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Challenger's Approach: Difference between revisions

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==Trivia==
==Trivia==
*This is only mode in ''Ultimate'' that can become permanently inaccessible, as unlocking all characters prevents it from being needed.
*This is only mode in ''Ultimate'' that can become permanently inaccessible, as unlocking all characters prevents it from being needed.
*DLC fighters are the only ones not included in the table, since they are automatically unlocked upon downloading them.


{{SSBUMenus}}
{{SSBUMenus}}


[[Category:Modes (SSBU)]]
[[Category:Modes (SSBU)]]

Revision as of 11:50, February 5, 2019

The Challenger's Approach icon.

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can attempt to fight again against an unlockable character. This mode is available in the Games & More menu and after a few minutes of failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.

Unlock Order

Timed encounters

When the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it.

Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.

Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.

Order Character Cumulative Wait Time Unlock location Music
1st NessHead.png 0 minutes Onett (hazards off) Bein' Friend
2nd ZeldaHead.png 10 minutes Temple Ocarina of Time Medley
3rd BowserHead.png 20 minutes Mushroom Kingdom U King Bowser - Super Mario Bros. 3
4th PitHead.png 30 minutes Skyworld Underworld
5th InklingHead.png 40 minutes Moray Towers Splattack!
6th VillagerHead.png 50 minutes Smashville Title (Animal Crossing)
7th MarthHead.png 1 hour Castle Siege Story 5 Meeting (Fire Emblem) (Melee)
8th YoungLinkHead.png 1 hour & 10 minutes Great Bay Saria’s Theme
9th WiiFitTrainerHead.png 1 hour & 20 minutes Wii Fit Studio Main Menu - Wii Fit
10th IceClimbersHead.png 1 hour & 30 minutes Summit Ice Climber (Brawl)
11th CaptainFalconHead.png 1 hour & 40 minutes Port Town Aero Dive F-ZERO Medley
12th PeachHead.png 1 hour & 50 minutes Princess Peach's Castle Rolling Hills A
13th RyuHead.png 2 hours Battlefield Ryu Stage
14th IkeHead.png 2 hours & 10 minutes Coliseum Eternal Bond (Ike’s Theme)
15th JigglypuffHead.png 2 hours & 20 minutes Saffron City Pokémon Main Theme (64)
16th KingKRoolHead.png 2 hours & 30 minutes Jungle Japes Gangplank Galleon
17th SonicHead.png 2 hours & 40 minutes Green Hill Zone Green Hill Zone
18th SimonHead.png 2 hours & 50 minutes Dracula's Castle Vampire Killer (New Remix)
19th ZeroSuitSamusHead.png 3 hours Brinstar Theme of Samus Aran, Space Warrior
20th LittleMacHead.png 3 hours & 10 minutes Boxing Ring Jogging/Countdown
21st IsabelleHead.png 3 hours & 20 minutes Town and City Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
22nd ShulkHead.png 3 hours & 30 minutes Gaur Plain Xenoblade Chronicles Medley
23rd LucinaHead.png 3 hours & 40 minutes Arena Ferox Id - Purpose (Original)
24th WarioHead.png 3 hours & 50 minutes WarioWare, Inc. (Battlefield form) WarioWare, Inc.
25th RidleyHead.png 4 hours Norfair Vs. Ridley (New Remix)
26th PokémonTrainerHead.png 4 hours & 10 minutes Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
27th LucarioHead.png 4 hours & 20 minutes Spear Pillar Battle (Team Galactic)
28th DaisyHead.png 4 hours & 30 minutes Figure-8 Circuit Mario Tennis/Mario Golf
29th RoyHead.png 4 hours & 40 minutes Castle Siege Beyond Distant Skies - Roy's Departure
30th KingDededeHead.png 4 hours & 50 minutes Fountain of Dreams King Dedede's Theme (Brawl)
31st ROBHead.png 5 hours Wrecking Crew Stack-Up/Gyromite
32nd FalcoHead.png 5 hours & 10 minutes Corneria Star Fox Medley
33rd LuigiHead.png 5 hours & 20 minutes Luigi's Mansion Main Theme - Luigi's Mansion (New Remix)
34th PichuHead.png 5 hours & 30 minutes Pokémon Stadium 2 Pokémon Red / Pokémon Blue Medley
35th RichterHead.png 5 hours & 40 minutes Dracula's Castle Divine Bloodlines
36th LucasHead.png 5 hours & 50 minutes New Pork City Unfounded Revenge/Smashing Song of Praise
37th DiddyKongHead.png 6 hours Kongo Falls Bramble Blast/Stickerbrush Symphony
38th MetaKnightHead.png 6 hours & 10 minutes Halberd Meta Knight's Revenge
39th SnakeHead.png 6 hours & 20 minutes Shadow Moses Island Encounter
40th GanondorfHead.png 6 hours & 30 minutes Bridge of Eldin Death Mountain
41st CorrinHead.png 6 hours & 40 minutes Coliseum Lost in Thoughts All Alone (New Remix)
42nd MegaManHead.png 6 hours & 50 minutes Wily Castle Mega Man 2 Medley
43rd BayonettaHead.png 7 hours Umbra Clock Tower Let's Hit the Climax
44th ToonLinkHead.png 7 hours & 10 minutes Pirate Ship Dragon Roost Island
45th RosalinaHead.png 7 hours & 20 minutes Mario Galaxy Egg Planet (Remix
46th IncineroarHead.png 7 hours & 30 minutes Boxing Ring The Battle at the Summit
47th SheikHead.png 7 hours & 40 minutes Gerudo Valley Gerudo Valley (Remix)
48th OlimarHead.png 7 hours & 50 minutes Distant Planet Main Theme - Pikmin (New Remix)
49th Pac-ManHead.png 8 hours Pac-Land (Battlefield form) Pac-Man
50th DarkSamusHead.png 8 hours & 10 minutes Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
51st WolfHead.png 8 hours & 20 minutes Lylat Cruise Star Wolf (Brawl)
52nd MrGame&WatchHead.png 8 hours & 30 minutes Flat Zone X Flat Zone 2
53rd RobinHead.png 8 hours & 40 minutes Castle Siege Prelude (Ablaze)
54th DarkPitHead.png 8 hours & 50 minutes Reset Bomb Forest Dark Pit's Theme
55th CloudHead.png 9 hours Midgar Fight On!
56th DuckHuntHead.png 9 hours & 10 minutes Duck Hunt Duck Hunt Medley (New Remix)
57th KenHead.png 9 hours & 20 minutes Boxing Ring Ken Stage
58th GreninjaHead.png 9 hours & 30 minutes Kalos Pokémon League Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
59th ChromHead.png 9 hours & 40 minutes Arena Ferox Id - Purpose (New Remix)
60th MewtwoHead.png 9 hours & 50 minutes Spear Pillar Battle! (Dialga/Palkia) / Spear Pillar
61st BowserJrHead.png 10 hours Delfino Plaza Delfino Plaza (New Remix)
62nd DrMarioHead.png 10 hours & 10 minutes New Donk City Hall Fever (Dr. Mario) (Melee)
63rd PalutenaHead.png 10 hours & 20 minutes Palutena's Temple Destroyed Skyworld

Classic Mode

When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who has not already been unlocked; for characters that appear in the table multiple times, only the first time counts for determining what group they belong to. After all of the characters in a column are unlocked, the unlock sequence loops around to Mario's column, then Donkey Kong's column, and so on.

The unlock sequence for downloadable fighters begin at Mario's column.

The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.

Notably, all clones, semi-clones, and pseudo-clones except for Ganondorf, Roy, and Chrom are in the same column as the character they are based on.

Row Number MarioHead.png DonkeyKongHead.png LinkHead.png SamusHead.png YoshiHead.png KirbyHead.png FoxHead.png PikachuHead.png
1 SonicHead.png BowserHead.png KingKRoolHead.png InklingHead.png LucarioHead.png NessHead.png CaptainFalconHead.png VillagerHead.png
2 BayonettaHead.png PokémonTrainerHead.png IceClimbersHead.png WiiFitTrainerHead.png MarthHead.png JigglypuffHead.png ZeroSuitSamusHead.png ShulkHead.png
3 LittleMacHead.png RosalinaHead.png SimonHead.png PitHead.png RyuHead.png Pac-ManHead.png PeachHead.png ROBHead.png
4 IkeHead.png KingDededeHead.png MetaKnightHead.png IncineroarHead.png GanondorfHead.png ZeldaHead.png FalcoHead.png MegaManHead.png
5 LuigiHead.png SheikHead.png SnakeHead.png DarkSamusHead.png LucinaHead.png RobinHead.png DaisyHead.png IsabelleHead.png
6 RoyHead.png GreninjaHead.png YoungLinkHead.png CloudHead.png RidleyHead.png CorrinHead.png BowserJrHead.png MrGame&WatchHead.png
7 DrMarioHead.png DiddyKongHead.png RichterHead.png WarioHead.png ChromHead.png LucasHead.png WolfHead.png PichuHead.png
8 OlimarHead.png DuckHuntHead.png ToonLinkHead.png DarkPitHead.png KenHead.png PalutenaHead.png MewtwoHead.png SonicHead.png
9 BowserHead.png SonicHead.png SonicHead.png SonicHead.png SonicHead.png SonicHead.png SonicHead.png BayonettaHead.png

Trivia

  • This is only mode in Ultimate that can become permanently inaccessible, as unlocking all characters prevents it from being needed.
  • DLC fighters are the only ones not included in the table, since they are automatically unlocked upon downloading them.