WarioWare, Inc. (メイド イン ワリオ, Made in Wario) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It takes its name, as well as its theme, from the WarioWare franchise. Often, the stage takes players from the main "elevator" into a microgame, and allows them to compete to obtain some sort of award. In Smash 3DS and Ultimate, it is where Wario is fought when being unlocked.
The stage's main setting, the "elevator room", has a simple layout consisting of a main platform that extends below the bottom blast line and four soft platforms, two stacked on either side. Compared to other stages, the blast lines are deceptively close to the camera.
Unique to this stage are the microgames, which allow players to earn rewards when completed. Microgames turn the focus away from the battle and task players with completing a certain goal in an short period of time, such as avoiding an oncoming car or chiseling a statue. Some microgames are even able to damage characters. Computer players will always participate in microgames, even if they are set to "stand" in Training Mode.
Once a game ends, the winners and losers (those who accomplished the goal and those who didn't) are marked with red Os and blue Xs respectively. The winners get rewards such as Super Mushrooms, Super Stars, item drops, and even damage recovery. With the exception of "Blowin' Up", the microgames allow for every player to win.
Occasionally, two microgames will take place in quick succession. Players will only receive rewards for the second game. Between microgames, the players will sometimes return to the elevator room, but the stage's platforms will not return, and instead, the players will walk around on an invisible floor, as they do in the microgames. This status of the stage does not last long, though.
In the WarioWare games, microgames had three difficulty levels, which increased as the player progressed through the levels. These have also been implemented in the WarioWare stage, but difficulties seem to be as random as the game selection. For most microgames, the rise in difficulty simply makes it harder to complete. A few of them, however, keep the same task but give a shorter time limit for the players to finish it in. A new microgame begins around every 30 seconds during a match on this stage.
If one is playing using the Wii Remote, the Nunchuk, the Classic Controller, or the Nintendo 3DS, the mini-speaker in that controller will play Wario's comment on the completion (or failure) of the microgame.
All of the microgames in this stage come from a WarioWare game with the exception of "Don't Move" and "Taunt". The following microgames appear in the stage:
The following tracks play during these respective microgames, as long as the My Music track in use for the match is WarioWare, Inc. They are all new arrangements from the originals, and cannot be found in the Sound Test.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form removes the soft platforms and the Microgames do not occur. The platform also extends below the blast line.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform does not extend below the blast line and is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the pink soft platforms of the regular form.
With hazards off in Ultimate, no Microgames are played, and so the stage remains in the elevator for the duration of the match.
In Brawl and Smash for 3DS, the Microgames would still play during Sudden Death. In Ultimate, however, the Microgames won’t play at all, and so the stage remains in the elevator for the duration of Sudden Death.
This stage is a mix of three WarioWare games: WarioWare, Inc.: Mega Microgame$! (known in PAL region as Minigame Mania), WarioWare: Twisted!, and WarioWare: Touched! The main stage originates from Mega Microgame$'s Variety Tower. The Variety Tower draws from every microgame in the whole game, continuing endlessly until the player runs out of lives. It starts off in an elevator with a pig face on the door, which opens up to reveal a microgame. If the player is successful at the microgame, the pig will have a happy expression. if the player fails the microgame, the pig will have a sad expression and crossed-out eyes. The WarioWare, Inc. stage takes place in the Variety Tower, and the main stage is the elevator. The overall design has been retained.
Super Smash Bros. Brawl
WarioWare, Inc. is banned in tournaments, due to the microgames providing random, disproportionate advantages to whoever completes them, and if both players complete the microgame, they almost never receive the same reward, and rarely receive benefits that can be considered fair or balanced relative to each other. Additionally, the stage layout temporarily transforms into an entirely flat stage with walkoff blast zones, akin to the default form of Bridge of Eldin, whenever a microgame is in progress.
Super Smash Bros. 4
As for 3DS was not the tournament standard format after the release of for Wii U, the stage was very unlikely to see any tournament use, regardless of the above mentioned flaws. However, in the few tournaments that were held, as well as the unofficial online Anther's Ladder matchmaking website, this stage remains banned for all of the same reasons as in Brawl.
Super Smash Bros. Ultimate
With the introduction of a stage hazard toggle in Ultimate, some early rulesets included the hazardless version of WarioWare, Inc. as a counterpick stage. This immmediately proved controversial, however, due to its horizontal blastlines' proximity to the main body of the stage, as well as the uncooperative camera which remains zoomed out for the entirety of the match. Thus, the stage is no longer legal.