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fire colors[edit]

"A fire flower would also change the character's clothing colors; Mario's overalls became red, while Luigi's turned green, both with white shirts. These color schemes are available as alternates costumes for both characters in every iteration of Smash Brothers."

This is true, right? -Zixor (talk) 20:55, December 4, 2009 (UTC)

Yes, but why are you asking? RAN1 20:58, December 4, 2009 (UTC)


I'm quite sure that the fire mario gif is not from super mario allstars SMB 3, but from SMB, or shared between them. I searched Super Mario Wiki for a picture like the one shown, but it's not there (or easy to find) Kid Iclaus! This Name Stinks! 03:18, 18 January 2012 (EST)

Custom Section[edit]

So I have a complete set of all custom move icons in smash 4. I decided to make a template from this, possibly for use in each move of the game. I have implemented this in Mario's Fireball custom section. I want thoughts and critiques before I go any further. SerpentKing (talk) 04:41, 28 August 2015 (EDT)

Generally it looks pretty good. My only real suggestion is that you add the 1-2-3 numbering to the gallery descriptions and fix the numbering on the bullet point descriptions as well. The fact that we have the alternate customs listed as "default, alt 1, alt 2" is an artifact of the way they were revealed, and probably isn't the best way of doing it when most people use "1, 2, 3" to describe custom specials. Miles (talk) 12:06, 28 August 2015 (EDT)
Can you format it the way you think it should be done? so I can get a feel for what I am doing? SerpentKing (talk) 21:47, 28 August 2015 (EDT)
1. 1. Fireball 2. 2. Fast Fireball 3. 3. Fire Orb
"Throws a fireball that bounces on the ground." "Throws a faster, slightly weaker fireball straight ahead." "Throws a big ball of fire. Slow, but hits repeatedly before disappearing."
  1. Fireball: Default.
  2. Fast Fireball: Travels directly forward at high speed, but does not cause knockback and inflicts less damage.
  3. Fire Orb: Moves slowly in an arc and can hit foes more than once, since it does not disappear upon hitting an enemy.

Something like that. Miles (talk) 12:29, 29 August 2015 (EDT)

Then not have the gallery? SerpentKing (talk) 18:57, 29 August 2015 (EDT)
I only didn't include the gallery of actual gameplay shots because I wouldn't change it. Miles (talk) 19:40, 29 August 2015 (EDT)


Honestly, Mario and Luigi’s Fireballs are different enough to warrant separate pages, especially if Silver Bow and Double-Edge Dance can have their own pages. Lou Cena (talk) 18:39, May 11, 2019 (EDT)

Unlike those others, they have the same name. Wolff (talk) 22:43, May 11, 2019 (EDT)
I still fail to see how sharing a name makes them need to share a page. Dr. Mario’s pills are more similar to Mario’s fireballs, yet those are separate. Lou Cena (talk) 13:24, May 12, 2019 (EDT)
Agreed. I feel like the basis for some of these moves sharing pages with other moves were arbitrarily determined in 2007 or something because they share names and the wiki decided to stick with that ever since. If I want to read about Luigi's Fireballs, I want to read about Luigi's Fireballs, not Mario's. I don't see why every special move can't have a dedicated page, excepting Echo Fighters. John John3637881 Signature.png HUAH! 14:48, May 12, 2019 (EDT)
I agree, we should split all the special moves of the same name, unless it is the full clone or Semi-clone. Anyway, Luigi is a pseudo-clone, their differences are too big.--Capstalker (talk) 15:54, May 12, 2019 (EDT)
If we just did it by mechanics, we'd probably be adding around 40 pages regarding special moves. If we separated them by user, we'd be making over 80 pages. It'd still be over 50 if you got rid of the Echo Fighters. It really does not seem necessary to add that meany pages for the reasons you are stating. Can you really justify adding that many? It seems like too much, even with 40. Wolff (talk) 17:09, May 12, 2019 (EDT)

The only special moves are shared between multiple characters yet still share a page: Fireball, Super Jump Punch, Cape, Counter, Dancing Blade, Shield Breaker, Double-Edge Dance, Flare Blade, Power of Flight, Guardian Orbitars, Transform, Pokémon Change, Thunder, Boomerang, Bomb, Pocket, Balloon Trip, Hadoken, Shoryuken, Tatsumaki, Focus Attack, Charge Shot, Missile, Bomb (Samus), Screw Attack, Toad, Peach Bomber, Peach Parasol, Vegetable, Axe, Cross, Uppercut, Holy Water, Critical Hit, Volt Tackle, Zero Laser, Light Arrow, Grand Cross, and Triple Finish.

If these moves were shared because of transformations (such as Triple Finish]], then they can stay. If they actually don’t have any functional differences, like all of Simon/Richter’s or Peach/Daisy’s, or Pocket, they can also stay as one page. Very minor differences, like with Dark Samus or Double-Edge Dance, should also make them merged. Basically, these moves have the same animation, and only differ in small damage values or tiny frame differences. Counter is an exception, as it’s clearly the same move throughout, and each one of the five Marths uses it for the exact same purpose. Blasters and Super Jump Punches are a different story, as they have different animations, different non-damage properties, and different applications. Fox’s blaster is used to rack up damage but deal no knockback, while Wolf’s doubles as a melee and an annoyance. I’m probably explaining this all terribly, but look at each one individually, and tell me that the name is the only thing that matters, because it doesn’t. Lou Cena (talk) 17:57, May 12, 2019 (EDT)

"Animation" is only a "visual" change, not at all a mechanical/game-play change. Its like saying Kat & Ana is the Assist Trophy version of Latias and Latios' Poke Ball, which they are. But, it doesn't necessarily change the action. The main difference in this case that Latias and Latios attack individually instead of simultaneously like Kat & Ana. It is the same thing, but done differently. The reason why they are not murged is because not only are they from different items (Assist Trophy and Poke Ball), but they also come from different series (Wario and Pokemon). Wolff (talk) 18:18, May 12, 2019 (EDT)
Question: Why would it be such a problem to find Luigi's Fireball on a "Fireball" page? Yes, you're looking for Luigi's, but why is it a problem to scroll for it? That's what the Table of Contents if for. Why is it annoying to first see Mario's Fireball just because you are not looking for it? Just because you can do different things with them? (Same goes for all the other moves listed) Wolff (talk) 18:18, May 12, 2019 (EDT)
Maybe we can reference clone, and compare the cloning degree of moves whether to split. Moreover, I think Luigi and Mario's Fireballs are very different even in origin.--Capstalker (talk) 04:08, May 13, 2019 (EDT)

It was decided that this move should not split. Wolff (talk) 16:12, June 1, 2019 (EDT)

I re-read that forum, and it said that if two out of three match, discuss it first. Super Jump Punch shares its name and general concept across each character, but vastly differs between each variant. It’s not the best idea to say we’ve come to a consensus yet. Lou Cena (talk) 17:08, June 1, 2019 (EDT)
The only real difference in function is Luigi's having a different trajectory/color - far too little, in my opinion, to justify splitting it. Especially given that the origins are heavily the same. Miles (talk) 18:17, June 1, 2019 (EDT)
I had asked if Fireball was among the moves that did not fit the criteria for case-by-case, and thought I was told along the lines of "yes, it does not". Regardless, I also do not think that there's enough to split the move. Wolff (talk) 00:04, June 2, 2019 (EDT)
It's the same special move, just different color and physics. What reason is there to split it? SupaToad64 001Toad.jpg 23:06, June 25, 2019 (EDT)
Exactly. Wolff (talk) 23:46, June 25, 2019 (EDT)