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Challenger's Approach

Revision as of 02:51, March 3, 2019 by Lou Cena (talk | contribs) (→‎Classic Mode: redundant)
The Challenger's Approach icon.

Challenger's Approach is a mode in Super Smash Bros. Ultimate where the player can attempt to fight again against an unlockable character. This mode is available in the Games & More menu and after a few minutes of failing a Challenger Approaching fight. When selected, the Challenger Approaching screen will appear for the unlockable fighter that has been lost to, then the player is able to choose any character they have unlocked to rematch the unlockable fighter.

Unlock Order

Timed encounters

When the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the World of Light, a new character can challenge the player to a Challenger Approaching duel. However, the player must then wait 10 minutes before a new Challenger Approaching challenge will be issued. This 10 minute cooldown can be bypassed by closing the game and reopening it.

Time-based Challenger Approaching challenges are issued in a specific order, skipping any characters unlocked in the World of Light or whose Challenger Approaching fight has already been triggered due to Classic Mode.

Below is a table listing the order characters unlocked, the amount of time needed to unlock them, and the stage and music accompanying their unlock battle. The values listed under "Cumulative Wait Time" are idealized values that assume that no characters are unlocked in the World of Light or have their Challenger Approaching fights triggered by Classic Mode, that the player never closes the game after first opening it until they trigger Palutena's Challenger Approaching fight, and the player never spends longer than the minimum amount of time (10 minutes) between triggering Challenger Approaching fights.

Order Character Cumulative Wait Time Unlock location Music
1st   0 minutes Onett (hazards off) Bein' Friends
2nd   10 minutes Temple Ocarina of Time Medley
3rd   20 minutes Mushroom Kingdom U King Bowser - Super Mario Bros. 3
4th   30 minutes Skyworld Underworld
5th   40 minutes Moray Towers Splattack!
6th   50 minutes Smashville Title (Animal Crossing)
7th   1 hour Castle Siege Story 5 Meeting (Fire Emblem) (Melee)
8th   1 hour & 10 minutes Great Bay Saria’s Theme
9th   1 hour & 20 minutes Wii Fit Studio Main Menu - Wii Fit
10th   1 hour & 30 minutes Summit Ice Climber (Brawl)
11th   1 hour & 40 minutes Port Town Aero Dive F-ZERO Medley
12th   1 hour & 50 minutes Princess Peach's Castle Rolling Hills A
13th   2 hours Battlefield Ryu Stage
14th   2 hours & 10 minutes Coliseum Eternal Bond (Ike’s Theme)
15th   2 hours & 20 minutes Saffron City Pokémon Main Theme (64)
16th   2 hours & 30 minutes Jungle Japes Gangplank Galleon
17th   2 hours & 40 minutes Green Hill Zone Green Hill Zone
18th   2 hours & 50 minutes Dracula's Castle Vampire Killer (New Remix)
19th   3 hours Brinstar Theme of Samus Aran, Space Warrior
20th   3 hours & 10 minutes Boxing Ring Jogging/Countdown
21st   3 hours & 20 minutes Town and City Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World)
22nd   3 hours & 30 minutes Gaur Plain Xenoblade Chronicles Medley
23rd   3 hours & 40 minutes Arena Ferox Id - Purpose (Original)
24th   3 hours & 50 minutes WarioWare, Inc. (Battlefield form) WarioWare, Inc.
25th   4 hours Norfair Vs. Ridley (New Remix)
26th   4 hours & 10 minutes Pokémon Stadium Main Theme - Pokémon Red & Pokémon Blue (Brawl)
27th   4 hours & 20 minutes Spear Pillar Battle (Team Galactic)
28th   4 hours & 30 minutes Figure-8 Circuit Mario Tennis/Mario Golf
29th   4 hours & 40 minutes Castle Siege Beyond Distant Skies - Roy's Departure
30th   4 hours & 50 minutes Fountain of Dreams King Dedede's Theme (Brawl)
31st   5 hours Wrecking Crew Stack-Up/Gyromite
32nd   5 hours & 10 minutes Corneria Star Fox Medley
33rd   5 hours & 20 minutes Luigi's Mansion Main Theme - Luigi's Mansion (New Remix)
34th   5 hours & 30 minutes Pokémon Stadium 2 Pokémon Red / Pokémon Blue Medley
35th   5 hours & 40 minutes Dracula's Castle Divine Bloodlines
36th   5 hours & 50 minutes New Pork City Unfounded Revenge/Smashing Song of Praise
37th   6 hours Kongo Falls Bramble Blast/Stickerbrush Symphony
38th   6 hours & 10 minutes Halberd Meta Knight's Revenge
39th   6 hours & 20 minutes Shadow Moses Island Encounter
40th   6 hours & 30 minutes Bridge of Eldin Death Mountain
41st   6 hours & 40 minutes Coliseum Lost in Thoughts All Alone (New Remix)
42nd   6 hours & 50 minutes Wily Castle Mega Man 2 Medley
43rd   7 hours Umbra Clock Tower Let's Hit the Climax
44th   7 hours & 10 minutes Pirate Ship Dragon Roost Island
45th   7 hours & 20 minutes Mario Galaxy Egg Planet (Remix
46th   7 hours & 30 minutes Boxing Ring The Battle at the Summit
47th   7 hours & 40 minutes Gerudo Valley Gerudo Valley (Remix)
48th   7 hours & 50 minutes Distant Planet Main Theme - Pikmin (New Remix)
49th   8 hours Pac-Land (Battlefield form) Pac-Man
50th   8 hours & 10 minutes Frigate Orpheon Multiplayer - Metroid Prime 2: Echoes
51st   8 hours & 20 minutes Lylat Cruise Star Wolf (Brawl)
52nd   8 hours & 30 minutes Flat Zone X Flat Zone 2
53rd   8 hours & 40 minutes Castle Siege Prelude (Ablaze)
54th   8 hours & 50 minutes Reset Bomb Forest Dark Pit's Theme
55th   9 hours Midgar Fight On!
56th   9 hours & 10 minutes Duck Hunt Duck Hunt Medley (New Remix)
57th   9 hours & 20 minutes Boxing Ring Ken Stage
58th   9 hours & 30 minutes Kalos Pokémon League Battle! (Trainer Battle) (Pokémon X / Pokémon Y)
59th   9 hours & 40 minutes Arena Ferox Id - Purpose (New Remix)
60th   9 hours & 50 minutes Spear Pillar Battle! (Dialga/Palkia) / Spear Pillar
61st   10 hours Delfino Plaza Delfino Plaza (New Remix)
62nd   10 hours & 10 minutes New Donk City Hall Fever (Dr. Mario) (Melee)
63rd   10 hours & 20 minutes Palutena's Temple Destroyed Skyworld

Classic Mode

When the player completes Classic Mode, a new character will challenge the player to a Challenger Approaching duel. This character will be the next character in the table below who has not already been unlocked; for characters that appear in the table multiple times, only the first time counts for determining what group they belong to. After all of the characters in a column are unlocked, the unlock sequence loops around to Mario's column, then Donkey Kong's column, and so on.

The unlock sequence for downloadable fighters begin at Mario's column.

The Challenger Approaching duels are the same as those issued on a timed basis, this is simply another way to trigger them.

Notably, all clones, semi-clones, and pseudo-clones except for Ganondorf, Roy, and Chrom are in the same column as the character they are based on.

Row Number                
1                
2                
3                
4                
5                
6                
7                
8                

Trivia

  • This is only mode in Ultimate that can become permanently inaccessible, as unlocking all characters prevents it from being needed.
  • DLC fighters are the only ones not included in the table, since they are automatically unlocked upon downloading them.