User:DrakRoar/Custom move list

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Convenient list of all Smash 4 custom moves with their in-game descriptions.

Bowser[edit]

1. Fire Breath 2. Fire Shot 3. Fire Roar
Fire Breath
Fire Shot
Fire Roar
"Breathes fire. Power decreases if used too much. You can control the angle a little bit." "Spit out a fireball. Power won't change even if used in rapid succession." "More powerful than Fire Breath, but it runs out quickly and takes longer to recharge."
1. Flying Slam 2. Dash Slam 3. Dash Slash
Flying Slam
Dash Slam
Dash Slash
"Grab an opponent, jump into the air, and slam them to the ground." "Dash and grab an opponent. The jump isn't high, but there's more sideways movement." "Charge and slash opponents with your claws. Low damage, but high launch power."
1. Whirling Fortress 2. Flying Fortress 3. Sliding Fortress
Whirling Fortress
Flying Fortress
Sliding Fortress
"Duck inside your shell and spin. You can move sideways while spinning." "Spins high into the air but doesn't deal damage." "Spin while sliding quickly to send opponents flying. Less vertical range."
1. Bowser Bomb 2. Turbulent Bomb 3. Slip Bomb
Bowser Bomb
Turbulent Bomb
Slip Bomb (Bowser)
"Butt-stomp your enemies. On the ground, you can lift opponents with your horns." "Jump up diagonally, and push opponents with a gust of wind when you land." "Drop down and shake the ground, causing nearby opponents to fall over."

Bowser Jr.[edit]

1. Clown Cannon 2. Piercing Cannon 3. Air Cannon
Clown Cannon
Piercing Cannon
Air Cannon
"Fire a slow, heavy cannonball. Charge it to boost the cannonball's speed and power." "Fire a smaller, less-powerful cannonball that can bash through multiple fighters." "Blast opponents with wind. In the air, you can also use it to move backward quickly."
1. Clown Kart Dash 2. Koopa Drift 3. Grounding Dash
Clown Kart Dash
Koopa Drift
Grounding Dash
"Transform the Junior Clown Car into a kart that speeds forward. Change direction to spin." "While spinning, the kart careens forward, hitting opponents multiple times." "A Clown Kart Dash that buries foes. Doesn't go far, and ends in an auto spin."
1. Abandon Ship! 2. Meteor Ejection 3. Koopa Meteor
Abandon Ship!
Meteor Ejection
Koopa Meteor
"Eject from the Junior Clown Car just before it explodes. You can attack while you fall." "Jump out of the Junior Clown Car, and send it crashing to the ground." "Launch high into the air before the Junior Clown Car explodes, firing you downwards."
1. Mechakoopa 2. Impatient Mechakoopa 3. Big Mechakoopa
Mechakoopa
Impatient Mechakoopa
Big Mechakoopa
"Deploy a Mechakoopa that will explode if thrown, attacked, or just left alone." "Launch a Mechakoopa a fair distance. It explodes shortly after landing." "A large, powerful Mechakoopa. Walks past enemies, so throw it to make it go boom!"

Captain Falcon[edit]

1. Falcon Punch 2. Falcon Dash Punch 3. Mighty Falcon Punch
Falcon Punch
Falcon Dash Punch
Mighty Falcon Punch
"Charge up for a moment, then strike. The direction can be changed while charging." "Dash forward and punch. Slightly weaker, and you're vulnerable before striking." "A bigger, more powerful Falcon Punch, but the buildup leaves you more open than ever."
1. Raptor Boost 2. Heavy Raptor Boost 3. Wind-up Raptor Boost
Raptor Boost
Heavy Raptor Boost
Wind-up Raptor Boost
"Dash forward, and uppercut when you reach an opponent." "A dashing punch that's slow but is difficult to interrupt." "Step back before dashing forward. Charges up faster than other moves."
1. Falcon Dive 2. Falcon Strike 3. Explosive Falcon Dive
Falcon Dive
Falcon Strike
Explosive Falcon Dive
"Jump and grab a foe. If you connect with your prey, you'll explode off of them." "Jump higher than the Falcon Dive, but doesn't grab opponents." "Doesn't jump as high as the Falcon Dive, but it's more explosive."
1. Falcon Kick 2. Falcon Kick Fury 3. Lightning Falcon Kick
Falcon Kick
Falcon Kick Fury
Lightning Falcon Kick
"On the ground, does a flying sideways kick. In the air, kicks diagonally downwards." "A Falcon Kick that hits multiple times and can launch opponents at the end." "A quick, electrical flying kick that goes straight through enemies."

Charizard[edit]

1. Flamethrower 2. Fire Fang 3. Fireball Cannon
Flamethrower
Fire Fang
Fireball Cannon
"Breathe fire on your opponents. Can be aimed slightly. The longer you use it, the weaker it gets." "A short-range fire-breathing attack. Hits quickly and continuously to rack up damage." "Fires distinct balls of fire that travel far but do less damage than Flamethrower."
1. Flare Blitz 2. Blast Burn 3. Dragon Rush
Flare Blitz
Blast Burn
Dragon Rush
"Hurtle sideways in an explosive assault. Damages both you and your foes." "Slower but more explosive than Flare Blitz. Deals more damage to you and your foes." "Less powerful than Flare Blitz, but you don't take damage when using it."
1. Fly 2. Rising Cyclone 3. Fly High
Fly
Rising Cyclone
Fly High
"Spiral to the sky. Can hit opponents multiple times while soaring upwards." "The movement distance is reduced, but it sucks in enemies and launches them." "Your flight distance is increased, but you don't deal any damage."
1. Rock Smash 2. Sinking Skull 3. Rock Hurl
Rock Smash
Sinking Skull
Rock Hurl
"Headbutt a rock to send fragments flying. Both the headbutt and the fragments can hurt rivals." "Pound your opponent into the ground, where they will be stuck for a little while." "Similar to Rock Smash. The rocks fly higher, but they cause less damage."

Dark Pit[edit]

1. Silver Bow 2. Piercing Bow 3. Guiding Bow
Silver Bow
Piercing Bow (Dark Pit)
Guiding Bow
"Fire an arrow of darkness. Stronger than Pit's arrows, but they don't curve as much." "Fire a giant arrow that travels through foes. A powerful shot, but leaves you quite open." "Fire a mystical arrow that can be easily controlled but is slower and less powerful."
1. Electroshock Arm 2. Electrocut Arm 3. Quickshock Arm
Electroshock Arm
Electrocut Arm
Quickshock Arm
"A steadfast forward charge with a weapon that launches foes diagonally upward." "Ready your weapon, and strike if an enemy comes in range. You won't flinch while readied." "Charge forward with such speed, you won't stop even after delivering an uppercut."
1. Power of Flight 2. Striking Flight 3. Breezy Flight
Power of Flight
Striking Flight
Breezy Flight
"Soar on shining black wings in any upward direction of your choosing." "A takeoff that launches opponents. More restricted in direction than the Power of Flight." "A speedy ascent that causes a gale, pushing back opponents in the vicinity."
1. Guardian Orbitars 2. Impact Orbitars 3. Amplifying Orbitars
Guardian Orbitars
Impact Orbitars
Amplifying Orbitars
"Summon shields that block attacks and reflect projectiles, but only from the sides." "Summon shields that launch enemies but don't reflect projectiles or block attacks." "Summon shields that are easily broken but boost the power of reflected projectiles."

Diddy Kong[edit]

1. Peanut Popgun 2. Exploding Popgun 3. Jumbo Peanuts
Peanut Popgun
Exploding Popgun
Jumbo Peanuts
"Diddy's trusty peanut shooter. Don't charge it for too long, or it'll blow up in your face!" "Charges quickly and explodes, damaging nearby enemies. Doesn't actually fire any peanuts." "Shoot giant peanuts that don't travel as far but pack a real punch."
1. Monkey Flip 2. Back Flip 3. Flying Monkey Flip
Monkey Flip
Back Flip
Flying Monkey Flip
"Leap forward to grab whoever you contact, or press the button again to kick." "A backward leap that switches to a flying forward kick if you press the button again." "A higher jump with a weaker kick, but the grab attack is stronger."
1. Rocketbarrel Boost 2. Rocketbarrel Attack 3. Rocketbarrel Kaboom
Rocketbarrel Boost
Rocketbarrel Attack
Rocketbarrel Kaboom
"Rocket through the air and tackle opponents. Can be charged for extra distance." "Hits harder than Rocketbarrel Boost, but doesn't fly quite as well." "Charges faster and steers better, but you'll explode if you hit terrain."
1. Banana Peel 2. Shocking Banana Peel 3. Battering Banana Peel
Banana Peel
Shocking Banana Peel
Battering Banana Peel
"Throw a banana peel behind you to trip foes. Only one peel can exist at a time." "A banana peel that paralyzes foes. More effective if stepped on." "Throw a banana peel straight up. The peel launches foes straight up, as well."

Donkey Kong[edit]

1. Giant Punch 2. Lightning Punch 3. Storm Punch
Giant Punch
Lightning Punch
Storm Punch
"A mighty punch. Press the button once to charge it, then again to release it." "Charges up much faster, but isn't quite as mighty. Deals electrical damage." "A punch that's not very strong, but it pushes opponents away with a gust of wind."
1. Headbutt 2. Jumping Headbutt 3. Stubborn Headbutt
Headbutt
Jumping Headbutt
Stubborn Headbutt
"Headbutt opponents in front of you, and bury them if they're on the ground." "Jump up before headbutting. Buries opponents for a shorter time." "A slow but powerful headbutt. Being attacked won't interrupt this move."
1. Spinning Kong 2. Chopper Kong 3. Kong Cyclone
Spinning Kong
Chopper Kong
Kong Cyclone
"A whirlwind of punches. You can move left and right while spinning." "Spin high into the air like a helicopter. Doesn't deal any damage to opponents." "Suck opponents in as you spin, and then launch them with a single punch."
1. Hand Slap 2. Focused Slap 3. Hot Slap
Hand Slap
Focused Slap
Hot Slap
"Slap the ground to cause shock waves that send opponents into the air." "Smaller shock waves, but opponents will be stunned and sent flying." "Creates flame pillars that can hit airborne fighters."

Dr. Mario[edit]

1. Megavitamins 2. Fast Capsule 3. Mega Capsule
Megavitamins
Fast Capsule
Mega Capsule
"Throw a vitamin capsule that bounces off the ground." "Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly." "Throws a large, slow-moving capsule. Short ranged, but hits multiple times."
1. Super Sheet 2. Shocking Sheet 3. Breezy Sheet
Super Sheet
Shocking Sheet
Breezy Sheet
"A sheet that rejects projectiles. Has a short reach but a wide vertical range." "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." "Use your sheet to whip up a gale that damages foes while pushing them back."
1. Super Jump Punch 2. Super Jump 3. Ol' One-Two
Super Jump Punch
Super Jump (Dr. Mario)
Ol' One-Two
"This rising punch may have no coins involved, but it's extra powerful at the start of the jump." "A slow jump that travels higher. No attack power, but you can move horizontally." "A burning uppercut. Not much height, but causes a powerful explosion at its peak."
1. Dr. Tornado 2. Soaring Tornado 3. Clothesline Tornado
Dr. Tornado
Soaring Tornado
Clothesline Tornado
"Spins repeatedly. You can move sideways while spinning and press the button repeatedly to rise." "A rapid spin that creates wind and launches foes. Rises high, but can't move very far horizontally." "A spin that launches opponents you collide with. Slow, but has high launching power."

Duck Hunt[edit]

1. Trick Shot 2. High-Explosive Shot 3. Zigzag Shot
Trick Shot
High-Explosive Shot
Zigzag Shot
"Kick an explosive can. Press the button to shoot it, bouncing it and boosting its power." "Kick a can into the air more quickly. Explodes as soon as you shoot it." "Kick a can that moves back and forth as you shoot it. The hits knock foes into the air."
1. Clay Shooting 2. Rising Clay 3. Clay Break
Clay Shooting
Rising Clay
Clay Break
"Toss a clay pigeon. Press the button again to fire a volley of three shots at its position." "Toss a clay pigeon that can't be shot. The farther it goes, the more it hurts." "Toss a clay pigeon that's harder to shoot, but the shots deal more damage."
1. Duck Jump 2. Duck Jump Snag 3. Super Duck Jump
Duck Jump
Duck Jump Snag
Super Duck Jump
"Use the duck's wings to fly. You can control which direction you fly in." "The duck flies and the dog bites nearby fighters. You can't fly for long, though." "Fly high into the air, causing a gust of wind that pushes opponents aside."
1. Wild Gunman 2. Quick Draw Aces 3. Mega Gunman
Wild Gunman
Quick Draw Aces
Mega Gunman
"Call one of five gunmen who each shoot at different speeds. They can be defeated." "Call one of five gunmen. They fire more quickly, but their shots don't travel very far." "Call a bigger but slower gunman with high defense to aid you."

Falco[edit]

1. Blaster 2. Explosive Blaster 3. Burst Blaster
Blaster (Falco)
Explosive Blaster
Burst Blaster
"A blaster shot that can't be fired very rapidly but makes enemies flinch." "Fires a shot that slows down as it travels and explodes just before it stops." "Fires faster shots, but the power and range are decreased."
1. Falco Phantasm 2. Falco Phase 3. Falco Charge
Falco Phantasm
Falco Phase
Falco Charge
"Dash forward with incredible speed, knocking opponents into the air." "You can't be hit while dashing, but the move doesn't hit opponents, either." "A shorter dash that hits much harder at the beginning of the move."
1. Fire Bird 2. Fast Fire Bird 3. Distant Fire Bird
Fire Bird
Fast Fire Bird
Distant Fire Bird
"Wrap yourself in flame, and dash through the air in the direction of your choosing." "Same as Fire Bird, but you can dash instantly. You don't go as far, though." "Takes longer to charge, but flies farther and hits enemies harder."
1. Reflector 2. Accele-Reflector 3. Reflector Void
Reflector (Falco)
Accele-Reflector
Reflector Void
"Kick out an energy shield that reflects projectiles and deals damage." "Only reflects when moving forward, but sends them back stronger than normal." "Destroys shots rather than reflecting them. The reflector itself does more damage."

Fox[edit]

1. Blaster 2. Impact Blaster 3. Charge Blaster
Blaster (Fox)
Impact Blaster