Super Sheet

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(Redirected from Shocking Sheet)
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Super Sheet
SuperSheetSSBU.jpg
Dr. Mario's Super Sheet in Super Smash Bros. Ultimate.
User Dr. Mario
Universe Mario
Article on Super Mario Wiki Super Sheet
A sheet that rejects projectiles. Has a short reach but a wide vertical range.
—Description from Super Smash Bros for WII U's Move List
Reflects projectiles with a sheet. Has a shorter reach but a wider vertical range than Mario's.
—Description from Ultimate's Move List

Super Sheet (スーパーマント, Super Mantle) is Dr. Mario's side special move.

Overview[edit]

Super Sheet (スーパーシーツ, Super Sheet) is Dr. Mario's version of Cape. It deals more damage than Cape (up to 12% rather than 10%). Just like Mario's Cape, the sheet starts to reflect projectiles at the frame 6. A disadvantage is that Super Sheet only stalls Dr. Mario once in Melee, and not at all in Super Smash Bros. 4 and Ultimate, making it less useful as a recovery option. The sheet has the same multiplier as the cape, 1.5× when a projectile is reflected. In Super Smash Bros. 4, Dr. Mario can reflect projectiles behind him as he must swing it from his back upon use, though this needs precise timing. The move has more vertical but less horizontal range than Mario's Cape. In SSB4, it also has a longer window of time to reflect projectiles than Mario's, making it easier to use as a reflector. In Ultimate, it gains a different animation to reflect its greater vertical range compared to the Cape. Changes to Dr. Mario's attack multiplier result in reflected projectiles dealing slightly more damage compared to Mario, although the 1.5× multiplier is retained.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Super Sheet 2. Shocking Sheet 3. Breezy Sheet
DrMarioSide1-SSB4.png
DrMarioSide2-SSB4.png
DrMarioSide3-SSB4.png
"A sheet that rejects projectiles. Has a short reach but a wide vertical range." "Launch foes with an electrically charged sheet. Can't reflect projectiles, though." "Use your sheet to whip up a gale that damages foes while pushing them back."
  1. Super Sheet: Default.
  2. Sheet: The move has very slightly more startup, and moderately increased ending lag. The Sheet has an electrical effect that does 11.2% damage and decent knockback, KOing Mario at 99% at the ledge. but it destroys projectiles instead of reflecting them (though this could be considered more potent against controllable ones) and cannot turn the opponent's facing direction. The ability for Dr. Mario to stall in the air is still retained to a lesser extent, but any horizontal momentum Mario had when performing the move will be preserved.
  3. Breezy Sheet: The Sheet is granted a small windbox which can push opponents, with the sweetspot and sourspot being indicated by two visual effects. It retains much of the functions of the regular Super Sheet, but the move has more startup and ending lag and does slightly less damage than the regular Super Sheet, only dealing 5% damage, although it has the same reflection multiplier. The move also stalls Mario in the air slightly more effectively (comparable to Brawl), and does not reduce his momentum as much.

Origin[edit]

Artwork of Mario gliding using his Cape from Super Mario World.

Super Sheet does not have a direct reference in the Dr. Mario games; instead it is a move based on Mario's Cape move.

In Super Mario World, the Cape is a power-up obtained from the Cape Feather, which transforms Mario into Cape Mario. While wearing a Cape, Mario can perform a spinning attack, using it to attack enemies and destroy most projectiles. Additionally, by holding the jump button while airborne Mario can slow down his fall. The cape can also be used to fly great distances after a running start: in this state Mario can stay airborne indefinitely by diving and pulling up at regular intervals, which allows him to skip large portions of some levels. The Cape's floating capabilities in its source game could have inspired its ability to stall Mario in midair in Smash Bros.

Gallery[edit]

Trivia[edit]

  • In Ultimate, hitting a character with a mirrored animation (such as Luigi or Yoshi) causes them to face away from the screen until they move or attack.
  • In SSB4, the Sheet momentarily gives the opponent super armor after it hits them. When hitting both a Bob-omb and an opponent at the same time, said opponent will take no knockback but full damage from the resulting explosion. If this is performed on Nana as she is KO'd, she will have a type of super armor when she respawns, lasting until she is KO'd again. She will be invulnerable to all attacks except grabs.[1]
  • If timed correctly, the part of the animation where Dr. Mario is still putting away his super sheet can still reflect projectiles near the very end, but possesses no hitbox.
  • In SSB4 and Ultimate, when the Super Sheet hits an opponent, it makes the same sound from Super Mario World, only sped up.
  • While the Super Sheet can reflect Bayonetta, it does not reflect the position of her forward smash.
  • The trophy for the Super Sheet in Melee states that it is "longer and thinner than Mario's Cape." While the Super Sheet isn't visually different from the Cape beyond color, the hitbox confirms the trophy description.