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Ganondorf (SSBU): Difference between revisions

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m (https://youtu.be/8oPhDrn7juE?t=19m40s can't say I know the same for the Falcon Kick)
m (Undid edit by Aidanzapunk: unfortunately not the case (see talk page))
Line 54: Line 54:
*{{nerf|Opponents can now escape aerial [[Flame Choke]] via button mashing, significantly hindering [[Ganoncide]]'s utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.}}
*{{nerf|Opponents can now escape aerial [[Flame Choke]] via button mashing, significantly hindering [[Ganoncide]]'s utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.}}
*{{buff|Grounded [[Wizard's Foot]] deals more damage as it travels further and deals multiple hits near the end of the move. It also has significantly reduced endlag.}}
*{{buff|Grounded [[Wizard's Foot]] deals more damage as it travels further and deals multiple hits near the end of the move. It also has significantly reduced endlag.}}
*{{buff|Aerial Wizard's Foot once again gives Ganondorf his midair jump back.}}
*{{buff|[[Beast Ganon]] deals 12.4% more damage (40% → 52.4%).}}
*{{buff|[[Beast Ganon]] deals 12.4% more damage (40% → 52.4%).}}
*{{buff|[[Dark Dive]] deals more damage. 13.8% -> 17.3%.}}
*{{buff|[[Dark Dive]] deals more damage. 13.8% -> 17.3%.}}

Revision as of 13:09, June 16, 2018

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This article is about Ganondorf's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Ganondorf.
Ganondorf
in Super Smash Bros. Ultimate
Ganondorf
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Ganon, The Demon King
GanondorfHeadSSBU.png

Ganondorf (ガノンドロフ, Ganondorf) is a playable character in Super Smash Bros. Ultimate.

Changes from Super Smash Bros. 4

Ganondorf has been granted a slight boost in power, lower startup and landing lag for many moves, and altered animations for many of his moves, the latter of which furthering him from Captain Falcon and making him his own character for the first time in the series.

Aesthetics

  • Change Ganondorf's appearance has reverted to his original design from The Legend of Zelda: Ocarina of Time, albeit with a complete graphical overhaul to his appearance, bearing closer resemblance to his original concept art from Ocarina of Time. Additionally, his voice is reverted back to his original voice actor, with updated voice clips.
  • Change Ganondorf's initial dash and running animations were altered.
  • Change All of Ganondorf's darkness-type moves have become significantly flashier, causing large purple explosions on hit.

Attributes

  • Buff Universal frame 3 jumpsquat significantly improves Ganondorf's ground-to-air maneuverability.

Ground attacks

  • Buff Neutral attack no longer has a sourspot.
  • Change Dash attack's animation slightly altered.
  • Buff Up tilt has significantly faster startup.
  • Change Up tilt now has a flame effect on Ganondorf's foot during the startup.
  • Buff Down tilt's damage was greatly increased.
  • Buff Ganondorf has a new forward smash, a downward sword slash. Compared to the previous forward smash, it has significantly improved range, and covers overhead.
  • Nerf Ganondorf's new forward smash has much more startup than his previous one.
  • Buff Ganondorf has a new up smash, an overhead sword swing. Compared to the previous up smash, it has significantly improved range and duration, and covers around his body.
  • Nerf Ganondorf's new up smash has more endlag than the previous one.
  • Buff Ganondorf has a new down smash, a low sword hilt thrust forward into a stab behind him. Compared to the previous down smash, it has a much lower hitbox placement allowing it to hit low crouching opponents, and lowers Ganondorf's hurtbox. It also now sends enemies at a semi-spike angle. The hitbox on the first hit that sent opponents forward and away from the second hit was removed.

Aerial attacks

  • Buff All aerials have significantly lower landing lag (17 frames → 10 (neutral), 22 frames → 14 (forward), 19 frames → ?? frames (up/back), 26 frames → 21 (down)).
  • Bug fix Forward aerial's auto-cancel window was restored.
  • Change Up aerial's animation has been altered to be a one legged kick.
  • Change Down aerial's animation has been altered to resemble Captain Falcon's down aerial in previous games.

Throws/other attacks

  • Change Ganondorf's grab animation was altered.
  • Change Forward throw's animation was altered.
  • Buff Up throw's damage was significantly increased.
  • Buff Edge attack deals 2.5% increased damage (from 8% → 10.5%)

Special Moves

  • Buff Warlock Punch deals more damage and is stronger.
  • Buff Opponents released by trading attacks with Dark Dive during its grab now receive 8.4% damage.
  • Nerf Opponents can now escape aerial Flame Choke via button mashing, significantly hindering Ganoncide's utility while making it completely unsafe to use as it likely leaves Ganondorf unable to recover.
  • Buff Grounded Wizard's Foot deals more damage as it travels further and deals multiple hits near the end of the move. It also has significantly reduced endlag.
  • Buff Beast Ganon deals 12.4% more damage (40% → 52.4%).
  • Buff Dark Dive deals more damage. 13.8% -> 17.3%.
  • Change Beast Ganon's appearance is now that of his Ocarina of Time incarnation. Instead of slamming the ground, Beast Ganon slashes with his swords before rushing forward.

Gallery

Character Showcase video

<youtube>Q7pzoLQlrsM</youtube>

Trivia

  • Super Smash Bros. Ultimate marks the first time in the series that Ganondorf utilizes a sword in his base moveset.
    • However, Super Smash Bros. 4 allows him to utilize his sword, albeit as a custom move.