Super Smash Bros. series

Roll

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The editor who added this tag elaborates: Rolling distances for Brawl and Ultimate. Rolling frames and distances for SSB may also be added.
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This article is about the defensive maneuver. For other uses, see Roll (disambiguation).
Wii Fit Trainer does a rolling dodge backwards.

A rolling dodge, or simply roll (called EscapeF and EscapeB internally in Melee's debug menu and Brawl's files, depending on which direction the character is rolling) is a maneuver that moves the character left or right and allows them to dodge attacks for a short period of time. It is performed by pressing the Control Stick left or right while holding a shield button.

Characters experience intangibility frames while rolling, though the amount, duration and timing of these frames varies from character to character. It's an advantage to have quick and long rolls because if it's slow and short, the roll is more predictable and the character is generally more vulnerable to attacks. Most characters use a rolling, somersaulting or spinning animation for this technique, hence the name, though others without a very acrobatic physique (such as Zelda or Mewtwo) will instead step back, slide or even teleport (the latter being the case for Palutena and Rosalina) into the direction the Control Stick is flicked, while others such as Kirby and Mr. Game & Watch use a cartwheeling animation. Yoshi and Samus use unique special animations for it: Yoshi rolls while in his Egg, and Samus goes into Morph Ball mode, though both rolls are considerably slow.

After rolling, characters will always end up facing the direction they came from. That is, characters that roll backwards will remain facing the same way, while characters that roll forwards will turn around. This allows rolling through a character to then execute attacks with more ease, but can disrupt them when trying to dodge and approach the opponent at the same time. Additionally, characters cannot roll off edges; they will instead perform the remainder of their rolling animation while staying in place at the edge.

Computer players often use rolls to evade attacks, especially at high levels. Due to the rolls' unique trait of moving the character while dodging attacks, most casual players tend to overrely on them attempting to keep themselves safe from attacks, even using them over their regular shields. In reality, due to its noticeable duration and vulnerability frames near the end, excessive rolling can leave the user more vulnerable against attacks, as the opponent can read their reaction and throw an attack into the direction they are going to roll into to punish them, or use attacks that hit at both sides and/or have long-lasting hitboxes, such as down smashes and neutral aerials. Additionally, simply faking a rush can threaten and condition such a player into rolling, allowing the rusher to punish them.

In Super Smash Bros. Ultimate, rolling repeatedly causes each subsequent roll to be executed slower (thus increasing its lag) and grant less intangibility frames, leaving the player far more open to punishment should they fail to use the technique sparingly. This trait also applies to spot dodges, in a way so overusing either dodge also affects the others.

Rolling vs. wavedashing (Super Smash Bros. Melee)

Many casual players believe that rolling and wavedashing play the same role and that the wavedash is just a superior version of the roll. This misconception exists because professional players wavedash in most situations in which casual players would roll. In fact, rolling and wavedashing play very different roles: rolling provides intangibility and generally more distance than a wavedash, but has a determined length and is more easily punished; it is generally used to get behind an attacking opponent or avoid attacks that cannot be wavedashed away from. On the other hand, wavedashing allows a character to act faster and attack while moving sideways at the expense of intangibility; it is generally used to quickly alter spacing or move towards an opponent while standing without turning around (like a forward roll would cause). If the wavedash did not exist, upper-level smashers would replace the wavedash with a dash dance in most situations, not a roll.

Rolling frames in Smash 64

All rolls have 3 vulnerable frames as soon as they start, then they're invulnerable until frame 19 (except for Samus, who is invulnerable until frame 23).

Characters Intangibility Frames Total Frames Vulnerable End Frames
FoxHeadSSB.png Fox 4-19 31 12
JigglypuffHeadSSB.png Jigglypuff 4-19 31 12
KirbyHeadSSB.png Kirby 4-19 31 12
LuigiHeadSSB.png Luigi 4-19 31 12
MarioHeadSSB.png Mario 4-19 31 12
NessHeadSSB.png Ness 4-19 31 12
PikachuHeadSSB.png Pikachu (back) 4-19 31 12
LinkHeadSSB.png Link (forward) 4-19 34 15
YoshiHeadSSB.png Yoshi (forward) 4-19 34 15
PikachuHeadSSB.png Pikachu (forward) 4-19 35 16
DonkeyKongHeadSSB.png Donkey Kong 4-19 37 18
LinkHeadSSB.png Link (back) 4-19 37 18
YoshiHeadSSB.png Yoshi (back) 4-19 37 18
CaptainFalconHeadSSB.png Captain Falcon 4-19 41 22
SamusHeadSSB.png Samus 4-23 45 22

Rolling frames in Melee

These lists show the intangibility and the total lag frames of the rolls, but not the distance travelled or the size of the character while rolling.

Characters Intangibility Frames Total Frames Vulnerable End Frames
CaptainFalconHeadSSBM.png Captain Falcon 4-19 31 12
DonkeyKongHeadSSBM.png Donkey Kong 4-19 31 12
DrMarioHeadSSBM.png Dr. Mario 4-19 31 12
FalcoHeadSSBM.png Falco 4-19 31 12
FoxHeadSSBM.png Fox 4-19 31 12
GanondorfHeadSSBM.png Ganondorf 4-19 31 12
IceClimbersHeadSSBM.png Ice Climbers 4-19 31 12
KirbyHeadSSBM.png Kirby 4-19 31 12
LuigiHeadSSBM.png Luigi 4-19 31 12
MarioHeadSSBM.png Mario 4-19 31 12
NessHeadSSBM.png Ness 4-19 31 12
PeachHeadSSBM.png Peach 4-19 31 12
PichuHeadSSBM.png Pichu 4-19 31 12
PikachuHeadSSBM.png Pikachu 4-19 31 12
SheikHeadSSBM.png Sheik 4-19 31 12
ZeldaHeadSSBM.png Zelda 4-19 31 12
YoshiHeadSSBM.png Yoshi (forward) 4-19 34 15
JigglypuffHeadSSBM.png Jigglypuff (forward) 2-18 34 16
JigglypuffHeadSSBM.png Jigglypuff (back) 4-19 34 15
MrGame&WatchHeadSSBM.png Mr. Game & Watch 4-19 35 16
MarthHeadSSBM.png Marth (forward) 4-19 35 16
MarthHeadSSBM.png Marth (back) 4-23 35 13
RoyHeadSSBM.png Roy (forward) 4-19 35 16
RoyHeadSSBM.png Roy (back) 4-23 35 13
MewtwoHeadSSBM.png Mewtwo (forward) 4-21 37 16
LinkHeadSSBM.png Link 4-19 37 18
MewtwoHeadSSBM.png Mewtwo (back) 4-19 37 18
YoshiHeadSSBM.png Yoshi (back) 4-19 37 18
YoungLinkHeadSSBM.png Young Link 4-19 37 18
BowserHeadSSBM.png Bowser 4-19 39 20
SamusHeadSSBM.png Samus 4-30 44 14

Rolling distances in Melee

This list shows the overall rankings for how far the characters roll in Melee, taken from Mew2King's Melee information dump.

Average of forward and back rolls

Ranking Character
1 MewtwoHeadSSBM.png Mewtwo
2 MarthHeadSSBM.png Marth
3 SamusHeadSSBM.png Samus
4 PichuHeadSSBM.png Pichu
5 SheikHeadSSBM.png Sheik
6 FalcoHeadSSBM.png Falco
7 RoyHeadSSBM.png Roy
8 GanondorfHeadSSBM.png Ganondorf
9 LuigiHeadSSBM.png Luigi
10 DonkeyKongHeadSSBM.png Donkey Kong
11 LinkHeadSSBM.png Link
12 PikachuHeadSSBM.png Pikachu
13 IceClimbersHeadSSBM.png Ice Climbers
14 CaptainFalconHeadSSBM.png Captain Falcon
15 FoxHeadSSBM.png Fox
16 ZeldaHeadSSBM.png Zelda
17-18 DrMarioHeadSSBM.png Dr. Mario
17-18 MarioHeadSSBM.png Mario
19 JigglypuffHeadSSBM.png Jigglypuff
20 NessHeadSSBM.png Ness
21 KirbyHeadSSBM.png Kirby
22 YoshiHeadSSBM.png Yoshi
23 PeachHeadSSBM.png Peach
24 YoungLinkHeadSSBM.png Young Link
25 MrGame&WatchHeadSSBM.png Mr. Game & Watch
26 BowserHeadSSBM.png Bowser

Forward rolls

Ranking Character
1 MewtwoHeadSSBM.png Mewtwo
2 MarthHeadSSBM.png Marth
3 SheikHeadSSBM.png Sheik
4 PichuHeadSSBM.png Pichu
5 SamusHeadSSBM.png Samus
6 FalcoHeadSSBM.png Falco
7 DonkeyKongHeadSSBM.png Donkey Kong
8 GanondorfHeadSSBM.png Ganondorf
9 RoyHeadSSBM.png Roy
10 LuigiHeadSSBM.png Luigi
11 PikachuHeadSSBM.png Pikachu
12 LinkHeadSSBM.png Link
13 IceClimbersHeadSSBM.png Ice Climbers
14 CaptainFalconHeadSSBM.png Captain Falcon
15 FoxHeadSSBM.png Fox
16 ZeldaHeadSSBM.png Zelda
17-18 DrMarioHeadSSBM.png Dr. Mario
17-18 MarioHeadSSBM.png Mario
19 JigglypuffHeadSSBM.png Jigglypuff
20 KirbyHeadSSBM.png Kirby
21 YoshiHeadSSBM.png Yoshi
22 PeachHeadSSBM.png Peach
23 NessHeadSSBM.png Ness
24 BowserHeadSSBM.png Bowser
25 YoungLinkHeadSSBM.png Young Link
26 MrGame&WatchHeadSSBM.png Mr. Game & Watch

Back rolls

Ranking Character
1 MewtwoHeadSSBM.png Mewtwo
2 MarthHeadSSBM.png Marth
3 SamusHeadSSBM.png Samus
4 FalcoHeadSSBM.png Falco
5 PichuHeadSSBM.png Pichu
6 RoyHeadSSBM.png Roy
7 SheikHeadSSBM.png Sheik
8 GanondorfHeadSSBM.png Ganondorf
9 LuigiHeadSSBM.png Luigi
10 LinkHeadSSBM.png Link
11 NessHeadSSBM.png Ness
12 DonkeyKongHeadSSBM.png Donkey Kong
13 IceClimbersHeadSSBM.png Ice Climbers
14 CaptainFalconHeadSSBM.png Captain Falcon
15 FoxHeadSSBM.png Fox
16 PikachuHeadSSBM.png Pikachu
17-18 DrMarioHeadSSBM.png Dr. Mario
17-18 MarioHeadSSBM.png Mario
19 JigglypuffHeadSSBM.png Jigglypuff
20 ZeldaHeadSSBM.png Zelda
21 KirbyHeadSSBM.png Kirby
22 YoshiHeadSSBM.png Yoshi
23 PeachHeadSSBM.png Peach
24 YoungLinkHeadSSBM.png Young Link
25 MrGame&WatchHeadSSBM.png Mr. Game & Watch
26 BowserHeadSSBM.png Bowser

Rolling frames in Brawl

Characters Intangibility Frames Total Frames
MetaKnightHeadSSBB.png Meta Knight (forward) 5-12 23
LucarioHeadSSBB.png Lucario 4-19 27
PitHeadSSBB.png Pit (forward) 4-17 27
ZeroSuitSamusHeadSSBB.png Zero Suit Samus (forward) 4-15 27
DiddyKongHeadSSBB.png Diddy Kong 4-19 29
SquirtleHeadSSBB.png Squirtle 4-19 29
CaptainFalconHeadSSBB.png Captain Falcon 4-19 31
DonkeyKongHeadSSBB.png Donkey Kong 4-19 31
FalcoHeadSSBB.png Falco 4-19 31
FoxHeadSSBB.png Fox 4-19 31
GanondorfHeadSSBB.png Ganondorf 4-19 31
IceClimbersHeadSSBB.png Ice Climbers 4-19 31
LuigiHeadSSBB.png Luigi 4-19 31
LucasHeadSSBB.png Lucas 4-19 31
NessHeadSSBB.png Ness 4-19 31
PeachHeadSSBB.png Peach (forward) 4-19 31
PikachuHeadSSBB.png Pikachu 4-19 31
SheikHeadSSBB.png Sheik 4-19 31
SonicHeadSSBB.png Sonic 4-19 31
WolfHeadSSBB.png Wolf 4-19 31
ZeldaHeadSSBB.png Zelda 4-19 31
KirbyHeadSSBB.png Kirby 4-20 31
PeachHeadSSBB.png Peach (back) 5-20 31
JigglypuffHeadSSBB.png Jigglypuff (forward) 3-19 32
PitHeadSSBB.png Pit (back) 4-17 32
IvysaurHeadSSBB.png Ivysaur 4-19 32
JigglypuffHeadSSBB.png Jigglypuff (back) 4-19 32
KingDededeHeadSSBB.png King Dedede 4-19 32
MarioHeadSSBB.png Mario 4-19 32
OlimarHeadSSBB.png Olimar 4-19 32
MetaKnightHeadSSBB.png Meta Knight (back) 4-12 33
IkeHeadSSBB.png Ike (forward) 4-19 33
SnakeHeadSSBB.png Snake (back) 4-19 33
YoshiHeadSSBB.png Yoshi (forward) 4-19 34
ROBHeadSSBB.png R.O.B. 4-15 34
CharizardHeadSSBB.png Charizard (forward) 4-19 35
MarthHeadSSBB.png Marth (forward) 4-19 35
MrGame&WatchHeadSSBB.png Mr. Game & Watch 4-19 35
SnakeHeadSSBB.png Snake (forward) 4-17 35
MarthHeadSSBB.png Marth (back) 4-23 35
CharizardHeadSSBB.png Charizard (back) 4-19 36
IkeHeadSSBB.png Ike (back) 4-19 37
LinkHeadSSBB.png Link 4-19 37
ToonLinkHeadSSBB.png Toon Link 4-19 37
YoshiHeadSSBB.png Yoshi (back) 4-19 37
ZeroSuitSamusHeadSSBB.png Zero Suit Samus (back) 4-19 37
WarioHeadSSBB.png Wario 4-21 37
BowserHeadSSBB.png Bowser 5-20 39
SamusHeadSSBB.png Samus 4-23 44

Rolling frames in Smash 4

In Smash 4, rolls have been sped up slightly for the majority of the cast, making them safer for repositioning and getting away from attacks. Additionally, with the exception of Greninja, all characters have identical frame data between their forward and back roll.

Rolls have been slightly nerfed in updates, with both version 1.1.0 and 1.1.1 reducing their intangibility by one frame at the end. The following list shows the frame data of rolls as of the latest version of the game.

Characters Intangibility Frames Total Frames
DuckHuntHeadSSB4-U.png Duck Hunt 4-15 26
FoxHeadSSB4-U.png Fox 4-14 26
PikachuHeadSSB4-U.png Pikachu 4-14 26
ToonLinkHeadSSB4-U.png Toon Link 4-14 26
LittleMacHeadSSB4-U.png Little Mac 4-12 26
CaptainFalconHeadSSB4-U.png Captain Falcon 4-15 27
DarkPitHeadSSB4-U.png Dark Pit 4-15 27
DiddyKongHeadSSB4-U.png Diddy Kong 4-15 27
MetaKnightHeadSSB4-U.png Meta Knight 4-15 27
PitHeadSSB4-U.png Pit 4-15 27
SheikHeadSSB4-U.png Sheik 4-15 27
SonicHeadSSB4-U.png Sonic 4-15 27
ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 4-15 27
RoyHeadSSB4-U.png Roy 4-17 29
DonkeyKongHeadSSB4-U.png Donkey Kong 4-16 29
DrMarioHeadSSB4-U.png Dr. Mario 4-16 29
FalcoHeadSSB4-U.png Falco 4-16 29
MarioHeadSSB4-U.png Mario 4-16 29
MiiBrawlerHeadSSB4-U.png Mii Brawler 4-16 29
MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 4-16 29
OlimarHeadSSB4-U.png Olimar 4-16 29
Pac-ManHeadSSB4-U.png Pac-Man 4-16 29
ROBHeadSSB4-U.png R.O.B. 4-16 29
WarioHeadSSB4-U.png Wario 4-16 29
WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 4-16 29
LucarioHeadSSB4-U.png Lucario 4-14 29
GreninjaHeadSSB4-U.png Greninja (forward) 4-14 29
MewtwoHeadSSB4-U.png Mewtwo 4-13 29
BowserJrHeadSSB4-U.png Bowser Jr. 4-17 30
JigglypuffHeadSSB4-U.png Jigglypuff 4-17 30
KirbyHeadSSB4-U.png Kirby 4-17 30
LinkHeadSSB4-U.png Link 4-17 30
LucasHeadSSB4-U.png Lucas 4-17 30
LucinaHeadSSB4-U.png Lucina 4-17 30
LuigiHeadSSB4-U.png Luigi 4-17 30
MarthHeadSSB4-U.png Marth 4-17 30
MegaManHeadSSB4-U.png Mega Man 4-17 30
MiiGunnerHeadSSB4-U.png Mii Gunner 4-17 30
MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 4-17 30
NessHeadSSB4-U.png Ness 4-17 30
PalutenaHeadSSB4-U.png Palutena 4-17 30
PeachHeadSSB4-U.png Peach 4-17 30
RosalinaHeadSSB4-U.png Rosalina 4-17 30
RyuHeadSSB4-U.png Ryu 4-17 30
ShulkHeadSSB4-U.png Shulk 4-17 30
VillagerHeadSSB4-U.png Villager 4-17 30
ZeldaHeadSSB4-U.png Zelda 4-17 30
CorrinHeadSSB4-U.png Corrin 4-14 30
CloudHeadSSB4-U.png Cloud 4-15 31
CharizardHeadSSB4-U.png Charizard 4-18 32
IkeHeadSSB4-U.png Ike 4-18 32
RobinHeadSSB4-U.png Robin 4-18 32
GreninjaHeadSSB4-U.png Greninja (back) 4-14 32
BowserHeadSSB4-U.png Bowser 4-19 33
GanondorfHeadSSB4-U.png Ganondorf 4-19 33
KingDededeHeadSSB4-U.png King Dedede 4-19 33
YoshiHeadSSB4-U.png Yoshi 4-21 35
BayonettaHeadSSB4-U.png Bayonetta[1] 6-19 36
SamusHeadSSB4-U.png Samus 4-23 39

Rolling distances in Smash 4

An icon for denoting incomplete things.

Average of forward and back rolls

Ranking Character
1 SamusHeadSSB4-U.png Samus
2 ROBHeadSSB4-U.png R.O.B.
3-4 CharizardHeadSSB4-U.png Charizard
3-4 GreninjaHeadSSB4-U.png Greninja
5 LittleMacHeadSSB4-U.png Little Mac
6 FalcoHeadSSB4-U.png Falco
7-8 KingDededeHeadSSB4-U.png King Dedede
7-8 MarthHeadSSB4-U.png Marth
9 SheikHeadSSB4-U.png Sheik
10-11 LinkHeadSSB4-U.png Link
10-11 SonicHeadSSB4-U.png Sonic
12 DiddyKongHeadSSB4-U.png Diddy Kong
13 LucinaHeadSSB4-U.png Lucina
14 GanondorfHeadSSB4-U.png Ganondorf
15 MetaKnightHeadSSB4-U.png Meta Knight
16-17 IkeHeadSSB4-U.png Ike
16-17 LuigiHeadSSB4-U.png Luigi
18 DonkeyKongHeadSSB4-U.png Donkey Kong
19 Pac-ManHeadSSB4-U.png Pac-Man
20-21 CaptainFalconHeadSSB4-U.png Captain Falcon
20-21 DuckHuntHeadSSB4-U.png Duck Hunt
22 FoxHeadSSB4-U.png Fox
23 LucarioHeadSSB4-U.png Lucario
24-25 JigglypuffHeadSSB4-U.png Jigglypuff
24-25 KirbyHeadSSB4-U.png Kirby
26-27 RosalinaHeadSSB4-U.png Rosalina
26-27 WarioHeadSSB4-U.png Wario
28-30 DrMarioHeadSSB4-U.png Dr. Mario
28-30 MarioHeadSSB4-U.png Mario
28-30 ShulkHeadSSB4-U.png Shulk (Speed)
31-32 BowserJrHeadSSB4-U.png Bowser Jr.
31-32 MegaManHeadSSB4-U.png Mega Man
33-34 PikachuHeadSSB4-U.png Pikachu
33-34 ShulkHeadSSB4-U.png Shulk
35-36 PalutenaHeadSSB4-U.png Palutena
35-36 RobinHeadSSB4-U.png Robin
37-39 PitHeadSSB4-U.png Pit
37-39 YoshiHeadSSB4-U.png Yoshi
37-39 DarkPitHeadSSB4-U.png Dark Pit
40 BowserHeadSSB4-U.png Bowser
41-43 OlimarHeadSSB4-U.png Olimar
41-43 PeachHeadSSB4-U.png Peach
41-43 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus
44 NessHeadSSB4-U.png Ness
45-46 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch
45-46 ZeldaHeadSSB4-U.png Zelda
47 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer
48-49 ToonLinkHeadSSB4-U.png Toon Link
48-49 VillagerHeadSSB4-U.png Villager

Forward rolls

Ranking Character
1 SamusHeadSSB4-U.png Samus
2 LittleMacHeadSSB4-U.png Little Mac
3 ROBHeadSSB4-U.png R.O.B.
4 FalcoHeadSSB4-U.png Falco
5 CharizardHeadSSB4-U.png Charizard
6 GreninjaHeadSSB4-U.png Greninja
7 MarthHeadSSB4-U.png Marth
8 KingDededeHeadSSB4-U.png King Dedede
9 LinkHeadSSB4-U.png Link
10 SonicHeadSSB4-U.png Sonic
11 MetaKnightHeadSSB4-U.png Meta Knight
12 LucinaHeadSSB4-U.png Lucina
13 DiddyKongHeadSSB4-U.png Diddy Kong
14 SheikHeadSSB4-U.png Sheik
15 IkeHeadSSB4-U.png Ike
16 GanondorfHeadSSB4-U.png Ganondorf
17 LuigiHeadSSB4-U.png Luigi
18 KirbyHeadSSB4-U.png Kirby
19 DonkeyKongHeadSSB4-U.png Donkey Kong
20 FoxHeadSSB4-U.png Fox
21 CaptainFalconHeadSSB4-U.png Captain Falcon
22 Pac-ManHeadSSB4-U.png Pac-Man
23 LucarioHeadSSB4-U.png Lucario
24 WarioHeadSSB4-U.png Wario
25 JigglypuffHeadSSB4-U.png Jigglypuff
26 DuckHuntHeadSSB4-U.png Duck Hunt
27-28 DrMarioHeadSSB4-U.png Dr. Mario
27-28 MarioHeadSSB4-U.png Mario
29 RosalinaHeadSSB4-U.png Rosalina
30 RobinHeadSSB4-U.png Robin
31 ShulkHeadSSB4-U.png Shulk (Speed)
32 PikachuHeadSSB4-U.png Pikachu
33 ShulkHeadSSB4-U.png Shulk
34-35 DarkPitHeadSSB4-U.png Dark Pit
34-35 PitHeadSSB4-U.png Pit
36 MegaManHeadSSB4-U.png Mega Man
37 BowserJrHeadSSB4-U.png Bowser Jr.
38 YoshiHeadSSB4-U.png Yoshi
39 PeachHeadSSB4-U.png Peach
40 OlimarHeadSSB4-U.png Olimar
41 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch
42 ZeldaHeadSSB4-U.png Zelda
43 NessHeadSSB4-U.png Ness
44 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus
45 BowserHeadSSB4-U.png Bowser
46 PalutenaHeadSSB4-U.png Palutena
47 ToonLinkHeadSSB4-U.png Toon Link
48 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer
49 VillagerHeadSSB4-U.png Villager

Back rolls

Ranking Character
1 SamusHeadSSB4-U.png Samus
2 GreninjaHeadSSB4-U.png Greninja
3 CharizardHeadSSB4-U.png Charizard
4 ROBHeadSSB4-U.png R.O.B.
5 SheikHeadSSB4-U.png Sheik
6 KingDededeHeadSSB4-U.png King Dedede
7 MarthHeadSSB4-U.png Marth
8 LittleMacHeadSSB4-U.png Little Mac
9 FalcoHeadSSB4-U.png Falco
10 SonicHeadSSB4-U.png Sonic
11 LinkHeadSSB4-U.png Link
12 DiddyKongHeadSSB4-U.png Diddy Kong
13 GanondorfHeadSSB4-U.png Ganondorf
14 LucinaHeadSSB4-U.png Lucina
15 LuigiHeadSSB4-U.png Luigi
16 DonkeyKongHeadSSB4-U.png Donkey Kong
17 DuckHuntHeadSSB4-U.png Duck Hunt
18 IkeHeadSSB4-U.png Ike
19 Pac-ManHeadSSB4-U.png Pac-Man
20 MetaKnightHeadSSB4-U.png Meta Knight
21 PalutenaHeadSSB4-U.png Palutena
22 CaptainFalconHeadSSB4-U.png Captain Falcon
23 LucarioHeadSSB4-U.png Lucario
24 FoxHeadSSB4-U.png Fox
25 ShulkHeadSSB4-U.png Shulk (Speed)
26 JigglypuffHeadSSB4-U.png Jigglypuff
27 RosalinaHeadSSB4-U.png Rosalina
28 BowserJrHeadSSB4-U.png Bowser Jr.
29-30 DrMarioHeadSSB4-U.png Dr. Mario
29-30 MarioHeadSSB4-U.png Mario
31 MegaManHeadSSB4-U.png Mega Man
32 WarioHeadSSB4-U.png Wario
33 ShulkHeadSSB4-U.png Shulk
34 KirbyHeadSSB4-U.png Kirby
35 PikachuHeadSSB4-U.png Pikachu
36 BowserHeadSSB4-U.png Bowser
37 YoshiHeadSSB4-U.png Yoshi
38 RobinHeadSSB4-U.png Robin
39 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus
40-41 DarkPitHeadSSB4-U.png Dark Pit
40-41 PitHeadSSB4-U.png Pit
42 NessHeadSSB4-U.png Ness
43 OlimarHeadSSB4-U.png Olimar
44 PeachHeadSSB4-U.png Peach
45 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer
46 ZeldaHeadSSB4-U.png Zelda
47 VillagerHeadSSB4-U.png Villager
48 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch
49 ToonLinkHeadSSB4-U.png Toon Link

Rolling frames in Ultimate

An icon for denoting incomplete things.

In Ultimate, the effectiveness of rolls has been reduced overall. While forward rolls keep the same overall speed as in Smash 4, back rolls have received more ending lag by five frames on average, and grant intangibility one frame later for most characters. As a result, back rolls are now different from forward rolls for every character, unlike in previous installments, and due to their higher lag, rolling away from opponents is generally more punishable. Both types of rolls also grant slightly less intangibility across the cast, though this is compensated for some characters with slightly reduced ending lag on their forward rolls. Most notably, the rolls of Bayonetta, Samus and Yoshi, which were the slowest in Smash 4, have been speed up relative to other characters.

In addition to the direct changes to characters' rolls, a staleness mechanic has been introduced, which reduces their intangibility frames and lengthens their duration if they are performed repeatedly, gradually leaving the user more vulnerable. This mechanic is shared with spot dodges and air dodges.

The formula to determine a roll's duration before it can be interrupted is D * (1 + P), where D is the total duration of the roll when fresh, and P is a penalty value that increases by 0.06 for every forward roll, and 0.1 for every back roll. The penalty value caps at 0.3 for forward rolls, and 0.5 for back rolls; as a result, five consecutive uses of either roll will fully stale them, and back rolls have their duration increased more than forward rolls. The penalty is reset per each roll used every time the player spends roughly one second without using any kind of dodge. When fully stale, all rolls grant intangibility four frames later, making them worse for escaping pressure.

Characters Forward rolls Back rolls
Intangibility frames Total frames Intangibility frames Total frames
Fresh Fully stale Fresh Fully stale Fresh Fully stale Fresh Fully stale
FoxHeadSSBU.png Fox 4-12 8-12 26 34 4-14 8-13 32 49
LittleMacHeadSSBU.png Little Mac 4-12 8-12 26 34 4-14 8-13 32 49
SheikHeadSSBU.png Sheik 4-12 8-12 26 34 4-14 8-13 32 49
ZeroSuitSamusHeadSSBU.png Zero Suit Samus 4-12 8-12 26 34 4-14 8-13 32 49
DiddyKongHeadSSBU.png Diddy Kong 4-14 8-14 28 37 4-15 8-13 33 50
GreninjaHeadSSBU.png Greninja 4-14 8-14 28 37 4-15 8-13 33 50
MetaKnightHeadSSBU.png Meta Knight 4-14 8-14 28 37 4-15 8-13 33 50
PichuHeadSSBU.png Pichu 4-14 8-14 28 37 4-15 8-13 33 50
PikachuHeadSSBU.png Pikachu 4-14 8-14 28 37 4-15 8-13 33 50
SonicHeadSSBU.png Sonic 4-14 8-14 28 37 4-15 8-13 33 50
SquirtleHeadSSBU.png Squirtle 4-14 8-14 28 37 4-15 8-13 33 50
ToonLinkHeadSSBU.png Toon Link 4-14 8-14 28 37 4-15 8-13 33 50
YoungLinkHeadSSBU.png Young Link 4-14 8-14 28 37 4-15 8-13 33 50
Banjo&KazooieHeadSSBU.png Banjo & Kazooie 4-15 8-14 29 38 5-16 9-14 34 51
BowserJrHeadSSBU.png Bowser Jr. 4-15 8-14 29 38 5-16 9-14 34 51
BylethHeadSSBU.png Byleth 4-15 8-14 29 38 5-16 9-14 34 51
ChromHeadSSBU.png Chrom 4-15 8-14 29 38 5-16 9-14 34 51
CloudHeadSSBU.png Cloud 4-15 8-14 29 38 5-16 9-14 34 51
CorrinHeadSSBU.png Corrin 4-15 8-14 29 38 5-16 9-14 34 51
DarkPitHeadSSBU.png Dark Pit 4-15 8-14 29 38 5-16 9-14 34 51
DrMarioHeadSSBU.png Dr. Mario 4-15 8-14 29 38 5-16 9-14 34 51
DuckHuntHeadSSBU.png Duck Hunt 4-15 8-14 29 38 5-16 9-14 34 51
FalcoHeadSSBU.png Falco 4-15 8-14 29 38 5-16 9-14 34 51
HeroHeadSSBU.png Hero 4-15 8-14 29 38 5-16 9-14 34 51
InklingHeadSSBU.png Inkling 4-15 8-14 29 38 5-16 9-14 34 51
IsabelleHeadSSBU.png Isabelle 4-15 8-14 29 38 5-16 9-14 34 51
JokerHeadSSBU.png Joker 4-15 8-14 29 38 5-16 9-14 34 51
LucarioHeadSSBU.png Lucario 4-15 8-14 29 38 5-16 9-14 34 51
LucasHeadSSBU.png Lucas 4-15 8-14 29 38 5-16 9-14 34 51
LucinaHeadSSBU.png Lucina 4-15 8-14 29 38 5-16 9-14 34 51
LuigiHeadSSBU.png Luigi 4-15 8-14 29 38 5-16 9-14 34 51
MarioHeadSSBU.png Mario 4-15 8-14 29 38 5-16 9-14 34 51
MarthHeadSSBU.png Marth 4-15 8-14 29 38 5-16 9-14 34 51
MegaManHeadSSBU.png Mega Man 4-15 8-14 29 38 5-16 9-14 34 51
MewtwoHeadSSBU.png Mewtwo 4-15 8-14 29 38 5-16 9-14 34 51
MiiBrawlerHeadSSBU.png Mii Brawler 4-15 8-14 29 38 5-16 9-14 34 51
MiiGunnerHeadSSBU.png Mii Gunner 4-15 8-14 29 38 5-16 9-14 34 51
MiiSwordfighterHeadSSBU.png Mii Swordfighter 4-15 8-14 29 38 5-16 9-14 34 51
NessHeadSSBU.png Ness 4-15 8-14 29 38 5-16 9-14 34 51
OlimarHeadSSBU.png Olimar 4-15 8-14 29 38 5-16 9-14 34 51
Pac-ManHeadSSBU.png Pac-Man 4-15 8-14 29 38 5-16 9-14 34 51
PalutenaHeadSSBU.png Palutena 4-15 8-14 29 38 5-16 9-14 34 51
PiranhaPlantHeadSSBU.png Piranha Plant 4-15 8-14 29 38 5-16 9-14 34 51
PitHeadSSBU.png Pit 4-15 8-14 29 38 5-16 9-14 34 51
ROBHeadSSBU.png R.O.B. 4-15 8-14 29 38 5-16 9-14 34 51
RoyHeadSSBU.png Roy 4-15 8-14 29 38 5-16 9-14 34 51
ShulkHeadSSBU.png Shulk 4-15 8-14 29 38 5-16 9-14 34 51
TerryHeadSSBU.png Terry 4-15 8-14 29 38 5-16 9-14 34 51
VillagerHeadSSBU.png Villager 4-15 8-14 29 38 5-16 9-14 34 51
WiiFitTrainerHeadSSBU.png Wii Fit Trainer 4-15 8-14 29 38 5-16 9-14 34 51
WolfHeadSSBU.png Wolf 4-15 8-14 29 38 5-16 9-14 34 51
PyraHeadSSBU.png Pyra 4-15 8-14 29 38 5-16 9-14 34 51
CaptainFalconHeadSSBU.png Captain Falcon 4-15 8-14 30 40 5-16 9-14 35 53
DaisyHeadSSBU.png Daisy 4-15 8-14 30 40 5-16 9-14 35 53
DonkeyKongHeadSSBU.png Donkey Kong 4-15 8-14 30 40 5-16 9-14 35 53
IceClimbersHeadSSBU.png Ice Climbers 4-15 8-14 30 40 5-16 9-14 35 53
IkeHeadSSBU.png Ike 4-15 8-14 30 40 5-16 9-14 35 53
IncineroarHeadSSBU.png Incineroar 4-15 8-14 30 40 5-16 9-14 35 53
IvysaurHeadSSBU.png Ivysaur 4-15 8-14 30 40 5-16 9-14 35 53
JigglypuffHeadSSBU.png Jigglypuff 4-15 8-14 30 40 5-16 9-14 35 53
KenHeadSSBU.png Ken 4-15 8-14 30 40 5-16 9-14 35 53
KirbyHeadSSBU.png Kirby 4-15 8-14 30 40 5-16 9-14 35 53
LinkHeadSSBU.png Link 4-15 8-14 30 40 5-16 9-14 35 53
MrGame&WatchHeadSSBU.png Mr. Game & Watch 4-15 8-14 30 40 5-16 9-14 35 53
PeachHeadSSBU.png Peach 4-15 8-14 30 40 5-16 9-14 35 53
RichterHeadSSBU.png Richter 4-15 8-14 30 40 5-16 9-14 35 53
RobinHeadSSBU.png Robin 4-15 8-14 30 40 5-16 9-14 35 53
RosalinaHeadSSBU.png Rosalina 4-15 8-14 30 40 5-16 9-14 35 53
RyuHeadSSBU.png Ryu 4-15 8-14 30 40 5-16 9-14 35 53
SimonHeadSSBU.png Simon 4-15 8-14 30 40 5-16 9-14 35 53
SnakeHeadSSBU.png Snake 4-15 8-14 30 40 5-16 9-14 35 53
WarioHeadSSBU.png Wario 4-15 8-14 30 40 5-16 9-14 35 53
YoshiHeadSSBU.png Yoshi 4-15 8-14 30 40 5-16 9-14 35 53
ZeldaHeadSSBU.png Zelda 4-15 8-14 30 40 5-16 9-14 35 53
DarkSamusHeadSSBU.png Dark Samus 4-18 8-16 31 41 5-20 9-16 36 54
BayonettaHeadSSBU.png Bayonetta[2] 6-15 10-15 31 41 7-16 11-15 36 54
BowserHeadSSBU.png Bowser 4-16 8-15 32 42 5-17 9-15 37 56
CharizardHeadSSBU.png Charizard 4-16 8-15 32 42 5-17 9-15 37 56
GanondorfHeadSSBU.png Ganondorf 4-16 8-15 32 42 5-17 9-15 37 56
KingDededeHeadSSBU.png King Dedede 4-16 8-15 32 42 5-17 9-15 37 56
KingKRoolHeadSSBU.png King K. Rool 4-16 8-15 32 42 5-17 9-15 37 56
RidleyHeadSSBU.png Ridley 4-16 8-15 32 42 5-17 9-15 37 56
SamusHeadSSBU.png Samus 4-18 8-16 34 45 5-20 9-16 39 59
MythraHeadSSBU.png Mythra[3] 7-18 11-17 35 46 8-19 12-17 38 57

Gallery

Trivia

  • In Super Smash Bros., a glitch occurs if Mario or Luigi repeatedly rolls backwards against a wall, which makes the character slowly move sideways out of the plane of gameplay. This causes them to dramatically increase in size, and they will eventually either appear to move randomly across the stage, or disappear entirely. If another action is inputted, the character returns to normal. [1]

References

  1. ^ Bat Within activates on frames 3-5
  2. ^ Bat Within activates on frames 2-5 during forward roll, and frames 3-6 during back roll
  3. ^ Foresight activates on frames 2-6 during forward roll, and frames 2-7 during back roll