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Hero (SSBU): Difference between revisions

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m (it is the DQ3 armor, it has a different color scheme than the DQ1 hero)
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==Moveset==
==Moveset==
*The Hero's [[passive shield|shield]] can block incoming projectiles, akin to {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Toon Link}}.
*The Hero's [[passive shield|shield]] can block incoming projectiles, akin to {{SSBU|Link}}, {{SSBU|Young Link}} and {{SSBU|Toon Link}}.
*The Hero's smash attacks have a 1/8 chance of being a critical hit effect, triggering a [[Special Zoom]] and dealing bonus damage.
*The Hero's smash attacks have a 1/8 chance of being a critical hit effect, triggering a [[Special Zoom]] and dealing bonus damage and knockback.
*The Hero has an [[fighter ability|MP Gauge]] which depletes whenever he uses his special moves. The amount depleted varies based on the spell. The meter is restored over time (at a rate of one point per second), or when damaging foes with regular attacks (relative to the damage of the move dealt).
*The Hero has an [[fighter ability|MP Gauge]] which depletes whenever he uses his special moves. The amount depleted varies based on the spell. The meter is restored over time (at a rate of one point per second), or when damaging foes with regular attacks (relative to the damage of the move dealt).
**The maximum amount of MP is 100.
**The maximum amount of MP is 100.
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|ftiltdmg=5%
|ftiltdmg=5%
|ftilt2dmg=8%
|ftilt2dmg=8%
|ftiltdesc=A two-hit attack, a back-handed shield bash followed up by an outward slash. The shield bash resembles {{s|dragonquestwiki|Blockenspiel}}. The shield bash can also block projectiles.
|ftiltdesc=A two-hit attack, a back-handed shield bash followed up by an outward slash. The shield bash resembles {{s|dragonquestwiki|Blockenspiel}}, and can also block projectiles.
|utiltname= 
|utiltname= 
|utiltdmg=11% (blade), 9% (body)
|utiltdmg=11% (blade), 9% (body)
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|nsname=Frizz/Frizzle/Kafrizz
|nsname=Frizz/Frizzle/Kafrizz
|nsdmg=9% (Frizz), 18% (Frizz), 31% (Kafrizz)
|nsdmg=9% (Frizz), 18% (Frizz), 31% (Kafrizz)
|nsdesc=A fireball that can be charged up to become {{iw|dragonquestwiki|Frizzle}} and {{s|dragonquestwiki|Kafrizz}}, which are stronger variants. However, unlike most chargeable specials, shielding or rolling does not store Frizz's charge.
|nsdesc=A fireball that can be charged up to become {{iw|dragonquestwiki|Frizzle}} and {{s|dragonquestwiki|Kafrizz}}, which are stronger variants that travel increasingly farther. However, unlike most chargeable specials, shielding or rolling does not store Frizz's charge.
|ssname=Zap/Zapple/Kazap
|ssname=Zap/Zapple/Kazap
|ssdmg=
|ssdmg=
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|usname=Woosh/Swoosh/Kaswoosh
|usname=Woosh/Swoosh/Kaswoosh
|usdmg=
|usdmg=
|usdesc=An attack that creates tornadoes beneath the Hero and launches him upward. Can be charged up to become {{iw|dragonquestwiki|Swoosh}} and {{iw|dragonquestwiki|Kaswoosh}}, stronger variants.
|usdesc=An attack that creates tornadoes beneath the Hero and launches him upward. Can be charged up to become {{iw|dragonquestwiki|Swoosh}} and {{iw|dragonquestwiki|Kaswoosh}}. Swoosh grants only slightly more vertical movement but noticeably more horizontal movement, while Kaswoosh grants dramatically more vertical movement and makes for a potent recovery move.
|dsname=Command Selection
|dsname=Command Selection
|dsdmg=
|dsdmg= (see below)
|dsdesc=The Hero chooses between a variety of four randomly-selected spells from a menu, even standing in a "thinking" position. These spells require MP to use. Several of the moves that have been showcased so far include:
|dsdesc=The Hero chooses between an impressive variety of four randomly-selected spells from a pop-up menu, even standing in a "thinking" position. These spells require MP to use. Shielding closes the menu, canceling the move and allowing the Hero to open it again for a different set.
*{{s|dragonquestwiki|Oomph}}, a temporary buff that increases the Hero's attack power. However, it also slightly decreases the Hero's defense.
*{{s|dragonquestwiki|Snooze}}, which is a projectile that sends opponents to sleep if it connects. The projectile grow larger as it travels but puts opponents to sleep for longer at close range. Unlike [[Sing]], Snooze can affect aerial opponents.
*{{s|dragonquestwiki|Bounce}}, which reflects projectiles. The move lingers for a little while. Like a [[Franklin Badge]], Bounce lets Hero move around.
*{{s|dragonquestwiki|Flame Slash}}, which is a physical slash with a flame effect.
*{{s|dragonquestwiki|Kacrackle Slash}}, which is a physical slash that freezes opponents.
*{{s|dragonquestwiki|Kaclang}}, which encases the Hero in metal and prevents him from taking both damage and knockback, but also prevents him from taking any action. It cannot be canceled once activated. However, Hero can still be KOed by another Hero using Metal Slash.
*{{s|dragonquestwiki|Zoom}}, which allows the Hero to fly up vertically from anywhere before landing straight back onto the stage. If Hero hits a ceiling, the move is interrupted.
*{{s|dragonquestwiki|Kamikazee}}, which has the Hero [[Instant KO|self-destruct]], doing massive damage and knockback to nearby opponents. It appears to be [[unblockable]] and also appears to make the Hero [[intangible]] during the move's startup. In 1v1 battles, the opponent will get credit for the KO.
*{{s|dragonquestwiki|Sizz}}, which is a flame projectile sent forward.
*{{s|dragonquestwiki|Sizzle}}, which is a flame projectile sent forward quickly.
*{{s|dragonquestwiki|Psyche Up}}, which dramatically increases the knockback dealt by Hero's next attack while slightly increasing the damage.
*{{s|dragonquestwiki|Heal}}, which heals Hero for a small percentage. Repeated use will cause it to disappear from the menu until a KO is scored.
*{{s|dragonquestwiki|Acceleratle}}, which temporarily buffs the Hero's movement speed by a significant amount, similar to [[Lightweight]]; it also makes the Hero easier to launch.
*{{s|dragonquestwiki|Bang}}, which is a small explosive flame projectile sent forward.
*{{s|dragonquestwiki|Kaboom}}, which is a projectile that explodes after a certain distance, similar to [[Stealth Burst]].
*{{s|dragonquestwiki|Hatchet Man}}, which is a forceful, physical slash that triggers Special Zoom.
*{{s|dragonquestwiki|Whack}}/{{s|dragonquestwiki|Thwack}}, which is a piercing slice that has a chance of [[OHKO]]ing. The probability increases the higher the opponent's damage. Thwack has a wider range than Whack.
*{{s|dragonquestwiki|Metal Slash}}, which OHKOs opponents that are [[metal]] or under the effects of Kaclang, but only does 1% if they are not metal.
*{{s|dragonquestwiki|Hocus Pocus}}, which is a spell with random effects.
*{{s|dragonquestwiki|Magic Burst}}, which is a powerful blast that hits multiple times, and uses up all of Hero's MP. The power depends on how much MP Hero has.
|fsname=Gigaslash
|fsname=Gigaslash
|fsdmg=
|fsdmg=
|fsdesc=Contains the other seven ''Dragon Quest'' heroes who are not playable, charging the Hero's sword with bolts of electricity, before the playable Hero unleashes it in the form of a slash.
|fsdesc=Contains the other seven ''Dragon Quest'' heroes who are not playable, charging the Hero's sword with bolts of electricity, before the playable Hero unleashes it in the form of a slash.
}}
}}
{|class=wikitable
|+Command Selection spells
! Spell
! MP Cost
! Damage
! Description
|-
| {{s|dragonquestwiki|Oomph}} || 16 || - || Temporarily increases the Hero's attack power. However, it also slightly decreases the Hero's defense.
|-
| {{s|dragonquestwiki|Snooze}} || 16 || - || A forward-moving projectile that sends opponents to sleep if it connects. The projectile grows larger as it travels but puts opponents to sleep for longer at close range. Unlike [[Sing]], Snooze can affect aerial opponents.
|-
| {{s|dragonquestwiki|Bounce}} || 14 || - || A lingering spell that reflects projectiles. Like a [[Franklin Badge]], Bounce lets the Hero move around and act while active.
|-
| {{s|dragonquestwiki|Flame Slash}} || 12 || || A quick slash with the Hero's sword cloaked in flame. Deals considerable damage and knockback.
|-
| {{s|dragonquestwiki|Kacrackle Slash}} || 11 || || A quick slash with the Hero's sword cloaked in frost. Freezes opponents.
|-
| {{s|dragonquestwiki|Kaclang}} || 6 || - || Encases the Hero in metal and prevents him from taking both damage and knockback for a period of time, but also prevents him from taking any action. It cannot be canceled once activated. However, Hero can still be KOed by another Hero using Metal Slash.
|-
| {{s|dragonquestwiki|Zoom}} || 8 || - || Causes the Hero to fly up vertically from anywhere before coming down back onto the center of the stage. If Hero hits a ceiling, the move is interrupted.
|-
| {{s|dragonquestwiki|Kamikazee}} || 1 || || Causes the Hero to [[Instant KO|self-destruct]], doing massive damage and knockback to nearby opponents. It appears to be [[unblockable]] and also appears to make the Hero [[intangible]] during the move's startup. In 1v1 battles, the opponent will get credit for the KO.
|-
| {{s|dragonquestwiki|Sizz}} || 8 || || A flame projectile sent forward.
|-
| {{s|dragonquestwiki|Sizzle}} || 20 || || A flame projectile sent forward quickly.
|-
| {{s|dragonquestwiki|Psyche Up}} || 14 || - || Dramatically increases the knockback dealt by the Hero's next attack while only slightly increasing the damage.
|-
| {{s|dragonquestwiki|Heal}} || 7 || - || Heals the Hero for a small percentage. Repeated use will cause it to disappear from the menu until a KO is scored.
|-
| {{s|dragonquestwiki|Acceleratle}} || 13 || - || Temporarily buffs the Hero's movement speed by a significant amount, similar to [[Lightweight]]; it also makes the Hero easier to launch.
|-
| {{s|dragonquestwiki|Bang}} || 9 || || A small explosive flame projectile sent forward. Deals decent knockback.
|-
| {{s|dragonquestwiki|Kaboom}} || 37 || || A projectile that explodes after a certain distance, similar to Stealth Burst. Possesses high knockback.
|-
| {{s|dragonquestwiki|Hatchet Man}} || 15 || || A forceful, physical slash said to deliver a critical hit, triggering Special Zoom on-hit.
|-
| {{s|dragonquestwiki|Whack}} || 10 || || A piercing slice that has a chance of [[OHKO|OHKOing]]. The probability increases the higher the opponent's damage.
|-
| {{s|dragonquestwiki|Thwack}} || 30 || || Similar to Whack, except the attack is delivered as a forward-moving projectile rather than a physical slash and thus has superior range.
|-
| {{s|dragonquestwiki|Metal Slash}} || 6 || || A slash that OHKOs opponents that are [[metal]] or under the effects of Kaclang, but will only inflict 1% otherwise.
|-
| {{s|dragonquestwiki|Hocus Pocus}} || 4 || (see below) || A spell with random effects, both positive and negative, and also can take the form of other Command Selection spells.
|-
| {{s|dragonquestwiki|Magic Burst}} || All remaining MP || || A powerful and massive blast that hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; The spell's power depends on how much MP the Hero has left.
|}
===On-screen appearance===
===On-screen appearance===
*Flies onto the stage using Zoom.  
*Flies onto the stage using Zoom.  

Revision as of 14:59, July 31, 2019

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about the Hero's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Hero.
Hero
in Super Smash Bros. Ultimate
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Symbol of the Dragon Quest series.
Universe Dragon Quest
Availability Downloadable
Final Smash Gigaslash
HeroHeadSSBU.png
The Hero Draws Near!
—Introduction Tagline

The Hero (勇者, Hero) is a playable character in Super Smash Bros. Ultimate and the second third-party representative from Square Enix following Cloud. He was announced during the E3 Nintendo Direct alongside Banjo & Kazooie on June 11th, 2019 as the third DLC fighter and is the second downloadable character from the Fighters Pass. The Hero's default costume is the hero from Dragon Quest XI (Luminary[1]), while the heroes from Dragon Quest III (Erdrick[2]), Dragon Quest IV (Solo), and Dragon Quest VIII (Eight) also appear as alternate characters like Alph and the Koopalings, though unlike those alternate characters, here they are all listed simply as "Hero." The Hero was released on July 30th, 2019, and is classified as Fighter #72.

Mitsuki Saiga reprises her role as the Luminary, voicing him in all regions in place of his English voice actor. Nobuyuki Hiyama, Takeshi Kusao, and Yuki Kaji debut as the voices of Erdrick, Solo, and Eight, respectively.

Attributes

An icon for denoting incomplete things.

Moveset

  • The Hero's shield can block incoming projectiles, akin to Link, Young Link and Toon Link.
  • The Hero's smash attacks have a 1/8 chance of being a critical hit effect, triggering a Special Zoom and dealing bonus damage and knockback.
  • The Hero has an MP Gauge which depletes whenever he uses his special moves. The amount depleted varies based on the spell. The meter is restored over time (at a rate of one point per second), or when damaging foes with regular attacks (relative to the damage of the move dealt).
    • The maximum amount of MP is 100.
  • Just like Cloud and Bayonetta, his weapons will change depending on the alternate costume.
    • The Luminary uses the Supreme Sword of Light and Erdwin's Shield.
    • Erdrick uses the Sword of Kings and Shield of Heroes.
    • Solo uses the Zenithian Sword and Shield.
    • Eight uses the Dragovian King Sword and Dragovian Shield.

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   3% A three-hit neutral attack, with the first two hits being slashes going straight up and straight down, and the final hit having him swipe his sword inward.
3%
4%
Forward tilt   5% A two-hit attack, a back-handed shield bash followed up by an outward slash. The shield bash resembles Blockenspiel, and can also block projectiles.
8%
Up tilt   11% (blade), 9% (body) An overhead arcing slash while jumping, similarly to Marth's up aerial. Has huge reach, making it a potent anti-air. However, it has noticeable ending lag.
Down tilt   7% Kicks forward while leaning on the ground with his arm. It launches vertically, which can make it a combo starter, albeit a fairly unreliable one. Resembles Leg Sweep.
Dash attack   15% (blade), 13% (body) A jumping slash attack similar to Link's. Very powerful, being able to KO at around 80% from the ledge. However, it has very slow startup.
Forward smash   18% (blade), 16% (body) Performs a two-handed downward slash in front of him, resembling Ike and Ganondorf's forward smashes. There is a chance of a critical hit occuring whenever Hero performs this move.
Up smash   16% (blade), 14% (body) A single upward thrust, which resembles Marth's up smash. Has decent vertical range, but extremely poor horizontal range, being unable to hit grounded opponents. There is a chance of a critical hit occuring whenever Hero performs this move.
Down smash   13% (blade), 11% (body) A kneeling inward slash in front of himself followed by a kneeling outward slash behind himself, similar to Link's down smash. There is a chance of a critical hit occuring whenever Hero performs this move.
Neutral aerial   9% Swings his sword around him, resembling Ike's neutral aerial. It launches at a diagonal angle, making it a somewhat decent combo tool.
Forward aerial   12% (blade), 10% (body) A downward slash, similar to Roy's forward aerial. Somewhat slow, but it deals high knockback, enough to KO at around 100% at the ledge.
Back aerial   14% (blade), 12% (body) A sword swipe behind his back, which resembles Toon Link's back aerial. Very slow startup for an aerial of its kind, but excellent power, KOing at around 85% at the ledge.
Up aerial   7% Performs an upward kick. Somewhat resembles Ken's up aerial. Hero's fastest aerial in terms of startup, ending and landing lag, and the only one that can auto-cancel in a short hop. However, it has extremely short range, and is fairly weak.
Down aerial   16% (clean), 10% (late) Thrusts his sword downward with one hand. The clean hit meteor smashes opponents.
Grab   Reaches out with his left hand.
Pummel   1.3% Knees the opponent.
Forward throw   7% Knees the opponent away.
Back throw   9% Hero rolls on his back and kicks the opponent away behind him.
Up throw   7% Heaves the opponent upward. A great combo starter due to its low ending lag.
Down throw   6% Slams the opponent on the ground. A good combo starter at low percentages.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  9%
Neutral special Frizz/Frizzle/Kafrizz 9% (Frizz), 18% (Frizz), 31% (Kafrizz) A fireball that can be charged up to become Frizzle and Kafrizz, which are stronger variants that travel increasingly farther. However, unlike most chargeable specials, shielding or rolling does not store Frizz's charge.
Side special Zap/Zapple/Kazap An electric bolt that the Hero shoots from his sword. Can be charged up to become Zapple and Kazap, stronger variants. Kazap has super armor frames.
Up special Woosh/Swoosh/Kaswoosh An attack that creates tornadoes beneath the Hero and launches him upward. Can be charged up to become Swoosh and Kaswoosh. Swoosh grants only slightly more vertical movement but noticeably more horizontal movement, while Kaswoosh grants dramatically more vertical movement and makes for a potent recovery move.
Down special Command Selection (see below) The Hero chooses between an impressive variety of four randomly-selected spells from a pop-up menu, even standing in a "thinking" position. These spells require MP to use. Shielding closes the menu, canceling the move and allowing the Hero to open it again for a different set.
Final Smash Gigaslash Contains the other seven Dragon Quest heroes who are not playable, charging the Hero's sword with bolts of electricity, before the playable Hero unleashes it in the form of a slash.
Command Selection spells
Spell MP Cost Damage Description
Oomph 16 - Temporarily increases the Hero's attack power. However, it also slightly decreases the Hero's defense.
Snooze 16 - A forward-moving projectile that sends opponents to sleep if it connects. The projectile grows larger as it travels but puts opponents to sleep for longer at close range. Unlike Sing, Snooze can affect aerial opponents.
Bounce 14 - A lingering spell that reflects projectiles. Like a Franklin Badge, Bounce lets the Hero move around and act while active.
Flame Slash 12 A quick slash with the Hero's sword cloaked in flame. Deals considerable damage and knockback.
Kacrackle Slash 11 A quick slash with the Hero's sword cloaked in frost. Freezes opponents.
Kaclang 6 - Encases the Hero in metal and prevents him from taking both damage and knockback for a period of time, but also prevents him from taking any action. It cannot be canceled once activated. However, Hero can still be KOed by another Hero using Metal Slash.
Zoom 8 - Causes the Hero to fly up vertically from anywhere before coming down back onto the center of the stage. If Hero hits a ceiling, the move is interrupted.
Kamikazee 1 Causes the Hero to self-destruct, doing massive damage and knockback to nearby opponents. It appears to be unblockable and also appears to make the Hero intangible during the move's startup. In 1v1 battles, the opponent will get credit for the KO.
Sizz 8 A flame projectile sent forward.
Sizzle 20 A flame projectile sent forward quickly.
Psyche Up 14 - Dramatically increases the knockback dealt by the Hero's next attack while only slightly increasing the damage.
Heal 7 - Heals the Hero for a small percentage. Repeated use will cause it to disappear from the menu until a KO is scored.
Acceleratle 13 - Temporarily buffs the Hero's movement speed by a significant amount, similar to Lightweight; it also makes the Hero easier to launch.
Bang 9 A small explosive flame projectile sent forward. Deals decent knockback.
Kaboom 37 A projectile that explodes after a certain distance, similar to Stealth Burst. Possesses high knockback.
Hatchet Man 15 A forceful, physical slash said to deliver a critical hit, triggering Special Zoom on-hit.
Whack 10 A piercing slice that has a chance of OHKOing. The probability increases the higher the opponent's damage.
Thwack 30 Similar to Whack, except the attack is delivered as a forward-moving projectile rather than a physical slash and thus has superior range.
Metal Slash 6 A slash that OHKOs opponents that are metal or under the effects of Kaclang, but will only inflict 1% otherwise.
Hocus Pocus 4 (see below) A spell with random effects, both positive and negative, and also can take the form of other Command Selection spells.
Magic Burst All remaining MP A powerful and massive blast that hits multiple times and is active for a few seconds. Consumes all of the Hero's remaining MP; The spell's power depends on how much MP the Hero has left.

On-screen appearance

  • Flies onto the stage using Zoom.

Taunts

  • Up taunt: Charges in place as a purple aura envelops around him. References the original Psyche Up animation.
  • Side taunt: Raises his sword vertically into the air.
  • Down taunt: Fumbles in place as a Slime meanders in front of him.

Victory Poses

  • The Hero raises his sword in the air, slashes twice and finishes in a pose.
  • The Hero performs Kazap and strikes a pose.
  • The Hero walks up to three Slimes, kneels down and looks at them with a smile.

MP cost

Move MP cost
Frizz 6
Frizzle 16
Kafrizz 36
Zap 8
Zapple 18
Kazap 42
Woosh 5
Swoosh 9
Kaswoosh 18
Sizz 8
Sizzle 20
Oomph 16
Psyche Up 14
Bounce 14
Heal 7
Flame Slash 12
Kacrackle Slash 11
Hatchet Man 15
Acceleratle 13
Bang 9
Kaboom 37
Snooze 16
Whack 10
Thwack 30
Zoom 8
Kaclang 6
Metal Slash 6
Hocus Pocus 4
Magic Burst All remaining MP
Kamikazee 1

Hocus Pocus

Effect Type
Positive One of Hero's commands is granted for only 4 MP instead of the value it usually consumes.
Positive Makes him giant.
Positive Makes him invincible.
Negative Slowed down movement.
Negative MP is reduced to 1.
Negative Inflicts poison damage to himself.
Negative Inflicts sleep on himself.
Negative Makes him small.
Negative Inflicts the flower effect on himself.
Neutral Turns him invisible.

Classic Mode: A History of Heroism

Every battle aside from the last one is a stamina battle, referencing the HP system in Dragon Quest and most RPGs. Additionally, every battle uses a song from the Dragon Quest universe regardless of stage.

Round Opponent Stage Music Notes
1 Kirby KirbyHeadBlueSSBU.png (×3) KirbyHeadRedSSBU.png Gaur Plain (Battlefield form) The Hero Goes Forth with a Determination A reference to Slimes and She-Slime.
2 Hero HeroHeadSSBU.png and Tiny Robin RobinHeadRedSSBU.png Yggdrasil's Altar Unflinchable Courage References the Hero and Veronica from Dragon Quest XI.
3 Hero HeroHeadSoloSSBU.png Temple Wagon Wheel's March A fight against the Hero from Dragon Quest IV, Solo.
4 Rathalos Forest Hill Fighting Spirits - DRAGON QUEST III Dragons are recurring enemies in the Dragon Quest series. Rathalos could also be specifically referencing a Red Dragon, an enemy from the original Dragon Quest.
5 Hero HeroHeadEightSSBU.png and Tiny Pikachu PikachuHeadSSBU.png Gaur Plain (Battlefield form) War Cry References the Hero from Dragon Quest VIII and his pet Pig-Rat, Munchie.
6 Hero HeroHeadErdrickSSBU.png Castle Siege (third transformation) Adventure - DRAGON QUEST III A fight against the Hero from Dragon Quest III, Erdrick.
Bonus Stage
Final Robin RobinHeadBlueSSBU.png and Giant Charizard CharizardHeadPurpleSSBU.png Dracula's Castle (Ω form) Fighting Spirits - DRAGON QUEST III References the fight against the Dragonlord from the original Dragon Quest. In that fight, the Dragonlord starts off in his human form, but upon defeat he turns into a giant dragon for the second phase, much like here.

Credits roll after completing Classic Mode. Unlike other fighters, the music that plays differs depending on the costume selected.

Role in World of Light

The message that shows Hero's availability in World of Light

Due to his status as downloadable content, Hero does not have a legitimate role in World of Light. Instead, he is unlocked for use in the mode after freeing 10 fighters from Galeem's control. If loading an existing save file that meets this condition prior to downloading Hero, he is immediately unlocked.

Fighter Battle

No. Image Name Type Power Stage Music
70
Hero SSBU.png
Hero There is no fighter battle for Hero, this fighter is obtained by awaking 10 fighters after it is downloaded.

Spirits

Hero's Fighter Spirits can be obtained by completing Classic Mode. It is also available periodically for purchase in the shop for 300 coins, but only after Hero has been downloaded. Unlocking Hero in World of Light allows the player to preview the first spirit below in the Spirit List under the name "???". As Fighter Spirits, it cannot be used in Spirit Battles and are purely aesthetic.

Additionally, the other three heroes have their own fighter spirits.

Alternate costumes

Hero Palette (SSBU).png

Reveal trailer

Gallery

Trivia

  • When the Hero originally began development, he was planned to be silent, similar to previous Dragon Quest protagonists. However, with the addition of voice acting in the Japanese version of Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition (as the localized version of Dragon Quest XI had voice acting from the beginning), plans were changed and voices for the Hero were added.[3]
  • This will be the first game with official voice acting for Erdrick, Solo, and Eight, and Masahiro Sakurai shared some interesting pieces of trivia about each of the Hero's voice actors and their recording sessions:
    • The Luminary's voice actress, Mitsuki Saiga, reprises her role from Dragon Quest XI S (thus technically making Ultimate her debut voicing the character), but was directed to have more energy in her vocals to better fit the style of Smash.
    • Erdrick's voice actor, Nobuyuki Hiyama, had also notably voiced Adult Link in Ocarina of Time, Smash 64, and Melee. Of the four Heroes, his recording session was completed the fastest due to his extensive experience. Sakurai also notes that his performance can be recognized as Guy Shishioh from The King of Braves GaoGaiGar.
    • Solo's voice actor, Takeshi Kusao, asked for a lot of detail on the backstory of the protagonist to help improve his performance.
    • Eight's voice actor, Yuki Kaji, apparently dreamed of doing voice work for the Dragon Quest and Super Smash Bros. series, and he was enthusiastic to fulfill both at the same time in Ultimate.
  • Even though the Luminary has a voice actor in English, Rasmus Hardiker, he is played by Mitsuki Saiga in all versions of the game. Unlike Cloud, who couldn't be voiced in English because his voice actor is part of a trade union, the Luminary's English voice actor does not have this similar restriction, making the reasoning for not voicing him in English unknown. This makes him the second playable character in Ultimate to have an established English voice actor but is played by a Japanese voice actor in all versions of the game, the first being Cloud, both of whom are properties of Square Enix.
    • Additionally, this makes all versions of the Hero and Cloud the only characters to speak Japanese in non-Japanese versions of the game.
  • According to a column by Masahiro Sakurai, there are restrictions from Square Enix that prevent certain Dragon Quest protagonists from encountering each other. However, Super Smash Bros. Ultimate was given special exception in order to have the different Heroes as alternate character costumes.[4]
    • Eight's addition as an alternate character costume was particularly due to requests from Western fans for the character.
  • The Hero is the only DLC and third-party character to also have other characters appear as alternate costumes.
    • Additionally, the Hero's fourth and eighth alternate costumes are the first and so far only alternate costumes to feature a separate character that is not part of the default costume. In this case, it is Munchie.
  • The Hero and Pokémon Trainer are the only characters to have a generic "descriptor" name while representing nameable characters that have optional canon names. Both the Hero and Pokémon Trainer also represent multiple individuals with different canon names via their alternate costumes.
    • While none of the Dragon Quest heroes have canonical names within their own games, Sakurai gave names to each hero in their demo video: Eleven, Arusu, Solo and Eight.
      • While many people call the Dragon Quest III hero "Erdrick" due to his earning of the title, "Arusu" originates from a cutscene in Dragon Quest III, where the hero's father calls out their name right before he dies. Within Ultimate, "Erdrick" is used for the Mii Swordfighter costume based on the legendary armor that the same character later wears.
    • While Ice Climbers also use a generic name in-game, their actual names (Popo and Nana) are recognized in the tips.
  • The Hero is the first character to have a move that will always cause a self-destruct.
  • The Hero's reveal trailer is the first and currently only reveal trailer to make references to World of Light, due to the presence of Dharkon and his puppet fighters.
    • It is also the first of any DLC character trailer to be completely 3D CGI-animated, as all previous DLC character reveals were done with the game engine or 2D animation.
    • It is also the only instance where a Square Enix character appeared in any CGI animation for the game, as Cloud has never appeared in such for either this or the previous entry.
  • In Hero's reveal trailer, spirit versions of Meta Knight and Marth are seen teaming up. This is a reference to the Subspace Emissary, where the two characters are prominently featured in the level The Battlefield Fortress.
  • The Hero's reveal trailer makes multiple references to the Dragon Quest games.
    • The scene where the Luminary rides a Gogoat is a reference to the horse riding mechanic in Dragon Quest XI.
    • The scene where the Luminary, Zero Suit Samus, and Zelda are sitting at a campfire references the camping mechanic in Dragon Quest XI.
      • Zero Suit Samus and Zelda also reference the party members Jade and Serena respectively.
    • The scene where Eight walks through poison to pick up the Beam Sword is referencing that players will often times have to walk through poison in dungeons and on the overworld to obtain items in the Dragon Quest games.
      • The Beam Sword could also be a reference to the Dragovian King Sword, a powerful sword (usually being the ultimate one) that appears in multiple games and is also the sword that Eight uses as his weapon in Smash.
      • It is also a reference to the first Dragon Quest game where the Mark of Erdrick, a mandatory item, was located in a poisonous swamp on the world map.
    • The introductory tagline, "The Hero Draws Near!", refers to the text that appears when the Hero encounters an enemy in battle.
    • The scene where the Luminary throws a barrel upward to reveal a Franklin Badge references the Mini Medal, a collectible item that serves as the currency for particularly rare and powerful items.
  • The Hero's CGI trailer features a slight rendering issue: when the Luminary falls on the ground causing some Slimes to scatter, one of them appears in transparency through the Hero's hair for a few frames despite being behind a pillar itself being behind the Hero.
  • The Hero's artwork pose in the panoramic banner is similar to Young Link's pose in his official render, but mirrored.
    • Similarly, the Luminary's artwork greatly resembles Young Link's artwork from Ocarina of Time, which is used for his fighter spirit; however, the positions of the sword and shield are flipped, since the Luminary is right-handed.
  • In Japanese, Hero has a chance of calling out a spell's name, excluding the Command Selection spells. This makes him the first character outside of Melee to have specific lines in the Japanese version of a game replaced by generic grunts outside of Japan.
    • Kirby also follows this trait as well, making it the first Copy Ability of his to have such a distinction.
    • This is excluding Pit's Upperdash Arm and Power of Flight, as Pit is voiced normally otherwise in both English and Japanese.
  • The Hero is the third playable character to feature a non-playable character in the panoramic artwork with them, featuring Slime alongside him. The first two are Olimar and Joker who feature Mr. Saturn and Morgana with them respectively.
  • Eight is the second playable swordfighter to use a katana after Mii Swordfighter.
  • Solo is the only one of the Hero's alternate costumes who does not hold a shield in his artwork.
  • The Hero has 21 different spell commands, giving him the second highest amount of special moves behind Kirby and the highest amount of special moves at any one time of any character, as Kirby can only copy a maximum of 7 different special moves total in a single round of 8-player Smash.
  • In Japanese, the announcer reads the pronunciation of the kanji, "Yusha", despite the game displaying the translated name of "Hero". This is unlike other characters, who display the romanized version of their names (such as "Reflet" instead of "Rufure"), and Villager, who uses the name "Murabito" instead of its translation (being "Villager").
  • Hero is the only character who can use the same costume as the CPU for their Classic Mode routes.
  • Hero and Ryu are the only characters who have stamina battles for their Classic Mode routes.
  • Hero's Classic Mode is one of only three to feature a fight against a boss (in this case, Rathalos) outside of the boss round, the others being Bowser and Mega Man, and one of the few whose boss round does not feature a designated boss, instead fighting characters who are otherwise playable (in this case, Robin and Charizard).

References