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{{ArticleIcons|fa=y|ssbb=y|ssb4-u=y|ssbu=y}}
{{ArticleIcons|fa=y|brawl=y|ssb4-u=y|ultimate=y}}
{{Infobox Stage
{{Infobox Stage
|location    = ''[[Fire Emblem (universe)|Fire Emblem]]''
|subtitle = ''[[Fire Emblem (universe)|Fire Emblem]]''
|name         = Castle Siege
|name = Castle Siege
|image       = [[File:SSBU-Castle Siege.png|300px|Castle Siege]]
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Castle Siege.png|300px]]|title2=Wii U|content2=[[File:SSB4UCastleSiege.jpg|300px]]|title3=Brawl|content3=[[File:Castle Siege Brawl.png|300px]]}}
|caption      = Castle Siege in ''[[Super Smash Bros. Ultimate]]''.<br>[[Image:FireEmblemSymbol.svg|50px]]
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert]]<br>Castle Siege across the series.
|universe   ={{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
|games       = ''[[Brawl]]''<br />''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo      = '''Brawl:''' <br> {{SSBB|Marth}} <br> {{SSBB|Ike}} <br> '''SSB4:''' <br> {{SSB4|Marth}} <br> {{SSB4|Ike}} <br> {{SSB4|Robin}} <br> {{SSB4|Lucina}}<br>{{SSB4|Roy}} (DLC)<br>{{SSB4|Corrin}} (DLC) <br> '''Ultimate:''' <br> {{SSBU|Marth}} <br> {{SSBU|Lucina}} <br> {{SSBU|Roy}} <br> {{SSBU|Chrom}} <br> {{SSBU|Ike}} <br> {{SSBU|Robin}} <br> {{SSBU|Corrin}}
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype   = Normal
|cratetype = Normal
|music = <small>In ''Brawl'':<br>''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}''<br>''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''<br>''{{SSBBMusicLink|Fire Emblem|Attack}}''<br>''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}''<br>'''''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}'''''<br>'''''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}'''''<br>'''''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}'''''<br>''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}''<br>''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}''<br>'''''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}'''''<br>'''''{{SSBBMusicLink|Fire Emblem|Victory is Near}}'''''<br>''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}''<br>In ''SSB4'':<br>''{{SSB4MusicLink|Fire Emblem|Fire Emblem Theme}}''<br>''{{SSB4MusicLink|Fire Emblem|Fire Emblem}}''<br>''{{SSB4MusicLink|Fire Emblem|Shadow Dragon Medley}}''<br>''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Winning Road - Roy's Hope}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Attack (Fire Emblem)}}''<br>''{{SSB4MusicLink|Fire Emblem|Preparing to Advance}}''<br>''{{SSB4MusicLink|Fire Emblem|Crimean Army Sortie}}''<br>''{{SSB4MusicLink|Fire Emblem|Against the Dark Knight}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Power-Hungry Fool}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Victory Is Near}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Ike's Theme}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' (DLC)<br>''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Original)|Lost in Thoughts All Alone}}'' (DLC)<br>'''Bolded tracks must be unlocked'''</small>
|maxplayers = 4 (''Brawl'')<br>[[8-Player Smash|8]] (Wii U and ''Ultimate'')
|maxplayers = [[8-Player Smash|8]]
|brawlmusic = ''{{SSBBMusicLink|Fire Emblem|Fire Emblem Theme}}'' (100%)<br>''{{SSBBMusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}'' (20%)<br>''{{SSBBMusicLink|Fire Emblem|Attack}}'' (20%)<br>''{{SSBBMusicLink|Fire Emblem|Preparing to Advance}}'' (20%)<br>'''''{{SSBBMusicLink|Fire Emblem|Winning Road - Roy's Hope}}''''' (15%)<br>'''''{{SSBBMusicLink|Fire Emblem|Shadow Dragon Medley}}''''' (15%)<br>'''''{{SSBBMusicLink|Fire Emblem|Ike's Theme}}''''' (15%)<br>''{{SSBBMusicLink|Fire Emblem|Against the Dark Knight}}'' (10%)<br>''{{SSBBMusicLink|Fire Emblem|Crimean Army Sortie}}'' (10%)<br>'''''{{SSBBMusicLink|Fire Emblem|Power-Hungry Fool}}''''' (10%)<br>'''''{{SSBBMusicLink|Fire Emblem|Victory is Near}}''''' (10%)<br>''{{SSBBMusicLink|Super Smash Bros.|Fire Emblem (Melee)}}'' (10%)
|forwiiumusic=''{{SSB4MusicLink|Fire Emblem|Fire Emblem Theme}}''<br>''{{SSB4MusicLink|Fire Emblem|Fire Emblem}}''<br>''{{SSB4MusicLink|Fire Emblem|Shadow Dragon Medley}}''<br>''{{SSB4MusicLink|Fire Emblem|With Mila's Divine Protection (Celica Map 1)}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Winning Road - Roy's Hope}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Attack (Fire Emblem)}}''<br>''{{SSB4MusicLink|Fire Emblem|Preparing to Advance}}''<br>''{{SSB4MusicLink|Fire Emblem|Crimean Army Sortie}}''<br>''{{SSB4MusicLink|Fire Emblem|Against the Dark Knight}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Power-Hungry Fool}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Victory Is Near}}''<br>'''''{{SSB4MusicLink|Fire Emblem|Ike's Theme}}'''''<br>''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Remix)|Lost in Thoughts All Alone}}'' (DLC)<br>''{{SSB4MusicLink|Fire Emblem|Lost in Thoughts All Alone (Original)|Lost in Thoughts All Alone}}'' (DLC)
|ultimatemusic=[[List of SSBU Music (Fire Emblem series)|''Fire Emblem'' series music]]<br>Main: ''{{SSBUMusicLink|Fire Emblem|Fire Emblem Theme}}''<br>Alternate: ''{{SSBUMusicLink|Fire Emblem|Story 5 Meeting}}''
|brawlsingles = Starter/Counter
|brawlsingles = Starter/Counter
|brawldoubles = Starter/Counter
|brawldoubles = Starter/Counter
|ssb4singles = Counterpick/Banned
|ssb4singles = Counterpick/Banned
|ssb4doubles = Counterpick/Banned
|ssb4doubles = Counterpick/Banned
|ultimatesingles= Counterpick/Banned
|ultimatedoubles= Counterpick/Banned
}}
}}
'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a ''[[Fire Emblem (universe)|Fire Emblem]]'' stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from [[Fire Emblem (universe)|the series as a whole]], rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room, and an underground lava cavern.
'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a {{uv|Fire Emblem}} stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from the series as a whole, rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.


==Overview==
In ''Brawl'' and ''Ultimate'', [[Marth]] is fought here in his unlocking battle and {{SSBU|Roy}} and {{SSBU|Robin}} are also fought here in their unlocking battles in the latter.
 
==Stage overview==
The match begins on a small section of the roof of the castle, which has two elevated platforms. The castle itself is being bombarded with catapulted fireballs, but these do not affect the match.
The match begins on a small section of the roof of the castle, which has two elevated platforms. The castle itself is being bombarded with catapulted fireballs, but these do not affect the match.


After forty seconds, the ground begins to rumble, and the stage transitions into the throne room of the castle. It is a walk-off, as the floor reaches both of the lateral [[blast line]]s. There are four platforms, two of which are supported by statues. These statues can be attacked, and each one will break if it takes enough damage, which destroys the platform it is supporting.
After forty seconds, the ground begins to rumble, and the stage transitions into the throne room of the castle. It is a [[walk-off]], as the floor reaches both of the lateral [[blast line]]s. There are four platforms, two of which are supported by statues. These statues can be attacked, and each one will break if it takes enough damage, which destroys the platform it is supporting. In ''Brawl'' and ''Smash 4'', these statues can be hit by [[projectiles]], potentially blocking their travel, but in ''Ultimate'', the statues are [[intangible]] to indirect attacks.


After forty seconds in the throne room, the ground begins rumbling again, and the stage transitions to an underground cavern. It consists of a single large stone platform which balances on a stone spire, tilting in both directions.
After forty seconds in the throne room, the ground begins rumbling again, and the stage transitions to an underground cavern. It consists of a single large stone platform which balances on a stone spire, tilting in both directions.
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After forty seconds in the underground cavern, the ground begins to rumble once more, as the stage transitions back to the first segment on the castle roof, and the cycle repeats.
After forty seconds in the underground cavern, the ground begins to rumble once more, as the stage transitions back to the first segment on the castle roof, and the cycle repeats.


While the stage is transitioning between segments, it is a walk-off. This can have the effect of saving a character who would have been otherwise unable to recover, as the ground comes from beneath. This is particularly useful for {{SSBB|Bowser}} players attempting a stalled [[Flying Slam]] or {{SSBB|Ganondorf}} players attempting a stalled aerial [[Flame Choke]], among others. However, players must make sure to move to the center of the stage if it is not transitioning to the throne room, as when the stage is done transitioning, players that are on the sides of the ground will fall rapidly with the ground, easily causing a [[self-destruct]].
While the stage is transitioning between segments, it is a temporary walk-off. This can have the effect of saving a character who would have been otherwise unable to recover, as the ground comes from beneath; for example, [[Bowser]] players attempting a stalled [[Flying Slam]] or [[Ganondorf]] players attempting a stalled aerial [[Flame Choke]]. However, players must make sure to move to the center of the stage if it is not transitioning to the throne room, as when the stage is done transitioning, players that are on the sides of the ground will fall rapidly with the ground, easily causing a [[self-destruct]].


===Ω form===
===Ω forms and Battlefield form===
The main platform takes the design of the first segment of the stage, the castle roof. The stage does not change.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.
 
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set in the first segment of the normal form, and the main platform is similar in design to ''SSB4''{{'}}s Ω form; however, it does not extend below the [[blast line]], and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.
<gallery widths=200px>
<gallery widths=200px>
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]]
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]] in ''Super Smash Bros. for Wii U''.
SSBU-Castle SiegeOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Castle SiegeBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


==Tournament legality==
===Hazards Off===
===In ''Brawl''===
With hazards off in ''Ultimate'', the stage never transitions and remains in the first form atop the castle.
This stage is usually a starter, but is sometimes a counterpick because of the statues blocking projectiles in the second level, limiting approach options for characters like {{SSBB|Mario}} and {{SSBB|Falco}}. The second level also has walk-off edges, allowing easy and/or early KOs, such as a high knockback attack being able to finish off an opponent at stupendously lower percentages than normal when near the blast line, or characters with [[chaingrab]]s that involve [[walking]] or [[dashing]] being able to drag an opponent past the blast line (as with all stages involving walk-off blast lines), such as {{SSBB|King Dedede}} with his {{mvsub|King Dedede|SSBB|down throw}} or {{SSBB|Ice Climbers}} with their [[chaingrab]]s.


===In ''Smash 4''===
==Origin==
Castle Siege was formerly included in rulesets as a counterpick, due to chaingrabs being non-existent and therefore not being abusable on the walk-off edges on the second level. However, as the second level's statues severely increased hitlag and blocked projectiles, and the second level itself had a massive top blast line and greatly benefitted characters with notoriously bad recoveries (such as {{SSB4|Little Mac}}), it was seen as too strong of a counterpick and has been banned in major rulesets since [[GENESIS 3]].
[[File:CastleOstiaFE.png|thumb|left|Castle Ostia in ''Fire Emblem: The Blazing Blade'' is one of the castles where the large castle in the background of this stage is derived from.]]
Throughout the {{uv|Fire Emblem}} series, the main objective for many chapters is to seize a castle, which is the inspiration for the theme of this stage. The ''Fire Emblem'' games typically depict castles as immense fortresses surrounded by woodlands, which provide extra defense for surrounding units. The first segment of this stage depicts one of these castles, where attacks are being launched from a forest in the background.


==Origin==
A common motif throughout the ''Fire Emblem'' series is that many of the villains belong to a draconian race, or use {{s|fireemblemwiki|dragon}}s and {{s|fireemblemwiki|wyvern}}s in battle. The flags in this stage depict a dragon; while not identical to any particular flag in the series, it bears similarities to the flags of {{s|fireemblemwiki|Daein}} and {{s|fireemblemwiki|Dolhr}}, the main antagonistic nations in ''{{s|fireemblemwiki|Fire Emblem: Path of Radiance}}'' and ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon}}'', respectively.
[[File:CastleOstiaFE.png|thumb|left|200px|Castle Ostia in ''Fire Emblem: Blazing Sword'' is one of the castles where the large castle in the background of this stage is derived from.]]
Throughout the entire [[Fire Emblem (universe)|''Fire Emblem'' series]] the main objective for most chapters is to seize a castle. This is more than likely where the name of this stage came from. Official artwork from the ''Fire Emblem'' games has depicted castles as being immense and often surrounded by forests. The capital of Archanea is also depicted similarly in ''Fire Emblem: Monshou no Nazo.'' This stage in ''Brawl'' and ''SSB for Wii U'' has a castle that is designed after various castles in the ''Fire Emblem'' series' artworks and the castle also has some resemblance to the one in the anime. The castle is also surrounded by many forests, as is common in the series (where forest regions provide extra defense for units). Another motif throughout the ''Fire Emblem'' series is that many of the villains are that of a dragon race, or use dragons and wyverns commonly in battle. The symbol depicted on the flags in this stage is a dragon. This symbol is particularly similar to the flag of Daein as well as Dolhr, the main antagonistic nation in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Shadow Dragon'' respectively, although it shares distinct differences from both.


In various ''Fire Emblem'' games, Ballista appear as ranged weapons. Specific varieties known as Hoistflamme (ファイアーガン, Fire Gun) and Pachyderm (エレファント, Elephant) are used by a class known as Ballisticians in ''Fire Emblem: Ankoku Ryū to Hikari no Tsurugi'', ''Fire Emblem: Monshou no Nazo'' and ''Fire Emblem: Shadow Dragon''. These are projectile weapons that launch flaming or explosive missiles at their targets. The weapons in the background of the stage are presumably similar, but are described as catapults, and are launching fireballs rather than explosives. Catapult weapons are known as Stonehoist (ストーンヘッジ, Stone Hedge) or Onagers in ''Fire Emblem: Radiant Dawn'', although they do not specifically fire fireballs in the games.
In various ''Fire Emblem'' games, {{s|fireemblemwiki|Ballista}} appear as ranged weapons. Specific varieties known as {{s|fireemblemwiki|Hoistflamme}} and {{s|fireemblemwiki|Pachyderm}} are used by a class known as {{s|fireemblemwiki|Ballistician}}s in ''{{s|fireemblemwiki|Fire Emblem: Shadow Dragon and the Blade of Light}}'', ''{{s|fireemblemwiki|Fire Emblem: Mystery of the Emblem}}'', and ''Fire Emblem: Shadow Dragon''. These projectile weapons launch flaming or explosive missiles at their targets. The weapons in the background of the stage are presumably similar, but are described as catapults, and are launching fireballs rather than explosives.


This stage depicts a large knight sitting on the throne in the background of the stage. The sprite for this knight is known as "gene_10" in the code of the game, a shortened version of "General". Many of the major chapters in the ''Fire Emblem'' series happen indoors where the protagonist is trying to seize the throne that is usually guarded by a powerful boss. This boss is usually a powerful class such as a General, which is a slow unit with high defensive and offensive capabilities. The first castle interior chapter in ''Fire Emblem: Ankoku Ryū to Hikari no Tsurugi'', the original Fire Emblem game, included a General (then known as しょうぐん, Shogun) called Emereus as a boss on the throne. This General also bears a strong resemblance to the Black Knight, a very prominent character in ''Fire Emblem: Path of Radiance'' and ''Fire Emblem: Radiant Dawn'' and is a deadly rival to [[Ike]]. The Black Knight was also a General class in ''Path of Radiance'', but there are significant differences in the design of this General and the Black Knight.
The second segment of the stage resembles a throne room; many major chapters in the ''Fire Emblem'' series involving seizing a throne from a powerful boss, such as a {{s|fireemblemwiki|General}}. In the background of the indoor area, a General can be seen sitting on a throne; the ''Brawl'' and {{forwiiu}} versions bear a resemblance to the [[Black Knight]] from ''Fire Emblem: Path of Radiance'' and ''{{s|fireemblemwiki|Fire Emblem: Radiant Dawn}}'', while the ''Ultimate'' version wears more distinct red armor. Other {{s|fireemblemwiki|soldier}}s with red armor also appear throughout the indoor area; the opposing armies in ''Fire Emblem'' games traditionally wear red. These soldiers wear full body armor and wield swords, similar to that of enemy {{s|fireemblemwiki|Armor Sword}} units in ''Radiant Dawn''.


Soldiers wearing red armor appear throughout the indoor area. The opposing armies in Fire Emblem games traditionally wear red armor. These soldiers wear full body armor and wield swords. The design of these soldiers is similar to that of enemy Knight units in ''Path of Radiance'', and various soldiers seen in the Begnion army in ''Fire Emblem: Radiant Dawn''. Armor Knights very rarely wield swords, and usually use lances, so it is also possible that they represent dismounted Cavaliers.
The collapsing statues that appear in the throne room may have been inspired by the destructible terrain in various other ''Fire Emblem'' games, specifically being introduced in ''{{s|fireemblemwiki|Fire Emblem: The Binding Blade}}''. ''The Binding Blade'' also introduced stages that take place in underground areas surrounded by magma, which have become a recurring theme throughout the series. The final segment of Castle Siege is designed to represent one of these areas.


''Fire Emblem: Genealogy of Holy-War'' was the first ''Fire Emblem'' to feature a background during conversations. One of the backgrounds resembles the entire indoor room of this stage. ''Fire Emblem: Fuuin no Tsurugi'' was the first ''Fire Emblem'' to have destructible terrain. For example, a wall has a certain amount of HP when the player attacks the wall enough to where the HP reaches zero the wall crumbles. The statues in this stage could be a reference to the destructible material.
==Tournament legality==
===In ''Brawl''===
This stage is generally a counterpick, but may be a starter in less restrictive rulesets. Though the stage has mostly unobtrusive hazards, the layout changes can give advantages or disadvantages to certain characters. In particular, the second segment has walk-off blast lines; these can allow easy or early KOs, especially for characters with [[chaingrab]]s, such as the {{SSBB|Ice Climbers}}. The statues in the second segment also block projectiles, which can limit approach options for characters such as {{SSBB|Falco}} or {{SSBB|Pikachu}}.


''Fire Emblem: Fuuin no Tsurugi'' introduced stages that exist in underground areas surrounded by magma. Ever since ''Fuuin no Tsurugi'', with the exception of ''Path of Radiance'', there has been an underground stage filled with lava. The last area of Castle Siege is designed to represent one of these areas.
===In ''Smash 4''===
Castle Siege was formerly included in rulesets as a counterpick, due to chaingrabs being non-existent and therefore not being abusable on the walk-off edges on the second segment. However, the second segment still has issues with the statues (which block projectiles and increase hitlag), as well as an unusually high top blast line. Combined with the walk-offs, the stage is seen as unfairly beneficial to characters with poor recoveries, such as {{SSB4|Little Mac}}; as a result, it was seen as too strong of a counterpick and has been banned in major rulesets since [[GENESIS 3]].


==Trivia==
===In ''Ultimate''===
*{{SSBB|Pokémon Trainer}} stands in the little parapet on the right when he's on the first scene of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the parapet on the right, while the others will stand in the smaller parapet in the background.
With the introduction of the [[stage hazard]] toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the ''Ultimate'' metagame. However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as {{Trn|GENESIS 6}}, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.
*In ''Brawl'', pausing the game while the stage is going through a transition will allow the transition to end more quickly, since the game continues to load the stage while the game is paused. When viewing a replay of a match with such a pause, the game will slow down during the transition to accommodate for the lost time. A similar effect happens with special moves that involve character-switching. This was fixed in ''Smash 4'' by having all segments of the stage loaded at once.
*If a match on Castle Siege goes into [[Sudden Death]], it will begin on whichever tier the match ended on, not necessarily the top level. This is likely done so the game doesn't have to reload the top level before Sudden Death.
*In ''Smash 4'', there is a visual bug on the regular form of this stage: once the stage has transitioned, the sun in the background of the first scene no longer has its blue glow during subseqent visits, for the rest of the match.


==Gallery==
==Gallery==
===''Super Smash Bros. Brawl''===
===''Super Smash Bros. Brawl''===
<gallery>
<gallery>
Castle Siege.jpg|Castle Siege in ''Brawl''.
Castle Siege Brawl.png|Castle Siege in ''Brawl''.
CastleSiege-ZoomOutView-Castle Top.jpg|A entire view of the castle. The stage itself is on the lower right.
CastleSiege-ZoomOutView-Castle Top.jpg|An entire view of the castle. The stage itself is on the lower right.
Inner-Castle-Siege.jpg|A view of the castle's moat and entrance.
Inner-Castle-Siege.jpg|A view of the castle's moat and entrance.
Ike-and-Marth-CastleSiege.jpg|{{SSBB|Marth}} and {{SSBB|Ike}} standing on the top tier.
Castle Siege Brawl outside.png|{{SSBB|Yoshi}}, {{SSBB|Donkey Kong}}, {{SSBB|Ike}} and {{SSBB|Zero Suit Samus}} fight on the top tier.
CastleSiegeTier.jpg|{{SSBB|Yoshi}}, {{SSBB|Donkey Kong}}, Ike and {{SSBB|Zero Suit Samus}} on the middle tier.
Ike-and-Marth-CastleSiege.jpg|Marth and Ike stand on the top tier.
CastleStatue.jpg|Donkey Kong destroys one of the statues.
Castle Siege middle tier Brawl.png|Yoshi, Donkey Kong, Ike and Zero Suit Samus on the middle tier.
Castle Siege Brawl DK breaks statue.png|Donkey Kong destroys one of the statues.
Transition.jpg|The four characters during the transition.
Transition.jpg|The four characters during the transition.
CastleSiege-FirstFloor-LavaLevel.jpg|Marth and Ike on the underground tier.
CastleSiege-FirstFloor-LavaLevel.jpg|Marth and Ike on the underground tier.
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<gallery>
<gallery>
SSB4UCastleSiege.jpg|Castle Siege in {{forwiiu}}.
SSB4UCastleSiege.jpg|Castle Siege in {{forwiiu}}.
SSB4-U Castle Siege Throne Room.jpg|Ike, Robin, and Marth in the throne room.
</gallery>
</gallery>


===''Super Smash Bros. Ultimate''===
===''Super Smash Bros. Ultimate''===
<gallery>
<gallery>
SSBUWebsite23.jpg|{{SSBU|Bayonetta}} using [[Heel Slide#After-Burner Kick|After-Burner Kick]] on the stage in ''Ultimate''.
Fire Emblem Heroes Smash.png|''Fire Emblem Heroes''-styled illustration from the [[Smash Bros. Countdown]].
SSBUWebsiteIke2.jpg|{{SSBU|Ike}} crouching on the top tier of the stage.
SSBUWebsite23.jpg|{{SSBU|Bayonetta}} using [[Heel Slide#After-Burner Kick|After-Burner Kick]] on the stage.
SSBUWebsiteLucina4.jpg|{{SSBU|Lucina}} and {{SSBU|Marth}} taunting on the top tier.
SSBUWebsiteYoungLink2.jpg|{{SSBU|Young Link}} tossing a [[Bomb (Link)|bomb]] at {{SSBU|Wario}} on the third segment of the stage.
SSBUWebsiteRidley6.jpg|[[Ridley (SSBU)|Meta Ridley]] and {{SSBU|Samus}} on the top tier.
SSBUWebsiteIke2.jpg|{{SSBU|Ike}} [[crouching]] on Castle Siege.
SSBUWebsiteLucas6.jpg|{{SSBU|Lucas}} holding a [[Master Ball]] on the underground tier.
SSBUWebsiteLucina4.jpg|{{SSBU|Marth}} and {{SSBU|Lucina}} [[taunting]] on Castle Siege.
SSBUWebsiteYoungLink2.jpg|{{SSBU|Young Link}} tossing his bomb at {{SSBU|Wario}} on the underground tier.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|攻城戦|Kōjōsen}}
|jaM=Castle Siege
|en=Castle Siege
|fr=Château assiégé
|frM=Besieged Castle
|es=Castillo asediado
|esM=Besieged Castle
|de=Die belagerte Burg
|deM=The Besieged Castle
|it=Il castello assediato
|itM=The Besieged Castle
|nl=Belaagde Burcht
|nlM=Besieged Castle
|ru={{rollover|Осада замка|Osada zamka|?}}
|ruM=Castle Siege
|ko={{rollover|공성전|Gongseongjeon|?}}
|koM=Siege
|zh_cn={{rollover|攻城战|Gōngchéngzhàn|?}}
|zh_cnM=Siege
|zh_tw={{rollover|攻城戰|Gōngchéngzhàn|?}}
|zh_twM=Siege
|pt=Cerco ao Castelo
|ptM=Castle Siege
}}
==Trivia==
*[[Pokémon Trainer]] stands in the little parapet on the right when he's on the first scene of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the parapet on the right, while the others will stand in the smaller parapet in the background.
*In ''Brawl'', pausing the game while the stage is going through a transition will allow the transition to end more quickly, since the game continues to load the stage while the game is paused. When viewing a replay of a match with such a pause, the game will slow down during the transition to accommodate for the lost time. A similar effect happens with special moves that involve character-switching. This was fixed in ''Smash 4'' by having all segments of the stage loaded at once.
*If a match on Castle Siege goes into [[Sudden Death]], it will begin on whichever segment the match ended on instead of always starting on the first section. This is likely done so the game doesn't have to reload the top level before Sudden Death.
*In ''Smash 4'', there is a visual bug on the regular form of this stage: once the stage has transitioned, the sun in the background of the first scene no longer has its blue glow during subseqent visits, for the rest of the match.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Burrowing Snagret]], [[Color TV-Game 15]], [[Devil]], [[Dr. Kawashima]], the [[Squid Sisters]], and [[Knuckles]]. The [[Moon]], [[Andross]], and [[Nikki]] cannot be summoned on this stage at all, likely due to some of the dark backgrounds.
*In the ''Fire Emblem Heroes''-styled illustration from the [[Smash Bros. Countdown]] depicting Castle Siege, the original flag emblem in the background is replaced with the emblem of {{s|fireemblemwiki|Askr}}.


==External links==
==External links==
*[http://www.smashbros.com/wii/en_us/stages/stage09.html Stage confirmation]
*[https://www.smashbros.com/wii/en_us/stages/stage09.html Stage confirmation]
*[http://www.smashbros.com/wii/en_us/music/music13.html Music confirmation]
*[https://www.smashbros.com/wii/en_us/music/music13.html Music confirmation]
*[http://www.fireemblemwiki.info/ The Fire Emblem Wiki]
*[[fireemblemwiki:Main Page|Fire Emblem Wiki]]


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Revision as of 14:58, April 16, 2024

Fire Emblem
Castle Siege
SSBU-Castle Siege.png
SSB4UCastleSiege.jpg
Castle Siege Brawl.png

FireEmblemSymbol.svg
Castle Siege across the series.
Universe Fire Emblem
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 4 (Brawl)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Brawl Fire Emblem Theme (100%)
With Mila's Divine Protection (Celica Map 1) (20%)
Attack (20%)
Preparing to Advance (20%)
Winning Road - Roy's Hope (15%)
Shadow Dragon Medley (15%)
Ike's Theme (15%)
Against the Dark Knight (10%)
Crimean Army Sortie (10%)
Power-Hungry Fool (10%)
Victory is Near (10%)
Fire Emblem (Melee) (10%)
for Wii U Fire Emblem Theme
Fire Emblem
Shadow Dragon Medley
With Mila's Divine Protection (Celica Map 1)
Winning Road - Roy's Hope
Attack (Fire Emblem)
Preparing to Advance
Crimean Army Sortie
Against the Dark Knight
Power-Hungry Fool
Victory Is Near
Ike's Theme
Lost in Thoughts All Alone (DLC)
Lost in Thoughts All Alone (DLC)
Ultimate Fire Emblem series music
Main: Fire Emblem Theme
Alternate: Story 5 Meeting
Tournament legality
Brawl Singles: Starter/Counter
Doubles: Starter/Counter
Smash 4 Singles: Counterpick/Banned
Doubles: Counterpick/Banned
Ultimate Singles: Counterpick/Banned
Doubles: Counterpick/Banned

Castle Siege (攻城戦, Castle Siege) is a Fire Emblem stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It was first revealed for Brawl at E3 2006. It is based upon themes and motifs from the series as a whole, rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.

In Brawl and Ultimate, Marth is fought here in his unlocking battle and Roy and Robin are also fought here in their unlocking battles in the latter.

Stage overview

The match begins on a small section of the roof of the castle, which has two elevated platforms. The castle itself is being bombarded with catapulted fireballs, but these do not affect the match.

After forty seconds, the ground begins to rumble, and the stage transitions into the throne room of the castle. It is a walk-off, as the floor reaches both of the lateral blast lines. There are four platforms, two of which are supported by statues. These statues can be attacked, and each one will break if it takes enough damage, which destroys the platform it is supporting. In Brawl and Smash 4, these statues can be hit by projectiles, potentially blocking their travel, but in Ultimate, the statues are intangible to indirect attacks.

After forty seconds in the throne room, the ground begins rumbling again, and the stage transitions to an underground cavern. It consists of a single large stone platform which balances on a stone spire, tilting in both directions.

After forty seconds in the underground cavern, the ground begins to rumble once more, as the stage transitions back to the first segment on the castle roof, and the cycle repeats.

While the stage is transitioning between segments, it is a temporary walk-off. This can have the effect of saving a character who would have been otherwise unable to recover, as the ground comes from beneath; for example, Bowser players attempting a stalled Flying Slam or Ganondorf players attempting a stalled aerial Flame Choke. However, players must make sure to move to the center of the stage if it is not transitioning to the throne room, as when the stage is done transitioning, players that are on the sides of the ground will fall rapidly with the ground, easily causing a self-destruct.

Ω forms and Battlefield form

In Super Smash Bros. for Wii U, the Ω form is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are set in the first segment of the normal form, and the main platform is similar in design to SSB4's Ω form; however, it does not extend below the blast line, and it is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.

Hazards Off

With hazards off in Ultimate, the stage never transitions and remains in the first form atop the castle.

Origin

Castle Ostia in Fire Emblem: The Blazing Blade is one of the castles where the large castle in the background of this stage is derived from.

Throughout the Fire Emblem series, the main objective for many chapters is to seize a castle, which is the inspiration for the theme of this stage. The Fire Emblem games typically depict castles as immense fortresses surrounded by woodlands, which provide extra defense for surrounding units. The first segment of this stage depicts one of these castles, where attacks are being launched from a forest in the background.

A common motif throughout the Fire Emblem series is that many of the villains belong to a draconian race, or use dragons and wyverns in battle. The flags in this stage depict a dragon; while not identical to any particular flag in the series, it bears similarities to the flags of Daein and Dolhr, the main antagonistic nations in Fire Emblem: Path of Radiance and Fire Emblem: Shadow Dragon, respectively.

In various Fire Emblem games, Ballista appear as ranged weapons. Specific varieties known as Hoistflamme and Pachyderm are used by a class known as Ballisticians in Fire Emblem: Shadow Dragon and the Blade of Light, Fire Emblem: Mystery of the Emblem, and Fire Emblem: Shadow Dragon. These projectile weapons launch flaming or explosive missiles at their targets. The weapons in the background of the stage are presumably similar, but are described as catapults, and are launching fireballs rather than explosives.

The second segment of the stage resembles a throne room; many major chapters in the Fire Emblem series involving seizing a throne from a powerful boss, such as a General. In the background of the indoor area, a General can be seen sitting on a throne; the Brawl and Super Smash Bros. for Wii U versions bear a resemblance to the Black Knight from Fire Emblem: Path of Radiance and Fire Emblem: Radiant Dawn, while the Ultimate version wears more distinct red armor. Other soldiers with red armor also appear throughout the indoor area; the opposing armies in Fire Emblem games traditionally wear red. These soldiers wear full body armor and wield swords, similar to that of enemy Armor Sword units in Radiant Dawn.

The collapsing statues that appear in the throne room may have been inspired by the destructible terrain in various other Fire Emblem games, specifically being introduced in Fire Emblem: The Binding Blade. The Binding Blade also introduced stages that take place in underground areas surrounded by magma, which have become a recurring theme throughout the series. The final segment of Castle Siege is designed to represent one of these areas.

Tournament legality

In Brawl

This stage is generally a counterpick, but may be a starter in less restrictive rulesets. Though the stage has mostly unobtrusive hazards, the layout changes can give advantages or disadvantages to certain characters. In particular, the second segment has walk-off blast lines; these can allow easy or early KOs, especially for characters with chaingrabs, such as the Ice Climbers. The statues in the second segment also block projectiles, which can limit approach options for characters such as Falco or Pikachu.

In Smash 4

Castle Siege was formerly included in rulesets as a counterpick, due to chaingrabs being non-existent and therefore not being abusable on the walk-off edges on the second segment. However, the second segment still has issues with the statues (which block projectiles and increase hitlag), as well as an unusually high top blast line. Combined with the walk-offs, the stage is seen as unfairly beneficial to characters with poor recoveries, such as Little Mac; as a result, it was seen as too strong of a counterpick and has been banned in major rulesets since GENESIS 3.

In Ultimate

With the introduction of the stage hazard toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the Ultimate metagame. However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as GENESIS 6, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.

Gallery

Super Smash Bros. Brawl

Super Smash Bros. for Wii U

Super Smash Bros. Ultimate

Names in other languages

Language Name Meaning
Japan Japanese 攻城戦 Castle Siege
UK English Castle Siege
France French Château assiégé Besieged Castle
Germany German Die belagerte Burg The Besieged Castle
Spain Spanish Castillo asediado Besieged Castle
Italy Italian Il castello assediato The Besieged Castle
China Chinese (Simplified) 攻城战 Siege
Taiwan Chinese (Traditional) 攻城戰 Siege
South Korea Korean 공성전 Siege
Netherlands Dutch Belaagde Burcht Besieged Castle
Russia Russian Осада замка Castle Siege
Portugal Portuguese Cerco ao Castelo Castle Siege

Trivia

  • Pokémon Trainer stands in the little parapet on the right when he's on the first scene of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the parapet on the right, while the others will stand in the smaller parapet in the background.
  • In Brawl, pausing the game while the stage is going through a transition will allow the transition to end more quickly, since the game continues to load the stage while the game is paused. When viewing a replay of a match with such a pause, the game will slow down during the transition to accommodate for the lost time. A similar effect happens with special moves that involve character-switching. This was fixed in Smash 4 by having all segments of the stage loaded at once.
  • If a match on Castle Siege goes into Sudden Death, it will begin on whichever segment the match ended on instead of always starting on the first section. This is likely done so the game doesn't have to reload the top level before Sudden Death.
  • In Smash 4, there is a visual bug on the regular form of this stage: once the stage has transitioned, the sun in the background of the first scene no longer has its blue glow during subseqent visits, for the rest of the match.
  • In Ultimate, the following Assist Trophies can only appear on the Battlefield and Omega forms of this stage: Burrowing Snagret, Color TV-Game 15, Devil, Dr. Kawashima, the Squid Sisters, and Knuckles. The Moon, Andross, and Nikki cannot be summoned on this stage at all, likely due to some of the dark backgrounds.
  • In the Fire Emblem Heroes-styled illustration from the Smash Bros. Countdown depicting Castle Siege, the original flag emblem in the background is replaced with the emblem of Askr.

External links