Super Smash Bros. Brawl
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Giga Bowser (Final Smash)

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Giga Bowser
Giga Bowser SSB4.jpg
Giga Bowser in Super Smash Bros. for Wii U.
User Bowser
Universe Mario
Super Smash Bros.

Giga Bowser (ギガクッパ変身, Giga Koopa Transformation) is Bowser's Final Smash in Super Smash Bros. Brawl and Super Smash Bros. 4.

Overview[edit]

Upon activating the Final Smash, Bowser transforms into Giga Bowser, granting him immense strength and his primeval moveset from Super Smash Bros. Melee. In Brawl, his transformation begins as he is engulfed in a bright sphere of crackling yellow-green electrical energy. In Smash 4, the visual presentation is slightly different, featuring a green glow and lastly electrical crackles after the transformation concludes, though the outcome remains unchanged. Giga Bowser can be freely controlled for 660 frames (11 seconds) in Brawl and 480 frames (8 seconds) in Smash 4.

Despite the core changes made to Bowser over the course of the Super Smash Bros. series, Giga Bowser retains many of his legacy attacks across each appearance, such as his classic back aerial and running animations. Consequently, Giga Bowser functions more as a semi-clone rather than a direct moveset upgrade. While in this form, Bowser possesses passive super armor, yet he still accumulates damage, potentially leaving him severely weakened and vulnerable to KOs once the transformation expires.

Many of Giga Bowser's attacks inflict elemental effects, and his smash attacks can even achieve one-hit KOs, making for a very effective Final Smash. However, despite the armor, Giga Bowser still suffers from hitlag as the timer ticks down, meaning it can be difficult for him to inflict damage as opponents stall him using rapid multi-hit attacks or items such as the Smart Bomb.

Giga Bowser, like all Final Smashes that make the user briefly change forms, is no longer directly playable in Super Smash Bros. Ultimate, though he does appear as a Boss Battle. While Giga Bowser can technically still be controlled, the player can only punch one time per activation as part of the new Final Smash Giga Bowser Punch.

Instructional quotes[edit]

Super Smash Bros. Brawl instruction booklet Bowser (SSBB) Transform into the fearsome Giga Bowser, who doesn't flinch at any attack. You can't stay transformed for long, so wreak as much havoc as possible while you can.
Super Smash Bros. Brawl trophy description Bowser (SSBB) Bowser, transformed into the terrible and brutal form first seen in Super Smash Bros. Melee. While in this form, he cannot be stunned or budged. His appearance is so fierce, it's as if he doesn't even belong in the Smash Bros. universe. He cannot maintain this form for long, so dealing out damage efficiently is key.
Super Smash Bros. for Nintendo 3DS case foldout Bowser (SSB4) Transform into Giga Bowser, who doesn't flinch at all.
Super Smash Bros. 4 trophy description Bowser (SSB4) NTSCPrepare to behold Bowser in all his Koopa glory. This fearsome form first appeared all the way back in Melee. While transformed, Bowser deals extra damage, is better at launching foes, and even gains special effects on some of his attacks. He won't flinch and can't be thrown, but he does still take damage.
PALThe definitive way to prove that Bowser's the king. This fearsome form made its debut all the way back in Melee. While transformed, Bowser deals more damage, launches foes further, and certain attacks have extra effects like freezing opponents. He won't flinch, and he can't be thrown either, but he will still take damage.

Changes from Melee to Brawl[edit]

Giga Bowser in Brawl.

Aesthetics[edit]

  • Change Most of Bowser's new attacks and options (such as Flying Slam and crawling) are also available for Giga Bowser. However, his forward aerial, back aerial and a few other moves remain the same as in Melee.
  • Change More attacks have visual side effects.
  • Change Giga Bowser's voice clips and sound effects are now Bowser's voice clips and sound effects played at 75% speed and lower pitch, rather than sharing Bowser's.

Attributes[edit]

  • Buff Giga Bowser has immunity to knockback essentially having armor for his entire presence.
    • Nerf However, he is still affected by freeze frames, and thus powerful or long lasting multi-hit attacks can hinder Giga Bowser's movement such as a Smart Bomb that can sometimes hold him off long enough for him to revert back to Bowser.
  • Change Giga Bowser's weight has almost been tripled (140 → 400), However, due to him gaining immunity to knockback, this change has no impact.
  • Buff Giga Bowser walks almost three times as fast (0.6 → 1.5) going from having the slowest walking speed to having the fastest walking speed.
  • Buff Giga Bowser's dash (1.5 → 1.7) and initial dash (1 → 1.9) are faster.
  • Buff Giga Bowser's traction is higher (0.06 → 0.067).
  • Change Giga Bowser's falling speed is slightly higher (2.4 → 2.5).
  • Change Giga Bowser's gravity is lower (0.25 → 0.1975).
  • Buff Giga Bowser's air speed is much faster (0.8 → 1.222).
  • Nerf Giga Bowser's air acceleration is lower (0.05 → 0.04).
  • Nerf Giga Bowser's jumpsquat is longer (6 frames → 7).
  • Buff Giga Bowser's soft landing is faster (30 frames → 18).
  • Buff Giga Bowser jumps dramatically higher (33.21125 → 73.85696598).
  • Buff Giga Bowser's shield is now unbreakable.
  • Nerf Giga Bowser is no longer affected by Metal Boxes, Super Mushrooms, and Poison Mushrooms.

Ground moves[edit]

  • Buff Neutral attack deals more damage (5% → 7% (hit 1), 6% → 9% (hit 2)) improving its KO potential despite the second hit having less base knockback (30 → 20).
  • Buff Dash attack deals more damage (13%/10%/8% → 15%/13%/9%) although its base knockback was compensated on the clean hit (120 → 100 (clean), 80 → 70 (mid)) and it deals more shield damage (1 → 10 (early/mid), 0 → 3 (late)).
  • Nerf The late hit deals less knockback (60 (base), 100 (scaling) → 50/80).
  • Change All of Giga Bowser's tilts now have a darkness effect.
  • Buff Forward tilt deals much more damage (13%/12%/11% → 20%/17%/18%) improving its KO potential despite the non angled and angled down versions having lower knockback scaling (100 → 80).
  • Nerf Non angled forward tilt has more ending lag (frame 37 → 41).
  • Buff Up tilt has a longer duration (frames 7-10 → 7-12), deals more shield damage (0 → 15) and has increased knockback (15 (base), 105 (scaling) → 30/100).
  • Change Up tilt no longer deals consistent damage (13% → 15%/14%/13%/12%/11%).
  • Buff Both hits of down tilt deal more shield damage (0 → 10 (hit 1), 5 (hit 2)) and the second hit is much stronger dealing more damage (9% → 15%) and having higher base knockback (10 → 50). The first hit is now a meteor smash which can bury opponents allowing it to connect more reliably with the second hit and granting it edgeguarding potential.
  • Nerf The first hit deals less damage (10% → 9%).
  • Buff Forward smash deals more damage (20%/16% → 28%/24%) and more shield damage (0 → 20).
  • Nerf Forward smash deals much less knockback (50 (base), 100 (scaling) → 5/60).
  • Buff Up smash deals more damage (20%/17% → 26%/24%) and shield damage (0 → 20).
  • Nerf Up smash deals less knockback (40 (base), 100 (scaling) → 30/60 (clean), 100 (scaling) → 60 (late)).
  • Buff Down smash deals much more damage (2% → 3% (loop hits), 10% → 13% (final hit), 20% → 34% (total)) and the final hit deals more shield damage (0 → 15) and has higher knockback scaling (120 → 130) significantly improving its KO potential.

Special moves[edit]

  • Nerf Fire Breath weakens over time.
  • Nerf He jumps a lower height when using Bowser Bomb.

Changes from Brawl to SSB4[edit]

Giga Bowser in SSB4.
  • Change Giga Bowser has a lighter coloured, less detailed model, while still retaining many of his physical features from Brawl.
  • Nerf As the case for most other Final Smashes, Giga Bowser was slightly nerfed from his Brawl incarnation, with slightly decreased duration, damage, and knockback on his attacks.

Attributes[edit]

  • Nerf Giga Bowser duration is 3 seconds shorter.

Ground attacks[edit]

  • Buff The second hit of neutral attack has significantly faster start-up (frame 25 → 10).
  • Nerf Both hits of neutral attack deals 1% less damage (hit 1: 7% → 6%; hit 2: 9% → 8%).
  • Nerf Forward tilt deals less damage (20% up/17% side/18% down → 14%) on all angles. In addition it no longer has the higher knockback growth (100 → 80) when angled upward.
  • Nerf Up tilt deals 1% less damage on all hitboxes (15%/14%/13%/12%/11% → 14%/13%/12%/11%/10%).
  • Buff Down tilt has slightly more base knockback (50 → 60).
  • Nerf Down tilt deals less damage (hit 1: 9% → 8%; hit 2: 15% → 13%).
  • Nerf The late hit of dash attack's first hit deals 1% less damage (13% → 12%).
  • Buff Forward smash has increased knockback (5 (base)/60 (growth) → 45/72.)
  • Nerf Forward smash deals 4% less damage (28% head/24% body → 24%/20%). In addition it has gained a sourspot on the lower body that deals 18% damage.
  • Change Forward smash launches at a more horizontal angle (Sakurai angle → 45°).
  • Buff The first hit of up smash has increased knockback (30 (base)/60 (growth) → 35/65), and no longer has a sourspot on the head. Both hits last 1 frame longer.
  • Nerf The first hit of up smash has 1 frame more start-up (frames 16 → 17).
  • Nerf Down smash has 1 frame more start-up (frames 14 → 15).

Aerial attacks[edit]

  • Nerf Neutral aerial deals 1% less damage (15% → 14%) and lasts 1 frame shorter (frames 6-28 → 6-27).
  • Nerf Forward aerial deals 1% less damage (15% → 14%).
  • Nerf Back aerial deals 1% less damage (17% → 16%).
  • Nerf Up aerial deals 2% less damage (20% → 18%).

Throws/other attacks[edit]

  • Buff Pummel has slightly faster start-up (frames 11 → 9).
  • Nerf Down throw has 1 frame more start-up (frames 45 → 46).

Special moves[edit]

  • Buff The farthest hitboxes of Fire Breath come out 1 frame earlier (frames 13 → 12).
  • Nerf Flying Slam has 1 frame more start-up (frames 13 → 14).

Moveset[edit]

Super Smash Bros. Brawl[edit]

For a gallery of Giga Bowser's hitboxes, see here.

  Move Description Segment Damage Angle Hit Frames BKB KBG WBKB Type
Neutral attack   Two quick claw swipes; the least notable of Giga Bowser's attacks, although it possesses high range. Hit 1 7% AngleIcon83.png 8 11 0 100 20 Typeless (type) Slash (effect)
Hit 2 9% Sakurai angle 25 27 20 110 0
Forward tilt   Punches while leaning forwards. When angled to the side, it has a 50% chance of tripping fighters, and can deal shield damage. When angled upwards, it deals the most damage and knockback, but can't trip fighters, nor deal shield damage. When angled downwards, it has a 100% trip rate, but does not deal shield damage. Angled up 20% Sakurai angle 12 16 28 100 0 Typeless (type) Darkness (effect)
Angled side 17% 28 80
Angled down 18%
Up tilt   Giga Bowser swats the air above him. Has a trip chance of 50%, but since targets have to remain on the ground for it to happen, it's unlikely to occur unless the fighter is giant-sized or metal. Hand 15% AngleIcon80.png 7 12 30 100 0 Typeless (type) Darkness (effect)
Elbow 14%
Arm 13%
Upper Body 12%
Lower Body 11%
Down tilt   Does two low claw swipes. The first one is not only a Meteor Smash, but it buries grounded opponents. Deals dark damage. Hit 1 9% AngleIcon270.png 14 18 10 80 0 Typeless (type) Bury (effect)
Hit 2 15% Sakurai angle 27 31 50 Typeless (type) Darkness (effect)
Dash attack   A running headbutt. The second hit can bury. Hit 1 (clean) 15% AngleIcon80.png 11 14 100 30 0 Typeless (type) Normal (effect)
Hit 1 (late) 13% 15 18 70
Hit 2 9% AngleIcon74.png 26 30 40 80 Typeless (type) Bury (effect)
Forward smash   Rears back and then performs a strong headbutt, causing an explosion around his head. However, its knockback stats are rather weak, which makes opponents not fly very far at low damage, even when the attack is fully charged. As a result, this attack is inferior to Bowser's forward smash, which deals better knockback overall. Head 28% Sakurai angle 28 40 5 60 0 Typeless (type) Flame (effect)
Body 24%
Up smash   Pounces on all fours and jumps straight up, hitting with the electric spikes on his shell. When he lands, he creates a shockwave that damages enemies farther away, but only if they're on the ground. This attack has a massive hitbox and is very effective for setting up a fatal up aerial. Hit 1 Body 26% AngleIcon90.png 16 21 30 60 0 Typeless (type) Electric (effect)
Head 24%
Hit 2 12% AngleIcon74.png 31 32 60 Typeless (type) Normal (effect)
Down smash   Retracts into his shell and spins, creating a swirling blizzard that freezes foes. Has limited suction. Unlikely to KO normal-sized and tiny fighters, as they'll often become frozen before the final hit connects, completely negating the final hit's high knockback growth. Giant and metal fighters, however, are more likely to be KO'd by this attack, as the first seven hits are unlikely to freeze them, unless their current damage is high. Hits 1-7 Edges 3% AngleIcon150.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33 40 50 0 Typeless (type) Freezing (effect)
Body AngleIcon190nDI.png
Hit 8 13% AngleIcon90.png 35 30 130
Neutral aerial   Giga Bowser spins around inside his shell. 15% Sakurai angle 6 28 20 80 0 Typeless (type) Electric (effect)
Forward aerial   Swats forward rather quickly. Has great horizontal reach. 15% Sakurai angle 8 11 50 80 0 Typeless (type) Darkness (effect)
Back aerial   Giga Bowser thrusts his shell out behind him. Unlike Bowser's, this is a semi-spike. 17% AngleIcon24.png 10 14 25 80 0 Typeless (type) Electric (effect)
Up aerial   Swings his head upward. Has huge vertical knockback, this is arguably Giga Bowser's best finisher. This attack is further complimented by its large hitbox and Giga Bowser's high jumping height. 20% AngleIcon85.png 22 26 60 80 0 Typeless (type) Slash (effect)
Down aerial   Retracts into his shell and spins himself into the ground. If the attack is not autocancelled, the impact causes a shockwave that launches nearby targets on the ground upwards with very high knockback; the landing hitbox has no effect on aerial targets. Hits 1-9 3% AngleIcon80.png 14-15, 17-18, 20-21, 23-24, 26-27, 29-30, 32-33, 35-36, 38-39 0 100 10 Typeless (type) Electric (effect)
Landing 10% 1 2 60 130 0 Typeless (type) Darkness (effect)
Pummel   Does an explosive headbutt. 6% AngleIcon80.png 11 12 0 100 30 Typeless (type) Flame (effect)
Forward throw   Giga Bowser flings the opponent using his head. 18% AngleIcon45.png 36 60 50 0 Throwing (type) Flame (effect)
Back throw   Turns around and chucks the foe away. Identical to the forward throw, through it occurs much faster and uses darkness instead of flame. 18% AngleIcon45.png 19 60 50 0 Throwing (type) Darkness (effect)
Up throw   Giga Bowser tosses the foe upwards, retreats into his shell, and spins, damaging the foe with his spikes. Hits 1-8 2% AngleIcon0nDI.png 17-20, 21-24, 25-28, 29-32, 33-36, 37-40, 41-44, 45-48 0 100 0 Typeless (type) Electric (effect)
Throw 10% AngleIcon70.png 49 60 110