In Super Smash Bros. Melee, Mr. Game & Watch pulls out a frying pan with his left arm and tosses sausages, which fly erratically through the air. The sausages do low amounts of damage, but they can be used to deter angled attacks. Up to five sausages can be tossed in one use of the move. The pan itself is somewhat more powerful and is a semi-spike. It also does flame damage. If the player taps the special button repeatedly, the speed that Mr. Game & Watch tosses the food out will be increased.
The foods' trajectories are not truly random, and are instead chosen from five predetermined trajectories. Similar to the mechanics of Mr. Game & Watch’s Judge, a food will not be launched with the same trajectory as either of the two previous foods. This means that at any one time three of the five trajectories are possible. At the start of the match, the previous two trajectories are set to the second shortest and second longest trajectories. In Ultimate, the food's trajectory can be almost completely controlled. With backwards input, the food flies slightly closer to Mr. Game & Watch; similarly, with forwards input, it flies lower and further away.
This move is spammable, and is decent for projectile camping, despite its small range. This is because the foods are thrown very close to each other, and at least one will hit opponents that try to approach Mr. Game and Watch and cause hitstun. Even if the opponents do get through, they may be hit by the pan and sent backwards.
Changes across games / versions
Melee to Brawl
SSB4 to Ultimate
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Chef is a Game & Watch game where the player takes on the role of a chef cooking various foods by flipping them with his frying pan. The player has to keep all the food airborne, lest it fall on the floor and either eaten by an awaiting mouse or be speared on a fork by a perched cat. To do this, the player flips it back upward with a frying pan, earning one point as a result. The player has three lives at the start of the game, and loses one life each time a food item hits the ground.