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Mario Neutral B SSBU.gif
Luigi Neutral B SSBU.gif

Fireball in Ultimate.
Users Mario
Universe Mario
Article on Super Mario Wiki Fireball

Fireballs (ファイアボール, Fireball) are small projectiles launched by Mario and Luigi as their neutral special moves. Each travels a short distance, does minor damage, and causes flinching common to fire-based attacks. The fireball's trajectory changes according to the stage's surface angle upon contact, though with different results for each character.


In Super Smash Bros., both Mario's and Luigi's fireballs do 7%, while in Super Smash Bros. Melee, their damage is decreased by 1%, only causing 6%. In Super Smash Bros. Brawl, Mario's fireball does 5%, while Luigi's does 6%. In Super Smash Bros. 4, Mario's and Luigi's fireballs do less damage the further they travel - 5% close, 4% far for Mario, and 6% close, 5% far for Luigi.

Fireballs were initially larger in Super Smash Bros., but their size decreased in Melee. However, they were made slightly larger in Brawl.


Mario's Fireball in Super Smash Bros. for Wii U.

Mario's red fireballs fall to the ground, losing momentum with each bounce. As such, they are more effective when fired from higher locations and toward downward slopes, traveling further. When firing at a wall or upward slope, the balls will bounce backward, which can be used as a more defensive maneuver for brief protection from oncoming foes, perhaps in the air or from behind. Mario's fireballs can be spammed, though with some difficulty (and at a slower rate of fire than Luigi's), and are a decent approach tactic. The move can be more efficient when used in the air, falling to meet the enemy at ground level, while still moving, and negating lag.

In Super Smash Bros. 4, Mario's Fireballs are more realistically designed, with smoke and ashes coming out of the flames. Due to the addition of custom movesets, the attack can also be changed into Fast Fireball, which travels quickly but inflicts less damage, or Fire Orb, which travels at a slower rate but is more powerful.

For his animation since Melee, Mario brings back his left/leading hand and palms it forward to release the projectile.


Luigi's Fireball in Super Smash Bros. for Wii U.

Luigi's green fireballs travel in a straight line and are unaffected by gravity (matching his floaty motif) and drift around in a circle, rather than rolling like Mario's. Also, despite the fact that Luigi's fireballs are green, they still make red-orange burn animations upon impact on a character. They can be easily spammed, and can be fired at a slightly faster pace than Mario's, especially in the Negative Zone (Luigi's Final Smash in Brawl). When firing at stage elements, the projectile's path will change based on the contact angle. As such, the move is more useful when used toward upward slopes, continuing on to foes. The move is more difficult to use on downward slopes, passing over enemies. Fireball approach is perhaps more difficult than with Mario, as the attack does not fall when used in the air. In general, Luigi's special attack is contextually less useful than Mario's, as it only travels in only one direction (forward), where Mario's move in two (forward, and downward). It also travels less distance. Luigi's fireballs deal 1% more damage than Mario's and have less ending lag.

In Melee, using Fireball while wavedashing off from a platform preserves his horizontal momentum, allowing him to travel the stage relatively quickly. This technique is called a Vududash, after the smasher Vudujin.

For his animation since Melee, Luigi brings back his left/leading hand in a covering position and gestures it forward in a finger snap to release the projectile.


Special Move customization is available in Super Smash Bros. 4. These are the variations:


1. Fireball 2. Fast Fireball 3. Fire Orb
"Throws a fireball that bounces on the ground." "Throws a faster, slightly weaker fireball straight ahead." "Throws a big ball of fire. Slow, but hits repeatedly before disappearing."
  1. Fireball: Default.
  2. Fast Fireball (高速ファイアボール, High-Speed Fireball): The performance of the move is much faster, having about half the startup time, and somewhat less ending lag, allowing the move to be used in succession. The fireball itself travels directly forward at high speed, but causes very little knockback and inflicts less damage. The fireballs are also slightly smaller, and travel half the length of Final Destination.
  1. Fire Orb (巨大ファイアボール, Giant Fireball): Is much larger, moving slowly in an arc, and travelling about a quarter of the length of the default move. It has transcendent priority, and is a multi-hit move, which can be useful for follow-ups. However, it has more than double the startup lag and much more ending lag, giving the move an overall very long duration, subsequently making it unsafe to use offstage.


1. Fireball 2. Bouncing Fireball 3. Ice Ball
"Throw a fireball straight ahead. It will bounce if it hits a wall or the ground." "Throw a fireball that bounces along the ground. Gradually loses power." "Throw a slow-moving, icy ball at your foes."
  1. Fireball: Default.
  2. Bouncing Fireball (バウンドファイアボール, Bound Fireball): Allows Luigi's fireballs to bounce on the ground, acting much like Mario's, with each successive bounce decaying in height. The fireballs do less damage as they travel further, going from 6% to 5%, then to 4%. The move has more than double the ending lag, however, and comboing with it is more difficult.
  1. Ice Ball (アイスボール, Ice Ball): The startup lag on the move is noticeably longer. The ball itself is a white/blue colour, and moves through the air in a small circular motion rather than a large semi-circular one. The overall horizontal movement and range of the ball is decreased, and deals only 4% damage. However, the ball deals noticeably more knockback, and has the ability to freeze opponents starting from around 40-50% depending on the opponents weight. The ball itself also has a larger hitbox (2.4u -> 3.5u).

Instructional quotes[edit]

Super Smash Bros. Melee instruction booklet MarioHeadSSBM.png Shoot bouncing balls of fire horizontally. They vanish as they slow.
Super Smash Bros. Brawl instruction booklet MarioHeadSSBB.png Shoot a bouncing fireball that disappears once it loses speed.
Super Smash Bros. for Nintendo 3DS case foldout MarioHeadSSB4-3.png Shoot fireballs from your palm.
LuigiHeadSSB4-3.png Shoot a fireball that flies straight ahead.
Super Smash Bros. Ultimate Move List MarioHeadSSBU.png Throws a fireball that bounces along the ground.
LuigiHeadSSBU.png Throws a fireball straight ahead that bounces if it hits a wall or the ground.



Fire Mario throwing Fireballs in Super Mario All-Stars.
Fireballs, as they appear in Mario Bros..

Fireballs were introduced in the game Mario Bros. Red and green fireballs would periodically travel across the screen as hazards. The red fireballs moved in a random pattern, being affected by gravity, and the green fireballs moved in a straight path, not being affected by gravity at all. Only the green ones appear in Brawl's version of the stage, but they start out as red/purple before moving. They can be destroyed for points with Mario and/or Luigi bumping them from underneath with a jump should they be close enough to the platform above.

Although fireballs appeared in Mario Bros., the act of shooting fireballs originated in the 1985 game, Super Mario Bros., where the ability was obtained after collecting a Fire Flower. The power is lost when the player dies or takes damage. In the game, fireballs were small, traveled very quickly, and did not stop until they hit something. Also, in this game and other traditional Mario games, Luigi's fireballs are not unique, being red in color and behaving exactly like Mario's. In most games, only two fireballs could be on-screen at a time even if one could be rapid-fired after another. Luigi's green fireballs made their debut in the Super Smash Bros. series, but reappear later in the Mario spin-offs such as Mario Kart: Double Dash!!, Mario Superstar Baseball, Mario Hoops 3-on-3, and Mario Super Sluggers.

A Fire Flower would also change the character's clothing colors, depending on the game. Usually, Mario's overalls became red, while Luigi's turned green, both with white shirts and caps. These color schemes are available as alternate costumes for Mario and Luigi in Super Smash Bros. Brawl and Super Smash Bros. 4 and only Luigi in Super Smash Bros. Ultimate.

In a similar way to Super Mario RPG: Legend of the Seven Stars, Mario can use fire without a Fire Flower in Smash Bros., as Mario became associated with the element of fire.

Fire Orb[edit]

One of Mario's custom moves, Fire Orb, possesses the same name and a similar appearance as one of his special attacks from Super Mario RPG: Legend of the Seven Stars, but it functions differently from the attack in that game.

Ice Ball[edit]

One of Luigi's custom moves, Ice Ball, is based off of Ice Luigi from New Super Mario Bros. Wii and New Super Mario Bros. U.






  • In Smash 64, at one very specific point in the move just when Mario throws the Fireball, his character model will turn completely red. This lasts for only a few frames. The same thing occurs with Luigi.
  • In Super Smash Bros. 4, upon Mario's Fireballs hitting an opponent, they produce the same sound as when enemies are defeated in the original Super Mario Bros.. Oddly, Luigi's Fireballs do not have this property.
  • The change made to Luigi's Fireball in the 1.0.6 version of SSB4 resulted in one of the tips for the move having to be changed, as it originally mentioned that unlike Mario's Fireball, Luigi's doesn't deal less damage when travelling further.
  • Despite Luigi's Fireballs being green, they make red-orange burn animations upon impact with a character.

See also[edit]