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King K. Rool (SSBU): Difference between revisions

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===Throws===
===Throws===
*An [[up throw]] where K. Rool heaves the opponent over his head, leaps past the upper blast line, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. Similar to {{SSBU|Kirby}}'s and {{SSBU|Charizard}}'s up throws.
*An [[up throw]] where K. Rool heaves the opponent over his head, leaps past the upper blast line, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. Similar to {{SSBU|Kirby}}'s and {{SSBU|Charizard}}'s up throws. Does 16%.
*A [[back throw]] where K. Rool drags the opponent on the ground and throws them upwards.
*A [[back throw]] where K. Rool drags the opponent on the ground and throws them upwards.
===Special Moves===
===Special Moves===
*His crown throw from the original ''Donkey Kong Country'', presumably his [[side special move]]. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off-screen, where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use.
*His crown throw from the original ''Donkey Kong Country'', presumably his [[side special move]]. K. Rool can attack and move after the crown is thrown and it will attempt to return to him, similar to [[SSBU|Link]]'s [[Boomerang]]. If K. Rool does not catch the crown on its return, it will continue flying off-screen, where it will eventually return to his head. If left alone, it will disappear and reappear on his head. The crown acts as an item, so it can be picked up or [[Pocket|pocketed]] for later use.

Revision as of 18:52, September 28, 2018

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This article is about King K. Rool's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see King K. Rool.
King K. Rool
in Super Smash Bros. Ultimate
King K. Rool
Symbol of the DK series.
Universe Donkey Kong
Availability Unlockable
Final Smash Blast-O-Matic
KingKRoolHeadSSBU.png
King K. Rool Comes Aboard!
—Introduction Tagline
With long-distance special moves like the Blunderbuss, and counter moves like Stomach Attack, he is a versatile fighter. His Final Smash, Blast-O-Matic, was apparently a weapon created to destroy DK Island...
Super Smash Blog, Super Smash Bros. Ultimate Official Site

King K. Rool (キングクルール, King K. Rool) is a playable character in Super Smash Bros. Ultimate. He is the main antagonist of the early Donkey Kong Country games and has a long-running rivalry with Donkey Kong and Diddy Kong. He was announced as a newcomer alongside Simon, Richter, Chrom, and Dark Samus in the Ultimate-centric Nintendo Direct on August 8th, 2018.

Rather than being voiced by Toshihide Tsuchiya, who has voiced the character since 2007's Donkey Kong Barrel Blast, King K. Rool bellows like a real crocodile, similar to how Bowser, Donkey Kong, and Diddy Kong have realistic animal sounds.

Attributes

An icon used in notice templates. NOTE: SmashWiki is not speculative. Please refrain from adding detailed data values derived from pre-release gameplay footage, such as the E3 demo. Such data (damage values, launch trajectories, frame data, etc.) are subject to change before the official release.
  • K. Rool's design is based on his appearance in the original Donkey Kong Country, with his cape going down to his waist instead of stopping at his middle back and his belly being plated in golden armor.[1] His scales are also more pronounced than in any other appearance. However, his smaller crown, shortened tail, blue gem at the front of his cape, lack of a vertical indentation on his stomach, and more expressive eyes come from Donkey Kong spinoff developer Paon's post-Donkey Kong 64 redesign of the character.
  • K. Rool's idle pose resembles his idle from Donkey Kong Country.
  • K. Rool dashes on all four limbs, akin to real-life alligators and crocodiles, though he performs his walk animation on two legs.
  • He uses various moves from his appearances in the Donkey Kong Country games:

Ground Attacks

Smash Attacks

Aerial Attacks

Throws

  • An up throw where K. Rool heaves the opponent over his head, leaps past the upper blast line, and performs an Argentine backbreaker upon landing, blasting the opponent upwards. Similar to Kirby's and Charizard's up throws. Does 16%.
  • A back throw where K. Rool drags the opponent on the ground and throws them upwards.

Special Moves

Taunts & Idle Animations

  • A taunt where K. Rool viciously snaps forward, similar to Bowser's side taunt.
  • A taunt where K. Rool does a sumo-esque stomp.
  • A taunt where K. Rool slaps his belly once in amusement.
  • An idle where K. Rool points at himself and smiles.
  • An on-screen appearance involving him dropping from the sky with his arms crossed before chuckling. His pose is based on how he appears in Donkey Konga.
  • A victory pose where he flips his cape around before ending in a pose similar to his official artwork.
  • King K. Rool's victory theme is a flourished orchestration of the first few bars of "Gang-Plank Galleon", his boss theme from the original Donkey Kong Country.[2]


Reveal trailer

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Gallery

Character showcase video

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Trivia

  • Outside of minor cameos, Ultimate marks King K. Rool's first physical appearance in a decade. He previously last appeared in 2008's Mario Super Sluggers.
  • King K. Rool is the third playable Smash Bros. character to have been created outside Japan, following Diddy Kong, also created as part of the Donkey Kong Country series by the British developer Rare, and Dark Samus, who was created by the Texas-based Retro Studios.
  • King K. Rool is the third of four newcomers to be announced in Ultimate that was previously featured as a Mii Fighter costume in Super Smash Bros. 4. The other three are Inkling, Chrom, and Isabelle.
  • One of the poses King K. Rool strikes in his victory animations is the same one he poses in his official artwork.
  • According to Masahiro Sakurai, King K. Rool's inclusion in Ultimate was a result of his popularity in the Super Smash Bros. Fighter Ballot.[3]
  • Like King Dedede and Lucina, K. Rool's name is pronounced differently between the different international versions of Ultimate. It is pronounced "King Kay-Rool" in English and "King Kruel" in Japanese.
    • This is the first time that the English name is spoken verbally in a game. The first time it was spoken verbally was in the pilot episode of the Donkey Kong Country animated series, although it was alternated with the pronunciation "King Kuh-Rool" before the pronunciation of "King Kay-Rool" was dropped entirely.
  • In King K. Rool's trailer, King Dedede disguising himself as King K. Rool is similar to the Donkey Kong Country episode "Just Kidding", in which Diddy Kong and Candy Kong make Donkey Kong use a King K. Rool costume to pull a prank on Cranky on All Fool's Day, but backfire when they accidentally bring the real King K. Rool to Cranky's house and the Crystal Coconut.
    • In addition, during the ending of the August 8 Nintendo Direct, Sakurai's office was shown quaking and the quakes gradually increasing with louder footfalls as Sakurai was "signing off" the program, foreshadowing King K. Rool's announcement as a playable character in Ultimate.[4]

References

  1. ^ https://twitter.com/WinkySteve/status/617951129406574593
  2. ^ [1]

    Final Smash

    • Blast-O-Matic: K. Rool's Final Smash, which is based on the game over screen from Donkey Kong 64. After stomping the ground and dashing into his foes, he uses his Blast-O-Matic to destroy Donkey Kong Island with his victims on it.
  3. ^ Source Gaming — More Information about the Smash Direct (Famitsu Gaming)
  4. ^ https://youtu.be/P-kQWJrjRV4?t=1457