SSBU Icon.png

Zelda (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(→‎Throws/other attacks: Actually after analysis of the demo trailer that is completely untrue)
Line 17: Line 17:


===Aesthetics===
===Aesthetics===
*{{change|Zelda is based off of her appearance in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''<ref name="SpecialSmash">{{cite web |url=https://sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/  
*{{change|Contrary to popular belief, Zelda is actually based off of her appearance in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}''<ref name="SpecialSmash">{{cite web |url=https://sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/  
|title=“Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557 |accessdate=2016-06-20 |author=Masahiro Sakurai (translated by Brando) |date=2016-06-20 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') |quote= Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"}}</ref> and its sequel ''{{s|zeldawiki|A Link Between Worlds}}''.}}
|title=“Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557 |accessdate=2016-06-20 |author=Masahiro Sakurai (translated by Brando) |date=2016-06-20 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') |quote= Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"}}</ref>, not its sequel ''{{s|zeldawiki|A Link Between Worlds}}''.}}
*{{change|Zelda always faces the screen regardless of which direction she turns, as such her stance is now mirrored.}}
*{{change|Zelda always faces the screen regardless of which direction she turns, as such her stance is now mirrored.}}
*{{change|Zelda's standing animation, idle poses and walking animations have been altered.}}
*{{change|Zelda's standing animation, idle poses and walking animations have been altered.}}

Revision as of 19:54, July 4, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Zelda's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. Ultimate
Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Triforce of Wisdom
ZeldaHeadSSBU.png

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Contrary to popular belief, Zelda is actually based off of her appearance in The Legend of Zelda: A Link to the Past[1], not its sequel A Link Between Worlds.
  • Change Zelda always faces the screen regardless of which direction she turns, as such her stance is now mirrored.
  • Change Zelda's standing animation, idle poses and walking animations have been altered.
  • Change Zelda is more positively expressive, boasting a cheery smile in several animations, such as her down taunt, her neutral finisher, and the charging portion of Phantom Slash.
  • Change Up and down taunts are altered, with the former having Zelda wave a hand while forming magic and facing the screen, and the latter being a more cheerful, energetic hand wave.
  • Change Zelda now hangs onto the ledge with one hand hand instead of two.
  • Change All of Zelda's victory animations have been changed to reflect her more energetic personality.

Ground attacks

  • Change Neutral attack now has an infinite and a finisher.
  • Buff Neutral attack deals much more knockback on the final hit.
  • Buff Dash attack deals more damage and knockback.

Throws/other attacks

  • Change Zelda's grab has an altered animation.
  • Buff Zelda has a new pummel, a one-handed zap of magic. It is faster compared to her previous pummel.
  • Change All of Zelda's throws (barring down throw) produce clearer, orange magic trails. Additionally, Zelda is significantly more animated when throwing opponents.

Special moves

  • Buff Zelda can now move in the air when using Nayru's Love.
  • Buff Din's Fire no longer leaves Zelda helpless when used in midair.
  • Buff Farore's Wind starts up more quickly, and preserves much more momentum if used right after a jump. She can also act sooner after teleporting.
  • Change Phantom Slash has the armor constructing itself while the move is charging. It attacks differ depending on how long it has been charged, with four different stages. After it fully assembles, Zelda can move freely while holding the charge on the move.
  • Change The Phantom now has four animations for each charge, with lower charges causing its incomplete body to attack instead. From lowest to highest: a quick shin kick from its arms and legs, a punch from its arms and legs, an outward sword swing from its lower torso, arms and legs, and an upward sword swing from its completed body.
  • Change Zelda has a new Final Smash, Triforce of Wisdom, which acts as a trapping KO move. It also seems to KO the opponent instantly if they're at 100% and above, similar to Bayonetta's Final Smash.

Alternate costumes

Zelda Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>fMDgFn3qQ_c</youtube>

References

  1. ^ Masahiro Sakurai (translated by Brando) (2016-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2016-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”