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Convenient list of all Smash 4 custom moves with their in-game descriptions.
| 1. Fire Breath
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2. Fire Shot
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3. Fire Roar
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| "Breathes fire. Power decreases if used too much. You can control the angle a little bit."
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"Spit out a fireball. Power won't change even if used in rapid succession."
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"More powerful than Fire Breath, but it runs out quickly and takes longer to recharge."
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| 1. Flying Slam
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2. Dash Slam
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3. Dash Slash
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| "Grab an opponent, jump into the air, and slam them to the ground."
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"Dash and grab an opponent. The jump isn't high, but there's more sideways movement."
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"Charge and slash opponents with your claws. Low damage, but high launch power."
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| 1. Whirling Fortress
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2. Flying Fortress
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3. Sliding Fortress
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| "Duck inside your shell and spin. You can move sideways while spinning."
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"Spins high into the air but doesn't deal damage."
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"Spin while sliding quickly to send opponents flying. Less vertical range."
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| 1. Bowser Bomb
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2. Turbulent Bomb
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3. Slip Bomb
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| "Butt-stomp your enemies. On the ground, you can lift opponents with your horns."
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"Jump up diagonally, and push opponents with a gust of wind when you land."
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"Drop down and shake the ground, causing nearby opponents to fall over."
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| 1. Clown Cannon
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2. Piercing Cannon
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3. Air Cannon
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| "Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power."
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"Fire a smaller, less-powerful cannonball that can bash through multiple fighters."
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"Blast opponents with wind. In the air, you can also use it to move backward quickly."
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| 1. Clown Kart Dash
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2. Koopa Drift
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3. Grounding Dash
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| "Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin."
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"While spinning, the kart careens forward, hitting opponents multiple times."
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"A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin."
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| 1. Abandon Ship!
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2. Meteor Ejection
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3. Koopa Meteor
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| "Eject from the Junior Clown Car just before it explodes. You can attack while you fall."
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"Jump out of the Junior Clown Car, and send it crashing to the ground."
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"Launch high into the air before the Junior Clown Car explodes, firing you downwards."
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| 1. Mechakoopa
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2. Impatient Mechakoopa
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3. Big Mechakoopa
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| "Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone."
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"Launch a Mechakoopa a fair distance. It explodes shortly after landing."
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"A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!"
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| 1. Falcon Punch
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2. Falcon Dash Punch
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3. Mighty Falcon Punch
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| "Charge up for a moment, then strike. The direction can be changed while charging."
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"Dash forward and punch. Slightly weaker, and you're vulnerable before striking."
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"A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever."
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| 1. Raptor Boost
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2. Heavy Raptor Boost
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3. Wind-up Raptor Boost
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| "Dash forward, and uppercut when you reach an opponent."
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"A dashing punch that's slow but is difficult to interrupt."
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"Step back before dashing forward. Charges up faster than other moves."
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| 1. Falcon Dive
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2. Falcon Strike
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3. Explosive Falcon Dive
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| "Jump and grab a foe. If you connect with your prey, you'll explode off of them."
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"Jump higher than the Falcon Dive, but doesn't grab opponents."
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"Doesn't jump as high as the Falcon Dive, but it's more explosive."
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| 1. Falcon Kick
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2. Falcon Kick Fury
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3. Lightning Falcon Kick
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| "On the ground, does a flying sideways kick. In the air, kicks diagonally downwards."
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"A Falcon Kick that hits multiple times and can launch opponents at the end."
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"A quick, electrical flying kick that goes straight through enemies."
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| 1. Flamethrower
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2. Fire Fang
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3. Fireball Cannon
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| "Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets."
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"A short-range fire-breathing attack. Hits quickly and continuously to rack up damage."
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"Fires distinct balls of fire that travel far but do less damage than Flamethrower."
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| 1. Flare Blitz
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2. Blast Burn
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3. Dragon Rush
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| "Hurtle sideways in an explosive assault. Damages both you and your foes."
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"Slower but more explosive than Flare Blitz. Deals more damage to you and your foes."
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"Less powerful than Flare Blitz, but you don't take damage when using it."
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| 1. Fly
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2. Rising Cyclone
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3. Fly High
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| "Spiral to the sky. Can hit opponents multiple times while soaring upwards."
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"The movement distance is reduced, but it sucks in enemies and launches them."
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"Your flight distance is increased, but you don't deal any damage."
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| 1. Rock Smash
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2. Sinking Skull
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3. Rock Hurl
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| "Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals."
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"Pound your opponent into the ground, where they will be stuck for a little while."
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"Similar to Rock Smash. The rocks fly higher, but they cause less damage."
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| 1. Silver Bow
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2. Piercing Bow
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3. Guiding Bow
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| "Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much."
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"Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open."
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"Fire a mystical arrow that can be easily controlled but is slower and less powerful."
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| 1. Electroshock Arm
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2. Electrocut Arm
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3. Quickshock Arm
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| "A steadfast forward charge with a weapon that launches foes diagonally upward."
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"Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied."
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"Charge forward with such speed, you won't stop even after delivering an uppercut."
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| 1. Power of Flight
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2. Striking Flight
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3. Breezy Flight
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| "Soar on shining black wings in any upward direction of your choosing."
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"A takeoff that launches opponents. More restricted in direction than the Power of Flight."
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"A speedy ascent that causes a gale, pushing back opponents in the vicinity."
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| 1. Guardian Orbitars
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2. Impact Orbitars
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3. Amplifying Orbitars
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| "Summon shields that block attacks and reflect projectiles, but only from the sides."
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"Summon shields that launch enemies but don't reflect projectiles or block attacks."
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"Summon shields that are easily broken but boost the power of reflected projectiles."
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| 1. Peanut Popgun
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2. Exploding Popgun
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3. Jumbo Peanuts
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| "Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!"
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"Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts."
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"Shoot giant peanuts that don't travel as far but pack a real punch."
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| 1. Monkey Flip
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2. Back Flip
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3. Flying Monkey Flip
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| "Leap forward to grab whoever you contact, or press the button again to kick."
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"A backward leap that switches to a flying forward kick if you press the button again."
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"A higher jump with a weaker kick, but the grab attack is stronger."
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| 1. Rocketbarrel Boost
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2. Rocketbarrel Attack
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3. Rocketbarrel Kaboom
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| "Rocket through the air and tackle opponents. Can be charged for extra distance."
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"Hits harder than Rocketbarrel Boost, but doesn't fly quite as well."
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"Charges faster and steers better, but you'll explode if you hit terrain."
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| 1. Banana Peel
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2. Shocking Banana Peel
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3. Battering Banana Peel
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| "Throw a banana peel behind you to trip foes. Only one peel can exist at a time."
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"A banana peel that paralyzes foes. More effective if stepped on."
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"Throw a banana peel straight up. The peel launches foes straight up, as well."
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| 1. Giant Punch
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2. Lightning Punch
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3. Storm Punch
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| "A mighty punch. Press the button once to charge it, then again to release it."
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"Charges up much faster, but isn't quite as mighty. Deals electrical damage."
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"A punch that's not very strong, but it pushes opponents away with a gust of wind."
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| 1. Headbutt
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2. Jumping Headbutt
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3. Stubborn Headbutt
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| "Headbutt opponents in front of you, and bury them if they're on the ground."
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"Jump up before headbutting. Buries opponents for a shorter time."
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"A slow but powerful headbutt. Being attacked won't interrupt this move."
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| 1. Spinning Kong
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2. Chopper Kong
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3. Kong Cyclone
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| "A whirlwind of punches. You can move left and right while spinning."
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"Spin high into the air like a helicopter. Doesn't deal any damage to opponents."
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"Suck opponents in as you spin, and then launch them with a single punch."
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| 1. Hand Slap
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2. Focused Slap
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3. Hot Slap
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| "Slap the ground to cause shock waves that send opponents into the air."
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"Smaller shock waves, but opponents will be stunned and sent flying."
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"Creates flame pillars that can hit airborne fighters."
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| 1. Megavitamins
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2. Fast Capsule
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3. Mega Capsule
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| "Throw a vitamin capsule that bounces off the ground."
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"Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly."
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"Throws a large, slow-moving capsule. Short ranged, but hits multiple times."
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| 1. Super Sheet
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2. Shocking Sheet
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3. Breezy Sheet
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| "A sheet that rejects projectiles. Has a short reach but a wide vertical range."
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"Launch foes with an electrically charged sheet. Can't reflect projectiles, though."
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"Use your sheet to whip up a gale that damages foes while pushing them back."
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| 1. Super Jump Punch
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2. Super Jump
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3. Ol' One-Two
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| "This rising punch may have no coins involved, but it's extra powerful at the start of the jump."
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"A slow jump that travels higher. No attack power, but you can move horizontally."
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"A burning uppercut. Not much height, but causes a powerful explosion at its peak."
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| 1. Dr. Tornado
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2. Soaring Tornado
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3. Clothesline Tornado
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| "Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise."
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"A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally."
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"A spin that launches opponents you collide with. Slow, but has high launching power."
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| 1. Trick Shot
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2. High-Explosive Shot
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3. Zigzag Shot
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| "Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power."
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"Kick a can into the air more quickly. Explodes as soon as you shoot it."
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"Kick a can that moves back and forth as you shoot it. The hits knock foes into the air."
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| 1. Clay Shooting
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2. Rising Clay
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3. Clay Break
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| "Toss a clay pigeon. Press the button again to fire a volley of three shots at its position."
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"Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts."
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"Toss a clay pigeon that's harder to shoot, but the shots deal more damage."
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| 1. Duck Jump
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2. Duck Jump Snag
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3. Super Duck Jump
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| "Use the duck's wings to fly. You can control which direction you fly in."
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"The duck flies and the dog bites nearby fighters. You can't fly for long, though."
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"Fly high into the air, causing a gust of wind that pushes opponents aside."
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| 1. Wild Gunman
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2. Quick Draw Aces
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3. Mega Gunman
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| "Call one of five gunmen who each shoot at different speeds. They can be defeated."
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"Call one of five gunmen. They fire more quickly, but their shots don't travel very far."
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"Call a bigger but slower gunman with high defense to aid you."
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| 1. Blaster
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2. Explosive Blaster
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3. Burst Blaster
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| "A blaster shot that can't be fired very rapidly but makes enemies flinch."
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"Fires a shot that slows down as it travels and explodes just before it stops."
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"Fires faster shots, but the power and range are decreased."
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| 1. Falco Phantasm
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2. Falco Phase
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3. Falco Charge
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| "Dash forward with incredible speed, knocking opponents into the air."
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"You can't be hit while dashing, but the move doesn't hit opponents, either."
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"A shorter dash that hits much harder at the beginning of the move."
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| 1. Fire Bird
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2. Fast Fire Bird
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3. Distant Fire Bird
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| "Wrap yourself in flame, and dash through the air in the direction of your choosing."
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"Same as Fire Bird, but you can dash instantly. You don't go as far, though."
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"Takes longer to charge, but flies farther and hits enemies harder."
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| 1. Reflector
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2. Accele-Reflector
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3. Reflector Void
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| "Kick out an energy shield that reflects projectiles and deals damage."
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"Only reflects when moving forward, but sends them back stronger than normal."
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"Destroys shots rather than reflecting them. The reflector itself does more damage."
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| 1. Blaster
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2. Impact Blaster
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3. Charge Blaster
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