Super Smash Bros. series

Gravity: Difference between revisions

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==''[[Super Smash Bros. Ultimate]]'' gravity values==
==''[[Super Smash Bros. Ultimate]]'' gravity values==


Gravity values were once again increased across the board. Gravity notably no longer affects knockback for moves which send opponents at an angle between 70° and 110°.
Gravity values were once again increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters having higher gravity than lighter characters when being hit by vertical hitting moves.  


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Revision as of 07:16, January 31, 2020

Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.

From Super Smash Bros. Brawl onward, the vertical knockback suffered by characters is based on both their weight and their gravity (once they enter tumble), with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance, and in fact results in their endurance being slightly worse than a fighter with lower gravity. Despite horizontal knockback being unaffected, fighters with higher gravity tend to have poorer horizontal endurance, due to most moves with horizontal knockback having some degree of vertical knockback. Since a character's air friction only takes effect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction, thus getting KOed earlier. It also affects how difficult the character is to combo - gravity does not take effect on knockback if a character is not put into tumble. By applying slightly more knockback to characters that more quickly fall into the next attack, it slightly normalizes the effect of setup and multi-hit moves on the cast. This also makes characters with higher gravity considerably more vulnerable to chain grabs in Brawl and in Brawl and Smash 4, it makes moves with low knockback chain into them-self and other moves more reliably on characters with higher gravity when combined with Brawl removing DI against moves which do not put opponents into tumble (such as with Sheik's forward tilt).

As gravity does not take a direct effect on vertical knockback in Super Smash Bros. and Super Smash Bros. Melee, it acts as a force against vertical knockback giving characters with higher gravity greater vertical endurance but increasing their susceptibility to combos. An example to show the effect on gravity with knockback is with Zelda and Sheik in Melee and Brawl. In both games, Zelda and Sheik have the same weight and in Melee, Zelda and Sheik have the same horizontal endurance but Sheik has better vertical endurance due to her higher falling speed and gravity. In Brawl however, Zelda has better endurance both horizontally and vertically due to her lower gravity (although Sheik has slightly better vertical endurance with momentum canceling).

Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity. Naturally, a character with higher gravity would jump lower than a character with lower gravity (assuming they have the same jump force).

In Melee and Brawl, gravity also affects how high a character will travel if they are aerial grab released. A character with high gravity will gain little height and will land quickly while a character with low gravity will gain a lot more height. Characters with very high gravity are at an advantage especially in Brawl as they will land before their grab release animation will end (although this puts them in a bad position if they end up off stage). Characters with very low gravity are also at an advantage as they will be released much higher into the air making it harder for characters to chase them and followup (in Brawl).

In Super Smash Bros. 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.

Super Smash Bros. gravity values

Compared to the later Smash games, Smash 64 has very low gravity values for all characters and as with most attributes, Smash 64 uses a different scale to measure gravity.

Source: [1]

Super Smash Bros. Melee gravity values

Melee significantly increased the gravity for all characters and it is largely the main factor as to why Melee is a less floaty game than its predecessor. Melee uses an alternate scale to measure gravity which would be reused in later games.

Rank Character Gravity
n/a Giga Bowser 0.25
1 FoxHeadSSBM.png Fox 0.23
2 FalcoHeadSSBM.png Falco 0.17
3-5 BowserHeadSSBM.png Bowser 0.13
3-5 GanondorfHeadSSBM.png Ganondorf 0.13
3-5 CaptainFalconHeadSSBM.png Captain Falcon 0.13
6 SheikHeadSSBM.png Sheik 0.12
7 RoyHeadSSBM.png Roy 0.114
8-11 LinkHeadSSBM.png Link 0.11
8-11 YoungLinkHeadSSBM.png Young Link 0.11
8-11 PikachuHeadSSBM.png Pikachu 0.11
8-11 PichuHeadSSBM.png Pichu 0.11
12-13 DonkeyKongHeadSSBM.png Donkey Kong 0.1
12-13 IceClimbersHeadSSBM.png Ice Climbers 0.1
14-16 MarioHeadSSBM.png Mario 0.095
14-16 DrMarioHeadSSBM.png Dr. Mario 0.095
14-16 MrGame&WatchHeadSSBM.png Mr. Game & Watch 0.095
17 YoshiHeadSSBM.png Yoshi 0.093
18 NessHeadSSBM.png Ness 0.09
19 MarthHeadSSBM.png Marth 0.085
20 MewtwoHeadSSBM.png Mewtwo 0.082
21-22 PeachHeadSSBM.png Peach 0.08
21-22 KirbyHeadSSBM.png Kirby 0.08
23 ZeldaHeadSSBM.png Zelda 0.073
24 LuigiHeadSSBM.png Luigi 0.069
25 SamusHeadSSBM.png Samus 0.066
26 JigglypuffHeadSSBM.png Jigglypuff 0.064

Notes

  • Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
  • Sandbag has a gravity of 0.05.

Super Smash Bros. Brawl gravity values

Much like with falling speeds, every character's gravity (except for Sheik's) was decreased. Brawl also introduced the gravity penalty where gravity would be added into the knockback formula for vertical knockback causing characters with higher gravity to suffer from increased knockback once they enter tumble.

Rank Character Gravity
n/a Giga Bowser 0.1975
1 FoxHeadSSBB.png Fox 0.175
2 SheikHeadSSBB.png Sheik 0.1409
3 WolfHeadSSBB.png Wolf 0.13
4 FalcoHeadSSBB.png Falco 0.112
5 SquirtleHeadSSBB.png Squirtle 0.1067
6-8 BowserHeadSSBB.png Bowser 0.1027
6-8 GanondorfHeadSSBB.png Ganondorf 0.1027
6-8 CaptainFalconHeadSSBB.png Captain Falcon 0.1027
9 MetaKnightHeadSSBB.png Meta Knight 0.0956
10 DiddyKongHeadSSBB.png Diddy Kong 0.092
11 LucasHeadSSBB.png Lucas 0.09
n/a Wario Man 0.09
12 LinkHeadSSBB.png Link 0.089
13 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 0.0884
14 PikachuHeadSSBB.png Pikachu 0.087
15-16 CharizardHeadSSBB.png Charizard 0.085
15-16 SonicHeadSSBB.png Sonic 0.085
17 WarioHeadSSBB.png Wario 0.0842
18-19 KingDededeHeadSSBB.png King Dedede 0.0837
18-19 IkeHeadSSBB.png Ike 0.0837
20 DonkeyKongHeadSSBB.png Donkey Kong 0.081
21 SnakeHeadSSBB.png Snake 0.08
22 IceClimbersHeadSSBB.png Ice Climbers 0.077
23 MrGame&WatchHeadSSBB.png Mr. Game & Watch 0.07505
24-25 MarioHeadSSBB.png Mario 0.075
24-25 PitHeadSSBB.png Pit 0.075
26 YoshiHeadSSBB.png Yoshi 0.07347
27 NessHeadSSBB.png Ness 0.0711
28-29 ToonLinkHeadSSBB.png Toon Link 0.07
28-29 IvysaurHeadSSBB.png Ivysaur 0.07
30 MarthHeadSSBB.png Marth 0.06715
31 ZeldaHeadSSBB.png Zelda 0.067
32-33 LuigiHeadSSBB.png Luigi 0.065
32-33 ROBHeadSSBB.png R.O.B. 0.065
34 PeachHeadSSBB.png Peach 0.0632
35 LucarioHeadSSBB.png Lucario 0.0625
36 KirbyHeadSSBB.png Kirby 0.061
37 OlimarHeadSSBB.png Olimar 0.06
38 SamusHeadSSBB.png Samus 0.058
39 JigglypuffHeadSSBB.png Jigglypuff 0.05056

Notes

  • The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
  • In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
  • Sheik is the only veteran to have her gravity increased from Melee to Brawl.

Super Smash Bros. 4 gravity values

Much like with falling speeds, gravity was increased across the board with most characters having higher gravity.

Rank Character Gravity
n/a Giga Bowser 0.198
1 FoxHeadSSB4-U.png Fox 0.19
2 GreninjaHeadSSB4-U.png Greninja 0.18
3 SheikHeadSSB4-U.png Sheik 0.15
4 FalcoHeadSSB4-U.png Falco 0.13
5-8 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 0.12
5-8 CaptainFalconHeadSSB4-U.png Captain Falcon 0.12
5-8 RyuHeadSSB4-U.png Ryu 0.12
5-8 BayonettaHeadSSB4-U.png Bayonetta 0.12
n/a Giga Mac 0.12
9 RoyHeadSSB4-U.png Roy 0.114
10-12 BowserHeadSSB4-U.png Bowser 0.11
10-12 MetaKnightHeadSSB4-U.png Meta Knight 0.11
10-12 CharizardHeadSSB4-U.png Charizard 0.11
13 GanondorfHeadSSB4-U.png Ganondorf 0.107835
14 MegaManHeadSSB4-U.png Mega Man 0.1071
n/a Wario-Man 0.1071
15-16 DiddyKongHeadSSB4-U.png Diddy Kong 0.105
15-16 PalutenaHeadSSB4-U.png Palutena 0.105
17 MiiBrawlerHeadSSB4-U.png Mii Brawler 0.1
18 CloudHeadSSB4-U.png Cloud 0.098
19-20 LinkHeadSSB4-U.png Link 0.096
19-20 MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 0.096
n/a MiiSwordfighterHeadSSB4-U.png Mii Swordfighter (Fighting Mii Team) 0.096
21 PikachuHeadSSB4-U.png Pikachu 0.095
22-25 BowserJrHeadSSB4-U.png Bowser Jr. 0.092
22-25 WarioHeadSSB4-U.png Wario 0.092
22-25 IkeHeadSSB4-U.png Ike 0.092
22-25 CorrinHeadSSB4-U.png Corrin 0.092
26-29 LucasHeadSSB4-U.png Lucas 0.09
26-29 ROBHeadSSB4-U.png R.O.B. 0.09
26-29 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 0.09
26-29 SonicHeadSSB4-U.png Sonic 0.09
n/a MiiBrawlerHeadSSB4-U.png Mii Brawler (Fighting Mii Team) 0.09
30 RobinHeadSSB4-U.png Robin 0.089
31 KingDededeHeadSSB4-U.png King Dedede 0.087885
32-34 MarioHeadSSB4-U.png Mario 0.08715
32-34 DrMarioHeadSSB4-U.png Dr. Mario 0.08715
32-34 MiiGunnerHeadSSB4-U.png Mii Gunner 0.08715
n/a MiiGunnerHeadSSB4-U.png Mii Gunner (Fighting Mii Team) 0.087
35 DonkeyKongHeadSSB4-U.png Donkey Kong 0.08505
36 ShulkHeadSSB4-U.png Shulk 0.085
37 LucarioHeadSSB4-U.png Lucario 0.084
n/a Mega Lucario 0.084
38 MewtwoHeadSSB4-U.png Mewtwo 0.082
39-40 PitHeadSSB4-U.png Pit 0.081
39-40 DarkPitHeadSSB4-U.png Dark Pit 0.081
41-43 YoshiHeadSSB4-U.png Yoshi 0.08
41-43 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 0.08
41-43 LittleMacHeadSSB4-U.png Little Mac 0.08
44 ToonLinkHeadSSB4-U.png Toon Link 0.079
45 VillagerHeadSSB4-U.png Villager 0.078
46-47 SamusHeadSSB4-U.png Samus 0.077
46-47 NessHeadSSB4-U.png Ness 0.077
48 DuckHuntHeadSSB4-U.png Duck Hunt 0.076
49-51 LuigiHeadSSB4-U.png Luigi 0.075
49-51 MarthHeadSSB4-U.png Marth 0.075
49-51 LucinaHeadSSB4-U.png Lucina 0.075
52 Pac-ManHeadSSB4-U.png Pac-Man 0.072
53 ZeldaHeadSSB4-U.png Zelda 0.071
54-55 PeachHeadSSB4-U.png Peach 0.068
54-55 OlimarHeadSSB4-U.png Olimar 0.068
56 KirbyHeadSSB4-U.png Kirby 0.06405
57 RosalinaHeadSSB4-U.png Rosalina 0.062
58 JigglypuffHeadSSB4-U.png Jigglypuff 0.053088

Update history

1.1.5

  • Change Samus's gravity: 0.075 → 0.077

Super Smash Bros. Ultimate gravity values

Gravity values were once again increased across the board. Gravity values have also been notably changed for moves which send opponents at an angle between 70° and 110°; with heavier characters having higher gravity than lighter characters when being hit by vertical hitting moves.

Rank Character Gravity
1 FoxHeadSSBU.png Fox 0.23
2 MiiBrawlerHeadSSBU.png Mii Brawler 0.192
3 GreninjaHeadSSBU.png Greninja 0.18
4 SheikHeadSSBU.png Sheik 0.15
5-6 PichuHeadSSBU.png Pichu 0.14
5-6 PiranhaPlantHeadSSBU.png Piranha Plant 0.14
7-8 FalcoHeadSSBU.png Falco 0.13
7-8 WolfHeadSSBU.png Wolf 0.13
9 SquirtleHeadSSBU.png Squirtle 0.128
10 JokerHeadSSBU.png Joker 0.127
11 IncineroarHeadSSBU.png Incineroar 0.126
12-13 BowserHeadSSBU.png Bowser 0.125
12-13 DiddyKongHeadSSBU.png Diddy Kong 0.125
14-19 BayonettaHeadSSBU.png Bayonetta 0.12
14-19 CaptainFalconHeadSSBU.png Captain Falcon 0.12
14-19 KenHeadSSBU.png Ken 0.12
14-19 PalutenaHeadSSBU.png Palutena 0.12
14-19 RyuHeadSSBU.png Ryu 0.12
14-19 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 0.12
20-21 ChromHeadSSBU.png Chrom 0.114
20-21 RoyHeadSSBU.png Roy 0.114
22-24 CharizardHeadSSBU.png Charizard 0.11
22-24 MetaKnightHeadSSBU.png Meta Knight 0.11
22-24 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 0.11
25 GanondorfHeadSSBU.png Ganondorf 0.108
26-27 MegaManHeadSSBU.png Mega Man 0.107
26-27 WarioHeadSSBU.png Wario 0.107
28 MiiSwordfighterHeadSSBU.png Mii Swordfighter 0.106
29 KingKRoolHeadSSBU.png King K. Rool 0.105
30-32 CloudHeadSSBU.png Cloud 0.098
30-32 MiiGunnerHeadSSBU.png Mii Gunner 0.098
30-32 ShulkHeadSSBU.png Shulk 0.098
33 KingDededeHeadSSBU.png King Dedede 0.097
34-35 LinkHeadSSBU.png Link 0.096
34-35 YoungLinkHeadSSBU.png Young Link 0.096
36 PikachuHeadSSBU.png Pikachu 0.095
37 HeroHeadSSBU.png Hero 0.094
38-40 BowserJrHeadSSBU.png Bowser Jr. 0.092
38-40 CorrinHeadSSBU.png Corrin 0.092
38-40 IkeHeadSSBU.png Ike 0.092
41-47 LittleMacHeadSSBU.png Little Mac 0.09
41-47 LucasHeadSSBU.png Lucas 0.09
41-47 ROBHeadSSBU.png R.O.B. 0.09
41-47 RidleyHeadSSBU.png Ridley 0.09
41-47 SonicHeadSSBU.png Sonic 0.09
41-47 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 0.09
41-47 TerryHeadSSBU.png Terry 0.09
48 RobinHeadSSBU.png Robin 0.089
49-51 DrMarioHeadSSBU.png Dr. Mario 0.087
49-51 InklingHeadSSBU.png Inkling 0.087
49-51 MarioHeadSSBU.png Mario 0.087
52-54 DonkeyKongHeadSSBU.png Donkey Kong 0.085
52-54 RichterHeadSSBU.png Richter 0.085
52-54 SimonHeadSSBU.png Simon 0.085
55 LucarioHeadSSBU.png Lucario 0.084
56 LuigiHeadSSBU.png Luigi 0.083
57-59 IceClimbersHeadSSBU.png Ice Climbers 0.082
57-59 IvysaurHeadSSBU.png Ivysaur 0.082
57-59 MewtwoHeadSSBU.png Mewtwo 0.082
60-62 DarkPitHeadSSBU.png Dark Pit 0.081
60-62 PitHeadSSBU.png Pit 0.081
60-62 ToonLinkHeadSSBU.png Toon Link 0.081
63-65 MrGame&WatchHeadSSBU.png Mr. Game & Watch 0.08
63-65 SnakeHeadSSBU.png Snake 0.08
63-65 YoshiHeadSSBU.png Yoshi 0.08
66 VillagerHeadSSBU.png Villager 0.078
67 NessHeadSSBU.png Ness 0.077
68 DuckHuntHeadSSBU.png Duck Hunt 0.076
69-72 DarkSamusHeadSSBU.png Dark Samus 0.075
69-72 LucinaHeadSSBU.png Lucina 0.075
69-72 MarthHeadSSBU.png Marth 0.075
69-72 SamusHeadSSBU.png Samus 0.075
73 Pac-ManHeadSSBU.png Pac-Man 0.072
74 ZeldaHeadSSBU.png Zelda 0.071
75-77 DaisyHeadSSBU.png Daisy 0.07
75-77 IsabelleHeadSSBU.png Isabelle 0.07
75-77 PeachHeadSSBU.png Peach 0.07
78 OlimarHeadSSBU.png Olimar 0.068
79 KirbyHeadSSBU.png Kirby 0.064
80 RosalinaHeadSSBU.png Rosalina 0.062
81 JigglypuffHeadSSBU.png Jigglypuff 0.053

Trivia

  • Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
  • Lucas is the only character from the transition from Brawl to Smash 4 to have his gravity value kept the same. Similarly, fellow DLC veterans Roy and Mewtwo's gravity values are the same as in their last appearance in Melee.
  • Sheik is the only character to debut in Melee whose gravity has been increased in Brawl and Smash 4.

See also