into the Forsaken Fortress.

Other trivia:
  • This spirit's Shield type references Tetra's role by helping Link rescue his sister and later defend the Triforce from Ganondorf as Princess Zelda in The Wind Waker.
  • In World of Light, the Tetra spirit on Galeem's side of the Final Battle map matches with the Midna spirit on Dharkon's side; both characters are Link's companions who are later revealed as princess descendants associated with light and dark magic powers.
250
SSBU spirit Aryll.png
Aryll Villager VillagerHeadBlueSSBU.png
Toon Link ToonLinkHeadTealSSBU.png
Shield
9,000 Wuhu Island (Swaying Bridge) N/A •The enemy has increased attack power The Great Sea / Menu Select Spirit Battle inspiration:
  • The blue female Villager represents Aryll, a young girl who wears a blue dress and styles her hair into twin pigtails.
  • The teal Toon Link minion is based on his appearance in The Legend of Zelda: The Wind Waker, who serves as Ayrll's older brother.
  • The stage represents the wooden bridge connecting Link and Aryll's home island of Outset Island, where Aryll is kidnapped by the Helmaroc King.
  • The battle condition applied to Toon Link references how Link eventually obtains the Master Sword and becomes strong enough to rescue Aryll from the Helmaroc King.

Other trivia:
  • This spirit's Shield type references Aryll's role as the damsel-in-distress, whom Link must rescue and protect from the Helmaroc King in The Wind Waker.
  • This spirit's Critical-Health Stats ↑ ↑ ability references how Link was injured rescuing Aryll from the Helmaroc King, but later returns strong enough to rescue her.
  • This spirit can be obtained by defeating a Level 5 CPU in a two-player battle with 300% damage and without spirits, referencing how Link defeats the Helmaroc King and rescues Aryll.
251
SSBU spirit Medli.png
Medli Isabelle IsabelleHeadRedSSBU.png
Charizard CharizardHeadRedSSBU.png
Shield
9,300 Pirate Ship N/A •The enemy has increased jump power Dragon Roost Island Spirit Battle inspiration:
  • The red Isabelle rerpesents Medli, a young female Rito who wears a red apron and serves as an assistant.
  • The red Charizard minion represents Valoo, the red dragon deity of the Rito tribe, whom Medli serves as his attendant.
  • The music track is based on Dragon Roost Island, the home island of the Rito tribe in The Legend of Zelda: The Wind Waker.
  • The "increased jump power" battle condition references Medli's ability to fly, which she obtains by receiving her wings through Valoo's blessing.

Other trivia:
  • This spirit's Support type references Medli's role by helping Link restore the power of the Master Sword in the Earth Temple in The Wind Waker.
  • This spirit's Strong-Wind Immunity ability further references Medli and the Rito tribe's ability to fly, which they will obtain by receiving their wings through Valoo's blessing.
252
SSBU spirit Valoo.png
Valoo •Giant Charizard CharizardHeadRedSSBU.png
Attack
4,000 Wuhu Island (Maka Wuhu) N/A •The enemy is giant Dragon Roost Island Spirit Battle inspiration:
  • The red Giant Charizard represents Valoo, the giant red dragon patron deity of the Rito tribe who can breathe fire.
  • The stage and music track represent Dragon Roost Cavern, the volcano located on Dragon Roost Island where Valoo resides in The Legend of Zelda: The Wind Waker.

Other trivia:
  • This spirit's Support type references Valoo's role by helping Link in his quest in The Wind Waker.
  • This spirit's Falling Immunity ability references Valoo's ability to fly and grant the coming-of-age Rito their wings through his blessing.
253
SSBU spirit Beedle.png
Beedle Shulk ShulkHeadTrunksSSBU.png
Toon Link ToonLinkHeadBrownSSBU.png
Neutral
2,600 Gaur Plain (Battlefield form) •Item: Beetle •Items will be pulled toward the enemy Dragon Roost Island
  • Shulk's Trunks costume and the Beetle item represent Beedle, a shopkeeper who wears only his trunks and has a fondness for beetles.
  • The brown Toon Link minion is based on his appearance in The Legend of Zelda: The Wind Waker, who serves as Beedle's regular customer.
  • The stage represents Hyrule Field, the main setting of Breath of the Wild where Beedle is often found at the Stables located near grasslands and cliff areas.
254
SSBU spirit Fishman.png
Fishman Squirtle SquirtleHeadBlueSSBU.png
Attack
1,600 Pirate Ship •Hazard: Left Is Right, Right Is Left
•Buoyancy Reduced
•You can't swim
•Left and right controls will suddenly reverse after a little while
The Great Sea / Menu Select Spirit Battle inspiration:
  • The blue Squirtle represents the Fishman, a blue aquatic character associated with water.
  • The stage represents the Great Sea, the main setting of The Legend of Zelda where the Fishman can be found in different locations
  • The Buoyancy Reduced rule references the limited swimming gameplay mechanic of The Wind Waker, where Link can swim for a short time before sinking.
  • The Reversible Controls hazard references the Fishman's role by writing up a map for Link to prevent him from getting lost in The Wind Waker.

Other trivia:
  • This spirit's Support type further references the Fishman's role by writing maps for Link to prevent him from getting lost in The Wind Waker.
  • This spirit's Water/Freezing Resist ↑ ability references the Fishman's ability to swim in the Great Sea.
255
SSBU spirit Vaati.png
Vaati Ridley RidleyHeadPurpleSSBU.png
Grab
10,000 Hyrule Castle •Hazard: Heavy Wind •Dangerously high winds are in effect after a little while
•The enemy starts the battle with an Ore Club
Dark World (Brawl) Spirit Battle inspiration:'
  • The purple Ridley starting off with an Ore Club represents Vaati, a purple winged antagonist who features a single demonic eye.
  • The stage hazard, the Heavy Wind hazard, and the Ore Club's ability reference Vatti's usage of wind-based attacks, including the ability to summon tornadoes.
  • The music track is based on the Dark World in The Legend of Zelda: Four Swords Adventure, which features Vaati as a major antagonist.

Other trivia:
  • This spirit's Grab type references Vaati's role in kidnapping Princess Zelda in The Legend of Zelda series.
  • In World of Light, the Vaati spirit is located in the Sacred Land map in the Dark Realm, further referencing the Dark World in Four Swords Adventures, which features Vaati as a major antagonist.
  • Also, the Vaati spirit must be defeated in order to access the Ganondorf fighter in the Sacred Land map, referencing how Vaati serves as the penultimate boss before battling Ganon in Four Swords Adventure.
256
SSBU spirit Ezlo.png
Ezlo Toon Link ToonLinkHeadTealSSBU.png
Attack
3,700 Distant Planet •Hazard: Left Is Right, Right Is Left
•Giant
•The enemy is giant
•Left and right controls will suddenly reverse after a little while
Village of the Blue Maiden Spirit Battle inspiration:
  • The teal Toon Link represents from The Legend of Zelda: The Minish Cap, who is accompanied by Ezlo, a sentient green cap which resembles Link's cap.
  • The stage represents the Minish Woods, a forested area in The Minish Cap where Link can explore Hyrule on a larger scale by shrinking down via a Minish Portal.
  • The music track is based on the theme song from Four Swords Adventures, which serves as a chronological sequel to The Minish Cap.
  • The Giant rule references Ezlo's ability to help Link grow back to normal size via the Minish Portal, which reflects the size different between the Hylians and the Minish.
  • The Reversible Controls hazard references Ezlo's role in The Minish Cap by providing Link with directions in case he ever gets lost.

Other trivia:
  • This spirit's Support type references Ezlo's role as Link's main companion in The Minish Cap.
  • This spirit's Toss & Meteor ability references the Cane of Pacci, an item in The Minish Cap which can be used to flip over Jars to access a Minish Portal.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how Ezlo is a sentient hat.
257
SSBU spirit Linebeck.png
Linebeck Luigi LuigiHeadCyanSSBU.png
Toon Link ToonLinkHeadBlueSSBU.png
Neutral
9,000 Wuhu Island (The boat) •Buoyancy Reduced •No one knows how to swim The Great Sea / Menu Select
  • The cyan Luigi represents Linebeck, a lanky character who wears a blue jacket and features a mustache and a cowardly personality.
  • The blue Toon Link minion is based on his appearance in The Legend of Zelda: Phantom Hourglass, where Linebeck serves as his companion.
  • The stage represents the SS Linebeck, a steamboat captained by Linebeck which allows him to travel to different islands in Phantom Hourglass.
  • The stage and music track represent the World of the Ocean King, the oceanic main setting of Phantom Hourglass, the sequel to The Wind Waker.
  • The Buoyancy Reduced rule and the battle condition reference how Link and Linebeck cannot swim in the deep water terrain in Phantom Hourglass.
258
SSBU spirit Phantom.png
Phantom •Clear Zelda ZeldaHeadBlackSSBU.png
Shield
3,800 Spirit Train (Battlefield form) N/A •The enemy's down special has increased power
•The enemy favors down specials
•The enemy is invisible
Full Steam Ahead Spirit Battle inspiration:
  • The black Clear Zelda's favored Phantom Slash represents the Phantom, an autonomous suit of armor possessed by Princess Zelda's spirit in The Legend of Zelda: Spirit Tracks.
  • The stage is based on the Spirit Train, the main playable locomotive in Spirit Tracks, which features the Phantom as an enemy.

Other trivia:
  • This spirit's Shield type references the Phantom's defensive capabilities while Princess Zelda's spirit possesses its body in Spirit Tracks.
  • In World of Light, the Phantom spirit is located on a set of train tracks in the Badlands area in the Light Realm, which requires the Alfonzo & Engineer Link spirit to be obtained.
260
SSBU spirit Alfonzo & Engineer Link.png
Alfonzo & Engineer Link Toon Link ToonLinkHeadBlueSSBU.png
Captain Falcon CaptainFalconHeadYellowSSBU.png
Attack
3,600 Spirit Train •Attack Power ↑ •The enemy's dash attacks have increased power
•The enemy has increased attack power after a little while
•The enemy can deal damage by dashing into you
Full Steam Ahead Spirit Battle inspiration:
  • The blue Toon Link represents Link from The Legend of Zelda: Spirit Tracks, a young sword-wielding boy who initially wears a blue engineer uniform.
  • The yellow Captain Falcon minion represents Alfonzo, Link's burly engineering mentor, who wears a head accessory and appears as a background character.
  • The stage and the battle conditions reference how the Spirit Train stage moves at high speeds, which can ram and KO any fighter standing in front of it on the tracks.

Other trivia:
  • This spirit's Dash Attack ↑ ability further references how the Spirit Train stage can ram and KO any fighter standing on the tracks in front of it.
  • In World of Light, the Alfonzo & Engineer Link spirit is needed to access the train tracks in the Badlands area in the Light Realm, referencing their careers as train engineers.
  • Also, the Alfonzo & Engineer Link spirit is located on the eastern islands area in the Light Realm, referencing the tropical island-themed Ocean Realm in Spirit Tracks.
261
SSBU spirit Byrne.png
Byrne North America
Staven PAL
Sheik SheikHeadGreenSSBU.png
Attack
1,800 Spirit Train (Battlefield form) N/A •The enemy's punches and elbow strikes have increased power
•The enemy's throws have increased power
Stamina battle
Full Steam Ahead
  • The green Sheik represents Byrne, an agile character who features scowling eyes and wears a green scarf concealing the bottom half of his face.
  • The music track is based on the Spirit Train theme song in The Legend of Zelda: Spirit Tracks, which is reused as Byrne's boss battle theme song.
  • The battle conditions reference Byrne's boss battle in Spirit Tracks, where he will attack using his clawed hand and throw magical attacks at Link and Zelda.
262
SSBU spirit Totem Link.png
Totem Link Toon Link ToonLinkHeadBrownSSBU.pngToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png
Grab
3,500 Hyrule Castle •Item: The Legend of Zelda •The enemy favors smash attacks Main Theme - The Legend of Zelda: Tri Force Heroes
  • The brown, red, and blue Toon Link fighters each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
  • The stage represents Hytopia Castle, the castle located in the main setting of Hytopia, which is similar in appearance with Hyrule Castle.
  • The Bob-omb, Boomerang, Gust Bellows, and the Hammer items each represent the Bomb, Boomerang, Gust Jar, and Magic Hammer items featured in Tri Force Heroes.
263
SSBU spirit Madame Couture.png
Madame Couture Rosalina & Luma RosalinaHeadRedSSBU.png
Toon Link ToonLinkHeadTealSSBU.pngToonLinkHeadRedSSBU.pngToonLinkHeadBlueSSBU.png
Grab
3,300 Skyloft N/A •Defeat the main fighter to win
•Reinforcements will appear during the battle
Main Theme - The Legend of Zelda: Tri Force Heroes Spirit Battle inspiration:
  • The red Rosalina represents Madame Couture, a female tailor who wears a red dress and is depicted accompanied by her pet cats.
  • The teal, red, and blue Toon Link minions each represent the green, red, and blue Links that make up Totem Link in The Legend of Zelda: Tri Force Heroes.
  • The stage represents Hytopia, the main hub area of Tri Force Heroes, which features Madame Couture's own tailor shop.

Other trivia:
  • This spirit's Support type references Madame Couture's role by creating Outfits for Link in Tri Force Heroes.
  • This spirit's Physical Attack ↑ ability references the different abilities of the Outfits in Tri Force Heroes, which includes the ability to increase Link's attack power.
1,322
SSBU spirit Link (Link's Awakening).png
Link (Link's Awakening) Toon Link ToonLinkHeadBrownSSBU.png
Neutral
9,400 Tortimer Island
(Two palm trees, two regular trees)
•Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear Tal Tal Heights Spirit Battle inspiration:
  • The brown Toon Link represents Link from The Legend of Zelda: Link's Awakening, who appears cartoon-like in the game's remake.
  • The stage represents Marin's house, a location on Koholint Island, where Marin nurses Link back to health in the beginning of Link's Awakening.
  • The Chain Chomp Assist Trophy enemy represents BowWow, a Chain Chomp who LInk rescues from Moblins and uses to defeat enemies in Link's Awakening.

Other trivia:
  • This spirit's Water Weakness ability references the beginning of Link's Awakening where Link is capsized at sea and washes up on the shores of Koholint Island.
1,323
SSBU spirit Owl.png
Owl Falco FalcoHeadOrangeSSBU.png
Grab
3,500 Wuhu Island (Swaying Bridge) N/A •Only certain Pokémon will emerge from Poké Balls (Kyogre)
•The enemy falls slowly
Woodlands - The Legend of Zelda: Tri Force Heroes Spirit Battle inspiration:
  • The orange Falco and the third battle condition represent the Owl, a brown avian character who often descends slowly on-screen.
  • The stage represents the wooden bridges of the Tal Tal Mountain Range, a location of Koholint Island in The Legend of Zelda: Link's Awakening.
  • The Kyogre Poké Ball Pokémon represents the Wind Fish, a giant, flying whale-like creature who is revealed to be the Owl's true form in Link's Awakening.

Other trivia:
  • This spirit's Support type and Screen-Flip Immunity ability reference the Owl's role by guiding Link through his journey and awaken the Wind Fish in Link's Awakening.
1,453
SSBU spirit Diminutive Guardian.png
Diminutive Guardian •Tiny R.O.B. ROBHeadSSBU.png (INT)/ROBHeadGreySSBU.png (JP/CH/KR)
•Giant R.O.B. ROBHeadGreenSSBU.png
Shield
1,600 Temple (Battlefield form) N/A •Defeat the main fighter to win Ballad of the Goddess (Original) Spirit Battle inspiration:
  • The grey/default Tiny R.O.B. represents Terrako, the Diminutive Guardian, the smaller version of the Guardian automatons.
  • The green Giant R.O.B. minion represents the Decayed Guardian, a giant moss-covered Guardian reactivated by Terrako in Hyrule Warriors: Age of Calamity.
  • The stage represents the ruins of Hyrule Castle where Terrako is reactivated during the return of Calamity Ganon in the beginning of Age of Calamity.
  • The music track is based on The Legend of Zelda: Skyward Sword, which features the Gate of Time, a time-travelling portal used by Terrako in Age of Calamity.

Other trivia:
  • This spirit's Support type references Terrako's role by helping Princess Zelda and the Champions defeat Calamity Ganon in Age of Calamity.
  • This spirit's Shield type references Terrako's role by protecting Princess Zelda in Age of Calamity.
  • This spirit's Improved Escape ability references how Terrako escapes a corrupted Guardian's attack by jumping through a Gate of Time in Age of Calamity.
1,454
SSBU spirit Impa (Age of Calamity).png
Impa (Age of Calamity) Sheik SheikHeadWhiteSSBU.png
Sheik SheikHeadSSBU.png×2
Grab
7,500 Gaur Plain (Battlefield form) •Item: Bob-omb •Defeat the main fighter to win
•The enemy favors special moves
•Reinforcements will appear during the battle
Destiny (Ablaze) Spirit Battle inspiration:
  • The white Sheik represents Impa from Hyrule Warriors: Age of Calamity, who is depicted wearing a white-and-red costume.
  • The two default Sheik minions and the battle conditions represent two of Impa's blue-colored clones, which she can create by absorbing the tags above enemies.
  • The stage and music track represent "The Battle of Hyrule Field", the first scenario in Age of Calamity which first features Impa as a playable character.
  • The Bob-omb item references Impa's special attacks, where she can summon explosive barrels and inflict massive damage, depending on the number of clones.
  • Sheik's favored special moves references Impa's moveset in Age of Calamity, which includes throwing knives, physical attacks, and teleportation.

Other trivia:
  • This spirit's Item Throw ↑ ability further references Impa's usage of throwing knives or her exploding barrel special attack in Age of Calamity.
1,455
SSBU spirit Master Kohga.png
Master Kohga King K. Rool KingKRoolHeadOrangeSSBU.png
•Giant Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2133, Yiga Clan Mask, Yiga Clan Outfit, Low Voice Type 5)
Attack
3,400 Suzaku Castle (Battlefield form) •Item: Banana Peel •Defeat the main fighter to win
•The enemy favors neutral specials
•Reinforcements will appear during the battle
Woodlands - The Legend of Zelda: Tri Force Heroes Spirit Battle inspiration:
  • The red King K. Rool represents Master Kohga, the big-bellied leader of the Yiga Clan who wears a full-body red suit.
  • The Giant Mii Swordfighter minion starting off with a Killing Edge represents Sooga, the large right-hand man of Master Kohga who featuresa deep voice and wields dual katanas.
  • The stage and music track represent the Yiga Clan Hideout, a hideout with a traditional Japanese aesthetic, which serves as the location of Master Kohga's boss battle.
  • The Banana Peel item represents the Mighty Banana, a type of banana eaten by the Yiga Clan, which can be found in hordes throughout the Yiga Clan Hideout.
  • King K. Rool's favored Blunderbuss references Master Kohga's ability to summon giant metallic boulders and throw them at his opponents.
  • The Mii Swordfighter minion's moveset reference Sooga's moveset in Hyrule Warriors: Age of Calamity, which includes throwing X-shaped energy attacks, a spinning attack, and forward thrusts.

Other trivia:
  • This spirit's Weight ↑ ability references how Master Kohga is a large-bellied character, which is often associated with being heavyweight.
1,514
SSBU spirit Rauru.png
Rauru Mewtwo MewtwoHeadPurpleSSBU.png (100 HP)
Zelda ZeldaHeadSSBU.png (70 HP)
•Giant R.O.B. ROBHeadGreenSSBU.png (70 HP)
Robin RobinHeadRedSSBU.png (60 HP)
Inkling InklingHeadCyanSSBU.png (60 HP)
Charizard CharizardHeadYellowSSBU.png (60 HP)
Pit PitHeadSSBU.png (60 HP)
Neutral
13,000 Temple (Battlefield form) N/A Stamina battle
•The enemy favors neutral specials
•Reinforcements will appear after an enemy is KO'd
Calamity Ganon Battle - Second Form Spirit Battle inspiration:
  • The purple Mewtwo's favored Shadow Ball represents Rauru, a member of the Zonai race who appears as a dark-skinned snouted humanoid and uses an energy beam attack.
  • The default Zelda minion represents Princess Zelda from The Legend of Zelda: Tears of the Kingdom, who serves as the Sage of Time and uses magic-based abilities.
  • The green Giant R.O.B. minion represents Mineru, the Sage of Spirit whose spirit is fused with a giant robotic Construct, which causes it to glow green.
  • The default Pit's favored Palutena's Bow represents the Rito Sage of Wind, whose race can use their wings to fly and attack with their bows and arrows.
  • The yellow Charizard minion's favored Flare Blitz represents the Goron Sage of Fire, whose power is used by Yunobo to perform a fiery dash attack.
  • The cyan Inkling's favored Splattershot represents the Zora Sage of Water, whose race is based on aquatic creatures and uses water-based abilities.
  • The red Robin minion's favored Thunder represents the Gerudo Sage of Lightning, whose race consists of mostly women and can summon lightning to attack.
  • The stage represents the Temple of Time on the floating Great Sky Island where Link first meets Rauru in the beginning of Tears of the Kingdom.
  • The music track and the third battle condition reference the Imprisoning War, an event prior to the beginning of Tears of the Kingdom where Rauru and the Sages battle Ganondorf before the former seals the latter away.

Other trivia:
  • This spirit's Support type references Rauru's role as a supportive character in Tears of the Kingdom.
  • This spirit's Special-Move Power ↑ references the Secret Stones, a series of powerful items which allow their users to amplify their power.

Series Order[edit]

Number Name Series
172 Link The Legend of Zelda Series
173 Zelda
174 Sheik
175 Ganondorf
176 Young Link
177 Toon Link
178 Link (The Legend of Zelda)
179 Octorok
180 Moblin
181 Tektite
182 Like Like
183 Darknut
184 Fairy Bottle
185 Agahnim
186 Cucco
187 Marin
188 Wind Fish
189 Young Zelda
190 Zelda (Ocarina of Time)
191 Ganon
192 Saria
193 Impa (Ocarina of Time)
194 Kaepora Gaebora
195 Malon
196 Epona
197 Goron
198 Darunia
199 Zora
200 Ruto
201 Great Fairy
202 Koume & Kotake
203 Twinrova
204 ReDead
205 Skull Kid
206 Skull Kid & Majora's Mask
207 Deku Link
208 Fierce Deity Link
209 Majora's Mask
210 Moon
211 Tingle
212 Happy Mask Salesman
213 Kafei
214 Postman
215 Din
216 Nayru
217 Ricky
218 Dimitri (The Legend of Zelda)
219 Moosh
220 Ganondorf (Twilight Princess)
221 Beast Ganon
222 Midna
223 Wolf Link & Midna
224 Zant
225 Agitha
226 King Bulblin & Lord Bullbo
227 Fi
228 Ghirahim
229 The Imprisoned
230 Demise
231 Loftwing
232 Groose
233 Wall-Merged Link
234 Link (A Link Between Worlds)
235 Ravio
236 Hilda (The Legend of Zelda)
237 Yuga
238 Zelda (Breath of the Wild)
239 Mipha
240 Daruk
241 Revali
242 Urbosa
243 Calamity Ganon
244 Bokoblin
245 Guardian
246 Tetra
247 Zelda (The Wind Waker)
248 King of Red Lions
249 King of Hyrule
250 Aryll
251 Medli
252 Valoo
253 Beedle
254 Fishman
255 Vaati
256 Ezlo
257 Linebeck
258 Phantom
259 Zelda (Spirit Tracks)
260 Alfonzo & Engineer Link
261 Byrne North America
Staven PAL
262 Totem Link
263 Madame Couture
1,322 Link (Link's Awakening)
1,323 Owl
1,453 Diminutive Guardian
1,454 Impa (Age of Calamity)
1,455 Master Kohga
1,514 Rauru

Trivia[edit]

Fishman as "Merman"
  • The Legend of Zelda, Super Mario, EarthBound, Ice Climber and Pac-Man are the only series represented by a fighter to use in-game sprite art for their spirits.
  • For unknown reasons, all spirits from "Toon"-themed games are listed after The Legend of Zelda: Breath of the Wild spirits, rather than being listed in chronological order.
  • The order of The Legend of Zelda characters' fighter spirits does not match the order on the character select screen. Zelda and Sheik are swapped, as are Ganondorf and Young Link.
  • The Zelda series is the only series that has three Master Spirits, having Beedle, Darunia and Linebeck.
  • The Legend of Zelda has the most enhanced spirits associated with a single character, with a total of 3 spirits based on Zelda.
  • While the A Link Between Worlds version of Zelda and the Breath of the Wild version of Link are fighters, the A Link Between Worlds version of Link and the Breath of the Wild version of Zelda are spirits.
  • Prior to the 1.1.0 update, Fishman was named "Merman".
  • Farore is the only one of the three oracles from the Oracle games that does not appear as a spirit.
  • Despite appearing in the background of the Great Plateau Tower, the Old Man has no spirit.
    • While there is a spirit for the King of Hyrule, it depicts King Daphnes from The Wind Waker rather than King Rhoam, the Old Man's true identity.
  • Prior to version 7.0.0, Dimitri and Hilda did not contain the series title in their names. They were updated to be differentiated from the characters of the same name from Fire Emblem: Three Houses. Similarly, Impa (Ocarina of Time)'s spirit did not contain the game title in its name prior to version 11.0.0, which was changed due to the addition of the Impa (Age of Calamity) spirit.
  • Impa (Age of Calamity)'s spirit battle is the only The Legend of Zelda spirit battle not to play music from The Legend of Zelda universe.