SSBU Icon.png

Zelda (SSBU): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 17: Line 17:


===Aesthetics===
===Aesthetics===
*{{change|Zelda's appearance has been changed to her design in ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' <ref name="SpecialSmash">{{cite web |url=https://sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/  
*{{change|Zelda's appearance is based on her design from ''{{s|zeldawiki|The Legend of Zelda: A Link to the Past}}'' <ref name="SpecialSmash">{{cite web |url=https://sourcegaming.info/2018/06/20/smash-is-special-part-1-sakurais-famitsu-column-vol-557/  
|title=“Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557 |accessdate=2016-06-20 |author=Masahiro Sakurai (translated by Brando) |date=2016-06-20 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') |quote= Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"}}</ref> (with some elements pulled from ''{{s|zeldawiki|A Link Between Worlds}}''.)}}
|title=“Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557 |accessdate=2016-06-20 |author=Masahiro Sakurai (translated by Brando) |date=2016-06-20 |publisher=SourceGaming.info (original Japanese publication in ''Famitsu'') |quote= Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"}}</ref> with some elements taken from ''{{s|zeldawiki|A Link Between Worlds}}''.}}
*{{change|Zelda always faces the screen regardless of which direction she turns. As such, her stance is now mirrored.}}
*{{change|Zelda always faces the screen regardless of which direction she turns.}}
*{{change|Zelda's standing animation, idle poses, and walking animation have been altered.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile in several animations such as her down taunt and neutral finisher.}}
*{{change|Up and down taunts have been altered, with the former having Zelda face the screen and wave her hand in front of her while forming magic, and the latter being a more cheerful overhead hand wave.}}
*{{change|Zelda now hangs onto the ledge with one hand instead of two.}}
*{{change|Zelda now hangs onto the ledge with one hand instead of two.}}
*{{change|Zelda is more positively expressive, boasting a cheery smile in several animations.}}
*{{change|Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.}}
*{{change|All of Zelda's victory animations have been changed to reflect her more energetic personality.}}
*{{change|All of Zelda's victory animations have been changed to reflect her more energetic personality.}}


===Ground attacks===
===Ground attacks===
*{{change|Neutral attack now has an infinite and a finisher.}}
*{{change|Neutral attack now has an infinite and a finisher.}}
*{{buff|Neutral attack has less startup lag. It is no longer the slowest in the game and is now on par with many other neutral attacks.}}
*{{buff|Neutral attack has less startup lag. It is now on par with many other neutral attacks and is no longer the slowest the game.}}
*{{buff|Neutral attack deals much more knockback on the finishing hit and is capable of KOing at reasonable percentages.}}
*{{buff|Neutral attack's final hit deals much more knockback. It is capable of KOing at reasonable percentages.}}
*{{buff|Dash attack deals more damage and knockback.}}
*{{buff|Dash attack deals more damage and knockback.}}


Line 35: Line 34:
*{{change|Zelda's grab and pummel have altered animations.}}
*{{change|Zelda's grab and pummel have altered animations.}}
*{{buff|Zelda's pummel is faster.}}
*{{buff|Zelda's pummel is faster.}}
*{{change|Forward throw, Up throw, and Down throw have altered animations with bright orange magic trailing from her hands.}}
*{{change|Forward throw, Up throw, and Down throw have altered animations. Bright orange magic trails from her hands.}}


===Special moves===
===Special moves===
Line 41: Line 40:
*{{buff|[[Din's Fire]] no longer leaves Zelda [[helpless]] when used in midair.}}
*{{buff|[[Din's Fire]] no longer leaves Zelda [[helpless]] when used in midair.}}
*{{buff|[[Farore's Wind]] has less startup lag and end lag. It preserves more momentum if used right after a jump. She can also drift left and right much sooner after reappearing in the air.}}
*{{buff|[[Farore's Wind]] has less startup lag and end lag. It preserves more momentum if used right after a jump. She can also drift left and right much sooner after reappearing in the air.}}
*{{change|[[Phantom Slash]] has been reworked. The Phantom armor now constructs itself behind Zelda while the move is charging rather than appearing fully formed out of a portal in front of her. It is now a single press chargeable move. Pressing B again will cause the incomplete body to attack at its current charge level. The move has six charge levels, each with a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upwards slash, 6) Delayed upwards slash.}}
*{{change|[[Phantom Slash]] has been reworked. The Phantom armor now constructs itself behind Zelda while the move is charging rather than appearing fully formed out of a portal in front of her. It is now a single press chargeable move. Pressing B again will cause the incomplete body to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upwards slash, 6) Delayed upwards slash.}}
*{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. This allows her to set a trap and either attack the opponent in tandem with the Phantom or retreat behind it.}}
*{{buff|Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. This allows her to set a trap and attack the opponent in tandem with the Phantom or retreat behind it.}}
*{{change|Zelda has a new [[Final Smash]], [[Triforce of Wisdom]], which acts as a trapping KO move. It sucks the opponent in and immobilizes them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'ed (similar to {{SSBU|Bayonetta}}'s Final Smash.)}}
*{{change|Zelda has a new [[Final Smash]] called [[Triforce of Wisdom]]. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'ed (similarly to {{SSBU|Bayonetta}}'s Final Smash.)}}


==[[Alternate costume (SSBU)#Zelda|Alternate costumes]]==
==[[Alternate costume (SSBU)#Zelda|Alternate costumes]]==
Line 57: Line 56:
SSBUWebsiteZelda6.jpg|Posing in her dark costume.
SSBUWebsiteZelda6.jpg|Posing in her dark costume.
SSBUWebsiteGanondorf5.jpg|Taunting next to {{SSBU|Ganondorf}}.
SSBUWebsiteGanondorf5.jpg|Taunting next to {{SSBU|Ganondorf}}.
SSBUWebsiteRosalina4.jpg|Gives {{SSBU|Rosalina}} a high-five.
SSBUWebsiteRosalina4.jpg|Giving {{SSBU|Rosalina}} a high-five.
SSBUWebsiteYoshi2.jpg|Fires a [[Super Scope]] at {{SSBU|Yoshi}}.
SSBUWebsiteYoshi2.jpg|Firing a [[Super Scope]] at {{SSBU|Yoshi}}.
SSBUWebsite13.jpg|Using [[Phantom Slash]].
SSBUWebsite13.jpg|Using [[Phantom Slash]].
</gallery>
</gallery>

Revision as of 03:37, July 6, 2018

Future.png This page documents information about or related to a future release.
All information in this article must be verifiable, and adhere to SmashWiki's new game procedure.
Potentially contentious information should be discussed on the talk page before being added.
This article is about Zelda's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Princess Zelda.
Zelda
in Super Smash Bros. Ultimate
Zelda
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearances in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Triforce of Wisdom
ZeldaHeadSSBU.png

Zelda (ゼルダ, Zelda) is a playable character in Super Smash Bros. Ultimate.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Zelda's appearance is based on her design from The Legend of Zelda: A Link to the Past [1] with some elements taken from A Link Between Worlds.
  • Change Zelda always faces the screen regardless of which direction she turns.
  • Change Zelda now hangs onto the ledge with one hand instead of two.
  • Change Zelda is more positively expressive, boasting a cheery smile in several animations.
  • Change Zelda's standing pose, idle poses, walking animation, up taunt, and down taunt have been changed.
  • Change All of Zelda's victory animations have been changed to reflect her more energetic personality.

Ground attacks

  • Change Neutral attack now has an infinite and a finisher.
  • Buff Neutral attack has less startup lag. It is now on par with many other neutral attacks and is no longer the slowest the game.
  • Buff Neutral attack's final hit deals much more knockback. It is capable of KOing at reasonable percentages.
  • Buff Dash attack deals more damage and knockback.

Throws/other attacks

  • Change Zelda's grab and pummel have altered animations.
  • Buff Zelda's pummel is faster.
  • Change Forward throw, Up throw, and Down throw have altered animations. Bright orange magic trails from her hands.

Special moves

  • Buff Zelda can now move in the air when using Nayru's Love.
  • Buff Din's Fire no longer leaves Zelda helpless when used in midair.
  • Buff Farore's Wind has less startup lag and end lag. It preserves more momentum if used right after a jump. She can also drift left and right much sooner after reappearing in the air.
  • Change Phantom Slash has been reworked. The Phantom armor now constructs itself behind Zelda while the move is charging rather than appearing fully formed out of a portal in front of her. It is now a single press chargeable move. Pressing B again will cause the incomplete body to attack at its current charge level. The move has six charge levels, each resulting in a different attack: 1) Kick, 2) Punch, 3) Outward slash, 4) Downward slash, 5) Upwards slash, 6) Delayed upwards slash.
  • Buff Phantom Slash's fully charged attack is now momentarily delayed, allowing Zelda to move around before the Phantom rushes forward. This allows her to set a trap and attack the opponent in tandem with the Phantom or retreat behind it.
  • Change Zelda has a new Final Smash called Triforce of Wisdom. It is a trapping KO move, sucking in the opponent and immobilizing them while dealing damage. If the opponent is at or above 100% damage by the end of the attack, they are instantly KO'ed (similarly to Bayonetta's Final Smash.)

Alternate costumes

Zelda Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>fMDgFn3qQ_c</youtube>

References

  1. ^ Masahiro Sakurai (translated by Brando) (2016-06-20). “Smash is Special – Part 1” Sakurai’s Famitsu Column Vol. 557. SourceGaming.info (original Japanese publication in Famitsu). Retrieved on 2016-06-20. “Zelda’s new design is based on "The Legend of Zelda: A Link to the Past"”