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Link (SSBU): Difference between revisions

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(→‎Aesthetics: Linked to a relevant page, and fixed a grammatical error.)
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===Aesthetics===
===Aesthetics===
*{{change|Link's design is now based off of his appearance in ''The Legend of Zelda: Breath of the Wild''. He dons the {{s|zeldawiki|Champion's Tunic}} as his default costume and has an alternate costume based on the {{s|zeldawiki|Tunic of the Wild}}.}}
*{{change|Link's design is now based off of his appearance in ''The Legend of Zelda: Breath of the Wild''. He dons the {{s|zeldawiki|Champion's Tunic}} as his default costume and has an alternate costume based on the {{s|zeldawiki|Tunic of the Wild}}.}}
*{{change|Link now takes on a new stance, with his legs further apart, and his sword and above up at all times. His body also faces more towards the camera.}}
*{{change|Link now takes on a new stance: his legs are further apart, with his sword and shield up at all times. His body also faces more towards the camera.}}
*{{change|Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.}}
*{{change|Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.}}
*{{buff|Due to Link's Master Sword now having an even larger size, Link now has increased [[range]] on most of his moves.}}
*{{buff|Due to Link's Master Sword now having an even larger size, Link now has increased [[range]] on most of his moves.}}
*{{change|Link has a new animation for entering the stage: he now glides with a {{s|zeldawiki|Paraglider}} onto the stage.}}
*{{change|Link has a new [[on-screen appearance]]: he now glides with a {{s|zeldawiki|Paraglider}} onto the stage.}}


===Attributes===
===Attributes===

Revision as of 07:24, June 15, 2018

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This article is about Link's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Link.
Link
in Super Smash Bros. Ultimate
Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Starter
Final Smash Ancient Bow and Arrow
LinkHeadSSBU.png

Link (リンク, Link) is a playable character in Super Smash Bros. Ultimate. He was teased in a trailer released on March 8th, 2018 before being fully confirmed as playable on June 12th, 2018.

Changes from Super Smash Bros. 4

Link now incorporates many elements from The Legend of Zelda: Breath of the Wild into his moveset, such as the Remote Bomb, the Ancient Bow & Ancient Arrow, and the Master Sword's Sword Beam.

Aesthetics

  • Change Link's design is now based off of his appearance in The Legend of Zelda: Breath of the Wild. He dons the Champion's Tunic as his default costume and has an alternate costume based on the Tunic of the Wild.
  • Change Link now takes on a new stance: his legs are further apart, with his sword and shield up at all times. His body also faces more towards the camera.
  • Change Many of Link's animations have changed to reflecting him using his right hand to attack with his sword, as opposed to past games where he used his left hand.
  • Buff Due to Link's Master Sword now having an even larger size, Link now has increased range on most of his moves.
  • Change Link has a new on-screen appearance: he now glides with a Paraglider onto the stage.

Attributes

  • Buff With the implementation of universal frame 3 jumpsquat, Link's aerial capabilities are improved compared to Super Smash Bros. 4.

Ground Attacks

  • Change The final hit of Link's neutral attack is altered: he now swipes vertically instead of thrusting the sword. This also has an effect on the angle, being more vertical than previous games.
  • Buff Dash attack's sweetspot deals more damage.
  • Change Link's up tilt has a slightly different animation.
  • Buff When at 0% damage, Link's forward smash shoots out a sword beam. This is in reference to numerous Zelda titles in which Link's sword shoots out sword beams when he is at full health.

Aerials

  • Buff Link's forward aerial's first hit appears to have set knockback. This makes it possible for it to lead into the second hit at all percentages.
  • Change Link's back aerial has a slightly different animation.
  • Buff Down aerial has significantly reduced landing lag, comparable to an L-canceled down aerial from Melee.

Throws/other attacks

  • Change Link no longer uses the Clawshot for his grabs, instead having standard grabs where he reaches out with one hand. This significantly decreases their lag, but also their range.
  • Nerf Due to Link's Clawshot being retired, he no longer has a grab aerial or a tether recovery.

Special moves

  • Change The arrows fired from Link's Bow can be picked up and thrown after it sticks to the ground.
    • Buff Using the Bow while holding an arrow causes Link to fire two arrows in one shot.
  • Change Link's Boomerang no longer creates a tornado upon returning, like in Melee and Smash 64. This means he can no longer bring opponents towards him to continue combos, or push them away with the lingering wind hitbox. However, just like in Melee and Smash 64, Link's Boomerang now has a returning hitbox to possibly interrupt approaches from enemies, and has increased range.
  • Buff Link can now reuse his double jump if hit during his Spin Attack.
  • Change Spin Attack's visuals have been updated.
  • Change Link's down special is now the Remote Bomb Rune. It does not explode on contact and is instead manually detonated. While this allows for item setups, it also prevents Link from extending his recovery in the same way as previous games.
  • Buff Link can now bomb recover by taking out a remote bomb, Z-dropping, then detonating.
  • Change Link has a new Final Smash where he fires an Ancient Arrow.

Alternate costumes

[1] I could only find these images on Reddit, but if someone else can claim ownership, then I would be glad to credit them.

Gallery

Trivia

  • Despite Link's design now being based on Breath of the Wild, Kirby gains his familiar green cap when copying him.