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Green Hill Zone: Difference between revisions

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(Undid edit by 128.198.36.40: The background in Smash isn't "16-bit" at all. Simply being 3D is not enough to draw a connection to SA2's version more so than other 3D depictions.)
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{{ArticleIcons|brawl=y|ssb4-3=y|ultimate=y}}
{{ArticleIcons|brawl=y|ssb4-3=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location = ''[[wikipedia:Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''
|subtitle = ''[[wikipedia:Sonic the Hedgehog (1991 video game)|Sonic the Hedgehog]]''
|name = Green Hill Zone
|name = Green Hill Zone
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Green Hill Zone.png|300px]]|title2=3DS|tab2=[[File:SSB4 Green Hill Zone.JPG|300px]]|title3=Brawl|tab3=[[File:Green Hill Zone.jpg|300px]]}}
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Green Hill Zone.png|300px]]|title2=3DS|content2=[[File:SSB4 Green Hill Zone.JPG|300px]]|title3=Brawl|content3=[[File:Green Hill Zone.jpg|300px]]}}
|caption = Green Hill Zone as it appears in ''Smash''.<br>[[Image:SonicSymbol.svg|50px]]
|caption = [[File:SonicSymbol.svg|50px|class=invert]]<br>Green Hill Zone as it appears in ''Smash''.
|universe = {{uv|Sonic}}
|universe = {{uv|Sonic the Hedgehog}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]''
|hometo = '''Brawl:'''<br>{{SSBB|Sonic}}<br>'''SSB4:'''<br>{{SSB4|Sonic}}<br>'''Ultimate:'''<br>{{SSBU|Sonic}}
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''SSB4'' and ''Ultimate'')
|availability = [[Unlockable stage|Unlockable]] (''Brawl'')<br>[[Starter stage|Starter]] (''SSB4'' and ''Ultimate'')
|unlockcriteria = Unlock {{SSBB|Sonic}}.
|unlockcriteria = Unlock {{SSBB|Sonic}}.
|cratetype = Presents
|cratetype = Presents
|maxplayers = 4 (''Brawl'' and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|maxplayers = 4 (''Brawl'' and 3DS)<br>[[8-Player Smash|8]] (''Ultimate'')
|brawlmusic = ''{{SSBBMusicLink|Sonic The Hedgehog|Green Hill Zone}}''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Angel Island Zone}}''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Scrap Brain Zone}}''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Emerald Hill Zone}}''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Boom}}''<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Super Sonic Racing}}'''''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Open Your Heart}}''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Live & Learn}}''<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}'''''<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Right There, Ride On}}'''''<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|HIS WORLD (Instrumental)}}'''''<br>''{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}}''
|brawlmusic = ''{{SSBBMusicLink|Sonic The Hedgehog|Green Hill Zone}}'' (100%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Angel Island Zone}}'' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Scrap Brain Zone}}'' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Emerald Hill Zone}}'' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Boom}}'' (20%)<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Super Sonic Racing}}''''' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Open Your Heart}}'' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Live & Learn}}'' (20%)<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Sonic Heroes}}''''' (20%)<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|Right There, Ride On}}''''' (20%)<br>'''''{{SSBBMusicLink|Sonic The Hedgehog|HIS WORLD (Instrumental)}}''''' (20%)<br>''{{SSBBMusicLink|Sonic The Hedgehog|Seven Rings in Hand}}'' (20%)
|for3dsmusic = Main: ''{{SSB4MusicLink|Sonic The Hedgehog|Green Hill Zone}}''<br>Alternate: ''{{SSB4MusicLink|Sonic The Hedgehog|Live & Learn}}'' |ultimatemusic = [[List of SSBU Music (Sonic The Hedgehog series)|''Sonic the Hedgehog'' series music]]<br>Main: ''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''<br>Alternate: ''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''  
|for3dsmusic = Main: ''{{SSB4MusicLink|Sonic The Hedgehog|Green Hill Zone}}''<br>Alternate: ''{{SSB4MusicLink|Sonic The Hedgehog|Live & Learn}}'' |ultimatemusic = [[List of SSBU Music (Sonic The Hedgehog series)|''Sonic the Hedgehog'' series music]]<br>Main: ''{{SSBUMusicLink|Sonic The Hedgehog|Green Hill Zone}}''<br>Alternate: ''{{SSBUMusicLink|Sonic The Hedgehog|Live & Learn}}''  
|brawlsingles = Banned
|brawlsingles = Banned
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}}
}}
{{cquote|''The concave landscape and blue Point Marker are iconic to this stage. A Point Marker will twirl when the ball is hit, dealing damage to anyone nearby. The ground can collapse after attacking it, so be careful!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
{{cquote|''The concave landscape and blue Point Marker are iconic to this stage. A Point Marker will twirl when the ball is hit, dealing damage to anyone nearby. The ground can collapse after attacking it, so be careful!''|cite=[https://www.smashbros.com/en_US/blog/ Super Smash Blog]|source=[[Super Smash Bros. Ultimate Official Site]]}}
'''Green Hill Zone''' ({{ja|グリーンヒルゾーン|Gurīn Hiru Zōn}}, ''Green Hill Zone'') is the stage that represents [[Sonic the Hedgehog]] in ''[[Super Smash Bros. Brawl]]'', {{for3ds}} and ''[[Super Smash Bros. Ultimate]]''. It is unlocked after Sonic himself is unlocked. In ''Brawl'' and ''Ultimate'', Sonic is fought here for his unlocking battle.
'''Green Hill Zone''' ({{ja|グリーンヒルゾーン|Gurīn Hiru Zōn}}, ''Green Hill Zone'') is the stage that represents [[Sonic the Hedgehog]] in ''[[Super Smash Bros. Brawl]]'', {{for3ds}}, and ''[[Super Smash Bros. Ultimate]]''. It is unlocked after {{SSBB|Sonic}} himself is unlocked in ''Brawl'' but is available from the start in subsequent games. In ''Brawl'' and ''Ultimate'', Sonic is fought here for his unlocking battle.


==Stage overview==
==Overview==
[[File:Greenhill.jpg|left|right|thumb|200px|The west view of Green Hill Zone]]
[[File:Greenhill.jpg|left|thumb|200px|The west view of Green Hill Zone]]
The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides and a depression in the middle. The ground of the middle part is susceptible to attacks, and chunks of it crumble away if they sustain enough damage, transforming the center of the stage into a pit. The broken parts regenerate over time: players below it when this happens will fall through it.
The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides and a depression in the middle. The ground of the middle part is split into three sections that are susceptible to attacks, and the sections will crumble away if they sustain enough damage (125{{GameIcon|SSBB}}/100{{GameIcon|SSB4-3DS}}{{GameIcon|SSBU}} damage), transforming the center of the stage into a pit. The sections will naturally break after a random amount of time between 90-150 seconds, regardless of how much damage it has taken. The broken parts regenerate after 20 seconds.


Occasionally, checkpoint lampposts randomly spring up. They are normally blue, but when attacked they turn red and start spinning: in this state they are able to hurt players other than the original attacker. They only deal 10% damage, but cause decent [[knockback]] with KO capabilities. After a few seconds, spinning lampposts stop and can be attacked again. They disappear on their own after a while.
Occasionally, checkpoint lampposts randomly spring up. They are normally blue, but when attacked they turn red and start spinning: in this state they are able to hurt players other than the original attacker. They only deal 10%{{GameIcon|SSBB}}{{GameIcon|SSB4-3DS}}/8%{{GameIcon|SSBU}} damage, but cause decent [[knockback]] with KO capabilities. After a few seconds, spinning lampposts stop and can be attacked again. They disappear on their own after a while.


The background features a giant shuttle loop with a 1-Up monitor above it. Occasionally, [[Tails]], [[Knuckles]] and [[Silver]] run along it.
The background features a giant shuttle loop with a 1-Up monitor above it. Occasionally, [[Tails]], [[Knuckles]], and [[Silver]] run along it.
{{clrl}}
{{clrl}}


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is a flat version of the normal form's ground that has the checkpoints and [[walk-off]]s removed. The stage also extends below the [[blast line]].
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] is a flat version of the normal form's ground that has the checkpoints, [[walk-off]]s, and crumbling terrain removed. The stage also extends below the [[blast line]].


In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to the Ω form in ''SSB4''; however, it does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are reminiscent of the grassy checkered soil of the ground and are unique to this form.
In ''Super Smash Bros. Ultimate'', the main platform of the Ω form and [[Battlefield form]] is similar to the Ω form in ''SSB4'', however, it does not extend below the blast line and is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form are reminiscent of the grassy checkered soil of the ground and are unique to this form.
<gallery widths="200px">
<gallery widths="200px">
Green Hill Zone Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
Green Hill Zone Omega.jpg|Ω form in ''Super Smash Bros. for Nintendo 3DS''.
File:SSBU-Green Hill ZoneOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Green Hill ZoneOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Green Hill ZoneBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
SSBU-Green Hill ZoneBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>
===Hazards Off===
The layout is the same as the standard stage. However, Point Markers will not appear and the ground will never break.


==Origin==
==Origin==
[[File:GreenHillZoneStH.png|thumb|200px|left|Green Hill Zone, as it originally appeared in ''Sonic the Hedgehog''.]]
[[File:GreenHillZoneStH.png|thumb|left|Green Hill Zone, as it originally appeared in ''Sonic the Hedgehog''.]]
This stage originates from the eponymous level in the first ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}'' game; it later appeared as an Easter egg in ''{{s|wikipedia|Sonic Adventure 2}}'', its first 3D appearance, and as the opening stage of ''{{s|wikipedia|Sonic Generations}}''. It is depicted as a lush paradise, with many plants and a peculiar checkered ground design. Some parts of the ground, often located at the edge of cliffs, crumble when stepped on.
Green Hill Zone debuted as the starting stage in ''{{iw|wikipedia|Sonic the Hedgehog|1991 video game}}''. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the ''Sonic'' series by stages such as [[Windy Hill Zone]] in ''Sonic Lost World'', Emerald Hill Zone in ''Sonic the Hedgehog 2'', and Seaside Hill in ''Sonic Heroes'', and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of ''Sonic'' platformers starting with ''Sonic Generations'', being placed as the introductory level of that game, ''Sonic Mania'', ''Sonic Forces'' and ''Sonic Frontiers''.
 
Shuttle loops, which have to be ran through by building up enough speed, first appeared in Green Hill Zone, and became a prominent feature in later ''Sonic'' games.
 
Item Boxes are another recurring element in ''Sonic'' games: they display a picture depicting the item they contain. If the image is Sonic's head, they grant the player an extra life.


Throughout ''Sonic the Hedgehog'', lampposts act as checkpoints and are activated when Sonic runs past them. Upon activation, the blue orb on their top turns red and makes the orb spin for a short time.
Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs, and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.


The characters which appear in the loop are: Miles "Tails" Prower, Sonic's friend who first appeared in ''{{iw|wikipedia|Sonic the Hedgehog 2}}''; Knuckles the Echidna, Sonic's rival who made his debut in ''{{iw|wikipedia|Sonic the Hedgehog 3}}''; and Silver the Hedgehog, who debuted in ''{{iw|wikipedia|Sonic the Hedgehog|2006 video game}}'' (2006).
The layout of the ''Smash'' stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on.
{{clr}}


==Tournament legality==
==Tournament legality==
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
On March 17th 2009, the [[BBR]] announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralising effect due to their significant defensive power for an already highly defensive game,  can severely elongate the flow of the match.  Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a [[cave of life]] effect since players can [[DI]] and [[tech]] into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring [[chain throw]]s or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.
On March 17th 2009, the [[SmashBoards|BBR]] announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralizing effect due to their significant defensive power for an already highly defensive game,  can severely elongate the flow of the match.  Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a [[cave of life]] effect since players can [[DI]] and [[tech]] into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring [[chain throw]]s or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.
 
===''Super Smash Bros. Ultimate''===
Green Hill Zone is universally banned for many of the same reasons as in ''Brawl''. While turning off stage hazards mitigates some issues like camping, other issues are left unaddressed.


==Gallery==
==Gallery==
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<gallery>
<gallery>
Green Hill Zone.jpg|Green Hill Zone in ''Brawl''.
Green Hill Zone.jpg|Green Hill Zone in ''Brawl''.
Green Hill Zone background characters.jpg|(From right to left) [[Miles "Tails" Prower|Tails]], [[Silver the Hedgehog|Silver]] and [[Knuckles the Echidna|Knuckles]] running in the background.
Green Hill Zone background characters.jpg|(From right to left) [[Miles "Tails" Prower|Tails]], [[Silver the Hedgehog|Silver]], and [[Knuckles the Echidna|Knuckles]] running in the background.
</gallery>
</gallery>


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<gallery>
<gallery>
SSBUWebsiteArcadeBunny4.jpg|{{SSBU|Villager}} caught by the [[Arcade Bunny]]'s claw on the stage in ''Ultimate''.
SSBUWebsiteArcadeBunny4.jpg|{{SSBU|Villager}} caught by the [[Arcade Bunny]]'s claw on the stage in ''Ultimate''.
SSBUWebsiteKnuckles1.jpg|[[Knuckles]] posing on the stage. Note that it is impossible to summon him in the final game.
SSBUWebsiteKnuckles1.jpg|[[Knuckles]] posing on the stage. Note that it is impossible to summon him here in the final game.
SSBUWebsiteGreenHillZone.jpg|{{SSBU|Bowser}}, {{SSBU|Pikachu}}, {{SSBU|Robin}}, and {{SSBU|Sonic}} on the stage in ''Ultimate''.
SSBUWebsiteGreenHillZone.jpg|{{SSBU|Bowser}}, {{SSBU|Pikachu}}, {{SSBU|Robin}}, and {{SSBU|Sonic}} on the stage in ''Ultimate''.
Sakurai Twitter 3-14-21.jpg|{{SSBU|Steve}} at the base of the loop, a viewpoint normally inaccessible in-game. Screenshot from [[Masahiro Sakurai]]'s Twitter account.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|グリーンヒルゾーン|Gurīn Hiru Zōn}}
|jaM=Green Hill Zone
|en=Green Hill Zone
|fr=Zone Green Hill
|es=Zona Green Hill
|esM=Green Hill Zone
|de=Green Hill Zone
|it=Zona Green Hill
|itM=Green Hill Zone
|nl=Green Hill Zone
|ru={{rollover|Зеленые холмы|Zelenye kholmy|?}}
|ruM=Green Hill
|ko={{rollover|그린 힐 존|Geurin Hil Jon|?}}
|koM=Green Hill Zone
|zh=Green Hill Zone
}}


==Trivia==
==Trivia==
===General===
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.
*Despite appearing as a cameo in this stage in ''Smash'', Silver had not been playable on Green Hill Zone in a ''Sonic'' title at the point of ''Brawl''{{'}}s release - however, he is planned to be added in a future update to the ''{{iw|wikipedia|Roblox}}'' game ''Sonic Speed Simulator'', making this cameo retroactively relevant to a non-''Smash'' Sega game.
*Unlike Sonic, [[Shadow]], and Knuckles (as an Assist Trophy in ''Ultimate''), Tails, Knuckles, and Silver use their ''Brawl'' models (which in turn is based on their appearance in ''Sonic the Hedgehog (2006)'') in ''Smash 4'' and ''Ultimate'', rather than using their updated appearance from ''Sonic Unleashed'' onwards.
===''Super Smash Bros. Brawl''===
[[File:Spanish DOJO Green Hill Zone.png|thumb|The error on the DOJO.]]
[[File:Spanish DOJO Green Hill Zone.png|thumb|The error on the DOJO.]]
*When playing as [[Pokémon Trainer]], they will stand on top of the loop.
*Due to the slope being destructible and triggering [[hitlag]], the bridge will sometimes slow down attacks like [[Spin Dash]] or [[Wario Bike]]. This is rather ironic considering that, in the ''Sonic'' series, a player would ordinarily use the Spin Dash in an area with this stage's layout in order to quickly accelerate to max speed and jump high into the air.
*Due to the bridge being destructible and able to be affected by [[hitstun]], the bridge will sometimes slow down attacks like [[Spin Dash]] or [[Wario Bike]]. This is rather ironic considering that, in the ''Sonic'' series, a player would ordinarily use the Spin Dash in an area with this stage's layout in order to quickly accelerate to max speed and jump high into the air.
*A mistake currently exists in the Spanish and United Kingdom versions of the [[Smash Bros. DOJO!!|DOJO!!]] of this stage's page: instead of displaying the ''Sonic'' universe icon, Sonic's head's silhouette, it has the symbol of the [[Mario (universe)|''Mario'' universe]], which is a mushroom.<ref>[http://www.smashbros.com/wii/es/stages/stage27.html]</ref>
*A mistake currently exists in the Spanish and United Kingdom versions of the [[Smash Bros. DOJO!!|DOJO!!]] of this stage's page: instead of displaying the ''Sonic'' universe icon, Sonic's head's silhouette, it has the symbol of the [[Mario (universe)|''Mario'' universe]], which is a mushroom.<ref>[http://www.smashbros.com/wii/es/stages/stage27.html]</ref>
*Green Hill Zone is the only stage in ''Brawl'' to have only one original remixed song.
*Green Hill Zone is the only stage to have only one original remixed song.
*The musical selection for Green Hill Zone in ''Brawl'' makes a subtle reference towards [[Sega]] in the first letters of each track that ends in "Zone": '''S'''crap Brain Zone, '''E'''merald Hill Zone, '''G'''reen Hill Zone and '''A'''ngel Island Zone.
*The musical selection for Green Hill Zone makes a subtle reference towards [[Sega]] in the first letters of each track that ends in "Zone": '''S'''crap Brain Zone, '''E'''merald Hill Zone, '''G'''reen Hill Zone, and '''A'''ngel Island Zone.
*Green Hill Zone appears as a stage in ''Sonic Battle'', ''Sonic the Fighters'' (under the title "South Island"), and in ''[[wikipedia:Dengeki Bunko Fighting Climax|Dengeki Bunko Fighting Climax]]''.<ref>[https://www.youtube.com/watch?v=r10U7ZvMrNI#t=17s]</ref> This makes it one of six stages in the ''Super Smash Bros.'' series to be featured as a stage in other fighting games, the others being the [[Fountain of Dreams]], [[Pyrosphere]], [[Suzaku Castle]], [[Midgar]], and [[Dracula's Castle]].
*With a total of eight, Green Hill Zone has the most default tracks in a stage.
*In [[All-Star Mode]] in ''Super Smash Bros. for Nintendo 3DS'', checkpoint lampposts do not appear on the stage.
 
*{{SSBU|Sonic}} is the only character to travel to Green Hill Zone in his Classic Mode route.
===''Super Smash Bros. for Nintendo 3DS''===
*In [[All-Star Mode]], checkpoint lampposts do not appear on the stage.
*Green Hill Zone is the only third party stage to use music from two separate games.
 
===''Super Smash Bros. Ultimate''===
*[[Knuckles]] cannot be summoned by an [[Assist Trophy]] on this stage, due to Knuckles being a background element of this stage.
**Additionally, [[Midna]], [[Color TV-Game 15]] and the [[Squid Sisters]] (due to the center of the stage not being a flat surface) can only be summoned on the Battlefield and Omega forms of this stage.
*The following [[Poké Ball]] Pokémon can only be summoned on this stage's Battlefield and Omega forms: [[Abra]] (because the stage has walk-offs on both sides), [[Entei]], [[Suicune]], [[Kyogre]], [[Palkia]], [[Giratina]], [[Zoroark]], [[Keldeo]], and [[Marshadow]]. [[Lunala]] cannot be summoned here at all.


==External links==
==External links==
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==References==
==References==
<references/>
{{reflist}}


{{SSBBStages}}
{{SSBBStages}}
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[[Category:Stages (SSB4-3DS)]]
[[Category:Stages (SSB4-3DS)]]
[[Category:Sega]]
[[Category:Sega]]
[[es:Zona Green Hill]]

Latest revision as of 22:47, January 8, 2024

Sonic the Hedgehog
Green Hill Zone
SSBU-Green Hill Zone.png
SSB4 Green Hill Zone.JPG
Green Hill Zone.jpg

SonicSymbol.svg
Green Hill Zone as it appears in Smash.
Universe Sonic the Hedgehog
Appears in Brawl
SSB4 (3DS)
Ultimate
Availability Unlockable (Brawl)
Starter (SSB4 and Ultimate)
Unlock criteria Unlock Sonic.
Crate type Presents
Maximum players 4 (Brawl and 3DS)
8 (Ultimate)
Music
Bolded tracks must be unlocked
Brawl Green Hill Zone (100%)
Angel Island Zone (20%)
Scrap Brain Zone (20%)
Emerald Hill Zone (20%)
Sonic Boom (20%)
Super Sonic Racing (20%)
Open Your Heart (20%)
Live & Learn (20%)
Sonic Heroes (20%)
Right There, Ride On (20%)
HIS WORLD (Instrumental) (20%)
Seven Rings in Hand (20%)
for 3DS Main: Green Hill Zone
Alternate: Live & Learn
Ultimate Sonic the Hedgehog series music
Main: Green Hill Zone
Alternate: Live & Learn
Tournament legality
Brawl Singles: Banned
Doubles: Banned
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Wikipedia Green Hill Zone
The concave landscape and blue Point Marker are iconic to this stage. A Point Marker will twirl when the ball is hit, dealing damage to anyone nearby. The ground can collapse after attacking it, so be careful!
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Green Hill Zone (グリーンヒルゾーン, Green Hill Zone) is the stage that represents Sonic the Hedgehog in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. Ultimate. It is unlocked after Sonic himself is unlocked in Brawl but is available from the start in subsequent games. In Brawl and Ultimate, Sonic is fought here for his unlocking battle.

Overview[edit]

A view of Green Hill Zone, showing the boundaries of the stage that cannot be accessed through normal gameplay. Screenshot from the DOJO!!.
The west view of Green Hill Zone

The stage consists in a single piece of land with a bridge on its left, walk-offs at both sides and a depression in the middle. The ground of the middle part is split into three sections that are susceptible to attacks, and the sections will crumble away if they sustain enough damage (125Super Smash Bros. Brawl/100Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate damage), transforming the center of the stage into a pit. The sections will naturally break after a random amount of time between 90-150 seconds, regardless of how much damage it has taken. The broken parts regenerate after 20 seconds.

Occasionally, checkpoint lampposts randomly spring up. They are normally blue, but when attacked they turn red and start spinning: in this state they are able to hurt players other than the original attacker. They only deal 10%Super Smash Bros. BrawlSuper Smash Bros. for Nintendo 3DS/8%Super Smash Bros. Ultimate damage, but cause decent knockback with KO capabilities. After a few seconds, spinning lampposts stop and can be attacked again. They disappear on their own after a while.

The background features a giant shuttle loop with a 1-Up monitor above it. Occasionally, Tails, Knuckles, and Silver run along it.

Ω forms and Battlefield form[edit]

In Super Smash Bros. for Nintendo 3DS, the Ω form is a flat version of the normal form's ground that has the checkpoints, walk-offs, and crumbling terrain removed. The stage also extends below the blast line.

In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is similar to the Ω form in SSB4, however, it does not extend below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are reminiscent of the grassy checkered soil of the ground and are unique to this form.

Hazards Off[edit]

The layout is the same as the standard stage. However, Point Markers will not appear and the ground will never break.

Origin[edit]

Green Hill Zone, as it originally appeared in Sonic the Hedgehog.

Green Hill Zone debuted as the starting stage in Sonic the Hedgehog. Located on South Island, it is an area consisting of distinctively checkered ground with a grass surface and a lush biome, including palm trees and multiple flower species. Various other structures are found, such as shuttle loops and totem poles, as well as bridges, tunnels, and swinging platforms that connect the various parts of the stage. The conventions and aesthetic of Green Hill Zone have since been reiterated multiple times throughout the Sonic series by stages such as Windy Hill Zone in Sonic Lost World, Emerald Hill Zone in Sonic the Hedgehog 2, and Seaside Hill in Sonic Heroes, and the stage itself has been revisited multiple times, starting in spin-offs, crossovers, and easter eggs, but eventually working its way back into the main campaigns of Sonic platformers starting with Sonic Generations, being placed as the introductory level of that game, Sonic Mania, Sonic Forces and Sonic Frontiers.

Green Hill Zone also introduced various elements now prominent in the series. Crumbling ground is a piece of terrain often found at the edge of cliffs, and quickly deteriorate once stepped on. A Checkpoint Marker is an object activated upon running past it, momentarily spinning the orb on its top and then making the orb glow red. It records the player's score and time, and maintains their progress in an Act should they lose a life.

The layout of the Smash stage is loosely based on the beginning stretch of Act 1, with the starting area and raised cliff with a Ring Monitor being modeled offscreen, and the stage itself being a condensed version of the following stretch of the level, in which there is a wooden bridge followed by a curved divot in the ground. However, the crumbling floor and Checkpoint Marker do not appear in the part of the level the stage is based on.

Tournament legality[edit]

Super Smash Bros. Brawl[edit]

On March 17th 2009, the BBR announced that the stage should be banned, as opposed to its former status as a counterpick, and the stage has since been universally banned in tournament play. Many players take issue with Green Hill Zone for its extremely campy nature: the most effective strategy when fighting here is to camp the signposts, which have a centralizing effect due to their significant defensive power for an already highly defensive game, can severely elongate the flow of the match. Another major issue with the stage is its deep slope design, which, besides being awkward to fight on, can create a cave of life effect since players can DI and tech into the ground. Furthermore, both sides of the stage have permanent walk-off edges, favoring chain throws or simply camping the edge; the frequent absence of a lower blast-line also negates any off-stage play.

Super Smash Bros. Ultimate[edit]

Green Hill Zone is universally banned for many of the same reasons as in Brawl. While turning off stage hazards mitigates some issues like camping, other issues are left unaddressed.

Gallery[edit]

Super Smash Bros. Brawl[edit]

Super Smash Bros. for Nintendo 3DS[edit]

Super Smash Bros. Ultimate[edit]

Names in other languages[edit]

Language Name Meaning
Japan Japanese グリーンヒルゾーン Green Hill Zone
UK English Green Hill Zone
France French Zone Green Hill
Germany German Green Hill Zone
Spain Spanish Zona Green Hill Green Hill Zone
Italy Italian Zona Green Hill Green Hill Zone
China Chinese Green Hill Zone
South Korea Korean 그린 힐 존 Green Hill Zone
Netherlands Dutch Green Hill Zone
Russia Russian Зеленые холмы Green Hill

Trivia[edit]

General[edit]

  • When playing as Pokémon Trainer, they will stand on top of the loop.
  • Despite appearing as a cameo in this stage in Smash, Silver had not been playable on Green Hill Zone in a Sonic title at the point of Brawl's release - however, he is planned to be added in a future update to the Roblox game Sonic Speed Simulator, making this cameo retroactively relevant to a non-Smash Sega game.
  • Unlike Sonic, Shadow, and Knuckles (as an Assist Trophy in Ultimate), Tails, Knuckles, and Silver use their Brawl models (which in turn is based on their appearance in Sonic the Hedgehog (2006)) in Smash 4 and Ultimate, rather than using their updated appearance from Sonic Unleashed onwards.

Super Smash Bros. Brawl[edit]

The error on the DOJO.
  • Due to the slope being destructible and triggering hitlag, the bridge will sometimes slow down attacks like Spin Dash or Wario Bike. This is rather ironic considering that, in the Sonic series, a player would ordinarily use the Spin Dash in an area with this stage's layout in order to quickly accelerate to max speed and jump high into the air.
  • A mistake currently exists in the Spanish and United Kingdom versions of the DOJO!! of this stage's page: instead of displaying the Sonic universe icon, Sonic's head's silhouette, it has the symbol of the Mario universe, which is a mushroom.[1]
  • Green Hill Zone is the only stage to have only one original remixed song.
  • The musical selection for Green Hill Zone makes a subtle reference towards Sega in the first letters of each track that ends in "Zone": Scrap Brain Zone, Emerald Hill Zone, Green Hill Zone, and Angel Island Zone.
  • With a total of eight, Green Hill Zone has the most default tracks in a stage.

Super Smash Bros. for Nintendo 3DS[edit]

  • In All-Star Mode, checkpoint lampposts do not appear on the stage.
  • Green Hill Zone is the only third party stage to use music from two separate games.

Super Smash Bros. Ultimate[edit]

External links[edit]

References[edit]

  1. ^ [1]