Zelda (SSBU)
Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
- Zelda always faces the screen regardless of which direction she turns. Her stance, animation, and moveset are now mirrored.
- Zelda now hangs onto the ledge with one hand instead of two.
- Zelda is more positively expressive, boasting a cheery smile in several animations.
- Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
- Zelda's magical attacks are a more vivid orange.
- All of Zelda's victory animations have been changed. For her first, she summons a flame out of her finger and waves it around. For her second, she summons the Phantom Armor. For her third, she summons magic out of her fingers and points at the screen.
Attributes
- Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
- Zelda jumps higher and dashes faster.
Ground attacks
- Neutral attack now has a rapid jab and a finisher.
- Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
- Neutral attack's final hit deals much more knockback. It is now capable of KOing at reasonable percentages.
- Neutral attack is less safe on shield and no longer reliably combos into dash attack or dash grab at low percents.
- Dash attack deals more knockback.
- Dash attack has less end lag.
- Forward tilt has slightly more end lag.
- Down tilt has slightly less end lag.
Aerial attacks
- All aerials have less landing lag.
- Her Lightning Kicks have a unique sound effect when used, regardless of when they hit.
Throws/other attacks
- Grab and pummel have altered animations.
- Dash grab has slightly more startup and end lag.
- Pummel is faster.
- Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.
- Up throw and forward throw have greater knockback growth and can reliably KO opponents at high percentages.
- Forward throw deals less damage.
- Down throw deals more damage.
Special moves
- Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.
- Din's Fire no longer leaves Zelda helpless when used in midair. Control of the fireball's trajectory is improved, allowing fireball movement in tighter arcs.
- Farore's Wind has less startup and end lag, travels faster after disappearing, and preserves more momentum when used right after a jump. She can also drift in the air much sooner after reappearing.
- Farore's Wind travels a shorter distance.
- Farore's Wind produces a more intense green wind at both the start and end of the move.
- Phantom Slash has been reworked. The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her. It is now a single press chargeable move; Pressing B again will cause the incomplete armor to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
- Zelda can summon a Phantom two seconds after the previous one is destroyed, down from nine seconds.
- Phantom Slash's fully charged attack deals less damage since it no longer hits an opponent when it runs into them.
- Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd.
Alternate costumes
Gallery
Zelda on Temple.
Using her neutral aerial in her red costume on Tortimer Island.
Zelda using her forward tilt on King Dedede on Coliseum.
Kneeling next to a sleeping Pichu on Tortimer Island.
Using Farore's Wind on Luigi's Mansion.
Posing in her dark costume on Spirit Train.
Zelda taunting next to Ganondorf on Hyrule Castle.
Zelda giving Rosalina a high-five on Prism Tower.
Firing a Super Scope at Yoshi on Mario Galaxy.
Taunting near Donkey Kong on Kapp'n's bus on Temple.
Zelda, Ridley, Jigglypuff, and the Ice Climbers on Summit.
Using Phantom Slash on Mario Galaxy.
With all playable The Legend of Zelda veterans on the Great Plateau Tower.
Character Showcase Video
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Trivia
- She is also the only fighter from The Legend of Zelda to originate from the "Downfall" timeline, instead of the pre-split, "Child", or "Adult" timelines.
- Zelda's current default design was previously an alternate costume. Her previous default design based on Twilight Princess has now become an alternate costume.
- Zelda wears sandals like her appearances in Skyward Sword and Breath of the Wild despite never showing her legs in A Link to the Past or A Link Between Worlds.
References
- ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”
- ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
- ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”