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Zelda (SSBU): Difference between revisions

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Zelda was among the fighters that were summoned to fight the army of [[Master Hand]]s.
Zelda was among the fighters that were summoned to fight the army of [[Master Hand]]s.


Zelda tried to rally the other fighters to fight the army of Master Hands by saying, "Stow your fears, it's now or never!". Zelda was present when [[Galeem]] unleashed its beams of light. Zelda and {{SSBU|Mewtwo}} attempted to reflect the beams using [[Nayru's Love]] and [[Confusion]] respectively; this method failed, with both being vaporized and transformed into [[spirits (characters)|spirits]], along with the rest of the fighters (excluding {{SSBU|Kirby}}).
Zelda tried to rally the other fighters to fight the army of Master Hands by saying, "Stow your fear, it's now or never!". Zelda was present when [[Galeem]] unleashed its beams of light. Zelda and {{SSBU|Mewtwo}} attempted to reflect the beams using [[Nayru's Love]] and [[Confusion]] respectively; this method failed, with both being vaporized and transformed into [[spirits (characters)|spirits]], along with the rest of the fighters (excluding {{SSBU|Kirby}}).


==[[Alternate costume (SSBU)#Zelda|Alternate costumes]]==
==[[Alternate costume (SSBU)#Zelda|Alternate costumes]]==

Revision as of 13:33, November 9, 2018

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This article is about Zelda's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. Ultimate
Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Triforce of Wisdom
ZeldaHeadSSBU.png

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate. She was confirmed as a playable character on June 12, 2018. Zelda speaks English in the World of Light trailer, but it is currently unclear who is portraying her.

Changes from Super Smash Bros. 4

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.

Aesthetics

  • Change Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1][2] and A Link Between Worlds.[3]
  • Change Zelda always faces the screen regardless of which direction she turns, causing all of her animations to be mirrored.
  • Change Zelda now hangs onto the ledge with only one hand.
  • Change Zelda is more positively expressive, boasting a cheery smile during several animations.
  • Change Many of Zelda's attacks produce brighter orange trails of magic.
  • Change Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
  • Change All of Zelda's victory animations have been changed:
    • For the first, she summons a small flame out of her finger and swirls it around playfully.
    • For the second, she summons the Phantom Armor and proudly poses in front of it.
    • For the third, she summons magic out of her fingers and points at the screen.

Attributes

  • Buff Like all characters, Zelda's jumpsquat animation now takes three frames to complete.
  • Buff Zelda jumps higher.
  • Buff Zelda dashes faster.

Ground attacks

  • Buff Neutral attack now has a rapid jab and a finisher.
  • Buff Neutral attack has less startup lag. Previously the slowest jab in the game, its speed is now on par with many other characters’ neutral attacks.
  • Buff Neutral attack's final hit deals much more knockback and is capable of KOing at high percentages.
  • Nerf Neutral attack has more end lag, is less safe on shield, and no longer reliably combos into dash attack or dash grab at low percents.
  • Buff Dash attack deals more knockback.
  • Buff Dash attack has less end lag.
  • Nerf Forward tilt has slightly more end lag.
  • Buff Down tilt has slightly less end lag.

Aerial attacks

  • Buff All aerials have less landing lag.
  • Change Lightning Kicks and down aerial have unique sound effects, regardless of when they hit.

Throws/other attacks

  • Change Grab and pummel have altered animations.
  • Nerf Dash grab has slightly more startup lag and end lag.
  • Buff Pummel is faster.
  • Change Forward throw, up throw, and down throw have altered animations with her hands emanating bright orange trails of magic.
  • Buff Up throw and forward throw have greater knockback growth and are more reliable KO options, with the former potentially being one of the strongest up throws in the game.
  • Nerf Forward throw deals less damage.
  • Buff Down throw deals more damage.

Special moves

  • Buff Nayru's Love no longer halts vertical momentum, allowing Zelda to move in the air while using the move.
  • Buff Din's Fire no longer leaves Zelda helpless when used in the air.
  • Buff Din's Fire can travel slightly farther.
  • Buff Din's Fire is easier to control and can move in tighter arcs.
  • Buff Farore's Wind has less startup lag and end lag, travels faster after disappearing and preserves more momentum when used right after a jump. Zelda can also drift in the air much sooner after reappearing.
  • Nerf Farore's Wind travels a shorter distance.
  • Change Farore's Wind produces a more intense green wind at both the start and end of the move.
  • Change Phantom Slash has been heavily reworked:
    • The Phantom armor assembles itself behind Zelda rather than appearing fully formed out of a portal in front of her.
    • It is now a single press chargeable move; Pressing B again will cause the incomplete armor to attack at its current charge level.
    • The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upward slash, 6) Delayed upward slash.
  • Buff Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. Zelda can set it as a trap and attack the opponent in tandem with the Phantom, or she can retreat behind it for protection. This also discourages the opponent from reflecting the Phantom since she now has enough time to respond with Nayru’s Love.
  • Buff Zelda can summon a Phantom two seconds after the previous one is destroyed, down from nine seconds.
  • Nerf Phantom Slash's fully charged attack deals less damage since it no longer hits twice.
  • Change Zelda has a new Final Smash called Triforce of Wisdom. She magically opens a glowing, triangular portal that sucks in the opponent and immobilizes them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'd when the portal closes.

Role in the World of Light

Zelda was among the fighters that were summoned to fight the army of Master Hands.

Zelda tried to rally the other fighters to fight the army of Master Hands by saying, "Stow your fear, it's now or never!". Zelda was present when Galeem unleashed its beams of light. Zelda and Mewtwo attempted to reflect the beams using Nayru's Love and Confusion respectively; this method failed, with both being vaporized and transformed into spirits, along with the rest of the fighters (excluding Kirby).

Alternate costumes

https://www.youtube.com/watch?v=sPK2K78Evow

Gallery

Character Showcase Video

<youtube>fMDgFn3qQ_c</youtube>

Trivia

  • Zelda is the only fighter from The Legend of Zelda whose design originates from the "downfall" timeline instead of the "unified", "child", or "adult" timelines, not including Breath of the Wild Link, whose timeline placement is officially stated to be at the end of all timelines.
  • Zelda's current default design was previously an alternate costume, while her previous default design based on Twilight Princess has now become an alternate costume.
  • In the "World of Light" trailer, Zelda is heard speaking English. However, unlike her Breath of the Wild incarnation (who spoke with a Received Pronunciation accent), she speaks with an American accent; additionally, she speaks English in all Western language versions of the game, unlike her BotW incarnation who was dubbed into multiple languages.
    • This also marks the first time Zelda speaks with dialogue in the Super Smash Bros. series.

References

  1. ^ Masahiro Sakurai (translated by Brando) (2018-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2018-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"
  2. ^ Dairantou Smash Bros. SPECIAL (E3 2018). Nintendo (2018-06-12). Retrieved on 2018-07-08. “Breath of the Wild Zelda isn't interested in combat, so her design is from A Link to the Past.”
  3. ^ Super Smash Bros. Ultimate - E3 2018. Nintendo (2018-06-12). Retrieved on 2018-07-08. “In The Legend of Zelda: Breath of the Wild, Zelda's more into research than fighting, so her design is from The Legend of Zelda: A Link Between Worlds.”