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Isabelle (SSBU)

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This article is about Isabelle's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Isabelle.
Isabelle
in Super Smash Bros. Ultimate
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AnimalCrossingSymbol.svg
Universe Animal Crossing
Availability Unlockable
Final Smash Dream Town Hall
IsabelleHeadSSBU.png
Isabelle Turns Over A New Leaf!
—Introduction Tagline
Isabelle joins the battle from Animal Crossing: New Leaf! She uses various trinkets from around the village to battle. Her side special, "Fishing Rod," not only allows her to snag and bring opponents closer, it can also be used as a recovery move.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Isabelle (しずえ, Shizue) is a playable character in Super Smash Bros. Ultimate. The secretary for the player character in Animal Crossing: New Leaf and de facto mascot of the Animal Crossing franchise, she was announced as a newcomer at the end of the September 13, 2018 Nintendo Direct. While she shares many moves with Villager, Isabelle is not an Echo Fighter, and is instead a semi-clone. As such, Isabelle is classified as fighter #68.

How to unlock

Complete one of the following:

With the exception of the third method, Isabelle must then be defeated on Town and City.

Attributes

  • Isabelle's attributes are different from those of Villager; she has faster grounded and aerial mobility at the cost of being lighter and floatier. She also cannot wall jump either.
  • Isabelle's moveset has several similarities with that of Villager, such as a similar dash attack, the use of Pocket, slingshot and turnip aerial attacks, and grabbing with a net.
  • She wears her Spring/Summer outfit by default, but can also wear her Autumn/Winter outfit, which has a red variant based on her twin brother Digby.

Update history

Super Smash Bros. Ultimate 1.2.0

Super Smash Bros. Ultimate 2.0.0

Prior to 2.0.0, Isabelle could perform three infamous glitches which has been fixed properly.

The infinite Assist Trophy glitch could be performed with two Isabelles using Fishing Rods to catch an Assist Trophy at the same time. This causes one Isabelle to summon an endless amount of a single Assist Trophy. This glitch can be used on most other items for varying effects, but the Assist Trophy gives by far the most extreme results.

The second glitch is a called the Slingshot Crash, which involves a Villager. Isabelle or Villager must use their forward or back aerials, with the other character using Pocket to store the slingshot pellet. From there, they have to constantly unpocket, throw, and repocket the item very quickly. If successful, an error message will pop up and close the game.

The final glitch occurs when using Fishing Rod as a tether recovery with a specific positioning and momentum. During this glitch, Isabelle will teleport and land on stage immediately, rather than grabbing the ledge.

Moveset

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Whacks the opponent with a toy hammer. This move is a single-hit jab with very low knockback. At low percent, the move can hit multiple times due to its speed and low endlag. Can lock. At high percents, it can combo into tilts, down smash, or pocket.
Forward tilt   9% Swings a Candy Umbrella horizontally, much like Villager. Compared to Villager's, it has slightly more range and knockback, but more ending lag.
Up tilt   8% Swings a broom in an arc over her head, starting behind her. Fast and can combo into itself or aerials.
Down tilt   13% (close), 8% (far) Pulls a weed out of the ground, much like Villager. Compared to Villager, this move's sweetspot deals slightly more damage, while the sourspot deals considerably lower damage. It also has marginally less ending lag than Villager's
Dash attack   10% (beginning), 6% (pot) Similar to Villager's, but with a brown pot instead of a potted sapling. As such, the pot will either break or bounce off the ground after hitting it. The hitbox on the pot disappears after bouncing off the ground. When used near a ledge, will fall off and continue to have a hitbox. Compared to Villager's, the pot doesn't travel as far, but the move has less ending lag.
Forward smash   17% (close)/ 8% (far) Fires a party popper forward. Strong, but has considerable recovery frames and poor range.
Up smash   2% (hit 1), 12% (clean hit 2), 10% (late hit 2) Blows her whistle, causing a sign with the No Symbol to spring up from the ground in front of her. Has 2 hits that connect into each other. Can combo into up aerial at low percents.
Down smash   10% (front), 8% (back) Splashes a pail of water back and forth, similar to Inkling's Slosher.
Neutral aerial   10% (clean), 6% (late) Twirls around twice in the air while holding pom-poms. The weak hit can lock at low percents.
Forward aerial   7% (clean), 4% (mid), 2.5% (late) Fires a pellet from a slingshot in front of her. Sends at a slightly steeper angle compared to Villager's.
Back aerial   9% (clean), 5% (mid), 3% (late) Fires a pellet from a slingshot behind her. Sends at a slightly steeper angle compared to Villager's. Compared to forward aerial, has more startup, more knockback, and less endlag.
Up aerial   10% (clean), 5% (late) Swings turnips above her head. Unlike Villager's, she will always swing two turnips, making it more consistent but removing the chance of getting more knockback with three turnips.
Down aerial   10% (clean), 5% (late) Swings turnips below her body. Similar to her up air, she will always swing two turnips, making it more consistent than Villager but removing the chance of getting more knockback with three turnips. Hitting clean with the ends of the turnips will meteor smash opponents; any other part of the turnips will launch opponents horizontally.
Grab   Swings a net down in front of her, much like Villager. As such, using her grab on an item will cause her to pocket it.
Pummel   1.3% Yanks the net backwards, similar to Villager. Damage is slightly higher compared to Villager's move.
Forward throw   9% Tosses the opponent out of the net with an overhead swing. Has very poor knockback.
Back throw   11% Turns around, tossing the opponent out of the net with a horizontal swing. Can kill at high percents.
Up throw   10% Flips the net over and tosses the opponent upward.
Down throw   6% Turns her net horizontally and slams it on the ground. Can combo into aerials at low to mid percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Isabelle swings a broom in front, and then behind her.
Floor attack (back)
Floor getups (back)
  7% Same as her other floor attack, but swings the broom behind her first.
Floor attack (trip)
Floor getups (trip)
  5% Swings a broom in front, then behind herself while getting up.
Edge attack
Edge getups
  9% Isabelle slides along the ground and shoves with pom-poms in her hands.
Neutral special Pocket 1.9x (multiplier) Pockets projectiles and items, similar to Villager. After pocketing a projectile, using the neutral special input will produce and use the projectile. Using neutral special with a pocketed item will put the item in Isabelle's hand.
Side special Fishing Rod ~9.5%-18.7% Casts out a fishing rod. The distance it is cast depends on whether or not it was inputted while flicking the stick. It can be left out for a period of time, before Isabelle will automatically begin to slowly reel it in. Pressing the special or attack button will automatically reel it in completely at any time. When an opponent is captured by the fishing rod, she reels them in and can throw the opponent in one of 4 directions. The forward and up variants can kill at high percents, while the down variant can combo until high percents. The fishing rod can also be used as a tether recovery and can also grab items. Unlike normal grabs, it cannot grab opponents through shield, even when reeled in.
Up special Balloon Trip 0% Sits on a swing with two bunny balloons. Nearly identical to Villager's variant, and grants a lot of distance. Pressing or holding the special button will cause Isabelle to rise. Pressing the attack button will cancel the move while propelling her slightly upwards. If cancelled with the attack button, the next use will only have one balloon until landing on stage.
Down special Lloid Trap 1.6% (hits 1 & 2), 0.9% (hits 3 - 5), 12% (hit 6) Plants the Gyroid Lloid into the ground. When someone steps over him, or when the down special is inputted again, Lloid shoots out vertically, dragging the opponent with him. If nothing happens for 10 seconds, the trap will disappear. After taking 8% damage, not counting the 1v1 multiplier, he will explode, which will damage Isabelle if she is near the explosion.
Final Smash Dream Town Hall 50.5% (entire), 10% (collateral loop), 15% (collateral explosion) When activated, Tom Nook and the Nooklings come and build a town hall, trapping opponents that got caught in the Final Smash. Once the town hall is completed, it explodes, dealing high knockback and damage. While similar to Villager's variant, it deals more knockback and damage. The final hit is also faster, matching the speed of Villager's Final Smash in Smash 4.

On-screen appearance

  • Isabelle comes out of the Town Hall cheering before it shrinks into a puff of smoke.

Taunts

  • Up taunt: Isabelle waves her hand while looking toward the screen. Based off of the Greetings emote.
  • Side taunt: Isabelle claps her hands while facing the screen. Based off of the Delight emote.
  • Down taunt: Isabelle dances: waving her arms in an inward circular motion while stepping in place. She then jumps up, and lands facing the screen with her arms spread out. Based off of the Complete emote in Happy Home Designer.

Victory poses

  • Waves twice and spreads her arms.
  • Waves goodbye to Lloid as he flies upwards in the background, then turns toward the camera with a pose similar to her official render.
  • Dusts herself up, jumps twice, and poses triumphantly.
A remix of the first "Phrase" of the original Animal Crossing theme for the Nintendo 64 and GameCube, slightly sped up.

Classic Mode: Best in Show

Isabelle's opponents are composed of nearly all the female challengers that appear in Ultimate; the only female challengers that do not appear are Spiky-eared Pichu and Dark Samus and every other Pokémon. The only non-female challenger is Popo of the Ice Climbers, as it is impossible for Nana to be alone.

Round Opponent Stage Music Notes
1 4 Female Villagers Smashville Title Theme - Animal Crossing: Wild World (Brawl)
2 Wii Fit Trainer, Female Pokemon Trainer, and Pikachu Libre Wii Fit Studio Super Hoop
3 Palutena, Lucina, Zelda, Female Corrin, and Female Robin Temple (Battlefield form) Title Theme - Animal Crossing: Happy Home Designer This battle is a free-for-all.
4 Zero Suit Samus, Bayonetta, and Samus Moray Towers Split & Splat Inkling Girl and Ice Climbers (with Nana leading) are CPU allies.
5 Peach, Daisy, Rosalina & Luma, and Wendy Princess Peach's Castle Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World
6 Sheik Gerudo Valley Ocarina of Time Medley
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Although Isabelle does not appear in the World of Light opening cutscene, she was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

She can be found near a small town on a secluded road, that requires the spirit of Kapp'n (Wild World) to be driven through a tunnel to reach.

Fighter Battle

No. Image Name Type Power Stage Music
68
Isabelle SSBU.png
Isabelle Grab 3,900 Town and City (Ω form) Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World

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Spirits

Isabelle's Fighter Spirit can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 500 coins. Unlocking Isabelle in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". As a Fighter Spirit, it cannot be used in Spirit Battles and is purely aesthetic. Each Fighter Spirit has an alternate version that replaces it with the fighter's artwork in Ultimate.

In Spirit battles

As the main opponent

As a minion

Alternate costumes

Isabelle Palette (SSBU).png
IsabelleHeadSSBU.png IsabelleHeadYellowSSBU.png IsabelleHeadPinkSSBU.png IsabelleHeadRedSSBU.png IsabelleHeadPurpleSSBU.png IsabelleHeadTealSSBU.png IsabelleHeadGreySSBU.png IsabelleHeadBlueSSBU.png

Reveal trailer

Gallery

Character Showcase Video

Trivia

  • Isabelle seems to borrow multiple moves from other fighters, excluding Villager. Examples include: Inkling's down smash, Ness's neutral aerial, and Bowser Jr.'s up special's Hammer Swing in her neutral attack.
  • Isabelle is the fourth character to be announced in Ultimate that was previously featured as a Mii costume in Super Smash Bros. 4, the others being Inkling, Chrom, and King K. Rool. Additionally, she uses a party popper in her forward smash, which is used in the Mii Gunner outfit based on her instead of an arm cannon.
  • The Nintendo Direct that revealed Isabelle as a playable fighter was supposed to air on September 6th, 2018. However, an earthquake struck Hokkaidō, Japan that day. Its aftermath prompted Nintendo to postpone the Direct—and by extension, news of Isabelle's inclusion in Ultimate—by one week, out of respect for those affected by the tremor. This makes Isabelle the only playable character in the series' history whose reveal was explicitly delayed for any given reason.
  • Isabelle's reveal trailer initially appeared to be a reveal trailer for a new Nintendo Switch installment of the Animal Crossing series, and was followed by an actual teaser trailer confirming such a title for 2019.
    • Tom Nook is even seen watching Isabelle's own trailer on his computer, before telling the audience he has to get back to work, in order to prepare for the upcoming game.
    • This is the second time an upcoming Nintendo game has been teased through a character reveal trailer, the first being Luigi's Mansion 3, which was teased by Luigi's new Poltergust in Simon and Richter's reveal trailer.
  • In her reveal trailer, Isabelle opens a letter inviting her to join Smash Bros. that is enclosed in an envelope with a wax seal in the shape of the Super Smash Bros. logo. This is a callback to a similar letter found by Villager in his mailbox in the first trailer for Super Smash Bros. 4.
  • There is an error on Isabelle's page on the Smash Bros. Ultimate site where her Animal Crossing symbol is the same color as Villager's (a dark green), instead of chartreuse, her background color.
  • Isabelle is the first newcomer in Super Smash Bros. Ultimate to be from a franchise that had their first character introduced in Super Smash Bros. 4 . Her inclusion also makes Animal Crossing the first franchise with a single character in Smash 4 to receive another playable character, the other being Street Fighter.
  • Strangely, Isabelle's reveal trailer shows that Super Smash Bros. Ultimate was then still Rating Pending, even though the rating had already been revealed to be rated E10+ at the time. Whether this was an error on Nintendo's part or ESRB's part is unknown, though European trailers kept the PEGI 12 rating.
  • In a Famitsu column, Sakurai noted that because Isabelle and Villager have significantly different proportions and personalities, it was not possible for Isabelle to be Villager's Echo Fighter, and therefore she was developed as a unique character[1], although she still shares many moves with Villager.
  • Isabelle is the only character in the base roster whose official confirmation was not part of a Super Smash Bros.-centered Nintendo Direct. Instead, she was revealed as part of a general Nintendo Direct.

References