Deep Breathing

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(Redirected from Volatile Breathing)
SSB4 Icon.png SSBU Icon.png
Deep Breathing
SSBUWebsiteWiiFitTrainer2.jpg
Deep Breathing in Ultimate.
User Wii Fit Trainer
Universe Wii Fit
Article on Wikipedia Diaphragmatic breathing
Press B when the circles overlap to gain a boost.
Smash for 3DS's foldout
Inhales deeply. Can heal, boost movement, and increase launch power with good timing.
—Description from Ultimate's Move List

Deep Breathing (腹式呼吸, Abdominal Breathing) is Wii Fit Trainer's down special move in Super Smash Bros. 4 and Super Smash Bros. Ultimate.

Overview[edit]

When used, a light blue circle shrinks to fill a smaller red one. With a second button press when the two circles meet, Wii Fit Trainer is healed for 2% and receives various buffs for 9.8 seconds in Smash 4 and 12.4 seconds in Ultimate (alternatively, Down special can be held and released to activate Deep Breathing). The move has a 60 second refresh time in Smash 4, which was reduced to 40 seconds in Ultimate. The refresh timer starts immediately when the move is activated. If Deep Breathing is used again before it is refreshed, it will take longer to activate successfully. A stale Deep Breathing will yield smaller buffs and a shorter active time (as short as 7.2 seconds in Smash 4 and ~8.8 seconds in Ultimate). Deep Breathing will always be refreshed when Wii Fit Trainer loses a stock. If the move is used while Deep Breathing is already active, the original Deep Breathing effects are canceled.

Stat Buffs[edit]

In Smash 4, Deep Breathing offered only a few stat buffs. In Ultimate, the move's effects were greatly expanded, affecting almost every aspect of Wii Fit Trainer's mobility. The extent to which Deep Breathing buffs Wii Fit Trainer depends on how fresh or stale the move is. On the chart, the values on the left result from the stalest possible Deep Breathing activation, while the values on the right result from a completely fresh use.

Stat buff Smash 4 Ultimate
Damage output
x1.16 ~ x1.2
x1.2 ~ x1.25
Damage taken
x0.9
x0.9
Walk speed
x1.16 ~ x1.2
x1.16 ~ x1.2
Initial dash speed
N/A
x1.1 ~ x1.13
Dash speed
N/A
x1.1 ~ x1.13
Traction
N/A
x1.1 ~ x1.13
Air speed
N/A
x1.16 ~ x1.2
Fall speed
N/A
x1.16 ~ x1.2
Gravity
N/A
x1.16 ~ x1.2

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Deep Breathing 2. Volatile Breathing 3. Steady Breathing
WiiFitDown1-SSB4.png
WiiFitDown2-SSB4.png
WiiFitDown3-SSB4.png
"Press the button at the right time to heal and boost your launching power." "A forbidden breathing method that causes an explosion. Doesn't heal or power you up." "If successful, you're briefly impossible to launch. Takes a while to use again, though."
  1. Deep Breathing: Default.
  2. Volatile Breathing: When performed correctly, creates an explosion around the Wii Fit Trainer that does 15% damage at close range, or 8% at long range. This variation does not heal or power up Wii Fit Trainer's stats. During the initial frames of the startup, the Wii Fit Trainer has super armor.
  3. Steady Breathing: When performed correctly, gives the Wii Fit Trainer super armor at the very beginning, then makes the Wii Fit Trainer take significantly less knockback for six seconds, one second less than Deep Breathing. Specifically, all knockback sustained is multiplied by 0.2x. Once the effect wears off, the move has a noticeably larger recharge time. It also has a bigger healing boost, healing 5% rather than 2%.

Origin[edit]

The Deep Breathing exercise in Wii Fit.

The deep breathing technique is a common one used in yoga to soothe and calm a performer down. The circles that appear reflect the circles used in Wii Fit's yoga exercises, where they serve as a visual guide for inhaling and exhaling during the exercises.

Spirit[edit]

No. Image Name Type Class Slot Ability Series
926
Wiifit trainer.png
Deep Breathing
Support
★★★ 1 Down Special ↑ Wii Fit Series

Gallery[edit]

Trivia[edit]

  • Contrary to popular belief, Deep Breathing does not directly improve launching power. Rather, Wii Fit Trainer's enhanced knockback is a function of the increase in damage output.
  • Deep Breathing can be used to immediately halt vertical momentum after a footstool. In Smash 4, this was used to create extreme death combos. [1]

References[edit]