Zelda (SSBU)
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Zelda in Super Smash Bros. Ultimate | |
---|---|
Universe | The Legend of Zelda |
Other playable appearances | in Melee in Brawl in SSB4 |
Availability | Unlockable |
Final Smash | Triforce of Wisdom |
Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate.
Changes from Super Smash Bros. 4
Aesthetics
- Zelda's appearance has been changed to her design in The Legend of Zelda: A Link to the Past [1] (with some elements pulled from A Link Between Worlds.)
- Zelda always faces the screen regardless of which direction she turns. As such, her stance is now mirrored.
- Zelda's standing animation, idle poses, and walking animation have been altered.
- Zelda is more positively expressive, boasting a cheery smile in several animations such as her down taunt and neutral finisher.
- Up and down taunts have been altered, with the former having Zelda face the screen and wave her hand in front of her while forming magic, and the latter being a more cheerful overhead hand wave.
- Zelda now hangs onto the ledge with one hand instead of two.
- All of Zelda's victory animations have been changed to reflect her more energetic personality.
Ground attacks
- Neutral attack now has an infinite and a finisher.
- Neutral attack has less startup lag. It is no longer the slowest in the game and is now on par with many other neutral attacks.
- Neutral attack deals much more knockback on the finishing hit and is capable of KOing at reasonable percentages.
- Dash attack deals more damage and knockback.
Throws/other attacks
- Zelda's grab and pummel have altered animations.
- Zelda's pummel is faster.
- Forward throw, Up throw, and Down throw have altered animations with bright orange magic trailing from her hands.
Special moves
- Zelda can now move in the air when using Nayru's Love.
- Din's Fire no longer leaves Zelda helpless when used in midair.
- Farore's Wind has less startup lag and end lag. It preserves more momentum if used right after a jump. She can also drift left and right much sooner after reappearing in the air.
- Phantom Slash has been reworked. The Phantom armor now constructs itself behind Zelda while the move is charging rather than appearing fully formed out of a portal in front of her. It is now a single press chargeable move. Pressing B again will cause the incomplete body to attack at its current charge level. The move has six charge levels, each with a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upwards slash, 6) Delayed upwards slash.
- Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. This allows her to set a trap and either attack the opponent in tandem with the Phantom or retreat behind it.
- Zelda has a new Final Smash, Triforce of Wisdom, which acts as a trapping KO move. It sucks the opponent in and immobilizes them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'ed (similar to Bayonetta's Final Smash.)
Alternate costumes
Gallery
Zelda on Temple.
Using her forward tilt on King Dedede.
Kneeling next to Pichu.
Using Farore's Wind.
Taunting next to Ganondorf.
Gives Rosalina a high-five.
Fires a Super Scope at Yoshi.
Using Phantom Slash.
Character Showcase Video
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References
- ^ Masahiro Sakurai (translated by Brando) (2016-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2016-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”