Super Smash Bros. series

Air friction

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Air friction is a measure of how long it takes for a character to stop moving from a sideways force when in midair. It is the aerial equivalent to traction, which only applies when grounded.

Air friction only applies when the player is not holding the Control Stick in a horizontal direction (or the input is being ignored, such as when in hitstun). If the player is attempting to slow down, air acceleration applies instead, and air friction is ignored. This allows characters to be designed with several properties:

  • High acceleration and high friction means a character will change velocity quickly in all situations.
  • High acceleration and low friction means a character will respond quickly to the player's controls, but be very slow to decelerate if the player lets go.
  • Low acceleration and high friction means a character will respond slowly to the player's controls, but be very quick to decelerate if the player lets go. This would lead to an unintuitive situation where a player trying to slow down will take longer than simply allowing friction to take over.
  • Low acceleration and low friction means a character will change velocity slowly in all situations.

Air friction also determines how far a character travels when they are aerial grab released (along with gravity in Melee and Brawl). A character with low air friction will travel a long horizontal distance whereas characters with high air friction will not travel far at all. This is because air friction acts as a force against the momentum granted by the aerial grab release. This results in characters with higher air friction being left in a more vulnerable position after being aerial grab released. This is especially significant in Brawl, due to the long amount of time the grab released opponent cannot act. Characters with high air friction in Brawl are much more vulnerable to aerial grab release followups (unless they have extremely high gravity to compensate), especially if they can be forced into an aerial grab release from the ground. This is the reason why Wario's aerial grab release in Brawl sends him nowhere horizontally, making him extremely vulnerable to followups.

It is circumstantial as to whether high or low air friction is good or bad and it is also game dependent (as with the aforementioned Brawl aerial grab release example). Low air friction means a character will not slow down as much if the player attempts to use a neutral aerial when moving, and will cause them to travel a bit further during combos. But on the other hand, high air friction helps resist being KO'd to a degree, and it may be beneficial in some cases to slow to a stop quicker without providing directional input.

Air friction values

Super Smash Bros.

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Rank Character Air friction
1 JigglypuffHeadSSB.png Jigglypuff 1
2 KirbyHeadSSB.png Kirby 0.5
3 PikachuHeadSSB.png Pikachu 0.45
4-5 NessHeadSSB.png Ness 0.4
4-5 YoshiHeadSSB.png Yoshi 0.4
6-8 DonkeyKongHeadSSB.png Donkey Kong 0.3
6-8 FoxHeadSSB.png Fox 0.3
6-8 SamusHeadSSB.png Samus 0.3
9-10 CaptainFalconHeadSSB.png Captain Falcon 0.2
9-10 MarioHeadSSB.png Mario 0.2
11 LuigiHeadSSB.png Luigi 0.15
12 LinkHeadSSB.png Link 0

Super Smash Bros. Melee

Rank Character Air friction
1 JigglypuffHeadSSBM.png Jigglypuff 0.05
2 SheikHeadSSBM.png Sheik 0.04
3 NessHeadSSBM.png Ness 0.03
4-9 DonkeyKongHeadSSBM.png Donkey Kong 0.02
4-9 FalcoHeadSSBM.png Falco 0.02
4-9 FoxHeadSSBM.png Fox 0.02
4-9 GanondorfHeadSSBM.png Ganondorf 0.02
4-9 IceClimbersHeadSSBM.png Ice Climbers 0.02
4-9 KirbyHeadSSBM.png Kirby 0.02
N/A Male Wire Frame 0.02
10-13 DrMarioHeadSSBM.png Dr. Mario 0.016
10-13 MarioHeadSSBM.png Mario 0.016
10-13 MewtwoHeadSSBM.png Mewtwo 0.016
10-13 MrGame&WatchHeadSSBM.png Mr. Game & Watch 0.016
14 YoshiHeadSSBM.png Yoshi 0.013
15-20 BowserHeadSSBM.png Bowser 0.01
15-20 CaptainFalconHeadSSBM.png Captain Falcon 0.01
15-20 LuigiHeadSSBM.png Luigi 0.01
15-20 PichuHeadSSBM.png Pichu 0.01
15-20 PikachuHeadSSBM.png Pikachu 0.01
15-20 SamusHeadSSBM.png Samus 0.01
N/A Giga Bowser 0.01
21-26 LinkHeadSSBM.png Link 0.005
21-26 MarthHeadSSBM.png Marth 0.005
21-26 PeachHeadSSBM.png Peach 0.005
21-26 RoyHeadSSBM.png Roy 0.005
21-26 YoungLinkHeadSSBM.png Young Link 0.005
21-26 ZeldaHeadSSBM.png Zelda 0.005
N/A Female Wire Frame 0.005
N/A Sandbag 0.001

Super Smash Bros. Brawl

Rank Character Air friction
1 WarioHeadSSBB.png Wario 0.08
N/A Wario-Man 0.08
2 JigglypuffHeadSSBB.png Jigglypuff 0.0375
3 NessHeadSSBB.png Ness 0.0225
4 SheikHeadSSBB.png Sheik 0.021
5 SquirtleHeadSSBB.png Squirtle 0.018
6-12 DonkeyKongHeadSSBB.png Donkey Kong 0.015
6-12 FoxHeadSSBB.png Fox 0.015
6-12 GanondorfHeadSSBB.png Ganondorf 0.015
6-12 IceClimbersHeadSSBB.png Ice Climbers 0.015
6-12 KirbyHeadSSBB.png Kirby 0.015
6-12 MetaKnightHeadSSBB.png Meta Knight 0.015
6-12 OlimarHeadSSBB.png Olimar 0.015
13-14 IvysaurHeadSSBB.png Ivysaur 0.014
13-14 LucasHeadSSBB.png Lucas 0.014
15 FalcoHeadSSBB.png Falco 0.013
16 MrGame&WatchHeadSSBB.png Mr. Game & Watch 0.012
17-21 DiddyKongHeadSSBB.png Diddy Kong 0.01
17-21 MarioHeadSSBB.png Mario 0.01
17-21 PeachHeadSSBB.png Peach 0.01
17-21 SonicHeadSSBB.png Sonic 0.01
17-21 ToonLinkHeadSSBB.png Toon Link 0.01
N/A Fighting Alloy Team 0.01
22 YoshiHeadSSBB.png Yoshi 0.00975
23 IkeHeadSSBB.png Ike 0.009
24-26 CharizardHeadSSBB.png Charizard 0.008
24-26 PitHeadSSBB.png Pit 0.008
24-26 ZeroSuitSamusHeadSSBB.png Zero Suit Samus 0.008
27-31 BowserHeadSSBB.png Bowser 0.0075
N/A Giga Bowser 0.0075
27-31 CaptainFalconHeadSSBB.png Captain Falcon 0.0075
27-31 LuigiHeadSSBB.png Luigi 0.0075
27-31 PikachuHeadSSBB.png Pikachu 0.0075
27-31 SamusHeadSSBB.png Samus 0.0075
32-33 KingDededeHeadSSBB.png King Dedede 0.006
32-33 ZeldaHeadSSBB.png Zelda 0.006
34-35 LucarioHeadSSBB.png Lucario 0.005
34-35 SnakeHeadSSBB.png Snake 0.005
36-37 ROBHeadSSBB.png R.O.B. 0.004
36-37 WolfHeadSSBB.png Wolf 0.004
38 LinkHeadSSBB.png Link 0.0038
39 MarthHeadSSBB.png Marth 0.00375

Super Smash Bros. 4

Rank Character Air friction
N/A Wario-Man 0.08
1 MegaManHeadSSB4-U.png Mega Man 0.05
2 WarioHeadSSB4-U.png Wario 0.04
3 JigglypuffHeadSSB4-U.png Jigglypuff 0.0375
4 NessHeadSSB4-U.png Ness 0.0225
5 MewtwoHeadSSB4-U.png Mewtwo 0.016
6-19 BowserJrHeadSSB4-U.png Bowser Jr. 0.015
6-19 DonkeyKongHeadSSB4-U.png Donkey Kong 0.015
6-19 DuckHuntHeadSSB4-U.png Duck Hunt 0.015
6-19 FoxHeadSSB4-U.png Fox 0.015
6-19 GanondorfHeadSSB4-U.png Ganondorf 0.015
6-19 GreninjaHeadSSB4-U.png Greninja 0.015
6-19 KirbyHeadSSB4-U.png Kirby 0.015
6-19 MarioHeadSSB4-U.png Mario 0.015
6-19 MiiBrawlerHeadSSB4-U.png Mii Brawler 0.015
6-19 OlimarHeadSSB4-U.png Olimar 0.015
6-19 Pac-ManHeadSSB4-U.png Pac-Man 0.015
6-19 ROBHeadSSB4-U.png R.O.B. 0.015
6-19 RyuHeadSSB4-U.png Ryu* 0.015*
6-19 SheikHeadSSB4-U.png Sheik 0.015
N/A Giga Mac 0.015
20 LucasHeadSSB4-U.png Lucas 0.014
21 DrMarioHeadSSB4-U.png Dr. Mario 0.1212
22-23 MetaKnightHeadSSB4-U.png Meta Knight 0.012
22-23 MrGame&WatchHeadSSB4-U.png Mr. Game & Watch 0.012
24-32 FalcoHeadSSB4-U.png Falco 0.01
24-32 MiiGunnerHeadSSB4-U.png Mii Gunner 0.01
24-32 PalutenaHeadSSB4-U.png Palutena 0.01
24-32 PeachHeadSSB4-U.png Peach 0.01
24-32 Rosalina&LumaHeadSSB4-U.png Rosalina & Luma 0.01
24-32 SonicHeadSSB4-U.png Sonic 0.01
24-32 ToonLinkHeadSSB4-U.png Toon Link 0.01
24-32 VillagerHeadSSB4-U.png Villager 0.01
24-32 WiiFitTrainerHeadSSB4-U.png Wii Fit Trainer 0.01
33-36 CloudHeadSSB4-U.png Cloud 0.009
33-36 CorrinHeadSSB4-U.png Corrin 0.009
33-36 IkeHeadSSB4-U.png Ike 0.009
33-36 ShulkHeadSSB4-U.png Shulk 0.009
37-42 BayonettaHeadSSB4-U.png Bayonetta 0.008
37-42 CharizardHeadSSB4-U.png Charizard 0.008
37-42 DarkPitHeadSSB4-U.png Dark Pit 0.008
37-42 DiddyKongHeadSSB4-U.png Diddy Kong 0.008
37-42 PitHeadSSB4-U.png Pit 0.008
37-42 ZeroSuitSamusHeadSSB4-U.png Zero Suit Samus 0.008
N/A Giga Bowser 0.008
43-48 BowserHeadSSB4-U.png Bowser 0.0075
43-48 CaptainFalconHeadSSB4-U.png Captain Falcon 0.0075
43-48 LittleMacHeadSSB4-U.png Little Mac 0.0075
43-48 LuigiHeadSSB4-U.png Luigi 0.0075
43-48 PikachuHeadSSB4-U.png Pikachu 0.0075
43-48 SamusHeadSSB4-U.png Samus 0.0075
49 RobinHeadSSB4-U.png Robin 0.007
50-51 KingDededeHeadSSB4-U.png King Dedede 0.006
50-51 ZeldaHeadSSB4-U.png Zelda 0.006
52-54 LucarioHeadSSB4-U.png Lucario 0.005
52-54 RoyHeadSSB4-U.png Roy 0.005
52-54 YoshiHeadSSB4-U.png Yoshi 0.005
N/A Mega Lucario 0.005
55-56 LinkHeadSSB4-U.png Link 0.0038
55-56 MiiSwordfighterHeadSSB4-U.png Mii Swordfighter 0.0038
57-58 LucinaHeadSSB4-U.png Lucina 0.00375
57-58 MarthHeadSSB4-U.png Marth 0.00375

* Ryu is a special case thanks to his Fighter ability. If Ryu jumps, his air friction is 0, meaning he will not slow down at all unless the player attempts to decelerate. If Ryu becomes airborne through other means, his air friction is a standard 0.015.

Super Smash Bros. Ultimate

An icon for denoting incomplete things.
Rank Character Air friction
1 MegaManHeadSSBU.png Mega Man 0.05
2 WarioHeadSSBU.png Wario 0.04
3 JigglypuffHeadSSBU.png Jigglypuff 0.0375
4 NessHeadSSBU.png Ness 0.0225
5-6 SimonHeadSSBU.png Simon 0.02
RichterHeadSSBU.png Richter
7 SquirtleHeadSSBU.png Squirtle 0.018
8 MewtwoHeadSSBU.png Mewtwo 0.016
9-28 MarioHeadSSBU.png Mario 0.015
DonkeyKongHeadSSBU.png Donkey Kong 0.015
KirbyHeadSSBU.png Kirby 0.015
FoxHeadSSBU.png Fox 0.015
IceClimbersHeadSSBU.png Ice Climbers 0.015
SheikHeadSSBU.png Sheik 0.015
GanondorfHeadSSBU.png Ganondorf 0.015
OlimarHeadSSBU.png Olimar 0.015
ROBHeadSSBU.png R.O.B. 0.015
GreninjaHeadSSBU.png Greninja 0.015
Pac-ManHeadSSBU.png Pac-Man 0.015
BowserJrHeadSSBU.png Bowser Jr. 0.015
DuckHuntHeadSSBU.png Duck Hunt 0.015
RyuHeadSSBU.png Ryu 0.015*
InklingHeadSSBU.png Inkling 0.015
RidleyHeadSSBU.png Ridley 0.015
KingKRoolHeadSSBU.png King K. Rool 0.015
IncineroarHeadSSBU.png Incineroar 0.015
MiiBrawlerHeadSSBU.png Mii Brawler 0.015
KenHeadSSBU.png Ken 0.015*
29-31 IvysaurHeadSSBU.png Ivysaur 0.014
29-31 LucasHeadSSBU.png Lucas 0.014
29-31 Banjo&KazooieHeadSSBU.png Banjo & Kazooie 0.014
32-37 MrGame&WatchHeadSSBU.png Mr. Game & Watch 0.012
32-37 MetaKnightHeadSSBU.png Meta Knight 0.012
32-37 TerryHeadSSBU.png Terry 0.012
32-37 MythraHeadSSBU.png Mythra 0.012
32-37 MiiGunnerHeadSSBU.png Mii Gunner 0.012
32-37 SoraHeadSSBU.png Sora 0.012
38 DrMarioHeadSSBU.png Dr. Mario 0.11472
39-50 PeachHeadSSBU.png Peach 0.01
39-50 FalcoHeadSSBU.png Falco 0.01
39-50 SonicHeadSSBU.png Sonic 0.01
39-50 ToonLinkHeadSSBU.png Toon Link 0.01
39-50 VillagerHeadSSBU.png Villager 0.01
39-50 WiiFitTrainerHeadSSBU.png Wii Fit Trainer 0.01
39-50 Rosalina&LumaHeadSSBU.png Rosalina & Luma 0.01
39-50 PalutenaHeadSSBU.png Palutena 0.01
39-50 IsabelleHeadSSBU.png Isabelle 0.01
39-50 JokerHeadSSBU.png Joker 0.01
39-50 DaisyHeadSSBU.png Daisy 0.01
39-50 KazuyaHeadSSBU.png Kazuya 0.01
51-55 IkeHeadSSBU.png Ike 0.009
51-55 ShulkHeadSSBU.png Shulk 0.009
51-55 CloudHeadSSBU.png Cloud 0.009
51-55 CorrinHeadSSBU.png Corrin 0.009
51-55 PyraHeadSSBU.png Pyra 0.009
56-64 PitHeadSSBU.png Pit 0.008
56-64 DarkPitHeadSSBU.png Dark Pit 0.008
56-64 ZeroSuitSamusHeadSSBU.png Zero Suit Samus 0.008
56-64 CharizardHeadSSBU.png Charizard 0.008
56-64 DiddyKongHeadSSBU.png Diddy Kong 0.008
56-64 BayonettaHeadSSBU.png Bayonetta 0.008
56-64 PiranhaPlantHeadSSBU.png Piranha Plant 0.008
56-64 HeroHeadSSBU.png Hero 0.008
56-64 SephirothHeadSSBU.png Sephiroth 0.008
65-73 SamusHeadSSBU.png Samus 0.0075
65-73 PikachuHeadSSBU.png Pikachu 0.0075
65-73 LuigiHeadSSBU.png Luigi 0.0075
65-73 CaptainFalconHeadSSBU.png Captain Falcon 0.0075
65-73 BowserHeadSSBU.png Bowser 0.0075
65-73 PichuHeadSSBU.png Pichu 0.0075
65-73 LittleMacHeadSSBU.png Little Mac 0.0075
65-73 DarkSamusHeadSSBU.png Dark Samus 0.0075
65-73 SteveHeadSSBU.png Steve 0.0075
74 RobinHeadSSBU.png Robin 0.007
75-76 ZeldaHeadSSBU.png Zelda 0.006
75-76 KingDededeHeadSSBU.png King Dedede 0.006
77-80 YoshiHeadSSBU.png Yoshi 0.005
77-80 RoyHeadSSBU.png Roy 0.005
77-80 ChromHeadSSBU.png Chrom 0.005
77-80 SnakeHeadSSBU.png Snake 0.005
81-82 LucarioHeadSSBU.png Lucario 0.004
81-82 WolfHeadSSBU.png Wolf 0.004
83-84 LinkHeadSSBU.png Link 0.0038
83-84 MiiSwordfighterHeadSSBU.png Mii Swordfighter 0.0038
85-87 MarthHeadSSBU.png Marth 0.00375
85-87 LucinaHeadSSBU.png Lucina 0.00375
85-87 YoungLinkHeadSSBU.png Young Link 0.00375

* Ryu and Ken are a special case thanks to their Fighter ability. If Ryu/Ken jumps, their air friction is 0, meaning they will not slow down at all unless the player attempts to decelerate. If Ryu/Ken become airborne through other means, their air friction is a standard 0.015.